view level1/modules/cohr.asm @ 2032:3176d0ac7213

Rearranging directory for ports
author boisy
date Sat, 22 Apr 2006 18:52:16 +0000
parents 1e312b144f4d
children b8c7b7fbf3c9
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********************************************************************
* CoHR - Hi-Res 51x24 Graphics Console Output Subroutine for VTIO
*
* $Id$
*
* Edt/Rev  YYYY/MM/DD  Modified by
* Comment
* ------------------------------------------------------------------
*   1      ????/??/??
* Original Dragon distribution version
*
*          2003/09/22  Rodney Hamilton
* Recoded fcb arrays, added labels & some comments
*
*          2004/11/15  P.Harvey-Smith
* Added code to turn off the drives on the Dragon Alpha.
*
*	   2004/12/01  P.Harvey-Smith
* Began converting drvr51 to CoHR, removed all keyboard
* related code, added symbolic defines for a lot of things.
*
*          2004/12/02  P.Harvey-Smith
* Finished converting to c051 driver, moved all variable 
* storage into ccio module (defined in cciodefs).
*
*          2005/04/09  P.Harvey-Smith
* Replaced all ; comment chars with * for benefit of native 
* asm. Re-implemented (hopefully) non-destructive cursor which
* is XORed onto the screen. Commented character drawing routines
* and replaced the V51xx names with more meaningful ones.
*
*          2005/04/24  P.Harvey-Smith
* Addded routines to flash the cursor, this is as it was in the 
* Dragon Data 51 column driver.
*
         nam   CoHR      
         ttl   Hi-Res 51x24 Graphics Console Output Subroutine for VTIO
                         
         ifp1            
         use   defsfile
         use   vtiodefs  
         endc            
                         
tylg     set   Systm+Objct
atrv     set   ReEnt+rev 
rev      set   $00       
edition  set   1         
                         
         mod   eom,name,tylg,atrv,start,size
                         
size     equ   .         
                         
         fcb   UPDAT.    
                         
                         
ScreenSize equ   $1800      * Screen Size in Bytes
                         
name     fcs   /CoHR/    
         fcb   edition   
                         
start    lbra  Init      
         lbra  Write     
         lbra  GetStat   
         lbra  SetStat   
         lbra  Term      
                         
Init                     
         pshs  u,a       
         ldd   #ScreenSize+$100 * Request a screenful of ram + $100 bytes
         os9   F$SRqMem  
         bcs   InitExit   * Error : exit
         tfr   u,d       
         ldu   $01,s      * Restore saved u
         tfr   d,x       
         bita  #$01       * Check that memory block starts at even page
         beq   L0066      * Yes base of screen = base of memory block
         leax  >$0100,x   * no Move to next page
         bra   L0068     
L0066    adda  #$18      
L0068    stx   V.51ScrnA,u
         tfr   d,u       
         ldd   #$0100    
         os9   F$SRtMem   * Return unneeded page to OS 
         ldu   $01,s     
                         
         clr   V.51CursorOn,u * Flag cursor off
         lbsr  DoHome    
         lbsr  DoReverseOff
         lbsr  DoCLS     
         ldb   V.COLoad,u
         orb   #ModCoHR   * set to CoHR found (?)
                         
         leax  FlashCursor,pcr * Get address of cursor flash routine
         stx   V.Flash,u 
                         
InitSaveExit                 
         stb   V.COLoad,u
         clrb            
                         
InitExit                 
         puls  pc,u,a    
                         
InitFlag fcb   $00       
                         
Term     pshs  y,x       
         pshs  u          * save U
         ldd   #ScreenSize * Graphics memory size
         ldu   V.51ScrnA,u * get pointer to memory
         os9   F$SRtMem   * return to system
         puls  u          * restore U
         ldb   V.COLoad,u
         andb  #~ModCoHR  * Set CoHR unot loaded
         bra   InitSaveExit
                         
* Write
* Entry: A = char to write
*        Y = path desc ptr
                         
Write                    
                         
L012C    inc   V.Noflash,u * Flag do not flash cursor
         ldb   V.51EscSeq,u
         bne   L0165     
         cmpa  #$1B       * escape?
         bne   CheckForNormal
         inc   V.51EscSeq,u * flag ESC seq
                         
WriteExit2                 
         clr   V.NoFlash,u * Allow cursor to flash
         clrb            
L0139    rts             
                         
                         
CheckForNormal                 
         cmpa  #$20      
         bcs   DoCtrlChar * Control charater ?
         cmpa  #$7F      
         bcc   DoCtrlChar * or upper bit set	
         bra   DoNormalChar
                         
