Mercurial > hg > Members > kono > Cerium
view Document/document/html/SceneGraphRoot_8h-source.html @ 290:82219f78083a
doxygen
author | e065746@localhost.localdomain |
---|---|
date | Fri, 05 Jun 2009 18:05:46 +0900 |
parents | 87f76ea9c445 |
children | 3569d31705b6 |
line wrap: on
line source
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8"> <title>Cerium: SceneGraphRoot.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> <link href="tabs.css" rel="stylesheet" type="text/css"> </head><body> <!-- Generated by Doxygen 1.5.7.1 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="annotated.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="files.html"><span>File List</span></a></li> </ul> </div> <h1>SceneGraphRoot.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef INCLUDED_SCENE_GRAPH_ROOT</span> <a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define INCLUDED_SCENE_GRAPH_ROOT</span> <a name="l00003"></a>00003 <span class="preprocessor"></span> <a name="l00004"></a>00004 <span class="preprocessor">#ifndef INCLUDED_SCENE_GRAPH</span> <a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor"># include "SceneGraph.h"</span> <a name="l00006"></a>00006 <span class="preprocessor">#endif</span> <a name="l00007"></a>00007 <span class="preprocessor"></span> <a name="l00008"></a>00008 <span class="preprocessor">#ifndef INCLUDED_SCENE_GRAPH_ARRAY</span> <a name="l00009"></a>00009 <span class="preprocessor"></span><span class="preprocessor"># include "SceneGraphArray.h"</span> <a name="l00010"></a>00010 <span class="preprocessor">#endif</span> <a name="l00011"></a>00011 <span class="preprocessor"></span> <a name="l00012"></a>00012 <span class="preprocessor">#ifndef INCLUDED_CAMERA</span> <a name="l00013"></a>00013 <span class="preprocessor"></span><span class="preprocessor"># include "Camera.h"</span> <a name="l00014"></a>00014 <span class="preprocessor">#endif</span> <a name="l00015"></a>00015 <span class="preprocessor"></span> <a name="l00016"></a>00016 <span class="preprocessor">#ifndef INCLUDED_SCENE_GRAPH_ITERATOR</span> <a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor"># include "SceneGraphIterator.h"</span> <a name="l00018"></a>00018 <span class="preprocessor">#endif</span> <a name="l00019"></a>00019 <span class="preprocessor"></span> <a name="l00020"></a>00020 <span class="keyword">class </span>SceneGraphRoot { <a name="l00021"></a>00021 <span class="keyword">public</span>: <a name="l00022"></a>00022 <span class="comment">/* Constructor, Destructor */</span> <a name="l00023"></a>00023 SceneGraphRoot(<span class="keywordtype">float</span> w, <span class="keywordtype">float</span> h); <a name="l00024"></a>00024 ~SceneGraphRoot(<span class="keywordtype">void</span>); <a name="l00025"></a>00025 <a name="l00026"></a>00026 <span class="comment">/* Variables */</span> <a name="l00027"></a>00027 <span class="comment">// xml から読み込んだ、オリジナルの SceneGraph</span> <a name="l00028"></a>00028 SceneGraphPtr *sg_src; <a name="l00029"></a>00029 <a name="l00030"></a>00030 <span class="comment">// move, collision 用の SceneGraph (tree)</span> <a name="l00031"></a>00031 SceneGraphPtr sg_exec_tree; <a name="l00032"></a>00032 <a name="l00033"></a>00033 <span class="comment">// 描画用の SceneGraph List (tree)</span> <a name="l00034"></a>00034 SceneGraphPtr sg_draw_tree; <a name="l00035"></a>00035 <a name="l00036"></a>00036 <span class="comment">// sg_exec_tree に対応する list</span> <a name="l00037"></a>00037 SceneGraphPtr sg_available_list; <a name="l00038"></a>00038 <a name="l00039"></a>00039 <span class="comment">// sg_draw_tree に対応する list</span> <a name="l00040"></a>00040 <span class="comment">// draw_tree は描画後削除される</span> <a name="l00041"></a>00041 SceneGraphPtr sg_remove_list; <a name="l00042"></a>00042 <a name="l00043"></a>00043 SceneGraphArrayPtr sg_array1; <a name="l00044"></a>00044 SceneGraphArrayPtr sg_array2; <a name="l00045"></a>00045 SceneGraphArrayPtr sg_curArray; <a name="l00046"></a>00046 <a name="l00047"></a>00047 <span class="comment">// コントローラーオブジェクト (Keyboard, Joystick, ..)