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<h1>Tapestry.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef INCLUDED_TAPESTRY</span>
<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define INCLUDED_TAPESTRY</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span>
<a name="l00004"></a>00004 <span class="preprocessor">#ifndef INCLUDED_TYPES</span>
<a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#  include "types.h"</span>
<a name="l00006"></a>00006 <span class="preprocessor">#endif</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#ifndef INCLUDED_VIEWER_TYPES</span>
<a name="l00009"></a>00009 <span class="preprocessor"></span><span class="preprocessor">#  include "viewer_types.h"</span>
<a name="l00010"></a>00010 <span class="preprocessor">#endif</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span>
<a name="l00073"></a><a class="code" href="structtexture__block.html">00073</a> <span class="keyword">struct </span><a class="code" href="structtexture__block.html">texture_block</a> {
<a name="l00074"></a>00074     
<a name="l00075"></a>00075 };
<a name="l00076"></a>00076 
<a name="l00077"></a>00077 <span class="keyword">typedef</span> <span class="keyword">struct </span>{
<a name="l00078"></a>00078     uint32 pixel[TEXTURE_BLOCK_SIZE]; <span class="comment">// 8*8</span>
<a name="l00079"></a>00079     uint32 *texture_addr;
<a name="l00080"></a>00080     <span class="keywordtype">int</span> pad[3];
<a name="l00081"></a>00081 } Tile, *TilePtr;
<a name="l00082"></a>00082 
<a name="l00083"></a>00083 <span class="preprocessor">#define MAX_TILE 128</span>
<a name="l00084"></a>00084 <span class="preprocessor"></span>
<a name="l00088"></a><a class="code" href="classTileList.html">00088</a> <span class="keyword">class </span><a class="code" href="classTileList.html">TileList</a> {
<a name="l00089"></a>00089 <span class="keyword">public</span>:
<a name="l00090"></a>00090     <span class="keywordtype">int</span> curIndex;
<a name="l00091"></a>00091     <span class="keywordtype">int</span> pad[3];
<a name="l00092"></a>00092     Tile tile[MAX_TILE];
<a name="l00093"></a>00093 
<a name="l00094"></a>00094     <a class="code" href="classTileList.html">TileList</a>(<span class="keywordtype">void</span>) {
<a name="l00095"></a>00095         curIndex = 0;
<a name="l00096"></a>00096     }
<a name="l00097"></a>00097 
<a name="l00106"></a><a class="code" href="classTileList.html#e74c2d4e781fdde223961c00d75a791c">00106</a>     TilePtr <a class="code" href="classTileList.html#e74c2d4e781fdde223961c00d75a791c">nextTile</a>(<span class="keywordtype">void</span>) {
<a name="l00107"></a>00107         TilePtr t = &amp;tile[curIndex];
<a name="l00108"></a>00108         curIndex = (curIndex + 1) % MAX_TILE;
<a name="l00109"></a>00109         <span class="keywordflow">return</span> t;
<a name="l00110"></a>00110     }
<a name="l00111"></a>00111 
<a name="l00117"></a><a class="code" href="classTileList.html#81f144e0c87ba9a92c8e4a10990caeb5">00117</a>     <span class="keywordtype">void</span> <a class="code" href="classTileList.html#81f144e0c87ba9a92c8e4a10990caeb5">clear</a>(<span class="keywordtype">void</span>) {
<a name="l00118"></a>00118         curIndex = 0;
<a name="l00119"></a>00119     }
<a name="l00120"></a>00120 };
<a name="l00121"></a>00121 
<a name="l00122"></a>00122 <span class="keyword">typedef</span> <a class="code" href="classTileList.html">TileList</a>* <a class="code" href="classTileList.html">TileListPtr</a>;
<a name="l00123"></a>00123 
<a name="l00124"></a>00124 <span class="preprocessor">#endif</span>
</pre></div></div>
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