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view Renderer/Engine/spe/Load_Texture.cc @ 638:671fca057ad3
hmmmm
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Thu, 19 Nov 2009 18:18:20 +0900 |
parents | 58cdb81f7f96 |
children | f2497e0ecd7c |
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// #define DEBUG #include "error.h" #include <stdlib.h> #include <string.h> #include "Load_Texture.h" #include "texture.h" #include "Func.h" #include "global_alloc.h" SchedDefineTask(LoadTexture); /** * 「Load」といいながら、結局 DrawSpan で使う * Hash の準備だけなので、名前変えないとなー */ static int run(SchedTask *smanager, void *rbuf , void *wbuf) { __debug_spe("LoadTexture\n"); MemList *ml = smanager->createMemList(sizeof(uint32) * TEXTURE_BLOCK_SIZE, MAX_TILE); smanager->global_set(GLOBAL_TILE_LIST, (void *)ml); return 0; }