DoCtrlChar                 
         leax  >CtrlCharDispatch,pcr
L0148    tst   ,x        
         bne   L0150     
CancelEscSequence                 
         clr   V.51EscSeq,u
WriteExit                 
         clr   V.NoFlash,u
         rts             
                         
L0150    cmpa  ,x+       
         bne   L0161     
         ldd   ,x        
         leax  >CtrlCharDispatch,pcr
         leax  d,x       
         stx   V.51CtrlDispatch,u
         jsr   ,x        
         bra   WriteExit 
                         
L0161    leax  $02,x     
         bra   L0148     
                         
L0165    inc   V.51EscSeq,u
         leax  >EscCharDispatch,pcr
         cmpb  #$01      
         beq   L0148     
         jmp   [V.51CtrlDispatch,u]
                         
DoNormalChar                 
         pshs  y,a       
         lbsr  DoEraseCursor
         puls  y,a       
         inc   V.51CursorChanged,u
         bsr   DrawCharacter
         tst   V.51UnderlineFlag,u * Are we underlining ?
         beq   L0185      * no : update cursor
         lda   #$F8       * Yes : do underline, then update cursor
         leay  <-$40,y   
         lbsr  L0236     
                         
L0185    lda   V.51XPos,u * Get current X pos
         inca             * increment it
         cmpa  #$33       * past end of line ?
         bcs   L01A2      * no : continue
         clr   V.51XPos,u * Yes reset x=0
         lda   V.51YPos,u * increment y pos
         inca            
         cmpa  #$18       * Past last line ?
         bcs   L019D      * No : continue
         lbsr  SoScrollScreen * Yes : scroll screen one line
         bra   L01A5     
L019D    sta   V.51YPos,u * Ypdate Y pos
         bra   L01A5     
                         
L01A2    sta   V.51XPos,u * Update X pos
L01A5                    
         ldd   V.51XPos,u * Update old Cursor pos
         std   V.51OldCursorPosX,u
         dec   V.51CursorChanged,u
         lbsr  DoDisplayCursor * Display cursor
                         
         lbra  WriteExit2
         clrb             * Flag no error
         rts              * Return to caller
                         
*
* Draw the normal character $20..$7f, in the a register
* at position stored in V.51Xpos,V.51Ypos
*
                         
DrawCharacter                 
         tfr   a,b       
         subb  #$20       * Make b an offset into table
         clra            
         leax  >CharacterShapes,pcr * point to character shape table
         lslb             * Multiply b by 4 into d (4 bytes/character) 
         rola            
         lslb            
         rola            
         leax  d,x        * Point X at required character's bitmap
         ldb   #$05       * Work out pixel X co-ordinate of current cursor
         lda   V.51XPos,u
         mul             
         pshs  b          * Save pixel x
         lsra             * Divide pixel-x by 8, to get byte offset into line 
         rorb            
         lsra            
         rorb            
         lsra            
         rorb            
         puls  a          * restore pixel X
         anda  #$07       * Calculate offset within byte where character begins
         pshs  b         
         sta   V.51BytePixOffset,u
         tst   V.51XORFlag,u
         bne   L01FF     
         tfr   a,b        * Calculate a mask for character data 
         lda   #$F8       * shifts $f8 right b times
         tstb            
         beq   L01FA      * Done all bits ?	
L01E5    lsra             * shift mask right
         decb             * decrement count
         bhi   L01E5      * done all ?
         bne   L01EE      * have we shifted any mask bits off right hand end ?
         rorb            
         bra   L01FA     
                         
L01EE    pshs  b          * Save count on stack
         ldb   #$80       * start to build mask for second byte as well
L01F2    lsra             * shift bits from bottom of a to top of b
         rorb            
         dec   ,s         * decrement count
         bne   L01F2      * if any shifts left loop again
         leas  $01,s      * drop count
                         
* When we reach here we should have a pair of bytes in d which indicate where exactly the
* character should be drawn, this may be partly in each
                         
L01FA    coma            
         comb            
         std   V.51ScreenMask1,u * Save screen mask
                         
* The code below works out the offset of the character cell to be updated, this works because
* the y co ordinate is loaded into the high byte of d, effectivley multiplying it by 256, since
* each screen line is 32 bytes wide, and each character is 8 pixels tall this works out as 8x32=256 
                         
L01FF    ldy   V.51ScrnA,u * Point y at screen memory address
         lda   V.51YPos,u
         ldb   ,s+        * Retrieve byte offset from stack 
         leay  d,y        * calculate screen address.
         lda   #$04       * get character data byte count, 4 bytes of 8 nibbles
         pshs  a         
         inc   V.51CursorChanged,u * flag character at cursor being changed
                         
