view level1/modules/co42.asm @ 3226:9749d0dfc4a2

Changed a puls PC to rts to save cycles
author David Ladd <drencor-xeen@users.sourceforge.net>
date Sat, 20 Jan 2018 19:32:22 -0600
parents da0076266ab0
children
line wrap: on
line source

********************************************************************
* Co42 - Hi-Res 42x24 Graphics Console Output Subroutine for VTIO
* Based from CoHR
*
* $Id$
*
* Edt/Rev  YYYY/MM/DD  Modified by
* Comment
* ------------------------------------------------------------------
*   1      ????/??/??
* Original Dragon distribution version
*
*          2003/09/22  Rodney Hamilton
* Recoded fcb arrays, added labels & some comments
*
*          2004/11/15  P.Harvey-Smith
* Added code to turn off the drives on the Dragon Alpha.
*
*	   2004/12/01  P.Harvey-Smith
* Began converting drvr51 to CoHR, removed all keyboard
* related code, added symbolic defines for a lot of things.
*
*          2004/12/02  P.Harvey-Smith
* Finished converting to c051 driver, moved all variable 
* storage into ccio module (defined in cciodefs).
*
*          2005/04/09  P.Harvey-Smith
* Replaced all ; comment chars with * for benefit of native 
* asm. Re-implemented (hopefully) non-destructive cursor which
* is XORed onto the screen. Commented character drawing routines
* and replaced the V51xx names with more meaningful ones.
*
*          2005/04/24  P.Harvey-Smith
* Addded routines to flash the cursor, this is as it was in the 
* Dragon Data 51 column driver.
*
*          2017/04/23  Felipe Antoniosi
* Create this driver as 42x24 column
*
*          2018/01/20  David Ladd
* Moved Driver Entry Table closer to Term to allow fall through.
* This is to save bytes and cycles.  Changed lbra Write to bra
* Write to save cyrcles each time characters are written to screen.
* Also changed lda and ldb to a ldd to save cycle(s) and space.
* Also a few other optimizations to code.
*

         nam   Co42      
         ttl   Hi-Res 42x24 Graphics Console Output Subroutine for VTIO
                         
         ifp1            
         use   defsfile
         use   cocovtio.d  
         endc            
                         
tylg     set   Systm+Objct
atrv     set   ReEnt+rev 
rev      set   $00       
edition  set   1         
                         
         mod   eom,name,tylg,atrv,start,size
                         
size     equ   .         
                         
         fcb   UPDAT.    
                         
                         
ScreenSize equ   $1800      * Screen Size in Bytes
                         
name     fcs   /Co42/    
         fcb   edition   
                         
Init     pshs  u,a       
         ldd   #ScreenSize+$100 * Request a screenful of ram + $100 bytes
         os9   F$SRqMem  
         bcs   InitExit   * Error : exit
         tfr   u,d       
         ldu   $01,s      * Restore saved u
         tfr   d,x       
         bita  #$01       * Check that memory block starts at even page
         beq   L0066      * Yes base of screen = base of memory block
         leax  >$0100,x   * no Move to next page
         bra   L0068     
L0066    adda  #$18      
L0068    stx   V.51ScrnA,u
         tfr   d,u       
         ldd   #$0100    
         os9   F$SRtMem   * Return unneeded page to OS 
         ldu   $01,s     
                         
         clr   V.51CursorOn,u * Flag cursor off
         lbsr  DoHome    
         lbsr  DoReverseOff
         lbsr  DoCLS     
         ldb   V.COLoad,u
         orb   #ModCo42   * set to Co42 found (?)
                         
         leax  FlashCursor,pcr * Get address of cursor flash routine
         stx   V.Flash,u 
                         
InitSaveExit                 
         stb   V.COLoad,u
         clrb            
         lda   #$FF
         sta   V.CColr,u  * Flag Cursor as not hidden
                         
InitExit                 
         puls  pc,u,a    
                         
* InitFlag fcb   $00       
                         
start    lbra  Init      
         bra   Write     
         nop
         lbra  GetStat   
         lbra  SetStat   
                         
Term     pshs  y,x       
         pshs  u          * save U
         ldd   #ScreenSize * Graphics memory size
         ldu   V.51ScrnA,u * get pointer to memory
         os9   F$SRtMem   * return to system
         puls  u          * restore U
         ldb   V.COLoad,u
         andb  #~ModCo42  * Set CoHR unot loaded
         bra   InitSaveExit
                         
