Mercurial > hg > Members > kono > Cerium
view Renderer/Test/boss1_action.h @ 639:70c5c2d2eb24
fix
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
---|---|
date | Thu, 19 Nov 2009 18:45:24 +0900 |
parents | ec72b601b71f |
children | d0b8860c17f8 |
line wrap: on
line source
#ifndef BOSS1_ACCTION_H #define BOSS1_ACCTION_H #include <math.h> #include "SceneGraphRoot.h" #include "Application.h" #include "MainLoop.h" class boss1_action : public Application { MainLoopPtr init(Viewer *viewer, int screen_w, int screen_h); }; static const float player_speed = 10.0f; static const float player_radius = 42.0f; static const float boss_radius_x = 65.4f; static const float boss_radius_y = 130.8f; static const float first_boss1_speed = 10.0; static const float first_boss1_depth = 500.0; static const float return_boss1_depth_speed = 10.0; static const float shot_speed = 30.0f; static const float shot_radius = 42.4f; /* static void null_move(SceneGraphPtr node, int screen_w, int screen_h); */ static void null_collision(SceneGraphPtr node, int screen_w, int screen_h, SceneGraphPtr tree); static void boss1_move_right(SceneGraphPtr node, int screen_w, int screen_h); static void boss1_move_left(SceneGraphPtr node, int screen_w, int screen_h); /* static void boss1_move_return(SceneGraphPtr node, int screen_w, int screen_h); */ /* static void boss1_first_move(SceneGraphPtr node, int screen_w, int screen_h); */ static void player_move(SceneGraphPtr node,int screen_2, int screen_h); /* static void player_move_left(SceneGraphPtr node,int screen_2, int screen_h); */ static void player_collision(SceneGraphPtr node, int screen_w, int screen_h, SceneGraphPtr tree); static void shot_move(SceneGraphPtr node, int screen_w, int screen_h); static void shot_collision(SceneGraphPtr node, int screen_2, int screen_h, SceneGraphPtr tree); static void blast_move(SceneGraphPtr node, int screen_w, int screen_h); #endif