L0211    lda   ,x         * get a byte from character data
         anda  #$F0       * mask out even line 
         bsr   L0236      * update screen
         lda   ,x+        * Get again
         anda  #$0F       * mask out odd line
         bsr   L0227      * update screen
         dec   ,s         * Decrement character data byte counter
         bne   L0211      * all done ?
         dec   V.51CursorChanged,u * Flag character update finished
         clrb             * flag no error
         puls  pc,b       * return to caller
                         
                         
L0227    ldb   V.51BytePixOffset,u
         subb  #$04      
         bhi   L023B     
         beq   L0250     
L0230    lsla            
         incb            
         bne   L0230     
         bra   L0250     
                         
L0236    ldb   V.51BytePixOffset,u * Retrieve byte pixel offset
         beq   L0250     
                         
L023B    lsra             * manipulate character data into correct position
         decb             * in a similar way to the mask above
         bhi   L023B     
         bne   L0244     
         rorb            
         bra   L0250     
L0244    pshs  b         
         ldb   #$80      
L0248    lsra            
         rorb            
         dec   ,s        
         bne   L0248     
         leas  $01,s     
                         
L0250    tst   V.51XORFlag,u * are we XORing data direct to screen ?
         bne   L0273      * Yes : just do it
         tst   V.51ReverseFlag,u * are we in reverse mode ?
         beq   L0262      * no : just output data
         coma             * set mask up for reverse mode
         comb            
         eora  V.51ScreenMask1,u
         eorb  V.51ScreenMask2,u
                         
L0262    pshs  b,a        * combine mask and screen data
         ldd   V.51ScreenMask1,u
         anda  ,y        
         andb  $01,y     
         addd  ,s++      
                         
L026D    std   ,y         * screen update
         leay  <$20,y    
         rts             
                         
L0273    eora  ,y         * XOR onto screen
         eorb  $01,y     
         bra   L026D     
                         
*
* $07 - BEL (ding!)
*
                         
DoBell                   
         ldx   #$FF20    
         ldb   #$64      
L027E    lda   ,x        
         eora  #$C0      
         sta   ,x        
         lda   #$19      
L0286    deca            
         nop             
         nop             
         bne   L0286     
         decb            
         bne   L027E     
         lbra  CancelEscSequence
*
* $08 - BS (left arrow)
*
DoBackspace                 
         lbsr  DoEraseCursor
         dec   V.51XPos,u
         bpl   DoBSUpdateCursor
         lda   #$32      
         sta   V.51XPos,u
         bra   DoCursorUp1
*
* $1b44 - (cursor up)
*
DoCursorUp                 
         lbsr  DoEraseCursor
DoCursorUp1                 
         dec   V.51YPos,u
         bpl   L02A6     
         clr   V.51YPos,u
         lbsr  L035E     
L02A6    lbsr  L0484     
         lbra  CancelEscSequence
                         
DoBSUpdateCursor                 
         lbsr  L0484     
         lbsr  DoDisplayCursor
         rts             
                         
*
* $0a, $1b45 - LF, (cursor down)
*
                         
DoLineFeed                 
         lbsr  DoEraseCursor
         lda   V.51YPos,u
         inca            
         cmpa  #$18      
         bcs   L02B9     
         lbsr  SoScrollScreen
         bra   L02BC     
L02B9    sta   V.51YPos,u
L02BC    lbsr  DoDisplayCursor
         bra   L02A6     
                         
*
* $0d - CR (return)
*
                         
DoCarrageReturn                 
         lbsr  DoEraseCursor
         clr   V.51XPos,u
         bra   L02A6     
                         
*
* $0c - FF (clear screen)
*
DoCLS                    
         ldy   V.51ScrnA,u
         leay  >$0080,y  
         lda   #$18      
         pshs  a         
         inc   V.51CursorChanged,u
L02D2    bsr   L0314     
         dec   ,s        
         bne   L02D2     
         leas  $01,s     
         clra            
         clrb            
         std   V.51OldCursorPosX,u
         std   V.51XPos,u
         dec   V.51CursorChanged,u
         ldx   #$FF20    
         lda   $02,x     
         ora   #$F0      
         sta   $02,x     
         ldx   #$FFC0    
         lda   #$06      
         ldb   #$03      
         bsr   L0305     
         lda   V.51ScrnA,u
         lsra            
         ldb   #$07      
         bsr   L0305     
         clr   V.51CursorOn,u * Flag cursor is off
         lbsr  DoDisplayCursor * Display cursor
         lbra  CancelEscSequence
                         
