00001 const int N = 8192;
00002
00003 struct
00004 hashtable{
00005 int tx_id;
00006 char* key;
00007 };
00008
00009 class TextureHash {
00010 hashtable table[N];
00011 public:
00012 hash(void);
00013 int hash_function(const char*);
00014 int hash_regist(const char*);
00015 };