view Renderer/Test/back_action.cc @ 583:530d189ebf1a

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author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Sun, 25 Oct 2009 20:11:38 +0900
parents a068627a0bc6
children d0b8860c17f8
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#include <iostream>
#include "SceneGraphRoot.h"
#include "ball_action.h"
using namespace std;

void
back_move(SceneGraphPtr node, int w, int h)
{
    Pad *pad = sgroot->getController();

    if (pad->triangle.isPush()) {
	SceneGraphPtr ball = sgroot->createSceneGraph("Ball");
	ball->xyz[0] = -100;
	ball->set_move_collision(ball_move, ball_coll);
	node->addChild(ball);
    }
}

void
back_coll(SceneGraphPtr node, int w, int h, SceneGraphPtr tree)
{
    
}