* Write
* Entry: A = char to write
*        Y = path desc ptr
                         
Write    

L012C    inc   V.Noflash,u * Flag do not flash cursor
         ldb   V.51EscSeq,u
         bne   L0165     
         cmpa  #$1B       * escape?
         bne   CheckForNormal
         inc   V.51EscSeq,u * flag ESC seq
                         
WriteExit2                 
         clrb            
         stb   V.NoFlash,u * Allow cursor to flash
L0139    rts             
                         
                         
CheckForNormal                 
         cmpa  #$20      
         blo   DoCtrlChar * Control charater ?
         cmpa  #$7F      
         blo   DoNormalChar
                         
DoCtrlChar                 
         leax  >CtrlCharDispatch,pcr
L0148    tst   ,x        
         bne   L0150     
CancelEscSequence                 
         clr   V.51EscSeq,u
WriteExit                 
         clr   V.NoFlash,u
         rts             
                         
L0150    cmpa  ,x+       
         bne   L0161     
         ldd   ,x        
         leax  >CtrlCharDispatch,pcr
         leax  d,x       
         stx   V.51CtrlDispatch,u
         jsr   ,x        
         bra   WriteExit 
                         
L0161    leax  $02,x     
         bra   L0148     
                         
L0165    inc   V.51EscSeq,u
         leax  >EscCharDispatch,pcr
         cmpb  #$01      
         beq   L0148     
         jmp   [V.51CtrlDispatch,u]
                         
DoNormalChar                 
*         pshs  y,a       
*         lbsr  DoEraseCursor
*         puls  y,a       
         inc   V.51CursorChanged,u
         bsr   DrawCharacter
         lda   V.51UnderlineFlag,u * Are we underlining ?
         beq   L0185      * no : update cursor
         lda   #$FC       * Yes : do underline, then update cursor
         leay  <-$20,y   
         lbsr  L0236     
                         
L0185    lda   V.51XPos,u * Get current X pos
         inca             * increment it
         cmpa  #42        * past end of line ?
         bcs   L01A2      * no : continue
         clr   V.51XPos,u * Yes reset x=0
         lda   V.51YPos,u * increment y pos
         inca            
         cmpa  #24        * Past last line ?
         bcs   L019D      * No : continue
         lbsr  SoScrollScreen * Yes : scroll screen one line
         bra   L01A5     
L019D    sta   V.51YPos,u * Ypdate Y pos
         bra   L01A5     
                         
L01A2    sta   V.51XPos,u * Update X pos
L01A5                    
         ldd   V.51XPos,u * Update old Cursor pos
         std   V.51OldCursorPosX,u
         dec   V.51CursorChanged,u
         clr   V.51CursorOn,u
*         lbsr  DoDisplayCursor * Display cursor
                         
         lbra  WriteExit2
*         clrb             * Flag no error
*         rts              * Return to caller
                         
*
* Draw the normal character $20..$7f, in the a register
* at position stored in V.51Xpos,V.51Ypos
*
                         
DrawCharacter                 
         tfr   a,b       
         subb  #$20       * Make b an offset into table
         lda   #5            
         leax  >CharacterShapes,pcr * point to character shape table
         mul              * Multiply by 5 (5 bytes / character)
         leax  d,x        * Point X at required character's bitmap
         ldb   #$06       * Work out pixel X co-ordinate of current cursor
         lda   V.51XPos,u
         mul             
         pshs  b          * Save pixel x
         lsra             * Divide pixel-x by 8, to get byte offset into line 
         rorb            
         lsra            
         rorb            
         lsra            
         rorb            
         lda   ,s
         anda  #$07       * Calculate offset within byte where character begins
         stb   ,s
*         puls  a          * restore pixel X
*         anda  #$07       * Calculate offset within byte where character begins
*         pshs  b         
         sta   V.51BytePixOffset,u
         tst   V.51XORFlag,u
         bne   L01FF     
         tfr   a,b        * Calculate a mask for character data 
         lda   #$FC       * shifts $fc right b times
         tstb            
         beq   L01FA      * Done all bits ?	
L01E5    lsra             * shift mask right
         decb             * decrement count
         bhi   L01E5      * done all ?
         bne   L01EE      * have we shifted any mask bits off right hand end ?
         rorb            
         bra   L01FA     
                         