L0305    lsra            
         bcc   L030E     
         leax  $01,x     
         sta   ,x+       
         bra   L0310     
L030E    sta   ,x++      
L0310    decb            
         bne   L0305     
         rts             
                         
L0314    lda   #$10      
L0316    pshs  a         
         lda   V.51ReverseFlag,u
         tfr   a,b       
L031D    std   <-$80,y   
         std   <-$60,y   
         std   <-$40,y   
         std   <-$20,y   
         std   <$20,y    
         std   <$40,y    
         std   <$60,y    
         std   ,y++      
         dec   ,s        
         bne   L031D     
         leay  >$00E0,y  
         puls  pc,b      
                         
SoScrollScreen                 
         ldy   V.51ScrnA,u
         inc   V.51CursorChanged,u
         pshs  u         
         leau  >$0100,y  
         lda   #$10      
         bsr   L037C     
         puls  u         
         dec   V.51OldCursorPosY,u
                         
L0354    leay  >$0080,y  
         bsr   L0314     
         dec   V.51CursorChanged,u
         rts             
                         
L035E    ldy   V.51ScrnA,u
         leay  >$17F0,y  
         inc   V.51CursorChanged,u
         pshs  u         
         leau  >-$0100,y 
         lda   #$F0      
         bsr   L037C     
         leay  ,u        
         puls  u         
         inc   V.51OldCursorPosY,u
         bra   L0354     
                         
L037C    ldb   #$17      
         pshs  b         
L0380    ldb   #$10      
                         
L0382    ldx   ,u        
         stx   ,y        
         ldx   $02,u     
         stx   $02,y     
         ldx   $04,u     
         stx   $04,y     
         ldx   $06,u     
         stx   $06,y     
         ldx   $08,u     
         stx   $08,y     
         ldx   $0A,u     
         stx   $0A,y     
         ldx   $0C,u     
         stx   $0C,y     
         ldx   $0E,u     
         stx   $0E,y     
         leay  a,y       
         leau  a,u       
         decb            
         bne   L0382     
         dec   ,s        
         bne   L0380     
         puls  pc,b      
                         
*
* $1b42 - clear to end of line
*
                         
DoClrEOL                 
         inc   V.51CursorChanged,u
         bsr   L03BA     
         dec   V.51CursorChanged,u
         lbra  CancelEscSequence
L03BA                    
         ldb   V.51XPos,u
         pshs  b         
         bitb  #$07      
         bne   L03CB     
         lda   #$05      
         mul             
         bra   L03F3     
L03CB    lda   #$01      
         pshs  a         
L03CF    lda   #$20      
         lbsr  DrawCharacter
         lda   V.51XPos,u
         inca            
         sta   V.51XPos,u
         cmpa  #$33      
         bcs   L03E3     
         leas  $01,s     
         bra   L040D     
L03E3    dec   ,s        
         bpl   L03CF     
         lda   V.51XPos,u
         ldb   #$05      
         mul             
         bitb  #$08      
         bne   L03CF     
         leas  $01,s     
L03F3    lsrb            
         lsrb            
         lsrb            
         ldy   V.51ScrnA,u
         lda   V.51YPos,u
         leay  d,y       
         leay  >$0080,y  
         lda   #$20      
         pshs  b         
         suba  ,s+       
         lsra            
         lbsr  L0316     
L040D    puls  a         
         sta   V.51XPos,u
         lbsr  DoDisplayCursor
         rts             
*
* $1b4A - clear to end of screen
*
DoClearEOS                 
         inc   V.51CursorChanged,u
         bsr   L03BA     
         lda   #$17      
         suba  V.51YPos,u
         bls   L042A     
         pshs  a         
L0421    lbsr  L0314     
         dec   ,s        
         bne   L0421     
         leas  $01,s     
L042A    dec   V.51CursorChanged,u
         lbsr  DoDisplayCursor
         lbra  CancelEscSequence
                         
*
*$0b - (cursor home)
*
DoHome                   
         lbsr  DoEraseCursor
         clr   V.51XPos,u
         clr   V.51YPos,u
         lbsr  DoDisplayCursor
         lbra  L02A6     
                         
*
* $1b41xxyy - move cursor to col xx (0-50) row yy (0-23)
*
DoGotoXY                 
         lbsr  DoEraseCursor
         ldb   V.51EscSeq,u
         subb  #$02      
         bne   L0442     
         clrb            
         rts             
L0442    decb            
         bne   L0450     
         cmpa  #51       
         bcs   L044B     
         lda   #50       
L044B    sta   V.51XPos,u
L044D    clrb            
         rts             
L0450    cmpa  #24       
         bcs   L0456     
         lda   #23       
L0456    sta   V.51YPos,u
L0459    lbsr  DoDisplayCursor
         lbra  L02A6     
                         
