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view Renderer/test_render/Camera.h @ 542:4bd51a6f6d08
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author | tkaito@henri.cr.ie.u-ryukyu.ac.jp |
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date | Wed, 21 Oct 2009 20:41:03 +0900 |
parents | 55ea4465b1a2 |
children |
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#ifndef INCLUDED_CAMERA #define INCLUDED_CAMERA #ifndef INCLUDED_SCENE_GRAPH # include "SceneGraph.h" #endif class Camera : public SceneGraph { public: Camera(float w = 640, float h = 480); ~Camera(void); float zd[4]; // direction z float yd[4]; // direction y float fov; float near; float far; float *m_view; float *m_pers; float *m_screen; void updateView(void); void updatePerspective(float w, float h); void updateScreen(float w, float h); void setCamera(float *pose); void update(float screen_w, float screen_h); }; typedef Camera *CameraPtr; #endif