Mercurial > hg > Members > kono > Cerium
view TaskManager/Test/test_render/polygon.cpp @ 199:eb20274baa7c
add SceneGraph(ieshoot), add SystemSceneGraph(Camera)
author | gongo@gendarme.cr.ie.u-ryukyu.ac.jp |
---|---|
date | Mon, 26 Jan 2009 14:02:45 +0900 |
parents | fc314f28b66e |
children | c254a2bd1b34 |
line wrap: on
line source
#include <iostream> #include <SDL.h> #include <SDL_opengl.h> #include <SDL_image.h> #include "polygon.h" #include "xml.h" #include "sys.h" #include "triangle.h" #include "vertex.h" #include "Span.h" #include "SpanC.h" #include "scene_graph_pack.h" #include "error.h" #include "viewer_types.h" using namespace std; //extern int decode(char *cont, char *file_name); extern int decode(char *cont, FILE *outfile); SDL_Surface* Polygon::texture_image; Polygon::Polygon(void) { xyz[0] = 0; xyz[1] = 0; xyz[2] = 0; xyz[3] = 1; c_xyz[0] = 0; c_xyz[1] = 0; c_xyz[2] = 0; c_xyz[3] = 1; angle[0] = 0; angle[1] = 0; angle[2] = 0; angle[3] = 1; for (int i = 0; i < 16; i++) { matrix[i] = 0; } } void Polygon::position_init(void) { xyz[0] = 0; xyz[1] = 0; xyz[2] = 0; xyz[3] = 1; c_xyz[0] = 0; c_xyz[1] = 0; c_xyz[2] = 0; c_xyz[3] = 1; angle[0] = 0; angle[1] = 0; angle[2] = 0; angle[3] = 1; for (int i = 0; i < 16; i++) { matrix[i] = 0; } } #if 0 void Polygon::draw(SceneGraphPack *sgp) { float xyz1[4],xyz2[4],xyz3[4]; /***SceneGraphUpdate***/ //sgp_update(); for (int i = 0; i < sgp->info.size; i++) { SceneGraphNode node = sgp->node[i]; /***draw***/ int n,nt; for(n=0,nt=0; n<node.size*3; n+=9,nt+=6) { xyz1[0] = node.vertex[n]; xyz1[1] = node.vertex[n+1]; xyz1[2] = node.vertex[n+2]*-1; xyz1[3] = 1; xyz2[0] = node.vertex[n+3]; xyz2[1] = node.vertex[n+3+1]; xyz2[2] = node.vertex[n+3+2]*-1; xyz2[3] = 1; xyz3[0] = node.vertex[n+6]; xyz3[1] = node.vertex[n+6+1]; xyz3[2] = node.vertex[n+6+2]*-1; xyz3[3] = 1; rotate(xyz1, node.translation); rotate(xyz2, node.translation); rotate(xyz3, node.translation); Vertex *ver1 = new Vertex(xyz1[0],xyz1[1],xyz1[2],node.texture[nt],node.texture[nt+1]); Vertex *ver2 = new Vertex(xyz2[0],xyz2[1],xyz2[2],node.texture[nt+2],node.texture[nt+2+1]); Vertex *ver3 = new Vertex(xyz3[0],xyz3[1],xyz3[2],node.texture[nt+4],node.texture[nt+4+1]); Triangle *tri = new Triangle(ver1,ver2,ver3); Span_c *span = new Span_c(); span->viewer = viewer; span->p = this; span->create_span(tri,texture_image); delete ver1; delete ver2; delete ver3; delete tri; delete span; } } } void Polygon::draw(PolygonPack *pp) { for(int n=0; n<pp->info.size; n++) { Vertex *ver1 = new Vertex(pp->tri[n].ver1.x,pp->tri[n].ver1.y,pp->tri[n].ver1.z,pp->tri[n].ver1.tex_x,pp->tri[n].ver1.tex_y); Vertex *ver2 = new Vertex(pp->tri[n].ver2.x,pp->tri[n].ver2.y,pp->tri[n].ver2.z,pp->tri[n].ver2.tex_x,pp->tri[n].ver2.tex_y); Vertex *ver3 = new Vertex(pp->tri[n].ver3.x,pp->tri[n].ver3.y,pp->tri[n].ver3.z,pp->tri[n].ver3.tex_x,pp->tri[n].ver3.tex_y); Triangle *tri = new Triangle(ver1,ver2,ver3); Span_c *span = new Span_c(); span->viewer = viewer; span->p = this; span->create_span(tri,texture_image); delete ver1; delete ver2; delete ver3; delete tri; delete span; } } void Polygon::draw(SpanPack *sp) { Span *span; for (int n = 0; n < sp->info.size; n++) { span = &sp->span[n]; //int x = span->x; //int y = span->y; float z = span->start_z; int end = span->length_x; float zpos = span->end_z; float tex1 = span->tex_x1; float tex2 = span->tex_x2; float