*
* $1b43 - (cursor right)
*
DoCursorRight                 
         lbsr  DoEraseCursor
         inc   V.51XPos,u
         lda   V.51XPos,u
         cmpa  #$33      
         bcs   L0459     
         clr   V.51XPos,u
         lbra  DoLineFeed
*
* $1b46 - reverse on
*
DoReverseOn                 
         lda   #$FF      
         coma            
L046F    sta   V.51ReverseFlag,u
         lbra  CancelEscSequence
                         
*
* $1b47 - reverse off
*
DoReverseOff                 
         lda   #$FF      
         bra   L046F     
                         
*
* $1b48 - underline on
*
DoUnderlineOn                 
         lda   #$FF      
L047B    sta   V.51UnderlineFlag,u
         lbra  CancelEscSequence
                         
*
* $1b49 - underline off
*
DoUnderlineOff                 
         clra            
         bra   L047B     
                         
                         
L0484    ldd   V.51XPos,u
         inc   V.51CursorChanged,u
         std   V.51OldCursorPosX,u
         bra   L04B9     
                         
L0494    pshs  b,a       
         ldd   V.51OldCursorPosX,u
         inc   V.51XORFlag,u
         tstb            
         bmi   L04AB     
         cmpb  #$18      
         bcc   L04AB     
         std   V.51XPos,u
         lda   #$7F      
         lbsr  DrawCharacter
                         
L04AB    puls  b,a       
         std   V.51XPos,u
         std   V.51OldCursorPosX,u
         dec   V.51XORFlag,u
L04B9    dec   V.51CursorChanged,u
         clrb            
         rts             
                         
*
* Display and Erase cursor routines, work by xoring cursor character onto the
* screen, the variable V.51CursorOn, is implemented such that it prevents
* multiple calls to these routines from acting as an inverse, so that they 
* may be called from any code, irispective of if the cursor is already on/off.
*
                         
*
* Display Cursor.
*
DoDisplayCursor                 
         inc   V.NoFlash,u * Flag in flash
         tst   V.51CursorOn,u * Get cursor on flag
         bne   DoCursorOnEnd * Yes : don't re-display
         bsr   DoCursorCommon * Display cursor
         inc   V.51CursorOn,u * Flag cursor on
DoCursorOnEnd                 
         dec   V.NoFlash,u * Flag flash done
         rts             
*
* Erase cursor
*
DoEraseCursor                 
         inc   V.NoFlash,u * Flag in Flash
         tst   V.51Cursoron,u * Get cursor on flag
         beq   DoEraseCursorEnd * no : don't atempt to turn off
         bsr   DoCursorCommon * Hide cursor
         clr   V.51CursorOn,u * Flag cursor off
DoEraseCursorEnd                 
         dec   V.NoFlash,u * Flag Flash done
         rts             
                         
DoCursorCommon                 
         lda   #$7f       * Cursor character $7f = block
         inc   V.51XORFlag,u * Flag xor on screen
         lbsr  DrawCharacter * Draw it
         dec   V.51XORFlag,u * Flag no xor on screen
         rts             
                         
L04CA    clrb            
         rts             
GetStat                  
         cmpa  #$06      
         beq   L04CA     
         cmpa  #$02      
         bne   SetStat   
         ldx   $06,y     
         ldd   V.51ScrnA,u
         std   $04,x     
         clrb            
         rts             
                         
SetStat  comb            
         ldb   #E$UnkSvc 
         rts             
                         
*
* Flash cursor, called by IRQ routine from VTIO
*
                         
FlashCursor                 
         tst   V.NoFlash,u * Should we flash ?
         bne   FlashExit  * No: just return
         tst   V.51CursorOn,u * Is cursor on ?
         bne   FlashOff   * Yep : turn off
         bra   DoDisplayCursor * Else turn it on
FlashOff                 
         bra   DoEraseCursor
FlashExit                 
         rts             
                         
