Mercurial > hg > Members > kono > nitros9-code
diff defs/systype @ 1658:83453a4c9e51
Addition of cciodefs and cc3iodefs
author | boisy |
---|---|
date | Sun, 18 Jul 2004 01:06:01 +0000 |
parents | 8d4b5ee1cee4 |
children | e396d4f24b27 |
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--- a/defs/systype Sat Jul 17 16:45:20 2004 +0000 +++ b/defs/systype Sun Jul 18 01:06:01 2004 +0000 @@ -28,6 +28,9 @@ * * 2003/11/30 Boisy G. Pitre * Statics now are prefaced with V. to identify them easier in source. +* +* 2004/07/18 Boisy G. Pitre +* Moved CoCo 3 Window stuff into cc3iodefs nam SysType IFEQ Level-1 @@ -197,696 +200,6 @@ HW.Page set $07 Device descriptor hardware page -* -* Window Devices -* - org $FF9F -A.W rmb 1 $FF9F Generic Window Descriptor -A.TermW rmb 1 $FFA0 Windowing Term -A.W1 rmb 1 $FFA1 -A.W2 rmb 1 $FFA2 -A.W3 rmb 1 $FFA3 -A.W4 rmb 1 $FFA4 -A.W5 rmb 1 $FFA5 -A.W6 rmb 1 $FFA6 -A.W7 rmb 1 $FFA7 -A.W8 rmb 1 $FFA8 -A.W9 rmb 1 $FFA9 -A.W10 rmb 1 $FFAA -A.W11 rmb 1 $FFAB -A.W12 rmb 1 $FFAC -A.W13 rmb 1 $FFAD -A.W14 rmb 1 $FFAE -A.W15 rmb 1 $FFAF - -********************************** -* Pointer Device Packet Definition -* - org 0 -Pt.Valid rmb 1 Is returned info valid (0=no/1=yes) -Pt.Actv rmb 1 Active Side 0=off/1=Right/2=left -Pt.ToTm rmb 1 Time out Initial value - rmb 2 reserved -Pt.TTTo rmb 1 Time Till Timeout -Pt.TSSt rmb 2 Time Since Start Counter -Pt.CBSA rmb 1 Current Button State Button A -Pt.CBSB rmb 1 Current Button State Button B -Pt.CCtA rmb 1 Click Count Button A -Pt.CCtB rmb 1 Click Count Button B -Pt.TTSA rmb 1 Time This State Counter Button A -Pt.TTSB rmb 1 Time This State Counter Button B -Pt.TLSA rmb 1 Time Last State Counter Button A -Pt.TLSB rmb 1 Time Last State Counter Button B - rmb 2 Reserved -Pt.BDX rmb 2 Button down X value EXPERIMENTAL -Pt.BDY rmb 2 Button down Y value -Pt.Stat rmb 1 Window Pointer type location -Pt.Res rmb 1 Resolution (0..640 by: 0=ten/1=one) -Pt.AcX rmb 2 Actual X Value -Pt.AcY rmb 2 Actual Y Value -Pt.WRX rmb 2 Window Relative X -Pt.WRY rmb 2 Window Relative Y -Pt.Siz equ . Packet Size 32 bytes - -************************** -* window regions for mouse -* -WR.Cntnt equ 0 content region -WR.Cntrl equ 1 control region -WR.OfWin equ 2 off window - -************************************* -* Standard system get/put buffer defs -* -* -* system group numbers -* - org 200 -Grp.Fnt rmb 1 font group -Grp.Clip rmb 1 clipboard group -Grp.Ptr rmb 1 pointer group -Grp.Pat2 rmb 1 pattern group 2 color -Grp.Pat4 rmb 1 pattern group 4 color -Grp.Pat6 rmb 1 pattern group 16 color -* -* font buffer numbers -* - org 1 -Fnt.S8x8 rmb 1 standard 8x8 font -Fnt.S6x8 rmb 1 standard 6x8 font -Fnt.G8x8 rmb 1 standard graphics 8x8 font -* -* pattern buffer numbers -* - org 1 -Pat.Dot rmb 1 -Pat.Vrt rmb 1 -Pat.Hrz rmb 1 -Pat.XHtc rmb 1 -Pat.LSnt rmb 1 -Pat.RSnt rmb 1 -Pat.SDot rmb 1 -Pat.BDot rmb 1 -* -* pointer buffer numbers -* - org 1 -Ptr.Arr rmb 1 Arrow pointer -Ptr.Pen rmb 1 Pencil pointer -Ptr.LCH rmb 1 Large cross hair pointer -Ptr.Slp rmb 1 Wait timer pointer -Ptr.Ill rmb 1 Illegal action pointer -Ptr.Txt rmb 1 Text pointer -Ptr.SCH rmb 1 Small cross hair pointer - -******************************** -* Window/Menu Bar Data Structure -* -* To be used in SS.WnSet SETSTAT to set up a Framed Window -* for use in the high level windowing package. -* -NUMMENS equ 10 maximum