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view Renderer/test_render/task/update_sgp.cpp @ 429:b3d997c05c9e
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author | game@henri.cr.ie.u-ryukyu.ac.jp |
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date | Thu, 24 Sep 2009 17:45:35 +0900 |
parents | 58fd16298954 |
children |
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#include <stdio.h> #include <string.h> #include <unistd.h> #include <math.h> #include "scene_graph_pack.h" #include "sys.h" #include "update_sgp.hpp" SchedDefineTask(Update_SGP); int Update_SGP::run(void *rbuf, void *wbuf) { SceneGraphNodePtr node; SceneGraphPack *sgp = (SceneGraphPack*)get_input(rbuf, 0); SceneGraphPack *_sgp = (SceneGraphPack*)get_output(wbuf, 0); //int screen_width = get_param(0); //int screen_height = get_param(1); // 本当はここでやるもんじゃないんだが。。。 for (int i = 0; i < sgp->info.size && i < 3; i++) { node = &sgp->node[i]; do { if (node->pn != -1) { get_matrix(node->translation, node->angle, node->obj_pos, sgp->node[node->pn].translation); } else { get_matrix(node->translation, node->angle, node->obj_pos, NULL); } node = node->next; } while (node); } memcpy(_sgp, sgp, sizeof(SceneGraphPack)); return 0; }