                         
* control characters dispatch table
CtrlCharDispatch                 
         fcb   $07        BEL 		* (beep)
         fdb   DoBell-CtrlCharDispatch $FC0B
         fcb   $08        BS 		* (left arrow)
         fdb   DoBackspace-CtrlCharDispatch * $FC23
         fcb   $0A        LF 		* (down arrow)
         fdb   DoLineFeed-CtrlCharDispatch * $FC3E
         fcb   $0D        CR 		* (return)
         fdb   DoCarrageReturn-CtrlCharDispatch *$FC50
         fcb   $0C        FF 		* (clear screen)
         fdb   DoCLS-CtrlCharDispatch $FC55
         fcb   $0B        * (cursor home)
         fdb   DoHome-CtrlCharDispatch $FDC2
         fcb   $00       
                         
* escape sequences dispatch table
EscCharDispatch                 
         fcb   $41        * cursor xy
         fdb   DoGotoXY-CtrlCharDispatch * $FDCB
         fcb   $42        * clear EOL
         fdb   DoClrEOL-CtrlCharDispatch * $FD41
         fcb   $43        * cursor right
         fdb   DoCursorRight-CtrlCharDispatch * $FDEE
         fcb   $44        * cursor up
         fdb   DoCursorUp-CtrlCharDispatch * $FC2D
         fcb   $45        * cursor down
         fdb   DoLineFeed-CtrlCharDispatch * $FC3E
         fcb   $46        * reverse on
         fdb   DoReverseOn-CtrlCharDispatch * $FDFE
         fcb   $47        * reverse off
         fdb   DoReverseOff-CtrlCharDispatch * $FE07
         fcb   $48        * underline on
         fdb   DoUnderlineOn-CtrlCharDispatch * $FE0B
         fcb   $49        * underline off
         fdb   DoUnderlineOff-CtrlCharDispatch * $FE13
         fcb   $4A        * clear EOS
         fdb   DoClearEOS-CtrlCharDispatch * $FDA5
         fcb   $00       
                         
