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view Renderer/Engine/texture.h @ 507:735f76483bb2
Reorganization..
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Mon, 12 Oct 2009 09:39:35 +0900 |
parents | Renderer/test_render/texture.h@55ea4465b1a2 |
children | 649e4cb84683 |
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#ifndef INCLUDED_TEXTURE #define INCLUDED_TEXTURE #if 0 // もういらないっぽい OpenGL 使用時の遺産 #include <SDL.h> #include <SDL_opengl.h> GLuint SDL_GL_LoadTexture(SDL_Surface *surface, GLfloat *texcoord) #endif struct texture_list { int t_w, t_h; Uint32 *pixels_orig; Uint32 *pixels; int scale_max; }; #endif