Mercurial > hg > Members > kono > nitros9-code
changeset 2556:18820c97d98c
Getting closer
author | boisy |
---|---|
date | Thu, 09 Sep 2010 03:41:14 +0000 |
parents | 662648918449 |
children | 76b287c6111c |
files | 3rdparty/packages/raakatu/raakatu.asm |
diffstat | 1 files changed, 2832 insertions(+), 2831 deletions(-) [+] |
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line diff
--- a/3rdparty/packages/raakatu/raakatu.asm Thu Sep 09 03:35:37 2010 +0000 +++ b/3rdparty/packages/raakatu/raakatu.asm Thu Sep 09 03:41:14 2010 +0000 @@ -1049,7 +1049,7 @@ LDX #$323C ; General commands JSR $0A42 ; Skip ID and length JSR $0C03 ; Execute general script - TFR CCR,A ; Hold the result ... + TFR CC,A ; Hold the result ... STA $01AB ; ... for a moment PULS Y ; PULS A ; @@ -1063,7 +1063,7 @@ STU $01C6 ; EXG X,Y ; LDA $01AB ; - TFR A,CCR ; Restore result + TFR A,CC ; Restore result RTS ; Done ; Print room description @@ -1763,13 +1763,13 @@ ; Character translation table ; ? ! 2 . " ' < > / 0 3 A B C D E -22 27 3C 3E 2F 30 33 41 42 43 44 45 +L1279 fcb 3F 21 32 20 22 27 3C 3E 2F 30 33 41 42 43 44 45 ; F G H I J K L M N O P Q R S T U -4A 4B 4C 4D 4E 4F 50 51 52 53 54 55 -5A 2D 2C 2E +L1289 fcb 46 47 48 49 4A 4B 4C 4D 4E 4F 50 51 52 53 54 55 +L1299 fcb 56 57 58 59 5A 2D 2C 2E ; V W X Y Z - , . -00 00 00 ; Temporaries for decompression algorithm above +L12A1 fcb 00 00 00 00 00 00 00 ; Temporaries for decompression algorithm above ; Generate random number PSHS X,B ; Random number generator. Uses seed at 13B8. @@ -1811,915 +1811,915 @@ ; ----------------------------------------------------------------------------------------------------------------- ;##CommandJumpTable -L12E5: 0C 81 ; 00 -L12E7: 0D 93 ; 01 -L12E9: 0D A6 ; 02 -L12EB: 0D AB ; 03 -L12ED: 0D C3 ; 04 -L12EF: 0F CF ; 05 -L12F1: 0D E9 ; 06 -L12F3: 0D E4 ; 07 -L12F5: 0E 23 ; 08 -L12F7: 0E 41 ; 09 -L12F9: 0E 49 ; 0A -L12FB: 0C 58 ; 0B -L12FD: 0D C0 ; 0C -L12FF: 0C 27 ; 0D -L1301: 0C 3F ; 0E -L1303: 0E 4F ; 0F -L1305: 0E 60 ; 10 -L1307: 0E D2 ; 11 -L1309: 0E FF ; 12 -L130B: 0E 71 ; 13 -L130D: 0F 28 ; 14 -L130F: 0F 09 ; 15 -L1311: 0E C8 ; 16 -L1313: 0F 32 ; 17 -L1315: 0F 46 ; 18 -L1317: 0C 8D ; 19 -L1319: 0C AE ; 1A -L131B: 0C BC ; 1B -L131D: 0C CA ; 1C -L131F: 0F DD ; 1D -L1321: 10 26 ; 1E -L1323: 0D CA ; 1F -L1325: 0D A0 ; 20 -L1327: 0C DD ; 21 -L1329: 10 4C ; 22 -L132B: 10 79 ; 23 -L132D: 10 B5 ; 24 -L132F: 10 A8 ; 25 -L1331: 10 C5 ; 26 +L12E5 fcb 0C 81 ; 00 +L12E7 fcb 0D 93 ; 01 +L12E9 fcb 0D A6 ; 02 +L12EB fcb 0D AB ; 03 +L12ED fcb 0D C3 ; 04 +L12EF fcb 0F CF ; 05 +L12F1 fcb 0D E9 ; 06 +L12F3 fcb 0D E4 ; 07 +L12F5 fcb 0E 23 ; 08 +L12F7 fcb 0E 41 ; 09 +L12F9 fcb 0E 49 ; 0A +L12FB fcb 0C 58 ; 0B +L12FD fcb 0D C0 ; 0C +L12FF fcb 0C 27 ; 0D +L1301 fcb 0C 3F ; 0E +L1303 fcb 0E 4F ; 0F +L1305 fcb 0E 60 ; 10 +L1307 fcb 0E D2 ; 11 +L1309 fcb 0E FF ; 12 +L130B fcb 0E 71 ; 13 +L130D fcb 0F 28 ; 14 +L130F fcb 0F 09 ; 15 +L1311 fcb 0E C8 ; 16 +L1313 fcb 0F 32 ; 17 +L1315 fcb 0F 46 ; 18 +L1317 fcb 0C 8D ; 19 +L1319 fcb 0C AE ; 1A +L131B fcb 0C BC ; 1B +L131D fcb 0C CA ; 1C +L131F fcb 0F DD ; 1D +L1321 fcb 10 26 ; 1E +L1323 fcb 0D CA ; 1F +L1325 fcb 0D A0 ; 20 +L1327 fcb 0C DD ; 21 +L1329 fcb 10 4C ; 22 +L132B fcb 10 79 ; 23 +L132D fcb 10 B5 ; 24 +L132F fcb 10 A8 ; 25 +L1331 fcb 10 C5 ; 26 ; Multi-verb replacement list (code doesn't work that uses this anyway) -L1333: 00 ; List is the length. List is pointed to by 1331 which is ignored +L1333 fcb 00 ; List is the length. List is pointed to by 1331 which is ignored ; Random number seed -L1334: 12 23 44 1D 27 4D 2D 13 +L1334 fcb 12 23 44 1D 27 4D 2D 13 ;##FeedbackPrompts ; "?VERB?" -L133C: 06 3F 56 45 52 42 3F +L133C fcb 06 3F 56 45 52 42 3F ; ; "?WHAT?" -L1343: 06 3F 57 48 41 54 3F +L1343 fcb 06 3F 57 48 41 54 3F ; ; "?WHICH?" -L134A: 07 3F 57 48 49 43 48 3F +L134A fcb 07 3F 57 48 49 43 48 3F ; ; "?PHRASE?" -L1352: 08 3F 50 48 52 41 53 45 3F +L1352 fcb 08 3F 50 48 52 41 53 45 3F ;##PhraseList -L135B: 05 00 00 00 01 ; 01: NORTH * * * -L1360: 06 00 00 00 02 ; 02: SOUTH * * * -L1365: 07 00 00 00 03 ; 03: EAST * * * -L136A: 08 00 00 00 04 ; 04: WEST * * * -L136F: 09 00 20 00 05 ; 05: GET * ..C..... * -L1374: 34 07 00 80 05 ; 05: PICK UP * u....... -L1379: 34 07 80 00 05 ; 05: PICK UP u....... * -L137E: 0A 00 20 00 06 ; 06: DROP * ..C..... * -L1383: 0A 05 80 80 0F ; 0F: DROP IN u....... u....... -L1388: 0A 06 00 88 16 ; 16: DROP OUT * u...A... -L138D: 0B 00 00 00 07 ; 07: INVENT * * * -L1392: 01 00 04 00 08 ; 08: READ * .....X.. * -L1397: 04 02 10 40 09 ; 09: ATTACK WITH ...P.... .v...... -L139C: 0C 00 00 00 0A ; 0A: LOOK * * * -L13A1: 0C 03 00 80 0B ; 0B: LOOK AT * u....... -L13A6: 0C 04 00 80 0C ; 0C: LOOK UNDER * u....... -L13AB: 0C 05 00 80 10 ; 10: LOOK IN * u....... -L13B0: 03 03 40 10 0D ; 0D: THROW AT .v...... ...P.... -L13B5: 03 05 80 80 39 ; 39: THROW IN u....... u....... -L13BA: 03 08 00 20 06 ; 06: THROW DOWN * ..C..... -L13BF: 03 01 80 10 0E ; 0E: THROW TO u....... ...P.... -L13C4: 0D 01 80 10 0E ; 0E: GIVE TO u....... ...P.... -L13C9: 0E 00 80 00 0B ; 0B: EXAMIN * u....... * -L13CE: 0E 05 00 80 0B ; 0B: EXAMIN IN * u....... -L13D3: 0F 00 80 00 11 ; 11: OPEN * u....... * -L13D8: 0F 02 80 80 3A ; 3A: OPEN WITH u....... u....... -L13DD: 10 00 80 00 12 ; 12: PULL * u....... * -L13E2: 10 08 00 80 12 ; 12: PULL DOWN * u....... -L13E7: 10 06 00 80 05 ; 05: PULL OUT * u....... -L13EC: 10 06 80 00 05 ; 05: PULL OUT u....... * -L13F1: 10 07 00 80 2D ; 2D: PULL UP * u....... -L13F6: 10 07 80 00 2D ; 2D: PULL UP u....... * -L13FB: 11 02 88 88 14 ; 14: LIGHT WITH u...A... u...A... -L1400: 12 00 80 00 15 ; 15: EAT * u....... * -L1405: 13 06 00 88 16 ; 16: BLOW OUT * u...A... -L140A: 14 00 88 00 16 ; 16: EXTING * u...A... * -L140F: 15 00 80 00 17 ; 17: CLIMB * u....... * -L1414: 15 07 00 80 17 ; 17: CLIMB UP * u....... -L1419: 15 08 00 80 17 ; 17: CLIMB DOWN * u....... -L141E: 15 09 00 80 17 ; 17: CLIMB OVER * u....... -L1423: 15 0C 00 80 17 ; 17: CLIMB ON * u....... -L1428: 15 05 00 00 36 ; 36: CLIMB IN * * -L142D: 15 05 00 80 36 ; 36: CLIMB IN * u....... -L1432: 15 06 00 00 37 ; 37: CLIMB OUT * * -L1437: 15 06 00 80 37 ; 37: CLIMB OUT * u....... -L143C: 15 04 00 80 38 ; 38: CLIMB UNDER * u....... -L1441: 16 00 80 00 18 ; 18: RUB * u....... * -L1446: 18 00 00 00 1A ; 1A: ??? * * * -L144B: 05 01 00 00 01 ; 01: NORTH TO * * -L1450: 06 01 00 00 02 ; 02: SOUTH TO * * -L1455: 07 01 00 00 03 ; 03: EAST TO * * -L145A: 08 01 00 00 04 ; 04: WEST TO * * -L145F: 0A 08 00 20 06 ; 06: DROP DOWN * ..C..... -L1464: 0A 08 20 00 06 ; 06: DROP DOWN ..C..... * -L1469: 0A 0A 20 80 06 ; 06: DROP BEHIND ..C..... u....... -L146E: 0A 04 20 80 06 ; 06: DROP UNDER ..C..... u....... -L1473: 0A 0C 20 80 06 ; 06: DROP ON ..C..... u....... -L1478: 0C 07 00 00 0A ; 0A: LOOK UP * * -L147D: 0C 08 00 00 0A ; 0A: LOOK DOWN * * -L1482: 0C 09 80 00 0B ; 0B: LOOK OVER u....... * -L1487: 0C 09 00 80 0B ; 0B: LOOK OVER * u....... -L148C: 0C 0B 00 00 0A ; 0A: LOOK AROUND * * -L1491: 0C 0A 00 00 0A ; 0A: LOOK BEHIND * * -L1496: 0C 0B 00 80 1B ; 1B: LOOK AROUND * u....... -L149B: 0C 0A 00 80 1C ; 1C: LOOK BEHIND * u....... -L14A0: 32 00 00 00 21 ; 21: PLUGH * * * -L14A5: 2B 00 00 00 22 ; 22: SCREAM * * * -L14AA: 2D 00 00 00 23 ; 23: QUIT * * * -L14AF: 2C 00 00 00 25 ; 25: LEAVE * * * -L14B4: 2C 00 20 00 06 ; 06: LEAVE * ..C..... * -L14B9: 21 00 00 00 25 ; 25: GO * * * -L14BE: 21 01 00 80 3D ; 3D: GO TO * u....... -L14C3: 21 05 00 80 36 ; 36: GO IN * u....... -L14C8: 21 06 00 80 37 ; 37: GO OUT * u....... -L14CD: 21 04 00 80 38 ; 38: GO UNDER * u....... -L14D2: 21 07 00 80 17 ; 17: GO UP * u....... -L14D7: 21 08 00 80 17 ; 17: GO DOWN * u....... -L14DC: 21 0B 00 80 26 ; 26: GO AROUND * u....... -L14E1: 23 00 80 00 27 ; 27: KICK * u....... * -L14E6: 23 08 00 80 27 ; 27: KICK DOWN * u....... -L14EB: 23 05 00 80 27 ; 27: KICK IN * u....... -L14F0: 24 02 10 80 28 ; 28: FEED WITH ...P.... u....... -L14F5: 24 01 80 10 29 ; 29: FEED TO u....... ...P.... -L14FA: 28 00 00 00 2C ; 2C: SCORE * * * -L14FF: 1C 00 80 00 2D ; 2D: LIFT * u....... * -L1504: 1F 00 00 00 2F ; 2F: WAIT * * * -L1509: 1F 0B 00 00 2F ; 2F: WAIT AROUND * * -L150E: 09 07 00 00 2F ; 2F: GET UP * * -L1513: 20 09 00 80 34 ; 34: JUMP OVER * u....... -L1518: 20 05 00 80 36 ; 36: JUMP IN * u....... -L151D: 20 06 00 80 37 ; 37: JUMP OUT * u....... -L1522: 00 +L135B fcb 05 00 00 00 01 ; 01: NORTH * * * +L1360 fcb 06 00 00 00 02 ; 02: SOUTH * * * +L1365 fcb 07 00 00 00 03 ; 03: EAST * * * +L136A fcb 08 00 00 00 04 ; 04: WEST * * * +L136F fcb 09 00 20 00 05 ; 05: GET * ..C..... * +L1374 fcb 34 07 00 80 05 ; 05: PICK UP * u....... +L1379 fcb 34 07 80 00 05 ; 05: PICK UP u....... * +L137E fcb 0A 00 20 00 06 ; 06: DROP * ..C..... * +L1383 fcb 0A 05 80 80 0F ; 0F: DROP IN u....... u....... +L1388 fcb 0A 06 00 88 16 ; 16: DROP OUT * u...A... +L138D fcb 0B 00 00 00 07 ; 07: INVENT * * * +L1392 fcb 01 00 04 00 08 ; 08: READ * .....X.. * +L1397 fcb 04 02 10 40 09 ; 09: ATTACK WITH ...P.... .v...... +L139C fcb 0C 00 00 00 0A ; 0A: LOOK * * * +L13A1 fcb 0C 03 00 80 0B ; 0B: LOOK AT * u....... +L13A6 fcb 0C 04 00 80 0C ; 0C: LOOK UNDER * u....... +L13AB fcb 0C 05 00 80 10 ; 10: LOOK IN * u....... +L13B0 fcb 03 03 40 10 0D ; 0D: THROW AT .v...... ...P.... +L13B5 fcb 03 05 80 80 39 ; 39: THROW IN u....... u....... +L13BA fcb 03 08 00 20 06 ; 06: THROW DOWN * ..C..... +L13BF fcb 03 01 80 10 0E ; 0E: THROW TO u....... ...P.... +L13C4 fcb 0D 01 80 10 0E ; 0E: GIVE TO u....... ...P.... +L13C9 fcb 0E 00 80 00 0B ; 0B: EXAMIN * u....... * +L13CE fcb 0E 05 00 80 0B ; 0B: EXAMIN IN * u....... +L13D3 fcb 0F 00 80 00 11 ; 11: OPEN * u....... * +L13D8 fcb 0F 02 80 80 3A ; 3A: OPEN WITH u....... u....... +L13DD fcb 10 00 80 00 12 ; 12: PULL * u....... * +L13E2 fcb 10 08 00 80 12 ; 12: PULL DOWN * u....... +L13E7 fcb 10 06 00 80 05 ; 05: PULL OUT * u....... +L13EC fcb 10 06 80 00 05 ; 05: PULL OUT u....... * +L13F1 fcb 10 07 00 80 2D ; 2D: PULL UP * u....... +L13F6 fcb 10 07 80 00 2D ; 2D: PULL UP u....... * +L13FB fcb 11 02 88 88 14 ; 14: LIGHT WITH u...A... u...A... +L1400 fcb 12 00 80 00 15 ; 15: EAT * u....... * +L1405 fcb 13 06 00 88 16 ; 16: BLOW OUT * u...A... +L140A fcb 14 00 88 00 16 ; 16: EXTING * u...A... * +L140F fcb 15 00 80 00 17 ; 17: CLIMB * u....... * +L1414 fcb 15 07 00 80 17 ; 17: CLIMB UP * u....... +L1419 fcb 15 08 00 80 17 ; 17: CLIMB DOWN * u....... +L141E fcb 15 09 00 80 17 ; 17: CLIMB OVER * u....... +L1423 fcb 15 0C 00 80 17 ; 17: CLIMB ON * u....... +L1428 fcb 15 05 00 00 36 ; 36: CLIMB IN * * +L142D fcb 15 05 00 80 36 ; 36: CLIMB IN * u....... +L1432 fcb 15 06 00 00 37 ; 37: CLIMB OUT * * +L1437 fcb 15 06 00 80 37 ; 37: CLIMB OUT * u....... +L143C fcb 15 04 00 80 38 ; 38: CLIMB UNDER * u....... +L1441 fcb 16 00 80 00 18 ; 18: RUB * u....... * +L1446 fcb 18 00 00 00 1A ; 1A: ??? * * * +L144B fcb 05 01 00 00 01 ; 01: NORTH TO * * +L1450 fcb 06 01 00 00 02 ; 02: SOUTH TO * * +L1455 fcb 07 01 00 00 03 ; 03: EAST TO * * +L145A fcb 08 01 00 00 04 ; 04: WEST TO * * +L145F fcb 0A 08 00 20 06 ; 06: DROP DOWN * ..C..... +L1464 fcb 0A 08 20 00 06 ; 06: DROP DOWN ..C..... * +L1469 fcb 0A 0A 20 80 06 ; 06: DROP BEHIND ..C..... u....... +L146E fcb 0A 04 20 80 06 ; 06: DROP UNDER ..C..... u....... +L1473 fcb 0A 0C 20 80 06 ; 06: DROP ON ..C..... u....... +L1478 fcb 0C 07 00 00 0A ; 0A: LOOK UP * * +L147D fcb 0C 08 00 00 0A ; 0A: LOOK DOWN * * +L1482 fcb 0C 09 80 00 0B ; 0B: LOOK OVER u....... * +L1487 fcb 0C 09 00 80 0B ; 0B: LOOK OVER * u....... +L148C fcb 0C 0B 00 00 0A ; 0A: LOOK AROUND * * +L1491 fcb 0C 0A 00 00 0A ; 0A: LOOK BEHIND * * +L1496 fcb 0C 0B 00 80 1B ; 1B: LOOK AROUND * u....... +L149B fcb 0C 0A 00 80 1C ; 1C: LOOK BEHIND * u....... +L14A0 fcb 32 00 00 00 21 ; 21: PLUGH * * * +L14A5 fcb 2B 00 00 00 22 ; 22: SCREAM * * * +L14AA fcb 2D 00 00 00 23 ; 23: QUIT * * * +L14AF fcb 2C 00 00 00 25 ; 25: LEAVE * * * +L14B4 fcb 2C 00 20 00 06 ; 06: LEAVE * ..C..... * +L14B9 fcb 21 00 00 00 25 ; 25: GO * * * +L14BE fcb 21 01 00 80 3D ; 3D: GO TO * u....... +L14C3 fcb 21 05 00 80 36 ; 36: GO IN * u....... +L14C8 fcb 21 06 00 80 37 ; 37: GO OUT * u....... +L14CD fcb 21 04 00 80 38 ; 38: GO UNDER * u....... +L14D2 fcb 21 07 00 80 17 ; 17: GO UP * u....... +L14D7 fcb 21 08 00 80 17 ; 17: GO DOWN * u....... +L14DC fcb 21 0B 00 80 26 ; 26: GO AROUND * u....... +L14E1 fcb 23 00 80 00 27 ; 27: KICK * u....... * +L14E6 fcb 23 08 00 80 27 ; 27: KICK DOWN * u....... +L14EB fcb 23 05 00 80 27 ; 27: KICK IN * u....... +L14F0 fcb 24 02 10 80 28 ; 28: FEED WITH ...P.... u....... +L14F5 fcb 24 01 80 10 29 ; 29: FEED TO u....... ...P.... +L14FA fcb 28 00 00 00 2C ; 2C: SCORE * * * +L14FF fcb 1C 00 80 00 2D ; 2D: LIFT * u....... * +L1504 fcb 1F 00 00 00 2F ; 2F: WAIT * * * +L1509 fcb 1F 0B 00 00 2F ; 2F: WAIT AROUND * * +L150E fcb 09 07 00 00 2F ; 2F: GET UP * * +L1513 fcb 20 09 00 80 34 ; 34: JUMP OVER * u....... +L1518 fcb 20 05 00 80 36 ; 36: JUMP IN * u....... +L151D fcb 20 06 00 80 37 ; 37: JUMP OUT * u....... +L1522 fcb 00 ;##RoomDescriptions -L1523: 00 8B D9 ; Script list size=0BD9 -L1526: 81 5E 00 ; Script number=81 size=005E data=00 -L1529: 03 52 ; Data tag=03 size=0052 -L152B: C7 DE 94 14 4B 5E 83 96 5F 17 46 48 ; YOU ARE IN A SMALL ROOM WITH GRANITE WALLS -L1537: 39 17 DB 9F 56 D1 09 71 D0 B0 7F 7B ; AND FLOOR. THERE IS A SMALL OPENING TO THE -L1543: F3 17 0D 8D 90 14 08 58 81 8D 1B B5 ; EAST AND A LARGE HOLE IN THE CEILING. -L154F: 5F BE 5B B1 4B 7B 55 45 8E 91 11 8A ; . -L155B: F0 A4 91 7A 89 17 82 17 47 5E 66 49 ; . -L1567: 90 14 03 58 3B 16 B7 B1 A9 15 DB 8B ; . -L1573: 83 7A 5F BE D7 14 43 7A CF 98 ; . -L157D: 04 07 ; Data tag=04 size=0007 -L157F: 0B 05 ; Command_0B_SWITCH size=05 -L1581: 0A 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1583: 02 ; IF_NOT_JUMP address=1586 -L1584: 00 82 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=82 -L1586: 82 80 C4 00 ; Script number=82 size=00C4 data=00 -L158A: 03 80 AB ; Data tag=03 size=00AB -L158D: C7 DE 94 14 4B 5E 83 96 3B 16 B7 B1 ; YOU ARE IN A LARGE RECTANGULAR ROOM. ON THE -L1599: 2F 17 FB 55 C7 98 54 8B 39 17 FF 9F ; FLOOR OF THE EAST SIDE OF THE ROOM IS AN -L15A5: C0 16 82 17 48 5E 81 8D 91 AF 96 64 ; INTRICATE ORIENTAL RUG STRETCHING BETWEEN -L15B1: DB 72 95 5F 15 BC FF 78 B8 16 82 17 ; THE NORTH AND SOUTH WALLS. IN THE EAST WALL -L15BD: 54 5E 3F A0 D5 15 90 14 D0 15 F3 BF ; IS A HUGE CARVED WOODEN DOOR. TO THE SOUTH, -L15C9: 16 53 51 5E 07 B2 BB 9A 14 8A 6B C4 ; A SMALL HOLE LEADS TO A DARK PASSAGE WAY. -L15D5: 0C BA 7D 62 90 73 C4 6A 91 62 30 60 ; . -L15E1: 82 17 50 5E BE A0 03 71 33 98 47 B9 ; . -L15ED: 53 BE 0E D0 2F 8E D0 15 82 17 47 5E ; . -L15F9: 66 49 F3 17 F3 8C 4B 7B 4A 45 77 C4 ; . -L1605: D3 14 0F B4 19 58 36 A0 83 61 81 5B ; . -L1611: 1B B5 6B BF 5F BE 61 17 82 C6 03 EE ; . -L161D: 5F 17 46 48 A9 15 DB 8B E3 8B 0B 5C ; . -L1629: 6B BF 46 45 35 49 DB 16 D3 B9 9B 6C ; . -L1635: 1B D0 2E ; . -L1638: 04 13 ; Data tag=04 size=0013 -L163A: 0B 11 ; Command_0B_SWITCH size=11 -L163C: 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L163E: 02 ; IF_NOT_JUMP address=1641 -L163F: 00 81 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=81 -L1641: 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L1642: 02 ; IF_NOT_JUMP address=1645 -L1643: 00 83 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=83 -L1645: 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1646: 06 ; IF_NOT_JUMP address=164D -L1647: 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 -L1649: 20 1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) -L164B: 8B ; CommonCommand_8B -L164C: 81 ; CommonCommand_81 -L164D: 83 3A 00 ; Script number=83 size=003A data=00 -L1650: 03 2A ; Data tag=03 size=002A -L1652: C7 DE 94 14 4B 5E 83 96 FB 14 4B B2 ; YOU ARE IN A DARK PASSAGE WAY WHICH SLOPES -L165E: 55 A4 09 B7 59 5E 3B 4A 23 D1 13 54 ; UP AND TO THE SOUTH. -L166A: C9 B8 F5 A4 B2 17 90 14 16 58 D6 9C ; . -L1676: DB 72 47 B9 77 BE ; . -L167C: 04 0B ; Data tag=04 size=000B -L167E: 0B 09 ; Command_0B_SWITCH size=09 -L1680: 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L1682: 02 ; IF_NOT_JUMP address=1685 -L1683: 00 82 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=82 -L1685: 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L1686: 02 ; IF_NOT_JUMP address=1689 -L1687: 00 84 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=84 -L1689: 84 67 00 ; Script number=84 size=0067 data=00 -L168C: 03 53 ; Data tag=03 size=0053 -L168E: C7 DE 94 14 43 5E 16 BC DB 72 82 BF ; YOU ARE AT THE TOP OF A PASSAGE WHICH SLOPES -L169A: B8 16 7B 14 55 A4 09 B7 59 5E 85 73 ; DOWN AND TO THE NORTH. THERE IS A CORRIDOR -L16A6: 15 71 82 8D 4B 62 89 5B 83 96 33 98 ; TO THE EAST AND ANOTHER TO THE WEST. -L16B2: 6B BF 5F BE 99 16 C2 B3 56 F4 F4 72 ; . -L16BE: 4B 5E C3 B5 E1 14 73 B3 84 5B 89 17 ; . -L16CA: 82 17 47 5E 66 49 90 14 03 58 06 9A ; . -L16D6: F4 72 89 17 82 17 59 5E 66 62 2E ; . -L16E1: 04 0F ; Data tag=04 size=000F -L16E3: 0B 0D ; Command_0B_SWITCH size=0D -L16E5: 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L16E7: 02 ; IF_NOT_JUMP address=16EA -L16E8: 00 83 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=83 -L16EA: 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L16EB: 02 ; IF_NOT_JUMP address=16EE -L16EC: 00 A1 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A1 -L16EE: 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L16EF: 02 ; IF_NOT_JUMP address=16F2 -L16F0: 00 85 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=85 -L16F2: 85 44 00 ; Script number=85 size=0044 data=00 -L16F5: 03 26 ; Data tag=03 size=0026 -L16F7: 63 BE CB B5 C3 B5 73 17 1B B8 E6 A4 ; THIS IS A T SHAPED ROOM WITH EXITS EAST, -L1703: 39 17 DB 9F 56 D1 07 71 96 D7 C7 B5 ; SOUTH, AND WEST. -L170F: 66 49 15 EE 36 A1 73 76 8E 48 F7 17 ; . -L171B: 17 BA ; . -L171D: 04 19 ; Data tag=04 size=0019 -L171F: 0B 17 ; Command_0B_SWITCH size=17 -L1721: 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1723: 02 ; IF_NOT_JUMP address=1726 -L1724: 00 84 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=84 -L1726: 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L1727: 02 ; IF_NOT_JUMP address=172A -L1728: 00 86 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=86 -L172A: 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L172B: 0C ; IF_NOT_JUMP address=1738 -L172C: 0D 0A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=10 -L172E: 00 88 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=88 -L1730: 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L1731: 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 -L1733: 20 1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) -L1735: 01 07 ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=07(StatueWest) -L1737: 82 ; CommonCommand_82 -L1738: 86 3F 00 ; Script number=86 size=003F data=00 -L173B: 03 2F ; Data tag=03 size=002F -L173D: C7 DE 94 14 4B 5E 83 96 39 17 DB 9F ; YOU ARE IN A ROOM WITH GRAY STONE WALLS. -L1749: 56 D1 09 71 DB B0 66 17 0F A0 F3 17 ; PASSAGES LEAD NORTH AND EAST. -L1755: 0D 8D 52 F4 65 49 77 47 CE B5 86 5F ; . -L1761: 99 16 C2 B3 90 14 07 58 66 49 2E ; . -L176C: 04 0B ; Data tag=04 size=000B -L176E: 0B 09 ; Command_0B_SWITCH size=09 -L1770: 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L1772: 02 ; IF_NOT_JUMP address=1775 -L1773: 00 85 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=85 -L1775: 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1776: 02 ; IF_NOT_JUMP address=1779 -L1777: 00 87 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=87 -L1779: 87 44 00 ; Script number=87 size=0044 data=00 -L177C: 03 2F ; Data tag=03 size=002F -L177E: 63 BE CB B5 C3 B5 39 17 8E C5 39 17 ; THIS IS A ROUND ROOM WITH HIGH WALLS. THE -L178A: DB 9F 56 D1 0A 71 7A 79 F3 17 0D 8D ; ONLY OPENING IS TO THE WEST. -L1796: 56 F4 DB 72 16 A0 51 DB F0 A4 91 7A ; . -L17A2: D5 15 89 17 82 17 59 5E 66 62 2E ; . -L17AD: 04 10 ; Data tag=04 size=0010 -L17AF: 0B 0E ; Command_0B_SWITCH size=0E -L17B1: 0A 05 ; Command_0A_COMPARE_TO_PHRASE_FORM val=05 phrase="05: GET * ..C..... * " -L17B3: 07 ; IF_NOT_JUMP address=17BB -L17B4: 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 -L17B6: 08 08 ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=08(GoldRing -L17B8: 19 8C ; Command_19_MOVE_ACTIVE_OBJECT_TO_ROOM room=8C -L17BA: 0C ; Command_0C_FAIL -L17BB: 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L17BC: 02 ; IF_NOT_JUMP address=17BF -L17BD: 00 86 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=86 -L17BF: 88 79 00 ; Script number=88 size=0079 data=00 -L17C2: 03 57 ; Data tag=03 size=0057 -L17C4: C7 DE 94 14 4B 5E 83 96 8C 17 90 78 ; YOU ARE IN A TRIANGULAR ROOM WITH OPENINGS -L17D0: 2E 6F 23 49 01 B3 59 90 82 7B C2 16 ; IN THE EAST AND WEST CORNERS. THERE IS A -L17DC: 93 61 C5 98 D0 15 82 17 47 5E 66 49 ; STATUE IN THE SOUTH CORNER WITH BOW AND -L17E8: 90 14 19 58 66 62 E1 14 CF B2 AF B3 ; ARROW. -L17F4: 82 17 2F 62 D5 15 7B 14 FB B9 67 C0 ; . -L1800: D0 15 82 17 55 5E 36 A1 05 71 B8 A0 ; . -L180C: 23 62 56 D1 04 71 6B A1 8E 48 94 14 ; . -L1818: 09 B3 2E ; . -L181B: 04 1D ; Data tag=04 size=001D -L181D: 0B 1B ; Command_0B_SWITCH size=1B -L181F: 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1821: 0B ; IF_NOT_JUMP address=182D -L1822: 0E 09 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=9 -L1824: 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 -L1826: 20 1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) -L1828: 01 07 ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=07(StatueWest) -L182A: 82 ; CommonCommand_82 -L182B: 00 85 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=85 -L182D: 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L182E: 0B ; IF_NOT_JUMP address=183A -L182F: 0E 09 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=9 -L1831: 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 -L1833: 20 1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) -L1835: 01 06 ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=06(StatueEast) -L1837: 82 ; CommonCommand_82 -L1838: 00 89 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=89 -L183A: 89 5D 00 ; Script number=89 size=005D data=00 -L183D: 03 3F ; Data tag=03 size=003F -L183F: C7 DE 94 14 43 5E 16 BC DB 72 47 B9 ; YOU ARE AT THE SOUTH END OF THE GREAT -L184B: 53 BE 8E 61 B8 16 82 17 49 5E 63 B1 ; CENTRAL HALLWAY. EXITS EXIST IN THE EAST AND -L1857: 05 BC 9E 61 CE B0 9B 15 11 8D 5F 4A ; WEST WALLS. -L1863: 3A 15 8D 7B 3A 15 66 7B D0 15 82 17 ; . -L186F: 47 5E 66 49 90 14 19 58 66 62 F3 17 ; . -L187B: 0D 8D 2E ; . -L187E: 04 19 ; Data tag=04 size=0019 -L1880: 0B 17 ; Command_0B_SWITCH size=17 -L1882: 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1884: 0C ; IF_NOT_JUMP address=1891 -L1885: 0D 0A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=10 -L1887: 00 88 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=88 -L1889: 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L188A: 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 -L188C: 20 1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) -L188E: 01 06 ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=06(StatueEast) -L1890: 82 ; CommonCommand_82 -L1891: 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L1892: 02 ; IF_NOT_JUMP address=1895 -L1893: 00 90 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=90 -L1895: 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1896: 02 ; IF_NOT_JUMP address=1899 -L1897: 00 8A ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8A -L1899: 8A 3A 00 ; Script number=8A size=003A data=00 -L189C: 03 26 ; Data tag=03 size=0026 -L189E: 63 BE CB B5 C3 B5 73 17 1B B8 E6 A4 ; THIS IS A T SHAPED ROOM WITH EXITS EAST, -L18AA: 39 17 DB 9F 56 D1 07 71 96 D7 C7 B5 ; SOUTH, AND WEST. -L18B6: 66 49 15 EE 36 A1 73 76 8E 48 F7 17 ; . -L18C2: 17 BA ; . -L18C4: 04 0F ; Data tag=04 size=000F -L18C6: 0B 0D ; Command_0B_SWITCH size=0D -L18C8: 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L18CA: 02 ; IF_NOT_JUMP address=18CD -L18CB: 00 89 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=89 -L18CD: 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L18CE: 02 ; IF_NOT_JUMP address=18D1 -L18CF: 00 8B ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8B -L18D1: 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L18D2: 02 ; IF_NOT_JUMP address=18D5 -L18D3: 00 8D ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8D -L18D5: 8B 3F 00 ; Script number=8B size=003F data=00 -L18D8: 03 2F ; Data tag=03 size=002F -L18DA: C7 DE 94 14 4B 5E 83 96 39 17 DB 9F ; YOU ARE IN A ROOM WITH GREY STONE WALLS. -L18E6: 56 D1 09 71 7B B1 66 17 0F A0 F3 17 ; PASSAGES LEAD NORTH AND EAST. -L18F2: 0D 8D 52 F4 65 49 77 47 CE B5 86 5F ; . -L18FE: 99 16 C2 B3 90 14 07 58 66 49 2E ; . -L1909: 04 0B ; Data tag=04 size=000B -L190B: 0B 09 ; Command_0B_SWITCH size=09 -L190D: 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L190F: 02 ; IF_NOT_JUMP address=1912 -L1910: 00 8A ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8A -L1912: 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1913: 02 ; IF_NOT_JUMP address=1916 -L1914: 00 8C ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8C -L1916: 8C 44 00 ; Script number=8C size=0044 data=00 -L1919: 03 2F ; Data tag=03 size=002F -L191B: 63 BE CB B5 C3 B5 39 17 8E C5 39 17 ; THIS IS A ROUND ROOM WITH HIGH WALLS. THE -L1927: DB 9F 56 D1 0A 71 7A 79 F3 17 0D 8D ; ONLY OPENING IS TO THE WEST. -L1933: 56 F4 DB 72 16 A0 51 DB F0 A4 91 7A ; . -L193F: D5 15 89 17 82 17 59 5E 66 62 2E ; . -L194A: 04 10 ; Data tag=04 size=0010 -L194C: 0B 0E ; Command_0B_SWITCH size=0E -L194E: 0A 05 ; Command_0A_COMPARE_TO_PHRASE_FORM val=05 phrase="05: GET * ..C..... * " -L1950: 07 ; IF_NOT_JUMP address=1958 -L1951: 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 -L1953: 08 08 ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=08(GoldRing -L1955: 19 87 ; Command_19_MOVE_ACTIVE_OBJECT_TO_ROOM room=87 -L1957: 0C ; Command_0C_FAIL -L1958: 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1959: 02 ; IF_NOT_JUMP address=195C -L195A: 00 8B ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8B -L195C: 8D 4D 00 ; Script number=8D size=004D data=00 -L195F: 03 3D ; Data tag=03 size=003D -L1961: C7 DE 94 14 4B 5E 83 96 DF 16 96 BE ; YOU ARE IN A PETITE CHAMBER. THERE IS A -L196D: 45 5E 4F 72 74 4D 56 F4 F4 72 4B 5E ; LARGER ROOM TO THE NORTH AND A PASSAGE TO -L1979: C3 B5 3B 16 B7 B1 94 AF 3F A0 89 17 ; THE WEST. -L1985: 82 17 50 5E BE A0 03 71 33 98 52 45 ; . -L1991: 65 49 77 47 89 17 82 17 59 5E 66 62 ; . -L199D: 2E ; . -L199E: 04 0B ; Data tag=04 size=000B -L19A0: 0B 09 ; Command_0B_SWITCH size=09 -L19A2: 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L19A4: 02 ; IF_NOT_JUMP address=19A7 -L19A5: 00 8A ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8A -L19A7: 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L19A8: 02 ; IF_NOT_JUMP address=19AB -L19A9: 00 8E ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8E -L19AB: 8E 80 A2 00 ; Script number=8E size=00A2 data=00 -L19AF: 03 3B ; Data tag=03 size=003B -L19B1: C7 DE 94 14 4B 5E 83 96 3B 16 B7 B1 ; YOU ARE IN A LARGE ROOM WHICH SMELLS OF -L19BD: 39 17 DB 9F 23 D1 13 54 E7 B8 0D 8D ; DECAYING FLESH. THERE ARE EXITS NORTH AND -L19C9: B8 16 FF 14 1B 53 91 7A 56 15 5A 62 ; SOUTH. -L19D5: 56 F4 F4 72 43 5E 5B B1 23 63 0B C0 ; . -L19E1: 04 9A 53 BE 8E 48 61 17 82 C6 2E ; . -L19EC: 04 62 ; Data tag=04 size=0062 -L19EE: 0B 60 ; Command_0B_SWITCH size=60 -L19F0: 0A 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L19F2: 02 ; IF_NOT_JUMP address=19F5 -L19F3: 00 8D ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8D -L19F5: 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L19F6: 59 ; IF_NOT_JUMP address=1A50 -L19F7: 0E 57 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=87 -L19F9: 0D 1D ; Command_0D_EXECUTE_LIST_WHILE_PASS size=29 -L19FB: 01 1E ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1E(LiveGargoyle) -L19FD: 20 1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) -L19FF: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L1A00: 17 5F BE 73 15 C1 B1 3F DE B6 14 5D ; THE GARGOYLE BLOCKS THE WAY NORTH. -L1A0C: 9E D6 B5 DB 72 1B D0 99 16 C2 B3 2E ; . -L1A18: 0D 34 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=52 -L1A1A: 20 1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) -L1A1C: 01 0A ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=0A(StoneGargoyle) -L1A1E: 17 0A 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=0A(StoneGargoyle) location=00 -L1A21: 17 1E 8E ; Command_17_MOVE_OBJECT_TO_LOCATION object=1E(LiveGargoyle) location=8E -L1A24: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L1A25: 28 5F BE 73 15 C1 B1 3F DE E1 14 35 ; THE GARGOYLE COMES TO LIFE AND JUMPS DOWN TO -L1A31: 92 89 17 43 16 5B 66 8E 48 FF 15 ED ; BLOCK YOUR WAY! -L1A3D: 93 09 15 03 D2 6B BF 89 4E 8B 54 C7 ; . -L1A49: DE 99 AF 39 4A ; . -L1A4E: 00 8F ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8F -L1A50: 8F 3A 00 ; Script number=8F size=003A data=00 -L1A53: 03 2E ; Data tag=03 size=002E -L1A55: 63 BE CB B5 C3 B5 7B 17 F3 8C 01 B3 ; THIS IS A TALL ROOM CARVED OF STONE WITH A -L1A61: 45 90 40 49 F3 5F C3 9E 09 BA 5B 98 ; SINGLE EXIT TO THE SOUTH. -L1A6D: 56 D1 03 71 5B 17 BE 98 47 5E 96 D7 ; . -L1A79: 89 17 82 17 55 5E 36 A1 9B 76 ; . -L1A83: 04 07 ; Data tag=04 size=0007 -L1A85: 0B 05 ; Command_0B_SWITCH size=05 -L1A87: 0A 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L1A89: 02 ; IF_NOT_JUMP address=1A8C -L1A8A: 00 8E ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8E -L1A8C: 90 80 A2 00 ; Script number=90 size=00A2 data=00 -L1A90: 03 56 ; Data tag=03 size=0056 -L1A92: C7 DE 94 14 43 5E 16 BC DB 72 04 9A ; YOU ARE AT THE NORTH END OF THE GREAT -L1A9E: 53 BE 8E 61 B8 16 82 17 49 5E 63 B1 ; CENTRAL HALLWAY. EXITS EXIST IN THE EAST AND -L1AAA: 05 BC 9E 61 CE B0 9B 15 11 8D 5F 4A ; WEST WALLS. THERE IS A DOOR ON THE NORTH -L1AB6: 3A 15 8D 7B 3A 15 66 7B D0 15 82 17 ; WALL. -L1AC2: 47 5E 66 49 90 14 19 58 66 62 F3 17 ; . -L1ACE: 0D 8D 56 F4 F4 72 4B 5E C3 B5 09 15 ; . -L1ADA: A3 A0 03 A0 5F BE 99 16 C2 B3 F3 17 ; . -L1AE6: 17 8D ; . -L1AE8: 04 47 ; Data tag=04 size=0047 -L1AEA: 0B 45 ; Command_0B_SWITCH size=45 -L1AEC: 0A 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L1AEE: 02 ; IF_NOT_JUMP address=1AF1 -L1AEF: 00 89 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=89 -L1AF1: 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1AF2: 02 ; IF_NOT_JUMP address=1AF5 -L1AF3: 00 A0 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A0 -L1AF5: 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L1AF6: 36 ; IF_NOT_JUMP address=1B2D -L1AF7: 0E 34 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=52 -L1AF9: 0D 14 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=20 -L1AFB: 01 1B ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1B(ClosedDoor) -L1AFD: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L1AFE: 10 5F BE 09 15 A3 A0 89 4E A5 54 DB ; THE DOOR BLOCKS PASSAGE. -L1B0A: 16 D3 B9 BF 6C ; . -L1B0F: 0D 1C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=28 -L1B11: 00 91 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=91 -L1B13: 17 1B 91 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1B(ClosedDoor) location=91 -L1B16: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L1B17: 12 5F BE 09 15 A3 A0 C9 54 B5 B7 AF ; THE DOOR CLOSES BEHIND YOU. -L1B23: 14 90 73 1B 58 3F A1 ; . -L1B2A: 17 1C 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1C(OpenDoor) location=00 -L1B2D: 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1B2E: 02 ; IF_NOT_JUMP address=1B31 -L1B2F: 00 92 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=92 -L1B31: 91 80 8F 00 ; Script number=91 size=008F data=00 -L1B35: 03 22 ; Data tag=03 size=0022 -L1B37: C7 DE 94 14 4B 5E 83 96 CB 17 4E C5 ; YOU ARE IN A VAULT WITH A LARGE DOOR TO THE -L1B43: FB 17 53 BE 4E 45 31 49 46 5E 44 A0 ; SOUTH. -L1B4F: 89 17 82 17 55 5E 36 A1 9B 76 ; . -L1B59: 04 68 ; Data tag=04 size=0068 -L1B5B: 0B 66 ; Command_0B_SWITCH size=66 -L1B5D: 0A 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L1B5F: 2F ; IF_NOT_JUMP address=1B8F -L1B60: 0E 2D ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=45 -L1B62: 0D 10 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=16 -L1B64: 01 1B ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1B(ClosedDoor) -L1B66: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L1B67: 0C 5F BE 09 15 A3 A0 4B 7B 2F B8 9B ; THE DOOR IS SHUT. -L1B73: C1 ; . -L1B74: 0D 19 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=25 -L1B76: 00 90 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=90 -L1B78: 17 1B 90 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1B(ClosedDoor) location=90 -L1B7B: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L1B7C: 0F 5F BE 09 15 A3 A0 C9 54 B5 B7 89 ; THE DOOR CLOSES AGAIN. -L1B88: 14 D0 47 2E ; . -L1B8C: 17 1C 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1C(OpenDoor) location=00 -L1B8F: 11 ; Command_0A_COMPARE_TO_PHRASE_FORM val=11 phrase="11: OPEN * u....... * " -L1B90: 32 ; IF_NOT_JUMP address=1BC3 -L1B91: 0E 30 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=48 -L1B93: 0D 10 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=16 -L1B95: 08 1C ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=1C(OpenDoor -L1B97: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L1B98: 0C 8D 7B 8E 14 63 B1 FB 5C 5F A0 1B ; ITS ALREADY OPEN. -L1BA4: 9C ; . -L1BA5: 0D 1C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=28 -L1BA7: 08 1B ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=1B(ClosedDoor -L1BA9: 17 1C 91 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1C(OpenDoor) location=91 -L1BAC: 17 1B 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1B(ClosedDoor) location=00 -L1BAF: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L1BB0: 12 64 B7 B7 C6 B0 C6 D6 6A DB 72 81 ; SCRUUUUUNG THE DOOR OPENS. -L1BBC: 5B 91 AF F0 A4 5B BB ; . -L1BC3: 92 4B 00 ; Script number=92 size=004B data=00 -L1BC6: 03 3B ; Data tag=03 size=003B -L1BC8: C7 DE 94 14 43 5E 16 BC DB 72 9E 61 ; YOU ARE AT THE ENTRANCE TO A LONG DARK -L1BD4: D0 B0 9B 53 6B BF 4E 45 11 A0 FB 14 ; TUNNEL WHICH LEADS WEST. THERE IS A PASSAGE -L1BE0: 4B B2 70 C0 6E 98 FA 17 DA 78 3F 16 ; EAST. -L1BEC: 0D 47 F7 17 17 BA 82 17 2F 62 D5 15 ; . -L1BF8: 7B 14 55 A4 09 B7 47 5E 66 49 2E ; . -L1C03: 04 0B ; Data tag=04 size=000B -L1C05: 0B 09 ; Command_0B_SWITCH size=09 -L1C07: 0A 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1C09: 02 ; IF_NOT_JUMP address=1C0C -L1C0A: 00 90 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=90 -L1C0C: 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1C0D: 02 ; IF_NOT_JUMP address=1C10 -L1C0E: 00 93 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=93 -L1C10: 93 22 00 ; Script number=93 size=0022 data=00 -L1C13: 03 12 ; Data tag=03 size=0012 -L1C15: C7 DE 94 14 4B 5E 96 96 DB 72 54 59 ; YOU ARE IN THE DARK TUNNEL. -L1C21: D6 83 98 C5 57 61 ; . -L1C27: 04 0B ; Data tag=04 size=000B -L1C29: 0B 09 ; Command_0B_SWITCH size=09 -L1C2B: 0A 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1C2D: 02 ; IF_NOT_JUMP address=1C30 -L1C2E: 00 92 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=92 -L1C30: 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1C31: 02 ; IF_NOT_JUMP address=1C34 -L1C32: 00 94 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=94 -L1C34: 94 58 00 ; Script number=94 size=0058 data=00 -L1C37: 03 3B ; Data tag=03 size=003B -L1C39: C7 DE 94 14 43 5E 16 BC DB 72 9E 61 ; YOU ARE AT THE ENTRANCE TO A LONG DARK -L1C45: D0 B0 9B 53 6B BF 4E 45 11 A0 FB 14 ; TUNNEL WHICH LEADS EAST. THERE IS A PASSAGE -L1C51: 4B B2 70 C0 6E 98 FA 17 DA 78 3F 16 ; WEST. -L1C5D: 0D 47 23 15 17 BA 82 17 2F 62 D5 15 ; . -L1C69: 7B 14 55 A4 09 B7 59 5E 66 62 2E ; . -L1C74: 04 18 ; Data tag=04 size=0018 -L1C76: 0B 16 ; Command_0B_SWITCH size=16 -L1C78: 0A 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1C7A: 02 ; IF_NOT_JUMP address=1C7D -L1C7B: 00 93 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=93 -L1C7D: 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1C7E: 0F ; IF_NOT_JUMP address=1C8E -L1C7F: 0E 0D ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=13 -L1C81: 0D 09 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=9 -L1C83: 20 1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) -L1C85: 03 00 16 ; Command_03_IS_OBJECT_AT_LOCATION object=16(DeadSerpent) location=00 -L1C88: 17 15 95 ; Command_17_MOVE_OBJECT_TO_LOCATION object=15(LiveSerpent) location=95 -L1C8B: 0C ; Command_0C_FAIL -L1C8C: 00 95 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=95 -L1C8E: 95 32 00 ; Script number=95 size=0032 data=00 -L1C91: 03 20 ; Data tag=03 size=0020 -L1C93: C7 DE 94 14 4B 5E 83 96 3B 16 B7 B1 ; YOU ARE IN A LARGE ROOM WITH A SINGLE EXIT -L1C9F: 39 17 DB 9F 56 D1 03 71 5B 17 BE 98 ; EAST. -L1CAB: 47 5E 96 D7 23 15 17 BA ; . -L1CB3: 04 0D ; Data tag=04 size=000D -L1CB5: 0B 0B ; Command_0B_SWITCH size=0B -L1CB7: 0A 36 ; Command_0A_COMPARE_TO_PHRASE_FORM val=36 phrase="36: CLIMB IN * * " -L1CB9: 01 ; IF_NOT_JUMP address=1CBB -L1CBA: 8F ; CommonCommand_8F -L1CBB: 17 ; Command_0A_COMPARE_TO_PHRASE_FORM val=17 phrase="17: CLIMB * u....... * " -L1CBC: 01 ; IF_NOT_JUMP address=1CBE -L1CBD: 8F ; CommonCommand_8F -L1CBE: 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1CBF: 02 ; IF_NOT_JUMP address=1CC2 -L1CC0: 00 94 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=94 -L1CC2: 96 30 00 ; Script number=96 size=0030 data=00 -L1CC5: 03 18 ; Data tag=03 size=0018 -L1CC7: C7 DE 94 14 4B 5E 83 96 FF 14 97 9A ; YOU ARE IN A DENSE DARK DAMP JUNGLE. -L1CD3: FB 14 4B B2 4F 59 0C A3 91 C5 FF 8B ; . -L1CDF: 04 13 ; Data tag=04 size=0013 -L1CE1: 0B 11 ; Command_0B_SWITCH size=11 -L1CE3: 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L1CE5: 02 ; IF_NOT_JUMP address=1CE8 -L1CE6: 00 A3 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A3 -L1CE8: 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L1CE9: 02 ; IF_NOT_JUMP address=1CEC -L1CEA: 00 A4 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A4 -L1CEC: 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1CED: 02 ; IF_NOT_JUMP address=1CF0 -L1CEE: 00 97 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=97 -L1CF0: 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1CF1: 02 ; IF_NOT_JUMP address=1CF4 -L1CF2: 00 A4 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A4 -L1CF4: 97 30 00 ; Script number=97 size=0030 data=00 -L1CF7: 03 18 ; Data tag=03 