CharacterShapes                 
* 4x8 bitmap table for characters $20-$7f
* each nibble represents a row of 4 dots
* chars 20-27
         fcb   $00,$00,$00,$00 ....  .@..  .@.@  .@@.  ..@.  @..@  .@..  .@..
         fcb   $44,$40,$40,$00 ....  .@..  .@.@  @@@@  .@@@  ...@  @.@.  .@..
         fcb   $55,$00,$00,$00 ....  .@..  ....  .@@.  @...  ..@.  .@..  ....
         fcb   $6F,$6F,$60,$00 ....  ....  ....  @@@@  .@@.  .@..  @.@.  ....
         fcb   $27,$86,$1E,$20 ....  .@..  ....  .@@.  ...@  @...  @@.@  ....
         fcb   $91,$24,$89,$00 ....  ....  ....  ....  @@@.  @..@  ....  ....
         fcb   $4A,$4A,$D0,$00 ....  ....  ....  ....  ..@.  ....  ....  ....
         fcb   $44,$00,$00,$00 ....  ....  ....  ....  ....  ....  ....  ....
* chars 29-2f
         fcb   $24,$44,$20,$00 ..@.  .@..  @..@  .@..  ....  ....  ....  ....
         fcb   $42,$22,$40,$00 .@..  ..@.  .@@.  .@..  ....  ....  ....  ...@
         fcb   $96,$F6,$90,$00 .@..  ..@.  @@@@  @@@.  ....  @@@@  ....  ..@.
         fcb   $44,$E4,$40,$00 .@..  ..@.  .@@.  .@..  ..@.  ....  .@@.  .@..
         fcb   $00,$02,$24,$00 ..@.  .@..  @..@  .@..  ..@.  ....  .@@.  @...
         fcb   $00,$F0,$00,$00 ....  ....  ....  ....  .@..  ....  ....  ....
         fcb   $00,$06,$60,$00 ....  ....  ....  ....  ....  ....  ....  ....
         fcb   $01,$24,$80,$00 ....  ....  ....  ....  ....  ....  ....  ....
* chars 30-37
         fcb   $69,$BD,$60,$00 .@@.  ..@.  .@@.  @@@.  ..@.  @@@@  .@@@  @@@@
         fcb   $26,$22,$70,$00 @..@  .@@.  @..@  ...@  .@@.  @...  @...  ...@
         fcb   $69,$2C,$F0,$00 @.@@  ..@.  ..@.  .@@.  @.@.  @@@.  @@@.  ..@.
         fcb   $E1,$61,$E0,$00 @@.@  ..@.  @@..  ...@  @@@@  ...@  @..@  .@..
         fcb   $26,$AF,$20,$00 .@@.  .@@@  @@@@  @@@.  ..@.  @@@.  .@@.  .@..
         fcb   $F8,$E1,$E0,$00 ....  ....  ....  ....  ....  ....  ....  ....
         fcb   $78,$E9,$60,$00 ....  ....  ....  ....  ....  ....  ....  ....
         fcb   $F1,$24,$40,$00 ....  ....  ....  ....  ....  ....  ....  ....
* chars 38-3f
         fcb   $69,$69,$60,$00 .@@.  .@@.  ....  ....  ..@.  ....  .@..  .@@.
         fcb   $69,$71,$60,$00 @..@  @..@  ....  ....  .@..  @@@@  ..@.  @..@
         fcb   $00,$40,$40,$00 .@@.  .@@@  .@..  ..@.  @...  ....  ...@  ..@.
         fcb   $00,$20,$24,$00 @..@  ...@  ....  ....  .@..  @@@@  ..@.  ..@.
         fcb   $24,$84,$20,$00 .@@.  .@@.  .@..  ..@.  ..@.  ....  .@..  ....
         fcb   $0F,$0F,$00,$00 ....  ....  ....  .@..  ....  ....  ....  ..@.
         fcb   $42,$12,$40,$00 ....  ....  ....  ....  ....  ....  ....  ....
         fcb   $69,$22,$02,$00 ....  ....  ....  ....  ....  ....  ....  ....
* chars 40-47
         fcb   $69,$BB,$87,$00 .@@.  .@@.  @@@.  .@@@  @@@.  @@@@  @@@@  .@@@
         fcb   $69,$F9,$90,$00 @..@  @..@  @..@  @...  @..@  @...  @...  @...
         fcb   $E9,$E9,$E0,$00 @.@@  @@@@  @@@.  @...  @..@  @@@.  @@@.  @.@@
         fcb   $78,$88,$70,$00 @.@@  @..@  @..@  @...  @..@  @...  @...  @..@
         fcb   $E9,$99,$E0,$00 @...  @..@  @@@.  .@@@  @@@.  @@@@  @...  .@@@
         fcb   $F8,$E8,$F0,$00 .@@@  ....  ....  ....  ....  ....  ....  ....
         fcb   $F8,$E8,$80,$00 ....  ....  ....  ....  ....  ....  ....  ....
         fcb   $78,$B9,$70,$00 ....  ....  ....  ....  ....  ....  ....  ....
* chars 48-4f
         fcb   $99,$F9,$90,$00 @..@  @@@.  @@@@  @..@  @...  @@@@  @..@  .@@.
         fcb   $E4,$44,$E0,$00 @..@  .@..  ..@.  @.@.  @...  @@.@  @@.@  @..@
         fcb   $F2,$2A,$40,$00 @@@@  .@..  ..@.  @@..  @...  @@.@  @.@@  @..@
         fcb   $9A,$CA,$90,$00 @..@  .@..  @.@.  @.@.  @...  @..@  @..@  @..@
         fcb   $88,$88,$F0,$00 @..@  @@@.  .@..  @..@  @@@@  @..@  @..@  .@@.
         fcb   $FD,$D9,$90,$00 ....  ....  ....  ....  ....  ....  ....  ....
         fcb   $9D,$B9,$90,$00 ....  ....  ....  ....  ....  ....  ....  ....
         fcb   $69,$99,$60,$00 ....  ....  ....  ....  ....  ....  ....  ....