L01EE    pshs  b          * Save count on stack
         ldb   #$80       * start to build mask for second byte as well
L01F2    lsra             * shift bits from bottom of a to top of b
         rorb            
         dec   ,s         * decrement count
         bne   L01F2      * if any shifts left loop again
         leas  $01,s      * drop count
                         
* When we reach here we should have a pair of bytes in d which indicate where exactly the
* character should be drawn, this may be partly in each
                         
L01FA    coma            
         comb            
         std   V.51ScreenMask1,u * Save screen mask
                         
* The code below works out the offset of the character cell to be updated, this works because
* the y co ordinate is loaded into the high byte of d, effectivley multiplying it by 256, since
* each screen line is 32 bytes wide, and each character is 8 pixels tall this works out as 8x32=256 
                         
L01FF    ldy   V.51ScrnA,u * Point y at screen memory address
         lda   V.51YPos,u
         ldb   ,s+        * Retrieve byte offset from stack 
         leay  d,y        * calculate screen address.
*         lda   #$08       * get character data byte count, 8 bytes
*         pshs  a         
         inc   V.51CursorChanged,u * flag character at cursor being changed

* The caracters are packed in 5-bytes following the order
* 00000111
* 11222223
* 33334444
* 45555566
* 66677777

L0211    lda   ,x         * row 0
         anda  #$F8       * mask out character
         bsr   L0236      * update screen

         lda   ,x+        * row 1
         ldb   ,x
         lsra            
         rorb
         lsra            
         rorb
         lsra            
         rorb
         tfr   b,a                      
         anda  #$F8       * mask out character
         bsr   L0236      * update screen

         lda   ,x         * row 2
         lsla    
         lsla    
         anda  #$F8       * mask out character
         bsr   L0236      * update screen

         lda   ,x+        * row 3
         ldb   ,x
         lsra            
         rorb 
         tfr   b,a           
         anda  #$F8       * mask out character
         bsr   L0236      * update screen

         lda   ,x+        * row 4
         ldb   ,x
         lslb            
         rola    
         lslb            
         rola    
         lslb            
         rola    
         lslb            
         rola        
         anda  #$F8       * mask out character
         bsr   L0236      * update screen

         lda   ,x         * row 5
         lsla       
         anda  #$F8       * mask out character
         bsr   L0236      * update screen
         
         lda   ,x+        * row 6
         ldb   ,x
         lsra            
         rorb
         lsra            
         rorb  
         tfr   b,a                 
         anda  #$F8       * mask out character
         bsr   L0236      * update screen  

         lda   ,x         * row 7
         lsla    
         lsla    
         lsla
         anda  #$F8       * mask out character
         bsr   L0236      * update screen                

*         dec   ,s         * Decrement character data byte counter
*         bne   L0211      * all done ?
         dec   V.51CursorChanged,u * Flag character update finished
         clrb             * flag no error
         rts              * return to caller
                         
                         
*L0227    ldb   V.51BytePixOffset,u
*         subb  #$04      
*         bhi   L023B     
*         beq   L0250     
*L0230    lsla            
*         incb            
*         bne   L0230     
*         bra   L0250     
                         
L0236    ldb   V.51BytePixOffset,u * Retrieve byte pixel offset
         beq   L0250     
                         
L023B    lsra             * manipulate character data into correct position
         decb             * in a similar way to the mask above
         bhi   L023B     
         bne   L0244     
         rorb            
         bra   L0250     
L0244    pshs  b         
         ldb   #$80      
L0248    lsra            
         rorb            
         dec   ,s        
         bne   L0248     
         leas  $01,s     
                         
L0250    tst   V.51XORFlag,u * are we XORing data direct to screen ?
         bne   L0273      * Yes : just do it
         tst   V.51ReverseFlag,u * are we in reverse mode ?
         beq   L0262      * no : just output data
         coma             * set mask up for reverse mode
         comb            
         eora  V.51ScreenMask1,u
         eorb  V.51ScreenMask2,u
                         
L0262    pshs  b,a        * combine mask and screen data
         ldd   V.51ScreenMask1,u
         anda  ,y        
         andb  $01,y     
         addd  ,s++      
                         
L026D    std   ,y         * screen update
         leay  <$20,y    
         rts             
                         
L0273    eora  ,y         * XOR onto screen
         eorb  $01,y     
         bra   L026D     
                         