tey1 = span->tex_y1; float tey2 = span->tex_y2; Uint32 rgb; int tex_xpos; int tex_ypos; int tex_zpos; float tex_x, tex_y, tex_z; if (end == 1) { tex_xpos = (int)((span->tex_height-1) * tex1); tex_ypos = (int)((span->tex_width-1) * tey1); tex_zpos = (int)z; rgb = get_rgb(tex_xpos, tex_ypos); //viewer->write_pixel(x, y, zpos, rgb); } else { for (int j = 0; j < end; j++) { tex_x = tex1*(end-1-j)/(end-1) + tex2*j/(end-1); tex_y = tey1*(end-1-j)/(end-1) + tey2*j/(end-1); tex_z = z*(end-1-j)/(end-1) + zpos*j/(end-1); if (tex_x > 1) tex_x = 1; if (tex_y > 1) tex_y = 1; tex_xpos = (int)((span->tex_height-1) * tex_x); tex_ypos = (int)((span->tex_width-1) * tex_y); rgb = get_rgb(tex_xpos,tex_ypos); //viewer->write_pixel(j + x, y, tex_z, rgb); } } } } #endif void Polygon::pickup_coordinate(char *cont) { for(int n=0; n<size*3; n+=3) { cont = pickup_float(cont, data+n); cont = pickup_float(cont, data+n+1); cont = pickup_float(cont, data+n+2); if (cont == NULL) { cout << "Analyzing obj data failed coordinate\n"; } } } void Polygon::pickup_normal(char *cont) { for(int n=size*3;n<size*6;n+=3) { cont = pickup_float(cont,data+n); cont = pickup_float(cont,data+n+1); cont = pickup_float(cont,data+n+2); if (cont == NULL) { cout << "Analyzing obj data failed normal\n"; } } } void Polygon::pickup_model(char *cont) { cont = pickup_float(cont,c_xyz); cont = pickup_float(cont,c_xyz+1); cont = pickup_float(cont,c_xyz+2); if (cont == NULL) { cout << "Analyzing obj data failed model\n"; } } void Polygon::pickup_texture(char *cont) { for(int n=size*6; n<size*9; n+=3) { cont = pickup_float(cont,data+n); cont = pickup_float(cont,data+n+1); data[n+2] = 1.0; if (cont == NULL) { cout << "Analyzing obj data failed texture\n"; } } } char *get_pixel(int tx, int ty, SDL_Surface *texture_image) { return (char*)texture_image->pixels+(texture_image->format->BytesPerPixel*((texture_image->w)*ty+tx)); } unsigned my_ntohl(unsigned u) { // rr gg bb 00 // rr // bb gg rr //unsigned u1 = ((u&0xff)<<24) + // ((u&0xff00)<<8) + // ((u&0xff0000)>>8) + // ((u&0xff000000)>>24); unsigned u1; unsigned b = (u&0xff000000)>>24; unsigned g = (u&0xff0000)>>16; unsigned r = (u&0xff00)>>8; u1 = r + (g<<8) + (b<<16); //printf("pixel %x->%x\n",u,u1); return u1; } Uint32 Polygon::get_rgb(int tx, int ty) { SDL_PixelFormat *fmt; //Uint32 temp, pixel; Uint8 red, green, blue; fmt = texture_image->format; if (tx<0) tx = 0; if (texture_image->w-1< tx) tx = texture_image->w-1 ; if (ty<0) ty = 0; if (texture_image->h-1< ty) ty = texture_image->h-1 ; //SDL_LockSurface(texture_image); char *p = get_pixel(tx,ty,texture_image); #if 0 pixel = my_ntohl(*(Uint32*)p); //printf("pixel = %d\n", pixel); //printf("pixel %x bpp = %d ",p, fmt->BytesPerPixel); //SDL_UnlockSurface(texture_image); temp = pixel&fmt->Rmask; temp = temp>>fmt->Rshift; temp = temp<<fmt->Rloss; red = (Uint8)temp; temp = pixel&fmt->Gmask; temp = temp>>fmt->Gshift; temp = temp<<fmt->Gloss; green = (Uint8)temp; temp = pixel&fmt->Bmask; temp = temp>>fmt->Bshift; temp = temp<<fmt->Bloss; blue = (Uint8)temp; #endif blue = (Uint8) p[0]; green = (Uint8) p[1]; red = (Uint8) p[2]; //printf("tx = %d ty = %d ", tx,ty); //printf("pixel color => R: %d, G: %d, B: %d\n", red, green, blue); SDL_PixelFormat *pf; //pf = viewer->screen->format; //cout << SDL_MapRGB(pf, red, green, blue) << endl; return SDL_MapRGB(pf, red, green, blue); }