number of menus on menu bar -NUMITMS equ 20 maximum number of items in a menu -MXTTLEN equ 15 max chars for menu and item names -WINSYNC equ $C0C0 synch bytes for window validation -* -* Menu Item Descriptor : (MN.ITEMS) -* one required for each item within the menu -* - org 0 -MI.TTL rmb MXTTLEN item name -MI.ENBL rmb 1 enable flag -MI.RES rmb 5 reserved bytes -MI.SIZ equ . size of menu item descriptor -* -* Menu Descriptor : -* one for each menu on the manu bar -* each is pointed to by MB.MPTR below -* - org 0 -MN.TTL rmb MXTTLEN menu title -MN.ID rmb 1 menu id number (1-255) -MN.XSIZ rmb 1 horiz. size of desired pull down -MN.NITS rmb 1 number of items in menu -MN.ENBL rmb 1 enable flag -MN.RES rmb 2 reserved bytes -MN.ITEMS rmb 2 pointer to array of menu items -MN.SIZ equ . size of menu descriptor -* -* Window Descriptor: -* one required for each application in a framed window -* - org 0 -WN.TTL rmb 20 title of window for title bar -WN.NMNS rmb 1 number of menus in menu bar -WN.XMIN rmb 1 minimal horiz. size for application to run -WN.YMIN rmb 1 minimal vert. size for application to run -WN.SYNC rmb 2 synch bytes ($C0C0) -WN.RES rmb 7 reserved bytes -WN.BAR rmb 2 pointer to arry of menu descriptors -WN.SIZ equ . size of window/menu bar descriptor - -************************* -* Window Type Definitions -* -* To be used in setting up the border of the window in -* the SS.WnSel SETSTAT -* - org 0 -WT.NBox rmb 1 No Box -WT.FWin rmb 1 Framed Window -WT.FSWin rmb 1 Framed Window w/Scroll Bars -WT.SBox rmb 1 Shadowed Box -WT.DBox rmb 1 Double Box -WT.PBox rmb 1 Plain Box - -************************************* -* Pre-Defined Menu IDs for the system -* - org 1 -MId.Mov rmb 1 move box -MId.Cls rmb 1 close box -MId.Grw rmb 1 grow box -MId.SUp rmb 1 scroll up -MId.SDn rmb 1 scroll down -MId.SRt rmb 1 scroll right -MId.SLt rmb 1 scroll left -MId.Chr rmb 1 character was depressed - org 20 -MId.Tdy rmb 1 Tandy menu -MId.Fil rmb 1 Files Menu -MId.Edt rmb 1 Edit Menu -MId.Sty rmb 1 Styles menu -MId.Fnt rmb 1 Font menu - - -****************************************************************************** -****************************************************************************** -** ** -** NitrOS-9 Windowing system Global data definitions ** -** ** -****************************************************************************** -****************************************************************************** -** ** -** System memory block 0 layout: ** -** ** -** $0000-$0001 : FHL/Isted WD 1002-05 - interface base address ** -** $0002 : FHL/Isted WD 1002-05 - boot device physical drive # ** -** $0008 : Bruce Isted Serial mouse - button counter & rx count ** -** $0009-$000B : Bruce Isted Serial mouse - RX buffer ** -** $000C-$000D : Bruce Isted Serial mouse - Current X position ** -** $000E-$000F : Bruce Isted Serial mouse - Current Y position ** -** $0010-$001F : unused (User definable) ** -** $0020-$00FF : system direct page & some IRQ vectors ** -** $0100-$011F : Task usage table ** -** $0120-$01FF : Virtual DAT tasks (pointed to by <D.TskIPt) ** -** $0200-$02FF : memory block usage map ($80=Not RAM,$01=in use,$02=module) ** -** $0300-$03FF : system's system call dispatch table ** -** $0400-$04FF : user's sysem call dispatch table ** -** $0500-$05FF : process descriptor pointer table ** -** $0600-$07FF : System task (Task 