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view TaskManager/Test/test_render/SceneGraph.h @ 180:5cde66c926b4
いろいろ fix 。詳しくは TaskManager/Changelog、test_render/Changelog を
author | gongo@localhost.localdomain |
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date | Mon, 22 Dec 2008 16:09:57 +0900 |
parents | ff3fb47c2553 |
children | 8143bbade40d |
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#ifndef INCLUDED_SCENE_GRAPH #define INCLUDED_SCENE_GRAPH #ifndef INCLUDED_POLYGON # include "polygon.h" #endif #ifndef INCLUDED_PAD # include "Pad.h" #endif class SceneGraph; typedef void (*move_func)(SceneGraph* node, int screen_w, int screen_h); typedef void (*collision_func)(SceneGraph* node, int screen_w, int screen_h, SceneGraph* tree); typedef SceneGraph* SceneGraphPtr; class SceneGraph : public Polygon { public: SceneGraph(void); SceneGraph(xmlNodePtr surface); ~SceneGraph(void); // Node がもつ状態変数(というべきか否か // xyz,angle ぐらいあればおk? float stack_xyz[3]; float stack_angle[3]; // xml ファイルから生成した時のオブジェクトリスト SceneGraph* next; SceneGraph* last; // Tree Structure SceneGraph *parent; SceneGraph *brother; SceneGraph *children; SceneGraph *lastChild; Pad *controller; // 関数ポインタ move_func move; collision_func collision; void init(void); void move_execute(int screen_w, int screen_h); void collision_check(int screen_w, int screen_h, SceneGraph *tree); void all_execute(int screen_w, int screen_h); void add_next(SceneGraph *next); SceneGraph* addChild(SceneGraph *child); SceneGraph* addBrother(SceneGraph *bro); SceneGraph* clone(void); SceneGraph* searchSceneGraph(char *name); void set_move_collision(SceneGraph *node, move_func new_move, collision_func new_collision); void set_move_collision(move_func new_move, collision_func new_collision); static void createFromXMLfile(const char *); void tree_check(void); void print_member(void); void get_data(xmlNodePtr cur); void delete_data(void); }; #endif // オリジナル (Linked List) extern SceneGraphPtr scene_graph; // 描画用 (同じオブジェクトが複数ある) Tree extern SceneGraphPtr scene_graph_view;