Mercurial > hg > Members > kono > Cerium
view TaskManager/Test/test_render/Camera.cpp @ 215:7ca6a2ef5be9
fix SceneGraph Constructor, Destructor
author | gongo@gendarme.local |
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date | Sun, 01 Feb 2009 22:14:44 +0900 |
parents | fe2cc32cd94d |
children | 0f1ff7b06157 |
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#include <math.h> #include "SceneGraphRoot.h" #include "Camera.h" #include "sys.h" static void camera_move(SceneGraphPtr _node, int screen_w, int screen_h) { Pad *pad = sgroot->getController(); CameraPtr node = (CameraPtr)_node; if (pad->r2.isPush() || pad->r2.isHold()) { node->xyz[0] += 2.0f; } else if (pad->l2.isPush() || pad->l2.isHold()) { node->xyz[0] -= 2.0f; } #if 0 if (pad->up.isPush() || pad->up.isHold()) { node->xyz[1] += 2.0f; } else if (pad->down.isPush() || pad->down.isHold()) { node->xyz[1] -= 2.0f; } #endif if (pad->r1.isPush() || pad->r1.isHold()) { node->xyz[2] += 10.0f; } else if (pad->l1.isPush() || pad->l1.isHold()) { node->xyz[2] -= 10.0f; } } static void camera_collision(SceneGraphPtr node, int screen_w, int screen_h, SceneGraphPtr tree) { } Camera::Camera(void) { name = (const char*)"Camera"; lookat_base[0] = 0.0f; lookat_base[1] = 0.0f; lookat_base[2] = 0.0f; lookat_base[3] = 0.0f; up_base[0] = 0.0f; up_base[1] = 10.0f; up_base[2] = 0.0f; up_base[3] = 0.0f; fov = 60.0f; near = 0.0f; far = 1000.0f; //xyz[0] = 960.0f; //xyz[1] = 540.0f; xyz[2] = -1000.0f; this->set_move_collision(camera_move, camera_collision); } void Camera::getLookAt(float *lookat) { subVector(lookat, this->lookat_base, this->xyz); normalize(lookat, lookat); } void Camera::getUp(float *up, float *lookat) { outerProduct(up, this->up_base, lookat); normalize(up, up); } void Camera::createViewTransformMatrix(float *view, float *cx, float *cy, float *cz) { view[ 0] = cx[0]; view[ 1] = cy[0]; view[ 2] = cz[0]; view[ 3] = 0.0f; view[ 4] = cx[1]; view[ 5] = cy[1]; view[ 6] = cz[1]; view[ 7] = 0.0f; view[ 8] = cx[2]; view[ 9] = cy[2]; view[10] = cz[2]; view[11] = 0.0f; view[12] = innerProduct(xyz, cx)*(-1); view[13] = innerProduct(xyz, cy)*(-1); view[14] = innerProduct(xyz, cz)*(-1); view[15] = 1.0f; } void Camera::createPerspectiveTransformMatrix(float *pm, float aspect) { float sx, sy, sz; sy = 1.0f/tanf((fov/2.0f)*M_PI/180.0f); sx = sy / aspect; sz = far/(far+near); pm[ 0] = sx; pm[ 1] = 0.0f; pm[ 2] = 0.0f; pm[ 3] = 0.0f; pm[ 4] = 0.0f; pm[ 5] = sy; pm[ 6] = 0.0f; pm[ 7] = 0.0f; pm[ 8] = 0.0f; pm[ 9] = 0.0f; pm[10] = sz; pm[11] = -near*sz; pm[12] = 0.0f; pm[13] = 0.0f; pm[14] = -1.0f; pm[15] = 0.0f; } void Camera::createScreenTransformMatrix(float *sm, float _w, float _h) { float w = _w/2.0f; float h = _h/2.0f; float r = far/(far-near); sm[ 0] = w; sm[ 1] = 0.0f; sm[ 2] = 0.0f; sm[ 3] = 0.0f; sm[ 4] = 0.0f; sm[ 5] = h; sm[ 6] = 0.0f; sm[ 7] = 0.0f; sm[ 8] = 0.0f; sm[ 9] = 0.0f; sm[10] = 1.0f; sm[11] = 0.0f; sm[12] = w; sm[13] = h; sm[14] = 0.0f; sm[15] = 1.0f; } void Camera::update(int w, int h) { // うーん。。。 float cx[4]; float cy[4]; float cz[4]; float view[16]; // view transform matrix float pers[16]; // perspective transform matrix float screen[16]; // screen transform matrix float tmp[16]; getLookAt(cz); getUp(cx, cz); outerProduct(cy, cz, cx); // view tansform #if 1 createViewTransformMatrix(view, cx, cy, cz); createPerspectiveTransformMatrix(pers, (float)w/(float)h); createScreenTransformMatrix(screen, (float)w, (float)h); matrix4x4(tmp, view, pers); matrix4x4(matrix, tmp, screen); #else get_matrix(matrix, angle, xyz, NULL); #endif }