size=0018 -L1CF9: C7 DE 94 14 4B 5E 83 96 FB 14 4B B2 ; YOU ARE IN A DARK DENSE DAMP JUNGLE. -L1D05: F0 59 9B B7 4F 59 0C A3 91 C5 FF 8B ; . -L1D11: 04 13 ; Data tag=04 size=0013 -L1D13: 0B 11 ; Command_0B_SWITCH size=11 -L1D15: 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L1D17: 02 ; IF_NOT_JUMP address=1D1A -L1D18: 00 A2 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A2 -L1D1A: 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L1D1B: 02 ; IF_NOT_JUMP address=1D1E -L1D1C: 00 96 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=96 -L1D1E: 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1D1F: 02 ; IF_NOT_JUMP address=1D22 -L1D20: 00 A3 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A3 -L1D22: 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1D23: 02 ; IF_NOT_JUMP address=1D26 -L1D24: 00 98 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=98 -L1D26: 98 40 00 ; Script number=98 size=0040 data=00 -L1D29: 03 28 ; Data tag=03 size=0028 -L1D2B: 6C BE 29 A1 16 71 DB 72 F0 81 BF 6D ; THROUGH THE JUNGLE YOU SEE THE EAST WALL OF -L1D37: 51 18 55 C2 1B 60 5F BE 23 15 F3 B9 ; A GREAT TEMPLE. -L1D43: 0E D0 11 8A 83 64 84 15 96 5F 7F 17 ; . -L1D4F: E6 93 DB 63 ; . -L1D53: 04 13 ; Data tag=04 size=0013 -L1D55: 0B 11 ; Command_0B_SWITCH size=11 -L1D57: 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L1D59: 02 ; IF_NOT_JUMP address=1D5C -L1D5A: 00 9B ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9B -L1D5C: 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L1D5D: 02 ; IF_NOT_JUMP address=1D60 -L1D5E: 00 99 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=99 -L1D60: 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1D61: 02 ; IF_NOT_JUMP address=1D64 -L1D62: 00 97 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=97 -L1D64: 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1D65: 02 ; IF_NOT_JUMP address=1D68 -L1D66: 00 9E ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9E -L1D68: 99 44 00 ; Script number=99 size=0044 data=00 -L1D6B: 03 2C ; Data tag=03 size=002C -L1D6D: 83 7A 45 45 E3 8B 10 B2 C4 6A 59 60 ; IN A CLEARING BEFORE YOU STANDS THE SOUTH -L1D79: 5B B1 C7 DE 66 17 8E 48 D6 B5 DB 72 ; WALL OF A GREAT TEMPLE. -L1D85: 47 B9 53 BE 0E D0 11 8A 83 64 84 15 ; . -L1D91: 96 5F 7F 17 E6 93 DB 63 ; . -L1D99: 04 13 ; Data tag=04 size=0013 -L1D9B: 0B 11 ; Command_0B_SWITCH size=11 -L1D9D: 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L1D9F: 02 ; IF_NOT_JUMP address=1DA2 -L1DA0: 00 9F ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9F -L1DA2: 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L1DA3: 02 ; IF_NOT_JUMP address=1DA6 -L1DA4: 00 96 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=96 -L1DA6: 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1DA7: 02 ; IF_NOT_JUMP address=1DAA -L1DA8: 00 98 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=98 -L1DAA: 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1DAB: 02 ; IF_NOT_JUMP address=1DAE -L1DAC: 00 9A ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9A -L1DAE: 9A 59 00 ; Script number=9A size=0059 data=00 -L1DB1: 03 41 ; Data tag=03 size=0041 -L1DB3: 6C BE 29 A1 16 71 DB 72 F0 59 9B B7 ; THROUGH THE DENSE UNDERGROWTH, YOU CAN SEE -L1DBF: 8E C5 31 62 09 B3 76 BE 51 18 45 C2 ; THE GREAT BRONZE GATES ON THE WEST WALL OF -L1DCB: 83 48 A7 B7 82 17 49 5E 63 B1 04 BC ; THE TEMPLE. -L1DD7: 00 B3 5B E3 16 6C 4B 62 03 A0 5F BE ; . -L1DE3: F7 17 F3 B9 0E D0 11 8A 96 64 DB 72 ; . -L1DEF: EF BD FF A5 2E ; . -L1DF4: 04 13 ; Data tag=04 size=0013 -L1DF6: 0B 11 ; Command_0B_SWITCH size=11 -L1DF8: 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L1DFA: 02 ; IF_NOT_JUMP address=1DFD -L1DFB: 00 9B ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9B -L1DFD: 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L1DFE: 02 ; IF_NOT_JUMP address=1E01 -L1DFF: 00 99 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=99 -L1E01: 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1E02: 02 ; IF_NOT_JUMP address=1E05 -L1E03: 00 9C ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9C -L1E05: 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1E06: 02 ; IF_NOT_JUMP address=1E09 -L1E07: 00 A4 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A4 -L1E09: 9B 4D 00 ; Script number=9B size=004D data=00 -L1E0C: 03 35 ; Data tag=03 size=0035 -L1E0E: 6C BE 29 A1 03 71 73 15 0B A3 96 96 ; THROUGH A GAP IN THE JUNGLE YOU CAN SEE THE -L1E1A: DB 72 F0 81 BF 6D 51 18 45 C2 83 48 ; NORTH WALL OF A MAGNIFICENT TEMPLE. -L1E26: A7 B7 82 17 50 5E BE A0 19 71 46 48 ; . -L1E32: B8 16 7B 14 89 91 08 99 D7 78 B3 9A ; . -L1E3E: EF BD FF A5 2E ; . -L1E43: 04 13 ; Data tag=04 size=0013 -L1E45: 0B 11 ; Command_0B_SWITCH size=11 -L1E47: 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L1E49: 02 ; IF_NOT_JUMP address=1E4C -L1E4A: 00 A2 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A2 -L1E4C: 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L1E4D: 02 ; IF_NOT_JUMP address=1E50 -L1E4E: 00 9D ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9D -L1E50: 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1E51: 02 ; IF_NOT_JUMP address=1E54 -L1E52: 00 9A ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9A -L1E54: 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1E55: 02 ; IF_NOT_JUMP address=1E58 -L1E56: 00 98 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=98 -L1E58: 9C 3A 00 ; Script number=9C size=003A data=00 -L1E5B: 03 26 ; Data tag=03 size=0026 -L1E5D: C7 DE 94 14 55 5E 50 BD 90 5A C4 6A ; YOU ARE STANDING BEFORE THE WEST ENTRANCE OF -L1E69: 59 60 5B B1 5F BE F7 17 F3 B9 9E 61 ; THE TEMPLE. -L1E75: D0 B0 9B 53 C3 9E 5F BE 7F 17 E6 93 ; . -L1E81: DB 63 ; . -L1E83: 04 0F ; Data tag=04 size=000F -L1E85: 0B 0D ; Command_0B_SWITCH size=0D -L1E87: 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L1E89: 02 ; IF_NOT_JUMP address=1E8C -L1E8A: 00 9D ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9D -L1E8C: 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L1E8D: 02 ; IF_NOT_JUMP address=1E90 -L1E8E: 00 9F ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9F -L1E90: 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1E91: 02 ; IF_NOT_JUMP address=1E94 -L1E92: 00 9A ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9A -L1E94: 9D 80 B3 00 ; Script number=9D size=00B3 data=00 -L1E98: 03 12 ; Data tag=03 size=0012 -L1E9A: C7 DE 94 14 43 5E 16 BC DB 72 04 9A ; YOU ARE AT THE NORTH WALL. -L1EA6: 53 BE 0E D0 9B 8F ; . -L1EAC: 04 80 9B ; Data tag=04 size=009B -L1EAF: 0B 80 98 ; Command_0B_SWITCH size=98 -L1EB2: 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L1EB4: 02 ; IF_NOT_JUMP address=1EB7 -L1EB5: 00 9B ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9B -L1EB7: 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1EB8: 02 ; IF_NOT_JUMP address=1EBB -L1EB9: 00 9E ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9E -L1EBB: 17 ; Command_0A_COMPARE_TO_PHRASE_FORM val=17 phrase="17: CLIMB * u....... * " -L1EBC: 80 88 ; IF_NOT_JUMP address=1F46 -L1EBE: 0D 80 85 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=133 -L1EC1: 08 21 ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=21(Vines -L1EC3: 0E 80 80 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=128 -L1EC6: 0D 54 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=84 -L1EC8: 05 7F ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=7F -L1ECA: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L1ECB: 2A C7 DE DE 14 64 7A 89 17 82 17 54 ; YOU CLIMB TO THE ROOF. AS YOU STEP ON THE -L1ED7: 5E 38 A0 3B F4 4B 49 C7 DE 66 17 D3 ; ROOF, IT COLLAPSES. -L1EE3: 61 03 A0 5F BE 39 17 E6 9E D6 15 E1 ; . -L1EEF: 14 FB 8C 17 A7 5B BB ; . -L1EF6: 17 36 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=36(Jungle) location=00 -L1EF9: 17 29 FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=29(Floor) location=FF -L1EFC: 17 2A FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=2A(Exit) location=FF -L1EFF: 17 2B FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=2B(Passage) location=FF -L1F02: 17 2C FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=2C(Hole) location=FF -L1F05: 17 2D FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=2D(Corridor) location=FF -L1F08: 17 2E FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=2E(Corner) location=FF -L1F0B: 17 31 FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=31(Hallway) location=FF -L1F0E: 17 34 FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=34(Entrance) location=FF -L1F11: 17 35 FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=35(Tunnel) location=FF -L1F14: 17 3A FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=3A(Ceiling) location=FF -L1F17: 17 3C 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=3C(Object3C) location=00 -L1F1A: 00 81 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=81 -L1F1C: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L1F1D: 28 4B 49 C7 DE DE 14 64 7A 16 EE DB ; AS YOU CLIMB, THE VINE GIVES WAY AND YOU -L1F29: 72 10 CB 49 5E CF 7B D9 B5 3B 4A 8E ; FALL TO THE GROUND. -L1F35: 48 51 18 48 C2 46 48 89 17 82 17 49 ; . -L1F41: 5E 07 B3 57 98 ; . -L1F46: 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1F47: 02 ; IF_NOT_JUMP address=1F4A -L1F48: 00 9C ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9C -L1F4A: 9E 25 00 ; Script number=9E size=0025 data=00 -L1F4D: 03 11 ; Data tag=03 size=0011 -L1F4F: C7 DE 94 14 43 5E 16 BC DB 72 95 5F ; YOU ARE AT THE EAST WALL. -L1F5B: 19 BC 46 48 2E ; . -L1F60: 04 0F ; Data tag=04 size=000F -L1F62: 0B 0D ; Command_0B_SWITCH size=0D -L1F64: 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L1F66: 02 ; IF_NOT_JUMP address=1F69 -L1F67: 00 9D ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9D -L1F69: 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L1F6A: 02 ; IF_NOT_JUMP address=1F6D -L1F6B: 00 9F ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9F -L1F6D: 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1F6E: 02 ; IF_NOT_JUMP address=1F71 -L1F6F: 00 98 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=98 -L1F71: 9F 26 00 ; Script number=9F size=0026 data=00 -L1F74: 03 12 ; Data tag=03 size=0012 -L1F76: C7 DE 94 14 43 5E 16 BC DB 72 47 B9 ; YOU ARE AT THE SOUTH WALL. -L1F82: 53 BE 0E D0 9B 8F ; . -L1F88: 04 0F ; Data tag=04 size=000F -L1F8A: 0B 0D ; Command_0B_SWITCH size=0D -L1F8C: 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1F8E: 02 ; IF_NOT_JUMP address=1F91 -L1F8F: 00 9C ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9C -L1F91: 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1F92: 02 ; IF_NOT_JUMP address=1F95 -L1F93: 00 9E ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9E -L1F95: 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L1F96: 02 ; IF_NOT_JUMP address=1F99 -L1F97: 00 99 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=99 -L1F99: A0 20 00 ; Script number=A0 size=0020 data=00 -L1F9C: 03 14 ; Data tag=03 size=0014 -L1F9E: C7 DE 94 14 4B 5E 83 96 CF 17 7B B4 ; YOU ARE IN A VERY SMALL ROOM. -L1FAA: E3 B8 F3 8C 01 B3 DB 95 ; . -L1FB2: 04 07 ; Data tag=04 size=0007 -L1FB4: 0B 05 ; Command_0B_SWITCH size=05 -L1FB6: 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1FB8: 02 ; IF_NOT_JUMP address=1FBB -L1FB9: 00 90 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=90 -L1FBB: A1 2C 00 ; Script number=A1 size=002C data=00 -L1FBE: 03 20 ; Data tag=03 size=0020 -L1FC0: C7 DE 94 14 4B 5E 83 96 5F 17 46 48 ; YOU ARE IN A SMALL ROOM WITH A SINGLE EXIT -L1FCC: 39 17 DB 9F 56 D1 03 71 5B 17 BE 98 ; EAST. -L1FD8: 47 5E 96 D7 23 15 17 BA ; . -L1FE0: 04 07 ; Data tag=04 size=0007 -L1FE2: 0B 05 ; Command_0B_SWITCH size=05 -L1FE4: 0A 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1FE6: 02 ; IF_NOT_JUMP address=1FE9 -L1FE7: 00 84 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=84 -L1FE9: A2 30 00 ; Script number=A2 size=0030 data=00 -L1FEC: 03 18 ; Data tag=03 size=0018 -L1FEE: C7 DE 94 14 4B 5E 83 96 FB 14 4B B2 ; YOU ARE IN A DARK DAMP DENSE JUNGLE. -L1FFA: 4F 59 06 A3 9D 61 4C 5E 91 C5 FF 8B ; . -L2006: 04 13 ; Data tag=04 size=0013 -L2008: 0B 11 ; Command_0B_SWITCH size=11 -L200A: 0A 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L200C: 02 ; IF_NOT_JUMP address=200F -L200D: 00 A4 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A4 -L200F: 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L2010: 02 ; IF_NOT_JUMP address=2013 -L2011: 00 96 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=96 -L2013: 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L2014: 02 ; IF_NOT_JUMP address=2017 -L2015: 00 A3 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A3 -L2017: 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L2018: 02 ; IF_NOT_JUMP address=201B -L2019: 00 97 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=97 -L201B: A3 30 00 ; Script number=A3 size=0030 data=00 -L201E: 03 18 ; Data tag=03 size=0018 -L2020: C7 DE 94 14 4B 5E 83 96 FF 14 97 9A ; YOU ARE IN A DENSE DAMP DARK JUNGLE. -L202C: FB 14 D3 93 54 59 CC 83 91 C5 FF 8B ; . -L2038: 04 13 ; Data tag=04 size=0013 -L203A: 0B 11 ; Command_0B_SWITCH size=11 -L203C: 0A 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L203E: 02 ; IF_NOT_JUMP address=2041 -L203F: 00 A4 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A4 -L2041: 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L2042: 02 ; IF_NOT_JUMP address=2045 -L2043: 00 A2 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A2 -L2045: 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L2046: 02 ; IF_NOT_JUMP address=2049 -L2047: 00 96 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=96 -L2049: 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L204A: 02 ; IF_NOT_JUMP address=204D -L204B: 00 97 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=97 -L204D: A4 30 00 ; Script number=A4 size=0030 data=00 -L2050: 03 18 ; Data tag=03 size=0018 -L2052: C7 DE 94 14 4B 5E 83 96 FB 14 D3 93 ; YOU ARE IN A DAMP DARK DENSE JUNGLE. -L205E: 54 59 C6 83 9D 61 4C 5E 91 C5 FF 8B ; . -L206A: 04 13 ; Data tag=04 size=0013 -L206C: 0B 11 ; Command_0B_SWITCH size=11 -L206E: 0A 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L2070: 02 ; IF_NOT_JUMP address=2073 -L2071: 00 A3 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A3 -L2073: 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L2074: 02 ; IF_NOT_JUMP address=2077 -L2075: 00 A2 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A2 -L2077: 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L2078: 02 ; IF_NOT_JUMP address=207B -L2079: 00 96 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=96 -L207B: 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L207C: 02 ; IF_NOT_JUMP address=207F -L207D: 00 A3 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A3 -L207F: A5 2C 00 ; Script number=A5 size=002C data=00 -L2082: 03 20 ; Data tag=03 size=0020 -L2084: C7 DE 94 14 4B 5E 96 96 DB 72 A5 B7 ; YOU ARE IN THE SECRET PASSAGE WHICH LEADS -L2090: 76 B1 DB 16 D3 B9 9B 6C 23 D1 13 54 ; EAST. -L209C: E3 8B 0B 5C 95 5F 9B C1 ; . -L20A4: 04 07 ; Data tag=04 size=0007 -L20A6: 0B 05 ; Command_0B_SWITCH size=05 -L20A8: 0A 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L20AA: 02 ; IF_NOT_JUMP address=20AD -L20AB: 00 A6 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A6 -L20AD: A6 50 00 ; Script number=A6 size=0050 data=00 -L20B0: 03 2C ; Data tag=03 size=002C -L20B2: C7 DE 94 14 43 5E 16 BC DB 72 8E 61 ; YOU ARE AT THE END OF THE PASSAGE. THERE IS -L20BE: B8 16 82 17 52 5E 65 49 77 47 56 F4 ; A HOLE IN THE CEILING. -L20CA: F4 72 4B 5E C3 B5 A9 15 DB 8B 83 7A ; . -L20D6: 5F BE D7 14 43 7A CF 98 ; . -L20DE: 04 1F ; Data tag=04 size=001F -L20E0: 0B 1D ; Command_0B_SWITCH size=1D -L20E2: 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L20E4: 02 ; IF_NOT_JUMP address=20E7 -L20E5: 00 A5 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A5 -L20E7: 17 ; Command_0A_COMPARE_TO_PHRASE_FORM val=17 phrase="17: CLIMB * u....... * " -L20E8: 05 ; IF_NOT_JUMP address=20EE -L20E9: 0D 03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 -L20EB: 08 2C ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=2C(Hole -L20ED: 91 ; CommonCommand_91 -L20EE: 36 ; Command_0A_COMPARE_TO_PHRASE_FORM val=36 phrase="36: CLIMB IN * * " -L20EF: 05 ; IF_NOT_JUMP address=20F5 -L20F0: 0D 03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 -L20F2: 08 2C ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=2C(Hole -L20F4: 91 ; CommonCommand_91 -L20F5: 37 ; Command_0A_COMPARE_TO_PHRASE_FORM val=37 phrase="37: CLIMB OUT * * " -L20F6: 05 ; IF_NOT_JUMP address=20FC -L20F7: 0D 03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 -L20F9: 08 2C ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=2C(Hole -L20FB: 91 ; CommonCommand_91 -L20FC: 33 ; Command_0A_COMPARE_TO_PHRASE_FORM val=33 phrase="??" -L20FD: 01 ; IF_NOT_JUMP address=20FF -L20FE: 91 ; CommonCommand_91 +L1523 fcb 00 8B D9 ; Script list size=0BD9 +L1526 fcb 81 5E 00 ; Script number=81 size=005E data=00 +L1529 fcb 03 52 ; Data tag=03 size=0052 +L152B fcb C7 DE 94 14 4B 5E 83 96 5F 17 46 48 ; YOU ARE IN A SMALL ROOM WITH GRANITE WALLS +L1537 fcb 39 17 DB 9F 56 D1 09 71 D0 B0 7F 7B ; AND FLOOR. THERE IS A SMALL OPENING TO THE +L1543 fcb F3 17 0D 8D 90 14 08 58 81 8D 1B B5 ; EAST AND A LARGE HOLE IN THE CEILING. +L154F fcb 5F BE 5B B1 4B 7B 55 45 8E 91 11 8A ; . +L155B fcb F0 A4 91 7A 89 17 82 17 47 5E 66 49 ; . +L1567 fcb 90 14 03 58 3B 16 B7 B1 A9 15 DB 8B ; . +L1573 fcb 83 7A 5F BE D7 14 43 7A CF 98 ; . +L157D fcb 04 07 ; Data tag=04 size=0007 +L157F fcb 0B 05 ; Command_0B_SWITCH size=05 +L1581 fcb 0A 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1583 fcb 02 ; IF_NOT_JUMP address=1586 +L1584 fcb 00 82 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=82 +L1586 fcb 82 80 C4 00 ; Script number=82 size=00C4 data=00 +L158A fcb 03 80 AB ; Data tag=03 size=00AB +L158D fcb C7 DE 94 14 4B 5E 83 96 3B 16 B7 B1 ; YOU ARE IN A LARGE RECTANGULAR ROOM. ON THE +L1599 fcb 2F 17 FB 55 C7 98 54 8B 39 17 FF 9F ; FLOOR OF THE EAST SIDE OF THE ROOM IS AN +L15A5 fcb C0 16 82 17 48 5E 81 8D 91 AF 96 64 ; INTRICATE ORIENTAL RUG STRETCHING BETWEEN +L15B1 fcb DB 72 95 5F 15 BC FF 78 B8 16 82 17 ; THE NORTH AND SOUTH WALLS. IN THE EAST WALL +L15BD fcb 54 5E 3F A0 D5 15 90 14 D0 15 F3 BF ; IS A HUGE CARVED WOODEN DOOR. TO THE SOUTH, +L15C9 fcb 16 53 51 5E 07 B2 BB 9A 14 8A 6B C4 ; A SMALL HOLE LEADS TO A DARK PASSAGE WAY. +L15D5 fcb 0C BA 7D 62 90 73 C4 6A 91 62 30 60 ; . +L15E1 fcb 82 17 50 5E BE A0 03 71 33 98 47 B9 ; . +L15ED fcb 53 BE 0E D0 2F 8E D0 15 82 17 47 5E ; . +L15F9 fcb 66 49 F3 17 F3 8C 4B 7B 4A 45 77 C4 ; . +L1605 fcb D3 14 0F B4 19 58 36 A0 83 61 81 5B ; . +L1611 fcb 1B B5 6B BF 5F BE 61 17 82 C6 03 EE ; . +L161D fcb 5F 17 46 48 A9 15 DB 8B E3 8B 0B 5C ; . +L1629 fcb 6B BF 46 45 35 49 DB 16 D3 B9 9B 6C ; . +L1635 fcb 1B D0 2E ; . +L1638 fcb 04 13 ; Data tag=04 size=0013 +L163A fcb 0B 11 ; Command_0B_SWITCH size=11 +L163C fcb 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L163E fcb 02 ; IF_NOT_JUMP address=1641 +L163F fcb 00 81 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=81 +L1641 fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L1642 fcb 02 ; IF_NOT_JUMP address=1645 +L1643 fcb 00 83 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=83 +L1645 fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1646 fcb 06 ; IF_NOT_JUMP address=164D +L1647 fcb 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 +L1649 fcb 20 1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) +L164B fcb 8B ; CommonCommand_8B +L164C fcb 81 ; CommonCommand_81 +L164D fcb 83 3A 00 ; Script number=83 size=003A data=00 +L1650 fcb 03 2A ; Data tag=03 size=002A +L1652 fcb C7 DE 94 14 4B 5E 83 96 FB 14 4B B2 ; YOU ARE IN A DARK PASSAGE WAY WHICH SLOPES +L165E fcb 55 A4 09 B7 59 5E 3B 4A 23 D1 13 54 ; UP AND TO THE SOUTH. +L166A fcb C9 B8 F5 A4 B2 17 90 14 16 58 D6 9C ; . +L1676 fcb DB 72 47 B9 77 BE ; . +L167C fcb 04 0B ; Data tag=04 size=000B +L167E fcb 0B 09 ; Command_0B_SWITCH size=09 +L1680 fcb 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L1682 fcb 02 ; IF_NOT_JUMP address=1685 +L1683 fcb 00 82 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=82 +L1685 fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L1686 fcb 02 ; IF_NOT_JUMP address=1689 +L1687 fcb 00 84 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=84 +L1689 fcb 84 67 00 ; Script number=84 size=0067 data=00 +L168C fcb 03 53 ; Data tag=03 size=0053 +L168E fcb C7 DE 94 14 43 5E 16 BC DB 72 82 BF ; YOU ARE AT THE TOP OF A PASSAGE WHICH SLOPES +L169A fcb B8 16 7B 14 55 A4 09 B7 59 5E 85 73 ; DOWN AND TO THE NORTH. THERE IS A CORRIDOR +L16A6 fcb 15 71 82 8D 4B 62 89 5B 83 96 33 98 ; TO THE EAST AND ANOTHER TO THE WEST. +L16B2 fcb 6B BF 5F BE 99 16 C2 B3 56 F4 F4 72 ; . +L16BE fcb 4B 5E C3 B5 E1 14 73 B3 84 5B 89 17 ; . +L16CA fcb 82 17 47 5E 66 49 90 14 03 58 06 9A ; . +L16D6 fcb F4 72 89 17 82 17 59 5E 66 62 2E ; . +L16E1 fcb 04 0F ; Data tag=04 size=000F +L16E3 fcb 0B 0D ; Command_0B_SWITCH size=0D +L16E5 fcb 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L16E7 fcb 02 ; IF_NOT_JUMP address=16EA +L16E8 fcb 00 83 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=83 +L16EA fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L16EB fcb 02 ; IF_NOT_JUMP address=16EE +L16EC fcb 00 A1 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A1 +L16EE fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L16EF fcb 02 ; IF_NOT_JUMP address=16F2 +L16F0 fcb 00 85 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=85 +L16F2 fcb 85 44 00 ; Script number=85 size=0044 data=00 +L16F5 fcb 03 26 ; Data tag=03 size=0026 +L16F7 fcb 63 BE CB B5 C3 B5 73 17 1B B8 E6 A4 ; THIS IS A T SHAPED ROOM WITH EXITS EAST, +L1703 fcb 39 17 DB 9F 56 D1 07 71 96 D7 C7 B5 ; SOUTH, AND WEST. +L170F fcb 66 49 15 EE 36 A1 73 76 8E 48 F7 17 ; . +L171B fcb 17 BA ; . +L171D fcb 04 19 ; Data tag=04 size=0019 +L171F fcb 0B 17 ; Command_0B_SWITCH size=17 +L1721 fcb 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1723 fcb 02 ; IF_NOT_JUMP address=1726 +L1724 fcb 00 84 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=84 +L1726 fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L1727 fcb 02 ; IF_NOT_JUMP address=172A +L1728 fcb 00 86 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=86 +L172A fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L172B fcb 0C ; IF_NOT_JUMP address=1738 +L172C fcb 0D 0A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=10 +L172E fcb 00 88 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=88 +L1730 fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L1731 fcb 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 +L1733 fcb 20 1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) +L1735 fcb 01 07 ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=07(StatueWest) +L1737 fcb 82 ; CommonCommand_82 +L1738 fcb 86 3F 00 ; Script number=86 size=003F data=00 +L173B fcb 03 2F ; Data tag=03 size=002F +L173D fcb C7 DE 94 14 4B 5E 83 96 39 17 DB 9F ; YOU ARE IN A ROOM WITH GRAY STONE WALLS. +L1749 fcb 56 D1 09 71 DB B0 66 17 0F A0 F3 17 ; PASSAGES LEAD NORTH AND EAST. +L1755 fcb 0D 8D 52 F4 65 49 77 47 CE B5 86 5F ; . +L1761 fcb 99 16 C2 B3 90 14 07 58 66 49 2E ; . +L176C fcb 04 0B ; Data tag=04 size=000B +L176E fcb 0B 09 ; Command_0B_SWITCH size=09 +L1770 fcb 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L1772 fcb 02 ; IF_NOT_JUMP address=1775 +L1773 fcb 00 85 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=85 +L1775 fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1776 fcb 02 ; IF_NOT_JUMP address=1779 +L1777 fcb 00 87 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=87 +L1779 fcb 87 44 00 ; Script number=87 size=0044 data=00 +L177C fcb 03 2F ; Data tag=03 size=002F +L177E fcb 63 BE CB B5 C3 B5 39 17 8E C5 39 17 ; THIS IS A ROUND ROOM WITH HIGH WALLS. THE +L178A fcb DB 9F 56 D1 0A 71 7A 79 F3 17 0D 8D ; ONLY OPENING IS TO THE WEST. +L1796 fcb 56 F4 DB 72 16 A0 51 DB F0 A4 91 7A ; . +L17A2 fcb D5 15 89 17 82 17 59 5E 66 62 2E ; . +L17AD fcb 04 10 ; Data tag=04 size=0010 +L17AF fcb 0B 0E ; Command_0B_SWITCH size=0E +L17B1 fcb 0A 05 ; Command_0A_COMPARE_TO_PHRASE_FORM val=05 phrase="05: GET * ..C..... * " +L17B3 fcb 07 ; IF_NOT_JUMP address=17BB +L17B4 fcb 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 +L17B6 fcb 08 08 ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=08(GoldRing +L17B8 fcb 19 8C ; Command_19_MOVE_ACTIVE_OBJECT_TO_ROOM room=8C +L17BA fcb 0C ; Command_0C_FAIL +L17BB fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L17BC fcb 02 ; IF_NOT_JUMP address=17BF +L17BD fcb 00 86 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=86 +L17BF fcb 88 79 00 ; Script number=88 size=0079 data=00 +L17C2 fcb 03 57 ; Data tag=03 size=0057 +L17C4 fcb C7 DE 94 14 4B 5E 83 96 8C 17 90 78 ; YOU ARE IN A TRIANGULAR ROOM WITH OPENINGS +L17D0 fcb 2E 6F 23 49 01 B3 59 90 82 7B C2 16 ; IN THE EAST AND WEST CORNERS. THERE IS A +L17DC fcb 93 61 C5 98 D0 15 82 17 47 5E 66 49 ; STATUE IN THE SOUTH CORNER WITH BOW AND +L17E8 fcb 90 14 19 58 66 62 E1 14 CF B2 AF B3 ; ARROW. +L17F4 fcb 82 17 2F 62 D5 15 7B 14 FB B9 67 C0 ; . +L1800 fcb D0 15 82 17 55 5E 36 A1 05 71 B8 A0 ; . +L180C fcb 23 62 56 D1 04 71 6B A1 8E 48 94 14 ; . +L1818 fcb 09 B3 2E ; . +L181B fcb 04 1D ; Data tag=04 size=001D +L181D fcb 0B 1B ; Command_0B_SWITCH size=1B +L181F fcb 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1821 fcb 0B ; IF_NOT_JUMP address=182D +L1822 fcb 0E 09 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=9 +L1824 fcb 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 +L1826 fcb 20 1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) +L1828 fcb 01 07 ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=07(StatueWest) +L182A fcb 82 ; CommonCommand_82 +L182B fcb 00 85 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=85 +L182D fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L182E fcb 0B ; IF_NOT_JUMP address=183A +L182F fcb 0E 09 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=9 +L1831 fcb 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 +L1833 fcb 20 1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) +L1835 fcb 01 06 ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=06(StatueEast) +L1837 fcb 82 ; CommonCommand_82 +L1838 fcb 00 89 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=89 +L183A fcb 89 5D 00 ; Script number=89 size=005D data=00 +L183D fcb 03 3F ; Data tag=03 size=003F +L183F fcb C7 DE 94 14 43 5E 16 BC DB 72 47 B9 ; YOU ARE AT THE SOUTH END OF THE GREAT +L184B fcb 53 BE 8E 61 B8 16 82 17 49 5E 63 B1 ; CENTRAL HALLWAY. EXITS EXIST IN THE EAST AND +L1857 fcb 05 BC 9E 61 CE B0 9B 15 11 8D 5F 4A ; WEST WALLS. +L1863 fcb 3A 15 8D 7B 3A 15 66 7B D0 15 82 17 ; . +L186F fcb 47 5E 66 49 90 14 19 58 66 62 F3 17 ; . +L187B fcb 0D 8D 2E ; . +L187E fcb 04 19 ; Data tag=04 size=0019 +L1880 fcb 0B 17 ; Command_0B_SWITCH size=17 +L1882 fcb 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1884 fcb 0C ; IF_NOT_JUMP address=1891 +L1885 fcb 0D 0A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=10 +L1887 fcb 00 88 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=88 +L1889 fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L188A fcb 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 +L188C fcb 20 1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) +L188E fcb 01 06 ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=06(StatueEast) +L1890 fcb 82 ; CommonCommand_82 +L1891 fcb 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L1892 fcb 02 ; IF_NOT_JUMP address=1895 +L1893 fcb 00 90 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=90 +L1895 fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1896 fcb 02 ; IF_NOT_JUMP address=1899 +L1897 fcb 00 8A ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8A +L1899 fcb 8A 3A 00 ; Script number=8A size=003A data=00 +L189C fcb 03 26 ; Data tag=03 size=0026 +L189E fcb 63 BE CB B5 C3 B5 73 17 1B B8 E6 A4 ; THIS IS A T SHAPED ROOM WITH EXITS EAST, +L18AA fcb 39 17 DB 9F 56 D1 07 71 96 D7 C7 B5 ; SOUTH, AND WEST. +L18B6 fcb 66 49 15 EE 36 A1 73 76 8E 48 F7 17 ; . +L18C2 fcb 17 BA ; . +L18C4 fcb 04 0F ; Data tag=04 size=000F +L18C6 fcb 0B 0D ; Command_0B_SWITCH size=0D +L18C8 fcb 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L18CA fcb 02 ; IF_NOT_JUMP address=18CD +L18CB fcb 00 89 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=89 +L18CD fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L18CE fcb 02 ; IF_NOT_JUMP address=18D1 +L18CF fcb 00 8B ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8B +L18D1 fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L18D2 fcb 02 ; IF_NOT_JUMP address=18D5 +L18D3 fcb 00 8D ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8D +L18D5 fcb 8B 3F 00 ; Script number=8B size=003F data=00 +L18D8 fcb 03 2F ; Data tag=03 size=002F +L18DA fcb C7 DE 94 14 4B 5E 83 96 39 17 DB 9F ; YOU ARE IN A ROOM WITH GREY STONE WALLS. +L18E6 fcb 56 D1 09 71 7B B1 66 17 0F A0 F3 17 ; PASSAGES LEAD NORTH AND EAST. +L18F2 fcb 0D 8D 52 F4 65 49 77 47 CE B5 86 5F ; . +L18FE fcb 99 16 C2 B3 90 14 07 58 66 49 2E ; . +L1909 fcb 04 0B ; Data tag=04 size=000B +L190B fcb 0B 09 ; Command_0B_SWITCH size=09 +L190D fcb 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L190F fcb 02 ; IF_NOT_JUMP address=1912 +L1910 fcb 00 8A ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8A +L1912 fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1913 fcb 02 ; IF_NOT_JUMP address=1916 +L1914 fcb 00 8C ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8C +L1916 fcb 8C 44 00 ; Script number=8C size=0044 data=00 +L1919 fcb 03 2F ; Data tag=03 size=002F +L191B fcb 63 BE CB B5 C3 B5 39 17 8E C5 39 17 ; THIS IS A ROUND ROOM WITH HIGH WALLS. THE +L1927 fcb DB 9F 56 D1 0A 71 7A 79 F3 17 0D 8D ; ONLY OPENING IS TO THE WEST. +L1933 fcb 56 F4 DB 72 16 A0 51 DB F0 A4 91 7A ; . +L193F fcb D5 15 89 17 82 17 59 5E 66 62 2E ; . +L194A fcb 04 10 ; Data tag=04 size=0010 +L194C fcb 0B 0E ; Command_0B_SWITCH size=0E +L194E fcb 0A 05 ; Command_0A_COMPARE_TO_PHRASE_FORM val=05 phrase="05: GET * ..C..... * " +L1950 fcb 07 ; IF_NOT_JUMP address=1958 +L1951 fcb 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 +L1953 fcb 08 08 ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=08(GoldRing +L1955 fcb 19 87 ; Command_19_MOVE_ACTIVE_OBJECT_TO_ROOM room=87 +L1957 fcb 0C ; Command_0C_FAIL +L1958 fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1959 fcb 02 ; IF_NOT_JUMP address=195C +L195A fcb 00 8B ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8B +L195C fcb 8D 4D 00 ; Script number=8D size=004D data=00 +L195F fcb 03 3D ; Data tag=03 size=003D +L1961 fcb C7 DE 94 14 4B 5E 83 96 DF 16 96 BE ; YOU ARE IN A PETITE CHAMBER. THERE IS A +L196D fcb 45 5E 4F 72 74 4D 56 F4 F4 72 4B 5E ; LARGER ROOM TO THE NORTH AND A PASSAGE TO +L1979 fcb C3 B5 3B 16 B7 B1 94 AF 3F A0 89 17 ; THE WEST. +L1985 fcb 82 17 50 5E BE A0 03 71 33 98 52 45 ; . +L1991 fcb 65 49 77 47 89 17 82 17 59 5E 66 62 ; . +L199D fcb 2E ; . +L199E fcb 04 0B ; Data tag=04 size=000B +L19A0 fcb 0B 09 ; Command_0B_SWITCH size=09 +L19A2 fcb 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L19A4 fcb 02 ; IF_NOT_JUMP address=19A7 +L19A5 fcb 00 8A ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8A +L19A7 fcb 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L19A8 fcb 02 ; IF_NOT_JUMP address=19AB +L19A9 fcb 00 8E ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8E +L19AB fcb 8E 80 A2 00 ; Script number=8E size=00A2 data=00 +L19AF fcb 03 3B ; Data tag=03 size=003B +L19B1 fcb C7 DE 94 14 4B 5E 83 96 3B 16 B7 B1 ; YOU ARE IN A LARGE ROOM WHICH SMELLS OF +L19BD fcb 39 17 DB 9F 23 D1 13 54 E7 B8 0D 8D ; DECAYING FLESH. THERE ARE EXITS NORTH AND +L19C9 fcb B8 16 FF 14 1B 53 91 7A 56 15 5A 62 ; SOUTH. +L19D5 fcb 56 F4 F4 72 43 5E 5B B1 23 63 0B C0 ; . +L19E1 fcb 04 9A 53 BE 8E 48 61 17 82 C6 2E ; . +L19EC fcb 04 62 ; Data tag=04 size=0062 +L19EE fcb 0B 60 ; Command_0B_SWITCH size=60 +L19F0 fcb 0A 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L19F2 fcb 02 ; IF_NOT_JUMP address=19F5 +L19F3 fcb 00 8D ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8D +L19F5 fcb 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L19F6 fcb 59 ; IF_NOT_JUMP address=1A50 +L19F7 fcb 0E 57 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=87 +L19F9 fcb 0D 1D ; Command_0D_EXECUTE_LIST_WHILE_PASS size=29 +L19FB fcb 01 1E ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1E(LiveGargoyle) +L19FD fcb 20 1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) +L19FF fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L1A00 fcb 17 5F BE 73 15 C1 B1 3F DE B6 14 5D ; THE GARGOYLE BLOCKS THE WAY NORTH. +L1A0C fcb 9E D6 B5 DB 72 1B D0 99 16 C2 B3 2E ; . +L1A18 fcb 0D 34 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=52 +L1A1A fcb 20 1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) +L1A1C fcb 01 0A ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=0A(StoneGargoyle) +L1A1E fcb 17 0A 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=0A(StoneGargoyle) location=00 +L1A21 fcb 17 1E 8E ; Command_17_MOVE_OBJECT_TO_LOCATION object=1E(LiveGargoyle) location=8E +L1A24 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L1A25 fcb 28 5F BE 73 15 C1 B1 3F DE E1 14 35 ; THE GARGOYLE COMES TO LIFE AND JUMPS DOWN TO +L1A31 fcb 92 89 17 43 16 5B 66 8E 48 FF 15 ED ; BLOCK YOUR WAY! +L1A3D fcb 93 09 15 03 D2 6B BF 89 4E 8B 54 C7 ; . +L1A49 fcb DE 99 AF 39 4A ; . +L1A4E fcb 00 8F ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8F +L1A50 fcb 8F 3A 00 ; Script number=8F size=003A data=00 +L1A53 fcb 03 2E ; Data tag=03 size=002E +L1A55 fcb 63 BE CB B5 C3 B5 7B 17 F3 8C 01 B3 ; THIS IS A TALL ROOM CARVED OF STONE WITH A +L1A61 fcb 45 90 40 49 F3 5F C3 9E 09 BA 5B 98 ; SINGLE EXIT TO THE SOUTH. +L1A6D fcb 56 D1 03 71 5B 17 BE 98 47 5E 96 D7 ; . +L1A79 fcb 89 17 82 17 55 5E 36 A1 9B 76 ; . +L1A83 fcb 04 07 ; Data tag=04 size=0007 +L1A85 fcb 0B 05 ; Command_0B_SWITCH size=05 +L1A87 fcb 0A 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L1A89 fcb 02 ; IF_NOT_JUMP address=1A8C +L1A8A fcb 00 8E ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8E +L1A8C fcb 90 80 A2 00 ; Script number=90 size=00A2 data=00 +L1A90 fcb 03 56 ; Data tag=03 size=0056 +L1A92 fcb C7 DE 94 14 43 5E 16 BC DB 72 04 9A ; YOU ARE AT THE NORTH END OF THE GREAT +L1A9E fcb 53 BE 8E 61 B8 16 82 17 49 5E 63 B1 ; CENTRAL HALLWAY. EXITS EXIST IN THE EAST AND +L1AAA fcb 05 BC 9E 61 CE B0 9B 15 11 8D 5F 4A ; WEST WALLS. THERE IS A DOOR ON THE NORTH +L1AB6 fcb 3A 15 8D 7B 3A 15 66 7B D0 15 82 17 ; WALL. +L1AC2 fcb 47 5E 66 49 90 14 19 58 66 62 F3 17 ; . +L1ACE fcb 0D 8D 56 F4 F4 72 4B 5E C3 B5 09 15 ; . +L1ADA fcb A3 A0 03 A0 5F BE 99 16 C2 B3 F3 17 ; . +L1AE6 fcb 17 8D ; . +L1AE8 fcb 04 47 ; Data tag=04 size=0047 +L1AEA fcb 0B 45 ; Command_0B_SWITCH size=45 +L1AEC fcb 0A 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L1AEE fcb 02 ; IF_NOT_JUMP address=1AF1 +L1AEF fcb 00 89 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=89 +L1AF1 fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1AF2 fcb 02 ; IF_NOT_JUMP address=1AF5 +L1AF3 fcb 00 A0 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A0 +L1AF5 fcb 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L1AF6 fcb 36 ; IF_NOT_JUMP address=1B2D +L1AF7 fcb 0E 34 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=52 +L1AF9 fcb 0D 14 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=20 +L1AFB fcb 01 1B ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1B(ClosedDoor) +L1AFD fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L1AFE fcb 10 5F BE 09 15 A3 A0 89 4E A5 54 DB ; THE DOOR BLOCKS PASSAGE. +L1B0A fcb 16 D3 B9 BF 6C ; . +L1B0F fcb 0D 1C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=28 +L1B11 fcb 00 91 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=91 +L1B13 fcb 17 1B 91 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1B(ClosedDoor) location=91 +L1B16 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L1B17 fcb 12 5F BE 09 15 A3 A0 C9 54 B5 B7 AF ; THE DOOR CLOSES BEHIND YOU. +L1B23 fcb 14 90 73 1B 58 3F A1 ; . +L1B2A fcb 17 1C 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1C(OpenDoor) location=00 +L1B2D fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1B2E fcb 02 ; IF_NOT_JUMP address=1B31 +L1B2F fcb 00 92 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=92 +L1B31 fcb 91 80 8F 00 ; Script number=91 size=008F data=00 +L1B35 fcb 03 22 ; Data tag=03 size=0022 +L1B37 fcb C7 DE 94 14 4B 5E 83 96 CB 17 4E C5 ; YOU ARE IN A VAULT WITH A LARGE DOOR TO THE +L1B43 fcb FB 17 53 BE 4E 45 31 49 46 5E 44 A0 ; SOUTH. +L1B4F fcb 89 17 82 17 55 5E 36 A1 9B 76 ; . +L1B59 fcb 04 68 ; Data tag=04 size=0068 +L1B5B fcb 0B 66 ; Command_0B_SWITCH size=66 +L1B5D fcb 0A 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L1B5F fcb 2F ; IF_NOT_JUMP address=1B8F +L1B60 fcb 0E 2D ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=45 +L1B62 fcb 0D 10 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=16 +L1B64 fcb 01 1B ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1B(ClosedDoor) +L1B66 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L1B67 fcb 0C 5F BE 09 15 A3 A0 4B 7B 2F B8 9B ; THE DOOR IS SHUT. +L1B73 fcb C1 ; . +L1B74 fcb 0D 19 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=25 +L1B76 fcb 00 90 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=90 +L1B78 fcb 17 1B 90 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1B(ClosedDoor) location=90 +L1B7B fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L1B7C fcb 0F 5F BE 09 15 A3 A0 C9 54 B5 B7 89 ; THE DOOR CLOSES AGAIN. +L1B88 fcb 14 D0 47 2E ; . +L1B8C fcb 17 1C 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1C(OpenDoor) location=00 +L1B8F fcb 11 ; Command_0A_COMPARE_TO_PHRASE_FORM val=11 phrase="11: OPEN * u....... * " +L1B90 fcb 32 ; IF_NOT_JUMP address=1BC3 +L1B91 fcb 0E 30 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=48 +L1B93 fcb 0D 10 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=16 +L1B95 fcb 08 1C ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=1C(OpenDoor +L1B97 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L1B98 fcb 0C 8D 7B 8E 14 63 B1 FB 5C 5F A0 1B ; ITS ALREADY OPEN. +L1BA4 fcb 9C ; . +L1BA5 fcb 0D 1C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=28 +L1BA7 fcb 08 1B ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=1B(ClosedDoor +L1BA9 fcb 17 1C 91 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1C(OpenDoor) location=91 +L1BAC fcb 17 1B 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1B(ClosedDoor) location=00 +L1BAF fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L1BB0 fcb 12 64 B7 B7 C6 B0 C6 D6 6A DB 72 81 ; SCRUUUUUNG THE DOOR OPENS. +L1BBC fcb 5B 91 AF F0 A4 5B BB ; . +L1BC3 fcb 92 4B 00 ; Script number=92 size=004B data=00 +L1BC6 fcb 03 3B ; Data tag=03 size=003B +L1BC8 fcb C7 DE 94 14 43 5E 16 BC DB 72 9E 61 ; YOU ARE AT THE ENTRANCE TO A LONG DARK +L1BD4 fcb D0 B0 9B 53 6B BF 4E 45 11 A0 FB 14 ; TUNNEL WHICH LEADS WEST. THERE IS A PASSAGE +L1BE0 fcb 4B B2 70 C0 6E 98 FA 17 DA 78 3F 16 ; EAST. +L1BEC fcb 0D 47 F7 17 17 BA 82 17 2F 62 D5 15 ; . +L1BF8 fcb 7B 14 55 A4 09 B7 47 5E 66 49 2E ; . +L1C03 fcb 04 0B ; Data tag=04 size=000B +L1C05 fcb 0B 09 ; Command_0B_SWITCH size=09 +L1C07 fcb 0A 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1C09 fcb 02 ; IF_NOT_JUMP address=1C0C +L1C0A fcb 00 90 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=90 +L1C0C fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1C0D fcb 02 ; IF_NOT_JUMP address=1C10 +L1C0E fcb 00 93 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=93 +L1C10 fcb 93 22 00 ; Script number=93 size=0022 data=00 +L1C13 fcb 03 12 ; Data tag=03 size=0012 +L1C15 fcb C7 DE 94 14 4B 5E 96 96 DB 72 54 59 ; YOU ARE IN THE DARK TUNNEL. +L1C21 fcb D6 83 98 C5 57 61 ; . +L1C27 fcb 04 0B ; Data tag=04 size=000B +L1C29 fcb 0B 09 ; Command_0B_SWITCH size=09 +L1C2B fcb 0A 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1C2D fcb 02 ; IF_NOT_JUMP address=1C30 +L1C2E fcb 00 92 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=92 +L1C30 fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1C31 fcb 02 ; IF_NOT_JUMP address=1C34 +L1C32 fcb 00 94 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=94 +L1C34 fcb 94 58 00 ; Script number=94 size=0058 data=00 +L1C37 fcb 03 3B ; Data tag=03 size=003B +L1C39 fcb C7 DE 94 14 43 5E 16 BC DB 72 9E 61 ; YOU ARE AT THE ENTRANCE TO A LONG DARK +L1C45 fcb D0 B0 9B 53 6B BF 4E 45 11 A0 FB 14 ; TUNNEL WHICH LEADS EAST. THERE IS A PASSAGE +L1C51 fcb 4B B2 70 C0 6E 98 FA 17 DA 78 3F 16 ; WEST. +L1C5D fcb 0D 47 23 15 17 BA 82 17 2F 62 D5 15 ; . +L1C69 fcb 7B 14 55 A4 09 B7 59 5E 66 62 2E ; . +L1C74 fcb 04 18 ; Data tag=04 size=0018 +L1C76 fcb 0B 16 ; Command_0B_SWITCH size=16 +L1C78 fcb 0A 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1C7A fcb 02 ; IF_NOT_JUMP address=1C7D +L1C7B fcb 00 93 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=93 +L1C7D fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1C7E fcb 0F ; IF_NOT_JUMP address=1C8E +L1C7F fcb 0E 0D ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=13 +L1C81 fcb 0D 09 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=9 +L1C83 fcb 20 1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) +L1C85 fcb 03 00 16 ; Command_03_IS_OBJECT_AT_LOCATION object=16(DeadSerpent) location=00 +L1C88 fcb 17 15 95 ; Command_17_MOVE_OBJECT_TO_LOCATION object=15(LiveSerpent) location=95 +L1C8B fcb 0C ; Command_0C_FAIL +L1C8C fcb 00 95 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=95 +L1C8E fcb 95 32 00 ; Script number=95 size=0032 data=00 +L1C91 fcb 03 20 ; Data tag=03 size=0020 +L1C93 fcb C7 DE 94 14 4B 5E 83 96 3B 16 B7 B1 ; YOU ARE IN A LARGE ROOM WITH A SINGLE EXIT +L1C9F fcb 39 17 DB 9F 56 D1 03 71 5B 17 BE 98 ; EAST. +L1CAB fcb 47 5E 96 D7 23 15 17 BA ; . +L1CB3 fcb 04 0D ; Data tag=04 size=000D +L1CB5 fcb 0B 0B ; Command_0B_SWITCH size=0B +L1CB7 fcb 0A 36 ; Command_0A_COMPARE_TO_PHRASE_FORM val=36 phrase="36: CLIMB IN * * " +L1CB9 fcb 01 ; IF_NOT_JUMP address=1CBB +L1CBA fcb 8F ; CommonCommand_8F +L1CBB fcb 17 ; Command_0A_COMPARE_TO_PHRASE_FORM val=17 phrase="17: CLIMB * u....... * " +L1CBC fcb 01 ; IF_NOT_JUMP address=1CBE +L1CBD fcb 8F ; CommonCommand_8F +L1CBE fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1CBF fcb 02 ; IF_NOT_JUMP address=1CC2 +L1CC0 fcb 00 94 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=94 +L1CC2 fcb 96 30 00 ; Script number=96 size=0030 data=00 +L1CC5 fcb 03 18 ; Data tag=03 size=0018 +L1CC7 fcb C7 DE 94 14 4B 5E 83 96 FF 14 97 9A ; YOU ARE IN A DENSE DARK DAMP JUNGLE. +L1CD3 fcb FB 14 4B B2 4F 59 0C A3 91 C5 FF 8B ; . +L1CDF fcb 04 13 ; Data tag=04 size=0013 +L1CE1 fcb 0B 11 ; Command_0B_SWITCH size=11 +L1CE3 fcb 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L1CE5 fcb 02 ; IF_NOT_JUMP address=1CE8 +L1CE6 fcb 00 A3 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A3 +L1CE8 fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L1CE9 fcb 02 ; IF_NOT_JUMP address=1CEC +L1CEA fcb 00 A4 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A4 +L1CEC fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1CED fcb 02 ; IF_NOT_JUMP address=1CF0 +L1CEE fcb 00 97 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=97 +L1CF0 fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1CF1 fcb 02 ; IF_NOT_JUMP address=1CF4 +L1CF2 fcb 00 A4 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A4 +L1CF4 fcb 97 30 00 ; Script number=97 size=0030 data=00 +L1CF7 fcb 03 18 ; Data tag=03 size=0018 +L1CF9 fcb C7 DE 94 14 4B 5E 83 96 FB 14 4B B2 ; YOU ARE IN A DARK DENSE DAMP JUNGLE. +L1D05 fcb F0 59 9B B7 4F 59 0C A3 91 C5 FF 8B ; . +L1D11 fcb 04 13 ; Data tag=04 size=0013 +L1D13 fcb 0B 11 ; Command_0B_SWITCH size=11 +L1D15 fcb 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L1D17 fcb 02 ; IF_NOT_JUMP address=1D1A +L1D18 fcb 00 A2 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A2 +L1D1A fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L1D1B fcb 02 ; IF_NOT_JUMP address=1D1E +L1D1C fcb 00 96 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=96 +L1D1E fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1D1F fcb 02 ; IF_NOT_JUMP address=1D22 +L1D20 fcb 00 A3 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A3 +L1D22 fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1D23 fcb 02 ; IF_NOT_JUMP address=1D26 +L1D24 fcb 00 98 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=98 +L1D26 fcb 98 40 00 ; Script number=98 size=0040 data=00 +L1D29 fcb 03 28 ; Data tag=03 size=0028 +L1D2B fcb 6C BE 29 A1 16 71 DB 72 F0 81 BF 6D ; THROUGH THE JUNGLE YOU SEE THE EAST WALL OF +L1D37 fcb 51 18 55 C2 1B 60 5F BE 23 15 F3 B9 ; A GREAT TEMPLE. +L1D43 fcb 0E D0 11 8A 83 64 84 15 96 5F 7F 17 ; . +L1D4F fcb E6 93 DB 63 ; . +L1D53 fcb 04 13 ; Data tag=04 size=0013 +L1D55 fcb 0B 11 ; Command_0B_SWITCH size=11 +L1D57 fcb 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L1D59 fcb 02 ; IF_NOT_JUMP address=1D5C +L1D5A fcb 00 9B ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9B +L1D5C fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L1D5D fcb 02 ; IF_NOT_JUMP address=1D60 +L1D5E fcb 00 99 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=99 +L1D60 fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1D61 fcb 02 ; IF_NOT_JUMP address=1D64 +L1D62 fcb 00 97 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=97 +L1D64 fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1D65 fcb 02 ; IF_NOT_JUMP address=1D68 +L1D66 fcb 00 9E ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9E +L1D68 fcb 99 44 00 ; Script number=99 size=0044 data=00 +L1D6B fcb 03 2C ; Data tag=03 size=002C +L1D6D fcb 83 7A 45 45 E3 8B 10 B2 C4 6A 59 60 ; IN A CLEARING BEFORE YOU STANDS THE SOUTH +L1D79 fcb 5B B1 C7 DE 66 17 8E 48 D6 B5 DB 72 ; WALL OF A GREAT TEMPLE. +L1D85 fcb 47 B9 53 BE 0E D0 11 8A 83 64 84 15 ; . +L1D91 fcb 96 5F 7F 17 E6 93 DB 63 ; . +L1D99 fcb 04 13 ; Data tag=04 size=0013 +L1D9B fcb 0B 11 ; Command_0B_SWITCH size=11 +L1D9D fcb 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L1D9F fcb 02 ; IF_NOT_JUMP address=1DA2 +L1DA0 fcb 00 9F ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9F +L1DA2 fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L1DA3 fcb 02 ; IF_NOT_JUMP address=1DA6 +L1DA4 fcb 00 96 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=96 +L1DA6 fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1DA7 fcb 02 ; IF_NOT_JUMP address=1DAA +L1DA8 fcb 00 98 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=98 +L1DAA fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1DAB fcb 02 ; IF_NOT_JUMP address=1DAE +L1DAC fcb 00 9A ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9A +L1DAE fcb 9A 59 00 ; Script number=9A size=0059 data=00 +L1DB1 fcb 03 41 ; Data tag=03 size=0041 +L1DB3 fcb 6C BE 29 A1 16 71 DB 72 F0 59 9B B7 ; THROUGH THE DENSE UNDERGROWTH, YOU CAN SEE +L1DBF fcb 8E C5 31 62 09 B3 76 BE 51 18 45 C2 ; THE GREAT BRONZE GATES ON THE WEST WALL OF +L1DCB fcb 83 48 A7 B7 82 17 49 5E 63 B1 04 BC ; THE TEMPLE. +L1DD7 fcb 00 B3 5B E3 16 6C 4B 62 03 A0 5F BE ; . +L1DE3 fcb F7 17 F3 B9 0E D0 11 8A 96 64 DB 72 ; . +L1DEF fcb EF BD FF A5 2E ; . +L1DF4 fcb 04 13 ; Data tag=04 size=0013 +L1DF6 fcb 0B 11 ; Command_0B_SWITCH size=11 +L1DF8 fcb 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L1DFA fcb 02 ; IF_NOT_JUMP address=1DFD +L1DFB fcb 00 9B ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9B +L1DFD fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L1DFE fcb 02 ; IF_NOT_JUMP address=1E01 +L1DFF fcb 00 99 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=99 +L1E01 fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1E02 fcb 02 ; IF_NOT_JUMP address=1E05 +L1E03 fcb 00 9C ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9C +L1E05 fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1E06 fcb 02 ; IF_NOT_JUMP address=1E09 +L1E07 fcb 00 A4 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A4 +L1E09 fcb 9B 4D 00 ; Script number=9B size=004D data=00 +L1E0C fcb 03 35 ; Data tag=03 size=0035 +L1E0E fcb 6C BE 29 A1 03 71 73 15 0B A3 96 96 ; THROUGH A GAP IN THE JUNGLE YOU CAN SEE THE +L1E1A fcb DB 72 F0 81 BF 6D 51 18 45 C2 83 48 ; NORTH WALL OF A MAGNIFICENT TEMPLE. +L1E26 fcb A7 B7 82 17 50 5E BE A0 19 71 46 48 ; . +L1E32 fcb B8 16 7B 14 89 91 08 99 D7 78 B3 9A ; . +L1E3E fcb EF BD FF A5 2E ; . +L1E43 fcb 04 13 ; Data tag=04 size=0013 +L1E45 fcb 0B 11 ; Command_0B_SWITCH size=11 +L1E47 fcb 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L1E49 fcb 02 ; IF_NOT_JUMP address=1E4C +L1E4A fcb 00 A2 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A2 +L1E4C fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L1E4D fcb 02 ; IF_NOT_JUMP address=1E50 +L1E4E fcb 00 9D ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9D +L1E50 fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1E51 fcb 02 ; IF_NOT_JUMP address=1E54 +L1E52 fcb 00 9A ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9A +L1E54 fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1E55 fcb 02 ; IF_NOT_JUMP address=1E58 +L1E56 fcb 00 98 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=98 +L1E58 fcb 9C 3A 00 ; Script number=9C size=003A data=00 +L1E5B fcb 03 26 ; Data tag=03 size=0026 +L1E5D fcb C7 DE 94 14 55 5E 50 BD 90 5A C4 6A ; YOU ARE STANDING BEFORE THE WEST ENTRANCE OF +L1E69 fcb 59 60 5B B1 5F BE F7 17 F3 B9 9E 61 ; THE TEMPLE. +L1E75 fcb D0 B0 9B 53 C3 9E 5F BE 7F 17 E6 93 ; . +L1E81 fcb DB 63 ; . +L1E83 fcb 04 0F ; Data tag=04 size=000F +L1E85 fcb 0B 0D ; Command_0B_SWITCH size=0D +L1E87 fcb 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L1E89 fcb 02 ; IF_NOT_JUMP address=1E8C +L1E8A fcb 00 9D ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9D +L1E8C fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L1E8D fcb 02 ; IF_NOT_JUMP address=1E90 +L1E8E fcb 00 9F ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9F +L1E90 fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1E91 fcb 02 ; IF_NOT_JUMP address=1E94 +L1E92 fcb 00 9A ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9A +L1E94 fcb 9D 80 B3 00 ; Script number=9D size=00B3 data=00 +L1E98 fcb 03 12 ; Data tag=03 size=0012 +L1E9A fcb C7 DE 94 14 43 5E 16 BC DB 72 04 9A ; YOU ARE AT THE NORTH WALL. +L1EA6 fcb 53 BE 0E D0 9B 8F ; . +L1EAC fcb 04 80 9B ; Data tag=04 size=009B +L1EAF fcb 0B 80 98 ; Command_0B_SWITCH size=98 +L1EB2 fcb 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L1EB4 fcb 02 ; IF_NOT_JUMP address=1EB7 +L1EB5 fcb 00 9B ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9B +L1EB7 fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1EB8 fcb 02 ; IF_NOT_JUMP address=1EBB +L1EB9 fcb 00 9E ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9E +L1EBB fcb 17 ; Command_0A_COMPARE_TO_PHRASE_FORM val=17 phrase="17: CLIMB * u....... * " +L1EBC fcb 80 88 ; IF_NOT_JUMP address=1F46 +L1EBE fcb 0D 80 85 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=133 +L1EC1 fcb 08 21 ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=21(Vines +L1EC3 fcb 0E 80 80 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=128 +L1EC6 fcb 0D 54 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=84 +L1EC8 fcb 05 7F ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=7F +L1ECA fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L1ECB fcb 2A C7 DE DE 14 64 7A 89 17 82 17 54 ; YOU CLIMB TO THE ROOF. AS YOU STEP ON THE +L1ED7 fcb 5E 38 A0 3B F4 4B 49 C7 DE 66 17 D3 ; ROOF, IT COLLAPSES. +L1EE3 fcb 61 03 A0 5F BE 39 17 E6 9E D6 15 E1 ; . +L1EEF fcb 14 FB 8C 17 A7 5B BB ; . +L1EF6 fcb 17 36 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=36(Jungle) location=00 +L1EF9 fcb 17 29 FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=29(Floor) location=FF +L1EFC fcb 17 2A FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=2A(Exit) location=FF +L1EFF fcb 17 2B FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=2B(Passage) location=FF +L1F02 fcb 17 2C FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=2C(Hole) location=FF +L1F05 fcb 17 2D FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=2D(Corridor) location=FF +L1F08 fcb 17 2E FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=2E(Corner) location=FF +L1F0B fcb 17 31 FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=31(Hallway) location=FF +L1F0E fcb 17 34 FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=34(Entrance) location=FF +L1F11 fcb 17 35 FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=35(Tunnel) location=FF +L1F14 fcb 17 3A FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=3A(Ceiling) location=FF +L1F17 fcb 17 3C 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=3C(Object3C) location=00 +L1F1A fcb 00 81 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=81 +L1F1C fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L1F1D fcb 28 4B 49 C7 DE DE 14 64 7A 16 EE DB ; AS YOU CLIMB, THE VINE GIVES WAY AND YOU +L1F29 fcb 72 10 CB 49 5E CF 7B D9 B5 3B 4A 8E ; FALL TO THE GROUND. +L1F35 fcb 48 51 18 48 C2 46 48 89 17 82 17 49 ; . +L1F41 fcb 5E 07 B3 57 98 ; . +L1F46 fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1F47 fcb 02 ; IF_NOT_JUMP address=1F4A +L1F48 fcb 00 9C ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9C +L1F4A fcb 9E 25 00 ; Script number=9E size=0025 data=00 +L1F4D fcb 03 11 ; Data tag=03 size=0011 +L1F4F fcb C7 DE 94 14 43 5E 16 BC DB 72 95 5F ; YOU ARE AT THE EAST WALL. +L1F5B fcb 19 BC 46 48 2E ; . +L1F60 fcb 04 0F ; Data tag=04 size=000F +L1F62 fcb 0B 0D ; Command_0B_SWITCH size=0D +L1F64 fcb 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L1F66 fcb 02 ; IF_NOT_JUMP address=1F69 +L1F67 fcb 00 9D ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9D +L1F69 fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L1F6A fcb 02 ; IF_NOT_JUMP address=1F6D +L1F6B fcb 00 9F ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9F +L1F6D fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1F6E fcb 02 ; IF_NOT_JUMP address=1F71 +L1F6F fcb 00 98 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=98 +L1F71 fcb 9F 26 00 ; Script number=9F size=0026 data=00 +L1F74 fcb 03 12 ; Data tag=03 size=0012 +L1F76 fcb C7 DE 94 14 43 5E 16 BC DB 72 47 B9 ; YOU ARE AT THE SOUTH WALL. +L1F82 fcb 53 BE 0E D0 9B 8F ; . +L1F88 fcb 04 0F ; Data tag=04 size=000F +L1F8A fcb 0B 0D ; Command_0B_SWITCH size=0D +L1F8C fcb 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1F8E fcb 02 ; IF_NOT_JUMP address=1F91 +L1F8F fcb 00 9C ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9C +L1F91 fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1F92 fcb 02 ; IF_NOT_JUMP address=1F95 +L1F93 fcb 00 9E ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9E +L1F95 fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L1F96 fcb 02 ; IF_NOT_JUMP address=1F99 +L1F97 fcb 00 99 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=99 +L1F99 fcb A0 20 00 ; Script number=A0 size=0020 data=00 +L1F9C fcb 03 14 ; Data tag=03 size=0014 +L1F9E fcb C7 DE 94 14 4B 5E 83 96 CF 17 7B B4 ; YOU ARE IN A VERY SMALL ROOM. +L1FAA fcb E3 B8 F3 8C 01 B3 DB 95 ; . +L1FB2 fcb 04 07 ; Data tag=04 size=0007 +L1FB4 fcb 0B 05 ; Command_0B_SWITCH size=05 +L1FB6 fcb 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1FB8 fcb 02 ; IF_NOT_JUMP address=1FBB +L1FB9 fcb 00 90 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=90 +L1FBB fcb A1 2C 00 ; Script number=A1 size=002C data=00 +L1FBE fcb 03 20 ; Data tag=03 size=0020 +L1FC0 fcb C7 DE 94 14 4B 5E 83 96 5F 17 46 48 ; YOU ARE IN A SMALL ROOM WITH A SINGLE EXIT +L1FCC fcb 39 17 DB 9F 56 D1 03 71 5B 17 BE 98 ; EAST. +L1FD8 fcb 47 5E 96 D7 23 15 17 BA ; . +L1FE0 fcb 04 07 ; Data tag=04 size=0007 +L1FE2 fcb 0B 05 ; Command_0B_SWITCH size=05 +L1FE4 fcb 0A 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1FE6 fcb 02 ; IF_NOT_JUMP address=1FE9 +L1FE7 fcb 00 84 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=84 +L1FE9 fcb A2 30 00 ; Script number=A2 size=0030 data=00 +L1FEC fcb 03 18 ; Data tag=03 size=0018 +L1FEE fcb C7 DE 94 14 4B 5E 83 96 FB 14 4B B2 ; YOU ARE IN A DARK DAMP DENSE JUNGLE. +L1FFA fcb 4F 59 06 A3 9D 61 4C 5E 91 C5 FF 8B ; . +L2006 fcb 04 13 ; Data tag=04 size=0013 +L2008 fcb 0B 11 ; Command_0B_SWITCH size=11 +L200A fcb 0A 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L200C fcb 02 ; IF_NOT_JUMP address=200F +L200D fcb 00 A4 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A4 +L200F fcb 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L2010 fcb 02 ; IF_NOT_JUMP address=2013 +L2011 fcb 00 96 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=96 +L2013 fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L2014 fcb 02 ; IF_NOT_JUMP address=2017 +L2015 fcb 00 A3 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A3 +L2017 fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L2018 fcb 02 ; IF_NOT_JUMP address=201B +L2019 fcb 00 97 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=97 +L201B fcb A3 30 00 ; Script number=A3 size=0030 data=00 +L201E fcb 03 18 ; Data tag=03 size=0018 +L2020 fcb C7 DE 94 14 4B 5E 83 96 FF 14 97 9A ; YOU ARE IN A DENSE DAMP DARK JUNGLE. +L202C fcb FB 14 D3 93 54 59 CC 83 91 C5 FF 8B ; . +L2038 fcb 04 13 ; Data tag=04 size=0013 +L203A fcb 0B 11 ; Command_0B_SWITCH size=11 +L203C fcb 0A 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L203E fcb 02 ; IF_NOT_JUMP address=2041 +L203F fcb 00 A4 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A4 +L2041 fcb 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L2042 fcb 02 ; IF_NOT_JUMP address=2045 +L2043 fcb 00 A2 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A2 +L2045 fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L2046 fcb 02 ; IF_NOT_JUMP address=2049 +L2047 fcb 00 96 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=96 +L2049 fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L204A fcb 02 ; IF_NOT_JUMP address=204D +L204B fcb 00 97 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=97 +L204D fcb A4 30 00 ; Script number=A4 size=0030 data=00 +L2050 fcb 03 18 ; Data tag=03 size=0018 +L2052 fcb C7 DE 94 14 4B 5E 83 96 FB 14 D3 93 ; YOU ARE IN A DAMP DARK DENSE JUNGLE. +L205E fcb 54 59 C6 83 9D 61 4C 5E 91 C5 FF 8B ; . +L206A fcb 04 13 ; Data tag=04 size=0013 +L206C fcb 0B 11 ; Command_0B_SWITCH size=11 +L206E fcb 0A 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L2070 fcb 02 ; IF_NOT_JUMP address=2073 +L2071 fcb 00 A3 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A3 +L2073 fcb 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L2074 fcb 02 ; IF_NOT_JUMP address=2077 +L2075 fcb 00 A2 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A2 +L2077 fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L2078 fcb 02 ; IF_NOT_JUMP address=207B +L2079 fcb 00 96 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=96 +L207B fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L207C fcb 02 ; IF_NOT_JUMP address=207F +L207D fcb 00 A3 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A3 +L207F fcb A5 2C 00 ; Script number=A5 size=002C data=00 +L2082 fcb 03 20 ; Data tag=03 size=0020 +L2084 fcb C7 DE 94 14 4B 5E 96 96 DB 72 A5 B7 ; YOU ARE IN THE SECRET PASSAGE WHICH LEADS +L2090 fcb 76 B1 DB 16 D3 B9 9B 6C 23 D1 13 54 ; EAST. +L209C fcb E3 8B 0B 5C 95 5F 9B C1 ; . +L20A4 fcb 04 07 ; Data tag=04 size=0007 +L20A6 fcb 0B 05 ; Command_0B_SWITCH size=05 +L20A8 fcb 0A 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L20AA fcb 02 ; IF_NOT_JUMP address=20AD +L20AB fcb 00 A6 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A6 +L20AD fcb A6 50 00 ; Script number=A6 size=0050 data=00 +L20B0 fcb 03 2C ; Data tag=03 size=002C +L20B2 fcb C7 DE 94 14 43 5E 16 BC DB 72 8E 61 ; YOU ARE AT THE END OF THE PASSAGE. THERE IS +L20BE fcb B8 16 82 17 52 5E 65 49 77 47 56 F4 ; A HOLE IN THE CEILING. +L20CA fcb F4 72 4B 5E C3 B5 A9 15 DB 8B 83 7A ; . +L20D6 fcb 5F BE D7 14 43 7A CF 98 ; . +L20DE fcb 04 1F ; Data tag=04 size=001F +L20E0 fcb 0B 1D ; Command_0B_SWITCH size=1D +L20E2 fcb 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L20E4 fcb 02 ; IF_NOT_JUMP address=20E7 +L20E5 fcb 00 A5 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A5 +L20E7 fcb 17 ; Command_0A_COMPARE_TO_PHRASE_FORM val=17 phrase="17: CLIMB * u....... * " +L20E8 fcb 05 ; IF_NOT_JUMP address=20EE +L20E9 fcb 0D 03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 +L20EB fcb 08 2C ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=2C(Hole +L20ED fcb 91 ; CommonCommand_91 +L20EE fcb 36 ; Command_0A_COMPARE_TO_PHRASE_FORM val=36 phrase="36: CLIMB IN * * " +L20EF fcb 05 ; IF_NOT_JUMP address=20F5 +L20F0 fcb 0D 03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 +L20F2 fcb 08 2C ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=2C(Hole +L20F4 fcb 91 ; CommonCommand_91 +L20F5 fcb 37 ; Command_0A_COMPARE_TO_PHRASE_FORM val=37 phrase="37: CLIMB OUT * * " +L20F6 fcb 05 ; IF_NOT_JUMP address=20FC +L20F7 fcb 0D 03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 +L20F9 fcb 08 2C ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=2C(Hole +L20FB fcb 91 ; CommonCommand_91 +L20FC fcb 33 ; Command_0A_COMPARE_TO_PHRASE_FORM val=33 phrase="??" +L20FD fcb 01 ; IF_NOT_JUMP address=20FF +L20FE fcb 91 ; CommonCommand_91 ; ENDOF 1523 ;##ObjectData @@ -2748,2017 +2748,2018 @@ ; 0A = script executed with killed (script) ; 0B = script executed if command is given to object (script) not used in RAAKATU ; -L20FF: 00 91 3A ; Number=00 size=113A +L20FF fcb 00 91 3A ; Number=00 size=113A ; Object_01 Object1 -L2102: 01 03 ; Number=01 size=0003 -L2104: 00 00 00 ; room=00 scorePoints=00 bits=00 * +L2102 fcb 01 03 ; Number=01 size=0003 +L2104 fcb 00 00 00 ; room=00 scorePoints=00 bits=00 * ; Object_02 Object2 -L2107: 03 03 ; Number=03 size=0003 -L2109: 00 00 00 ; room=00 scorePoints=00 bits=00 * +L2107 fcb 03 03 ; Number=03 size=0003 +L2109 fcb 00 00 00 ; room=00 scorePoints=00 bits=00 * ; Object_03 Rug -L210C: 06 48 ; Number=06 size=0048 -L210E: 82 00 80 ; room=82 scorePoints=00 bits=80 u....... -L2111: 02 ; 02 SHORT NAME -L2112: 02 E9 B3 ; RUG -L2115: 07 3F ; 07 COMMAND HANDLING IF FIRST NOUN -L2117: 0B 3D ; Command_0B_SWITCH size=3D -L2119: 0A 0C ; Command_0A_COMPARE_TO_PHRASE_FORM val=0C phrase="0C: LOOK UNDER * u......." -L211B: 01 ; IF_NOT_JUMP address=211D -L211C: 8C ; CommonCommand_8C -L211D: 36 ; Command_0A_COMPARE_TO_PHRASE_FORM val=36 phrase="36: CLIMB IN * * " -L211E: 01 ; IF_NOT_JUMP address=2120 -L211F: 8A ; CommonCommand_8A -L2120: 33 ; Command_0A_COMPARE_TO_PHRASE_FORM val=33 phrase="??" -L2121: 01 ; IF_NOT_JUMP address=2123 -L2122: 8A ; CommonCommand_8A -L2123: 34 ; Command_0A_COMPARE_TO_PHRASE_FORM val=34 phrase="34: JUMP OVER * u......." -L2124: 01 ; IF_NOT_JUMP address=2126 -L2125: 8A ; CommonCommand_8A -L2126: 35 ; Command_0A_COMPARE_TO_PHRASE_FORM val=35 phrase="??" -L2127: 01 ; IF_NOT_JUMP address=2129 -L2128: 8B ; CommonCommand_8B -L2129: 2D ; Command_0A_COMPARE_TO_PHRASE_FORM val=2D phrase="2D: PULL UP * u......." -L212A: 01 ; IF_NOT_JUMP address=212C -L212B: 8C ; CommonCommand_8C -L212C: 26 ; Command_0A_COMPARE_TO_PHRASE_FORM val=26 phrase="26: GO AROUND * u......." -L212D: 28 ; IF_NOT_JUMP address=2156 -L212E: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L212F: 26 C7 DE D3 14 E6 96 16 EE DB 72 E9 ; YOU CAN'T, THE RUG STRETCHES ALL THE WAY -L213B: B3 66 17 76 B1 1F 54 C3 B5 F3 8C 5F ; ACROSS THE ROOM. -L2147: BE F3 17 43 DB B9 55 CB B9 5F BE 39 ; . -L2153: 17 FF 9F ; . +L210C fcb 06 48 ; Number=06 size=0048 +L210E fcb 82 00 80 ; room=82 scorePoints=00 bits=80 u....... +L2111 fcb 02 ; 02 SHORT NAME +L2112 fcb 02 E9 B3 ; RUG +L2115 fcb 07 3F ; 07 COMMAND HANDLING IF FIRST NOUN +L2117 fcb 0B 3D ; Command_0B_SWITCH size=3D +L2119 fcb 0A 0C ; Command_0A_COMPARE_TO_PHRASE_FORM val=0C phrase="0C: LOOK UNDER * u......." +L211B fcb 01 ; IF_NOT_JUMP address=211D +L211C fcb 8C ; CommonCommand_8C +L211D fcb 36 ; Command_0A_COMPARE_TO_PHRASE_FORM val=36 phrase="36: CLIMB IN * * " +L211E fcb 01 ; IF_NOT_JUMP address=2120 +L211F fcb 8A ; CommonCommand_8A +L2120 fcb 33 ; Command_0A_COMPARE_TO_PHRASE_FORM val=33 phrase="??" +L2121 fcb 01 ; IF_NOT_JUMP address=2123 +L2122 fcb 8A ; CommonCommand_8A +L2123 fcb 34 ; Command_0A_COMPARE_TO_PHRASE_FORM val=34 phrase="34: JUMP OVER * u......." +L2124 fcb 01 ; IF_NOT_JUMP address=2126 +L2125 fcb 8A ; CommonCommand_8A +L2126 fcb 35 ; Command_0A_COMPARE_TO_PHRASE_FORM val=35 phrase="??" +L2127 fcb 01 ; IF_NOT_JUMP address=2129 +L2128 fcb 8B ; CommonCommand_8B +L2129 fcb 2D ; Command_0A_COMPARE_TO_PHRASE_FORM val=2D phrase="2D: PULL UP * u......." +L212A fcb 01 ; IF_NOT_JUMP address=212C +L212B fcb 8C ; CommonCommand_8C +L212C fcb 26 ; Command_0A_COMPARE_TO_PHRASE_FORM val=26 phrase="26: GO AROUND * u......." +L212D fcb 28 ; IF_NOT_JUMP address=2156 +L212E fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L212F fcb 26 C7 DE D3 14 E6 96 16 EE DB 72 E9 ; YOU CAN'T, THE RUG STRETCHES ALL THE WAY +L213B fcb B3 66 17 76 B1 1F 54 C3 B5 F3 8C 5F ; ACROSS THE ROOM. +L2147 fcb BE F3 17 43 DB B9 55 CB B9 5F BE 39 ; . +L2153 fcb 17 FF 9F ; . ; Object_04 DoorCarvings -L2156: 09 5E ; Number=09 size=005E -L2158: 82 00 84 ; room=82 scorePoints=00 bits=84 u....X.. -L215B: 02 ; 02 SHORT NAME -L215C: 03 81 5B 52 ; DOOR -L2160: 07 54 ; 07 COMMAND HANDLING IF FIRST NOUN -L2162: 0E 52 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=82 -L2164: 0D 22 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=34 -L2166: 0A 08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " -L2168: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2169: 1E 5F BE D3 14 13 B4 C5 98 C0 16 82 ; THE CARVINGS ON THE DOOR SAY, "DO NOT -L2175: 17 46 5E 44 A0 53 17 B3 E0 49 1B 99 ; ENTER." -L2181: 16 07 BC BF 9A 1C B5 ; . -L2188: 0D 2C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=44 -L218A: 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L218B: 0A 0B ; Command_0A_COMPARE_TO_PHRASE_FORM val=0B phrase="0B: LOOK AT * u......." -L218D: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L218E: 27 C7 DE C6 22 9B 15 5B CA 6B BF 2B ; YOU'LL HAVE TO GO TO THE EAST SIDE OF THE -L219A: 6E 6B BF 5F BE 23 15 F3 B9 46 B8 51 ; ROOM TO DO THAT. -L21A6: 5E 96 64 DB 72 01 B3 56 90 C6 9C D6 ; . -L21B2: 9C 56 72 2E ; . +L2156 fcb 09 5E ; Number=09 size=005E +L2158 fcb 82 00 84 ; room=82 scorePoints=00 bits=84 u....X.. +L215B fcb 02 ; 02 SHORT NAME +L215C fcb 03 81 5B 52 ; DOOR +L2160 fcb 07 54 ; 07 COMMAND HANDLING IF FIRST NOUN +L2162 fcb 0E 52 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=82 +L2164 fcb 0D 22 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=34 +L2166 fcb 0A 08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " +L2168 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2169 fcb 1E 5F BE D3 14 13 B4 C5 98 C0 16 82 ; THE CARVINGS ON THE DOOR SAY, "DO NOT +L2175 fcb 17 46 5E 44 A0 53 17 B3 E0 49 1B 99 ; ENTER." +L2181 fcb 16 07 BC BF 9A 1C B5 ; . +L2188 fcb 0D 2C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=44 +L218A fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L218B fcb 0A 0B ; Command_0A_COMPARE_TO_PHRASE_FORM val=0B phrase="0B: LOOK AT * u......." +L218D fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L218E fcb 27 C7 DE C6 22 9B 15 5B CA 6B BF 2B ; YOU'LL HAVE TO GO TO THE EAST SIDE OF THE +L219A fcb 6E 6B BF 5F BE 23 15 F3 B9 46 B8 51 ; ROOM TO DO THAT. +L21A6 fcb 5E 96 64 DB 72 01 B3 56 90 C6 9C D6 ; . +L21B2 fcb 9C 56 72 2E ; . ; Object_05 Food -L21B6: 0C 2A ; Number=0C size=002A -L21B8: 84 00 A0 ; room=84 scorePoints=00 bits=A0 u.C..... -L21BB: 03 ; 03 DESCRIPTION -L21BC: 0D 5F BE 5B B1 4B 7B 01 68 0A 58 2F ; THERE IS FOOD HERE. -L21C8: 62 2E ; . -L21CA: 07 11 ; 07 COMMAND HANDLING IF FIRST NOUN -L21CC: 0D 0F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=15 -L21CE: 0A 15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " -L21D0: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L21D1: 04 F4 4F AB A2 ; BURP! -L21D6: 17 05 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=05(Food) location=00 -L21D9: 1C 1D ; Command_1C_SET_VAR_OBJECT object=1D (USER) -L21DB: 23 0F ; Command_23_HEAL_VAR_OBJECT value=0F -L21DD: 02 ; 02 SHORT NAME -L21DE: 03 01 68 44 ; FOOD +L21B6 fcb 0C 2A ; Number=0C size=002A +L21B8 fcb 84 00 A0 ; room=84 scorePoints=00 bits=A0 u.C..... +L21BB fcb 03 ; 03 DESCRIPTION +L21BC fcb 0D 5F BE 5B B1 4B 7B 01 68 0A 58 2F ; THERE IS FOOD HERE. +L21C8 fcb 62 2E ; . +L21CA fcb 07 11 ; 07 COMMAND HANDLING IF FIRST NOUN +L21CC fcb 0D 0F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=15 +L21CE fcb 0A 15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " +L21D0 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L21D1 fcb 04 F4 4F AB A2 ; BURP! +L21D6 fcb 17 05 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=05(Food) location=00 +L21D9 fcb 1C 1D ; Command_1C_SET_VAR_OBJECT object=1D (USER) +L21DB fcb 23 0F ; Command_23_HEAL_VAR_OBJECT value=0F +L21DD fcb 02 ; 02 SHORT NAME +L21DE fcb 03 01 68 44 ; FOOD ; Object_06 StatueEast -L21E2: 0D 2A ; Number=0D size=002A -L21E4: 88 00 80 ; room=88 scorePoints=00 bits=80 u....... -L21E7: 02 ; 02 SHORT NAME -L21E8: 04 FB B9 67 C0 ; STATUE -L21ED: 07 05 ; 07 COMMAND HANDLING IF FIRST NOUN -L21EF: 0D 03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 -L21F1: 0A 12 ; Command_0A_COMPARE_TO_PHRASE_FORM val=12 phrase="12: PULL * u....... * " -L21F3: 8D ; CommonCommand_8D -L21F4: 03 ; 03 DESCRIPTION -L21F5: 18 5F BE 66 17 8F 49 4B 5E C8 B5 DB ; THE STATUE IS FACING THE EAST DOOR. -L2201: 46 AB 98 5F BE 23 15 F3 B9 81 5B 1B ; . -L220D: B5 ; . +L21E2 fcb 0D 2A ; Number=0D size=002A +L21E4 fcb 88 00 80 ; room=88 scorePoints=00 bits=80 u....... +L21E7 fcb 02 ; 02 SHORT NAME +L21E8 fcb 04 FB B9 67 C0 ; STATUE +L21ED fcb 07 05 ; 07 COMMAND HANDLING IF FIRST NOUN +L21EF fcb 0D 03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 +L21F1 fcb 0A 12 ; Command_0A_COMPARE_TO_PHRASE_FORM val=12 phrase="12: PULL * u....... * " +L21F3 fcb 8D ; CommonCommand_8D +L21F4 fcb 03 ; 03 DESCRIPTION +L21F5 fcb 18 5F BE 66 17 8F 49 4B 5E C8 B5 DB ; THE STATUE IS FACING THE EAST DOOR. +L2201 fcb 46 AB 98 5F BE 23 15 F3 B9 81 5B 1B ; . +L220D fcb B5 ; . ; Object_07 StatueWest -L220E: 0D 2A ; Number=0D size=002A -L2210: 00 00 80 ; room=00 scorePoints=00 bits=80 u....... -L2213: 02 ; 02 SHORT NAME -L2214: 04 FB B9 67 C0 ; STATUE -L2219: 07 05 ; 07 COMMAND HANDLING IF FIRST NOUN -L221B: 0D 03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 -L221D: 0A 12 ; Command_0A_COMPARE_TO_PHRASE_FORM val=12 phrase="12: PULL * u....... * " -L221F: 8D ; CommonCommand_8D -L2220: 03 ; 03 DESCRIPTION -L2221: 18 5F BE 66 17 8F 49 4B 5E C8 B5 DB ; THE STATUE IS FACING THE WEST DOOR. -L222D: 46 AB 98 5F BE F7 17 F3 B9 81 5B 1B ; . -L2239: B5 ; . +L220E fcb 0D 2A ; Number=0D size=002A +L2210 fcb 00 00 80 ; room=00 scorePoints=00 bits=80 u....... +L2213 fcb 02 ; 02 SHORT NAME +L2214 fcb 04 FB B9 67 C0 ; STATUE +L2219 fcb 07 05 ; 07 COMMAND HANDLING IF FIRST NOUN +L221B fcb 0D 03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 +L221D fcb 0A 12 ; Command_0A_COMPARE_TO_PHRASE_FORM val=12 phrase="12: PULL * u....... * " +L221F fcb 8D ; CommonCommand_8D +L2220 fcb 03 ; 03 DESCRIPTION +L2221 fcb 18 5F BE 66 17 8F 49 4B 5E C8 B5 DB ; THE STATUE IS FACING THE WEST DOOR. +L222D fcb 46 AB 98 5F BE F7 17 F3 B9 81 5B 1B ; . +L2239 fcb B5 ; . ; Object_08 GoldRing -L223A: 12 44 ; Number=12 size=0044 -L223C: 8C 05 A4 ; room=8C scorePoints=05 bits=A4 u.C..X.. -L223F: 03 ; 03 DESCRIPTION -L2240: 14 54 45 91 7A B8 16 53 15 75 98 09 ; A RING OF FINEST GOLD IS HERE. -L224C: BC BE 9F D5 15 9F 15 7F B1 ; . -L2255: 02 ; 02 SHORT NAME -L2256: 06 3E 6E 14 58 91 7A ; GOLD RING -L225D: 07 21 ; 07 COMMAND HANDLING IF FIRST NOUN -L225F: 0D 1F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=31 -L2261: 0A 08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " -L2263: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2264: 1B 5F BE D0 15 64 B7 EE 7A C0 7A 2F ; THE INSCRIPTION READS, "RING OF MOTION." -L2270: 17 0D 47 FC ED 10 B2 D1 6A 8F 64 03 ; . -L227C: A1 27 A0 22 ; . +L223A fcb 12 44 ; Number=12 size=0044 +L223C fcb 8C 05 A4 ; room=8C scorePoints=05 bits=A4 u.C..X.. +L223F fcb 03 ; 03 DESCRIPTION +L2240 fcb 14 54 45 91 7A B8 16 53 15 75 98 09 ; A RING OF FINEST GOLD IS HERE. +L224C fcb BC BE 9F D5 15 9F 15 7F B1 ; . +L2255 fcb 02 ; 02 SHORT NAME +L2256 fcb 06 3E 6E 14 58 91 7A ; GOLD RING +L225D fcb 07 21 ; 07 COMMAND HANDLING IF FIRST NOUN +L225F fcb 0D 1F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=31 +L2261 fcb 0A 08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " +L2263 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2264 fcb 1B 5F BE D0 15 64 B7 EE 7A C0 7A 2F ; THE INSCRIPTION READS, "RING OF MOTION." +L2270 fcb 17 0D 47 FC ED 10 B2 D1 6A 8F 64 03 ; . +L227C fcb A1 27 A0 22 ; . ; Object_09 Sword -L2280: 0E 42 ; Number=0E size=0042 -L2282: A1 00 E4 ; room=A1 scorePoints=00 bits=E4 uvC..X.. -L2285: 03 ; 03 DESCRIPTION -L2286: 19 5F BE 5B B1 4B 7B 4E 45 31 49 55 ; THERE IS A LARGE SWORD LAYING NEARBY. -L2292: 5E 44 D2 0E 58 4B 4A AB 98 63 98 03 ; . -L229E: B1 2E ; . -L22A0: 07 18 ; 07 COMMAND HANDLING IF FIRST NOUN -L22A2: 0D 16 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=22 -L22A4: 0A 08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " -L22A6: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L22A7: 12 2C 1D 5F A0 D3 B3 B8 16 43 16 57 ; "PROPERTY OF LIEYUCHNEBST" -L22B3: 63 28 54 BD 5F 23 BC ; . -L22BA: 02 ; 02 SHORT NAME -L22BB: 08 54 8B 9B 6C 81 BA 33 B1 ; LARGE SWORD +L2280 fcb 0E 42 ; Number=0E size=0042 +L2282 fcb A1 00 E4 ; room=A1 scorePoints=00 bits=E4 uvC..X.. +L2285 fcb 03 ; 03 DESCRIPTION +L2286 fcb 19 5F BE 5B B1 4B 7B 4E 45 31 49 55 ; THERE IS A LARGE SWORD LAYING NEARBY. +L2292 fcb 5E 44 D2 0E 58 4B 4A AB 98 63 98 03 ; . +L229E fcb B1 2E ; . +L22A0 fcb 07 18 ; 07 COMMAND HANDLING IF FIRST NOUN +L22A2 fcb 0D 16 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=22 +L22A4 fcb 0A 08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " +L22A6 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L22A7 fcb 12 2C 1D 5F A0 D3 B3 B8 16 43 16 57 ; "PROPERTY OF LIEYUCHNEBST" +L22B3 fcb 63 28 54 BD 5F 23 BC ; . +L22BA fcb 02 ; 02 SHORT NAME +L22BB fcb 08 54 8B 9B 6C 81 BA 33 B1 ; LARGE SWORD ; Object_0A StoneGargoyle -L22C4: 0F 6B ; Number=0F size=006B -L22C6: 8E 00 80 ; room=8E scorePoints=00 bits=80 u....... -L22C9: 03 ; 03 DESCRIPTION -L22CA: 34 5F BE 5B B1 4B 7B 4A 45 FF 78 35 ; THERE IS A HIDEOUS STONE GARGOYLE PERCHED ON -L22D6: A1 66 17 0F A0 73 15 C1 B1 3F DE DF ; A LEDGE ABOVE THE NORTH PASSAGE. -L22E2: 16 1A B1 F3 5F 03 A0 4E 45 01 60 43 ; . -L22EE: 5E 08 4F 56 5E DB 72 04 9A 53 BE 55 ; . -L22FA: A4 09 B7 DB 63 ; . -L22FF: 07 24 ; 07 COMMAND HANDLING IF FIRST NOUN -L2301: 0D 22 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=34 -L2303: 0A 0B ; Command_0A_COMPARE_TO_PHRASE_FORM val=0B phrase="0B: LOOK AT * u......." -L2305: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2306: 1E 5F BE 5B B1 EA 48 94 5F D6 B5 C4 ; THERE APPEARS TO BE DRIED BLOOD ON HIS -L2312: 9C 46 5E 07 B2 04 58 81 8D 11 58 8A ; CLAWS! -L231E: 96 4B 7B BB 54 C9 D2 ; . -L2325: 02 ; 02 SHORT NAME -L2326: 0A 09 BA 5B 98 14 6C 4B 6E DB 8B ; STONE GARGOYLE +L22C4 fcb 0F 6B ; Number=0F size=006B +L22C6 fcb 8E 00 80 ; room=8E scorePoints=00 bits=80 u....... +L22C9 fcb 03 ; 03 DESCRIPTION +L22CA fcb 34 5F BE 5B B1 4B 7B 4A 45 FF 78 35 ; THERE IS A HIDEOUS STONE GARGOYLE PERCHED ON +L22D6 fcb A1 66 17 0F A0 73 15 C1 B1 3F DE DF ; A LEDGE ABOVE THE NORTH PASSAGE. +L22E2 fcb 16 1A B1 F3 5F 03 A0 4E 45 01 60 43 ; . +L22EE fcb 5E 08 4F 56 5E DB 72 04 9A 53 BE 55 ; . +L22FA fcb A4 09 B7 DB 63 ; . +L22FF fcb 07 24 ; 07 COMMAND HANDLING IF FIRST NOUN +L2301 fcb 0D 22 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=34 +L2303 fcb 0A 0B ; Command_0A_COMPARE_TO_PHRASE_FORM val=0B phrase="0B: LOOK AT * u......." +L2305 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2306 fcb 1E 5F BE 5B B1 EA 48 94 5F D6 B5 C4 ; THERE APPEARS TO BE DRIED BLOOD ON HIS +L2312 fcb 9C 46 5E 07 B2 04 58 81 8D 11 58 8A ; CLAWS! +L231E fcb 96 4B 7B BB 54 C9 D2 ; . +L2325 fcb 02 ; 02 SHORT NAME +L2326 fcb 0A 09 BA 5B 98 14 6C 4B 6E DB 8B ; STONE GARGOYLE ; Object_0B AlterA -L2331: 22 58 ; Number=22 size=0058 -L2333: 95 00 80 ; room=95 scorePoints=00 bits=80 u....... -L2336: 03 ; 03 DESCRIPTION -L2337: 32 68 4D AF A0 51 18 55 C2 50 BD 0B ; BEFORE YOU STANDS AN ALTAR, STAINED WITH THE -L2343: 5C 83 48 4E 48 46 49 66 17 D0 47 F3 ; BLOOD OF COUNTLESS SACRIFICES. -L234F: 5F 56 D1 16 71 DB 72 89 4E 73 9E C3 ; . -L235B: 9E 47 55 C6 9A 65 62 53 17 B3 55 05 ; . -L2367: 67 6F 62 ; . -L236A: 07 10 ; 07 COMMAND HANDLING IF FIRST NOUN -L236C: 0B 0E ; Command_0B_SWITCH size=0E -L236E: 0A 12 ; Command_0A_COMPARE_TO_PHRASE_FORM val=12 phrase="12: PULL * u....... * " -L2370: 01 ; IF_NOT_JUMP address=2372 -L2371: 8E ; CommonCommand_8E -L2372: 0C ; Command_0A_COMPARE_TO_PHRASE_FORM val=0C phrase="0C: LOOK UNDER * u......." -L2373: 01 ; IF_NOT_JUMP address=2375 -L2374: 8E ; CommonCommand_8E -L2375: 38 ; Command_0A_COMPARE_TO_PHRASE_FORM val=38 phrase="38: CLIMB UNDER * u......." -L2376: 05 ; IF_NOT_JUMP address=237C -L2377: 0D 03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 -L2379: 00 A5 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A5 -L237B: 90 ; CommonCommand_90 -L237C: 02 ; 02 SHORT NAME -L237D: 0D 89 4E 73 9E FB B9 8F 7A 03 58 3B ; BLOOD STAINED ALTAR -L2389: 8E 52 ; . +L2331 fcb 22 58 ; Number=22 size=0058 +L2333 fcb 95 00 80 ; room=95 scorePoints=00 bits=80 u....... +L2336 fcb 03 ; 03 DESCRIPTION +L2337 fcb 32 68 4D AF A0 51 18 55 C2 50 BD 0B ; BEFORE YOU STANDS AN ALTAR, STAINED WITH THE +L2343 fcb 5C 83 48 4E 48 46 49 66 17 D0 47 F3 ; BLOOD OF COUNTLESS SACRIFICES. +L234F fcb 5F 56 D1 16 71 DB 72 89 4E 73 9E C3 ; . +L235B fcb 9E 47 55 C6 9A 65 62 53 17 B3 55 05 ; . +L2367 fcb 67 6F 62 ; . +L236A fcb 07 10 ; 07 COMMAND HANDLING IF FIRST NOUN +L236C fcb 0B 0E ; Command_0B_SWITCH size=0E +L236E fcb 0A 12 ; Command_0A_COMPARE_TO_PHRASE_FORM val=12 phrase="12: PULL * u....... * " +L2370 fcb 01 ; IF_NOT_JUMP address=2372 +L2371 fcb 8E ; CommonCommand_8E +L2372 fcb 0C ; Command_0A_COMPARE_TO_PHRASE_FORM val=0C phrase="0C: LOOK UNDER * u......." +L2373 fcb 01 ; IF_NOT_JUMP address=2375 +L2374 fcb 8E ; CommonCommand_8E +L2375 fcb 38 ; Command_0A_COMPARE_TO_PHRASE_FORM val=38 phrase="38: CLIMB UNDER * u......." +L2376 fcb 05 ; IF_NOT_JUMP address=237C +L2377 fcb 0D 03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 +L2379 fcb 00 A5 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A5 +L237B fcb 90 ; CommonCommand_90 +L237C fcb 02 ; 02 SHORT NAME +L237D fcb 0D 89 4E 73 9E FB B9 8F 7A 03 58 3B ; BLOOD STAINED ALTAR +L2389 fcb 8E 52 ; . ; Object_0C Idol -L238B: 23 2F ; Number=23 size=002F -L238D: 95 05 A0 ; room=95 scorePoints=05 bits=A0 u.C..... -L2390: 03 ; 03 DESCRIPTION -L2391: 20 49 45 BE 9F 83 61 09 79 15 8A 50 ; A GOLDEN IDOL STANDS IN THE CENTER OF THE -L239D: BD 0B 5C 83 7A 5F BE D7 14 BF 9A 91 ; ROOM. -L23A9: AF 96 64 DB 72 01 B3 DB 95 ; . -L23B2: 02 ; 02 SHORT NAME -L23B3: 08 3E 6E F0 59 C6 15 B3 9F ; GOLDEN IDOL +L238B fcb 23 2F ; Number=23 size=002F +L238D fcb 95 05 A0 ; room=95 scorePoints=05 bits=A0 u.C..... +L2390 fcb 03 ; 03 DESCRIPTION +L2391 fcb 20 49 45 BE 9F 83 61 09 79 15 8A 50 ; A GOLDEN IDOL STANDS IN THE CENTER OF THE +L239D fcb BD 0B 5C 83 7A 5F BE D7 14 BF 9A 91 ; ROOM. +L23A9 fcb AF 96 64 DB 72 01 B3 DB 95 ; . +L23B2 fcb 02 ; 02 SHORT NAME +L23B3 fcb 08 3E 6E F0 59 C6 15 B3 9F ; GOLDEN IDOL ; Object_0D BronzeGates -L23BC: 27 80 9A ; Number=27 size=009A -L23BF: 9C 00 80 ; room=9C scorePoints=00 bits=80 u....... -L23C2: 03 ; 03 DESCRIPTION -L23C3: 34 AF 6E 73 49 79 4F AF 9B 73 15 F5 ; GREAT BRONZE GATES ENGRAVED WITH IMAGES OF -L23CF: BD 30 15 AB 6E 66 CA FB 17 53 BE 63 ; SERPENTS STAND SILENTLY BEFORE YOU. -L23DB: 7A B5 6C B8 16 57 17 1F B3 CD 9A 66 ; . -L23E7: 17 8E 48 5B 17 F0 8B 13 BF AF 14 04 ; . -L23F3: 68 5B 5E 3F A1 ; . -L23F8: 07 55 ; 07 COMMAND HANDLING IF FIRST NOUN -L23FA: 0B 53 ; Command_0B_SWITCH size=53 -L23FC: 0A 11 ; Command_0A_COMPARE_TO_PHRASE_FORM val=11 phrase="11: OPEN * u....... * " -L23FE: 20 ; IF_NOT_JUMP address=241F -L23FF: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2400: 1E 5F BE 73 15 F5 BD 94 14 4E 5E 5D ; THE GATES ARE LOCKED, YOU CAN NOT OPEN THEM. -L240C: 9E 16 60 51 18 45 C2 83 48 06 9A C2 ; -L2418: 16 83 61 5F BE DB 95 ; . -L241F: 36 ; Command_0A_COMPARE_TO_PHRASE_FORM val=36 phrase="36: CLIMB IN * * " -L2420: 10 ; IF_NOT_JUMP address=2431 -L2421: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2422: 0E 5F BE 73 15 F5 BD 94 14 45 5E 85 ; THE GATES ARE CLOSED. -L242E: 8D 17 60 ; . -L2431: 17 ; Command_0A_COMPARE_TO_PHRASE_FORM val=17 phrase="17: CLIMB * u....... * " -L2432: 19 ; IF_NOT_JUMP address=244C -L2433: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2434: 17 5F BE 73 15 F5 BD 94 14 56 5E 2B ; THE GATES ARE TOO SMOOTH TO CLIMB. -L2440: A0 F1 B8 02 A1 89 17 DE 14 64 7A 2E ; . -L244C: 34 ; Command_0A_COMPARE_TO_PHRASE_FORM val=34 phrase="34: JUMP OVER * u......." -L244D: 01 ; IF_NOT_JUMP address=244F -L244E: 89 ; CommonCommand_89 -L244F: 02 ; 02 SHORT NAME -L2450: 08 79 4F AF 9B 73 15 F5 BD ; BRONZE GATES +L23BC fcb 27 80 9A ; Number=27 size=009A +L23BF fcb 9C 00 80 ; room=9C scorePoints=00 bits=80 u....... +L23C2 fcb 03 ; 03 DESCRIPTION +L23C3 fcb 34 AF 6E 73 49 79 4F AF 9B 73 15 F5 ; GREAT BRONZE GATES ENGRAVED WITH IMAGES OF +L23CF fcb BD 30 15 AB 6E 66 CA FB 17 53 BE 63 ; SERPENTS STAND SILENTLY BEFORE YOU. +L23DB fcb 7A B5 6C B8 16 57 17 1F B3 CD 9A 66 ; . +L23E7 fcb 17 8E 48 5B 17 F0 8B 13 BF AF 14 04 ; . +L23F3 fcb 68 5B 5E 3F A1 ; . +L23F8 fcb 07 55 ; 07 COMMAND HANDLING IF FIRST NOUN +L23FA fcb 0B 53 ; Command_0B_SWITCH size=53 +L23FC fcb 0A 11 ; Command_0A_COMPARE_TO_PHRASE_FORM val=11 phrase="11: OPEN * u....... * " +L23FE fcb 20 ; IF_NOT_JUMP address=241F +L23FF fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2400 fcb 1E 5F BE 73 15 F5 BD 94 14 4E 5E 5D ; THE GATES ARE LOCKED, YOU CAN NOT OPEN THEM. +L240C fcb 9E 16 60 51 18 45 C2 83 48 06 9A C2 ; +L2418 fcb 16 83 61 5F BE DB 95 ; . +L241F fcb 36 ; Command_0A_COMPARE_TO_PHRASE_FORM val=36 phrase="36: CLIMB IN * * " +L2420 fcb 10 ; IF_NOT_JUMP address=2431 +L2421 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2422 fcb 0E 5F BE 73 15 F5 BD 94 14 45 5E 85 ; THE GATES ARE CLOSED. +L242E fcb 8D 17 60 ; . +L2431 fcb 17 ; Command_0A_COMPARE_TO_PHRASE_FORM val=17 phrase="17: CLIMB * u....... * " +L2432 fcb 19 ; IF_NOT_JUMP address=244C +L2433 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2434 fcb 17 5F BE 73 15 F5 BD 94 14 56 5E 2B ; THE GATES ARE TOO SMOOTH TO CLIMB. +L2440 fcb A0 F1 B8 02 A1 89 17 DE 14 64 7A 2E ; . +L244C fcb 34 ; Command_0A_COMPARE_TO_PHRASE_FORM val=34 phrase="34: JUMP OVER * u......." +L244D fcb 01 ; IF_NOT_JUMP address=244F +L244E fcb 89 ; CommonCommand_89 +L244F fcb 02 ; 02 SHORT NAME +L2450 fcb 08 79 4F AF 9B 73 15 F5 BD ; BRONZE GATES ; Object_0E UnpulledLever -L2459: 16 59 ; Number=16 size=0059 -L245B: 91 00 A0 ; room=91 scorePoints=00 bits=A0 u.C..... -L245E: 02 ; 02 SHORT NAME -L245F: 04 F8 8B 23 62 ; LEVER -L2464: 03 ; 03 DESCRIPTION -L2465: 16 44 45 EF 60 AE D0 F3 5F F8 8B 23 ; A BEJEWELED LEVER IS ON ONE WALL. -L2471: 62 4B 7B 03 A0 0F A0 F3 17 17 8D ; . -L247C: 07 36 ; 07 COMMAND HANDLING IF FIRST NOUN -L247E: 0D 34 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=52 -L2480: 0A 12 ; Command_0A_COMPARE_TO_PHRASE_FORM val=12 phrase="12: PULL * u....... * " -L2482: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2483: 2F 56 45 D2 B0 09 15 A3 A0 5F A0 8B ; A TRAP DOOR OPENS ABOVE YOU. GOLD DUST -L248F: 9A B9 46 5B CA C7 DE 3B F4 3E 6E 06 ; FILLS THE ROOM AND DROWNS YOU. -L249B: 58 66 C6 53 15 0D 8D 82 17 54 5E 3F ; . -L24A7: A0 90 14 06 58 09 B3 8B 9A C7 DE 2E ; . -L24B3: 81 ; CommonCommand_81 +L2459 fcb 16 59 ; Number=16 size=0059 +L245B fcb 91 00 A0 ; room=91 scorePoints=00 bits=A0 u.C..... +L245E fcb 02 ; 02 SHORT NAME +L245F fcb 04 F8 8B 23 62 ; LEVER +L2464 fcb 03 ; 03 DESCRIPTION +L2465 fcb 16 44 45 EF 60 AE D0 F3 5F F8 8B 23 ; A BEJEWELED LEVER IS ON ONE WALL. +L2471 fcb 62 4B 7B 03 A0 0F A0 F3 17 17 8D ; . +L247C fcb 07 36 ; 07 COMMAND HANDLING IF FIRST NOUN +L247E fcb 0D 34 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=52 +L2480 fcb 0A 12 ; Command_0A_COMPARE_TO_PHRASE_FORM val=12 phrase="12: PULL * u....... * " +L2482 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2483 fcb 2F 56 45 D2 B0 09 15 A3 A0 5F A0 8B ; A TRAP DOOR OPENS ABOVE YOU. GOLD DUST +L248F fcb 9A B9 46 5B CA C7 DE 3B F4 3E 6E 06 ; FILLS THE ROOM AND DROWNS YOU. +L249B fcb 58 66 C6 53 15 0D 8D 82 17 54 5E 3F ; . +L24A7 fcb A0 90 14 06 58 09 B3 8B 9A C7 DE 2E ; . +L24B3 fcb 81 ; CommonCommand_81 ; Object_0F PulledLever -L24B4: 16 42 ; Number=16 size=0042 -L24B6: 00 05 A0 ; room=00 scorePoints=05 bits=A0 u.C..... -L24B9: 03 ; 03 DESCRIPTION -L24BA: 12 44 45 EF 60 AE D0 F3 5F F8 8B 23 ; A BEJEWELED LEVER IS HERE. -L24C6: 62 4B 7B F4 72 DB 63 ; . -L24CD: 02 ; 02 SHORT NAME -L24CE: 0A 6C 4D F7 62 E6 8B 3F 16 74 CA ; BEJEWELED LEVER -L24D9: 07 1D ; 07 COMMAND HANDLING IF FIRST NOUN -L24DB: 0D 1B ; Command_0D_EXECUTE_LIST_WHILE_PASS size=27 -L24DD: 0A 12 ; Command_0A_COMPARE_TO_PHRASE_FORM val=12 phrase="12: PULL * u....... * " -L24DF: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L24E0: 17 5F BE 3F 16 74 CA D3 14 90 96 CE ; THE LEVER CAN NO LONGER BE PULLED. -L24EC: 9C 11 A0 23 62 5B 4D 6E A7 E6 8B 2E ; . +L24B4 fcb 16 42 ; Number=16 size=0042 +L24B6 fcb 00 05 A0 ; room=00 scorePoints=05 bits=A0 u.C..... +L24B9 fcb 03 ; 03 DESCRIPTION +L24BA fcb 12 44 45 EF 60 AE D0 F3 5F F8 8B 23 ; A BEJEWELED LEVER IS HERE. +L24C6 fcb 62 4B 7B F4 72 DB 63 ; . +L24CD fcb 02 ; 02 SHORT NAME +L24CE fcb 0A 6C 4D F7 62 E6 8B 3F 16 74 CA ; BEJEWELED LEVER +L24D9 fcb 07 1D ; 07 COMMAND HANDLING IF FIRST NOUN +L24DB fcb 0D 1B ; Command_0D_EXECUTE_LIST_WHILE_PASS size=27 +L24DD fcb 0A 12 ; Command_0A_COMPARE_TO_PHRASE_FORM val=12 phrase="12: PULL * u....... * " +L24DF fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L24E0 fcb 17 5F BE 3F 16 74 CA D3 14 90 96 CE ; THE LEVER CAN NO LONGER BE PULLED. +L24EC fcb 9C 11 A0 23 62 5B 4D 6E A7 E6 8B 2E ; . ; Object_10 LeverPlaque -L24F8: 18 80 C5 ; Number=18 size=00C5 -L24FB: 91 00 84 ; room=91 scorePoints=00 bits=84 u....X.. -L24FE: 07 80 98 ; 07 COMMAND HANDLING IF FIRST NOUN -L2501: 0D 80 95 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=149 -L2504: 0A 08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " -L2506: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2507: 80 90 9E C5 BE 9F 33 17 1F 54 CE B5 ; UNTOLD RICHES LIE WITHIN REACH, HERE- TO ANY -L2513: 1B 79 56 D1 90 73 2F 17 DA 46 0A EE ; KNOWING, LIVING CREATURE. BE WARY THOUGH, NO -L251F: 2F 62 D6 E7 C3 9C 7B 9B 19 87 50 D1 ; MATTER WHAT THY CREED, THAT THOU HARNESS AND -L252B: 33 70 98 8C 91 7A E4 14 96 5F 2F C6 ; LIMIT THY POWERFUL GREED. PULL THE LEVER TO -L2537: 44 F4 59 5E 43 49 82 17 29 A1 73 76 ; GAIN THY WEALTH, BE PREPARED TO ... -L2543: EB 99 96 91 F4 BD FA 17 73 49 73 BE ; . -L254F: E4 14 26 60 16 EE 56 72 82 17 1B A1 ; . -L255B: 54 72 75 98 C3 B5 33 98 8F 8C 73 7B ; . -L2567: 73 BE E9 16 B4 D0 EE 68 84 15 26 60 ; . -L2573: 3B F4 6E A7 16 8A DB 72 F8 8B 23 62 ; . -L257F: 6B BF 0B 6C 96 96 FB 75 A3 D0 42 8E ; . -L258B: 04 EE 52 5E 72 B1 2F 49 16 58 DF 9C ; . -L2597: DB F9 ; . -L2599: 03 ; 03 DESCRIPTION -L259A: 1F 5F BE 5B B1 4B 7B 52 45 53 8B 1B ; THERE IS A PLAQUE ON THE WALL ABOVE THE -L25A6: C4 03 A0 5F BE F3 17 F3 8C B9 46 5B ; LEVER. -L25B2: CA 5F BE 3F 16 74 CA 2E ; . -L25BA: 02 ; 02 SHORT NAME -L25BB: 04 FB A5 A7 AD ; PLAQUE +L24F8 fcb 18 80 C5 ; Number=18 size=00C5 +L24FB fcb 91 00 84 ; room=91 scorePoints=00 bits=84 u....X.. +L24FE fcb 07 80 98 ; 07 COMMAND HANDLING IF FIRST NOUN +L2501 fcb 0D 80 95 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=149 +L2504 fcb 0A 08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " +L2506 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2507 fcb 80 90 9E C5 BE 9F 33 17 1F 54 CE B5 ; UNTOLD RICHES LIE WITHIN REACH, HERE- TO ANY +L2513 fcb 1B 79 56 D1 90 73 2F 17 DA 46 0A EE ; KNOWING, LIVING CREATURE. BE WARY THOUGH, NO +L251F fcb 2F 62 D6 E7 C3 9C 7B 9B 19 87 50 D1 ; MATTER WHAT THY CREED, THAT THOU HARNESS AND +L252B fcb 33 70 98 8C 91 7A E4 14 96 5F 2F C6 ; LIMIT THY POWERFUL GREED. PULL THE LEVER TO +L2537 fcb 44 F4 59 5E 43 49 82 17 29 A1 73 76 ; GAIN THY WEALTH, BE PREPARED TO ... +L2543 fcb EB 99 96 91 F4 BD FA 17 73 49 73 BE ; . +L254F fcb E4 14 26 60 16 EE 56 72 82 17 1B A1 ; . +L255B fcb 54 72 75 98 C3 B5 33 98 8F 8C 73 7B ; . +L2567 fcb 73 BE E9 16 B4 D0 EE 68 84 15 26 60 ; . +L2573 fcb 3B F4 6E A7 16 8A DB 72 F8 8B 23 62 ; . +L257F fcb 6B BF 0B 6C 96 96 FB 75 A3 D0 42 8E ; . +L258B fcb 04 EE 52 5E 72 B1 2F 49 16 58 DF 9C ; . +L2597 fcb DB F9 ; . +L2599 fcb 03 ; 03 DESCRIPTION +L259A fcb 1F 5F BE 5B B1 4B 7B 52 45 53 8B 1B ; THERE IS A PLAQUE ON THE WALL ABOVE THE +L25A6 fcb C4 03 A0 5F BE F3 17 F3 8C B9 46 5B ; LEVER. +L25B2 fcb CA 5F BE 3F 16 74 CA 2E ; . +L25BA fcb 02 ; 02 SHORT NAME +L25BB fcb 04 FB A5 A7 AD ; PLAQUE ; Object_11 UnlitCandle -L25C0: 19 6F ; Number=19 size=006F -L25C2: 92 00 A8 ; room=92 scorePoints=00 bits=A8 u.C.A... -L25C5: 03 ; 03 DESCRIPTION -L25C6: 10 45 45 8E 48 DB 8B 4B 7B 83 7A 5F ; A CANDLE IS IN THE ROOM. -L25D2: BE 39 17 FF 9F ; . -L25D7: 02 ; 02 SHORT NAME -L25D8: 04 10 53 FF 5A ; CANDLE -L25DD: 07 52 ; 07 COMMAND HANDLING IF FIRST NOUN -L25DF: 0B 50 ; Command_0B_SWITCH size=50 -L25E1: 0A 14 ; Command_0A_COMPARE_TO_PHRASE_FORM val=14 phrase="14: LIGHT WITH u...A... u...A..." -L25E3: 34 ; IF_NOT_JUMP address=2618 -L25E4: 0E 32 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=50 -L25E6: 0D 2F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=47 -L25E8: 09 14 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=14(LitLamp -L25EA: 1E 11 12 ; Command_1E_SWAP_OBJECTS objectA=11(UnlitCandle) objectB=12(LitCandle) -L25ED: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L25EE: 28 5F BE D3 14 46 98 4B 5E D0 B5 6B ; THE CANDLE IS NOW BURNING, A SWEET SCENT -L25FA: A1 F4 4F 10 99 33 70 55 45 A7 D0 15 ; PERMEATES THE ROOM. -L2606: BC B0 53 12 BC 37 62 96 5F 4B 62 5F ; . -L2612: BE 39 17 FF 9F ; . -L2617: 88 ; CommonCommand_88 -L2618: 15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " -L2619: 17 ; IF_NOT_JUMP address=2631 -L261A: 0D 15 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=21 -L261C: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L261D: 12 55 BD F5 BD F3 17 1E DA D6 15 D2 ; TASTES WAXY, ITS POISONOUS! -L2629: B5 55 9F 19 A0 49 C6 ; . -L2630: 81 ; CommonCommand_81 +L25C0 fcb 19 6F ; Number=19 size=006F +L25C2 fcb 92 00 A8 ; room=92 scorePoints=00 bits=A8 u.C.A... +L25C5 fcb 03 ; 03 DESCRIPTION +L25C6 fcb 10 45 45 8E 48 DB 8B 4B 7B 83 7A 5F ; A CANDLE IS IN THE ROOM. +L25D2 fcb BE 39 17 FF 9F ; . +L25D7 fcb 02 ; 02 SHORT NAME +L25D8 fcb 04 10 53 FF 5A ; CANDLE +L25DD fcb 07 52 ; 07 COMMAND HANDLING IF FIRST NOUN +L25DF fcb 0B 50 ; Command_0B_SWITCH size=50 +L25E1 fcb 0A 14 ; Command_0A_COMPARE_TO_PHRASE_FORM val=14 phrase="14: LIGHT WITH u...A... u...A..." +L25E3 fcb 34 ; IF_NOT_JUMP address=2618 +L25E4 fcb 0E 32 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=50 +L25E6 fcb 0D 2F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=47 +L25E8 fcb 09 14 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=14(LitLamp +L25EA fcb 1E 11 12 ; Command_1E_SWAP_OBJECTS objectA=11(UnlitCandle) objectB=12(LitCandle) +L25ED fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L25EE fcb 28 5F BE D3 14 46 98 4B 5E D0 B5 6B ; THE CANDLE IS NOW BURNING, A SWEET SCENT +L25FA fcb A1 F4 4F 10 99 33 70 55 45 A7 D0 15 ; PERMEATES THE ROOM. +L2606 fcb BC B0 53 12 BC 37 62 96 5F 4B 62 5F ; . +L2612 fcb BE 39 17 FF 9F ; . +L2617 fcb 88 ; CommonCommand_88 +L2618 fcb 15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " +L2619 fcb 17 ; IF_NOT_JUMP address=2631 +L261A fcb 0D 15 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=21 +L261C fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L261D fcb 12 55 BD F5 BD F3 17 1E DA D6 15 D2 ; TASTES WAXY, ITS POISONOUS! +L2629 fcb B5 55 9F 19 A0 49 C6 ; . +L2630 fcb 81 ; CommonCommand_81 ; Object_12 LitCandle -L2631: 19 80 C6 ; Number=19 size=00C6 -L2634: 00 00 A8 ; room=00 scorePoints=00 bits=A8 u.C.A... -L2637: 03 ; 03 DESCRIPTION -L2638: 12 45 45 8E 48 DB 8B 4B 7B F4 4F 10 ; A CANDLE IS BURNING DIMLY. -L2644: 99 C6 6A 6E 7A DB E0 ; . -L264B: 02 ; 02 SHORT NAME -L264C: 0A F4 4F 10 99 C5 6A 8E 48 DB 8B ; BURNING CANDLE -L2657: 07 59 ; 07 COMMAND HANDLING IF FIRST NOUN -L2659: 0E 57 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=87 -L265B: 0D 1C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=28 -L265D: 0E 04 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=4 -L265F: 0A 13 ; Command_0A_COMPARE_TO_PHRASE_FORM val=13 phrase="??" -L2661: 0A 14 ; Command_0A_COMPARE_TO_PHRASE_FORM val=14 phrase="14: LIGHT WITH u...A... u...A..." -L2663: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2664: 14 5F BE D3 14 46 98 4B 5E C3 B5 EF ; THE CANDLE IS ALREADY BURNING. -L2670: 8D 13 47 BF 14 D3 B2 CF 98 ; . -L2679: 0D 19 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=25 -L267B: 0A 16 ; Command_0A_COMPARE_TO_PHRASE_FORM val=16 phrase="16: DROP OUT * u...A..." -L267D: 1E 11 12 ; Command_1E_SWAP_OBJECTS objectA=11(UnlitCandle) objectB=12(LitCandle) -L2680: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2681: 12 5F BE D3 14 46 98 4B 5E C7 B5 43 ; THE CANDLE IS EXTINGUISHED. -L268D: D9 C7 98 5A 7B 17 60 ; . -L2694: 0D 1C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=28 -L2696: 0A 15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " -L2698: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2699: 18 C7 DE 2F 17 46 48 55 DB 87 74 B3 ; YOU REALLY SHOULD PUT IT OUT FIRST. -L26A5: 8B 76 A7 D6 15 C7 16 08 BC 3D 7B 9B ; . -L26B1: C1 ; . -L26B2: 08 46 ; 08 TURN SCRIPT -L26B4: 0D 44 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=68 -L26B6: 1F ; Command_1F_PRINT_MESSAGE -L26B7: 24 5F BE 43 16 2E 6D 5C 15 DB 9F 5F ; THE LIGHT FROM THE CANDLE SEEMS TO BE -L26C3: BE D3 14 46 98 55 5E 2F 60 D6 B5 C4 ; GROWING DIMMER. -L26CF: 9C 49 5E 09 B3 91 7A 03 15 67 93 1B ; . -L26DB: B5 ; . -L26DC: 0B 1C ; Command_0B_SWITCH size=1C -L26DE: 01 1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) -L26E0: 07 ; IF_NOT_JUMP address=26E8 -L26E1: 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 -L26E3: 1C 1D ; Command_1C_SET_VAR_OBJECT object=1D (USER) -L26E5: 1D 14 ; Command_1D_ATTACK_OBJECT damage=14 -L26E7: 0C ; Command_0C_FAIL -L26E8: 1E ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1E(LiveGargoyle) -L26E9: 07 ; IF_NOT_JUMP address=26F1 -L26EA: 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 -L26EC: 1C 1E ; Command_1C_SET_VAR_OBJECT object=1E (LiveGargoyle) -L26EE: 1D 32 ; Command_1D_ATTACK_OBJECT damage=32 -L26F0: 0C ; Command_0C_FAIL -L26F1: 15 ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=15(LiveSerpent) -L26F2: 07 ; IF_NOT_JUMP address=26FA -L26F3: 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 -L26F5: 1C 15 ; Command_1C_SET_VAR_OBJECT object=15 (LiveSerpent) -L26F7: 1D 0F ; Command_1D_ATTACK_OBJECT damage=0F -L26F9: 0C ; Command_0C_FAIL +L2631 fcb 19 80 C6 ; Number=19 size=00C6 +L2634 fcb 00 00 A8 ; room=00 scorePoints=00 bits=A8 u.C.A... +L2637 fcb 03 ; 03 DESCRIPTION +L2638 fcb 12 45 45 8E 48 DB 8B 4B 7B F4 4F 10 ; A CANDLE IS BURNING DIMLY. +L2644 fcb 99 C6 6A 6E 7A DB E0 ; . +L264B fcb 02 ; 02 SHORT NAME +L264C fcb 0A F4 4F 10 99 C5 6A 8E 48 DB 8B ; BURNING CANDLE +L2657 fcb 07 59 ; 07 COMMAND HANDLING IF FIRST NOUN +L2659 fcb 0E 57 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=87 +L265B fcb 0D 1C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=28 +L265D fcb 0E 04 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=4 +L265F fcb 0A 13 ; Command_0A_COMPARE_TO_PHRASE_FORM val=13 phrase="??" +L2661 fcb 0A 14 ; Command_0A_COMPARE_TO_PHRASE_FORM val=14 phrase="14: LIGHT WITH u...A... u...A..." +L2663 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2664 fcb 14 5F BE D3 14 46 98 4B 5E C3 B5 EF ; THE CANDLE IS ALREADY BURNING. +L2670 fcb 8D 13 47 BF 14 D3 B2 CF 98 ; . +L2679 fcb 0D 19 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=25 +L267B fcb 0A 16 ; Command_0A_COMPARE_TO_PHRASE_FORM val=16 phrase="16: DROP OUT * u...A..." +L267D fcb 1E 11 12 ; Command_1E_SWAP_OBJECTS objectA=11(UnlitCandle) objectB=12(LitCandle) +L2680 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2681 fcb 12 5F BE D3 14 46 98 4B 5E C7 B5 43 ; THE CANDLE IS EXTINGUISHED. +L268D fcb D9 C7 98 5A 7B 17 60 ; . +L2694 fcb 0D 1C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=28 +L2696 fcb 0A 15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " +L2698 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2699 fcb 18 C7 DE 2F 17 46 48 55 DB 87 74 B3 ; YOU REALLY SHOULD PUT IT OUT FIRST. +L26A5 fcb 8B 76 A7 D6 15 C7 16 08 BC 3D 7B 9B ; . +L26B1 fcb C1 ; . +L26B2 fcb 08 46 ; 08 TURN SCRIPT +L26B4 fcb 0D 44 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=68 +L26B6 fcb 1F ; Command_1F_PRINT_MESSAGE +L26B7 fcb 24 5F BE 43 16 2E 6D 5C 15 DB 9F 5F ; THE LIGHT FROM THE CANDLE SEEMS TO BE +L26C3 fcb BE D3 14 46 98 55 5E 2F 60 D6 B5 C4 ; GROWING DIMMER. +L26CF fcb 9C 49 5E 09 B3 91 7A 03 15 67 93 1B ; . +L26DB fcb B5 ; . +L26DC fcb 0B 1C ; Command_0B_SWITCH size=1C +L26DE fcb 01 1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) +L26E0 fcb 07 ; IF_NOT_JUMP address=26E8 +L26E1 fcb 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 +L26E3 fcb 1C 1D ; Command_1C_SET_VAR_OBJECT object=1D (USER) +L26E5 fcb 1D 14 ; Command_1D_ATTACK_OBJECT damage=14 +L26E7 fcb 0C ; Command_0C_FAIL +L26E8 fcb 1E ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1E(LiveGargoyle) +L26E9 fcb 07 ; IF_NOT_JUMP address=26F1 +L26EA fcb 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 +L26EC fcb 1C 1E ; Command_1C_SET_VAR_OBJECT object=1E (LiveGargoyle) +L26EE fcb 1D 32 ; Command_1D_ATTACK_OBJECT damage=32 +L26F0 fcb 0C ; Command_0C_FAIL +L26F1 fcb 15 ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=15(LiveSerpent) +L26F2 fcb 07 ; IF_NOT_JUMP address=26FA +L26F3 fcb 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 +L26F5 fcb 1C 15 ; Command_1C_SET_VAR_OBJECT object=15 (LiveSerpent) +L26F7 fcb 1D 0F ; Command_1D_ATTACK_OBJECT damage=0F +L26F9 fcb 0C ; Command_0C_FAIL ; Object_13 CrypticRunes -L26FA: 18 80 84 ; Number=18 size=0084 -L26FD: 92 00 84 ; room=92 scorePoints=00 bits=84 u....X.. -L2700: 07 5B ; 07 COMMAND HANDLING IF FIRST NOUN -L2702: 0D 59 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=89 -L2704: 0A 08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " -L2706: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2707: 55 9E 7A D6 9C DB 72 70 C0 6E 98 30 ; INTO THE TUNNEL ENTERS THE SEEKER, BRAVELY -L2713: 15 F4 BD D6 B5 DB 72 A7 B7 B4 85 04 ; AND WISELY HE GOES. FOR HE WILL RECOGNIZE -L271F: EE D8 B0 53 61 90 14 19 58 57 7B FB ; THE REAPER, AS THE LIGHT BEFORE HIM GLOWS. -L272B: 8E DB 72 37 6E 5B BB 04 68 9F 15 FB ; . -L2737: 17 F3 8C 65 B1 00 9F 6F 7C 82 17 54 ; . -L2743: 5E 92 5F 46 62 95 14 82 17 4E 5E 7A ; . -L274F: 79 04 BC 59 60 5B B1 8F 73 7E 15 85 ; . -L275B: A1 2E ; . -L275D: 03 ; 03 DESCRIPTION -L275E: 1C 5F BE 5B B1 2F 49 E4 14 EE DE CB ; THERE ARE CRYPTIC RUNES ABOVE THE TUNNEL. -L276A: 78 F0 B3 4B 62 B9 46 5B CA 5F BE 8F ; . -L2776: 17 CF 99 9B 8F ; . -L277B: 02 ; 02 SHORT NAME -L277C: 04 F0 B3 4B 62 ; RUNES +L26FA fcb 18 80 84 ; Number=18 size=0084 +L26FD fcb 92 00 84 ; room=92 scorePoints=00 bits=84 u....X.. +L2700 fcb 07 5B ; 07 COMMAND HANDLING IF FIRST NOUN +L2702 fcb 0D 59 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=89 +L2704 fcb 0A 08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " +L2706 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2707 fcb 55 9E 7A D6 9C DB 72 70 C0 6E 98 30 ; INTO THE TUNNEL ENTERS THE SEEKER, BRAVELY +L2713 fcb 15 F4 BD D6 B5 DB 72 A7 B7 B4 85 04 ; AND WISELY HE GOES. FOR HE WILL RECOGNIZE +L271F fcb EE D8 B0 53 61 90 14 19 58 57 7B FB ; THE REAPER, AS THE LIGHT BEFORE HIM GLOWS. +L272B fcb 8E DB 72 37 6E 5B BB 04 68 9F 15 FB ; . +L2737 fcb 17 F3 8C 65 B1 00 9F 6F 7C 82 17 54 ; . +L2743 fcb 5E 92 5F 46 62 95 14 82 17 4E 5E 7A ; . +L274F fcb 79 04 BC 59 60 5B B1 8F 73 7E 15 85 ; . +L275B fcb A1 2E ; . +L275D fcb 03 ; 03 DESCRIPTION +L275E fcb 1C 5F BE 5B B1 2F 49 E4 14 EE DE CB ; THERE ARE CRYPTIC RUNES ABOVE THE TUNNEL. +L276A fcb 78 F0 B3 4B 62 B9 46 5B CA 5F BE 8F ; . +L2776 fcb 17 CF 99 9B 8F ; . +L277B fcb 02 ; 02 SHORT NAME +L277C fcb 04 F0 B3 4B 62 ; RUNES ; Object_14 LitLamp -L2781: 1B 80 B5 ; Number=1B size=00B5 -L2784: A0 00 AC ; room=A0 scorePoints=00 bits=AC u.C.AX.. -L2787: 03 ; 03 DESCRIPTION -L2788: 14 5F BE 5B B1 4B 7B 44 45 38 C6 91 ; THERE IS A BURNING LAMP HERE. -L2794: 7A 3B 16 D3 93 F4 72 DB 63 ; . -L279D: 07 80 8F ; 07 COMMAND HANDLING IF FIRST NOUN -L27A0: 0E 80 8C ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=140 -L27A3: 0D 1B ; Command_0D_EXECUTE_LIST_WHILE_PASS size=27 -L27A5: 0E 04 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=4 -L27A7: 0A 13 ; Command_0A_COMPARE_TO_PHRASE_FORM val=13 phrase="??" -L27A9: 0A 14 ; Command_0A_COMPARE_TO_PHRASE_FORM val=14 phrase="14: LIGHT WITH u...A... u...A..." -L27AB: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L27AC: 13 5F BE 3B 16 D3 93 4B 7B 4C 48 86 ; THE LAMP IS ALREADY BURNING. -L27B8: 5F 44 DB 38 C6 91 7A 2E ; . -L27C0: 0B 6D ; Command_0B_SWITCH size=6D -L27C2: 0A 16 ; Command_0A_COMPARE_TO_PHRASE_FORM val=16 phrase="16: DROP OUT * u...A..." -L27C4: 12 ; IF_NOT_JUMP address=27D7 -L27C5: 0D 10 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=16 -L27C7: 1E 28 14 ; Command_1E_SWAP_OBJECTS objectA=28(UnlitLamp) objectB=14(LitLamp) -L27CA: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L27CB: 0B 5F BE 3B 16 D3 93 4B 7B 36 A1 2E ; THE LAMP IS OUT. -L27D7: 18 ; Command_0A_COMPARE_TO_PHRASE_FORM val=18 phrase="18: RUB * u....... * " -L27D8: 2D ; IF_NOT_JUMP address=2806 -L27D9: 0D 2B ; Command_0D_EXECUTE_LIST_WHILE_PASS size=43 -L27DB: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L27DC: 26 5F BE 3B 16 D3 93 37 6E D1 B5 97 ; THE LAMP GOES OUT. YOU MUST HAVE RUBBED IT -L27E8: C6 51 18 4F C2 66 C6 9B 15 5B CA E4 ; THE WRONG WAY! -L27F4: B3 66 4D D6 15 82 17 59 5E 00 B3 D9 ; . -L2800: 6A 39 4A ; . -L2803: 1E 28 14 ; Command_1E_SWAP_OBJECTS objectA=28(UnlitLamp) objectB=14(LitLamp) -L2806: 08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " -L2807: 27 ; IF_NOT_JUMP address=282F -L2808: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2809: 25 5F BE 3B 16 D3 93 4B 7B 48 55 2F ; THE LAMP IS COVERED WITH TARNISH AND YOU -L2815: 62 19 58 82 7B 7B 17 D3 B2 13 B8 8E ; CAN'T READ IT. -L2821: 48 51 18 45 C2 85 48 14 BC 86 5F D6 ; . -L282D: 15 2E ; . -L282F: 02 ; 02 SHORT NAME -L2830: 08 F4 4F 10 99 CE 6A 72 48 ; BURNING LAMP +L2781 fcb 1B 80 B5 ; Number=1B size=00B5 +L2784 fcb A0 00 AC ; room=A0 scorePoints=00 bits=AC u.C.AX.. +L2787 fcb 03 ; 03 DESCRIPTION +L2788 fcb 14 5F BE 5B B1 4B 7B 44 45 38 C6 91 ; THERE IS A BURNING LAMP HERE. +L2794 fcb 7A 3B 16 D3 93 F4 72 DB 63 ; . +L279D fcb 07 80 8F ; 07 COMMAND HANDLING IF FIRST NOUN +L27A0 fcb 0E 80 8C ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=140 +L27A3 fcb 0D 1B ; Command_0D_EXECUTE_LIST_WHILE_PASS size=27 +L27A5 fcb 0E 04 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=4 +L27A7 fcb 0A 13 ; Command_0A_COMPARE_TO_PHRASE_FORM val=13 phrase="??" +L27A9 fcb 0A 14 ; Command_0A_COMPARE_TO_PHRASE_FORM val=14 phrase="14: LIGHT WITH u...A... u...A..." +L27AB fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L27AC fcb 13 5F BE 3B 16 D3 93 4B 7B 4C 48 86 ; THE LAMP IS ALREADY BURNING. +L27B8 fcb 5F 44 DB 38 C6 91 7A 2E ; . +L27C0 fcb 0B 6D ; Command_0B_SWITCH size=6D +L27C2 fcb 0A 16 ; Command_0A_COMPARE_TO_PHRASE_FORM val=16 phrase="16: DROP OUT * u...A..." +L27C4 fcb 12 ; IF_NOT_JUMP address=27D7 +L27C5 fcb 0D 10 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=16 +L27C7 fcb 1E 28 14 ; Command_1E_SWAP_OBJECTS objectA=28(UnlitLamp) objectB=14(LitLamp) +L27CA fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L27CB fcb 0B 5F BE 3B 16 D3 93 4B 7B 36 A1 2E ; THE LAMP IS OUT. +L27D7 fcb 18 ; Command_0A_COMPARE_TO_PHRASE_FORM val=18 phrase="18: RUB * u....... * " +L27D8 fcb 2D ; IF_NOT_JUMP address=2806 +L27D9 fcb 0D 2B ; Command_0D_EXECUTE_LIST_WHILE_PASS size=43 +L27DB fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L27DC fcb 26 5F BE 3B 16 D3 93 37 6E D1 B5 97 ; THE LAMP GOES OUT. YOU MUST HAVE RUBBED IT +L27E8 fcb C6 51 18 4F C2 66 C6 9B 15 5B CA E4 ; THE WRONG WAY! +L27F4 fcb B3 66 4D D6 15 82 17 59 5E 00 B3 D9 ; . +L2800 fcb 6A 39 4A ; . +L2803 fcb 1E 28 14 ; Command_1E_SWAP_OBJECTS objectA=28(UnlitLamp) objectB=14(LitLamp) +L2806 fcb 08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " +L2807 fcb 27 ; IF_NOT_JUMP address=282F +L2808 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2809 fcb 25 5F BE 3B 16 D3 93 4B 7B 48 55 2F ; THE LAMP IS COVERED WITH TARNISH AND YOU +L2815 fcb 62 19 58 82 7B 7B 17 D3 B2 13 B8 8E ; CAN'T READ IT. +L2821 fcb 48 51 18 45 C2 85 48 14 BC 86 5F D6 ; . +L282D fcb 15 2E ; . +L282F fcb 02 ; 02 SHORT NAME +L2830 fcb 08 F4 4F 10 99 CE 6A 72 48 ; BURNING LAMP ; Object_15 LiveSerpent -L2839: 24 81 C0 ; Number=24 size=01C0 -L283C: 00 00 90 ; room=00 scorePoints=00 bits=90 u..P.... -L283F: 03 ; 03 DESCRIPTION -L2840: 1C 4E 45 31 49 55 5E 3A 62 9E 61 43 ; A LARGE SERPENT LIES COILED ON THE FLOOR. -L284C: 16 4B 62 3B 55 E6 8B C0 16 82 17 48 ; . -L2858: 5E 81 8D 1B B5 ; . -L285D: 09 02 3C 3C ; 09 HIT POINTS maxHitPoints=3C currentHitPoints=3C -L2861: 07 80 B3 ; 07 COMMAND HANDLING IF FIRST NOUN -L2864: 0B 80 B0 ; Command_0B_SWITCH size=B0 -L2867: 0A 09 ; Command_0A_COMPARE_TO_PHRASE_FORM val=09 phrase="09: ATTACK WITH ...P.... .v......" -L2869: 80 9A ; IF_NOT_JUMP address=2905 -L286B: 0D 80 97 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=151 -L286E: 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN -L286F: 09 09 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=09(Sword -L2871: 0B 80 91 ; Command_0B_SWITCH size=91 -L2874: 05 99 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=99 -L2876: 2B ; IF_NOT_JUMP address=28A2 -L2877: 0D 29 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=41 -L2879: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L287A: 03 C7 DE 52 ; YOUR -L287E: 12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME -L287F: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2880: 1F 50 B8 CB 87 6B BF 5F BE A3 15 33 ; SINKS TO THE HILT IN THE SERPENT'S SCALY -L288C: 8E 83 7A 5F BE 57 17 1F B3 B5 9A D5 ; BODY! -L2898: B5 0E 53 44 DB 93 9E 21 ; . -L28A0: 1D 11 ; Command_1D_ATTACK_OBJECT damage=11 -L28A2: CC ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=CC -L28A3: 2E ; IF_NOT_JUMP address=28D2 -L28A4: 0D 2C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=44 -L28A6: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L28A7: 03 C7 DE 52 ; YOUR -L28AB: 12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME -L28AC: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L28AD: 24 6C BE 85 A1 7B 14 29 B8 B4 D0 B8 ; THROWS A SHOWER OF SPARKS AS IT GLANCES OFF -L28B9: 16 62 17 35 49 C3 B5 CB B5 09 BC 50 ; THE WALL! -L28C5: 8B B5 53 B8 16 96 64 DB 72 0E D0 AB ; . -L28D1: 89 ; . -L28D2: FF ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=FF -L28D3: 31 ; IF_NOT_JUMP address=2905 -L28D4: 0D 2F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=47 -L28D6: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L28D7: 2B 5F BE 57 17 1F B3 B5 9A CA B5 86 ; THE SERPENT'S HEAD IS SEVERED FROM HIS BODY! -L28E3: 5F D5 15 57 17 74 CA F3 5F 79 68 4A ; A MAGNIFICENT BLOW! -L28EF: 90 4B 7B F6 4E EB DA 4F 45 80 47 53 ; . -L28FB: 79 B0 53 04 BC 89 8D 21 ; . -L2903: 1D FF ; Command_1D_ATTACK_OBJECT damage=FF -L2905: 15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " -L2906: 10 ; IF_NOT_JUMP address=2917 -L2907: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2908: 0E 76 4D F4 BD 1B 16 F3 8C 73 7B 14 ; BETTER KILL IT FIRST! -L2914: 67 F1 B9 ; . -L2917: 08 80 C4 ; 08 TURN SCRIPT -L291A: 0D 80 C1 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=193 -L291D: 0E 3E ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=62 -L291F: 0D 32 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=50 -L2921: 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L2922: 01 1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) -L2924: 0B 19 ; Command_0B_SWITCH size=19 -L2926: 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L2928: 04 ; IF_NOT_JUMP address=292D -L2929: 21 04 00 00 ; Command_21_EXECUTE_PHRASE phrase="04: WEST * * * " first=00(NONE) second=00(NONE) -L292D: 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L292E: 04 ; IF_NOT_JUMP address=2933 -L292F: 21 03 00 00 ; Command_21_EXECUTE_PHRASE phrase="03: EAST * * * " first=00(NONE) second=00(NONE) -L2933: 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L2934: 04 ; IF_NOT_JUMP address=2939 -L2935: 21 01 00 00 ; Command_21_EXECUTE_PHRASE phrase="01: NORTH * * * " first=00(NONE) second=00(NONE) -L2939: 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L293A: 04 ; IF_NOT_JUMP address=293F -L293B: 21 02 00 00 ; Command_21_EXECUTE_PHRASE phrase="02: SOUTH * * * " first=00(NONE) second=00(NONE) -L293F: 1F ; Command_1F_PRINT_MESSAGE -L2940: 12 5F BE 57 17 1F B3 B3 9A 74 A7 27 ; THE SERPENT PURSUES YOU AND -L294C: BA DB B5 1B A1 8E 48 ; . -L2953: 1F ; Command_1F_PRINT_MESSAGE -L2954: 08 5F BE 57 17 1F B3 B3 9A ; THE SERPENT -L295D: 0D 7F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=127 -L295F: 01 1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) -L2961: 1C 1D ; Command_1C_SET_VAR_OBJECT object=1D (USER) -L2963: 0B 79 ; Command_0B_SWITCH size=79 -L2965: 05 33 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=33 -L2967: 23 ; IF_NOT_JUMP address=298B -L2968: 0D 21 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=33 -L296A: 1F ; Command_1F_PRINT_MESSAGE -L296B: 1D 0C BA 17 7A 33 BB 7B A6 40 B9 E1 ; STRIKES, POISON COURSES THROUGH YOUR VEINS! -L2977: 14 3D C6 4B 62 6C BE 29 A1 1B 71 34 ; . -L2983: A1 CF 17 9D 7A 21 ; . -L2989: 1D 14 ; Command_1D_ATTACK_OBJECT damage=14 -L298B: 99 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=99 -L298C: 16 ; IF_NOT_JUMP address=29A3 -L298D: 1F ; Command_1F_PRINT_MESSAGE -L298E: 14 0C BA 17 7A 33 BB C7 DE 09 15 37 ; STRIKES, YOU DODGE HIS LUNGE! -L299A: 5A A3 15 CE B5 91 C5 EB 5D ; . -L29A3: CC ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=CC -L29A4: 21 ; IF_NOT_JUMP address=29C6 -L29A5: 0D 1F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=31 -L29A7: 1F ; Command_1F_PRINT_MESSAGE -L29A8: 1B 3B 55 0B 8E D2 B0 06 79 43 DB 07 ; COILS RAPIDLY AROUND YOU AND CONSTRICTS! -L29B4: B3 33 98 C7 DE 90 14 05 58 1D A0 F3 ; . -L29C0: BF 0D 56 21 ; . -L29C4: 1D 14 ; Command_1D_ATTACK_OBJECT damage=14 -L29C6: FF ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=FF -L29C7: 16 ; IF_NOT_JUMP address=29DE -L29C8: 1F ; Command_1F_PRINT_MESSAGE -L29C9: 14 16 6C F4 72 CB B5 17 C0 03 8C 04 ; GATHERS ITSELF FOR AN ATTACK. -L29D5: 68 90 14 96 14 45 BD 5B 89 ; . -L29DE: 0A 15 ; 0A UPON DEATH SCRIPT -L29E0: 0D 13 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=19 -L29E2: 1F ; Command_1F_PRINT_MESSAGE -L29E3: 0E 5F BE 57 17 1F B3 B3 9A 4B 7B E3 ; THE SERPENT IS DEAD. -L29EF: 59 9B 5D ; . -L29F2: 1E 15 16 ; Command_1E_SWAP_OBJECTS objectA=15(LiveSerpent) objectB=16(DeadSerpent) -L29F5: 02 ; 02 SHORT NAME -L29F6: 05 B4 B7 F0 A4 54 ; SERPENT +L2839 fcb 24 81 C0 ; Number=24 size=01C0 +L283C fcb 00 00 90 ; room=00 scorePoints=00 bits=90 u..P.... +L283F fcb 03 ; 03 DESCRIPTION +L2840 fcb 1C 4E 45 31 49 55 5E 3A 62 9E 61 43 ; A LARGE SERPENT LIES COILED ON THE FLOOR. +L284C fcb 16 4B 62 3B 55 E6 8B C0 16 82 17 48 ; . +L2858 fcb 5E 81 8D 1B B5 ; . +L285D fcb 09 02 3C 3C ; 09 HIT POINTS maxHitPoints=3C currentHitPoints=3C +L2861 fcb 07 80 B3 ; 07 COMMAND HANDLING IF FIRST NOUN +L2864 fcb 0B 80 B0 ; Command_0B_SWITCH size=B0 +L2867 fcb 0A 09 ; Command_0A_COMPARE_TO_PHRASE_FORM val=09 phrase="09: ATTACK WITH ...P.... .v......" +L2869 fcb 80 9A ; IF_NOT_JUMP address=2905 +L286B fcb 0D 80 97 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=151 +L286E fcb 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN +L286F fcb 09 09 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=09(Sword +L2871 fcb 0B 80 91 ; Command_0B_SWITCH size=91 +L2874 fcb 05 99 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=99 +L2876 fcb 2B ; IF_NOT_JUMP address=28A2 +L2877 fcb 0D 29 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=41 +L2879 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L287A fcb 03 C7 DE 52 ; YOUR +L287E fcb 12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME +L287F fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2880 fcb 1F 50 B8 CB 87 6B BF 5F BE A3 15 33 ; SINKS TO THE HILT IN THE SERPENT'S SCALY +L288C fcb 8E 83 7A 5F BE 57 17 1F B3 B5 9A D5 ; BODY! +L2898 fcb B5 0E 53 44 DB 93 9E 21 ; . +L28A0 fcb 1D 11 ; Command_1D_ATTACK_OBJECT damage=11 +L28A2 fcb CC ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=CC +L28A3 fcb 2E ; IF_NOT_JUMP address=28D2 +L28A4 fcb 0D 2C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=44 +L28A6 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L28A7 fcb 03 C7 DE 52 ; YOUR +L28AB fcb 12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME +L28AC fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L28AD fcb 24 6C BE 85 A1 7B 14 29 B8 B4 D0 B8 ; THROWS A SHOWER OF SPARKS AS IT GLANCES OFF +L28B9 fcb 16 62 17 35 49 C3 B5 CB B5 09 BC 50 ; THE WALL! +L28C5 fcb 8B B5 53 B8 16 96 64 DB 72 0E D0 AB ; . +L28D1 fcb 89 ; . +L28D2 fcb FF ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=FF +L28D3 fcb 31 ; IF_NOT_JUMP address=2905 +L28D4 fcb 0D 2F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=47 +L28D6 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L28D7 fcb 2B 5F BE 57 17 1F B3 B5 9A CA B5 86 ; THE SERPENT'S HEAD IS SEVERED FROM HIS BODY! +L28E3 fcb 5F D5 15 57 17 74 CA F3 5F 79 68 4A ; A MAGNIFICENT BLOW! +L28EF fcb 90 4B 7B F6 4E EB DA 4F 45 80 47 53 ; . +L28FB fcb 79 B0 53 04 BC 89 8D 21 ; . +L2903 fcb 1D FF ; Command_1D_ATTACK_OBJECT damage=FF +L2905 fcb 15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " +L2906 fcb 10 ; IF_NOT_JUMP address=2917 +L2907 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2908 fcb 0E 76 4D F4 BD 1B 16 F3 8C 73 7B 14 ; BETTER KILL IT FIRST! +L2914 fcb 67 F1 B9 ; . +L2917 fcb 08 80 C4 ; 08 TURN SCRIPT +L291A fcb 0D 80 C1 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=193 +L291D fcb 0E 3E ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=62 +L291F fcb 0D 32 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=50 +L2921 fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L2922 fcb 01 1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) +L2924 fcb 0B 19 ; Command_0B_SWITCH size=19 +L2926 