0, ID 1) process descriptor ** -** $0800-$08FF : System's stack space (initial ptr is $0900) ** -** $0900-$09FF : SMAP table ($01=in used, $80=NOT RAM) ** -** $0A00-$0FFF : module directory DAT Images (8 bytes each) ** -** $1000-$10FF : System Global memory (pointed to by D.CCMem) ** -** $1100-$11FF : GRFDRV global memory (DP=$11 in GRFDRV) ** -** $1200-$1247 : shared buffer between Grf/WindInt & GRFDRV (GP buffers) ** -** $1248-$127F : ???? ** -** $1280-$1A7F : the window tables (32 of $40 bytes each) ** -** $1A80-$1C7F : the screen tables (16 of $20 bytes each) ** -** $1C80-$2000 : the CC3 global mem stack (for windowing) ** -** ** -****************************************************************************** -****************************************************************************** - -* User settable values for CC3IO/TC9IO/GrfInt/WindInt & GrfDrv -MaxLines equ 25 Max. Y coord text value -Meg set false "true" if 1 or 2 meg machine - -COMP equ 0 composite monitor -RGB equ 1 RGB Analog monitor -MONO equ 2 monochrome monitor - -Monitor set RGB - -* Global definitions -KeyMse equ %00000001 keyboard mouse enabled -NumLck equ %00000010 Numlock enabled (TC-9 use only) -CapsLck equ %00000100 Capslock enabled -MaxRows equ 640 maximum X co-ordinate allowed on mouse - IFEQ MaxLines-25 -MaxLine equ 198 maximum Y co-ordinate allowed on mouse - ELSE -MaxLine equ 191 maximum Y co-ordinate allowed on mouse - ENDC - -***************************************************************************** -* Static memory area for each window (CC3IO/TC9IO) -* Should set up a write buffer (using parm area?) between SCF, CC3IO & Grfdrv -* so we can 'burst mode' text output (copy up to 48 chars to Grfdrv's parm -* area, and have grfdrv loop through & write all 48 chars to screen in 1 loop -* May have to have smaller limit for text to gfx screens, as it will run much -* slower, unless GrfDrv is made Partially/Fully Re-Entrant -* -* STRONG CAUTION: scfdefs MUST be included first before this file if -* V.SCF is to be resolved properly in pass 1!! - org V.SCF -V.WinType rmb 1 window type (0=Windint/GrfInt,2=VDGInt) $1D -V.InfVld rmb 1 Rest of info here valid? (0=NO, >0 = YES) $1E -V.DevPar rmb 2 high bit=window device $1F -V.ULCase rmb 1 special key flags (Capslck & keyboard mouse) $21 -V.KySnsFlg rmb 1 flag for key sense setstat $22 -V.ScrChg rmb 1 screen change flag $23 -V.SSigID rmb 1 data ready process ID $24 -V.SSigSg rmb 1 data ready signal code $25 -V.MSigID rmb 1 mouse signal process ID $26 -V.MSigSg rmb 1 mouse signal signal code $27 -V.MSmpl rmb 1 mouse sample rate $28 -V.MTime rmb 1 mouse timeout value $29 - rmb 1 unused $2A -V.MAutoF rmb 1 auto follow mouse flag $2B -V.ParmCnt rmb 1 parameter count $2C -V.ParmVct rmb 2 parameter vector $2D -V.PrmStrt rmb 2 pointer to params start $2F -V.NxtPrm rmb 2 pointer to next param storage $31 -V.EndPtr rmb 1 last character read offset $33 -V.InpPtr rmb 1 next character read offset $34 -V.WinNum rmb 1 window table entry # $35 -V.DWNum rmb 1 dwnum from descriptor $36 -V.CallCde rmb 1 internal comod call code # $37 -CC3Parm rmb 128-. global parameter area -ReadBuf rmb 256-. read input buffer (keyboard) -CC3DSiz equ . - -***************************************************************************** -* GrfInt/WindInt global memory area -* This area sits in system block 0 from $1000 