* chars 50-57
         fcb   $E9,$E8,$80,$00 @@@.  .@@.  @@@.  .@@@  @@@.  @..@  @..@  @..@
         fcb   $69,$9B,$70,$00 @..@  @..@  @..@  @...  .@..  @..@  @..@  @..@
         fcb   $E9,$EA,$90,$00 @@@.  @..@  @@@.  .@@.  .@..  @..@  @..@  @@.@
         fcb   $78,$61,$E0,$00 @...  @.@@  @.@.  ...@  .@..  @..@  .@@.  @@.@
         fcb   $E4,$44,$40,$00 @...  .@@@  @..@  @@@.  .@..  .@@.  .@@.  @@@@
         fcb   $99,$99,$60,$00 ....  ....  ....  ....  ....  ....  ....  ....
         fcb   $99,$96,$60,$00 ....  ....  ....  ....  ....  ....  ....  ....
         fcb   $99,$DD,$F0,$00 ....  ....  ....  ....  ....  ....  ....  ....
* chars 58-5f
         fcb   $99,$69,$90,$00 @..@  @..@  @@@@  @@@.  ....  .@@@  .@@.  ....
         fcb   $99,$71,$E0,$00 @..@  @..@  ...@  @...  @...  ...@  @..@  ....
         fcb   $F1,$68,$F0,$00 .@@.  .@@@  .@@.  @...  .@..  ...@  ....  ....
         fcb   $E8,$88,$E0,$00 @..@  ...@  @...  @...  ..@.  ...@  ....  ....
         fcb   $08,$42,$10,$00 @..@  @@@.  @@@@  @@@.  ...@  .@@@  ....  ....
         fcb   $71,$11,$70,$00 ....  ....  ....  ....  ....  ....  ....  @@@@
         fcb   $69,$00,$00,$00 ....  ....  ....  ....  ....  ....  ....  ....
         fcb   $00,$00,$0F,$00 ....  ....  ....  ....  ....  ....  ....  ....
* chars 60-67
         fcb   $22,$00,$00,$00 ..@.  ....  @...  ....  ...@  ....  ..@@  ....
         fcb   $07,$99,$70,$00 ..@.  .@@@  @@@.  .@@@  .@@@  .@@@  .@..  .@@.
         fcb   $8E,$99,$E0,$00 ....  @..@  @..@  @...  @..@  @.@.  @@@@  @..@
         fcb   $07,$88,$70,$00 ....  @..@  @..@  @...  @..@  @@..  .@..  @..@
         fcb   $17,$99,$70,$00 ....  .@@@  @@@.  .@@@  .@@@  .@@@  .@..  .@@@
         fcb   $07,$AC,$70,$00 ....  ....  ....  ....  ....  ....  ....  ...@
         fcb   $34,$F4,$40,$00 ....  ....  ....  ....  ....  ....  ....  @@@.
         fcb   $06,$99,$71,$E0 ....  ....  ....  ....  ....  ....  ....  ....
* chars 68-6f
         fcb   $8E,$99,$90,$00 @...  .@..  ..@.  @...  .@..  ....  ....  ....
         fcb   $40,$44,$40,$00 @@@.  ....  ....  @.@.  .@..  .@@@  .@@@  .@@.
         fcb   $20,$22,$22,$C0 @..@  .@..  ..@.  @@..  .@..  @@.@  @..@  @..@
         fcb   $8A,$CA,$90,$00 @..@  .@..  ..@.  @.@.  .@..  @@.@  @..@  @..@
         fcb   $44,$44,$40,$00 @..@  .@..  ..@.  @..@  .@..  @..@  @..@  .@@.
         fcb   $0E,$DD,$90,$00 ....  ....  ..@.  ....  ....  ....  ....  ....
         fcb   $0E,$99,$90,$00 ....  ....  @@..  ....  ....  ....  ....  ....
         fcb   $06,$99,$60,$00 ....  ....  ....  ....  ....  ....  ....  ....
* chars 70-77
         fcb   $0E,$99,$E8,$80 ....  ....  ....  ....  .@..  ....  ....  ....
         fcb   $07,$99,$71,$10 @@@.  .@@@  .@@@  .@@@  @@@@  @..@  @..@  @..@
         fcb   $07,$88,$80,$00 @..@  @..@  @...  @@..  .@..  @..@  @..@  @@.@
         fcb   $07,$C3,$E0,$00 @..@  @..@  @...  ..@@  .@..  @..@  .@@.  @@.@
         fcb   $4F,$44,$30,$00 @@@.  .@@@  @...  @@@.  ..@@  .@@@  .@@.  .@@.
         fcb   $09,$99,$70,$00 @...  ...@  ....  ....  ....  ....  ....  ....
         fcb   $09,$96,$60,$00 @...  ...@  ....  ....  ....  ....  ....  ....
         fcb   $09,$DD,$60,$00 ....  ....  ....  ....  ....  ....  ....  ....
* chars 78-7f
         fcb   $09,$66,$90,$00 ....  ....  ....  ..@@  .@..  @@..  ....  @@@@
         fcb   $09,$99,$71,$E0 @..@  @..@  @@@@  .@..  .@..  ..@.  .@.@  @@@@
         fcb   $0F,$24,$F0,$00 .@@.  @..@  ..@.  @@..  ....  ..@@  @.@.  @@@@
         fcb   $34,$C4,$30,$00 .@@.  @..@  .@..  .@..  .@..  ..@.  ....  @@@@
         fcb   $44,$04,$40,$00 @..@  .@@@  @@@@  ..@@  .@..  @@..  ....  @@@@
         fcb   $C2,$32,$C0,$00 ....  ...@  ....  ....  ....  ....  ....  @@@@
         fcb   $05,$A0,$00,$00 ....  @@@.  ....  ....  ....  ....  ....  @@@@
         fcb   $FF,$FF,$FF,$F0 ....  ....  ....  ....  ....  ....  ....  ....
                         
         emod            
eom      equ   *         
         end