*
* $07 - BEL (ding!)
*
                         
DoBell                   
         ldx   #$FF20    
         ldb   #$64      
L027E    lda   ,x        
         eora  #$C0      
         sta   ,x        
         lda   #$19      
L0286    deca            
         nop             
         nop             
         bne   L0286     
         decb            
         bne   L027E     
         lbra  CancelEscSequence
*
* $08 - BS (left arrow)
*
DoBackspace                 
         lbsr  DoEraseCursor
         dec   V.51XPos,u
         bpl   DoBSUpdateCursor
         lda   #41      
         sta   V.51XPos,u
         bra   DoCursorUp1
*
* $1b44 - (cursor up)
*
DoCursorUp                 
         lbsr  DoEraseCursor
DoCursorUp1                 
         dec   V.51YPos,u
         bpl   L02A6     
         clr   V.51YPos,u
         lbsr  L035E     
L02A6    lbsr  L0484     
         lbra  CancelEscSequence
                         
DoBSUpdateCursor                 
         lbsr  L0484 
         clr   V.51CursorOn,u    
*         lbsr  DoDisplayCursor
         rts             
                         
*
* $0a, $1b45 - LF, (cursor down)
*
                         
DoLineFeed                 
         lbsr  DoEraseCursor
         lda   V.51YPos,u
         inca            
         cmpa  #$18      
         bcs   L02B9     
         lbsr  SoScrollScreen
         bra   L02BC     
L02B9    sta   V.51YPos,u
L02BC   
        clr   V.51CursorOn,u
*       lbsr  DoDisplayCursor
         bra   L02A6     
                         
*
* $0d - CR (return)
*
                         
DoCarrageReturn                 
         lbsr  DoEraseCursor
         clr   V.51XPos,u
         bra   L02A6     
                         
*
* $0c - FF (clear screen)
*
DoCLS                    
         ldy   V.51ScrnA,u
         leay  >$0080,y  
         lda   #$18      
         pshs  a         
         inc   V.51CursorChanged,u
L02D2    bsr   L0314     
         dec   ,s        
         bne   L02D2     
         leas  $01,s     
         clra            
         clrb            
         std   V.51OldCursorPosX,u
         std   V.51XPos,u
         dec   V.51CursorChanged,u
         ldx   #$FF20    
         lda   $02,x     
         ora   #$F0      
         sta   $02,x     
         ldx   #$FFC0    
         ldd   #$0603
*         lda   #$06      
*         ldb   #$03      
         bsr   L0305     
         lda   V.51ScrnA,u
         lsra            
         ldb   #$07      
         bsr   L0305     
         clr   V.51CursorOn,u * Flag cursor is off
**        lbsr  DoDisplayCursor * Display cursor
         lbra  CancelEscSequence
                         
L0305    lsra            
         bcc   L030E     
         leax  $01,x     
         sta   ,x+       
         bra   L0310     
L030E    sta   ,x++      
L0310    decb            
         bne   L0305     
         rts             
                         
L0314    lda   #$10      
L0316    pshs  a         
         lda   V.51ReverseFlag,u
         tfr   a,b       
L031D    std   <-$80,y   
         std   <-$60,y   
         std   <-$40,y   
         std   <-$20,y   
         std   <$20,y    
         std   <$40,y    
         std   <$60,y    
         std   ,y++      
         dec   ,s        
         bne   L031D     
         leay  >$00E0,y  
         puls  pc,b      
                         
SoScrollScreen                 
         ldy   V.51ScrnA,u
         inc   V.51CursorChanged,u
         pshs  u         
         leau  >$0100,y  
         lda   #$10      
         bsr   L037C     
         puls  u         
         dec   V.51OldCursorPosY,u
                         
L0354    leay  >$0080,y  
         bsr   L0314     
         dec   V.51CursorChanged,u
         rts             
                         
L035E    ldy   V.51ScrnA,u
         leay  >$17F0,y  
         inc   V.51CursorChanged,u
         pshs  u         
         leau  >-$0100,y 
         lda   #$F0      
         bsr   L037C     
         leay  ,u        
         puls  u         
         inc   V.51OldCursorPosY,u
         bra   L0354     
                         
L037C    ldb   #$17      
         pshs  b         
L0380    ldb   #$10      
                         
L0382    ldx   ,u        
         stx   ,y        
         ldx   $02,u     
         stx   $02,y     
         ldx   $04,u     
         stx   $04,y     
         ldx   $06,u     
         stx   $06,y     
         ldx   $08,u     
         stx   $08,y     
         ldx   $0A,u     
         stx   $0A,y     
         ldx   $0C,u     
         stx   $0C,y     
         ldx   $0E,u     
         stx   $0E,y     
         leay  a,y       
         leau  a,u       
         decb            
         bne   L0382     
         dec   ,s        
         bne   L0380     
         puls  pc,b      
                         