to $10ff -WGlobal equ $1000 useful value (points to address starting below) - org 0 -G.CurTik rmb 1 Constant - # Clock ticks/cursor updates (2) -G.CntTik rmb 1 Current tick count for cursor updates -G.GfBusy rmb 1 Grfdrv is busy flag (1=busy) -g0003 rmb 2 NEW: UNUSED -g0005 rmb 2 Temp save in Windint RG -G.GrfStk rmb 2 grfdrv stack pointer ($07) -G.MonTyp rmb 1 monitor type -g000A equ . Old label for compatibility -G.CrDvFl rmb 1 Are we current device flag (only set when all -* Parms have been moved to Dev Mem) -* 0=We are not on our device -* 1=We are the current device -* (Used by comod (GRF/WIND/VDGInt) to determine -* whether or not to update GIME regs themselves -* If not current device, they don't.) -G.WinType rmb 1 current device's V.TYPE -G.CurDvM rmb 2 current device memory pointer for co-module use -G.WIBusy rmb 1 WindInt is busy flag (1=busy) -G.AlPckt rmb 6 F$Alarm time packet -G.AlPID rmb 1 F$Alarm proc ID ($15) -G.AlSig rmb 1 F$Alarm signal code ($16) -G.BelVec rmb 2 BELL routine vector -G.DefPal rmb 2 pointer to default palette data in global mem -G.TnCnt rmb 1 SS.Tone duration counter -G.BelTnF rmb 1 BELL tone flag -g001D rmb 3 -G.CurDev rmb 2 current device's static memory pointer ($20) -G.PrWMPt rmb 2 previous window static mem pointer $(22) -G.BCFFlg rmb 1 bit coded co-module found flags ($24) -* 00000010 : VDGInt found -* 10000000 : GrfDrv found -g0025 rmb 1 -G.KTblLC rmb 1 Key table entry# last checked (1-3) -* IFEQ TC9-true -*CurLght rmb 1 current keyboard light settings -* ELSE -G.LastCh rmb 1 last keyboard character (ASCII value) -* ENDC -G.LKeyCd rmb 1 last keyboard code -G.KyRept rmb 1 key repeat counter -* A secondary 3 key table (same format as g002D below) -G.2Key1 rmb 1 $2A -G.2Key2 rmb 1 $2B -G.2Key3 rmb 1 -* Up to 3 keys can be registerd at once, and they are stored here. If more -* than 3 are hit, the last key is overwritten with the very last key down that -* was checked. Format for all three is the same as the PIA column/row byte @ -* KeyFlag below. -G.Key1 rmb 1 Key 1 being held down (Row/Column #) -G.Key2 rmb 1 Key 2 being held down (Row/Column #) -G.Key3 rmb 1 Key 3 being held down (Row/Column #) -G.ShftDn rmb 1 SHIFT key down flag (COM'd) ($30) -G.CntlDn rmb 1 CTRL key down flag (0=NO) -G.KeyFlg rmb 1 Keyboard PIA bit #'s for columns/rows -* %00000111-Column # (Output, 0-7) -* %00111000-Row # (Input, 0-6) -G.AltDwn rmb 1 ALT key down flag (0=NO) -G.KySns rmb 1 key sense byte -G.KySame rmb 1 same key flag -G.CapLok rmb 1 CapsLock/SysRq key down flag - rmb 1 -g0038 rmb 1 grfdrv initialized flag - rmb 2 -G.MSmpRt rmb 1 Current mouse sample # (# ticks till next read) -G.Mouse rmb Pt.Siz mouse packet ($3C) -g005C rmb 2 Temp for relative mouse X coord calculation -g005E rmb 2 Temp for relative mouse Y coord calculation -G.MSmpRV rmb 1 Mouse sample reset value (# ticks till next read) -G.KyDly rmb 1 initial key repeat delay constant ($61) -G.KySpd rmb 1 secondary key repeat delay constant -* IFEQ TC9-true -*KeyParm rmb 1 keyboard command parameter byte -* ELSE -G.KyMse rmb 1 keyboard mouse flag ($63) -* ENDC -G.Clear rmb 1 "one-shot" CapsLock/SysRq key flag ($64) -G.KyButt rmb 1 keyboard F1 and F2 "fire" button info ($65) -G.AutoMs rmb 1 Auto-follow mouse flag for current device (0=NO) -G.MseMv rmb 1 mouse moved flag ($67) -G.CoTble rmb 6 co-module table ($68) -G.GrfEnt rmb 