fcb 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L2928 fcb 04 ; IF_NOT_JUMP address=292D +L2929 fcb 21 04 00 00 ; Command_21_EXECUTE_PHRASE phrase="04: WEST * * * " first=00(NONE) second=00(NONE) +L292D fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L292E fcb 04 ; IF_NOT_JUMP address=2933 +L292F fcb 21 03 00 00 ; Command_21_EXECUTE_PHRASE phrase="03: EAST * * * " first=00(NONE) second=00(NONE) +L2933 fcb 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L2934 fcb 04 ; IF_NOT_JUMP address=2939 +L2935 fcb 21 01 00 00 ; Command_21_EXECUTE_PHRASE phrase="01: NORTH * * * " first=00(NONE) second=00(NONE) +L2939 fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L293A fcb 04 ; IF_NOT_JUMP address=293F +L293B fcb 21 02 00 00 ; Command_21_EXECUTE_PHRASE phrase="02: SOUTH * * * " first=00(NONE) second=00(NONE) +L293F fcb 1F ; Command_1F_PRINT_MESSAGE +L2940 fcb 12 5F BE 57 17 1F B3 B3 9A 74 A7 27 ; THE SERPENT PURSUES YOU AND +L294C fcb BA DB B5 1B A1 8E 48 ; . +L2953 fcb 1F ; Command_1F_PRINT_MESSAGE +L2954 fcb 08 5F BE 57 17 1F B3 B3 9A ; THE SERPENT +L295D fcb 0D 7F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=127 +L295F fcb 01 1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) +L2961 fcb 1C 1D ; Command_1C_SET_VAR_OBJECT object=1D (USER) +L2963 fcb 0B 79 ; Command_0B_SWITCH size=79 +L2965 fcb 05 33 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=33 +L2967 fcb 23 ; IF_NOT_JUMP address=298B +L2968 fcb 0D 21 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=33 +L296A fcb 1F ; Command_1F_PRINT_MESSAGE +L296B fcb 1D 0C BA 17 7A 33 BB 7B A6 40 B9 E1 ; STRIKES, POISON COURSES THROUGH YOUR VEINS! +L2977 fcb 14 3D C6 4B 62 6C BE 29 A1 1B 71 34 ; . +L2983 fcb A1 CF 17 9D 7A 21 ; . +L2989 fcb 1D 14 ; Command_1D_ATTACK_OBJECT damage=14 +L298B fcb 99 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=99 +L298C fcb 16 ; IF_NOT_JUMP address=29A3 +L298D fcb 1F ; Command_1F_PRINT_MESSAGE +L298E fcb 14 0C BA 17 7A 33 BB C7 DE 09 15 37 ; STRIKES, YOU DODGE HIS LUNGE! +L299A fcb 5A A3 15 CE B5 91 C5 EB 5D ; . +L29A3 fcb CC ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=CC +L29A4 fcb 21 ; IF_NOT_JUMP address=29C6 +L29A5 fcb 0D 1F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=31 +L29A7 fcb 1F ; Command_1F_PRINT_MESSAGE +L29A8 fcb 1B 3B 55 0B 8E D2 B0 06 79 43 DB 07 ; COILS RAPIDLY AROUND YOU AND CONSTRICTS! +L29B4 fcb B3 33 98 C7 DE 90 14 05 58 1D A0 F3 ; . +L29C0 fcb BF 0D 56 21 ; . +L29C4 fcb 1D 14 ; Command_1D_ATTACK_OBJECT damage=14 +L29C6 fcb FF ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=FF +L29C7 fcb 16 ; IF_NOT_JUMP address=29DE +L29C8 fcb 1F ; Command_1F_PRINT_MESSAGE +L29C9 fcb 14 16 6C F4 72 CB B5 17 C0 03 8C 04 ; GATHERS ITSELF FOR AN ATTACK. +L29D5 fcb 68 90 14 96 14 45 BD 5B 89 ; . +L29DE fcb 0A 15 ; 0A UPON DEATH SCRIPT +L29E0 fcb 0D 13 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=19 +L29E2 fcb 1F ; Command_1F_PRINT_MESSAGE +L29E3 fcb 0E 5F BE 57 17 1F B3 B3 9A 4B 7B E3 ; THE SERPENT IS DEAD. +L29EF fcb 59 9B 5D ; . +L29F2 fcb 1E 15 16 ; Command_1E_SWAP_OBJECTS objectA=15(LiveSerpent) objectB=16(DeadSerpent) +L29F5 fcb 02 ; 02 SHORT NAME +L29F6 fcb 05 B4 B7 F0 A4 54 ; SERPENT ; Object_16 DeadSerpent -L29FC: 24 40 ; Number=24 size=0040 -L29FE: 00 00 80 ; room=00 scorePoints=00 bits=80 u....... -L2A01: 03 ; 03 DESCRIPTION -L2A02: 1A 4E 45 31 49 46 5E 86 5F 57 17 1F ; A LARGE DEAD SERPENT LIES ON THE FLOOR. -L2A0E: B3 B3 9A 87 8C D1 B5 96 96 DB 72 89 ; . -L2A1A: 67 C7 A0 ; . -L2A1D: 07 15 ; 07 COMMAND HANDLING IF FIRST NOUN -L2A1F: 0D 13 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=19 -L2A21: 0A 15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " -L2A23: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2A24: 0F A8 77 4E 5E E6 A0 7B 16 92 14 F6 ; I'VE LOST MY APPETITE! -L2A30: A4 7F 7B 21 ; . -L2A34: 02 ; 02 SHORT NAME -L2A35: 08 E3 59 15 58 3A 62 9E 61 ; DEAD SERPENT +L29FC fcb 24 40 ; Number=24 size=0040 +L29FE fcb 00 00 80 ; room=00 scorePoints=00 bits=80 u....... +L2A01 fcb 03 ; 03 DESCRIPTION +L2A02 fcb 1A 4E 45 31 49 46 5E 86 5F 57 17 1F ; A LARGE DEAD SERPENT LIES ON THE FLOOR. +L2A0E fcb B3 B3 9A 87 8C D1 B5 96 96 DB 72 89 ; . +L2A1A fcb 67 C7 A0 ; . +L2A1D fcb 07 15 ; 07 COMMAND HANDLING IF FIRST NOUN +L2A1F fcb 0D 13 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=19 +L2A21 fcb 0A 15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " +L2A23 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2A24 fcb 0F A8 77 4E 5E E6 A0 7B 16 92 14 F6 ; I'VE LOST MY APPETITE! +L2A30 fcb A4 7F 7B 21 ; . +L2A34 fcb 02 ; 02 SHORT NAME +L2A35 fcb 08 E3 59 15 58 3A 62 9E 61 ; DEAD SERPENT ; Object_17 Hands -L2A3E: 1F 09 ; Number=1F size=0009 -L2A40: FF 00 80 ; room=FF scorePoints=00 bits=80 u....... -L2A43: 02 ; 02 SHORT NAME -L2A44: 04 50 72 0B 5C ; HANDS +L2A3E fcb 1F 09 ; Number=1F size=0009 +L2A40 fcb FF 00 80 ; room=FF scorePoints=00 bits=80 u....... +L2A43 fcb 02 ; 02 SHORT NAME +L2A44 fcb 04 50 72 0B 5C ; HANDS ; Object_18 Coin -L2A49: 20 34 ; Number=20 size=0034 -L2A4B: 9C 05 A4 ; room=9C scorePoints=05 bits=A4 u.C..X.. -L2A4E: 03 ; 03 DESCRIPTION -L2A4F: 14 5F BE 5B B1 4B 7B 45 45 50 9F C0 ; THERE IS A COIN ON THE GROUND. -L2A5B: 16 82 17 49 5E 07 B3 57 98 ; . -L2A64: 07 14 ; 07 COMMAND HANDLING IF FIRST NOUN -L2A66: 0D 12 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=18 -L2A68: 0A 08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " -L2A6A: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2A6B: 0E 2C 1D D5 47 F3 5F 5B 4D C3 B0 1D ; "PRAISED BE RAAKA-TU" -L2A77: 85 5C C0 ; . -L2A7A: 02 ; 02 SHORT NAME -L2A7B: 03 3B 55 4E ; COIN +L2A49 fcb 20 34 ; Number=20 size=0034 +L2A4B fcb 9C 05 A4 ; room=9C scorePoints=05 bits=A4 u.C..X.. +L2A4E fcb 03 ; 03 DESCRIPTION +L2A4F fcb 14 5F BE 5B B1 4B 7B 45 45 50 9F C0 ; THERE IS A COIN ON THE GROUND. +L2A5B fcb 16 82 17 49 5E 07 B3 57 98 ; . +L2A64 fcb 07 14 ; 07 COMMAND HANDLING IF FIRST NOUN +L2A66 fcb 0D 12 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=18 +L2A68 fcb 0A 08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " +L2A6A fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2A6B fcb 0E 2C 1D D5 47 F3 5F 5B 4D C3 B0 1D ; "PRAISED BE RAAKA-TU" +L2A77 fcb 85 5C C0 ; . +L2A7A fcb 02 ; 02 SHORT NAME +L2A7B fcb 03 3B 55 4E ; COIN ; Object_19 TinySlot -L2A7F: 21 7F ; Number=21 size=007F -L2A81: 88 00 80 ; room=88 scorePoints=00 bits=80 u....... -L2A84: 03 ; 03 DESCRIPTION -L2A85: 1D 5F BE 5B B1 4B 7B 56 45 A3 7A 5E ; THERE IS A TINY SLOT CUT IN THE NORTH WALL. -L2A91: 17 F3 A0 36 56 D0 15 82 17 50 5E BE ; . -L2A9D: A0 19 71 46 48 2E ; . -L2AA3: 02 ; 02 SHORT NAME -L2AA4: 06 90 BE 55 DB 86 8D ; TINY SLOT -L2AAB: 06 53 ; 06 COMMAND HANDLING IF SECOND NOUN -L2AAD: 0D 51 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=81 -L2AAF: 0A 0F ; Command_0A_COMPARE_TO_PHRASE_FORM val=0F phrase="0F: DROP IN u....... u......." -L2AB1: 0E 4D ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=77 -L2AB3: 0D 24 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=36 -L2AB5: 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L2AB6: 08 18 ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=18(Coin -L2AB8: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2AB9: 02 5F BE ; THE -L2ABC: 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L2ABD: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2ABE: 1A 4B 7B 81 BF B3 14 D6 6A C8 9C 73 ; IS TOO BIG TO FIT IN SUCH A TINY SLOT. -L2ACA: 7B 83 7A 25 BA 03 71 83 17 7B 9B C9 ; . -L2AD6: B8 9B C1 ; . -L2AD9: 0D 25 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=37 -L2ADB: 17 06 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=06(StatueEast) location=00 -L2ADE: 17 07 88 ; Command_17_MOVE_OBJECT_TO_LOCATION object=07(StatueWest) location=88 -L2AE1: 17 18 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=18(Coin) location=00 -L2AE4: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2AE5: 1A 5F BE 66 17 8F 49 56 5E 38 C6 D6 ; THE STATUE TURNS TO FACE THE WEST DOOR. -L2AF1: B5 C8 9C D7 46 82 17 59 5E 66 62 09 ; . -L2AFD: 15 C7 A0 ; . +L2A7F fcb 21 7F ; Number=21 size=007F +L2A81 fcb 88 00 80 ; room=88 scorePoints=00 bits=80 u....... +L2A84 fcb 03 ; 03 DESCRIPTION +L2A85 fcb 1D 5F BE 5B B1 4B 7B 56 45 A3 7A 5E ; THERE IS A TINY SLOT CUT IN THE NORTH WALL. +L2A91 fcb 17 F3 A0 36 56 D0 15 82 17 50 5E BE ; . +L2A9D fcb A0 19 71 46 48 2E ; . +L2AA3 fcb 02 ; 02 SHORT NAME +L2AA4 fcb 06 90 BE 55 DB 86 8D ; TINY SLOT +L2AAB fcb 06 53 ; 06 COMMAND HANDLING IF SECOND NOUN +L2AAD fcb 0D 51 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=81 +L2AAF fcb 0A 0F ; Command_0A_COMPARE_TO_PHRASE_FORM val=0F phrase="0F: DROP IN u....... u......." +L2AB1 fcb 0E 4D ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=77 +L2AB3 fcb 0D 24 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=36 +L2AB5 fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L2AB6 fcb 08 18 ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=18(Coin +L2AB8 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2AB9 fcb 02 5F BE ; THE +L2ABC fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L2ABD fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2ABE fcb 1A 4B 7B 81 BF B3 14 D6 6A C8 9C 73 ; IS TOO BIG TO FIT IN SUCH A TINY SLOT. +L2ACA fcb 7B 83 7A 25 BA 03 71 83 17 7B 9B C9 ; . +L2AD6 fcb B8 9B C1 ; . +L2AD9 fcb 0D 25 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=37 +L2ADB fcb 17 06 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=06(StatueEast) location=00 +L2ADE fcb 17 07 88 ; Command_17_MOVE_OBJECT_TO_LOCATION object=07(StatueWest) location=88 +L2AE1 fcb 17 18 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=18(Coin) location=00 +L2AE4 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2AE5 fcb 1A 5F BE 66 17 8F 49 56 5E 38 C6 D6 ; THE STATUE TURNS TO FACE THE WEST DOOR. +L2AF1 fcb B5 C8 9C D7 46 82 17 59 5E 66 62 09 ; . +L2AFD fcb 15 C7 A0 ; . ; Object_1A MessageUnderSlot -L2B00: 18 53 ; Number=18 size=0053 -L2B02: 88 00 84 ; room=88 scorePoints=00 bits=84 u....X.. -L2B05: 03 ; 03 DESCRIPTION -L2B06: 1C 5F BE 5B B1 4B 7B 4F 45 65 62 77 ; THERE IS A MESSAGE CARVED UNDER THE SLOT. -L2B12: 47 D3 14 0F B4 17 58 3F 98 96 AF DB ; . -L2B1E: 72 C9 B8 9B C1 ; . -L2B23: 02 ; 02 SHORT NAME -L2B24: 0A 14 53 66 CA 67 16 D3 B9 9B 6C ; CARVED MESSAGE -L2B2F: 07 24 ; 07 COMMAND HANDLING IF FIRST NOUN -L2B31: 0D 22 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=34 -L2B33: 0A 08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " -L2B35: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2B36: 1E 5F BE 67 16 D3 B9 9B 6C 1B B7 33 ; THE MESSAGE SAYS, "SAFE PASSAGE FOR A -L2B42: BB 93 1D 5B 66 55 A4 09 B7 48 5E A3 ; PRICE." -L2B4E: A0 52 45 05 B2 DC 63 ; . +L2B00 fcb 18 53 ; Number=18 size=0053 +L2B02 fcb 88 00 84 ; room=88 scorePoints=00 bits=84 u....X.. +L2B05 fcb 03 ; 03 DESCRIPTION +L2B06 fcb 1C 5F BE 5B B1 4B 7B 4F 45 65 62 77 ; THERE IS A MESSAGE CARVED UNDER THE SLOT. +L2B12 fcb 47 D3 14 0F B4 17 58 3F 98 96 AF DB ; . +L2B1E fcb 72 C9 B8 9B C1 ; . +L2B23 fcb 02 ; 02 SHORT NAME +L2B24 fcb 0A 14 53 66 CA 67 16 D3 B9 9B 6C ; CARVED MESSAGE +L2B2F fcb 07 24 ; 07 COMMAND HANDLING IF FIRST NOUN +L2B31 fcb 0D 22 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=34 +L2B33 fcb 0A 08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " +L2B35 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2B36 fcb 1E 5F BE 67 16 D3 B9 9B 6C 1B B7 33 ; THE MESSAGE SAYS, "SAFE PASSAGE FOR A +L2B42 fcb BB 93 1D 5B 66 55 A4 09 B7 48 5E A3 ; PRICE." +L2B4E fcb A0 52 45 05 B2 DC 63 ; . ; Object_1B ClosedDoor -L2B55: 09 3B ; Number=09 size=003B -L2B57: 90 00 80 ; room=90 scorePoints=00 bits=80 u....... -L2B5A: 03 ; 03 DESCRIPTION -L2B5B: 0D 5F BE 09 15 A3 A0 4B 7B C9 54 A6 ; THE DOOR IS CLOSED. -L2B67: B7 2E ; . -L2B69: 02 ; 02 SHORT NAME -L2B6A: 03 81 5B 52 ; DOOR -L2B6E: 07 22 ; 07 COMMAND HANDLING IF FIRST NOUN -L2B70: 0D 20 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=32 -L2B72: 0A 11 ; Command_0A_COMPARE_TO_PHRASE_FORM val=11 phrase="11: OPEN * u....... * " -L2B74: 17 1B 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1B(ClosedDoor) location=00 -L2B77: 17 1C 90 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1C(OpenDoor) location=90 -L2B7A: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2B7B: 16 7C B3 6F B3 27 60 2D 60 8B 18 5F ; RRRRREEEEEEK - THE DOOR IS OPEN. -L2B87: BE 09 15 A3 A0 4B 7B 5F A0 1B 9C ; . +L2B55 fcb 09 3B ; Number=09 size=003B +L2B57 fcb 90 00 80 ; room=90 scorePoints=00 bits=80 u....... +L2B5A fcb 03 ; 03 DESCRIPTION +L2B5B fcb 0D 5F BE 09 15 A3 A0 4B 7B C9 54 A6 ; THE DOOR IS CLOSED. +L2B67 fcb B7 2E ; . +L2B69 fcb 02 ; 02 SHORT NAME +L2B6A fcb 03 81 5B 52 ; DOOR +L2B6E fcb 07 22 ; 07 COMMAND HANDLING IF FIRST NOUN +L2B70 fcb 0D 20 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=32 +L2B72 fcb 0A 11 ; Command_0A_COMPARE_TO_PHRASE_FORM val=11 phrase="11: OPEN * u....... * " +L2B74 fcb 17 1B 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1B(ClosedDoor) location=00 +L2B77 fcb 17 1C 90 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1C(OpenDoor) location=90 +L2B7A fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2B7B fcb 16 7C B3 6F B3 27 60 2D 60 8B 18 5F ; RRRRREEEEEEK - THE DOOR IS OPEN. +L2B87 fcb BE 09 15 A3 A0 4B 7B 5F A0 1B 9C ; . ; Object_1C OpenDoor -L2B92: 09 30 ; Number=09 size=0030 -L2B94: 00 00 80 ; room=00 scorePoints=00 bits=80 u....... -L2B97: 03 ; 03 DESCRIPTION -L2B98: 12 5F BE 09 15 A3 A0 4B 7B FB B9 43 ; THE DOOR IS STANDING OPEN. -L2BA4: 98 AB 98 5F A0 1B 9C ; . -L2BAB: 02 ; 02 SHORT NAME -L2BAC: 03 81 5B 52 ; DOOR -L2BB0: 07 12 ; 07 COMMAND HANDLING IF FIRST NOUN -L2BB2: 0D 10 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=16 -L2BB4: 0A 11 ; Command_0A_COMPARE_TO_PHRASE_FORM val=11 phrase="11: OPEN * u....... * " -L2BB6: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2BB7: 0C 8D 7B 8E 14 63 B1 FB 5C 5F A0 1B ; ITS ALREADY OPEN. -L2BC3: 9C ; . +L2B92 fcb 09 30 ; Number=09 size=0030 +L2B94 fcb 00 00 80 ; room=00 scorePoints=00 bits=80 u....... +L2B97 fcb 03 ; 03 DESCRIPTION +L2B98 fcb 12 5F BE 09 15 A3 A0 4B 7B FB B9 43 ; THE DOOR IS STANDING OPEN. +L2BA4 fcb 98 AB 98 5F A0 1B 9C ; . +L2BAB fcb 02 ; 02 SHORT NAME +L2BAC fcb 03 81 5B 52 ; DOOR +L2BB0 fcb 07 12 ; 07 COMMAND HANDLING IF FIRST NOUN +L2BB2 fcb 0D 10 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=16 +L2BB4 fcb 0A 11 ; Command_0A_COMPARE_TO_PHRASE_FORM val=11 phrase="11: OPEN * u....... * " +L2BB6 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2BB7 fcb 0C 8D 7B 8E 14 63 B1 FB 5C 5F A0 1B ; ITS ALREADY OPEN. +L2BC3 fcb 9C ; . ; Object_1D USER -L2BC4: FF 80 87 ; Number=FF size=0087 -L2BC7: 96 00 80 ; room=96 scorePoints=00 bits=80 u....... -L2BCA: 0A 76 ; 0A UPON DEATH SCRIPT -L2BCC: 0E 74 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=116 -L2BCE: 0B 07 ; Command_0B_SWITCH size=07 -L2BD0: 20 1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) -L2BD2: 01 ; IF_NOT_JUMP address=2BD4 -L2BD3: 81 ; CommonCommand_81 -L2BD4: 23 ; Command_20_CHECK_ACTIVE_OBJECT object=23(Guards) -L2BD5: 01 ; IF_NOT_JUMP address=2BD7 -L2BD6: 81 ; CommonCommand_81 -L2BD7: 0D 69 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=105 -L2BD9: 1F ; Command_1F_PRINT_MESSAGE -L2BDA: 66 C7 DE DB 16 CB B9 36 A1 59 F4 F0 ; YOU PASS OUT. WHEN YOU AWAKEN, YOU FIND -L2BE6: 72 51 18 43 C2 0D D0 A6 61 51 18 48 ; YOURSELF CHAINED TO A BLOOD STAINED ALTAR. A -L2BF2: C2 8E 7A 51 18 3D C6 40 61 DA 14 D0 ; PRIEST IS KNEELING OVER YOU WITH A KNIFE. IT -L2BFE: 47 F3 5F 6B BF 44 45 81 8D 15 58 4B ; LOOKS LIKE THIS IS IT. -L2C0A: BD 66 98 8E 14 54 BD 43 F4 EC 16 35 ; . -L2C16: 79 0B BC CD B5 67 98 90 8C D1 6A 74 ; . -L2C22: CA 51 18 59 C2 82 7B 7B 14 13 87 7F ; . -L2C2E: 66 D6 15 49 16 A5 9F 43 16 9B 85 63 ; . -L2C3A: BE CB B5 CB B5 9B C1 ; . -L2C41: 81 ; CommonCommand_81 -L2C42: 08 06 ; 08 TURN SCRIPT -L2C44: 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 -L2C46: 1C 1D ; Command_1C_SET_VAR_OBJECT object=1D (USER) -L2C48: 23 05 ; Command_23_HEAL_VAR_OBJECT value=05 -L2C4A: 09 02 46 46 ; 09 HIT POINTS maxHitPoints=46 currentHitPoints=46 +L2BC4 fcb FF 80 87 ; Number=FF size=0087 +L2BC7 fcb 96 00 80 ; room=96 scorePoints=00 bits=80 u....... +L2BCA fcb 0A 76 ; 0A UPON DEATH SCRIPT +L2BCC fcb 0E 74 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=116 +L2BCE fcb 0B 07 ; Command_0B_SWITCH size=07 +L2BD0 fcb 20 1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) +L2BD2 fcb 01 ; IF_NOT_JUMP address=2BD4 +L2BD3 fcb 81 ; CommonCommand_81 +L2BD4 fcb 23 ; Command_20_CHECK_ACTIVE_OBJECT object=23(Guards) +L2BD5 fcb 01 ; IF_NOT_JUMP address=2BD7 +L2BD6 fcb 81 ; CommonCommand_81 +L2BD7 fcb 0D 69 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=105 +L2BD9 fcb 1F ; Command_1F_PRINT_MESSAGE +L2BDA fcb 66 C7 DE DB 16 CB B9 36 A1 59 F4 F0 ; YOU PASS OUT. WHEN YOU AWAKEN, YOU FIND +L2BE6 fcb 72 51 18 43 C2 0D D0 A6 61 51 18 48 ; YOURSELF CHAINED TO A BLOOD STAINED ALTAR. A +L2BF2 fcb C2 8E 7A 51 18 3D C6 40 61 DA 14 D0 ; PRIEST IS KNEELING OVER YOU WITH A KNIFE. IT +L2BFE fcb 47 F3 5F 6B BF 44 45 81 8D 15 58 4B ; LOOKS LIKE THIS IS IT. +L2C0A fcb BD 66 98 8E 14 54 BD 43 F4 EC 16 35 ; . +L2C16 fcb 79 0B BC CD B5 67 98 90 8C D1 6A 74 ; . +L2C22 fcb CA 51 18 59 C2 82 7B 7B 14 13 87 7F ; . +L2C2E fcb 66 D6 15 49 16 A5 9F 43 16 9B 85 63 ; . +L2C3A fcb BE CB B5 CB B5 9B C1 ; . +L2C41 fcb 81 ; CommonCommand_81 +L2C42 fcb 08 06 ; 08 TURN SCRIPT +L2C44 fcb 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 +L2C46 fcb 1C 1D ; Command_1C_SET_VAR_OBJECT object=1D (USER) +L2C48 fcb 23 05 ; Command_23_HEAL_VAR_OBJECT value=05 +L2C4A fcb 09 02 46 46 ; 09 HIT POINTS maxHitPoints=46 currentHitPoints=46 ; Object_1E LiveGargoyle -L2C4E: 0F 81 B4 ; Number=0F size=01B4 -L2C51: 00 00 90 ; room=00 scorePoints=00 bits=90 u..P.... -L2C54: 03 ; 03 DESCRIPTION -L2C55: 25 5F BE 5B B1 4B 7B 4A 45 FF 78 35 ; THERE IS A HIDEOUS GARGOYLE BLOCKING THE -L2C61: A1 73 15 C1 B1 3F DE B6 14 5D 9E 91 ; NORTH PASSAGE. -L2C6D: 7A 82 17 50 5E BE A0 12 71 65 49 77 ; . -L2C79: 47 2E ; . -L2C7B: 02 ; 02 SHORT NAME -L2C7C: 06 14 6C 4B 6E DB 8B ; GARGOYLE -L2C83: 09 02 FF FF ; 09 HIT POINTS maxHitPoints=FF currentHitPoints=FF -L2C87: 07 22 ; 07 COMMAND HANDLING IF FIRST NOUN -L2C89: 0D 20 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=32 -L2C8B: 0A 15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " -L2C8D: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2C8E: 1C DD 72 F3 8C 96 5F 51 18 4E C2 11 ; HE'LL EAT YOU LONG BEFORE YOU'LL EAT HIM! -L2C9A: A0 AF 14 04 68 5B 5E 1D A1 F3 8C 96 ; . -L2CA6: 5F A3 15 EB 8F ; . -L2CAB: 08 81 29 ; 08 TURN SCRIPT -L2CAE: 0D 81 26 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=294 -L2CB1: 01 1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) -L2CB3: 1C 1D ; Command_1C_SET_VAR_OBJECT object=1D (USER) -L2CB5: 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L2CB6: 01 12 ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=12(LitCandle) -L2CB8: 0B 81 1C ; Command_0B_SWITCH size=11C -L2CBB: 05 19 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=19 -L2CBD: 2E ; IF_NOT_JUMP address=2CEC -L2CBE: 0D 2C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=44 -L2CC0: 1F ; Command_1F_PRINT_MESSAGE -L2CC1: 28 5F BE 73 15 C1 B1 3F DE 81 15 75 ; THE GARGOYLE GORES YOU WITH HIS HORN AND -L2CCD: B1 51 18 59 C2 82 7B A3 15 CA B5 B8 ; RIPS YOUR GUTS OUT! -L2CD9: A0 90 14 14 58 ED 7A 51 18 23 C6 36 ; . -L2CE5: 6F D1 B5 71 C6 ; . -L2CEA: 1D FF ; Command_1D_ATTACK_OBJECT damage=FF -L2CEC: 3F ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=3F -L2CED: 21 ; IF_NOT_JUMP address=2D0F -L2CEE: 0D 1F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=31 -L2CF0: 1F ; Command_1F_PRINT_MESSAGE -L2CF1: 1B 5F BE 73 15 C1 B1 3F DE DE 14 05 ; THE GARGOYLE CLAWS YOU ACROSS THE CHEST! -L2CFD: 4A 51 18 43 C2 B9 55 CB B9 5F BE DA ; . -L2D09: 14 66 62 21 ; . -L2D0D: 1D 32 ; Command_1D_ATTACK_OBJECT damage=32 -L2D0F: 64 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=64 -L2D10: 2E ; IF_NOT_JUMP address=2D3F -L2D11: 0D 2C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=44 -L2D13: 1F ; Command_1F_PRINT_MESSAGE -L2D14: 28 C7 DE 4F 15 33 61 5F BE 80 15 5A ; YOU FEEL THE GNASHING OF THE GARGOYLE'S -L2D20: 49 91 7A B8 16 82 17 49 5E 31 49 CE ; TEETH IN YOUR SIDE! -L2D2C: A1 A5 5E 7F 17 82 62 D0 15 51 18 23 ; . -L2D38: C6 46 B8 EB 5D ; . -L2D3D: 1D 32 ; Command_1D_ATTACK_OBJECT damage=32 -L2D3F: A3 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=A3 -L2D40: 3C ; IF_NOT_JUMP address=2D7D -L2D41: 0D 3A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=58 -L2D43: 1F ; Command_1F_PRINT_MESSAGE -L2D44: 36 5F BE DE 14 05 4A B8 16 82 17 49 ; THE CLAWS OF THE GARGOYLE RIP THROUGH YOUR -L2D50: 5E 31 49 CE A1 54 5E D3 7A 6C BE 29 ; ARM IN AN ATTEMPT TO REACH YOUR BODY! -L2D5C: A1 1B 71 34 A1 94 14 4B 90 83 96 83 ; . -L2D68: 96 3F C0 EE 93 89 17 2F 17 DA 46 51 ; . -L2D74: 18 23 C6 F6 4E EB DA ; . -L2D7B: 1D 19 ; Command_1D_ATTACK_OBJECT damage=19 -L2D7D: E1 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=E1 -L2D7E: 3E ; IF_NOT_JUMP address=2DBD -L2D7F: 0D 3C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=60 -L2D81: 1F ; Command_1F_PRINT_MESSAGE -L2D82: 38 5F BE 73 15 C1 B1 3F DE 4F 16 B7 ; THE GARGOYLE LUNGES AT YOUR FACE BUT YOU -L2D8E: 98 C3 B5 1B BC 34 A1 4B 15 9B 53 F6 ; PULL BACK. HE BITES YOUR SHOULDER INSTEAD! -L2D9A: 4F 51 18 52 C2 46 C5 AB 14 AF 54 4A ; . -L2DA6: 13 44 5E 7F 7B DB B5 34 A1 5A 17 2E ; . -L2DB2: A1 F4 59 D0 15 FF B9 F1 46 ; . -L2DBB: 1D 19 ; Command_1D_ATTACK_OBJECT damage=19 -L2DBD: FF ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=FF -L2DBE: 18 ; IF_NOT_JUMP address=2DD7 -L2DBF: 0D 16 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=22 -L2DC1: 1F ; Command_1F_PRINT_MESSAGE -L2DC2: 14 C7 DE 09 15 37 5A 82 17 49 5E 31 ; YOU DODGE THE GARGOYLE'S HORN. -L2DCE: 49 CE A1 A5 5E A9 15 E7 B2 ; . -L2DD7: 0A 2C ; 0A UPON DEATH SCRIPT -L2DD9: 0D 2A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=42 -L2DDB: 1F ; Command_1F_PRINT_MESSAGE -L2DDC: 22 5F BE 73 15 C1 B1 3F DE 7B 17 B5 ; THE GARGOYLE TAKES A FINAL BREATH AND THEN -L2DE8: 85 7B 14 10 67 33 48 6F 4F 82 49 90 ; EXPIRES. -L2DF4: 14 16 58 F0 72 3A 15 94 A5 6F 62 ; . -L2DFF: 17 1E 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1E(LiveGargoyle) location=00 -L2E02: 17 1F 8E ; Command_17_MOVE_OBJECT_TO_LOCATION object=1F(DeadGargoyle) location=8E +L2C4E fcb 0F 81 B4 ; Number=0F size=01B4 +L2C51 fcb 00 00 90 ; room=00 scorePoints=00 bits=90 u..P.... +L2C54 fcb 03 ; 03 DESCRIPTION +L2C55 fcb 25 5F BE 5B B1 4B 7B 4A 45 FF 78 35 ; THERE IS A HIDEOUS GARGOYLE BLOCKING THE +L2C61 fcb A1 73 15 C1 B1 3F DE B6 14 5D 9E 91 ; NORTH PASSAGE. +L2C6D fcb 7A 82 17 50 5E BE A0 12 71 65 49 77 ; . +L2C79 fcb 47 2E ; . +L2C7B fcb 02 ; 02 SHORT NAME +L2C7C fcb 06 14 6C 4B 6E DB 8B ; GARGOYLE +L2C83 fcb 09 02 FF FF ; 09 HIT POINTS maxHitPoints=FF currentHitPoints=FF +L2C87 fcb 07 22 ; 07 COMMAND HANDLING IF FIRST NOUN +L2C89 fcb 0D 20 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=32 +L2C8B fcb 0A 15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " +L2C8D fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2C8E fcb 1C DD 72 F3 8C 96 5F 51 18 4E C2 11 ; HE'LL EAT YOU LONG BEFORE YOU'LL EAT HIM! +L2C9A fcb A0 AF 14 04 68 5B 5E 1D A1 F3 8C 96 ; . +L2CA6 fcb 5F A3 15 EB 8F ; . +L2CAB fcb 08 81 29 ; 08 TURN SCRIPT +L2CAE fcb 0D 81 26 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=294 +L2CB1 fcb 01 1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) +L2CB3 fcb 1C 1D ; Command_1C_SET_VAR_OBJECT object=1D (USER) +L2CB5 fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L2CB6 fcb 01 12 ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=12(LitCandle) +L2CB8 fcb 0B 81 1C ; Command_0B_SWITCH size=11C +L2CBB fcb 05 19 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=19 +L2CBD fcb 2E ; IF_NOT_JUMP address=2CEC +L2CBE fcb 0D 2C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=44 +L2CC0 fcb 1F ; Command_1F_PRINT_MESSAGE +L2CC1 fcb 28 5F BE 73 15 C1 B1 3F DE 81 15 75 ; THE GARGOYLE GORES YOU WITH HIS HORN AND +L2CCD fcb B1 51 18 59 C2 82 7B A3 15 CA B5 B8 ; RIPS YOUR GUTS OUT! +L2CD9 fcb A0 90 14 14 58 ED 7A 51 18 23 C6 36 ; . +L2CE5 fcb 6F D1 B5 71 C6 ; . +L2CEA fcb 1D FF ; Command_1D_ATTACK_OBJECT damage=FF +L2CEC fcb 3F ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=3F +L2CED fcb 21 ; IF_NOT_JUMP address=2D0F +L2CEE fcb 0D 1F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=31 +L2CF0 fcb 1F ; Command_1F_PRINT_MESSAGE +L2CF1 fcb 1B 5F BE 73 15 C1 B1 3F DE DE 14 05 ; THE GARGOYLE CLAWS YOU ACROSS THE CHEST! +L2CFD fcb 4A 51 18 43 C2 B9 55 CB B9 5F BE DA ; . +L2D09 fcb 14 66 62 21 ; . +L2D0D fcb 1D 32 ; Command_1D_ATTACK_OBJECT damage=32 +L2D0F fcb 64 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=64 +L2D10 fcb 2E ; IF_NOT_JUMP address=2D3F +L2D11 fcb 0D 2C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=44 +L2D13 fcb 1F ; Command_1F_PRINT_MESSAGE +L2D14 fcb 28 C7 DE 4F 15 33 61 5F BE 80 15 5A ; YOU FEEL THE GNASHING OF THE GARGOYLE'S +L2D20 fcb 49 91 7A B8 16 82 17 49 5E 31 49 CE ; TEETH IN YOUR SIDE! +L2D2C fcb A1 A5 5E 7F 17 82 62 D0 15 51 18 23 ; . +L2D38 fcb C6 46 B8 EB 5D ; . +L2D3D fcb 1D 32 ; Command_1D_ATTACK_OBJECT damage=32 +L2D3F fcb A3 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=A3 +L2D40 fcb 3C ; IF_NOT_JUMP address=2D7D +L2D41 fcb 0D 3A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=58 +L2D43 fcb 1F ; Command_1F_PRINT_MESSAGE +L2D44 fcb 36 5F BE DE 14 05 4A B8 16 82 17 49 ; THE CLAWS OF THE GARGOYLE RIP THROUGH YOUR +L2D50 fcb 5E 31 49 CE A1 54 5E D3 7A 6C BE 29 ; ARM IN AN ATTEMPT TO REACH YOUR BODY! +L2D5C fcb A1 1B 71 34 A1 94 14 4B 90 83 96 83 ; . +L2D68 fcb 96 3F C0 EE 93 89 17 2F 17 DA 46 51 ; . +L2D74 fcb 18 23 C6 F6 4E EB DA ; . +L2D7B fcb 1D 19 ; Command_1D_ATTACK_OBJECT damage=19 +L2D7D fcb E1 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=E1 +L2D7E fcb 3E ; IF_NOT_JUMP address=2DBD +L2D7F fcb 0D 3C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=60 +L2D81 fcb 1F ; Command_1F_PRINT_MESSAGE +L2D82 fcb 38 5F BE 73 15 C1 B1 3F DE 4F 16 B7 ; THE GARGOYLE LUNGES AT YOUR FACE BUT YOU +L2D8E fcb 98 C3 B5 1B BC 34 A1 4B 15 9B 53 F6 ; PULL BACK. HE BITES YOUR SHOULDER INSTEAD! +L2D9A fcb 4F 51 18 52 C2 46 C5 AB 14 AF 54 4A ; . +L2DA6 fcb 13 44 5E 7F 7B DB B5 34 A1 5A 17 2E ; . +L2DB2 fcb A1 F4 59 D0 15 FF B9 F1 46 ; . +L2DBB fcb 1D 19 ; Command_1D_ATTACK_OBJECT damage=19 +L2DBD fcb FF ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=FF +L2DBE fcb 18 ; IF_NOT_JUMP address=2DD7 +L2DBF fcb 0D 16 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=22 +L2DC1 fcb 1F ; Command_1F_PRINT_MESSAGE +L2DC2 fcb 14 C7 DE 09 15 37 5A 82 17 49 5E 31 ; YOU DODGE THE GARGOYLE'S HORN. +L2DCE fcb 49 CE A1 A5 5E A9 15 E7 B2 ; . +L2DD7 fcb 0A 2C ; 0A UPON DEATH SCRIPT +L2DD9 fcb 0D 2A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=42 +L2DDB fcb 1F ; Command_1F_PRINT_MESSAGE +L2DDC fcb 22 5F BE 73 15 C1 B1 3F DE 7B 17 B5 ; THE GARGOYLE TAKES A FINAL BREATH AND THEN +L2DE8 fcb 85 7B 14 10 67 33 48 6F 4F 82 49 90 ; EXPIRES. +L2DF4 fcb 14 16 58 F0 72 3A 15 94 A5 6F 62 ; . +L2DFF fcb 17 1E 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1E(LiveGargoyle) location=00 +L2E02 fcb 17 1F 8E ; Command_17_MOVE_OBJECT_TO_LOCATION object=1F(DeadGargoyle) location=8E ; Object_1F DeadGargoyle -L2E05: 0F 53 ; Number=0F size=0053 -L2E07: 00 00 80 ; room=00 scorePoints=00 bits=80 u....... -L2E0A: 03 ; 03 DESCRIPTION -L2E0B: 24 5F BE 5B B1 4B 7B 5F BE FF 14 F3 ; THERE IS THE DEAD CARCASS OF AN UGLY -L2E17: 46 14 53 15 53 D1 B5 83 64 97 96 D3 ; GARGOYLE NEARBY. -L2E23: 6D 73 15 C1 B1 3F DE 8F 16 2C 49 DB ; . -L2E2F: E0 ; . -L2E30: 07 1D ; 07 COMMAND HANDLING IF FIRST NOUN -L2E32: 0D 1B ; Command_0D_EXECUTE_LIST_WHILE_PASS size=27 -L2E34: 0A 15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " -L2E36: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2E37: 17 7A C4 CB 06 82 17 95 7A BD 15 49 ; UGH! I THINK I'M GOING TO BE SICK! -L2E43: 90 50 9F D6 6A C4 9C 55 5E DD 78 21 ; . -L2E4F: 02 ; 02 SHORT NAME -L2E50: 09 E3 59 09 58 31 49 CE A1 45 ; DEAD GARGOYLE +L2E05 fcb 0F 53 ; Number=0F size=0053 +L2E07 fcb 00 00 80 ; room=00 scorePoints=00 bits=80 u....... +L2E0A fcb 03 ; 03 DESCRIPTION +L2E0B fcb 24 5F BE 5B B1 4B 7B 5F BE FF 14 F3 ; THERE IS THE DEAD CARCASS OF AN UGLY +L2E17 fcb 46 14 53 15 53 D1 B5 83 64 97 96 D3 ; GARGOYLE NEARBY. +L2E23 fcb 6D 73 15 C1 B1 3F DE 8F 16 2C 49 DB ; . +L2E2F fcb E0 ; . +L2E30 fcb 07 1D ; 07 COMMAND HANDLING IF FIRST NOUN +L2E32 fcb 0D 1B ; Command_0D_EXECUTE_LIST_WHILE_PASS size=27 +L2E34 fcb 0A 15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " +L2E36 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2E37 fcb 17 7A C4 CB 06 82 17 95 7A BD 15 49 ; UGH! I THINK I'M GOING TO BE SICK! +L2E43 fcb 90 50 9F D6 6A C4 9C 55 5E DD 78 21 ; . +L2E4F fcb 02 ; 02 SHORT NAME +L2E50 fcb 09 E3 59 09 58 31 49 CE A1 45 ; DEAD GARGOYLE ; Object_20 Wall -L2E5A: 25 32 ; Number=25 size=0032 -L2E5C: FF 00 80 ; room=FF scorePoints=00 bits=80 u....... -L2E5F: 07 28 ; 07 COMMAND HANDLING IF FIRST NOUN -L2E61: 0B 26 ; Command_0B_SWITCH size=26 -L2E63: 0A 17 ; Command_0A_COMPARE_TO_PHRASE_FORM val=17 phrase="17: CLIMB * u....... * " -L2E65: 20 ; IF_NOT_JUMP address=2E86 -L2E66: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2E67: 1E C7 DE D3 14 90 96 F3 A0 C3 54 A3 ; YOU CAN NOT CLIMB THE WALL, IT IS TOO -L2E73: 91 5F BE F3 17 16 8D D6 15 D5 15 89 ; SMOOTH. -L2E7F: 17 D5 9C C1 93 77 BE ; . -L2E86: 34 ; Command_0A_COMPARE_TO_PHRASE_FORM val=34 phrase="34: JUMP OVER * u......." -L2E87: 01 ; IF_NOT_JUMP address=2E89 -L2E88: 89 ; CommonCommand_89 -L2E89: 02 ; 02 SHORT NAME -L2E8A: 03 0E D0 4C ; WALL +L2E5A fcb 25 32 ; Number=25 size=0032 +L2E5C fcb FF 00 80 ; room=FF scorePoints=00 bits=80 u....... +L2E5F fcb 07 28 ; 07 COMMAND HANDLING IF FIRST NOUN +L2E61 fcb 0B 26 ; Command_0B_SWITCH size=26 +L2E63 fcb 0A 17 ; Command_0A_COMPARE_TO_PHRASE_FORM val=17 phrase="17: CLIMB * u....... * " +L2E65 fcb 20 ; IF_NOT_JUMP address=2E86 +L2E66 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2E67 fcb 1E C7 DE D3 14 90 96 F3 A0 C3 54 A3 ; YOU CAN NOT CLIMB THE WALL, IT IS TOO +L2E73 fcb 91 5F BE F3 17 16 8D D6 15 D5 15 89 ; SMOOTH. +L2E7F fcb 17 D5 9C C1 93 77 BE ; . +L2E86 fcb 34 ; Command_0A_COMPARE_TO_PHRASE_FORM val=34 phrase="34: JUMP OVER * u......." +L2E87 fcb 01 ; IF_NOT_JUMP address=2E89 +L2E88 fcb 89 ; CommonCommand_89 +L2E89 fcb 02 ; 02 SHORT NAME +L2E8A fcb 03 0E D0 4C ; WALL ; Object_21 Vines -L2E8E: 26 29 ; Number=26 size=0029 -L2E90: 9D 00 80 ; room=9D scorePoints=00 bits=80 u....... -L2E93: 03 ; 03 DESCRIPTION -L2E94: 1E 4E 45 31 49 50 5E 91 62 B5 A0 B8 ; A LARGE NETWORK OF VINES CLINGS TO THE WALL. -L2EA0: 16 D3 17 75 98 DE 14 91 7A D6 B5 D6 ; -L2EAC: 9C DB 72 0E D0 9B 8F ; . -L2EB3: 02 ; 02 SHORT NAME -L2EB4: 04 10 CB 4B 62 ; VINES +L2E8E fcb 26 29 ; Number=26 size=0029 +L2E90 fcb 9D 00 80 ; room=9D scorePoints=00 bits=80 u....... +L2E93 fcb 03 ; 03 DESCRIPTION +L2E94 fcb 1E 4E 45 31 49 50 5E 91 62 B5 A0 B8 ; A LARGE NETWORK OF VINES CLINGS TO THE WALL. +L2EA0 fcb 16 D3 17 75 98 DE 14 91 7A D6 B5 D6 ; +L2EAC fcb 9C DB 72 0E D0 9B 8F ; . +L2EB3 fcb 02 ; 02 SHORT NAME +L2EB4 fcb 04 10 CB 4B 62 ; VINES ; Object_22 GoldenChopstick -L2EB9: 1E 28 ; Number=1E size=0028 -L2EBB: 8F 05 A0 ; room=8F scorePoints=05 bits=A0 u.C..... -L2EBE: 03 ; 03 DESCRIPTION -L2EBF: 16 5F BE 5B B1 4B 7B 49 45 BE 9F 83 ; THERE IS A GOLDEN CHOPSTICK HERE. -L2ECB: 61 29 54 26 A7 DD 78 9F 15 7F B1 ; . -L2ED6: 02 ; 02 SHORT NAME -L2ED7: 0B 3E 6E F0 59 DA 14 6D A0 85 BE 4B ; GOLDEN CHOPSTICK +L2EB9 fcb 1E 28 ; Number=1E size=0028 +L2EBB fcb 8F 05 A0 ; room=8F scorePoints=05 bits=A0 u.C..... +L2EBE fcb 03 ; 03 DESCRIPTION +L2EBF fcb 16 5F BE 5B B1 4B 7B 49 45 BE 9F 83 ; THERE IS A GOLDEN CHOPSTICK HERE. +L2ECB fcb 61 29 54 26 A7 DD 78 9F 15 7F B1 ; . +L2ED6 fcb 02 ; 02 SHORT NAME +L2ED7 fcb 0B 3E 6E F0 59 DA 14 6D A0 85 BE 4B ; GOLDEN CHOPSTICK ; Object_23 Guards -L2EE3: 28 80 CA ; Number=28 size=00CA -L2EE6: 9C 00 90 ; room=9C scorePoints=00 bits=90 u..P.... -L2EE9: 03 ; 03 DESCRIPTION -L2EEA: 27 B8 B7 2B 62 09 8A 94 C3 0B 5C 14 ; SEVERAL GUARDS CARRYING LETHAL CROSSBOWS -L2EF6: 53 8B B4 AB 98 F6 8B 4E 72 E4 14 E5 ; TURN TO FACE YOU. -L2F02: A0 09 4F D6 B5 38 C6 89 17 4B 15 9B ; . -L2F0E: 53 C7 DE 2E ; . -L2F12: 08 80 95 ; 08 TURN SCRIPT -L2F15: 0E 80 92 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=146 -L2F18: 0D 2F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=47 -L2F1A: 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L2F1B: 01 1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) -L2F1D: 0B 29 ; Command_0B_SWITCH size=29 -L2F1F: 03 9C 23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9C -L2F22: 07 ; IF_NOT_JUMP address=2F2A -L2F23: 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 -L2F25: 00 9D ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9D -L2F27: 01 1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) -L2F29: 86 ; CommonCommand_86 -L2F2A: 9F 23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9F -L2F2C: 07 ; IF_NOT_JUMP address=2F34 -L2F2D: 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 -L2F2F: 00 9C ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9C -L2F31: 01 1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) -L2F33: 86 ; CommonCommand_86 -L2F34: 9E 23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9E -L2F36: 07 ; IF_NOT_JUMP address=2F3E -L2F37: 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 -L2F39: 00 9F ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9F -L2F3B: 01 1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) -L2F3D: 86 ; CommonCommand_86 -L2F3E: 9D 23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9D -L2F40: 07 ; IF_NOT_JUMP address=2F48 -L2F41: 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 -L2F43: 00 9E ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9E -L2F45: 01 1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) -L2F47: 86 ; CommonCommand_86 -L2F48: 0C ; Command_0C_FAIL -L2F49: 0D 5F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=95 -L2F4B: 01 1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) -L2F4D: 1C 1D ; Command_1C_SET_VAR_OBJECT object=1D (USER) -L2F4F: 1F ; Command_1F_PRINT_MESSAGE -L2F50: 58 A6 1D 51 A0 D0 15 06 67 33 61 79 ; "STOP! INFIDEL DOG!", THE GUARDS LEVEL THEIR -L2F5C: 5B 06 07 82 17 49 5E 94 C3 0B 5C F8 ; CROSSBOWS AND LOOSE THEIR BOLTS! YOUR BODY -L2F68: 8B 33 61 5F BE 23 7B B9 55 D4 B9 85 ; FALLS TO THE GROUND RIDDLED WITH THE SHAFTS! -L2F74: A1 90 14 0E 58 45 A0 56 5E EB 72 84 ; . -L2F80: AF CE 9F 6B B5 C7 DE 84 AF 93 9E 4B ; . -L2F8C: 15 0D 8D 89 17 82 17 49 5E 07 B3 33 ; . -L2F98: 98 06 B2 FF 5A 19 58 82 7B 82 17 55 ; . -L2FA4: 5E 48 72 09 C0 ; . -L2FA9: 81 ; CommonCommand_81 -L2FAA: 02 ; 02 SHORT NAME -L2FAB: 04 23 6F 4D B1 ; GUARDS +L2EE3 fcb 28 80 CA ; Number=28 size=00CA +L2EE6 fcb 9C 00 90 ; room=9C scorePoints=00 bits=90 u..P.... +L2EE9 fcb 03 ; 03 DESCRIPTION +L2EEA fcb 27 B8 B7 2B 62 09 8A 94 C3 0B 5C 14 ; SEVERAL GUARDS CARRYING LETHAL CROSSBOWS +L2EF6 fcb 53 8B B4 AB 98 F6 8B 4E 72 E4 14 E5 ; TURN TO FACE YOU. +L2F02 fcb A0 09 4F D6 B5 38 C6 89 17 4B 15 9B ; . +L2F0E fcb 53 C7 DE 2E ; . +L2F12 fcb 08 80 95 ; 08 TURN SCRIPT +L2F15 fcb 0E 80 92 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=146 +L2F18 fcb 0D 2F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=47 +L2F1A fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L2F1B fcb 01 1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) +L2F1D fcb 0B 29 ; Command_0B_SWITCH size=29 +L2F1F fcb 03 9C 23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9C +L2F22 fcb 07 ; IF_NOT_JUMP address=2F2A +L2F23 fcb 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 +L2F25 fcb 00 9D ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9D +L2F27 fcb 01 1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) +L2F29 fcb 86 ; CommonCommand_86 +L2F2A fcb 9F 23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9F +L2F2C fcb 07 ; IF_NOT_JUMP address=2F34 +L2F2D fcb 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 +L2F2F fcb 00 9C ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9C +L2F31 fcb 01 1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) +L2F33 fcb 86 ; CommonCommand_86 +L2F34 fcb 9E 23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9E +L2F36 fcb 07 ; IF_NOT_JUMP address=2F3E +L2F37 fcb 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 +L2F39 fcb 00 9F ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9F +L2F3B fcb 01 1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) +L2F3D fcb 86 ; CommonCommand_86 +L2F3E fcb 9D 23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9D +L2F40 fcb 07 ; IF_NOT_JUMP address=2F48 +L2F41 fcb 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 +L2F43 fcb 00 9E ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9E +L2F45 fcb 01 1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) +L2F47 fcb 86 ; CommonCommand_86 +L2F48 fcb 0C ; Command_0C_FAIL +L2F49 fcb 0D 5F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=95 +L2F4B fcb 01 1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) +L2F4D fcb 1C 1D ; Command_1C_SET_VAR_OBJECT object=1D (USER) +L2F4F fcb 1F ; Command_1F_PRINT_MESSAGE +L2F50 fcb 58 A6 1D 51 A0 D0 15 06 67 33 61 79 ; "STOP! INFIDEL DOG!", THE GUARDS LEVEL THEIR +L2F5C fcb 5B 06 07 82 17 49 5E 94 C3 0B 5C F8 ; CROSSBOWS AND LOOSE THEIR BOLTS! YOUR BODY +L2F68 fcb 8B 33 61 5F BE 23 7B B9 55 D4 B9 85 ; FALLS TO THE GROUND RIDDLED WITH THE SHAFTS! +L2F74 fcb A1 90 14 0E 58 45 A0 56 5E EB 72 84 ; . +L2F80 fcb AF CE 9F 6B B5 C7 DE 84 AF 93 9E 4B ; . +L2F8C fcb 15 0D 8D 89 17 82 17 49 5E 07 B3 33 ; . +L2F98 fcb 98 06 B2 FF 5A 19 58 82 7B 82 17 55 ; . +L2FA4 fcb 5E 48 72 09 C0 ; . +L2FA9 fcb 81 ; CommonCommand_81 +L2FAA fcb 02 ; 02 SHORT NAME +L2FAB fcb 04 23 6F 4D B1 ; GUARDS ; Object_24 Object24 -L2FB0: 29 4C ; Number=29 size=004C -L2FB2: 1D 00 00 ; room=1D scorePoints=00 bits=00 * -L2FB5: 08 47 ; 08 TURN SCRIPT -L2FB7: 0B 45 ; Command_0B_SWITCH size=45 -L2FB9: 03 9C 23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9C -L2FBC: 0E ; IF_NOT_JUMP address=2FCB -L2FBD: 0E 0C ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=12 -L2FBF: 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 -L2FC1: 03 9A 1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=9A -L2FC4: 85 ; CommonCommand_85 -L2FC5: 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 -L2FC7: 03 99 1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=99 -L2FCA: 87 ; CommonCommand_87 -L2FCB: 9F 23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9F -L2FCD: 0E ; IF_NOT_JUMP address=2FDC -L2FCE: 0E 0C ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=12 -L2FD0: 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 -L2FD2: 03 99 1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=99 -L2FD5: 85 ; CommonCommand_85 -L2FD6: 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 -L2FD8: 03 98 1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=98 -L2FDB: 87 ; CommonCommand_87 -L2FDC: 9E 23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9E -L2FDE: 0E ; IF_NOT_JUMP address=2FED -L2FDF: 0E 0C ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=12 -L2FE1: 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 -L2FE3: 03 98 1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=98 -L2FE6: 85 ; CommonCommand_85 -L2FE7: 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 -L2FE9: 03 9B 1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=9B -L2FEC: 87 ; CommonCommand_87 -L2FED: 9D 23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9D -L2FEF: 0E ; IF_NOT_JUMP address=2FFE -L2FF0: 0E 0C ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=12 -L2FF2: 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 -L2FF4: 03 9B 1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=9B -L2FF7: 85 ; CommonCommand_85 -L2FF8: 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 -L2FFA: 03 9A 1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=9A -L2FFD: 87 ; CommonCommand_87 +L2FB0 fcb 29 4C ; Number=29 size=004C +L2FB2 fcb 1D 00 00 ; room=1D scorePoints=00 bits=00 * +L2FB5 fcb 08 47 ; 08 TURN SCRIPT +L2FB7 fcb 0B 45 ; Command_0B_SWITCH size=45 +L2FB9 fcb 03 9C 23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9C +L2FBC fcb 0E ; IF_NOT_JUMP address=2FCB +L2FBD fcb 0E 0C ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=12 +L2FBF fcb 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 +L2FC1 fcb 03 9A 1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=9A +L2FC4 fcb 85 ; CommonCommand_85 +L2FC5 fcb 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 +L2FC7 fcb 03 99 1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=99 +L2FCA fcb 87 ; CommonCommand_87 +L2FCB fcb 9F 23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9F +L2FCD fcb 0E ; IF_NOT_JUMP address=2FDC +L2FCE fcb 0E 0C ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=12 +L2FD0 fcb 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 +L2FD2 fcb 03 99 1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=99 +L2FD5 fcb 85 ; CommonCommand_85 +L2FD6 fcb 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 +L2FD8 fcb 03 98 1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=98 +L2FDB fcb 87 ; CommonCommand_87 +L2FDC fcb 9E 23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9E +L2FDE fcb 0E ; IF_NOT_JUMP address=2FED +L2FDF fcb 0E 0C ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=12 +L2FE1 fcb 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 +L2FE3 fcb 03 98 1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=98 +L2FE6 fcb 85 ; CommonCommand_85 +L2FE7 fcb 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 +L2FE9 fcb 03 9B 1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=9B +L2FEC fcb 87 ; CommonCommand_87 +L2FED fcb 9D 23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9D +L2FEF fcb 0E ; IF_NOT_JUMP address=2FFE +L2FF0 fcb 0E 0C ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=12 +L2FF2 fcb 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 +L2FF4 fcb 03 9B 1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=9B +L2FF7 fcb 85 ; CommonCommand_85 +L2FF8 fcb 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 +L2FFA fcb 03 9A 1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=9A +L2FFD fcb 87 ; CommonCommand_87 ; Object_25 GemA -L2FFE: 13 30 ; Number=13 size=0030 -L3000: 9C 00 A0 ; room=9C scorePoints=00 bits=A0 u.C..... -L3003: 02 ; 02 SHORT NAME -L3004: 08 EF A6 51 54 4B C6 AF 6C ; PRECIOUS GEM -L300D: 08 21 ; 08 TURN SCRIPT -L300F: 0D 1F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=31 -L3011: 03 9C 25 ; Command_03_IS_OBJECT_AT_LOCATION object=25(GemA) location=9C -L3014: 0B 1A ; Command_0B_SWITCH size=1A -L3016: 05 33 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=33 -L3018: 03 ; IF_NOT_JUMP address=301C -L3019: 17 25 89 ; Command_17_MOVE_OBJECT_TO_LOCATION object=25(GemA) location=89 -L301C: 66 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=66 -L301D: 03 ; IF_NOT_JUMP address=3021 -L301E: 17 25 94 ; Command_17_MOVE_OBJECT_TO_LOCATION object=25(GemA) location=94 -L3021: 99 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=99 -L3022: 03 ; IF_NOT_JUMP address=3026 -L3023: 17 25 86 ; Command_17_MOVE_OBJECT_TO_LOCATION object=25(GemA) location=86 -L3026: CC ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=CC -L3027: 03 ; IF_NOT_JUMP address=302B -L3028: 17 25 8E ; Command_17_MOVE_OBJECT_TO_LOCATION object=25(GemA) location=8E -L302B: FF ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=FF -L302C: 03 ; IF_NOT_JUMP address=3030 -L302D: 17 25 83 ; Command_17_MOVE_OBJECT_TO_LOCATION object=25(GemA) location=83 +L2FFE fcb 13 30 ; Number=13 size=0030 +L3000 fcb 9C 00 A0 ; room=9C scorePoints=00 bits=A0 u.C..... +L3003 fcb 02 ; 02 SHORT NAME +L3004 fcb 08 EF A6 51 54 4B C6 AF 6C ; PRECIOUS GEM +L300D fcb 08 21 ; 08 TURN SCRIPT +L300F fcb 0D 1F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=31 +L3011 fcb 03 9C 25 ; Command_03_IS_OBJECT_AT_LOCATION object=25(GemA) location=9C +L3014 fcb 0B 1A ; Command_0B_SWITCH size=1A +L3016 fcb 05 33 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=33 +L3018 fcb 03 ; IF_NOT_JUMP address=301C +L3019 fcb 17 25 89 ; Command_17_MOVE_OBJECT_TO_LOCATION object=25(GemA) location=89 +L301C fcb 66 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=66 +L301D fcb 03 ; IF_NOT_JUMP address=3021 +L301E fcb 17 25 94 ; Command_17_MOVE_OBJECT_TO_LOCATION object=25(GemA) location=94 +L3021 fcb 99 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=99 +L3022 fcb 03 ; IF_NOT_JUMP address=3026 +L3023 fcb 17 25 86 ; Command_17_MOVE_OBJECT_TO_LOCATION object=25(GemA) location=86 +L3026 fcb CC ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=CC +L3027 fcb 03 ; IF_NOT_JUMP address=302B +L3028 fcb 17 25 8E ; Command_17_MOVE_OBJECT_TO_LOCATION object=25(GemA) location=8E +L302B fcb FF ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=FF +L302C fcb 03 ; IF_NOT_JUMP address=3030 +L302D fcb 17 25 83 ; Command_17_MOVE_OBJECT_TO_LOCATION object=25(GemA) location=83 ; Object_26 GemB -L3030: 13 23 ; Number=13 size=0023 -L3032: 00 05 A0 ; room=00 scorePoints=05 bits=A0 u.C..... -L3035: 02 ; 02 SHORT NAME -L3036: 08 EF A6 51 54 4B C6 AF 6C ; PRECIOUS GEM -L303F: 03 ; 03 DESCRIPTION -L3040: 14 5F BE 5B B1 4B 7B 52 45 65 B1 C7 ; THERE IS A PRECIOUS GEM HERE. -L304C: 7A C9 B5 5B 61 F4 72 DB 63 ; . +L3030 fcb 13 23 ; Number=13 size=0023 +L3032 fcb 00 05 A0 ; room=00 scorePoints=05 bits=A0 u.C..... +L3035 fcb 02 ; 02 SHORT NAME +L3036 fcb 08 EF A6 51 54 4B C6 AF 6C ; PRECIOUS GEM +L303F fcb 03 ; 03 DESCRIPTION +L3040 fcb 14 5F BE 5B B1 4B 7B 52 45 65 B1 C7 ; THERE IS A PRECIOUS GEM HERE. +L304C fcb 7A C9 B5 5B 61 F4 72 DB 63 ; . ; Object_27 HiddenGem -L3055: 2A 32 ; Number=2A size=0032 -L3057: FF 00 00 ; room=FF scorePoints=00 bits=00 * -L305A: 02 ; 02 SHORT NAME -L305B: 03 01 B3 4D ; ROOM -L305F: 07 28 ; 07 COMMAND HANDLING IF FIRST NOUN -L3061: 0D 26 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=38 -L3063: 0A 0B ; Command_0A_COMPARE_TO_PHRASE_FORM val=0B phrase="0B: LOOK AT * u......." -L3065: 01 25 ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=25(GemA) -L3067: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3068: 20 C7 DE 03 15 61 B7 74 CA 7B 14 EF ; YOU DISCOVER A PRECIOUS GEM HIDDEN IN A -L3074: A6 51 54 4B C6 AF 6C A3 15 BF 59 8B ; CREVICE. -L3080: 96 83 96 E4 14 D3 62 BF 53 ; . +L3055 fcb 2A 32 ; Number=2A size=0032 +L3057 fcb FF 00 00 ; room=FF scorePoints=00 bits=00 * +L305A fcb 02 ; 02 SHORT NAME +L305B fcb 03 01 B3 4D ; ROOM +L305F fcb 07 28 ; 07 COMMAND HANDLING IF FIRST NOUN +L3061 fcb 0D 26 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=38 +L3063 fcb 0A 0B ; Command_0A_COMPARE_TO_PHRASE_FORM val=0B phrase="0B: LOOK AT * u......." +L3065 fcb 01 25 ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=25(GemA) +L3067 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3068 fcb 20 C7 DE 03 15 61 B7 74 CA 7B 14 EF ; YOU DISCOVER A PRECIOUS GEM HIDDEN IN A +L3074 fcb A6 51 54 4B C6 AF 6C A3 15 BF 59 8B ; CREVICE. +L3080 fcb 96 83 96 E4 14 D3 62 BF 53 ; . ; Object_28 UnlitLamp -L3089: 1B 62 ; Number=1B size=0062 -L308B: 00 00 AC ; room=00 scorePoints=00 bits=AC u.C.AX.. -L308E: 02 ; 02 SHORT NAME -L308F: 03 4F 8B 50 ; LAMP -L3093: 03 ; 03 DESCRIPTION -L3094: 0E 5F BE 5B B1 4B 7B 4E 45 72 48 9F ; THERE IS A LAMP HERE. -L30A0: 15 7F B1 ; . -L30A3: 07 48 ; 07 COMMAND HANDLING IF FIRST NOUN -L30A5: 0B 46 ; Command_0B_SWITCH size=46 -L30A7: 0A 14 ; Command_0A_COMPARE_TO_PHRASE_FORM val=14 phrase="14: LIGHT WITH u...A... u...A..." -L30A9: 1C ; IF_NOT_JUMP address=30C6 -L30AA: 0E 1A ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=26 -L30AC: 0D 17 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=23 -L30AE: 09 12 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=12(LitCandle -L30B0: 1E 28 14 ; Command_1E_SWAP_OBJECTS objectA=28(UnlitLamp) objectB=14(LitLamp) -L30B3: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L30B4: 10 5F BE 3B 16 D3 93 4B 7B 09 9A BF ; THE LAMP IS NOW BURNING. -L30C0: 14 D3 B2 CF 98 ; . -L30C5: 88 ; CommonCommand_88 -L30C6: 18 ; Command_0A_COMPARE_TO_PHRASE_FORM val=18 phrase="18: RUB * u....... * " -L30C7: 19 ; IF_NOT_JUMP address=30E1 -L30C8: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L30C9: 17 29 D1 09 15 51 18 56 C2 90 73 DB ; WHO DO YOU THINK YOU ARE, ALADDIN? -L30D5: 83 1B A1 2F 49 03 EE 46 8B 90 5A 3F ; . -L30E1: 08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " -L30E2: 0A ; IF_NOT_JUMP address=30ED -L30E3: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L30E4: 08 49 1B 99 16 14 BC A4 C3 ; "DO NOT RUB" +L3089 fcb 1B 62 ; Number=1B size=0062 +L308B fcb 00 00 AC ; room=00 scorePoints=00 bits=AC u.C.AX.. +L308E fcb 02 ; 02 SHORT NAME +L308F fcb 03 4F 8B 50 ; LAMP +L3093 fcb 03 ; 03 DESCRIPTION +L3094 fcb 0E 5F BE 5B B1 4B 7B 4E 45 72 48 9F ; THERE IS A LAMP HERE. +L30A0 fcb 15 7F B1 ; . +L30A3 fcb 07 48 ; 07 COMMAND HANDLING IF FIRST NOUN +L30A5 fcb 0B 46 ; Command_0B_SWITCH size=46 +L30A7 fcb 0A 14 ; Command_0A_COMPARE_TO_PHRASE_FORM val=14 phrase="14: LIGHT WITH u...A... u...A..." +L30A9 fcb 1C ; IF_NOT_JUMP address=30C6 +L30AA fcb 0E 1A ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=26 +L30AC fcb 0D 17 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=23 +L30AE fcb 09 12 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=12(LitCandle +L30B0 fcb 1E 28 14 ; Command_1E_SWAP_OBJECTS objectA=28(UnlitLamp) objectB=14(LitLamp) +L30B3 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L30B4 fcb 10 5F BE 3B 16 D3 93 4B 7B 09 9A BF ; THE LAMP IS NOW BURNING. +L30C0 fcb 14 D3 B2 CF 98 ; . +L30C5 fcb 88 ; CommonCommand_88 +L30C6 fcb 18 ; Command_0A_COMPARE_TO_PHRASE_FORM val=18 phrase="18: RUB * u....... * " +L30C7 fcb 19 ; IF_NOT_JUMP address=30E1 +L30C8 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L30C9 fcb 17 29 D1 09 15 51 18 56 C2 90 73 DB ; WHO DO YOU THINK YOU ARE, ALADDIN? +L30D5 fcb 83 1B A1 2F 49 03 EE 46 8B 90 5A 3F ; . +L30E1 fcb 08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " +L30E2 fcb 0A ; IF_NOT_JUMP address=30ED +L30E3 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L30E4 fcb 08 49 1B 99 16 14 BC A4 C3 ; "DO NOT RUB" ; Object_29 Floor -L30ED: 2B 09 ; Number=2B size=0009 -L30EF: 00 00 80 ; room=00 scorePoints=00 bits=80 u....... -L30F2: 02 ; 02 SHORT NAME -L30F3: 04 89 67 A3 A0 ; FLOOR +L30ED fcb 2B 09 ; Number=2B size=0009 +L30EF fcb 00 00 80 ; room=00 scorePoints=00 bits=80 u....... +L30F2 fcb 02 ; 02 SHORT NAME +L30F3 fcb 04 89 67 A3 A0 ; FLOOR ; Object_2A Exit -L30F8: 2C 0B ; Number=2C size=000B -L30FA: 00 00 80 ; room=00 scorePoints=00 bits=80 u....... -L30FD: 07 01 ; 07 COMMAND HANDLING IF FIRST NOUN -L30FF: 93 ; CommonCommand_93 -L3100: 02 ; 02 SHORT NAME -L3101: 03 23 63 54 ; EXIT +L30F8 fcb 2C 0B ; Number=2C size=000B +L30FA fcb 00 00 80 ; room=00 scorePoints=00 bits=80 u....... +L30FD fcb 07 01 ; 07 COMMAND HANDLING IF FIRST NOUN +L30FF fcb 93 ; CommonCommand_93 +L3100 fcb 02 ; 02 SHORT NAME +L3101 fcb 03 23 63 54 ; EXIT ; Object_2B Passage -L3105: 2D 0D ; Number=2D size=000D -L3107: 00 00 80 ; room=00 scorePoints=00 bits=80 u....... -L310A: 07 01 ; 07 COMMAND HANDLING IF FIRST NOUN -L310C: 93 ; CommonCommand_93 -L310D: 02 ; 02 SHORT NAME -L310E: 05 55 A4 09 B7 45 ; PASSAGE +L3105 fcb 2D 0D ; Number=2D size=000D +L3107 fcb 00 00 80 ; room=00 scorePoints=00 bits=80 u....... +L310A fcb 07 01 ; 07 COMMAND HANDLING IF FIRST NOUN +L310C fcb 93 ; CommonCommand_93 +L310D fcb 02 ; 02 SHORT NAME +L310E fcb 05 55 A4 09 B7 45 ; PASSAGE ; Object_2C Hole -L3114: 2E 0B ; Number=2E size=000B -L3116: 00 00 80 ; room=00 scorePoints=00 bits=80 u....... -L3119: 07 01 ; 07 COMMAND HANDLING IF FIRST NOUN -L311B: 93 ; CommonCommand_93 -L311C: 02 ; 02 SHORT NAME -L311D: 03 7E 74 45 ; HOLE +L3114 fcb 2E 0B ; Number=2E size=000B +L3116 fcb 00 00 80 ; room=00 scorePoints=00 bits=80 u....... +L3119 fcb 07 01 ; 07 COMMAND HANDLING IF FIRST NOUN +L311B fcb 93 ; CommonCommand_93 +L311C fcb 02 ; 02 SHORT NAME +L311D fcb 03 7E 74 45 ; HOLE ; Object_2D Corridor -L3121: 2F 0E ; Number=2F size=000E -L3123: 00 00 80 ; room=00 scorePoints=00 bits=80 u....... -L3126: 07 01 ; 07 COMMAND HANDLING IF FIRST NOUN -L3128: 93 ; CommonCommand_93 -L3129: 02 ; 02 SHORT NAME -L312A: 06 44 55 06 B2 A3 A0 ; CORRIDOR +L3121 fcb 2F 0E ; Number=2F size=000E +L3123 fcb 00 00 80 ; room=00 scorePoints=00 bits=80 u....... +L3126 fcb 07 01 ; 07 COMMAND HANDLING IF FIRST NOUN +L3128 fcb 93 ; CommonCommand_93 +L3129 fcb 02 ; 02 SHORT NAME +L312A fcb 06 44 55 06 B2 A3 A0 ; CORRIDOR ; Object_2E Corner -L3131: 30 09 ; Number=30 size=0009 -L3133: 00 00 80 ; room=00 scorePoints=00 bits=80 u....... -L3136: 02 ; 02 SHORT NAME -L3137: 04 44 55 74 98 ; CORNER +L3131 fcb 30 09 ; Number=30 size=0009 +L3133 fcb 00 00 80 ; room=00 scorePoints=00 bits=80 u....... +L3136 fcb 02 ; 02 SHORT NAME +L3137 fcb 04 44 55 74 98 ; CORNER ; Object_2F Bow -L313C: 31 07 ; Number=31 size=0007 -L313E: 88 00 80 ; room=88 scorePoints=00 bits=80 u....... -L3141: 02 ; 02 SHORT NAME -L3142: 02 09 4F ; BOW +L313C fcb 31 07 ; Number=31 size=0007 +L313E fcb 88 00 80 ; room=88 scorePoints=00 bits=80 u....... +L3141 fcb 02 ; 02 SHORT NAME +L3142 fcb 02 09 4F ; BOW ; Object_30 Arrow -L3145: 32 09 ; Number=32 size=0009 -L3147: 88 00 80 ; room=88 scorePoints=00 bits=80 u....... -L314A: 02 ; 02 SHORT NAME -L314B: 04 3C 49 6B A1 ; ARROW +L3145 fcb 32 09 ; Number=32 size=0009 +L3147 fcb 88 00 80 ; room=88 scorePoints=00 bits=80 u....... +L314A fcb 02 ; 02 SHORT NAME +L314B fcb 04 3C 49 6B A1 ; ARROW ; Object_31 Hallway -L3150: 33 0D ; Number=33 size=000D -L3152: 00 00 80 ; room=00 scorePoints=00 bits=80 u....... -L3155: 07 01 ; 07 COMMAND HANDLING IF FIRST NOUN -L3157: 93 ; CommonCommand_93 -L3158: 02 ; 02 SHORT NAME -L3159: 05 4E 72 B3 8E 59 ; HALLWAY +L3150 fcb 33 0D ; Number=33 size=000D +L3152 fcb 00 00 80 ; room=00 scorePoints=00 bits=80 u....... +L3155 fcb 07 01 ; 07 COMMAND HANDLING IF FIRST NOUN +L3157 fcb 93 ; CommonCommand_93 +L3158 fcb 02 ; 02 SHORT NAME +L3159 fcb 05 4E 72 B3 8E 59 ; HALLWAY ; Object_32 Chamber -L315F: 34 0A ; Number=34 size=000A -L3161: 8D 00 80 ; room=8D scorePoints=00 bits=80 u....... -L3164: 02 ; 02 SHORT NAME -L3165: 05 1B 54 AF 91 52 ; CHAMBER +L315F fcb 34 0A ; Number=34 size=000A +L3161 fcb 8D 00 80 ; room=8D scorePoints=00 bits=80 u....... +L3164 fcb 02 ; 02 SHORT NAME +L3165 fcb 05 1B 54 AF 91 52 ; CHAMBER ; Object_33 Vault -L316B: 35 09 ; Number=35 size=0009 -L316D: 91 00 80 ; room=91 scorePoints=00 bits=80 u....... -L3170: 02 ; 02 SHORT NAME -L3171: 04 D7 C9 33 8E ; VAULT +L316B fcb 35 09 ; Number=35 size=0009 +L316D fcb 91 00 80 ; room=91 scorePoints=00 bits=80 u....... +L3170 fcb 02 ; 02 SHORT NAME +L3171 fcb 04 D7 C9 33 8E ; VAULT ; Object_34 Entrance -L3176: 36 0E ; Number=36 size=000E -L3178: 00 00 80 ; room=00 scorePoints=00 bits=80 u....... -L317B: 07 01 ; 07 COMMAND HANDLING IF FIRST NOUN -L317D: 93 ; CommonCommand_93 -L317E: 02 ; 02 SHORT NAME -L317F: 06 9E 61 D0 B0 9B 53 ; ENTRANCE +L3176 fcb 36 0E ; Number=36 size=000E +L3178 fcb 00 00 80 ; room=00 scorePoints=00 bits=80 u....... +L317B fcb 07 01 ; 07 COMMAND HANDLING IF FIRST NOUN +L317D fcb 93 ; CommonCommand_93 +L317E fcb 02 ; 02 SHORT NAME +L317F fcb 06 9E 61 D0 B0 9B 53 ; ENTRANCE ; Object_35 Tunnel -L3186: 37 0C ; Number=37 size=000C -L3188: 00 00 80 ; room=00 scorePoints=00 bits=80 u....... -L318B: 07 01 ; 07 COMMAND HANDLING IF FIRST NOUN -L318D: 93 ; CommonCommand_93 -L318E: 02 ; 02 SHORT NAME -L318F: 04 70 C0 6E 98 ; TUNNEL +L3186 fcb 37 0C ; Number=37 size=000C +L3188 fcb 00 00 80 ; room=00 scorePoints=00 bits=80 u....... +L318B fcb 07 01 ; 07 COMMAND HANDLING IF FIRST NOUN +L318D fcb 93 ; CommonCommand_93 +L318E fcb 02 ; 02 SHORT NAME +L318F fcb 04 70 C0 6E 98 ; TUNNEL ; Object_36 Jungle -L3194: 38 0C ; Number=38 size=000C -L3196: FF 00 80 ; room=FF scorePoints=00 bits=80 u....... -L3199: 07 01 ; 07 COMMAND HANDLING IF FIRST NOUN -L319B: 93 ; CommonCommand_93 -L319C: 02 ; 02 SHORT NAME -L319D: 04 F0 81 BF 6D ; JUNGLE +L3194 fcb 38 0C ; Number=38 size=000C +L3196 fcb FF 00 80 ; room=FF scorePoints=00 bits=80 u....... +L3199 fcb 07 01 ; 07 COMMAND HANDLING IF FIRST NOUN +L319B fcb 93 ; CommonCommand_93 +L319C fcb 02 ; 02 SHORT NAME +L319D fcb 04 F0 81 BF 6D ; JUNGLE ; Object_37 Temple -L31A2: 39 0C ; Number=39 size=000C -L31A4: FF 00 80 ; room=FF scorePoints=00 bits=80 u....... -L31A7: 07 01 ; 07 COMMAND HANDLING IF FIRST NOUN -L31A9: 93 ; CommonCommand_93 -L31AA: 02 ; 02 SHORT NAME -L31AB: 04 EF BD FF A5 ; TEMPLE +L31A2 fcb 39 0C ; Number=39 size=000C +L31A4 fcb FF 00 80 ; room=FF scorePoints=00 bits=80 u....... +L31A7 fcb 07 01 ; 07 COMMAND HANDLING IF FIRST NOUN +L31A9 fcb 93 ; CommonCommand_93 +L31AA fcb 02 ; 02 SHORT NAME +L31AB fcb 04 EF BD FF A5 ; TEMPLE ; Object_38 Serpents -L31B0: 24 0B ; Number=24 size=000B -L31B2: 9C 00 80 ; room=9C scorePoints=00 bits=80 u....... -L31B5: 02 ; 02 SHORT NAME -L31B6: 06 B4 B7 F0 A4 0B C0 ; SERPENTS +L31B0 fcb 24 0B ; Number=24 size=000B +L31B2 fcb 9C 00 80 ; room=9C scorePoints=00 bits=80 u....... +L31B5 fcb 02 ; 02 SHORT NAME +L31B6 fcb 06 B4 B7 F0 A4 0B C0 ; SERPENTS ; Object_39 Pit -L31BD: 3A 31 ; Number=3A size=0031 -L31BF: 82 00 80 ; room=82 scorePoints=00 bits=80 u....... -L31C2: 07 28 ; 07 COMMAND HANDLING IF FIRST NOUN -L31C4: 0B 26 ; Command_0B_SWITCH size=26 -L31C6: 0A 36 ; Command_0A_COMPARE_TO_PHRASE_FORM val=36 phrase="36: CLIMB IN * * " -L31C8: 01 ; IF_NOT_JUMP address=31CA -L31C9: 8A ; CommonCommand_8A -L31CA: 33 ; Command_0A_COMPARE_TO_PHRASE_FORM val=33 phrase="??" -L31CB: 01 ; IF_NOT_JUMP address=31CD -L31CC: 8A ; CommonCommand_8A -L31CD: 34 ; Command_0A_COMPARE_TO_PHRASE_FORM val=34 phrase="34: JUMP OVER * u......." -L31CE: 01 ; IF_NOT_JUMP address=31D0 -L31CF: 8A ; CommonCommand_8A -L31D0: 26 ; Command_0A_COMPARE_TO_PHRASE_FORM val=26 phrase="26: GO AROUND * u......." -L31D1: 17 ; IF_NOT_JUMP address=31E9 -L31D2: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L31D3: 15 5F BE 5B B1 4B 7B EB 99 1B D0 94 ; THERE IS NO WAY AROUND THE PIT. -L31DF: 14 30 A1 16 58 DB 72 96 A5 2E ; . -L31E9: 17 ; Command_0A_COMPARE_TO_PHRASE_FORM val=17 phrase="17: CLIMB * u....... * " -L31EA: 01 ; IF_NOT_JUMP address=31EC -L31EB: 8A ; CommonCommand_8A -L31EC: 02 ; 02 SHORT NAME -L31ED: 02 96 A5 ; PIT +L31BD fcb 3A 31 ; Number=3A size=0031 +L31BF fcb 82 00 80 ; room=82 scorePoints=00 bits=80 u....... +L31C2 fcb 07 28 ; 07 COMMAND HANDLING IF FIRST NOUN +L31C4 fcb 0B 26 ; Command_0B_SWITCH size=26 +L31C6 fcb 0A 36 ; Command_0A_COMPARE_TO_PHRASE_FORM val=36 phrase="36: CLIMB IN * * " +L31C8 fcb 01 ; IF_NOT_JUMP address=31CA +L31C9 fcb 8A ; CommonCommand_8A +L31CA fcb 33 ; Command_0A_COMPARE_TO_PHRASE_FORM val=33 phrase="??" +L31CB fcb 01 ; IF_NOT_JUMP address=31CD +L31CC fcb 8A ; CommonCommand_8A +L31CD fcb 34 ; Command_0A_COMPARE_TO_PHRASE_FORM val=34 phrase="34: JUMP OVER * u......." +L31CE fcb 01 ; IF_NOT_JUMP address=31D0 +L31CF fcb 8A ; CommonCommand_8A +L31D0 fcb 26 ; Command_0A_COMPARE_TO_PHRASE_FORM val=26 phrase="26: GO AROUND * u......." +L31D1 fcb 17 ; IF_NOT_JUMP address=31E9 +L31D2 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L31D3 fcb 15 5F BE 5B B1 4B 7B EB 99 1B D0 94 ; THERE IS NO WAY AROUND THE PIT. +L31DF fcb 14 30 A1 16 58 DB 72 96 A5 2E ; . +L31E9 fcb 17 ; Command_0A_COMPARE_TO_PHRASE_FORM val=17 phrase="17: CLIMB * u....... * " +L31EA fcb 01 ; IF_NOT_JUMP address=31EC +L31EB fcb 8A ; CommonCommand_8A +L31EC fcb 02 ; 02 SHORT NAME +L31ED fcb 02 96 A5 ; PIT ; Object_3A Ceiling -L31F0: 3B 0A ; Number=3B size=000A -L31F2: 00 00 80 ; room=00 scorePoints=00 bits=80 u....... -L31F5: 02 ; 02 SHORT NAME -L31F6: 05 AB 53 90 8C 47 ; CEILING +L31F0 fcb 3B 0A ; Number=3B size=000A +L31F2 fcb 00 00 80 ; room=00 scorePoints=00 bits=80 u....... +L31F5 fcb 02 ; 02 SHORT NAME +L31F6 fcb 05 AB 53 90 8C 47 ; CEILING ; Object_3B AlterB -L31FC: 22 39 ; Number=22 size=0039 -L31FE: A5 00 80 ; room=A5 scorePoints=00 bits=80 u....... -L3201: 02 ; 02 SHORT NAME -L3202: 04 4E 48 23 62 ; ALTER -L3207: 07 2E ; 07 COMMAND HANDLING IF FIRST NOUN -L3209: 0D 2C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=44 -L320B: 0A 12 ; Command_0A_COMPARE_TO_PHRASE_FORM val=12 phrase="12: PULL * u....... * " -L320D: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L320E: 28 C7 DE D3 14 90 96 F3 A0 C8 93 56 ; YOU CAN NOT MOVE THE ALTER FROM BENEATH IT, -L321A: 5E DB 72 4E 48 23 62 79 68 44 90 8F ; IT IS TOO HEAVY. -L3226: 61 82 49 D6 15 0B EE 0B BC D6 B5 2B ; . -L3232: A0 E3 72 9F CD ; . +L31FC fcb 22 39 ; Number=22 size=0039 +L31FE fcb A5 00 80 ; room=A5 scorePoints=00 bits=80 u....... +L3201 fcb 02 ; 02 SHORT NAME +L3202 fcb 04 4E 48 23 62 ; ALTER +L3207 fcb 07 2E ; 07 COMMAND HANDLING IF FIRST NOUN +L3209 fcb 0D 2C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=44 +L320B fcb 0A 12 ; Command_0A_COMPARE_TO_PHRASE_FORM val=12 phrase="12: PULL * u....... * " +L320D fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L320E fcb 28 C7 DE D3 14 90 96 F3 A0 C8 93 56 ; YOU CAN NOT MOVE THE ALTER FROM BENEATH IT, +L321A fcb 5E DB 72 4E 48 23 62 79 68 44 90 8F ; IT IS TOO HEAVY. +L3226 fcb 61 82 49 D6 15 0B EE 0B BC D6 B5 2B ; . +L3232 fcb A0 E3 72 9F CD ; . ; Object_3C Object3C -L3237: 3C 03 ; Number=3C size=0003 -L3239: 1D 00 80 ; room=1D scorePoints=00 bits=80 u....... +L3237 fcb 3C 03 ; Number=3C size=0003 +L3239 fcb 1D 00 80 ; room=1D scorePoints=00 bits=80 u....... ; ENDOF 20FF ;##GeneralCommands -L323C: 00 85 BB 0E 85 B8 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=1464 -L3242: 0D 2C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=44 -L3244: 0E 08 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=8 -L3246: 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L3248: 0A 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L324A: 0A 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L324C: 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L324E: 0E 20 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=32 -L3250: 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L3251: 0D 1D ; Command_0D_EXECUTE_LIST_WHILE_PASS size=29 -L3253: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3254: 19 5F BE 5B B1 4B 7B EB 99 1B D0 89 ; THERE IS NO WAY TO GO THAT DIRECTION. -L3260: 17 81 15 82 17 73 49 94 5A E6 5F C0 ; . -L326C: 7A 2E ; . -L326E: 20 1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) -L3270: 0B 85 83 ; Command_0B_SWITCH size=583 -L3273: 0A 05 ; Command_0A_COMPARE_TO_PHRASE_FORM val=05 phrase="05: GET * ..C..... * " -L3275: 21 ; IF_NOT_JUMP address=3297 -L3276: 0E 1F ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=31 -L3278: 0D 19 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=25 -L327A: 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN -L327B: 18 ; Command_18_CHECK_VAR_OBJECT_OWNED_BY_ACTIVE_OBJECT -L327C: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L327D: 13 C7 DE 94 14 43 5E EF 8D 13 47 D3 ; YOU ARE ALREADY CARRYING THE -L3289: 14 83 B3 91 7A 82 17 45 ; . -L3291: 16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME -L3292: 84 ; CommonCommand_84 -L3293: 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L3294: 83 ; CommonCommand_83 -L3295: 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L3296: 0C ; Command_0C_FAIL -L3297: 06 ; Command_0A_COMPARE_TO_PHRASE_FORM val=06 phrase="06: DROP * ..C..... * " -L3298: 0C ; IF_NOT_JUMP address=32A5 -L3299: 0D 0A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=10 -L329B: 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN -L329C: 10 ; Command_10_DROP_OBJECT -L329D: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L329E: 06 F9 5B 9F A6 9B 5D ; DROPPED. -L32A5: 08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " -L32A6: 17 ; IF_NOT_JUMP address=32BE -L32A7: 0E 15 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=21 -L32A9: 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L32AA: 0D 12 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=18 -L32AC: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L32AD: 0E 89 74 D3 14 9B 96 1B A1 63 B1 16 ; HOW CAN YOU READ THE -L32B9: 58 DB 72 ; . -L32BC: 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L32BD: 84 ; CommonCommand_84 -L32BE: 11 ; Command_0A_COMPARE_TO_PHRASE_FORM val=11 phrase="11: OPEN * u....... * " -L32BF: 16 ; IF_NOT_JUMP address=32D6 -L32C0: 0E 14 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=20 -L32C2: 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L32C3: 0D 11 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=17 -L32C5: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L32C6: 0D EB 99 0F A0 D3 14 91 96 F0 A4 82 ; NO ONE CAN OPEN THE -L32D2: 17 45 ; . -L32D4: 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L32D5: 84 ; CommonCommand_84 -L32D6: 12 ; Command_0A_COMPARE_TO_PHRASE_FORM val=12 phrase="12: PULL * u....... * " -L32D7: 21 ; IF_NOT_JUMP address=32F9 -L32D8: 0E 1F ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=31 -L32DA: 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L32DB: 0D 1C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=28 -L32DD: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L32DE: 13 33 D1 09 15 E6 96 51 18 4E C2 98 ; WHY DON'T YOU LEAVE THE POOR -L32EA: 5F 56 5E DB 72 81 A6 52 ; . -L32F2: 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L32F3: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L32F4: 04 49 48 7F 98 ; ALONE. -L32F9: 09 ; Command_0A_COMPARE_TO_PHRASE_FORM val=09 phrase="09: ATTACK WITH ...P.... .v......" -L32FA: 81 37 ; IF_NOT_JUMP address=3433 -L32FC: 0E 81 34 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=308 -L32FF: 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L3300: 1B ; Command_1B_SET_VAR_OBJECT_TO_SECOND_NOUN -L3301: 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L3302: 0E 03 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=3 -L3304: 09 17 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=17(Hands -L3306: 83 ; CommonCommand_83 -L3307: 0E 81 29 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=297 -L330A: 0D 1F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=31 -L330C: 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L330D: 15 40 ; Command_15_CHECK_OBJECT_BITS bits=40 .v...... -L330F: 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L3310: 09 17 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=17(Hands -L3312: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3313: 0C C7 DE D3 14 E6 96 AF 15 B3 B3 5F ; YOU CAN'T HURT THE -L331F: BE ; . -L3320: 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L3321: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3322: 06 56 D1 16 71 DB 72 ; WITH THE -L3329: 12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME -L332A: 84 ; CommonCommand_84 -L332B: 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L332C: 0D 1A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=26 -L332E: 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN -L332F: 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L3330: 15 10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... -L3332: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3333: 12 73 7B 77 5B D0 B5 C9 9C 36 A0 89 ; IT DOES NO GOOD TO ATTACK A -L333F: 17 96 14 45 BD C3 83 ; . -L3346: 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L3347: 84 ; CommonCommand_84 -L3348: 0D 80 D7 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=215 -L334B: 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN -L334C: 0B 80 D3 ; Command_0B_SWITCH size=D3 -L334F: 09 09 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=09(Sword -L3351: 80 99 ; IF_NOT_JUMP address=33EC -L3353: 0B 80 96 ; Command_0B_SWITCH size=96 -L3356: 05 52 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=52 -L3358: 28 ; IF_NOT_JUMP address=3381 -L3359: 0D 26 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=38 -L335B: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L335C: 17 4F 45 7A 79 FB C0 6C BE 66 C6 04; A MIGHTY THRUST, BUT IT MISSES THE -L3368: EE 73 C6 73 7B D5 92 B5 B7 82 17 45; . -L3374: 16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME -L3375: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3376: 0A 7B 50 4D 45 49 7A 36 92 21 62; BY A KILOMETER! -L3381: A4 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=A4 -L3382: 2D ; IF_NOT_JUMP address=33B0 -L3383: 0D 2B ; Command_0D_EXECUTE_LIST_WHILE_PASS size=43 -L3385: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3386: 1C 89 4E 73 9E F5 B3 F5 72 59 15 C2; BLOOD RUSHES FORTH AS YOU HAVE SLASHED THE -L3392: B3 95 14 51 18 4A C2 CF 49 5E 17 5A; . -L339E: 49 F3 5F 5F BE ; . -L33A3: 16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME -L33A4: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L33A5: 08 83 7A 5F BE 94 14 EB 8F ; IN THE ARM! -L33AE: 1D 0A ; Command_1D_ATTACK_OBJECT damage=0A -L33B0: FD ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=FD -L33B1: 20 ; IF_NOT_JUMP address=33D2 -L33B2: 0D 1E ; Command_0D_EXECUTE_LIST_WHILE_PASS size=30 -L33B4: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L33B5: 1A C7 DE 63 16 C9 97 43 5E 84 15 73; YOU MANAGE A GRAZING BLOW TO THE CHEST! -L33C1: 4A AB 98 89 4E D6 CE D6 9C DB 72 1F; . -L33CD: 54 F1 B9 ; . -L33D0: 1D 14 ; Command_1D_ATTACK_OBJECT damage=14 -L33D2: FF ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=FF -L33D3: 18 ; IF_NOT_JUMP address=33EC -L33D4: 0D 16 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=22 -L33D6: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L33D7: 12 4E 45 DD C3 44 DB 89 8D 89 17 82; A LUCKY BLOW TO THE HEART! -L33E3: 17 4A 5E 94 5F AB BB ; . -L33EA: 1D FF ; Command_1D_ATTACK_OBJECT damage=FF -L33EC: 17 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=17(Hands -L33ED: 34 ; IF_NOT_JUMP address=3422 -L33EE: 0B 32 ; Command_0B_SWITCH size=32 -L33F0: 05 AF ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=AF -L33F2: 14 ; IF_NOT_JUMP address=3407 -L33F3: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L33F4: 12 59 45 3E 7A EF 16 1A 98 90 14 1B; A WILD PUNCH AND YOU MISS. -L3400: 58 1B A1 D5 92 5B BB ; . -L3407: FF ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=FF -L3408: 19 ; IF_NOT_JUMP address=3422 -L3409: 0D 17 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=23 -L340B: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L340C: 13 C7 DE EF 16 1A 98 F3 5F 8F 73 D0; YOU PUNCHED HIM IN THE HEAD! -L3418: 15 82 17 4A 5E 86 5F 21 ; . -L3420: 1D 03 ; Command_1D_ATTACK_OBJECT damage=03 -L3422: 0D 0F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=15 -L3424: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3425: 02 5F BE ; THE -L3428: 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L3429: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L342A: 08 4B 7B 92 C5 37 49 17 60 ; IS UNHARMED. -L3433: 0A ; Command_0A_COMPARE_TO_PHRASE_FORM val=0A phrase="0A: LOOK * * * " -L3434: 01 ; IF_NOT_JUMP address=3436 -L3435: 07 ; Command_07_PRINT_ROOM_DESCRIPTION -L3436: 15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " -L3437: 29 ; IF_NOT_JUMP address=3461 -L3438: 0E 27 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=39 -L343A: 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L343B: 0D 24 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=36 -L343D: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L343E: 0D 80 5B F3 23 5B 4D 4E B8 F9 8E 82 ; DON'T BE SILLY! THE -L344A: 17 45 ; . -L344C: 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L344D: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L344E: 12 47 D2 C8 8B F3 23 55 BD DB BD 41 ; WOULDN'T TASTE GOOD ANYWAY. -L345A: 6E 03 58 99 9B 5F 4A ; . -L3461: 17 ; Command_0A_COMPARE_TO_PHRASE_FORM val=17 phrase="17: CLIMB * u....... * " -L3462: 51 ; IF_NOT_JUMP address=34B4 -L3463: 0E 4F ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=79 -L3465: 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L3466: 0D 25 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=37 -L3468: 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN -L3469: 15 10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... -L346B: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L346C: 0C 46 77 05 A0 16 BC 90 73 D6 83 DB ; I DON'T THINK THE -L3478: 72 ; . -L3479: 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L347A: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L347B: 11 4E D1 15 8A 50 BD 15 58 8E BE 08 ; WILL STAND STILL FORTHAT. -L3487: 8A BE A0 56 72 2E ; . -L348D: 0D 25 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=37 -L348F: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3490: 12 CF 62 8B 96 9B 64 1B A1 47 55 B3 ; EVEN IF YOU COULD CLIMB THE -L349C: 8B C3 54 A3 91 5F BE ; . -L34A3: 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L34A4: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L34A5: 0E 73 7B 47 D2 C8 8B F3 23 EE 72 1B ; IT WOULDN'T HELP YOU. -L34B1: A3 3F A1 ; . -L34B4: 16 ; Command_0A_COMPARE_TO_PHRASE_FORM val=16 phrase="16: DROP OUT * u...A..." -L34B5: 16 ; IF_NOT_JUMP address=34CC -L34B6: 0E 14 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=20 -L34B8: 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L34B9: 0D 11 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=17 -L34BB: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L34BC: 02 5F BE ; THE -L34BF: 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L34C0: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L34C1: 0A 4B 7B 06 9A BF 14 D3 B2 CF 98 ; IS NOT BURNING. -L34CC: 18 ; Command_0A_COMPARE_TO_PHRASE_FORM val=18 phrase="18: RUB * u....... * " -L34CD: 35 ; IF_NOT_JUMP address=3503 -L34CE: 0E 33 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=51 -L34D0: 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L34D1: 0D 18 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=24 -L34D3: 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN -L34D4: 15 10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... -L34D6: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L34D7: 11 5B BE 65 BC 99 16 F3 17 56 DB CA ; THAT'S NO WAY TO HURT THE -L34E3: 9C 3E C6 82 17 45 ; . -L34E9: 16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME -L34EA: 84 ; CommonCommand_84 -L34EB: 0D 16 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=22 -L34ED: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L34EE: 02 5F BE ; THE -L34F1: 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L34F2: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L34F3: 0F 81 8D CB 87 A5 94 04 71 8E 62 23 ; LOOKS MUCH BETTER NOW. -L34FF: 62 09 9A 2E ; . -L3503: 0B ; Command_0A_COMPARE_TO_PHRASE_FORM val=0B phrase="0B: LOOK AT * u......." -L3504: 3A ; IF_NOT_JUMP address=353F -L3505: 0E 38 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=56 -L3507: 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L3508: 0D 19 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=25 -L350A: 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN -L350B: 15 04 ; Command_15_CHECK_OBJECT_BITS bits=04 .....X.. -L350D: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L350E: 12 3F B9 82 62 91 7A D5 15 04 18 8E ; SOMETHING IS WRITTEN ON THE -L351A: 7B 83 61 03 A0 5F BE ; . -L3521: 16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME -L3522: 84 ; CommonCommand_84 -L3523: 0D 1A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=26 -L3525: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3526: 16 5F BE 5D B1 D0 B5 02 A1 91 7A 62 ; THERE'S NOTHING SPECIAL ABOUT THE -L3532: 17 DB 5F 33 48 B9 46 73 C6 5F BE ; . -L353D: 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L353E: 84 ; CommonCommand_84 -L353F: 0C ; Command_0A_COMPARE_TO_PHRASE_FORM val=0C phrase="0C: LOOK UNDER * u......." -L3540: 1A ; IF_NOT_JUMP address=355B -L3541: 0E 18 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=24 -L3543: 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L3544: 0D 15 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=21 -L3546: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3547: 11 5F BE 5D B1 D0 B5 02 A1 91 7A B0 ; THERE'S NOTHING UNDER THE -L3553: 17 F4 59 82 17 45 ; . -L3559: 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L355A: 84 ; CommonCommand_84 -L355B: 10 ; Command_0A_COMPARE_TO_PHRASE_FORM val=10 phrase="10: LOOK IN * u......." -L355C: 18 ; IF_NOT_JUMP address=3575 -L355D: 0E 16 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=22 -L355F: 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L3560: 0D 13 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=19 -L3562: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3563: 0F 5F BE 5D B1 D0 B5 02 A1 91 7A D0 ; THERE'S NOTHING IN THE -L356F: 15 82 17 45 ; . -L3573: 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L3574: 84 ; CommonCommand_84 -L3575: 1B ; Command_0A_COMPARE_TO_PHRASE_FORM val=1B phrase="1B: LOOK AROUND * u......." -L3576: 20 ; IF_NOT_JUMP address=3597 -L3577: 0E 1E ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=30 -L3579: 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L357A: 0D 03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 -L357C: 08 00 ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=00(NONE -L357E: 07 ; Command_07_PRINT_ROOM_DESCRIPTION -L357F: 0D 16 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=22 -L3581: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3582: 12 5F BE 5B B1 4B 7B 06 9A 90 73 C3 ; THERE IS NOTHING AROUND THE -L358E: 6A 07 B3 33 98 5F BE ; . -L3595: 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L3596: 84 ; CommonCommand_84 -L3597: 1C ; Command_0A_COMPARE_TO_PHRASE_FORM val=1C phrase="1C: LOOK BEHIND * u......." -L3598: 34 ; IF_NOT_JUMP address=35CD -L3599: 0E 32 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=50 -L359B: 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L359C: 0D 17 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=23 -L359E: 08 00 ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=00(NONE -L35A0: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L35A1: 13 5F BE 5B B1 4B 7B 06 9A 90 73 C4 ; THERE IS NOTHING BEHIND YOU. -L35AD: 6A A3 60 33 98 C7 DE 2E ; . -L35B5: 0D 16 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=22 -L35B7: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L35B8: 12 5F BE 5B B1 4B 7B 06 9A 90 73 C4 ; THERE IS NOTHING BEHIND THE -L35C4: 6A A3 60 33 98 5F BE ; . -L35CB: 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L35CC: 84 ; CommonCommand_84 -L35CD: 21 ; Command_0A_COMPARE_TO_PHRASE_FORM val=21 phrase="21: PLUGH * * * " -L35CE: 0A ; IF_NOT_JUMP address=35D9 -L35CF: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L35D0: 08 B5 6C 8E C5 EB 72 AB BB ; GESUNDHEIT! -L35D9: 22 ; Command_0A_COMPARE_TO_PHRASE_FORM val=22 phrase="22: SCREAM * * * " -L35DA: 12 ; IF_NOT_JUMP address=35ED -L35DB: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L35DC: 10 5B E0 27 60 31 60 41 A0 49 A0 89 ; YYYEEEEEOOOOOOWWWWWWWW!! -L35E8: D3 89 D3 69 CE ; . -L35ED: 23 ; Command_0A_COMPARE_TO_PHRASE_FORM val=23 phrase="23: QUIT * * * " -L35EE: 05 ; IF_NOT_JUMP address=35F4 -L35EF: 0D 03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 -L35F1: 92 ; CommonCommand_92 -L35F2: 26 ; Command_26_PRINT_SCORE -L35F3: 24 ; Command_24_ENDLESS_LOOP -L35F4: 2C ; Command_0A_COMPARE_TO_PHRASE_FORM val=2C phrase="2C: SCORE * * * " -L35F5: 04 ; IF_NOT_JUMP address=35FA -L35F6: 0D 02 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=2 -L35F8: 92 ; CommonCommand_92 -L35F9: 26 ; Command_26_PRINT_SCORE -L35FA: 3E ; Command_0A_COMPARE_TO_PHRASE_FORM val=3E phrase="??" -L35FB: 01 ; IF_NOT_JUMP address=35FD -L35FC: 27 ; Command_27_??