DelLine
         clrb
         stb   V.51XPos,u
         stb   V.51CursorOn,u
*         lbsr  DoDisplayCursor
*
* $1b42 - clear to end of line
*
DoClrEOL                 
         inc   V.51CursorChanged,u
         bsr   L03BA     
         dec   V.51CursorChanged,u
         lbra  CancelEscSequence
L03BA                    
         ldb   V.51XPos,u
         pshs  b         
         bitb  #$07      
         bne   L03CB     
         lda   #$06      
         mul             
         bra   L03F3     
L03CB    lda   #$01      
         pshs  a         
L03CF    lda   #$20      
         lbsr  DrawCharacter
         lda   V.51XPos,u
         inca            
         sta   V.51XPos,u
         cmpa  #42      
         bcs   L03E3     
         leas  $01,s     
         bra   L040D     
L03E3    dec   ,s        
         bpl   L03CF     
         lda   V.51XPos,u
         ldb   #$06      
         mul             
         bitb  #$08      
         bne   L03CF     
         leas  $01,s     
L03F3    lsrb            
         lsrb            
         lsrb            
         ldy   V.51ScrnA,u
         lda   V.51YPos,u
         leay  d,y       
         leay  >$0080,y  
         lda   #$20      
         pshs  b         
         suba  ,s+       
         lsra            
         lbsr  L0316     
L040D    puls  a         
         sta   V.51XPos,u
         clr   V.51CursorOn,u
*         lbsr  DoDisplayCursor
         rts             
*
* $1b4A - clear to end of screen
*
DoClearEOS                 
         inc   V.51CursorChanged,u
         bsr   L03BA     
         lda   #$17      
         suba  V.51YPos,u
         bls   L042A     
         pshs  a         
L0421    lbsr  L0314     
         dec   ,s        
         bne   L0421     
         leas  $01,s     
L042A    dec   V.51CursorChanged,u
        clr   V.51CursorOn,u
*         lbsr  DoDisplayCursor
         lbra  CancelEscSequence
                         
*
*$0b - (cursor home)
*
DoHome                   
         lbsr  DoEraseCursor
         clr   V.51XPos,u
         clr   V.51YPos,u
         clr   V.51CursorOn,u
*         lbsr  DoDisplayCursor
         lbra  L02A6

*
* $05 XX - set cursor off/on/color per XX-32 from COVDG (only on/off supported)
*
SetCrsr  ldb   #$01		need additional byte
         leax  <CrsrSw,pcr	
         bra   L01E5V
CrsrSw   lda   <V.NChr2,u 	get next char
         suba  #C$SPAC		take out ASCII space
         bne   L01BBV		branch if not zero - show cursor
         clr   V.CColr,u
         lbra  CancelEscSequence
L01BBV
         ldb   #$FF
         stb   V.CColr,u
         lbra  CancelEscSequence

*
* $02 XX YY - move cursor to col XX-32, row YY-32 from COVDG
*
CurXY    ldb   #$02		we want to claim next two chars
         leax  <DoCurXY,pcr	point to processing routine
L01E5V   stx   <V.RTAdd,u	store routine to return to
         stb   <V.NGChr,u	get two more chars
         clrb
         rts

DoCurXY  lbsr  DoEraseCursor	hide cursor
         ldb   <V.NChr2,u 	get ASCII Y-pos
         subb  #C$SPAC		take out ASCII space
         stb   V.51YPos,u
         ldb   <V.NChar,u 	get X-pos
         subb  #C$SPAC		take out ASCII space
         stb   V.51XPos,u
         clr   V.51CursorOn,u
*         lbsr  DoDisplayCursor
         lbra  L02A6     
                         
*
* $1b41xxyy - move cursor to col xx (0-50) row yy (0-23)
*
DoGotoXY                 
         lbsr  DoEraseCursor
         ldb   V.51EscSeq,u
         subb  #$02      
         bne   L0442     
         clrb            
         rts             
L0442    decb            
         bne   L0450     
         cmpa  #42       
         bcs   L044B     
         lda   #41       
L044B    sta   V.51XPos,u
L044D    clrb            
         rts             
L0450    cmpa  #24       
         bcs   L0456     
         lda   #23       
L0456    sta   V.51YPos,u
L0459    
         clr   V.51CursorOn,u
*         lbsr  DoDisplayCursor
         lbra  L02A6     
                         