2 GRFDRV Entry address ($6E) -g0070 rmb 1 # bytes to move in 1 block (1-72) -G.WUseTb rmb 4 windows in use bit table (0=unused, 32 windows) ($71) -G.GfxTbl rmb 2 Pointer to GFX tables ($75) -G.WrkWTb rmb $40 Work window table. WindInt only ($77) -g00B7 rmb 2 Current Device static mem ptr for WindInt -g00B9 rmb 2 Current window table ptr for WindInt -g00BB rmb 2 Pointer to work window table (g0077+$10) -g00BD rmb 1 Current screen type for work window table -g00BE rmb 1 Topmost overlay window # when check for title bars -g00BF rmb 1 Flag for keypress while processing menu select -g00C0 rmb 2 Ptr to current path descriptor -G.WindBk rmb 2 shift-clear routine vector -G.MsInit rmb 2 set mouse routine vector -G.MsSig rmb 1 mouse signal flag -G.DefPls rmb 16 Default palettes (2 repeats of 8 is default) ($C7) -g00D7 rmb 9 -G.KeyEnt rmb 2 entry to keydrv subroutine module ($E0) -G.KeyMem rmb 8 static memory for keydrv subroutine module -G.JoyEnt rmb 2 entry to joydrv subroutine module ($EA) -G.JoyMem rmb 8 static memory for joydrv subroutine module -G.SndEnt rmb 2 entry to snddrv subroutine module ($F4) -G.SndMem rmb 8 static memory for snddrv subroutine module - -***************************************************************************** -* GrfDrv global memory data definitions -* This area sits in system block 0 from $1100 to $119E -GrfMem equ $1100 useful label used to point to mem starting below - org 0 -gr0000 rmb 1 Pixel mask for 1st byte of GP line -gr0001 rmb 1 Pixel mask for last byte of a GP line -gr0002 rmb 2 Ptr to table of bit masks for colors -gr0004 rmb 1 # of bytes wide GP buffer is (including partials) -gr0005 rmb 1 # pixels per byte in GP Buffer -gr0006 rmb 1 # of pixels used in 1st byte of GP buffer line -gr0007 rmb 1 # of pixels used in last byte of GP buffer line -gr0008 rmb 1 Bit mask that is common to both screen & GP buffer -gr0009 rmb 1 # bytes for width of overlay window -gr000A rmb 1 # bytes to offset to get to next line after -* overlay width has been copied -gr000B rmb 1 -gr000C rmb 2 Cursor address for proportional spacing? -gr000E rmb 1 -gr000F rmb 1 Left-based bit mask for proportional spacing? -gr0010 rmb 2 Vector for text to gfx screen (either prop. or normal) -gr0012 rmb 6 -gr0018 rmb 2 Working Center X coord for Circle/Ellipse -gr001A rmb 2 Working Center Y coord for Circle/Ellipse -gr001C rmb 2 Some variable for Circle/Ellipse (initially 0) -gr001E rmb 2 Working Y radius value for Circle/Ellipse -gr0020 rmb 2 Arc 'clip line' X01 -gr0022 rmb 2 Arc 'clip line' Y01 -gr0024 rmb 2 Arc 'clip line' X02 -gr0026 rmb 2 Arc 'clip line' Y02 -gr0028 rmb 1 full-byte background color to FFILL on mask -gr0029 rmb 1 pixels per byte: set up by FFILL -gr002A rmb 1 Flag for FFill: 1=no error, 0=Stack overflow error -gr002B rmb 1 current Y-direction to travel in FFILL -gr002C rmb 2 -gr002E rmb 2 current window table entry -gr0030 rmb 2 current screen table ptr -gr0032 rmb 1 Last block # we used for buffers -gr0033 rmb 2 Last offset we used for buffers -gr0035 rmb 1 group -gr0036 rmb 2 offset -gr0038 rmb 1 group returned (new) -gr0039 rmb 1 0=Text cursor inverted off, >0 is inverted on -gr003A rmb 1 0=Graphics cursor XOR'd off,>0 is XOR'd on scrn -gr003B rmb 2 end of vars ptr? -gr003D rmb 2 Last X coordinate Graphics cursor was ON at -gr003F rmb 2 Last Y coordinate Graphics cursor was ON at -gr0041 