Mercurial > hg > Members > kono > Cerium
view TaskManager/Test/test_render/task/DrawSpanRenew.cpp @ 186:f7ad032575ed
fix
author | gongo@localhost.localdomain |
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date | Tue, 06 Jan 2009 16:18:37 +0900 |
parents | bdc08777197e |
children | 06f39635a9b0 |
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#include <stdlib.h> #include <string.h> #include "DrawSpanRenew.h" #include "polygon_pack.h" #include "SpanPack.h" #include "texture.h" #include "viewer_types.h" #include "Func.h" #define SPAN_PACK_LOAD 0 #define TEX_LOAD 1 SchedDefineTask(DrawSpanRenew); int DrawSpanRenew::run(void *rbuf, void *wbuf) { hash = (TileHashPtr)smanager->global_get(GLOBAL_TEXTURE_HASH); tileList = (TileListPtr)smanager->global_get(GLOBAL_TILE_LIST); int rangex_start = smanager->get_param(0); int rangex_end = smanager->get_param(1); // このタスクが担当する x の範囲 int rangex = rangex_end - rangex_start + 1; // y の範囲 (render_y + rangey - 1) int rangey = smanager->get_param(2); float *zRow = (float*)smanager->allocate(sizeof(float)*rangex*rangey); for (int i = 0; i < rangex*rangey; i++) { zRow[i] = 65535.0f; } int **linebuf = (int**)smanager->allocate(sizeof(int*)*rangey); for (int i = 0; i < rangey; i++) { linebuf[i] = (int*)smanager->get_output(i); linebuf_init(linebuf[i], rangex, 0xffffffff); } SpanPackPtr spack = (SpanPackPtr)smanager->get_param(3); SpanPackPtr next_spack = (SpanPackPtr)smanager->allocate(sizeof(SpanPack)); Span *span; // span->length_x の処理での再起動位置 int js_cont = smanager->get_param(4); do { /** * SpanPack->next が存在する場合、 * 現在の SpanPack を処理してる間に * 次の SpanPack の DMA 転送を行う */ if (spack->next != NULL) { smanager->dma_load(next_spack, (uint32)spack->next, sizeof(SpanPack), SPAN_PACK_LOAD); } else { next_spack = NULL; } for (int t = spack->info.start; t < spack->info.size; t++) { span = &spack->span[t]; Uint32 rgb = 0x00ff00; float tex1 = span->tex_x1; float tex2 = span->tex_x2; float tey1 = span->tex_y1; float tey2 = span->tex_y2; /** * Span が持つ 1 pixel 毎の * テクスチャの座標 */ int tex_xpos; int tex_ypos; /** * (tex_xpos, tex_ypos) の、ブロック内(上の図参照)での座標と * そのブロックのアドレス(MainMemory) */ int tex_localx; int tex_localy; uint32 *tex_addr; int x = span->x; int y = span->y; int x_len = span->length_x; float z = span->start_z; float zpos = span->end_z; // 座標が [0 .. split_screen_w-1] に入るように x,y を -1 int localx = getLocalX(x-1); int localy = getLocalY(y-1); if (x_len == 1) { if (x < rangex_start || rangex_end < x) { continue; } tex_xpos = (int)((span->tex_width-1) * tex1); tex_ypos = (int)((span->tex_height-1) * tey1); if (zpos < zRow[localx + (rangex * localy)]) { tex_addr = getTile(tex_xpos, tex_ypos, span->tex_width, span->tex_addr); tex_localx = tex_xpos % TEXTURE_SPLIT_PIXEL; tex_localy = tex_ypos % TEXTURE_SPLIT_PIXEL; /** * Tile が無い場合、一旦タスクはここで中断し、 * Tile をロードするタスクを走らせた後に再起動する */ if (!isAvailableTile(tex_addr)) { spack->info.start = t; set_rgb(tex_addr); //set_rgbs(tex_addr, //getTile(span->tex_width-1, tex_ypos, //span->tex_width, span->tex_addr)); //reboot(spack, 0); //goto FINISH; } rgb = get_rgb(tex_localx, tex_localy, tex_addr); zRow[localx + (rangex * localy)] = zpos; linebuf[localy][localx] = rgb; } } else { int js = (x < rangex_start) ? rangex_start - x : 0; int je = (x + x_len > rangex_end) ? rangex_end - x : x_len; float tex_x, tex_y, tex_z; /** * 一回比較すれば、以後再起動するまでは * js_cont は使わないから 0 にしてるわけだけど、 * 最初の一回のためだけにこれはめんどくさいのー。 */ js = (js < js_cont) ? js_cont : js; js_cont = 0; for (int j = js; j <= je; j++) { localx = getLocalX(x-1+j); tex_z = z*(x_len-1-j)/(x_len-1) + zpos*j/(x_len-1); tex_x = tex1*(x_len-1-j)/(x_len-1) + tex2*j/(x_len-1); tex_y = tey1*(x_len-1-j)/(x_len-1) + tey2*j/(x_len-1); if (tex_x > 1) tex_x = 1; if (tex_x < 0) tex_x = 0; if (tex_y > 1) tex_y = 1; if (tex_y < 0) tex_y = 0; tex_xpos = (int)((span->tex_width-1) * tex_x); tex_ypos = (int)((span->tex_height-1) * tex_y); if (tex_z < zRow[localx + (rangex*localy)]) { tex_addr = getTile(tex_xpos, tex_ypos, span->tex_width, span->tex_addr); tex_localx = tex_xpos % TEXTURE_SPLIT_PIXEL; tex_localy = tex_ypos % TEXTURE_SPLIT_PIXEL; if (!isAvailableTile(tex_addr)) { spack->info.start = t; set_rgb(tex_addr); //set_rgbs(tex_addr, //getTile(span->tex_width-1, tex_ypos, //span->tex_width, span->tex_addr)); //reboot(spack, j); //goto FINISH; } rgb = get_rgb(tex_localx, tex_localy, tex_addr); zRow[localx + (rangex*localy)] = tex_z; linebuf[localy][localx] = rgb; } } } } smanager->dma_wait(SPAN_PACK_LOAD); SpanPackPtr tmp_spack = spack; spack = next_spack; next_spack = tmp_spack; } while (spack); FINISH: free(next_spack); free(linebuf); free(zRow); // Renew したタスクで allocate されたものなので、これも free free(spack); return 0; }