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view TaskManager/Test/test_render/back_action.cpp @ 362:a64a6c34868f
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author | e065746@localhost.localdomain |
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date | Fri, 17 Jul 2009 23:02:07 +0900 |
parents | 1f251e8cb2ec |
children |
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#include <iostream> #include "SceneGraphRoot.h" #include "SGList.h" #include "ball_action.h" using namespace std; void back_move(SceneGraphPtr node, int w, int h) { Pad *pad = sgroot->getController(); if (pad->triangle.isPush()) { SceneGraphPtr ball = sgroot->createSceneGraph(Ball); ball->xyz[0] = -100; ball->set_move_collision(ball_move, ball_coll); node->addChild(ball); } } void back_coll(SceneGraphPtr node, int w, int h, SceneGraphPtr tree) { }