rmb 2 Screen address for start of current gfx cursor -gr0043 rmb 1 Pixel mask for start of gfx cursor -gr0044 rmb 1 Block # Graphics cursor is in -gr0045 rmb 2 Offset in block Graphics cursor is in -gr0047 rmb 2 'Working' X coordinate -gr0049 rmb 2 'Working' Y coordinate -gr004B rmb 2 current X -gr004D rmb 2 current Y -gr004F rmb 2 X Size (in bytes) -gr0051 rmb 2 Y Size (in bytes) -gr0053 rmb 2 Horizontal radius (circle/ellipse/arc) -gr0055 rmb 2 Vertical radius (circle/ellipse/arc) -gr0057 rmb 1 group -gr0058 rmb 1 buffer # -gr0059 rmb 1 save switch for overlay -gr005A rmb 1 PRN -gr005B rmb 2 X coordinate of Graphics cursor -gr005D rmb 2 Y coordinate of Graphics cursor -gr005F rmb 1 ATD: new video mode for 24/25/28-line windows -Gr.STYMk rmb 1 STY marker -gr0061 rmb 1 foreground RGB data -gr0062 rmb 1 background RGB data -gr0063 rmb 1 bytes/row (on current screen...not window) -gr0064 rmb 2 PSet vector -gr0066 rmb 2 pset offset -gr0068 rmb 2 LSet vector -gr006A rmb 2 max X co-ordinate -gr006C rmb 2 max Y co-ordinate -gr006E rmb 2 X pixel count -gr0070 rmb 2 Y pixel count -gr0072 rmb 2 Screen address of pixel we are doing -gr0074 rmb 1 Pixel mask for pixel we are doing -gr0075 rmb 2 ??? Pixel mask for last byte of GP buffer? -gr0077 rmb 2 Vector for right direction FFill -gr0079 rmb 1 bit mask for 1st pixel in byte for right dir. FFill -gr007A rmb 2 Vector for left direction FFill -gr007C rmb 1 bit mask for last pixel in byte for left dir. FFill -gr007D rmb 1 buffer block # -gr007E rmb 2 buffer offset # -gr0080 rmb 2 Buffer length (in bytes) -gr0082 rmb 3 3 byte extended screen address -gr0085 rmb 2 temp -gr0087 rmb 16 grfdrv (sysmap 1) DAT image -gr0097 rmb 1 temp -gr0098 rmb 1 temp -* In ARC, 97-98 is the width of the clip line in pixels (after scaling) -gr0099 rmb 2 temp -* In ARC, 99-9A is the height of the clip line in pixels (after scaling) -gr009B rmb 1 counter temp -gr009C rmb 1 -gr009D rmb 2 offset to buffer in block -gr009F rmb 1 -gr00A0 rmb 1 # lines left to do of GP buffer onto screen -gr00A1 rmb 2 vector routine for (changes lots) -* In ARC A1-A2 is the vector to the proper clipping routine -gr00A3 rmb 2 Vector for shifting GP buffers -gr00A5 rmb 2 Vector for shifting GP buffers (can dupe A1) -gr00A7 rmb 2 -gr00A9 rmb 2 NEW: Window tbl ptr for last window GRFDRV used -grBigFnt rmb 2 Flag for 224 char font/gfx mode on (0=No) V2.00a -gr00AD rmb 2 FFill:orig. start X coord|Circ/Ell saved start X -gr00AF rmb 2 FFill:orig. start Y coord|Circ/Ell saved end X -gr00B1 rmb 1 Flag in FFill: 1=1st time through, 0=not 1st time -gr00B2 rmb 1 Filled (circle,ellipse) flag 0=Not filled -*gr00B3 rmb 256-. ??? UNUSED -gr00B3 rmb 1 temp veriable grfdrv -gr00B4 rmb 1 temp veriable grfdrv -gr00B5 rmb 1 regW for grfdrv -gr00B6 rmb 1 -gr00B7 rmb 2 -gr00B9 rmb 2 previously used in grfdrv at $B2 but not for Filled Flag -gr00BB rmb 2 previously used in grfdrv at $B4 -gr00BD rmb 2 previously used in grfdrv at $B6 -gr00BF rmb 256-. -* GPLoad buffer - $1200 in system block 0 -GPBuf rmb 72 common move buffer for gpload/get/put -gb0000 equ 72 Size of get/put buffer ($48) - -***************************************************************************** -* Window table entry structure -* These tables sit in system block 0 and there is 1 for every window init'd -* including any overlay windows. -MaxWind equ 32 maximum