*
* $1b43 - (cursor right)
*
DoCursorRight                 
         lbsr  DoEraseCursor
         inc   V.51XPos,u
         lda   V.51XPos,u
         cmpa  #42     
         bcs   L0459     
         clr   V.51XPos,u
         lbra  DoLineFeed
*
* $1b46 - reverse on
*
DoReverseOn               
         clra
*         lda   #$FF      
*         coma            
L046F    sta   V.51ReverseFlag,u
         lbra  CancelEscSequence
                         
*
* $1b47 - reverse off
*
DoReverseOff                 
         lda   #$FF      
         bra   L046F     
                         
*
* $1b48 - underline on
*
DoUnderlineOn                 
         lda   #$FF      
L047B    sta   V.51UnderlineFlag,u
         lbra  CancelEscSequence
                         
*
* $1b49 - underline off
*
DoUnderlineOff                 
         clra            
         bra   L047B     
                         
                         
L0484    ldd   V.51XPos,u
         inc   V.51CursorChanged,u
         std   V.51OldCursorPosX,u
         bra   L04B9     
                         
L0494    pshs  b,a       
         ldd   V.51OldCursorPosX,u
         inc   V.51XORFlag,u
         tstb            
         bmi   L04AB     
         cmpb  #$18      
         bcc   L04AB     
         std   V.51XPos,u
         lda   #$7F      
         lbsr  DrawCharacter
                         
L04AB    puls  b,a       
         std   V.51XPos,u
         std   V.51OldCursorPosX,u
         dec   V.51XORFlag,u
L04B9    dec   V.51CursorChanged,u
         clrb            
         rts             
                         
*
* Display and Erase cursor routines, work by xoring cursor character onto the
* screen, the variable V.51CursorOn, is implemented such that it prevents
* multiple calls to these routines from acting as an inverse, so that they 
* may be called from any code, irispective of if the cursor is already on/off.
*
                         
*
* Display Cursor.
*
DoDisplayCursor                 
         tst   V.CColr,u
         beq   NoCrsr
         inc   V.NoFlash,u * Flag in flash
         tst   V.51CursorOn,u * Get cursor on flag
         bne   DoCursorOnEnd * Yes : don't re-display
         bsr   DoCursorCommon * Display cursor
         inc   V.51CursorOn,u * Flag cursor on
DoCursorOnEnd                 
         dec   V.NoFlash,u * Flag flash done
NoCrsr   rts
*
* Erase cursor
*
DoEraseCursor                 
         inc   V.NoFlash,u * Flag in Flash
         tst   V.51Cursoron,u * Get cursor on flag
         beq   DoEraseCursorEnd * no : don't atempt to turn off
         bsr   DoCursorCommon * Hide cursor
         clr   V.51CursorOn,u * Flag cursor off
DoEraseCursorEnd                 
         dec   V.NoFlash,u * Flag Flash done
         rts             
                         
DoCursorCommon                 
         lda   #$7f       * Cursor character $7f = block
         inc   V.51XORFlag,u * Flag xor on screen
         lbsr  DrawCharacter * Draw it
         dec   V.51XORFlag,u * Flag no xor on screen
         rts             
                         
L04CA    clrb            
         rts             
GetStat                  
         cmpa  #$06      
         beq   L04CA     
         cmpa  #$02      
         bne   SetStat   
         ldx   $06,y     
         ldd   V.51ScrnA,u
         std   $04,x     
         clrb            
         rts             
                         
SetStat  comb            
         ldb   #E$UnkSvc 
         rts             
                         
*
* Flash cursor, called by IRQ routine from VTIO
*
                         
FlashCursor                 
         tst   V.NoFlash,u * Should we flash ?
         bne   FlashExit  * No: just return
         tst   V.51CursorOn,u * Is cursor on ?
         bne   FlashOff   * Yep : turn off
         bra   DoDisplayCursor * Else turn it on
FlashOff                 
         bra   DoEraseCursor
FlashExit                 
         rts             
                         
