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view Renderer/Test/back_action.cc @ 583:530d189ebf1a
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author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Sun, 25 Oct 2009 20:11:38 +0900 |
parents | a068627a0bc6 |
children | d0b8860c17f8 |
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#include <iostream> #include "SceneGraphRoot.h" #include "ball_action.h" using namespace std; void back_move(SceneGraphPtr node, int w, int h) { Pad *pad = sgroot->getController(); if (pad->triangle.isPush()) { SceneGraphPtr ball = sgroot->createSceneGraph("Ball"); ball->xyz[0] = -100; ball->set_move_collision(ball_move, ball_coll); node->addChild(ball); } } void back_coll(SceneGraphPtr node, int w, int h, SceneGraphPtr tree) { }