_UNKNOWN_COMMAND_?? -L35FD: 3F ; Command_0A_COMPARE_TO_PHRASE_FORM val=3F phrase="??" -L35FE: 01 ; IF_NOT_JUMP address=3600 -L35FF: 28 ; Command_28_??_UNKNOWN_COMMAND_?? -L3600: 25 ; Command_0A_COMPARE_TO_PHRASE_FORM val=25 phrase="25: LEAVE * * * " -L3601: 0D ; IF_NOT_JUMP address=360F -L3602: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3603: 0B 03 C0 7B 14 94 5A E6 5F C0 7A 2E ; TRY A DIRECTION. -L360F: 26 ; Command_0A_COMPARE_TO_PHRASE_FORM val=26 phrase="26: GO AROUND * u......." -L3610: 24 ; IF_NOT_JUMP address=3635 -L3611: 0E 22 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=34 -L3613: 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L3614: 0D 17 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=23 -L3616: 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN -L3617: 15 10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... -L3619: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L361A: 02 5F BE ; THE -L361D: 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L361E: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L361F: 0D 40 D2 F3 23 F6 8B 51 18 52 C2 65 ; WON'T LET YOU PASS! -L362B: 49 21 ; . -L362D: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L362E: 06 09 9A FA 17 70 49 ; NOW WHAT? -L3635: 3D ; Command_0A_COMPARE_TO_PHRASE_FORM val=3D phrase="3D: GO TO * u......." -L3636: 01 ; IF_NOT_JUMP address=3638 -L3637: 94 ; CommonCommand_94 -L3638: 27 ; Command_0A_COMPARE_TO_PHRASE_FORM val=27 phrase="27: KICK * u....... * " -L3639: 0E ; IF_NOT_JUMP address=3648 -L363A: 0E 0C ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=12 -L363C: 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L363D: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L363E: 09 25 A1 AB 70 3B 95 77 BF 21 ; OUCH! MY TOE! -L3648: 28 ; Command_0A_COMPARE_TO_PHRASE_FORM val=28 phrase="28: FEED WITH ...P.... u......." -L3649: 0A ; IF_NOT_JUMP address=3654 -L364A: 0E 08 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=8 -L364C: 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L364D: 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 -L364F: 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN -L3650: 15 10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... -L3652: 96 ; CommonCommand_96 -L3653: 97 ; CommonCommand_97 -L3654: 29 ; Command_0A_COMPARE_TO_PHRASE_FORM val=29 phrase="29: FEED TO u....... ...P...." -L3655: 0A ; IF_NOT_JUMP address=3660 -L3656: 0E 08 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=8 -L3658: 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L3659: 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 -L365B: 1B ; Command_1B_SET_VAR_OBJECT_TO_SECOND_NOUN -L365C: 15 10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... -L365E: 96 ; CommonCommand_96 -L365F: 97 ; CommonCommand_97 -L3660: 2F ; Command_0A_COMPARE_TO_PHRASE_FORM val=2F phrase="2F: WAIT * * * " -L3661: 07 ; IF_NOT_JUMP address=3669 -L3662: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3663: 05 9B 29 57 C6 3E ; <PAUSE> -L3669: 2D ; Command_0A_COMPARE_TO_PHRASE_FORM val=2D phrase="2D: PULL UP * u......." -L366A: 09 ; IF_NOT_JUMP address=3674 -L366B: 0E 07 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=7 -L366D: 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L366E: 0D 02 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=2 -L3670: 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN -L3671: 83 ; CommonCommand_83 -L3672: 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L3673: 0C ; Command_0C_FAIL -L3674: 33 ; Command_0A_COMPARE_TO_PHRASE_FORM val=33 phrase="??" -L3675: 04 ; IF_NOT_JUMP address=367A -L3676: 0E 02 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=2 -L3678: 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L3679: 98 ; CommonCommand_98 -L367A: 34 ; Command_0A_COMPARE_TO_PHRASE_FORM val=34 phrase="34: JUMP OVER * u......." -L367B: 04 ; IF_NOT_JUMP address=3680 -L367C: 0E 02 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=2 -L367E: 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L367F: 98 ; CommonCommand_98 -L3680: 36 ; Command_0A_COMPARE_TO_PHRASE_FORM val=36 phrase="36: CLIMB IN * * " -L3681: 17 ; IF_NOT_JUMP address=3699 -L3682: 0E 15 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=21 -L3684: 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L3685: 0D 12 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=18 -L3687: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3688: 0E C7 DE D3 14 E6 96 77 15 0B BC 96 ; YOU CAN'T GET IN THE -L3694: 96 DB 72 ; . -L3697: 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L3698: 84 ; CommonCommand_84 -L3699: 37 ; Command_0A_COMPARE_TO_PHRASE_FORM val=37 phrase="37: CLIMB OUT * * " -L369A: 15 ; IF_NOT_JUMP address=36B0 -L369B: 0E 13 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=19 -L369D: 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L369E: 0D 10 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=16 -L36A0: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L36A1: 0C C7 DE 94 14 85 61 0B BC 96 96 DB ; YOU AREN'T IN THE -L36AD: 72 ; . -L36AE: 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L36AF: 84 ; CommonCommand_84 -L36B0: 38 ; Command_0A_COMPARE_TO_PHRASE_FORM val=38 phrase="38: CLIMB UNDER * u......." -L36B1: 20 ; IF_NOT_JUMP address=36D2 -L36B2: 0E 1E ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=30 -L36B4: 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L36B5: 0D 1B ; Command_0D_EXECUTE_LIST_WHILE_PASS size=27 -L36B7: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L36B8: 17 5F BE 5B B1 4B 7B 06 9A 30 15 29 ; THERE IS NOT ENOUGH ROOM UNDER THE -L36C4: A1 14 71 3F A0 B0 17 F4 59 82 17 45 ; . -L36D0: 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L36D1: 84 ; CommonCommand_84 -L36D2: 39 ; Command_0A_COMPARE_TO_PHRASE_FORM val=39 phrase="39: THROW IN u....... u......." -L36D3: 1D ; IF_NOT_JUMP address=36F1 -L36D4: 0E 1B ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=27 -L36D6: 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L36D7: 0D 18 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=24 -L36D9: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L36DA: 16 C7 DE FB 17 F3 8C 58 72 56 5E D2 ; YOU WILL HAVE TO PUT IT IN THERE. -L36E6: 9C 73 C6 73 7B 83 7A 5F BE 7F B1 ; . -L36F1: 3A ; Command_0A_COMPARE_TO_PHRASE_FORM val=3A phrase="3A: OPEN WITH u....... u......." -L36F2: 1E ; IF_NOT_JUMP address=3711 -L36F3: 0E 1C ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=28 -L36F5: 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L36F6: 0D 19 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=25 -L36F8: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L36F9: 0C C7 DE D3 14 E6 96 C2 16 83 61 5F ; YOU CAN'T OPEN THE -L3705: BE ; . -L3706: 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L3707: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3708: 06 56 D1 16 71 DB 72 ; WITH THE -L370F: 12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME -L3710: 84 ; CommonCommand_84 -L3711: 0D ; Command_0A_COMPARE_TO_PHRASE_FORM val=0D phrase="0D: THROW AT .v...... ...P...." -L3712: 34 ; IF_NOT_JUMP address=3747 -L3713: 0E 32 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=50 -L3715: 0D 2E ; Command_0D_EXECUTE_LIST_WHILE_PASS size=46 -L3717: 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN -L3718: 83 ; CommonCommand_83 -L3719: 0E 2A ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=42 -L371B: 0D 27 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=39 -L371D: 0E 07 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=7 -L371F: 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L3720: 15 10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... -L3722: 1B ; Command_1B_SET_VAR_OBJECT_TO_SECOND_NOUN -L3723: 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L3724: 15 40 ; Command_15_CHECK_OBJECT_BITS bits=40 .v...... -L3726: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3727: 02 5F BE ; THE -L372A: 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L372B: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L372C: 14 07 4F 17 98 CA B5 37 49 F5 8B D3 ; BOUNCES HARMLESSLY OFF OF THE -L3738: B8 B8 16 91 64 96 64 DB 72 ; . -L3741: 12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME -L3742: 84 ; CommonCommand_84 -L3743: 10 ; Command_10_DROP_OBJECT -L3744: 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L3745: 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L3746: 0C ; Command_0C_FAIL -L3747: 0E ; Command_0A_COMPARE_TO_PHRASE_FORM val=0E phrase="0E: THROW TO u....... ...P...." -L3748: 39 ; IF_NOT_JUMP address=3782 -L3749: 0E 37 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=55 -L374B: 0D 1B ; Command_0D_EXECUTE_LIST_WHILE_PASS size=27 -L374D: 1B ; Command_1B_SET_VAR_OBJECT_TO_SECOND_NOUN -L374E: 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L374F: 15 10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... -L3751: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3752: 02 5F BE ; THE -L3755: 12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME -L3756: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3757: 10 4B 7B 06 9A 85 14 B2 53 90 BE C9 ; IS NOT ACCEPTING GIFTS. -L3763: 6A 5E 79 5B BB ; . -L3768: 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L3769: 0D 17 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=23 -L376B: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L376C: 02 5F BE ; THE -L376F: 12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME -L3770: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3771: 10 60 7B F3 23 D5 46 EE 61 91 7A BC ; ISN'T ACCEPTING BRIBES. -L377D: 14 AF 78 5B BB ; . -L3782: 0F ; Command_0A_COMPARE_TO_PHRASE_FORM val=0F phrase="0F: DROP IN u....... u......." -L3783: 19 ; IF_NOT_JUMP address=379D -L3784: 0E 17 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=23 -L3786: 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L3787: 0D 14 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=20 -L3789: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L378A: 02 5F BE ; THE -L378D: 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L378E: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L378F: 0B 40 D2 F3 23 16 67 D0 15 82 17 45 ; WON'T FIT IN THE -L379B: 12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME -L379C: 84 ; CommonCommand_84 -L379D: 14 ; Command_0A_COMPARE_TO_PHRASE_FORM val=14 phrase="14: LIGHT WITH u...A... u...A..." -L379E: 3B ; IF_NOT_JUMP address=37DA -L379F: 0D 39 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=57 -L37A1: 1B ; Command_1B_SET_VAR_OBJECT_TO_SECOND_NOUN -L37A2: 83 ; CommonCommand_83 -L37A3: 0E 35 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=53 -L37A5: 0D 18 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=24 -L37A7: 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN -L37A8: 15 08 ; Command_15_CHECK_OBJECT_BITS bits=08 ....A... -L37AA: 0E 04 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=4 -L37AC: 09 12 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=12(LitCandle -L37AE: 09 14 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=14(LitLamp -L37B0: 0E 0D ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=13 -L37B2: 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L37B3: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L37B4: 0A 73 7B 40 D2 F3 23 F4 4F 1B 9C ; IT WON'T BURN. -L37BF: 0D 19 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=25 -L37C1: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L37C2: 0C C7 DE D3 14 E6 96 BF 14 C3 B2 5F ; YOU CAN'T BURN THE -L37CE: BE ; . -L37CF: 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L37D0: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L37D1: 06 56 D1 16 71 DB 72 ; WITH THE -L37D8: 12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME -L37D9: 84 ; CommonCommand_84 -L37DA: 07 ; Command_0A_COMPARE_TO_PHRASE_FORM val=07 phrase="07: INVENT * * * " -L37DB: 1A ; IF_NOT_JUMP address=37F6 -L37DC: 0D 18 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=24 -L37DE: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L37DF: 15 C7 DE 94 14 45 5E 3C 49 D0 DD D6 ; YOU ARE CARRYING THE FOLLOWING: -L37EB: 6A DB 72 FE 67 89 8D 91 7A 3A ; . -L37F5: 06 ; Command_06_PRINT_INVENTORY -L37F6: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L37F7: 02 00 00 ; ??? +L323C fcb 00 85 BB 0E 85 B8 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=1464 +L3242 fcb 0D 2C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=44 +L3244 fcb 0E 08 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=8 +L3246 fcb 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L3248 fcb 0A 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L324A fcb 0A 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L324C fcb 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L324E fcb 0E 20 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=32 +L3250 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L3251 fcb 0D 1D ; Command_0D_EXECUTE_LIST_WHILE_PASS size=29 +L3253 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3254 fcb 19 5F BE 5B B1 4B 7B EB 99 1B D0 89 ; THERE IS NO WAY TO GO THAT DIRECTION. +L3260 fcb 17 81 15 82 17 73 49 94 5A E6 5F C0 ; . +L326C fcb 7A 2E ; . +L326E fcb 20 1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) +L3270 fcb 0B 85 83 ; Command_0B_SWITCH size=583 +L3273 fcb 0A 05 ; Command_0A_COMPARE_TO_PHRASE_FORM val=05 phrase="05: GET * ..C..... * " +L3275 fcb 21 ; IF_NOT_JUMP address=3297 +L3276 fcb 0E 1F ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=31 +L3278 fcb 0D 19 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=25 +L327A fcb 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN +L327B fcb 18 ; Command_18_CHECK_VAR_OBJECT_OWNED_BY_ACTIVE_OBJECT +L327C fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L327D fcb 13 C7 DE 94 14 43 5E EF 8D 13 47 D3 ; YOU ARE ALREADY CARRYING THE +L3289 fcb 14 83 B3 91 7A 82 17 45 ; . +L3291 fcb 16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME +L3292 fcb 84 ; CommonCommand_84 +L3293 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L3294 fcb 83 ; CommonCommand_83 +L3295 fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L3296 fcb 0C ; Command_0C_FAIL +L3297 fcb 06 ; Command_0A_COMPARE_TO_PHRASE_FORM val=06 phrase="06: DROP * ..C..... * " +L3298 fcb 0C ; IF_NOT_JUMP address=32A5 +L3299 fcb 0D 0A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=10 +L329B fcb 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN +L329C fcb 10 ; Command_10_DROP_OBJECT +L329D fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L329E fcb 06 F9 5B 9F A6 9B 5D ; DROPPED. +L32A5 fcb 08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " +L32A6 fcb 17 ; IF_NOT_JUMP address=32BE +L32A7 fcb 0E 15 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=21 +L32A9 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L32AA fcb 0D 12 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=18 +L32AC fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L32AD fcb 0E 89 74 D3 14 9B 96 1B A1 63 B1 16 ; HOW CAN YOU READ THE +L32B9 fcb 58 DB 72 ; . +L32BC fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L32BD fcb 84 ; CommonCommand_84 +L32BE fcb 11 ; Command_0A_COMPARE_TO_PHRASE_FORM val=11 phrase="11: OPEN * u....... * " +L32BF fcb 16 ; IF_NOT_JUMP address=32D6 +L32C0 fcb 0E 14 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=20 +L32C2 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L32C3 fcb 0D 11 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=17 +L32C5 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L32C6 fcb 0D EB 99 0F A0 D3 14 91 96 F0 A4 82 ; NO ONE CAN OPEN THE +L32D2 fcb 17 45 ; . +L32D4 fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L32D5 fcb 84 ; CommonCommand_84 +L32D6 fcb 12 ; Command_0A_COMPARE_TO_PHRASE_FORM val=12 phrase="12: PULL * u....... * " +L32D7 fcb 21 ; IF_NOT_JUMP address=32F9 +L32D8 fcb 0E 1F ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=31 +L32DA fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L32DB fcb 0D 1C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=28 +L32DD fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L32DE fcb 13 33 D1 09 15 E6 96 51 18 4E C2 98 ; WHY DON'T YOU LEAVE THE POOR +L32EA fcb 5F 56 5E DB 72 81 A6 52 ; . +L32F2 fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L32F3 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L32F4 fcb 04 49 48 7F 98 ; ALONE. +L32F9 fcb 09 ; Command_0A_COMPARE_TO_PHRASE_FORM val=09 phrase="09: ATTACK WITH ...P.... .v......" +L32FA fcb 81 37 ; IF_NOT_JUMP address=3433 +L32FC fcb 0E 81 34 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=308 +L32FF fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L3300 fcb 1B ; Command_1B_SET_VAR_OBJECT_TO_SECOND_NOUN +L3301 fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L3302 fcb 0E 03 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=3 +L3304 fcb 09 17 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=17(Hands +L3306 fcb 83 ; CommonCommand_83 +L3307 fcb 0E 81 29 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=297 +L330A fcb 0D 1F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=31 +L330C fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L330D fcb 15 40 ; Command_15_CHECK_OBJECT_BITS bits=40 .v...... +L330F fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L3310 fcb 09 17 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=17(Hands +L3312 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3313 fcb 0C C7 DE D3 14 E6 96 AF 15 B3 B3 5F ; YOU CAN'T HURT THE +L331F fcb BE ; . +L3320 fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L3321 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3322 fcb 06 56 D1 16 71 DB 72 ; WITH THE +L3329 fcb 12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME +L332A fcb 84 ; CommonCommand_84 +L332B fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L332C fcb 0D 1A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=26 +L332E fcb 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN +L332F fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L3330 fcb 15 10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... +L3332 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3333 fcb 12 73 7B 77 5B D0 B5 C9 9C 36 A0 89 ; IT DOES NO GOOD TO ATTACK A +L333F fcb 17 96 14 45 BD C3 83 ; . +L3346 fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L3347 fcb 84 ; CommonCommand_84 +L3348 fcb 0D 80 D7 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=215 +L334B fcb 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN +L334C fcb 0B 80 D3 ; Command_0B_SWITCH size=D3 +L334F fcb 09 09 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=09(Sword +L3351 fcb 80 99 ; IF_NOT_JUMP address=33EC +L3353 fcb 0B 80 96 ; Command_0B_SWITCH size=96 +L3356 fcb 05 52 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=52 +L3358 fcb 28 ; IF_NOT_JUMP address=3381 +L3359 fcb 0D 26 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=38 +L335B fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L335C fcb 17 4F 45 7A 79 FB C0 6C BE 66 C6 04; A MIGHTY THRUST, BUT IT MISSES THE +L3368 fcb EE 73 C6 73 7B D5 92 B5 B7 82 17 45; . +L3374 fcb 16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME +L3375 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3376 fcb 0A 7B 50 4D 45 49 7A 36 92 21 62; BY A KILOMETER! +L3381 fcb A4 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=A4 +L3382 fcb 2D ; IF_NOT_JUMP address=33B0 +L3383 fcb 0D 2B ; Command_0D_EXECUTE_LIST_WHILE_PASS size=43 +L3385 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3386 fcb 1C 89 4E 73 9E F5 B3 F5 72 59 15 C2; BLOOD RUSHES FORTH AS YOU HAVE SLASHED THE +L3392 fcb B3 95 14 51 18 4A C2 CF 49 5E 17 5A; . +L339E fcb 49 F3 5F 5F BE ; . +L33A3 fcb 16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME +L33A4 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L33A5 fcb 08 83 7A 5F BE 94 14 EB 8F ; IN THE ARM! +L33AE fcb 1D 0A ; Command_1D_ATTACK_OBJECT damage=0A +L33B0 fcb FD ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=FD +L33B1 fcb 20 ; IF_NOT_JUMP address=33D2 +L33B2 fcb 0D 1E ; Command_0D_EXECUTE_LIST_WHILE_PASS size=30 +L33B4 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L33B5 fcb 1A C7 DE 63 16 C9 97 43 5E 84 15 73; YOU MANAGE A GRAZING BLOW TO THE CHEST! +L33C1 fcb 4A AB 98 89 4E D6 CE D6 9C DB 72 1F; . +L33CD fcb 54 F1 B9 ; . +L33D0 fcb 1D 14 ; Command_1D_ATTACK_OBJECT damage=14 +L33D2 fcb FF ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=FF +L33D3 fcb 18 ; IF_NOT_JUMP address=33EC +L33D4 fcb 0D 16 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=22 +L33D6 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L33D7 fcb 12 4E 45 DD C3 44 DB 89 8D 89 17 82; A LUCKY BLOW TO THE HEART! +L33E3 fcb 17 4A 5E 94 5F AB BB ; . +L33EA fcb 1D FF ; Command_1D_ATTACK_OBJECT damage=FF +L33EC fcb 17 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=17(Hands +L33ED fcb 34 ; IF_NOT_JUMP address=3422 +L33EE fcb 0B 32 ; Command_0B_SWITCH size=32 +L33F0 fcb 05 AF ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=AF +L33F2 fcb 14 ; IF_NOT_JUMP address=3407 +L33F3 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L33F4 fcb 12 59 45 3E 7A EF 16 1A 98 90 14 1B; A WILD PUNCH AND YOU MISS. +L3400 fcb 58 1B A1 D5 92 5B BB ; . +L3407 fcb FF ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=FF +L3408 fcb 19 ; IF_NOT_JUMP address=3422 +L3409 fcb 0D 17 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=23 +L340B fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L340C fcb 13 C7 DE EF 16 1A 98 F3 5F 8F 73 D0; YOU PUNCHED HIM IN THE HEAD! +L3418 fcb 15 82 17 4A 5E 86 5F 21 ; . +L3420 fcb 1D 03 ; Command_1D_ATTACK_OBJECT damage=03 +L3422 fcb 0D 0F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=15 +L3424 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3425 fcb 02 5F BE ; THE +L3428 fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L3429 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L342A fcb 08 4B 7B 92 C5 37 49 17 60 ; IS UNHARMED. +L3433 fcb 0A ; Command_0A_COMPARE_TO_PHRASE_FORM val=0A phrase="0A: LOOK * * * " +L3434 fcb 01 ; IF_NOT_JUMP address=3436 +L3435 fcb 07 ; Command_07_PRINT_ROOM_DESCRIPTION +L3436 fcb 15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " +L3437 fcb 29 ; IF_NOT_JUMP address=3461 +L3438 fcb 0E 27 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=39 +L343A fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L343B fcb 0D 24 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=36 +L343D fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L343E fcb 0D 80 5B F3 23 5B 4D 4E B8 F9 8E 82 ; DON'T BE SILLY! THE +L344A fcb 17 45 ; . +L344C fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L344D fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L344E fcb 12 47 D2 C8 8B F3 23 55 BD DB BD 41 ; WOULDN'T TASTE GOOD ANYWAY. +L345A fcb 6E 03 58 99 9B 5F 4A ; . +L3461 fcb 17 ; Command_0A_COMPARE_TO_PHRASE_FORM val=17 phrase="17: CLIMB * u....... * " +L3462 fcb 51 ; IF_NOT_JUMP address=34B4 +L3463 fcb 0E 4F ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=79 +L3465 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L3466 fcb 0D 25 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=37 +L3468 fcb 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN +L3469 fcb 15 10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... +L346B fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L346C fcb 0C 46 77 05 A0 16 BC 90 73 D6 83 DB ; I DON'T THINK THE +L3478 fcb 72 ; . +L3479 fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L347A fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L347B fcb 11 4E D1 15 8A 50 BD 15 58 8E BE 08 ; WILL STAND STILL FORTHAT. +L3487 fcb 8A BE A0 56 72 2E ; . +L348D fcb 0D 25 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=37 +L348F fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3490 fcb 12 CF 62 8B 96 9B 64 1B A1 47 55 B3 ; EVEN IF YOU COULD CLIMB THE +L349C fcb 8B C3 54 A3 91 5F BE ; . +L34A3 fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L34A4 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L34A5 fcb 0E 73 7B 47 D2 C8 8B F3 23 EE 72 1B ; IT WOULDN'T HELP YOU. +L34B1 fcb A3 3F A1 ; . +L34B4 fcb 16 ; Command_0A_COMPARE_TO_PHRASE_FORM val=16 phrase="16: DROP OUT * u...A..." +L34B5 fcb 16 ; IF_NOT_JUMP address=34CC +L34B6 fcb 0E 14 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=20 +L34B8 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L34B9 fcb 0D 11 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=17 +L34BB fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L34BC fcb 02 5F BE ; THE +L34BF fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L34C0 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L34C1 fcb 0A 4B 7B 06 9A BF 14 D3 B2 CF 98 ; IS NOT BURNING. +L34CC fcb 18 ; Command_0A_COMPARE_TO_PHRASE_FORM val=18 phrase="18: RUB * u....... * " +L34CD fcb 35 ; IF_NOT_JUMP address=3503 +L34CE fcb 0E 33 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=51 +L34D0 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L34D1 fcb 0D 18 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=24 +L34D3 fcb 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN +L34D4 fcb 15 10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... +L34D6 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L34D7 fcb 11 5B BE 65 BC 99 16 F3 17 56 DB CA ; THAT'S NO WAY TO HURT THE +L34E3 fcb 9C 3E C6 82 17 45 ; . +L34E9 fcb 16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME +L34EA fcb 84 ; CommonCommand_84 +L34EB fcb 0D 16 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=22 +L34ED fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L34EE fcb 02 5F BE ; THE +L34F1 fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L34F2 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L34F3 fcb 0F 81 8D CB 87 A5 94 04 71 8E 62 23 ; LOOKS MUCH BETTER NOW. +L34FF fcb 62 09 9A 2E ; . +L3503 fcb 0B ; Command_0A_COMPARE_TO_PHRASE_FORM val=0B phrase="0B: LOOK AT * u......." +L3504 fcb 3A ; IF_NOT_JUMP address=353F +L3505 fcb 0E 38 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=56 +L3507 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L3508 fcb 0D 19 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=25 +L350A fcb 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN +L350B fcb 15 04 ; Command_15_CHECK_OBJECT_BITS bits=04 .....X.. +L350D fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L350E fcb 12 3F B9 82 62 91 7A D5 15 04 18 8E ; SOMETHING IS WRITTEN ON THE +L351A fcb 7B 83 61 03 A0 5F BE ; . +L3521 fcb 16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME +L3522 fcb 84 ; CommonCommand_84 +L3523 fcb 0D 1A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=26 +L3525 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3526 fcb 16 5F BE 5D B1 D0 B5 02 A1 91 7A 62 ; THERE'S NOTHING SPECIAL ABOUT THE +L3532 fcb 17 DB 5F 33 48 B9 46 73 C6 5F BE ; . +L353D fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L353E fcb 84 ; CommonCommand_84 +L353F fcb 0C ; Command_0A_COMPARE_TO_PHRASE_FORM val=0C phrase="0C: LOOK UNDER * u......." +L3540 fcb 1A ; IF_NOT_JUMP address=355B +L3541 fcb 0E 18 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=24 +L3543 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L3544 fcb 0D 15 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=21 +L3546 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3547 fcb 11 5F BE 5D B1 D0 B5 02 A1 91 7A B0 ; THERE'S NOTHING UNDER THE +L3553 fcb 17 F4 59 82 17 45 ; . +L3559 fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L355A fcb 84 ; CommonCommand_84 +L355B fcb 10 ; Command_0A_COMPARE_TO_PHRASE_FORM val=10 phrase="10: LOOK IN * u......." +L355C fcb 18 ; IF_NOT_JUMP address=3575 +L355D fcb 0E 16 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=22 +L355F fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L3560 fcb 0D 13 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=19 +L3562 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3563 fcb 0F 5F BE 5D B1 D0 B5 02 A1 91 7A D0 ; THERE'S NOTHING IN THE +L356F fcb 15 82 17 45 ; . +L3573 fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L3574 fcb 84 ; CommonCommand_84 +L3575 fcb 1B ; Command_0A_COMPARE_TO_PHRASE_FORM val=1B phrase="1B: LOOK AROUND * u......." +L3576 fcb 20 ; IF_NOT_JUMP address=3597 +L3577 fcb 0E 1E ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=30 +L3579 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L357A fcb 0D 03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 +L357C fcb 08 00 ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=00(NONE +L357E fcb 07 ; Command_07_PRINT_ROOM_DESCRIPTION +L357F fcb 0D 16 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=22 +L3581 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3582 fcb 12 5F BE 5B B1 4B 7B 06 9A 90 73 C3 ; THERE IS NOTHING AROUND THE +L358E fcb 6A 07 B3 33 98 5F BE ; . +L3595 fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L3596 fcb 84 ; CommonCommand_84 +L3597 fcb 1C ; Command_0A_COMPARE_TO_PHRASE_FORM val=1C phrase="1C: LOOK BEHIND * u......." +L3598 fcb 34 ; IF_NOT_JUMP address=35CD +L3599 fcb 0E 32 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=50 +L359B fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L359C fcb 0D 17 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=23 +L359E fcb 08 00 ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=00(NONE +L35A0 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L35A1 fcb 13 5F BE 5B B1 4B 7B 06 9A 90 73 C4 ; THERE IS NOTHING BEHIND YOU. +L35AD fcb 6A A3 60 33 98 C7 DE 2E ; . +L35B5 fcb 0D 16 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=22 +L35B7 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L35B8 fcb 12 5F BE 5B B1 4B 7B 06 9A 90 73 C4 ; THERE IS NOTHING BEHIND THE +L35C4 fcb 6A A3 60 33 98 5F BE ; . +L35CB fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L35CC fcb 84 ; CommonCommand_84 +L35CD fcb 21 ; Command_0A_COMPARE_TO_PHRASE_FORM val=21 phrase="21: PLUGH * * * " +L35CE fcb 0A ; IF_NOT_JUMP address=35D9 +L35CF fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L35D0 fcb 08 B5 6C 8E C5 EB 72 AB BB ; GESUNDHEIT! +L35D9 fcb 22 ; Command_0A_COMPARE_TO_PHRASE_FORM val=22 phrase="22: SCREAM * * * " +L35DA fcb 12 ; IF_NOT_JUMP address=35ED +L35DB fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L35DC fcb 10 5B E0 27 60 31 60 41 A0 49 A0 89 ; YYYEEEEEOOOOOOWWWWWWWW!! +L35E8 fcb D3 89 D3 69 CE ; . +L35ED fcb 23 ; Command_0A_COMPARE_TO_PHRASE_FORM val=23 phrase="23: QUIT * * * " +L35EE fcb 05 ; IF_NOT_JUMP address=35F4 +L35EF fcb 0D 03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 +L35F1 fcb 92 ; CommonCommand_92 +L35F2 fcb 26 ; Command_26_PRINT_SCORE +L35F3 fcb 24 ; Command_24_ENDLESS_LOOP +L35F4 fcb 2C ; Command_0A_COMPARE_TO_PHRASE_FORM val=2C phrase="2C: SCORE * * * " +L35F5 fcb 04 ; IF_NOT_JUMP address=35FA +L35F6 fcb 0D 02 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=2 +L35F8 fcb 92 ; CommonCommand_92 +L35F9 fcb 26 ; Command_26_PRINT_SCORE +L35FA fcb 3E ; Command_0A_COMPARE_TO_PHRASE_FORM val=3E phrase="??" +L35FB fcb 01 ; IF_NOT_JUMP address=35FD +L35FC fcb 27 ; Command_27_??_UNKNOWN_COMMAND_?? +L35FD fcb 3F ; Command_0A_COMPARE_TO_PHRASE_FORM val=3F phrase="??" +L35FE fcb 01 ; IF_NOT_JUMP address=3600 +L35FF fcb 28 ; Command_28_??