view Renderer/Engine/sys.h @ 870:79b2d56aa27a

fix SceneGraphRoot::set_game_task.
author tkaito
date Tue, 29 Jun 2010 04:23:52 +0900
parents e201be3f6897
children 40cde8c1a6cd
line wrap: on
line source

#ifndef CR_SYS_H
#define CR_SYS_H

void noMoreMemory();
void get_matrix(float *matrix, float *rxyz, float *txyz, float *stack);
void rotate_x(float *xyz, float r);
void rotate_y(float *xyz, float r);
void rotate_z(float *xyz, float r);
//void rotate(float *xyz, float *matrix, float *rxyz, float *txyz, float *stack[]);
void rotate(float *xyz, float *matrix);
void translate(float *xyz, float x, float y, float z);
void matrix4x4(float *, float *, float *);

void normalize(float *v0, float *v1);
void subVector(float *v0, float *v1, float *v2);
void outerProduct(float *v0, float *v1, float *v2);
float innerProduct(float *v0, float *v1);
void applyMatrix(float *v0, float *m, float *v1);
void inversMatrix(float *m0, float *m1);
void transposeMatrix(float *m0, float *m1);
void unitMatrix(float *m);
void transMatrix(float *m0, float *m1, float *v);
void ApplyMatrix(float *v1, float *v2);

#endif