                         
* control characters dispatch table
CtrlCharDispatch                 
         fcb   $01
         fdb   DoHome-CtrlCharDispatch		* COVDG CurHome
         fcb   $02
         fdb   CurXY-CtrlCharDispatch		* COVDG CURSOR XY
         fcb   $03
         fdb   DelLine-CtrlCharDispatch		* COVDG ERASE LINE
         fcb   $04
         fdb   DoClrEOL-CtrlCharDispatch	* COVDG ErEOLine
         fcb   $05
         fdb   SetCrsr-CtrlCharDispatch		* COVDG CURSOR ON/OFF
         fcb   $06
         fdb   DoCursorRight-CtrlCharDispatch	* COVDG CurRght
         fcb   $07        BEL 		* (beep)
         fdb   DoBell-CtrlCharDispatch $FC0B
         fcb   $08        BS 		* (left arrow)
         fdb   DoBackspace-CtrlCharDispatch * $FC23
         fcb   $09
         fdb   DoCursorUp-CtrlCharDispatch	* COVDG CurUp
         fcb   $0A        LF 		* (down arrow)
         fdb   DoLineFeed-CtrlCharDispatch * $FC3E
         fcb   $0D        CR 		* (return)
         fdb   DoCarrageReturn-CtrlCharDispatch *$FC50
         fcb   $0C        FF 		* (clear screen)
         fdb   DoCLS-CtrlCharDispatch $FC55
         fcb   $0B        * (cursor home)
* Since few applications use CoHR $0B, support COVDG $0B instead
*        fdb   DoHome-CtrlCharDispatch $FDC2    * Was CoHR DoHome
         fdb   DoClearEOS-CtrlCharDispatch	* COVDG ErEOScrn
         fcb   $00       
                         
* escape sequences dispatch table
EscCharDispatch                 
         fcb   $41        * cursor xy
         fdb   DoGotoXY-CtrlCharDispatch * $FDCB
         fcb   $42        * clear EOL
         fdb   DoClrEOL-CtrlCharDispatch * $FD41
         fcb   $43        * cursor right
         fdb   DoCursorRight-CtrlCharDispatch * $FDEE
         fcb   $44        * cursor up
         fdb   DoCursorUp-CtrlCharDispatch * $FC2D
         fcb   $45        * cursor down
         fdb   DoLineFeed-CtrlCharDispatch * $FC3E
         fcb   $46        * reverse on
         fdb   DoReverseOn-CtrlCharDispatch * $FDFE
         fcb   $47        * reverse off
         fdb   DoReverseOff-CtrlCharDispatch * $FE07
         fcb   $48        * underline on
         fdb   DoUnderlineOn-CtrlCharDispatch * $FE0B
         fcb   $49        * underline off
         fdb   DoUnderlineOff-CtrlCharDispatch * $FE13
         fcb   $4A        * clear EOS
         fdb   DoClearEOS-CtrlCharDispatch * $FDA5
         fcb   $00       
                         
