Mercurial > hg > Members > kono > Cerium
view TaskManager/Test/test_render/spe/DrawSpan.cpp @ 265:d949e590da26
merge 172 264
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Wed, 03 Jun 2009 23:58:22 +0900 |
parents | d1f2ce3bdb2f a59868d37093 |
children | 5c9dbd54cd51 |
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#include <stdlib.h> #include <string.h> #include "DrawSpan.h" #include "polygon_pack.h" #include "SpanPack.h" #include "texture.h" #include "viewer_types.h" #include "TileHash.h" #define SPAN_PACK_LOAD 0 #define TEX_LOAD 1 SchedDefineTask(DrawSpan); <<<<<<< local static TileHashPtr hash; ======= <<<<<<< local static const int hashsize = 263; static TilePtr hash_table[hashsize] = {NULL}; unsigned short PRIME[8] = { 0x002, 0x065, 0x0c7, 0x133, 0x191, 0x1f3, 0x259, 0x2bd, }; >>>>>>> other static TileListPtr tileList; /** * テクスチャは、TEXTURE_SPLIT_PIXEL^2 のブロックに分割する * * +---+---+---+---+---+---+ * | 0 | 1 | 2 | 3 | 4 | 5 | * +---+---+---+---+---+---+ * | | | | | |11 | * +---+---+---+---+---+---+ * | | | | | |17 | * +---+---+---+---+---+---+ * | | | | | |23 | * +---+---+---+---+---+---+ * | | | | | |29 | * +---+---+---+---+---+---+ * | | | | | |35 | * +---+---+---+---+---+---+ * * 一辺を TEXTURE_SPLIT とする * 各ブロックの数字がブロックIDとなる。 */ /** * テクスチャの座標から、 * テクスチャのどのブロックかを求める * * @param[in] tx X coordinates of texture * @param[in] tx Y coordinates of texture * @param[in] twidth Width of texture * @return block ID */ static inline int get_tex_block(int tx, int ty, int twidth) { int blockX, blockY; blockX = tx / TEXTURE_SPLIT_PIXEL; blockY = ty / TEXTURE_SPLIT_PIXEL; return blockX + (twidth/TEXTURE_SPLIT_PIXEL)*blockY; } /** * block ID と、テクスチャの TOP address から * (tx,ty) で使われるテクスチャの Tile addres を求める * * @param[in] tx X coordinates of texture * @param[in] tx Y coordinates of texture * @param[in] tw Width of texture * @param[in] tex_addr_top (tx,ty) で使うテクスチャの先頭address * @return block ID */ static inline uint32* getTile(int tx, int ty, int tw, uint32 *tex_addr_top) { int block = get_tex_block(tx, ty, tw); return tex_addr_top + block*TEXTURE_BLOCK_SIZE; } ======= static unsigned char *tex; >>>>>>> other void DrawSpan::linebuf_init(int *buf, int x, int rgb) { for (int i = 0; i < x; i++) { buf[i] = rgb; } } float* DrawSpan::zRow_init(int w, int h) { float *zRow = NULL; float z = 65535.0f; int length = w*h; zRow = (float*)smanager->allocate(sizeof(float)*length); for (int i = 0; i < length; i++) { zRow[i] = z; } return zRow; } Uint32 DrawSpan::get_rgb(int tx, int ty, uint32 *addr) { Uint8 red, green, blue, alpha; TilePtr tile; tile = hash->get(addr); if (tile == NULL) { if (tileList->size >= MAX_TILE) { tileList->init(); hash->clear(); } tile = &tileList->tile[tileList->size]; tile->texture_addr = addr; smanager->dma_load(tile->pixel, (uint32)addr, sizeof(uint32)*TEXTURE_BLOCK_SIZE, TEX_LOAD); int index = hash->put(tile->texture_addr, tile); /** * TODO: * 入らなかったやつは * 今までのやつを描画してから続きをするとか */ if (index < 0) { printf("[%p] Can't entry\n", tile); return 0xff0000; } tileList->size++; smanager->dma_wait(TEX_LOAD); } return tile->pixel[(TEXTURE_SPLIT_PIXEL)*ty+tx]; } int DrawSpan::run(void *rbuf, void *wbuf) { SpanPack *sp = (SpanPack*)smanager->get_input(0); SpanPack *next_sp = (SpanPack*)smanager->allocate(sizeof(SpanPack)); SpanPack *free_sp = next_sp; // next_sp の free() 用 SpanPack *tmp_sp = NULL; Span *span; hash = (TileHashPtr)smanager->global_get(GLOBAL_TEXTURE_HASH); tileList = (TileListPtr)smanager->global_get(GLOBAL_TILE_LIST); int rangex_start = get_param(0); // このタスクが担当する x の範囲の始点 int rangex_end = get_param(1); // 終点 (start <= x <= end) int rangey = get_param(2); // y の範囲 (render_y + rangey - 1) int rangex = rangex_end - rangex_start + 1; float *zRow = zRow_init(rangex, rangey); int **linebuf = (int**)smanager->allocate(sizeof(int*)*rangey); for (int i = 0; i < rangey; i++) { linebuf[i] = (int*)smanager->get_output(i); <<<<<<< local linebuf_init(linebuf[i], rangex, 0xffffffff); ======= <<<<<<< local linebuf_init(linebuf[i], rangex, 0xffffff); ======= //linebuf_init(linebuf[i], rangex, 0x00ff00ff); linebuf_init(linebuf[i], rangex, 0); >>>>>>> other >>>>>>> other } do { /** * SpanPack->next が存在する場合、 * 現在の SpanPack を処理してる間に * 次の SpanPack の DMA 転送を行う */ if (sp->next != NULL) { smanager->dma_load(next_sp, (uint32)sp->next, sizeof(SpanPack), SPAN_PACK_LOAD); } else { next_sp = NULL; } for (int t = 0; t < sp->info.size; t++) { span = &sp->span[t]; Uint32 rgb = 0x00ff00; float tex1 = span->tex_x1; float tex2 = span->tex_x2; float tey1 = span->tex_y1; float tey2 = span->tex_y2; /** * Span が持つ 1 pixel 毎の * テクスチャの座標 */ int tex_xpos; int tex_ypos; /** * (tex_xpos, tex_ypos) の、ブロック内(上の図参照)での座標と * そのブロックのアドレス(MainMemory) */ int tex_localx; int tex_localy; uint32 *tex_addr; int x = span->x; int y = span->y; int x_len = span->length_x; float z = span->start_z; float zpos = span->end_z; // 座標が [0 .. split_screen_w-1] に入るように x,y を -1 int localx = getLocalX(x-1); int localy = getLocalY(y-1); if (x_len == 1) { if (x < rangex_start || rangex_end < x) { continue; } tex_xpos = (int)((span->tex_width-1) * tex1); tex_ypos = (int)((span->tex_height-1) * tey1); if (zpos < zRow[localx + (rangex * localy)]) { tex_addr = getTile(tex_xpos, tex_ypos, span->tex_width, span->tex_addr); tex_localx = tex_xpos % TEXTURE_SPLIT_PIXEL; tex_localy = tex_ypos % TEXTURE_SPLIT_PIXEL; rgb = get_rgb(tex_localx, tex_localy, tex_addr); zRow[localx + (rangex * localy)] = zpos; linebuf[localy][localx] = rgb; } } else { int js = (x < rangex_start) ? rangex_start - x : 0; int je = (x + x_len > rangex_end) ? rangex_end - x : x_len; float tex_x, tex_y, tex_z; for (int j = js; j <= je; j++) { localx = getLocalX(x-1+j); tex_z = z*(x_len-1-j)/(x_len-1) + zpos*j/(x_len-1); tex_x = tex1*(x_len-1-j)/(x_len-1) + tex2*j/(x_len-1); tex_y = tey1*(x_len-1-j)/(x_len-1) + tey2*j/(x_len-1); /** * ・・・なんかかっこいい書き方ないかな */ if (tex_x > 1) tex_x = 1; if (tex_x < 0) tex_x = 0; if (tex_y > 1) tex_y = 1; if (tex_y < 0) tex_y = 0; tex_xpos = (int)((span->tex_width-1) * tex_x); tex_ypos = (int)((span->tex_height-1) * tex_y); if (tex_z < zRow[localx + (rangex*localy)]) { tex_addr = getTile(tex_xpos, tex_ypos, span->tex_width, span->tex_addr); tex_localx = tex_xpos % TEXTURE_SPLIT_PIXEL; tex_localy = tex_ypos % TEXTURE_SPLIT_PIXEL; rgb = get_rgb(tex_localx, tex_localy, tex_addr); zRow[localx + (rangex*localy)] = tex_z; linebuf[localy][localx] = rgb; } } } } smanager->dma_wait(SPAN_PACK_LOAD); tmp_sp = sp; sp = next_sp; next_sp = tmp_sp; } while (sp); free(free_sp); free(linebuf); free(zRow); <<<<<<< local ======= <<<<<<< local free(tileList); free(tilist); free(next_tilist); >>>>>>> other ======= free(tex); >>>>>>> other return 0; }