allowable window tables -WinBase equ $1290 base address to start of window tables - org -$10 -Wt.STbl rmb 2 Screen table pointer ($FFFF=Not used) -$10 -Wt.BLnk rmb 1 overlay window parent entry # ($FF=base) -$0E -Wt.LStrt rmb 2 screen logical start address -$0D -Wt.CPX rmb 1 current X coord. start -$0B -Wt.CPY rmb 1 current Y coord. start -$0A -Wt.SZX rmb 1 current X size (CWArea) -$09 -Wt.SZY rmb 1 current Y size (CWArea) -$08 -Wt.SXFct rmb 1 X scaling factor -$07 -Wt.SYFct rmb 1 Y scaling factor (0=no scaling) -$06 -Wt.Cur rmb 2 cursor physical address on screen -$05 -Wt.FMsk rmb 1 font bit mask (based from left) -$03 -Wt.CurX rmb 2 X coord of cursor -$02 -Wt.CurY rmb 2 Y Coord of cursor $00 -Wt.XBCnt rmb 1 width of window (in bytes) $02 -Wt.CWTmp rmb 1 bytes wide each text chr (1,2,4) $03 -Wt.BRow rmb 2 bytes/text row (8x width in gfx) $04 -Wt.Fore rmb 1 foreground palette # $06 -Wt.Back rmb 1 background palette # $07 -Wt.Attr rmb 1 default attributes (FUTTTBBB) $08 -Wt.BSW rmb 1 character BSW switches $09 -Wt.LSet rmb 1 LSet type $0A -Wt.FBlk rmb 1 Font memory block # $0B -Wt.FOff rmb 2 Font offset in block $0C -Wt.PBlk rmb 1 PSet memory block # $0E -Wt.POff rmb 2 PSet offset in block $0F -Wt.OBlk rmb 1 Overlay memory block # $11 -Wt.OOff rmb 2 Overlay offset in block $12 -Wt.LVec rmb 2 LSet vector $14 -Wt.PVec rmb 2 PSet vector $16 -Wt.GBlk rmb 1 GCursor memory block # $18 -Wt.GOff rmb 2 GCursor offset in block $19 -Wt.MaxX rmb 2 Maximum X cord. (0-79,0-639) $1B -Wt.MaxY rmb 2 Maximum Y cord. (0-24,0-191) $1D -Wt.BLen rmb 2 bytes left in GPLoad block below $1F -Wt.NBlk rmb 1 memory block # for next GPLoad $21 -Wt.NOff rmb 2 Offset in block for next GPLoad $22 -Wt.LStDf rmb 2 screen logical start default $24 -* NOTE: The following default settings are what the window was initialized -* with, and thus are the MAXIMUM start/size the window can handle -* until it is restarted (DWEnd & DWSet) -* They also appear to be used in WindInt to determine the coords & -* sizes for control+content regions -Wt.DfCPX rmb 1 default X cord. start $26 -Wt.DfCPY rmb 1 default Y cord. start $27 -Wt.DfSZX rmb 1 default X size $28 -Wt.DfSZY rmb 1 default Y size $29 -Wt.Res rmb 6 unused $2A-$2F -Wt.Siz equ .+$10 - -***************************************************************************** -* Screen table entrys -* These tables sit in system block 0 base=$1A80 - -STblMax equ 16 Maximum number of screen tables -STblBse equ $1A80 base address of screen tables - org 0 -St.Sty rmb 1 Screen type $00 -St.SBlk rmb 1 Ram block start # $01 -St.LStrt rmb 2 Screen logical start (for GIME) $02 -St.BRow rmb 1 Bytes per row $04 -St.Brdr rmb 1 Border palette register # $05 -St.Fore rmb 1 Foreground palette register # $06 -St.Back rmb 1 Background palette register # $07 -St.ScSiz rmb 1 screen size: 24..28 lines $08 -St.Res rmb 7 UNUSED??? $09 -* NOTE: SHOULD USE ONE OF THESE UNUSED BYTES TO KEEP THE # OF DEVICE WINDOW -* TABLES THAT ARE USING THIS SCREEN TABLE. DWSET & DWEND WOULD KEEP TRACK OF -* THESE, AND THE WINDINT TITLE BAR ROUTINE WOULD CHECK IT. IF IT IS ONLY 1, -* IT WON'T BOTHER CHANGING THE TITLE BAR WHEN SELECTING WINDOWS -St.Pals rmb 16 Palette register contents $10 -St.Siz equ . - -***************************************************************************** -* Graphics buffer tables -* They contain a 20 byte header (shown