Mercurial > hg > Members > kono > Cerium
view TaskManager/Test/test_render/spe/DrawSpan.cpp @ 122:a802b19ab9ae
add SceneGraph move
author | gongo@charles.cr.ie.u-ryukyu.ac.jp |
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date | Tue, 25 Nov 2008 00:37:04 +0900 |
parents | a52e193f9a42 |
children | a59868d37093 |
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#include <stdlib.h> #include <string.h> #include "DrawSpan.h" #include "polygon_pack.h" #include "SpanPack.h" #include "texture.h" #include "viewer_types.h" #define SPAN_PACK_LOAD 0 #define TEX_LOAD 1 SchedDefineTask(DrawSpan); static unsigned char *tex; void DrawSpan::linebuf_init(int *buf, int x, int rgb) { for (int i = 0; i < x; i++) { buf[i] = rgb; } } float* DrawSpan::zRow_init(int w, int h) { float *zRow = NULL; float z = 65535.0f; int length = w*h; zRow = (float*)smanager->allocate(sizeof(float)*length); for (int i = 0; i < length; i++) { zRow[i] = z; } return zRow; } char* DrawSpan::get_pixel(int tx, int ty, void *texture_image) { #if 0 return (char*)texture_image+(3*((128)*ty+tx)); #else return (char*)texture_image+(4*((8)*ty+tx)); #endif } Uint32 DrawSpan::get_rgb(int tx, int ty, void *texture) { Uint8 red, green, blue, alpha; if (tx<0) tx = 0; if (128-1< tx) tx = 128-1 ; if (ty<0) ty = 0; if (128-1< ty) ty = 128-1 ; #if 0 char *p = get_pixel(tx,ty,texture); #else void *texture_addr; int blockX = tx / 8; int blockY = ty / 8; void** addrList = (void**)global_get(TEXTURE2_ID); texture_addr = addrList[blockX + 16*blockY]; smanager->dma_load(tex, (uint32)texture_addr, sizeof(uint32)*64, TEX_LOAD); smanager->dma_wait(TEX_LOAD); char *p = get_pixel(tx%8, ty%8, tex); #endif blue = (Uint8) p[0]; green = (Uint8) p[1]; red = (Uint8) p[2]; alpha = 255; return (red & 0xff) * 0x10000 + (green & 0xff) * 0x100 + (blue & 0xff) + (alpha << 24); } int DrawSpan::run(void *rbuf, void *wbuf) { SpanPack *sp = (SpanPack*)smanager->get_input(0); SpanPack *next_sp = (SpanPack*)smanager->allocate(sizeof(SpanPack)); SpanPack *free_sp = next_sp; // next_sp の free() 用 SpanPack *tmp_sp = NULL; Span *span; int render_y = sp->info.y_top; void *texture_image = global_get(TEXTURE_ID); int rangex_start = get_param(0); // このタスクが担当する x の範囲の始点 int rangex_end = get_param(1); // 終点 (start <= x <= end) int rangey = get_param(2); // y の範囲 (render_y + rangey - 1) int rangex = rangex_end - rangex_start + 1; float *zRow = zRow_init(rangex, rangey); int **linebuf = (int**)smanager->allocate(sizeof(int*)*rangey); tex = (unsigned char*)smanager->allocate(sizeof(unsigned char)*64*4); for (int i = 0; i < rangey; i++) { linebuf[i] = (int*)smanager->get_output(i); //linebuf_init(linebuf[i], rangex, 0x00ff00ff); linebuf_init(linebuf[i], rangex, 0); } do { /** * SpanPack->next が存在する場合、 * 現在の SpanPack を処理してる間に * 次の SpanPack の DMA 転送を行う */ if (sp->next != NULL) { smanager->dma_load(next_sp, (uint32)sp->next, sizeof(SpanPack), SPAN_PACK_LOAD); } else { next_sp = NULL; } for (int t = 0; t < sp->info.size; t++) { span = &sp->span[t]; int end = span->length_x; Uint32 rgb = 0x00ff00; float tex1 = span->tex_x1; float tex2 = span->tex_x2; float tey1 = span->tex_y1; float tey2 = span->tex_y2; int tex_xpos; int tex_ypos; int tex_zpos; int x = span->x; int y = span->y; float z = span->start_z; float zpos = span->end_z; // 座標が [0 .. split_screen_w-1] に入るように x,y を -1 int localx = getLocalX(x-1); int localy = getLocalY(y-1); if (end == 1) { if (x < rangex_start || rangex_end < x) { continue; } tex_xpos = (int)((span->tex_height-1) * tex1); tex_ypos = (int)((span->tex_width-1) * tey1); tex_zpos = (int)z; if (zpos < zRow[localx + (rangex * localy)]) { rgb = get_rgb(tex_xpos, tex_ypos, texture_image); zRow[localx + (rangex * localy)] = zpos; linebuf[localy][localx] = rgb; } } else { float tex_x, tex_y, tex_z; int js = (x < rangex_start) ? rangex_start - x : 0; int je = (x + end > rangex_end) ? rangex_end - x : end; for (int j = js; j <= je; j++) { localx = getLocalX(x-1+j); tex_x = tex1*(end-1-j)/(end-1) + tex2*j/(end-1); tex_y = tey1*(end-1-j)/(end-1) + tey2*j/(end-1); tex_z = z*(end-1-j)/(end-1) + zpos*j/(end-1); if (tex_x > 1) tex_x = 1; if (tex_y > 1) tex_y = 1; tex_xpos = (int)((span->tex_height-1) * tex_x); tex_ypos = (int)((span->tex_width-1) * tex_y); if (tex_z < zRow[localx + (rangex*localy)]) { rgb = get_rgb(tex_xpos, tex_ypos, texture_image); zRow[localx + (rangex*localy)] = tex_z; linebuf[localy][localx] = rgb; } } } } smanager->dma_wait(SPAN_PACK_LOAD); tmp_sp = sp; sp = next_sp; next_sp = tmp_sp; } while (sp); free(free_sp); free(linebuf); free(zRow); free(tex); return 0; }