Fri, 02 Oct 2009 16:40:43 +0900 |
Shinji KONO |
test_nogl on Mac OS X worked.
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Thu, 01 Oct 2009 19:25:25 +0900 |
Shinji KONO |
fix all examples. test_render is not working now.
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Thu, 01 Oct 2009 17:33:58 +0900 |
Shinji KONO |
prohibit global variable in Task....
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Wed, 30 Sep 2009 11:37:15 +0900 |
Shinji KONO |
fix get_segement
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Wed, 30 Sep 2009 10:12:26 +0900 |
Shinji KONO |
task run is mere C function now.
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Tue, 29 Sep 2009 15:45:11 +0900 |
Shinji KONO |
remove run()
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Tue, 29 Sep 2009 15:02:32 +0900 |
Shinji KONO |
show pc in get_segement.
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Tue, 29 Sep 2009 13:01:22 +0900 |
Shinji KONO |
overlay worked.
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Tue, 29 Sep 2009 11:51:25 +0900 |
Shinji KONO |
fix Scheduler.h
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Mon, 28 Sep 2009 19:19:38 +0900 |
Shinji KONO |
fix ovly_table.pl
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Sun, 27 Sep 2009 17:57:33 +0900 |
kono |
add ovly table tag modified
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Sat, 26 Sep 2009 02:55:41 +0900 |
kazz |
merg
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Sat, 26 Sep 2009 02:53:44 +0900 |
kazz |
InitKey UpdateKey added
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Sat, 26 Sep 2009 00:24:33 +0900 |
aaa |
add OSC panel
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Sat, 26 Sep 2009 00:17:04 +0900 |
kazz |
Chain work
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Fri, 25 Sep 2009 23:51:55 +0900 |
kazz |
Chain extends Application. add Application to Viewer.
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Fri, 25 Sep 2009 22:51:39 +0900 |
kazz |
Application.{cc,h} added
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Fri, 25 Sep 2009 22:44:37 +0900 |
kazz |
tag fixed... test_nogl move
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Fri, 25 Sep 2009 22:04:17 +0900 |
kazz |
KeyStat fixed...
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Fri, 25 Sep 2009 18:06:01 +0900 |
kazz |
get_segment fixed. and test_nogl rollback to 426. move!
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Fri, 25 Sep 2009 16:49:49 +0900 |
kazz |
test_render fixed..
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Fri, 25 Sep 2009 07:40:09 +0900 |
Shinji KONO |
fix...
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Fri, 25 Sep 2009 07:29:15 +0900 |
game |
Chain.h add
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Fri, 25 Sep 2009 07:26:35 +0900 |
game |
test_render error fixed
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Fri, 25 Sep 2009 05:54:33 +0900 |
game |
test_render is not working...
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Fri, 25 Sep 2009 04:53:02 +0900 |
Shinji KONO |
overlay worked... in -O0 only.
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Fri, 25 Sep 2009 04:40:31 +0900 |
Shinji KONO |
hoge... size/count
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Fri, 25 Sep 2009 03:49:01 +0900 |
Shinji KONO |
slightly worked...
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Fri, 25 Sep 2009 01:47:03 +0900 |
Shinji KONO |
fix get_segment exaple PPE task
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Fri, 25 Sep 2009 00:46:50 +0900 |
Shinji KONO |
still overlay...
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