</span> <a name="l00048"></a>00048 Pad *controller; <a name="l00049"></a>00049 <a name="l00050"></a>00050 <span class="comment">// カメラオブジェクト</span> <a name="l00051"></a>00051 Camera *camera; <a name="l00052"></a>00052 <a name="l00053"></a>00053 <span class="comment">// SceneGraphIterator</span> <a name="l00054"></a>00054 SceneGraphIteratorPtr iterator; <a name="l00055"></a>00055 <a name="l00059"></a>00059 <span class="comment">/* User API */</span> <a name="l00060"></a>00060 <span class="keywordtype">void</span> createFromXMLfile(<span class="keyword">const</span> <span class="keywordtype">char</span> *); <a name="l00061"></a>00061 SceneGraphPtr createSceneGraph(<span class="keywordtype">int</span> <span class="keywordtype">id</span>); <a name="l00062"></a>00062 SceneGraphPtr createSceneGraph(<span class="keywordtype">void</span>); <a name="l00063"></a>00063 <span class="keywordtype">void</span> setSceneData(SceneGraphPtr sg); <a name="l00064"></a>00064 Pad *getController(<span class="keywordtype">void</span>); <a name="l00065"></a>00065 SceneGraphIteratorPtr getIterator(<span class="keywordtype">void</span>); <a name="l00066"></a>00066 SceneGraphIteratorPtr getIterator(SceneGraphPtr list); <a name="l00067"></a>00067 CameraPtr getCamera(<span class="keywordtype">void</span>); <a name="l00068"></a>00068 <a name="l00069"></a>00069 <span class="comment">/* Other System API */</span> <a name="l00070"></a>00070 <span class="keywordtype">void</span> allExecute(<span class="keywordtype">int</span> screen_w, <span class="keywordtype">int</span> screen_h); <a name="l00071"></a>00071 <span class="keywordtype">void</span> checkRemove(<span class="keywordtype">void</span>); <a name="l00072"></a>00072 SceneGraphPtr getExecuteSceneGraph(<span class="keywordtype">void</span>); <a name="l00073"></a>00073 SceneGraphPtr getDrawSceneGraph(<span class="keywordtype">void</span>); <a name="l00074"></a>00074 <span class="keywordtype">void</span> updateControllerState(<span class="keywordtype">void</span>); <a name="l00075"></a>00075 <a name="l00076"></a>00076 <span class="comment">/* System API */</span> <a name="l00077"></a>00077 <span class="keywordtype">void</span> registSceneGraph(SceneGraphPtr sg); <a name="l00078"></a>00078 <span class="keywordtype">void</span> addNext(SceneGraphPtr sg); <a name="l00079"></a>00079 <span class="keywordtype">void</span> allRemove(SceneGraphPtr list); <a name="l00080"></a>00080 }; <a name="l00081"></a>00081 <a name="l00082"></a>00082 <span class="keyword">typedef</span> SceneGraphRoot *SceneGraphRootPtr; <a name="l00083"></a>00083 <a name="l00084"></a>00084 <span class="preprocessor">#endif</span> <a name="l00085"></a>00085 <span class="preprocessor"></span> <a name="l00086"></a>00086 <span class="keyword">extern</span> SceneGraphRootPtr sgroot; </pre></div></div> <hr size="1"><address style="text-align: right;"><small>Generated on Fri Jun 5 18:05:15 2009 for Cerium by <a href="http://www.doxygen.org/index.html"> <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.7.1 </small></address> </body> </html>