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view TaskManager/Test/test_render/task/DrawSpan.cpp @ 130:8a33f4859ed8
テクスチャの大きさを128x128以外にも使えるように。(若干バグ有り)
author | gongo@gendarme.cr.ie.u-ryukyu.ac.jp |
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date | Tue, 25 Nov 2008 17:19:43 +0900 |
parents | 7635f223fc7d |
children | 92fcce4330f3 |
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#include <stdlib.h> #include <string.h> #include "DrawSpan.h" #include "polygon_pack.h" #include "SpanPack.h" #include "texture.h" #include "viewer_types.h" #define SPAN_PACK_LOAD 0 #define TEX_LOAD 1 SchedDefineTask(DrawSpan); static const int hashsize = 263; static TilePtr hash_table[hashsize] = {NULL}; unsigned short PRIME[8] = { 0x002, 0x065, 0x0c7, 0x133, 0x191, 0x1f3, 0x259, 0x2bd, }; static TileListPtr tileList; static int hash(uint32 data) { int value = 0; int n = 0; int key; for (int i = 0; i < 8; i ++) { key = data & 0xf; value += key * PRIME[n++]; data >>= 4; } return value % hashsize; } static int put(void *key, TilePtr data) { int hashval = hash((uint32)key); for (int i = 0; i < hashsize/2; i++) { int index = (hashval + i*i)%hashsize; if (hash_table[index] == 0) { hash_table[index] = data; return index; } } return -1; } static TilePtr get(void *key) { int hashval = hash((uint32)key); for (int i = 0; i < hashsize/2; i++) { int index = (hashval + i*i)%hashsize; if (hash_table[index] != NULL && hash_table[index]->texture_addr == key) { return hash_table[index]; } } return NULL; } void DrawSpan::linebuf_init(int *buf, int x, int rgb) { for (int i = 0; i < x; i++) { buf[i] = rgb; } } float* DrawSpan::zRow_init(int w, int h) { float *zRow = NULL; float z = 65535.0f; int length = w*h; zRow = (float*)smanager->allocate(sizeof(float)*length); for (int i = 0; i < length; i++) { zRow[i] = z; } return zRow; } char* DrawSpan::get_pixel(int tx, int ty, void *texture_image) { #if 0 return (char*)texture_image+(3*((128)*ty+tx)); #else return (char*)texture_image+(4*((8)*ty+tx)); #endif } Uint32 DrawSpan::get_rgb(int tx, int ty, int tw, int th, void *texture) { Uint8 red, green, blue, alpha; if (tx<0) tx = 0; if (tw-1< tx) tx = tw-1 ; if (ty<0) ty = 0; if (th-1< ty) ty = th-1 ; void *texture_addr; int blockX = tx / 8; int blockY = ty / 8; void** addrList = (void**)global_get(TEXTURE2_ID); TilePtr tile; texture_addr = addrList[blockX + (tw/8)*blockY]; /** * get,put ϥ֥(HashȤ)äƥ뤫 */ tile = get(texture_addr); if (tile == NULL) { if (tileList->size >= MAX_TILE) { tileList->init(); bzero(hash_table, sizeof(TilePtr)*hashsize); } tile = &tileList->tile[tileList->size]; tile->texture_addr = texture_addr; smanager->dma_load(tile->pixel, (uint32)texture_addr, sizeof(uint32)*64, TEX_LOAD); int index = put(tile->texture_addr, tile); /** * TODO: * ʤäĤ * ޤǤΤĤ褷Ƥ³Ȥ */ if (index < 0) { printf("[%p] Can't entry\n", tile); return 0xff0000; } tileList->size++; smanager->dma_wait(TEX_LOAD); } char *p = get_pixel(tx%8, ty%8, tile->pixel); alpha = 255; red = (Uint8) p[0]; green = (Uint8) p[1]; blue = (Uint8) p[2]; return (red & 0xff) * 0x10000 + (green & 0xff) * 0x100 + (blue & 0xff) + (alpha << 24); } int DrawSpan::run(void *rbuf, void *wbuf) { SpanPack *sp = (SpanPack*)smanager->get_input(0); SpanPack *next_sp = (SpanPack*)smanager->allocate(sizeof(SpanPack)); SpanPack *free_sp = next_sp; // next_sp free() SpanPack *tmp_sp = NULL; Span *span; tileList = (TileListPtr)smanager->allocate(sizeof(TileList)); tileList->init(); int render_y = sp->info.y_top; void *texture_image = global_get(TEXTURE_ID); int rangex_start = get_param(0); // Υô x ϰϤλ int rangex_end = get_param(1); // (start <= x <= end) int rangey = get_param(2); // y ϰ (render_y + rangey - 1) int rangex = rangex_end - rangex_start + 1; float *zRow = zRow_init(rangex, rangey); int **linebuf = (int**)smanager->allocate(sizeof(int*)*rangey); for (int i = 0; i < rangey; i++) { linebuf[i] = (int*)smanager->get_output(i); linebuf_init(linebuf[i], rangex, 0); } bzero(hash_table, sizeof(TilePtr)*hashsize); do { /** * SpanPack->next ¸ߤ硢 * ߤ SpanPack Ƥ֤ * SpanPack DMA žԤ */ if (sp->next != NULL) { smanager->dma_load(next_sp, (uint32)sp->next, sizeof(SpanPack), SPAN_PACK_LOAD); } else { next_sp = NULL; } for (int t = 0; t < sp->info.size; t++) { span = &sp->span[t]; int end = span->length_x; Uint32 rgb = 0x00ff00; float tex1 = span->tex_x1; float tex2 = span->tex_x2; float tey1 = span->tex_y1; float tey2 = span->tex_y2; int tex_xpos; int tex_ypos; int tex_zpos; int x = span->x; int y = span->y; float z = span->start_z; float zpos = span->end_z; // ɸ [0 .. split_screen_w-1] 褦 x,y -1 int localx = getLocalX(x-1); int localy = getLocalY(y-1); if (end == 1) { if (x < rangex_start || rangex_end < x) { continue; } tex_xpos = (int)((span->tex_height-1) * tex1); tex_ypos = (int)((span->tex_width-1) * tey1); tex_zpos = (int)z; if (zpos < zRow[localx + (rangex * localy)]) { rgb = get_rgb(tex_xpos, tex_ypos, span->tex_width, span->tex_height, texture_image); zRow[localx + (rangex * localy)] = zpos; linebuf[localy][localx] = rgb; } } else { float tex_x, tex_y, tex_z; int js = (x < rangex_start) ? rangex_start - x : 0; int je = (x + end > rangex_end) ? rangex_end - x : end; for (int j = js; j <= je; j++) { localx = getLocalX(x-1+j); tex_x = tex1*(end-1-j)/(end-1) + tex2*j/(end-1); tex_y = tey1*(end-1-j)/(end-1) + tey2*j/(end-1); tex_z = z*(end-1-j)/(end-1) + zpos*j/(end-1); if (tex_x > 1) tex_x = 1; if (tex_y > 1) tex_y = 1; tex_xpos = (int)((span->tex_height-1) * tex_x); tex_ypos = (int)((span->tex_width-1) * tex_y); if (tex_z < zRow[localx + (rangex*localy)]) { rgb = get_rgb(tex_xpos, tex_ypos, span->tex_width, span->tex_height, texture_image); zRow[localx + (rangex*localy)] = tex_z; linebuf[localy][localx] = rgb; } } } } smanager->dma_wait(SPAN_PACK_LOAD); tmp_sp = sp; sp = next_sp; next_sp = tmp_sp; } while (sp); free(free_sp); free(linebuf); free(zRow); free(tileList); return 0; }