Mercurial > hg > Members > kono > Cerium
view TaskManager/Test/test_render/sys.cpp @ 264:a59868d37093
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author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Wed, 03 Jun 2009 23:57:38 +0900 |
parents | 5c194c71eca8 |
children | d5cca23ed50c |
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#include <iostream> #include <math.h> #include "sys.h" using namespace std; void noMoreMemory() { cout << "can't allocate memory\n"; exit(1); } void matrix4x4(float *xyz, float *xyz1, float *xyz2) //xyz[16] { for(int t=0; t<16; t+=4) { for(int i=0; i<4; i++) { xyz[t+i] = xyz1[t]*xyz2[i] + xyz1[t+1]*xyz2[4+i] + xyz1[t+2]*xyz2[8+i] + xyz1[t+3]*xyz2[12+i]; } } } void get_matrix( float *matrix, float *rxyz, float *txyz, float *stack) { float radx,rady,radz; radx = rxyz[0]*3.14/180; rady = rxyz[1]*3.14/180; radz = rxyz[2]*3.14/180; float sinx = sin(radx); float cosx = cos(radx); float siny = sin(rady); float cosy = cos(rady); float sinz = sin(radz); float cosz = cos(radz); matrix[0] = cosz*cosy+sinz*sinx*siny; matrix[1] =sinz*cosx; matrix[2] = -cosz*siny+sinz*sinx*cosy; matrix[3] = 0; matrix[4] = -sinz*cosy+cosz*sinx*siny; matrix[5] = cosz*cosx; matrix[6] = sinz*siny+cosz*sinx*cosy; matrix[7] = 0; matrix[8] = cosx*siny; matrix[9] = -sinx; matrix[10] = cosx*cosy; matrix[11] = 0; matrix[12] = txyz[0]; matrix[13] = txyz[1]; matrix[14] = txyz[2]; matrix[15] = 1; float m[16]; for(int i=0; i<16; i++) { m[i] = matrix[i]; } if(stack) { matrix4x4(matrix, m, stack); } } void rotate_x(float *xyz, float r) { float rad = r*3.14/180; xyz[0] = xyz[0]; xyz[1] = xyz[1]*cos(rad) - xyz[2]*sin(rad); xyz[2] = xyz[1]*sin(rad) + xyz[2]*cos(rad); } void rotate_y(float *xyz, float r) { float rad = r*3.14/180; xyz[0] = xyz[0]*cos(rad) + xyz[2]*sin(rad); xyz[1] = xyz[1]; xyz[2] = -xyz[0]*sin(rad) + xyz[2]*cos(rad); } void rotate_z(float *xyz, float r) { float rad = r*3.14/180; xyz[0] = xyz[0]*cos(rad) - xyz[1]*sin(rad); xyz[1] = xyz[0]*sin(rad) + xyz[1]*cos(rad); xyz[2] = xyz[2]; } void rotate(float *xyz, float *matrix) { float abc[4]; abc[0] = xyz[0]; abc[1] = xyz[1]; abc[2] = xyz[2]; abc[3] = xyz[3]; for(int i=0; i<4; i++) { //xyz[i] = abc[0]*rot[i] + abc[1]*rot[i+4] + abc[2]*rot[i+8] + abc[3]*rot[i+12]; xyz[i] = abc[0]*matrix[i] + abc[1]*matrix[i+4] + abc[2]*matrix[i+8] + abc[3]*matrix[i+12]; } } void translate(float *xyz, float x, float y, float z) { xyz[0] += x; xyz[1] += y; xyz[2] += z; }