CharacterShapes 

         fcb   $00,$00,$00,$00,$00       ' '
         fcb   $21,$08,$40,$00,$80       '!'
         fcb   $52,$94,$00,$00,$00       '"'
         fcb   $52,$be,$af,$a9,$40       '#'
         fcb   $23,$e8,$e2,$f8,$80       '$'
         fcb   $c6,$44,$44,$4c,$60       '%'
         fcb   $45,$11,$59,$4d,$80       '&'
         fcb   $11,$10,$00,$00,$00       '''
         fcb   $11,$10,$84,$10,$40       '('
         fcb   $41,$04,$21,$11,$00       ')'
         fcb   $25,$5c,$47,$54,$80       '*'
         fcb   $01,$09,$f2,$10,$00       '+'
         fcb   $00,$00,$00,$10,$88       ','
         fcb   $00,$00,$f0,$00,$00       '-'
         fcb   $00,$00,$00,$31,$80       '.'
         fcb   $00,$02,$22,$22,$00       '/'
         fcb   $74,$67,$5c,$c5,$c0       '0'
         fcb   $23,$28,$42,$13,$e0       '1'
         fcb   $74,$42,$26,$43,$e0       '2'
         fcb   $74,$42,$60,$c5,$c0       '3'
         fcb   $11,$95,$2f,$88,$40       '4'
         fcb   $fc,$38,$20,$8b,$80       '5'
         fcb   $32,$21,$e8,$c5,$c0       '6'
         fcb   $fc,$44,$42,$10,$80       '7'
         fcb   $74,$62,$e8,$c5,$c0       '8'
         fcb   $74,$62,$f0,$89,$80       '9'
         fcb   $00,$08,$00,$10,$00       ':'
         fcb   $00,$08,$00,$10,$88       ';'
         fcb   $19,$99,$86,$18,$60       '<'
         fcb   $00,$3e,$0f,$80,$00       '='
         fcb   $c3,$0c,$33,$33,$00       '>'
         fcb   $74,$42,$22,$00,$80       '?'
         fcb   $74,$42,$da,$d5,$c0       '@'
         fcb   $22,$a3,$1f,$c6,$20       'A'
         fcb   $f2,$52,$e4,$a7,$c0       'B'
         fcb   $32,$61,$08,$24,$c0       'C'
         fcb   $e2,$92,$94,$ab,$80       'D'
         fcb   $fc,$21,$e8,$43,$e0       'E'
         fcb   $fc,$21,$e8,$42,$00       'F'
         fcb   $74,$61,$78,$c5,$c0       'G'
         fcb   $8c,$63,$f8,$c6,$20       'H'
         fcb   $71,$08,$42,$11,$c0       'I'
         fcb   $38,$84,$29,$49,$80       'J'
         fcb   $8c,$a9,$8a,$4a,$20       'K'
         fcb   $84,$21,$08,$43,$e0       'L'
         fcb   $8e,$eb,$58,$c6,$20       'M'
         fcb   $8e,$73,$59,$ce,$20       'N'
         fcb   $74,$63,$18,$c5,$c0       'O'
         fcb   $f4,$63,$e8,$42,$00       'P'
         fcb   $74,$63,$1a,$c9,$a0       'Q'
         fcb   $f4,$63,$ea,$4a,$20       'R'
         fcb   $74,$60,$e0,$c5,$c0       'S'
         fcb   $f9,$08,$42,$10,$80       'T'
         fcb   $8c,$63,$18,$c5,$c0       'U'
         fcb   $8c,$63,$15,$28,$80       'V'
         fcb   $8c,$63,$5a,$ee,$20       'W'
         fcb   $8c,$54,$45,$46,$20       'X'
         fcb   $8c,$62,$e2,$10,$80       'Y'
         fcb   $f8,$44,$44,$43,$e0       'Z'
         fcb   $72,$10,$84,$21,$c0       '['
         fcb   $00,$20,$82,$08,$20       '\'
         fcb   $70,$84,$21,$09,$c0       ']'
         fcb   $22,$a2,$00,$00,$00       '^'
         fcb   $00,$00,$00,$03,$e0       '_'
         fcb   $41,$04,$00,$00,$00       '`'
         fcb   $00,$1c,$17,$c5,$e0       'a'
         fcb   $84,$2d,$98,$e6,$c0       'b'
         fcb   $00,$1d,$18,$45,$c0       'c'
         fcb   $08,$5b,$38,$cd,$a0       'd'
         fcb   $00,$1d,$1f,$c1,$c0       'e'
         fcb   $11,$49,$f2,$10,$80       'f'
         fcb   $00,$1b,$39,$b4,$2e       'g'
         fcb   $84,$3d,$18,$c6,$20       'h'
         fcb   $20,$18,$42,$11,$c0       'i'
         fcb   $10,$0c,$21,$0a,$4c       'j'
         fcb   $42,$12,$a6,$29,$20       'k'
         fcb   $61,$08,$42,$11,$c0       'l'
         fcb   $00,$35,$5a,$d6,$a0       'm'
         fcb   $00,$2d,$98,$c6,$20       'n'
         fcb   $00,$1d,$18,$c5,$c0       'o'
         fcb   $00,$2d,$9c,$da,$10       'p'
         fcb   $00,$1b,$39,$b4,$21       'q'
         fcb   $00,$2d,$98,$42,$00       'r'
         fcb   $00,$1f,$0f,$07,$c0       's'
         fcb   $42,$3c,$84,$24,$c0       't'
         fcb   $00,$25,$29,$49,$a0       'u'
         fcb   $00,$23,$18,$a8,$80       'v'
         fcb   $00,$23,$5a,$d5,$40       'w'
         fcb   $00,$22,$a2,$2a,$20       'x'
         fcb   $00,$23,$19,$b4,$2e       'y'
         fcb   $00,$3e,$22,$23,$e0       'z'
         fcb   $19,$08,$82,$10,$60       '{'
         fcb   $21,$08,$02,$10,$80       '|'
         fcb   $c1,$08,$22,$13,$00       '}'
         fcb   $45,$44,$00,$00,$00       '~'
         fcb   $ff,$ff,$ff,$ff,$ff       'cursor'
         
         emod            
eom      equ   *         
         end