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view Renderer/Test/title.cc @ 559:ccb33e5bcf89
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author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Thu, 22 Oct 2009 19:10:03 +0900 |
parents | f6daf964f483 |
children | b21a013051a2 |
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#include "SceneGraphRoot.h" #include "vacuum.h" #include "SGList.h" void title_collision(SceneGraphPtr node, int w, int h,SceneGraphPtr tree) { Pad *pad = sgroot->getController(); if(pad->start.isPush()) { SceneGraphPtr vacuum; SceneGraphPtr back = sgroot->createSceneGraph(); vacuum = sgroot->createSceneGraph(BIGCUBE); vacuum->xyz[0] = w/2; vacuum->xyz[1] = h*0.8; vacuum->set_move_collision(vacuum_move, vacuum_coll); back->addChild(vacuum); add_cubecollision_object(REDCUBE,vacuum,w,h); sgroot->setSceneData(back); } }