below), followed by the raw pixel -* data. - org 0 -Grf.Bck rmb 1 back block link # $00 -Grf.Off rmb 2 back block header offset $01 -Grf.Grp rmb 1 group # $03 -Grf.Buff rmb 1 buffer # $04 -Grf.BSz rmb 2 buffer size (not including header) $05 -Grf.XSz rmb 2 X size (in pixels) $07 -Grf.YSz rmb 2 Y size (in pixels/bytes) $09 -Grf.XBSz rmb 1 X size in bytes $0B -Grf.LfPx rmb 1 # pixels used in first byte of line $0C -Grf.RtPx rmb 1 # pixels used in last byte of line $0D -Grf.STY rmb 1 Screen type buffer intended for $0E -Grf.NBlk rmb 1 number blocks used $0F -Grf.Pal rmb 16 Copy of palette registers? $10 -Grf.Siz equ . $20 - -***************************************************************************** -* GFX tables (1 for each window, 18 ($12) bytes each) pointed to by -* $1075-$0176 -* GRFINT only uses gt0001-gt0004, the rest is exclusive to WINDINT - org 0 -Gt.WTyp rmb 1 WindInt window type (Framed, Scroll Bar, etc.) $00 -Gt.GXCur rmb 2 X coord of graphics cursor $01 -Gt.GYCur rmb 2 Y coord of graphics cursor $03 -Gt.DPtr rmb 2 Ptr to WindInt window descriptor $05 -Gt.FClr rmb 1 Foreground color $07 -Gt.BClr rmb 1 Background color $08 -Gt.FMsk rmb 1 Foreground mask $09 -Gt.BMsk rmb 1 Background mask $0A -Gt.GBlk rmb 1 Block # of graphics cursor $0B -Gt.GOff rmb 2 Offset into block of graphics cursor $0C -Gt.Proc rmb 1 Process # of window creator $0E -Gt.PBlk rmb 1 Process descriptor block # of creator $0F -Gt.Res rmb 2 ??? RESERVED ??? $10 -GTabSz equ . - -***************************************************************************** -* This table is located in the graphics table memory and is offset from -* graphics table pointer stored at $1075-$1076. This is used exclusively by -* WindInt. -* NOTE: USING UNUSED BYTES IN CC3 GLOBAL MEM, SET UP SEPARATE PTRS FOR EACH -* OF THE BELOW SO WE CAN SPEED UP ACCESS BY NOT HAVING TO DO A LOAD/LEAx -* COMBINATION EVERY TIME - org $0240 - rmb WN.SIZ copy of last accessed window descriptor - rmb MN.SIZ copy of last accessed menu descriptor - rmb MI.SIZ copy of last accessed item descriptor - rmb 65 menu handling table (16 entrys of 4 bytes) - -***************************************************************************** -* WindInt menu handling table entry definition - org 0 -MnuXNum rmb 1 menu # -MnuXStrt rmb 1 X start text co-ordinate -MnuXEnd rmb 1 X end text co-ordinate - rmb 1 unused? -MnuHSiz equ . - -***************************************************************************** -* Character binary switches -TChr equ %10000000 transparent characters -Under equ %01000000 underline characters -Bold equ %00100000 bold characters -Prop equ %00010000 proportional spacing of characters -Scale equ %00001000 automatic window scaling -Invers equ %00000100 inverse characters -NoCurs equ %00000010 no cursor display -Protect equ %00000001 device window protection - -***************************************************************************** -* Screen types (high bit set=hardware text, else graphics) in GRFDRV -Current equ $ff Current screen -* equ 1 640x200x2 -* equ 2 320x200x4 -* equ 3 640x200x4 -* equ 4 320x200x16 -* equ $85 80 column text -* equ $86 40 column text - -************************************* -* Window default palette color codes -* - org 0 -White. rmb 1 -Blue. rmb 1 -Black. rmb 1 -Green. rmb 1 -Red. rmb 1 -Yellow. rmb 1 -Magenta. rmb 1 -Cyan. rmb 1 - ENDC ENDC