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<h1>Camera.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef INCLUDED_CAMERA</span>
<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define INCLUDED_CAMERA</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span>
<a name="l00004"></a>00004 <span class="preprocessor">#ifndef INCLUDED_SCENE_GRAPH</span>
<a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#  include "SceneGraph.h"</span>
<a name="l00006"></a>00006 <span class="preprocessor">#endif</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="keyword">class </span>Camera : <span class="keyword">public</span> SceneGraph {
<a name="l00009"></a>00009 <span class="keyword">public</span>:
<a name="l00010"></a>00010     Camera(<span class="keywordtype">float</span> w = 640, <span class="keywordtype">float</span> h = 480);
<a name="l00011"></a>00011     ~Camera(<span class="keywordtype">void</span>);
<a name="l00012"></a>00012 
<a name="l00013"></a>00013     <span class="keywordtype">float</span> zd[4]; <span class="comment">// direction z</span>
<a name="l00014"></a>00014     <span class="keywordtype">float</span> yd[4]; <span class="comment">// direction y</span>
<a name="l00015"></a>00015     <span class="keywordtype">float</span> fov;
<a name="l00016"></a>00016     <span class="keywordtype">float</span> near;
<a name="l00017"></a>00017     <span class="keywordtype">float</span> far;
<a name="l00018"></a>00018 
<a name="l00019"></a>00019     <span class="keywordtype">float</span> *m_view;
<a name="l00020"></a>00020     <span class="keywordtype">float</span> *m_pers;
<a name="l00021"></a>00021     <span class="keywordtype">float</span> *m_screen;
<a name="l00022"></a>00022 
<a name="l00023"></a>00023     <span class="keywordtype">void</span> updateView(<span class="keywordtype">void</span>);
<a name="l00024"></a>00024     <span class="keywordtype">void</span> updatePerspective(<span class="keywordtype">float</span> w, <span class="keywordtype">float</span> h);
<a name="l00025"></a>00025     <span class="keywordtype">void</span> updateScreen(<span class="keywordtype">float</span> w, <span class="keywordtype">float</span> h);
<a name="l00026"></a>00026 
<a name="l00027"></a>00027     <span class="keywordtype">void</span> setCamera(<span class="keywordtype">float</span> *pose);
<a name="l00028"></a>00028     <span class="keywordtype">void</span> update(<span class="keywordtype">float</span> screen_w, <span class="keywordtype">float</span> screen_h);
<a name="l00029"></a>00029 };
<a name="l00030"></a>00030 
<a name="l00031"></a>00031 <span class="keyword">typedef</span> Camera *CameraPtr;
<a name="l00032"></a>00032 
<a name="l00033"></a>00033 <span class="preprocessor">#endif</span>
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