_UNKNOWN_COMMAND_?? +L3600 fcb 25 ; Command_0A_COMPARE_TO_PHRASE_FORM val=25 phrase="25: LEAVE * * * " +L3601 fcb 0D ; IF_NOT_JUMP address=360F +L3602 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3603 fcb 0B 03 C0 7B 14 94 5A E6 5F C0 7A 2E ; TRY A DIRECTION. +L360F fcb 26 ; Command_0A_COMPARE_TO_PHRASE_FORM val=26 phrase="26: GO AROUND * u......." +L3610 fcb 24 ; IF_NOT_JUMP address=3635 +L3611 fcb 0E 22 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=34 +L3613 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L3614 fcb 0D 17 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=23 +L3616 fcb 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN +L3617 fcb 15 10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... +L3619 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L361A fcb 02 5F BE ; THE +L361D fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L361E fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L361F fcb 0D 40 D2 F3 23 F6 8B 51 18 52 C2 65 ; WON'T LET YOU PASS! +L362B fcb 49 21 ; . +L362D fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L362E fcb 06 09 9A FA 17 70 49 ; NOW WHAT? +L3635 fcb 3D ; Command_0A_COMPARE_TO_PHRASE_FORM val=3D phrase="3D: GO TO * u......." +L3636 fcb 01 ; IF_NOT_JUMP address=3638 +L3637 fcb 94 ; CommonCommand_94 +L3638 fcb 27 ; Command_0A_COMPARE_TO_PHRASE_FORM val=27 phrase="27: KICK * u....... * " +L3639 fcb 0E ; IF_NOT_JUMP address=3648 +L363A fcb 0E 0C ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=12 +L363C fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L363D fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L363E fcb 09 25 A1 AB 70 3B 95 77 BF 21 ; OUCH! MY TOE! +L3648 fcb 28 ; Command_0A_COMPARE_TO_PHRASE_FORM val=28 phrase="28: FEED WITH ...P.... u......." +L3649 fcb 0A ; IF_NOT_JUMP address=3654 +L364A fcb 0E 08 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=8 +L364C fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L364D fcb 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 +L364F fcb 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN +L3650 fcb 15 10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... +L3652 fcb 96 ; CommonCommand_96 +L3653 fcb 97 ; CommonCommand_97 +L3654 fcb 29 ; Command_0A_COMPARE_TO_PHRASE_FORM val=29 phrase="29: FEED TO u....... ...P...." +L3655 fcb 0A ; IF_NOT_JUMP address=3660 +L3656 fcb 0E 08 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=8 +L3658 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L3659 fcb 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 +L365B fcb 1B ; Command_1B_SET_VAR_OBJECT_TO_SECOND_NOUN +L365C fcb 15 10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... +L365E fcb 96 ; CommonCommand_96 +L365F fcb 97 ; CommonCommand_97 +L3660 fcb 2F ; Command_0A_COMPARE_TO_PHRASE_FORM val=2F phrase="2F: WAIT * * * " +L3661 fcb 07 ; IF_NOT_JUMP address=3669 +L3662 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3663 fcb 05 9B 29 57 C6 3E ; <PAUSE> +L3669 fcb 2D ; Command_0A_COMPARE_TO_PHRASE_FORM val=2D phrase="2D: PULL UP * u......." +L366A fcb 09 ; IF_NOT_JUMP address=3674 +L366B fcb 0E 07 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=7 +L366D fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L366E fcb 0D 02 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=2 +L3670 fcb 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN +L3671 fcb 83 ; CommonCommand_83 +L3672 fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L3673 fcb 0C ; Command_0C_FAIL +L3674 fcb 33 ; Command_0A_COMPARE_TO_PHRASE_FORM val=33 phrase="??" +L3675 fcb 04 ; IF_NOT_JUMP address=367A +L3676 fcb 0E 02 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=2 +L3678 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L3679 fcb 98 ; CommonCommand_98 +L367A fcb 34 ; Command_0A_COMPARE_TO_PHRASE_FORM val=34 phrase="34: JUMP OVER * u......." +L367B fcb 04 ; IF_NOT_JUMP address=3680 +L367C fcb 0E 02 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=2 +L367E fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L367F fcb 98 ; CommonCommand_98 +L3680 fcb 36 ; Command_0A_COMPARE_TO_PHRASE_FORM val=36 phrase="36: CLIMB IN * * " +L3681 fcb 17 ; IF_NOT_JUMP address=3699 +L3682 fcb 0E 15 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=21 +L3684 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L3685 fcb 0D 12 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=18 +L3687 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3688 fcb 0E C7 DE D3 14 E6 96 77 15 0B BC 96 ; YOU CAN'T GET IN THE +L3694 fcb 96 DB 72 ; . +L3697 fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L3698 fcb 84 ; CommonCommand_84 +L3699 fcb 37 ; Command_0A_COMPARE_TO_PHRASE_FORM val=37 phrase="37: CLIMB OUT * * " +L369A fcb 15 ; IF_NOT_JUMP address=36B0 +L369B fcb 0E 13 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=19 +L369D fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L369E fcb 0D 10 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=16 +L36A0 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L36A1 fcb 0C C7 DE 94 14 85 61 0B BC 96 96 DB ; YOU AREN'T IN THE +L36AD fcb 72 ; . +L36AE fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L36AF fcb 84 ; CommonCommand_84 +L36B0 fcb 38 ; Command_0A_COMPARE_TO_PHRASE_FORM val=38 phrase="38: CLIMB UNDER * u......." +L36B1 fcb 20 ; IF_NOT_JUMP address=36D2 +L36B2 fcb 0E 1E ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=30 +L36B4 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L36B5 fcb 0D 1B ; Command_0D_EXECUTE_LIST_WHILE_PASS size=27 +L36B7 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L36B8 fcb 17 5F BE 5B B1 4B 7B 06 9A 30 15 29 ; THERE IS NOT ENOUGH ROOM UNDER THE +L36C4 fcb A1 14 71 3F A0 B0 17 F4 59 82 17 45 ; . +L36D0 fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L36D1 fcb 84 ; CommonCommand_84 +L36D2 fcb 39 ; Command_0A_COMPARE_TO_PHRASE_FORM val=39 phrase="39: THROW IN u....... u......." +L36D3 fcb 1D ; IF_NOT_JUMP address=36F1 +L36D4 fcb 0E 1B ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=27 +L36D6 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L36D7 fcb 0D 18 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=24 +L36D9 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L36DA fcb 16 C7 DE FB 17 F3 8C 58 72 56 5E D2 ; YOU WILL HAVE TO PUT IT IN THERE. +L36E6 fcb 9C 73 C6 73 7B 83 7A 5F BE 7F B1 ; . +L36F1 fcb 3A ; Command_0A_COMPARE_TO_PHRASE_FORM val=3A phrase="3A: OPEN WITH u....... u......." +L36F2 fcb 1E ; IF_NOT_JUMP address=3711 +L36F3 fcb 0E 1C ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=28 +L36F5 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L36F6 fcb 0D 19 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=25 +L36F8 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L36F9 fcb 0C C7 DE D3 14 E6 96 C2 16 83 61 5F ; YOU CAN'T OPEN THE +L3705 fcb BE ; . +L3706 fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L3707 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3708 fcb 06 56 D1 16 71 DB 72 ; WITH THE +L370F fcb 12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME +L3710 fcb 84 ; CommonCommand_84 +L3711 fcb 0D ; Command_0A_COMPARE_TO_PHRASE_FORM val=0D phrase="0D: THROW AT .v...... ...P...." +L3712 fcb 34 ; IF_NOT_JUMP address=3747 +L3713 fcb 0E 32 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=50 +L3715 fcb 0D 2E ; Command_0D_EXECUTE_LIST_WHILE_PASS size=46 +L3717 fcb 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN +L3718 fcb 83 ; CommonCommand_83 +L3719 fcb 0E 2A ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=42 +L371B fcb 0D 27 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=39 +L371D fcb 0E 07 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=7 +L371F fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L3720 fcb 15 10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... +L3722 fcb 1B ; Command_1B_SET_VAR_OBJECT_TO_SECOND_NOUN +L3723 fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L3724 fcb 15 40 ; Command_15_CHECK_OBJECT_BITS bits=40 .v...... +L3726 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3727 fcb 02 5F BE ; THE +L372A fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L372B fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L372C fcb 14 07 4F 17 98 CA B5 37 49 F5 8B D3 ; BOUNCES HARMLESSLY OFF OF THE +L3738 fcb B8 B8 16 91 64 96 64 DB 72 ; . +L3741 fcb 12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME +L3742 fcb 84 ; CommonCommand_84 +L3743 fcb 10 ; Command_10_DROP_OBJECT +L3744 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L3745 fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L3746 fcb 0C ; Command_0C_FAIL +L3747 fcb 0E ; Command_0A_COMPARE_TO_PHRASE_FORM val=0E phrase="0E: THROW TO u....... ...P...." +L3748 fcb 39 ; IF_NOT_JUMP address=3782 +L3749 fcb 0E 37 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=55 +L374B fcb 0D 1B ; Command_0D_EXECUTE_LIST_WHILE_PASS size=27 +L374D fcb 1B ; Command_1B_SET_VAR_OBJECT_TO_SECOND_NOUN +L374E fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L374F fcb 15 10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... +L3751 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3752 fcb 02 5F BE ; THE +L3755 fcb 12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME +L3756 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3757 fcb 10 4B 7B 06 9A 85 14 B2 53 90 BE C9 ; IS NOT ACCEPTING GIFTS. +L3763 fcb 6A 5E 79 5B BB ; . +L3768 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L3769 fcb 0D 17 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=23 +L376B fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L376C fcb 02 5F BE ; THE +L376F fcb 12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME +L3770 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3771 fcb 10 60 7B F3 23 D5 46 EE 61 91 7A BC ; ISN'T ACCEPTING BRIBES. +L377D fcb 14 AF 78 5B BB ; . +L3782 fcb 0F ; Command_0A_COMPARE_TO_PHRASE_FORM val=0F phrase="0F: DROP IN u....... u......." +L3783 fcb 19 ; IF_NOT_JUMP address=379D +L3784 fcb 0E 17 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=23 +L3786 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L3787 fcb 0D 14 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=20 +L3789 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L378A fcb 02 5F BE ; THE +L378D fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L378E fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L378F fcb 0B 40 D2 F3 23 16 67 D0 15 82 17 45 ; WON'T FIT IN THE +L379B fcb 12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME +L379C fcb 84 ; CommonCommand_84 +L379D fcb 14 ; Command_0A_COMPARE_TO_PHRASE_FORM val=14 phrase="14: LIGHT WITH u...A... u...A..." +L379E fcb 3B ; IF_NOT_JUMP address=37DA +L379F fcb 0D 39 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=57 +L37A1 fcb 1B ; Command_1B_SET_VAR_OBJECT_TO_SECOND_NOUN +L37A2 fcb 83 ; CommonCommand_83 +L37A3 fcb 0E 35 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=53 +L37A5 fcb 0D 18 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=24 +L37A7 fcb 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN +L37A8 fcb 15 08 ; Command_15_CHECK_OBJECT_BITS bits=08 ....A... +L37AA fcb 0E 04 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=4 +L37AC fcb 09 12 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=12(LitCandle +L37AE fcb 09 14 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=14(LitLamp +L37B0 fcb 0E 0D ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=13 +L37B2 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L37B3 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L37B4 fcb 0A 73 7B 40 D2 F3 23 F4 4F 1B 9C ; IT WON'T BURN. +L37BF fcb 0D 19 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=25 +L37C1 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L37C2 fcb 0C C7 DE D3 14 E6 96 BF 14 C3 B2 5F ; YOU CAN'T BURN THE +L37CE fcb BE ; . +L37CF fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L37D0 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L37D1 fcb 06 56 D1 16 71 DB 72 ; WITH THE +L37D8 fcb 12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME +L37D9 fcb 84 ; CommonCommand_84 +L37DA fcb 07 ; Command_0A_COMPARE_TO_PHRASE_FORM val=07 phrase="07: INVENT * * * " +L37DB fcb 1A ; IF_NOT_JUMP address=37F6 +L37DC fcb 0D 18 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=24 +L37DE fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L37DF fcb 15 C7 DE 94 14 45 5E 3C 49 D0 DD D6 ; YOU ARE CARRYING THE FOLLOWING: +L37EB fcb 6A DB 72 FE 67 89 8D 91 7A 3A ; . +L37F5 fcb 06 ; Command_06_PRINT_INVENTORY +L37F6 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L37F7 fcb 02 00 00 ; ??? ; ENDOF 323C ;##HelperCommands -L37FA: 00 84 2C ; Script list size=042C -L37FD: 81 63 ; Script number=81 size=042C -L37FF: 0D 61 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=97 -L3801: 1F ; Command_1F_PRINT_MESSAGE -L3802: 10 C7 DE AF 23 FF 14 17 47 8C 17 43 ; YOU'RE DEAD. TRY AGAIN. -L380E: DB 0B 6C 1B 9C ; . -L3813: 95 ; CommonCommand_95 -L3814: 17 01 81 ; Command_17_MOVE_OBJECT_TO_LOCATION object=01(Object1) location=81 -L3817: 17 05 84 ; Command_17_MOVE_OBJECT_TO_LOCATION object=05(Food) location=84 -L381A: 17 06 88 ; Command_17_MOVE_OBJECT_TO_LOCATION object=06(StatueEast) location=88 -L381D: 17 07 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=07(StatueWest) location=00 -L3820: 17 08 8C ; Command_17_MOVE_OBJECT_TO_LOCATION object=08(GoldRing) location=8C -L3823: 17 09 A1 ; Command_17_MOVE_OBJECT_TO_LOCATION object=09(Sword) location=A1 -L3826: 17 0A 8E ; Command_17_MOVE_OBJECT_TO_LOCATION object=0A(StoneGargoyle) location=8E -L3829: 17 0C 95 ; Command_17_MOVE_OBJECT_TO_LOCATION object=0C(Idol) location=95 -L382C: 17 0E 91 ; Command_17_MOVE_OBJECT_TO_LOCATION object=0E(UnpulledLever) location=91 -L382F: 17 0F 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=0F(PulledLever) location=00 -L3832: 17 11 92 ; Command_17_MOVE_OBJECT_TO_LOCATION object=11(UnlitCandle) location=92 -L3835: 17 12 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=12(LitCandle) location=00 -L3838: 17 14 A0 ; Command_17_MOVE_OBJECT_TO_LOCATION object=14(LitLamp) location=A0 -L383B: 17 15 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=15(LiveSerpent) location=00 -L383E: 17 16 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=16(DeadSerpent) location=00 -L3841: 17 18 9C ; Command_17_MOVE_OBJECT_TO_LOCATION object=18(Coin) location=9C -L3844: 17 1E 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1E(LiveGargoyle) location=00 -L3847: 17 1F 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1F(DeadGargoyle) location=00 -L384A: 17 22 8F ; Command_17_MOVE_OBJECT_TO_LOCATION object=22(GoldenChopstick) location=8F -L384D: 17 25 9C ; Command_17_MOVE_OBJECT_TO_LOCATION object=25(GemA) location=9C -L3850: 17 26 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=26(GemB) location=00 -L3853: 17 28 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=28(UnlitLamp) location=00 -L3856: 1C 15 ; Command_1C_SET_VAR_OBJECT object=15 (LiveSerpent) -L3858: 23 3C ; Command_23_HEAL_VAR_OBJECT value=3C -L385A: 1C 1D ; Command_1C_SET_VAR_OBJECT object=1D (USER) -L385C: 23 46 ; Command_23_HEAL_VAR_OBJECT value=46 -L385E: 17 1D 96 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1D(USER) location=96 -L3861: 25 ; Command_25_RESTART_GAME -L3862: 82 2C ; Script number=82 size=042C -L3864: 0D 2A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=42 -L3866: 1F ; Command_1F_PRINT_MESSAGE -L3867: 27 5F BE 66 17 8F 49 54 5E 3F 61 57 ; THE STATUE RELEASES THE ARROW WHICH -L3873: 49 D6 B5 DB 72 3C 49 6B A1 23 D1 13 ; PENETRATES YOUR HEART. -L387F: 54 F0 A4 8C 62 7F 49 DB B5 34 A1 9F ; . -L388B: 15 3E 49 2E ; . -L388F: 81 ; CommonCommand_81 -L3890: 83 66 ; Script number=83 size=042C -L3892: 0D 64 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=100 -L3894: 0E 61 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=97 -L3896: 0D 08 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=8 -L3898: 08 0E ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=0E(UnpulledLever -L389A: 17 0E 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=0E(UnpulledLever) location=00 -L389D: 1C 0F ; Command_1C_SET_VAR_OBJECT object=0F (PulledLever) -L389F: 0C ; Command_0C_FAIL -L38A0: 0D 08 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=8 -L38A2: 08 25 ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=25(GemA -L38A4: 17 25 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=25(GemA) location=00 -L38A7: 1C 26 ; Command_1C_SET_VAR_OBJECT object=26 (GemB) -L38A9: 0C ; Command_0C_FAIL -L38AA: 0D 1D ; Command_0D_EXECUTE_LIST_WHILE_PASS size=29 -L38AC: 15 10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... -L38AE: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L38AF: 0C 46 77 05 A0 16 BC 90 73 D6 83 DB ; I DON'T THINK THE -L38BB: 72 ; . -L38BC: 16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME -L38BD: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L38BE: 0A 4E D1 05 8A 42 A0 2B 62 FF BD ; WILL COOPERATE. -L38C9: 0D 21 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=33 -L38CB: 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L38CC: 15 20 ; Command_15_CHECK_OBJECT_BITS bits=20 ..C..... -L38CE: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L38CF: 1A C7 DE 94 14 53 5E D6 C4 4B 5E 13 ; YOU ARE QUITE INCAPABLE OF REMOVING THE -L38DB: 98 44 A4 DB 8B C3 9E 6F B1 53 A1 AB ; . -L38E7: 98 5F BE ; . -L38EA: 16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME -L38EB: 84 ; CommonCommand_84 -L38EC: 18 ; Command_18_CHECK_VAR_OBJECT_OWNED_BY_ACTIVE_OBJECT -L38ED: 0D 08 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=8 -L38EF: 0F ; Command_0F_PICK_UP_OBJECT -L38F0: 16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME -L38F1: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L38F2: 04 4D BD A7 61 ; TAKEN. -L38F7: 18 ; Command_18_CHECK_VAR_OBJECT_OWNED_BY_ACTIVE_OBJECT -L38F8: 84 04 ; Script number=84 size=042C -L38FA: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L38FB: 02 3B F4 ; . -L38FE: 85 29 ; Script number=85 size=042C -L3900: 1F ; Command_1F_PRINT_MESSAGE -L3901: 27 49 45 07 B3 11 A3 89 64 94 C3 0B ; A GROUP OF GUARDS MARCHES AROUND THE CORNER -L390D: 5C 94 91 1F 54 C3 B5 07 B3 33 98 5F ; TO YOUR RIGHT. -L3919: BE E1 14 CF B2 96 AF DB 9C 34 A1 33 ; . -L3925: 17 2E 6D 2E ; . -L3929: 87 2A ; Script number=87 size=042C -L392B: 1F ; Command_1F_PRINT_MESSAGE -L392C: 28 49 45 07 B3 11 A3 89 64 94 C3 0B ; A GROUP OF GUARDS DISAPPEARS AROUND THE -L3938: 5C 95 5A EA 48 94 5F C3 B5 07 B3 33 ; CORNER TO YOUR LEFT. -L3944: 98 5F BE E1 14 CF B2 96 AF DB 9C 34 ; . -L3950: A1 3F 16 D7 68 ; . -L3955: 86 1E ; Script number=86 size=042C -L3957: 1F ; Command_1F_PRINT_MESSAGE -L3958: 1C 49 45 07 B3 11 A3 89 64 94 C3 0B ; A GROUP OF GUARDS COMES AROUND THE CORNER. -L3964: 5C 3F 55 4B 62 39 49 8E C5 82 17 45 ; . -L3970: 5E B8 A0 47 62 ; . -L3975: 88 13 ; Script number=88 size=042C -L3977: 0D 11 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=17 -L3979: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L397A: 02 5F BE ; THE -L397D: 12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME -L397E: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L397F: 0A 4B 7B 06 9A BF 14 10 B2 5B 70 ; IS NOT BURING. -L398A: 92 1C ; Script number=92 size=042C -L398C: 1F ; Command_1F_PRINT_MESSAGE -L398D: 1A 36 A1 B8 16 7B 14 85 A6 44 B8 DB ; OUT OF A POSSIBLE FIFTY, YOUR SCORE IS -L3999: 8B 08 67 1E C1 51 18 23 C6 61 B7 5B ; . -L39A5: B1 4B 7B ; . -L39A8: 89 12 ; Script number=89 size=042C -L39AA: 1F ; Command_1F_PRINT_MESSAGE -L39AB: 10 C7 DE D3 14 E6 96 FF 15 D3 93 5B ; YOU CAN'T JUMP THAT FAR! -L39B7: BE 08 BC 21 49 ; . -L39BC: 8A 32 ; Script number=8A size=042C -L39BE: 0D 30 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=48 -L39C0: 1F ; Command_1F_PRINT_MESSAGE -L39C1: 2D C7 DE 3B 16 33 98 03 A0 55 45 8D ; YOU LAND ON A SPIKE AT THE BOTTOM OF THE PIT -L39CD: A5 43 5E 16 BC DB 72 06 4F 7F BF B8 ; WHICH THE RUG COVERED. -L39D9: 16 82 17 52 5E 73 7B 23 D1 13 54 5F ; . -L39E5: BE 3F 17 C5 6A 4F A1 66 B1 2E ; . -L39EF: 81 ; CommonCommand_81 -L39F0: 8B 79 ; Script number=8B size=042C -L39F2: 0D 77 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=119 -L39F4: 1F ; Command_1F_PRINT_MESSAGE -L39F5: 74 C7 DE 2F 17 43 48 5B E3 23 D1 DB ; YOU REALIZE WHILE YOU'RE FALLING THAT THE -L3A01: 8B C7 DE AF 23 4B 15 03 8D AB 98 5B ; RUG COVERED A PIT. THE BOTTOM OF THE PIT IS -L3A0D: BE 16 BC DB 72 E9 B3 E1 14 74 CA F3 ; COVERED WITH SPIKES ABOUT FOUR FEET TALL - -L3A19: 5F 52 45 97 7B 82 17 44 5E 0E A1 DB ; YOU DON'T HAVE TIME TO MEASURE THEM EXACTLY. -L3A25: 9F C3 9E 5F BE E3 16 0B BC C5 B5 4F ; -L3A31: A1 66 B1 FB 17 53 BE 63 B9 B5 85 84 ; . -L3A3D: 14 36 A1 59 15 23 C6 67 66 16 BC 46 ; . -L3A49: 48 8B 18 C7 DE 09 15 E6 96 9B 15 5B ; . -L3A55: CA 8F BE 56 5E CF 9C 95 5F 2F C6 82 ; . -L3A61: 17 5B 61 1B 63 06 56 DB E0 ; . -L3A6A: 81 ; CommonCommand_81 -L3A6B: 8C 49 ; Script number=8C size=042C -L3A6D: 1F ; Command_1F_PRINT_MESSAGE -L3A6E: 47 C7 DE 03 15 61 B7 74 CA 7B 14 E7 ; YOU DISCOVER A DEEP DARK PIT WHICH EXTENDS -L3A7A: 59 06 A3 35 49 E3 16 19 BC 85 73 07 ; FROM THE NORTH TO THE SOUTH WALL. THE PIT IS -L3A86: 71 3F D9 4D 98 5C 15 DB 9F 5F BE 99 ; TOO BROAD TO JUMP. -L3A92: 16 C2 B3 89 17 82 17 55 5E 36 A1 19 ; . -L3A9E: 71 46 48 56 F4 DB 72 96 A5 D5 15 89 ; . -L3AAA: 17 C4 9C F3 B2 16 58 CC 9C 72 C5 2E ; . -L3AB6: 8D 20 ; Script number=8D size=042C -L3AB8: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3AB9: 1E 5F BE 66 17 8F 49 4B 5E CF B5 DA ; THE STATUE IS MUCH TOO HEAVY FOR YOU TO -L3AC5: C3 89 17 CA 9C 98 5F 48 DB A3 A0 C7 ; MOVE. -L3AD1: DE 89 17 71 16 7F CA ; . -L3AD8: 8E 3E ; Script number=8E size=042C -L3ADA: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3ADB: 3C 7A C4 D9 06 82 7B 84 15 96 5F 03 ; UGH! WITH GREAT DIFFICULTY YOU MANAGE TO -L3AE7: 15 93 66 2E 56 FB C0 C7 DE 63 16 C9 ; MOVE THE ALTAR AND YOU DISCOVER A SECRET -L3AF3: 97 56 5E CF 9C 4F A1 82 17 43 5E 3B ; PASSAGE. -L3AFF: 8E 83 AF 33 98 C7 DE 03 15 61 B7 74 ; . -L3B0B: CA 7B 14 A5 B7 76 B1 DB 16 D3 B9 BF ; . -L3B17: 6C ; . -L3B18: 8F 07 ; Script number=8F size=042C -L3B1A: 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 -L3B1C: 08 2B ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=2B(Passage -L3B1E: 00 A5 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A5 -L3B20: 90 ; CommonCommand_90 -L3B21: 90 22 ; Script number=90 size=042C -L3B23: 1F ; Command_1F_PRINT_MESSAGE -L3B24: 20 5F BE 8E 14 54 BD 71 16 75 CA AB ; THE ALTAR MOVES BACK TO SEAL THE HOLE ABOVE -L3B30: 14 8B 54 6B BF A3 B7 16 8A DB 72 7E ; YOU. -L3B3C: 74 43 5E 08 4F 5B 5E 3F A1 ; . -L3B45: 91 37 ; Script number=91 size=042C -L3B47: 0D 35 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=53 -L3B49: 1F ; Command_1F_PRINT_MESSAGE -L3B4A: 30 4B 49 C7 DE DE 14 64 7A C7 16 11 ; AS YOU CLIMB OUT OF THE HOLE, IT SEEMS TO -L3B56: BC 96 64 DB 72 7E 74 B3 63 73 7B A7 ; MAGICALLY SEAL UP BEHIND YOU. -L3B62: B7 4B 94 6B BF 89 91 D3 78 13 8D 57 ; . -L3B6E: 17 33 48 D3 C5 6A 4D 8E 7A 51 18 DB ; . -L3B7A: C7 ; . -L3B7B: 00 9F ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9F -L3B7D: 95 ; CommonCommand_95 -L3B7E: 93 09 ; Script number=93 size=042C -L3B80: 0B 07 ; Command_0B_SWITCH size=07 -L3B82: 0A 36 ; Command_0A_COMPARE_TO_PHRASE_FORM val=36 phrase="36: CLIMB IN * * " -L3B84: 01 ; IF_NOT_JUMP address=3B86 -L3B85: 94 ; CommonCommand_94 -L3B86: 37 ; Command_0A_COMPARE_TO_PHRASE_FORM val=37 phrase="37: CLIMB OUT * * " -L3B87: 01 ; IF_NOT_JUMP address=3B89 -L3B88: 94 ; CommonCommand_94 -L3B89: 94 19 ; Script number=94 size=042C -L3B8B: 1F ; Command_1F_PRINT_MESSAGE -L3B8C: 17 FF A5 57 49 B5 17 46 5E 2F 7B 03 ; PLEASE USE DIRECTIONS N,S,E, OR W. -L3B98: 56 1D A0 A6 16 3F BB 11 EE 99 AF 2E ; . -L3BA4: 95 26 ; Script number=95 size=042C -L3BA6: 0D 24 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=36 -L3BA8: 17 36 FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=36(Jungle) location=FF -L3BAB: 17 29 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=29(Floor) location=00 -L3BAE: 17 2A 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=2A(Exit) location=00 -L3BB1: 17 2B 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=2B(Passage) location=00 -L3BB4: 17 2C 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=2C(Hole) location=00 -L3BB7: 17 2D 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=2D(Corridor) location=00 -L3BBA: 17 2E 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=2E(Corner) location=00 -L3BBD: 17 31 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=31(Hallway) location=00 -L3BC0: 17 34 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=34(Entrance) location=00 -L3BC3: 17 35 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=35(Tunnel) location=00 -L3BC6: 17 3A 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=3A(Ceiling) location=00 -L3BC9: 17 3C 1D ; Command_17_MOVE_OBJECT_TO_LOCATION object=3C(Object3C) location=1D -L3BCC: 96 1A ; Script number=96 size=042C -L3BCE: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3BCF: 18 5B BE 65 BC 7B 14 41 6E 19 58 3B ; THAT'S A GOOD WAY TO LOSE YOUR HAND! -L3BDB: 4A 6B BF 85 8D 5B 5E 34 A1 9B 15 31 ; . -L3BE7: 98 ; . -L3BE8: 97 19 ; Script number=97 size=042C -L3BEA: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3BEB: 17 43 79 C7 DE D3 14 88 96 8E 7A 7B ; IF YOU CAN FIND A MOUTH, I'M GAME! -L3BF7: 14 C7 93 76 BE BD 15 49 90 67 48 21 ; . -L3C03: 98 24 ; Script number=98 size=042C -L3C05: 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3C06: 22 0F A0 5F 17 46 48 66 17 D3 61 04 ; ONE SMALL STEP FOR MANKIND, ONE GIANT LEAP -L3C12: 68 63 16 5B 99 56 98 C0 16 49 5E 90 ; FOR YOU! -L3C1E: 78 0E BC 92 5F 59 15 9B AF 19 A1 ; . +L37FA fcb 00 84 2C ; Script list size=042C +L37FD fcb 81 63 ; Script number=81 size=042C +L37FF fcb 0D 61 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=97 +L3801 fcb 1F ; Command_1F_PRINT_MESSAGE +L3802 fcb 10 C7 DE AF 23 FF 14 17 47 8C 17 43 ; YOU'RE DEAD. TRY AGAIN. +L380E fcb DB 0B 6C 1B 9C ; . +L3813 fcb 95 ; CommonCommand_95 +L3814 fcb 17 01 81 ; Command_17_MOVE_OBJECT_TO_LOCATION object=01(Object1) location=81 +L3817 fcb 17 05 84 ; Command_17_MOVE_OBJECT_TO_LOCATION object=05(Food) location=84 +L381A fcb 17 06 88 ; Command_17_MOVE_OBJECT_TO_LOCATION object=06(StatueEast) location=88 +L381D fcb 17 07 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=07(StatueWest) location=00 +L3820 fcb 17 08 8C ; Command_17_MOVE_OBJECT_TO_LOCATION object=08(GoldRing) location=8C +L3823 fcb 17 09 A1 ; Command_17_MOVE_OBJECT_TO_LOCATION object=09(Sword) location=A1 +L3826 fcb 17 0A 8E ; Command_17_MOVE_OBJECT_TO_LOCATION object=0A(StoneGargoyle) location=8E +L3829 fcb 17 0C 95 ; Command_17_MOVE_OBJECT_TO_LOCATION object=0C(Idol) location=95 +L382C fcb 17 0E 91 ; Command_17_MOVE_OBJECT_TO_LOCATION object=0E(UnpulledLever) location=91 +L382F fcb 17 0F 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=0F(PulledLever) location=00 +L3832 fcb 17 11 92 ; Command_17_MOVE_OBJECT_TO_LOCATION object=11(UnlitCandle) location=92 +L3835 fcb 17 12 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=12(LitCandle) location=00 +L3838 fcb 17 14 A0 ; Command_17_MOVE_OBJECT_TO_LOCATION object=14(LitLamp) location=A0 +L383B fcb 17 15 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=15(LiveSerpent) location=00 +L383E fcb 17 16 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=16(DeadSerpent) location=00 +L3841 fcb 17 18 9C ; Command_17_MOVE_OBJECT_TO_LOCATION object=18(Coin) location=9C +L3844 fcb 17 1E 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1E(LiveGargoyle) location=00 +L3847 fcb 17 1F 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1F(DeadGargoyle) location=00 +L384A fcb 17 22 8F ; Command_17_MOVE_OBJECT_TO_LOCATION object=22(GoldenChopstick) location=8F +L384D fcb 17 25 9C ; Command_17_MOVE_OBJECT_TO_LOCATION object=25(GemA) location=9C +L3850 fcb 17 26 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=26(GemB) location=00 +L3853 fcb 17 28 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=28(UnlitLamp) location=00 +L3856 fcb 1C 15 ; Command_1C_SET_VAR_OBJECT object=15 (LiveSerpent) +L3858 fcb 23 3C ; Command_23_HEAL_VAR_OBJECT value=3C +L385A fcb 1C 1D ; Command_1C_SET_VAR_OBJECT object=1D (USER) +L385C fcb 23 46 ; Command_23_HEAL_VAR_OBJECT value=46 +L385E fcb 17 1D 96 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1D(USER) location=96 +L3861 fcb 25 ; Command_25_RESTART_GAME +L3862 fcb 82 2C ; Script number=82 size=042C +L3864 fcb 0D 2A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=42 +L3866 fcb 1F ; Command_1F_PRINT_MESSAGE +L3867 fcb 27 5F BE 66 17 8F 49 54 5E 3F 61 57 ; THE STATUE RELEASES THE ARROW WHICH +L3873 fcb 49 D6 B5 DB 72 3C 49 6B A1 23 D1 13 ; PENETRATES YOUR HEART. +L387F fcb 54 F0 A4 8C 62 7F 49 DB B5 34 A1 9F ; . +L388B fcb 15 3E 49 2E ; . +L388F fcb 81 ; CommonCommand_81 +L3890 fcb 83 66 ; Script number=83 size=042C +L3892 fcb 0D 64 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=100 +L3894 fcb 0E 61 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=97 +L3896 fcb 0D 08 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=8 +L3898 fcb 08 0E ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=0E(UnpulledLever +L389A fcb 17 0E 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=0E(UnpulledLever) location=00 +L389D fcb 1C 0F ; Command_1C_SET_VAR_OBJECT object=0F (PulledLever) +L389F fcb 0C ; Command_0C_FAIL +L38A0 fcb 0D 08 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=8 +L38A2 fcb 08 25 ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=25(GemA +L38A4 fcb 17 25 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=25(GemA) location=00 +L38A7 fcb 1C 26 ; Command_1C_SET_VAR_OBJECT object=26 (GemB) +L38A9 fcb 0C ; Command_0C_FAIL +L38AA fcb 0D 1D ; Command_0D_EXECUTE_LIST_WHILE_PASS size=29 +L38AC fcb 15 10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... +L38AE fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L38AF fcb 0C 46 77 05 A0 16 BC 90 73 D6 83 DB ; I DON'T THINK THE +L38BB fcb 72 ; . +L38BC fcb 16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME +L38BD fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L38BE fcb 0A 4E D1 05 8A 42 A0 2B 62 FF BD ; WILL COOPERATE. +L38C9 fcb 0D 21 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=33 +L38CB fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L38CC fcb 15 20 ; Command_15_CHECK_OBJECT_BITS bits=20 ..C..... +L38CE fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L38CF fcb 1A C7 DE 94 14 53 5E D6 C4 4B 5E 13 ; YOU ARE QUITE INCAPABLE OF REMOVING THE +L38DB fcb 98 44 A4 DB 8B C3 9E 6F B1 53 A1 AB ; . +L38E7 fcb 98 5F BE ; . +L38EA fcb 16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME +L38EB fcb 84 ; CommonCommand_84 +L38EC fcb 18 ; Command_18_CHECK_VAR_OBJECT_OWNED_BY_ACTIVE_OBJECT +L38ED fcb 0D 08 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=8 +L38EF fcb 0F ; Command_0F_PICK_UP_OBJECT +L38F0 fcb 16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME +L38F1 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L38F2 fcb 04 4D BD A7 61 ; TAKEN. +L38F7 fcb 18 ; Command_18_CHECK_VAR_OBJECT_OWNED_BY_ACTIVE_OBJECT +L38F8 fcb 84 04 ; Script number=84 size=042C +L38FA fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L38FB fcb 02 3B F4 ; . +L38FE fcb 85 29 ; Script number=85 size=042C +L3900 fcb 1F ; Command_1F_PRINT_MESSAGE +L3901 fcb 27 49 45 07 B3 11 A3 89 64 94 C3 0B ; A GROUP OF GUARDS MARCHES AROUND THE CORNER +L390D fcb 5C 94 91 1F 54 C3 B5 07 B3 33 98 5F ; TO YOUR RIGHT. +L3919 fcb BE E1 14 CF B2 96 AF DB 9C 34 A1 33 ; . +L3925 fcb 17 2E 6D 2E ; . +L3929 fcb 87 2A ; Script number=87 size=042C +L392B fcb 1F ; Command_1F_PRINT_MESSAGE +L392C fcb 28 49 45 07 B3 11 A3 89 64 94 C3 0B ; A GROUP OF GUARDS DISAPPEARS AROUND THE +L3938 fcb 5C 95 5A EA 48 94 5F C3 B5 07 B3 33 ; CORNER TO YOUR LEFT. +L3944 fcb 98 5F BE E1 14 CF B2 96 AF DB 9C 34 ; . +L3950 fcb A1 3F 16 D7 68 ; . +L3955 fcb 86 1E ; Script number=86 size=042C +L3957 fcb 1F ; Command_1F_PRINT_MESSAGE +L3958 fcb 1C 49 45 07 B3 11 A3 89 64 94 C3 0B ; A GROUP OF GUARDS COMES AROUND THE CORNER. +L3964 fcb 5C 3F 55 4B 62 39 49 8E C5 82 17 45 ; . +L3970 fcb 5E B8 A0 47 62 ; . +L3975 fcb 88 13 ; Script number=88 size=042C +L3977 fcb 0D 11 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=17 +L3979 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L397A fcb 02 5F BE ; THE +L397D fcb 12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME +L397E fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L397F fcb 0A 4B 7B 06 9A BF 14 10 B2 5B 70 ; IS NOT BURING. +L398A fcb 92 1C ; Script number=92 size=042C +L398C fcb 1F ; Command_1F_PRINT_MESSAGE +L398D fcb 1A 36 A1 B8 16 7B 14 85 A6 44 B8 DB ; OUT OF A POSSIBLE FIFTY, YOUR SCORE IS +L3999 fcb 8B 08 67 1E C1 51 18 23 C6 61 B7 5B ; . +L39A5 fcb B1 4B 7B ; . +L39A8 fcb 89 12 ; Script number=89 size=042C +L39AA fcb 1F ; Command_1F_PRINT_MESSAGE +L39AB fcb 10 C7 DE D3 14 E6 96 FF 15 D3 93 5B ; YOU CAN'T JUMP THAT FAR! +L39B7 fcb BE 08 BC 21 49 ; . +L39BC fcb 8A 32 ; Script number=8A size=042C +L39BE fcb 0D 30 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=48 +L39C0 fcb 1F ; Command_1F_PRINT_MESSAGE +L39C1 fcb 2D C7 DE 3B 16 33 98 03 A0 55 45 8D ; YOU LAND ON A SPIKE AT THE BOTTOM OF THE PIT +L39CD fcb A5 43 5E 16 BC DB 72 06 4F 7F BF B8 ; WHICH THE RUG COVERED. +L39D9 fcb 16 82 17 52 5E 73 7B 23 D1 13 54 5F ; . +L39E5 fcb BE 3F 17 C5 6A 4F A1 66 B1 2E ; . +L39EF fcb 81 ; CommonCommand_81 +L39F0 fcb 8B 79 ; Script number=8B size=042C +L39F2 fcb 0D 77 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=119 +L39F4 fcb 1F ; Command_1F_PRINT_MESSAGE +L39F5 fcb 74 C7 DE 2F 17 43 48 5B E3 23 D1 DB ; YOU REALIZE WHILE YOU'RE FALLING THAT THE +L3A01 fcb 8B C7 DE AF 23 4B 15 03 8D AB 98 5B ; RUG COVERED A PIT. THE BOTTOM OF THE PIT IS +L3A0D fcb BE 16 BC DB 72 E9 B3 E1 14 74 CA F3 ; COVERED WITH SPIKES ABOUT FOUR FEET TALL - +L3A19 fcb 5F 52 45 97 7B 82 17 44 5E 0E A1 DB ; YOU DON'T HAVE TIME TO MEASURE THEM EXACTLY. +L3A25 fcb 9F C3 9E 5F BE E3 16 0B BC C5 B5 4F ; +L3A31 fcb A1 66 B1 FB 17 53 BE 63 B9 B5 85 84 ; . +L3A3D fcb 14 36 A1 59 15 23 C6 67 66 16 BC 46 ; . +L3A49 fcb 48 8B 18 C7 DE 09 15 E6 96 9B 15 5B ; . +L3A55 fcb CA 8F BE 56 5E CF 9C 95 5F 2F C6 82 ; . +L3A61 fcb 17 5B 61 1B 63 06 56 DB E0 ; . +L3A6A fcb 81 ; CommonCommand_81 +L3A6B fcb 8C 49 ; Script number=8C size=042C +L3A6D fcb 1F ; Command_1F_PRINT_MESSAGE +L3A6E fcb 47 C7 DE 03 15 61 B7 74 CA 7B 14 E7 ; YOU DISCOVER A DEEP DARK PIT WHICH EXTENDS +L3A7A fcb 59 06 A3 35 49 E3 16 19 BC 85 73 07 ; FROM THE NORTH TO THE SOUTH WALL. THE PIT IS +L3A86 fcb 71 3F D9 4D 98 5C 15 DB 9F 5F BE 99 ; TOO BROAD TO JUMP. +L3A92 fcb 16 C2 B3 89 17 82 17 55 5E 36 A1 19 ; . +L3A9E fcb 71 46 48 56 F4 DB 72 96 A5 D5 15 89 ; . +L3AAA fcb 17 C4 9C F3 B2 16 58 CC 9C 72 C5 2E ; . +L3AB6 fcb 8D 20 ; Script number=8D size=042C +L3AB8 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3AB9 fcb 1E 5F BE 66 17 8F 49 4B 5E CF B5 DA ; THE STATUE IS MUCH TOO HEAVY FOR YOU TO +L3AC5 fcb C3 89 17 CA 9C 98 5F 48 DB A3 A0 C7 ; MOVE. +L3AD1 fcb DE 89 17 71 16 7F CA ; . +L3AD8 fcb 8E 3E ; Script number=8E size=042C +L3ADA fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3ADB fcb 3C 7A C4 D9 06 82 7B 84 15 96 5F 03 ; UGH! WITH GREAT DIFFICULTY YOU MANAGE TO +L3AE7 fcb 15 93 66 2E 56 FB C0 C7 DE 63 16 C9 ; MOVE THE ALTAR AND YOU DISCOVER A SECRET +L3AF3 fcb 97 56 5E CF 9C 4F A1 82 17 43 5E 3B ; PASSAGE. +L3AFF fcb 8E 83 AF 33 98 C7 DE 03 15 61 B7 74 ; . +L3B0B fcb CA 7B 14 A5 B7 76 B1 DB 16 D3 B9 BF ; . +L3B17 fcb 6C ; . +L3B18 fcb 8F 07 ; Script number=8F size=042C +L3B1A fcb 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 +L3B1C fcb 08 2B ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=2B(Passage +L3B1E fcb 00 A5 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A5 +L3B20 fcb 90 ; CommonCommand_90 +L3B21 fcb 90 22 ; Script number=90 size=042C +L3B23 fcb 1F ; Command_1F_PRINT_MESSAGE +L3B24 fcb 20 5F BE 8E 14 54 BD 71 16 75 CA AB ; THE ALTAR MOVES BACK TO SEAL THE HOLE ABOVE +L3B30 fcb 14 8B 54 6B BF A3 B7 16 8A DB 72 7E ; YOU. +L3B3C fcb 74 43 5E 08 4F 5B 5E 3F A1 ; . +L3B45 fcb 91 37 ; Script number=91 size=042C +L3B47 fcb 0D 35 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=53 +L3B49 fcb 1F ; Command_1F_PRINT_MESSAGE +L3B4A fcb 30 4B 49 C7 DE DE 14 64 7A C7 16 11 ; AS YOU CLIMB OUT OF THE HOLE, IT SEEMS TO +L3B56 fcb BC 96 64 DB 72 7E 74 B3 63 73 7B A7 ; MAGICALLY SEAL UP BEHIND YOU. +L3B62 fcb B7 4B 94 6B BF 89 91 D3 78 13 8D 57 ; . +L3B6E fcb 17 33 48 D3 C5 6A 4D 8E 7A 51 18 DB ; . +L3B7A fcb C7 ; . +L3B7B fcb 00 9F ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9F +L3B7D fcb 95 ; CommonCommand_95 +L3B7E fcb 93 09 ; Script number=93 size=042C +L3B80 fcb 0B 07 ; Command_0B_SWITCH size=07 +L3B82 fcb 0A 36 ; Command_0A_COMPARE_TO_PHRASE_FORM val=36 phrase="36: CLIMB IN * * " +L3B84 fcb 01 ; IF_NOT_JUMP address=3B86 +L3B85 fcb 94 ; CommonCommand_94 +L3B86 fcb 37 ; Command_0A_COMPARE_TO_PHRASE_FORM val=37 phrase="37: CLIMB OUT * * " +L3B87 fcb 01 ; IF_NOT_JUMP address=3B89 +L3B88 fcb 94 ; CommonCommand_94 +L3B89 fcb 94 19 ; Script number=94 size=042C +L3B8B fcb 1F ; Command_1F_PRINT_MESSAGE +L3B8C fcb 17 FF A5 57 49 B5 17 46 5E 2F 7B 03 ; PLEASE USE DIRECTIONS N,S,E, OR W. +L3B98 fcb 56 1D A0 A6 16 3F BB 11 EE 99 AF 2E ; . +L3BA4 fcb 95 26 ; Script number=95 size=042C +L3BA6 fcb 0D 24 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=36 +L3BA8 fcb 17 36 FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=36(Jungle) location=FF +L3BAB fcb 17 29 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=29(Floor) location=00 +L3BAE fcb 17 2A 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=2A(Exit) location=00 +L3BB1 fcb 17 2B 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=2B(Passage) location=00 +L3BB4 fcb 17 2C 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=2C(Hole) location=00 +L3BB7 fcb 17 2D 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=2D(Corridor) location=00 +L3BBA fcb 17 2E 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=2E(Corner) location=00 +L3BBD fcb 17 31 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=31(Hallway) location=00 +L3BC0 fcb 17 34 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=34(Entrance) location=00 +L3BC3 fcb 17 35 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=35(Tunnel) location=00 +L3BC6 fcb 17 3A 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=3A(Ceiling) location=00 +L3BC9 fcb 17 3C 1D ; Command_17_MOVE_OBJECT_TO_LOCATION object=3C(Object3C) location=1D +L3BCC fcb 96 1A ; Script number=96 size=042C +L3BCE fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3BCF fcb 18 5B BE 65 BC 7B 14 41 6E 19 58 3B ; THAT'S A GOOD WAY TO LOSE YOUR HAND! +L3BDB fcb 4A 6B BF 85 8D 5B 5E 34 A1 9B 15 31 ; . +L3BE7 fcb 98 ; . +L3BE8 fcb 97 19 ; Script number=97 size=042C +L3BEA fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3BEB fcb 17 43 79 C7 DE D3 14 88 96 8E 7A 7B ; IF YOU CAN FIND A MOUTH, I'M GAME! +L3BF7 fcb 14 C7 93 76 BE BD 15 49 90 67 48 21 ; . +L3C03 fcb 98 24 ; Script number=98 size=042C +L3C05 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3C06 fcb 22 0F A0 5F 17 46 48 66 17 D3 61 04 ; ONE SMALL STEP FOR MANKIND, ONE GIANT LEAP +L3C12 fcb 68 63 16 5B 99 56 98 C0 16 49 5E 90 ; FOR YOU! +L3C1E fcb 78 0E BC 92 5F 59 15 9B AF 19 A1 ; . ; ENDOF 37FA ;##InputWordTables ; --- IGNORES --- Maybe for curse words. No words in this list and thus never used. -L3C29: 00 +L3C29 fcb 00 ; ; --- VERBS --- -L3C2A: 04 52 45 41 44 01 ; READ 1 -L3C30: 03 47 45 54 09 ; GET 9 -L3C35: 05 54 48 52 4F 57 03 ; THROW 3 -L3C3C: 06 41 54 54 41 43 4B 04 ; ATTACK 4 -L3C44: 04 4B 49 4C 4C 04 ; KILL 4 -L3C4A: 03 48 49 54 04 ; HIT 4 -L3C4F: 05 4E 4F 52 54 48 05 ; NORTH 5 -L3C56: 01 4E 05 ; N 5 -L3C59: 05 53 4F 55 54 48 06 ; SOUTH 6 -L3C60: 01 53 06 ; S 6 -L3C63: 04 45 41 53 54 07 ; EAST 7 -L3C69: 01 45 07 ; E 7 -L3C6C: 04 57 45 53 54 08 ; WEST 8 -L3C72: 01 57 08 ; W 8 -L3C75: 04 54 41 4B 45 09 ; TAKE 9 -L3C7B: 04 44 52 4F 50 0A ; DROP 10 -L3C81: 03 50 55 54 0A ; PUT 10 -L3C86: 06 49 4E 56 45 4E 54 0B ; INVENT 11 -L3C8E: 04 4C 4F 4F 4B 0C ; LOOK 12 -L3C94: 04 47 49 56 45 0D ; GIVE 13 -L3C9A: 05 4F 46 46 45 52 0D ; OFFER 13 -L3CA1: 06 45 58 41 4D 49 4E 0E ; EXAMIN 14 -L3CA9: 06 53 45 41 52 43 48 0E ; SEARCH 14 -L3CB1: 04 4F 50 45 4E 0F ; OPEN 15 -L3CB7: 04 50 55 4C 4C 10 ; PULL 16 -L3CBD: 05 4C 49 47 48 54 11 ; LIGHT 17 -L3CC4: 04 42 55 52 4E 11 ; BURN 17 -L3CCA: 03 45 41 54 12 ; EAT 18 -L3CCF: 05 54 41 53 54 45 12 ; TASTE 18 -L3CD6: 04 42 4C 4F 57 13 ; BLOW 19 -L3CDC: 06 45 58 54 49 4E 47 14 ; EXTING 20 -L3CE4: 05 43 4C 49 4D 42 15 ; CLIMB 21 -L3CEB: 03 52 55 42 16 ; RUB 22 -L3CF0: 04 57 49 50 45 16 ; WIPE 22 -L3CF6: 06 50 4F 4C 49 53 48 16 ; POLISH 22 -L3CFE: 04 4C 49 46 54 1C ; LIFT 28 -L3D04: 04 57 41 49 54 1F ; WAIT 31 -L3D0A: 04 53 54 41 59 1F ; STAY 31 -L3D10: 04 4A 55 4D 50 20 ; JUMP 32 -L3D16: 02 47 4F 21 ; GO 33 -L3D1A: 03 52 55 4E 21 ; RUN 33 -L3D1F: 05 45 4E 54 45 52 21 ; ENTER 33 -L3D26: 04 50 55 53 48 10 ; PUSH 16 -L3D2C: 04 4D 4F 56 45 10 ; MOVE 16 -L3D32: 04 4B 49 43 4B 23 ; KICK 35 -L3D38: 04 46 45 45 44 24 ; FEED 36 -L3D3E: 05 53 43 4F 52 45 28 ; SCORE 40 -L3D45: 06 53 43 52 45 41 4D 2B ; SCREAM 43 -L3D4D: 04 59 45 4C 4C 2B ; YELL 43 -L3D53: 04 51 55 49 54 2D ; QUIT 45 -L3D59: 04 53 54 4F 50 2D ; STOP 45 -L3D5F: 05 50 4C 55 47 48 32 ; PLUGH 50 -L3D66: 05 4C 45 41 56 45 2C ; LEAVE 44 -L3D6D: 04 50 49 43 4B 34 ; PICK 52 -L3D73: 00 +L3C2A fcb 04 52 45 41 44 01 ; READ 1 +L3C30 fcb 03 47 45 54 09 ; GET 9 +L3C35 fcb 05 54 48 52 4F 57 03 ; THROW 3 +L3C3C fcb 06 41 54 54 41 43 4B 04 ; ATTACK 4 +L3C44 fcb 04 4B 49 4C 4C 04 ; KILL 4 +L3C4A fcb 03 48 49 54 04 ; HIT 4 +L3C4F fcb 05 4E 4F 52 54 48 05 ; NORTH 5 +L3C56 fcb 01 4E 05 ; N 5 +L3C59 fcb 05 53 4F 55 54 48 06 ; SOUTH 6 +L3C60 fcb 01 53 06 ; S 6 +L3C63 fcb 04 45 41 53 54 07 ; EAST 7 +L3C69 fcb 01 45 07 ; E 7 +L3C6C fcb 04 57 45 53 54 08 ; WEST 8 +L3C72 fcb 01 57 08 ; W 8 +L3C75 fcb 04 54 41 4B 45 09 ; TAKE 9 +L3C7B fcb 04 44 52 4F 50 0A ; DROP 10 +L3C81 fcb 03 50 55 54 0A ; PUT 10 +L3C86 fcb 06 49 4E 56 45 4E 54 0B ; INVENT 11 +L3C8E fcb 04 4C 4F 4F 4B 0C ; LOOK 12 +L3C94 fcb 04 47 49 56 45 0D ; GIVE 13 +L3C9A fcb 05 4F 46 46 45 52 0D ; OFFER 13 +L3CA1 fcb 06 45 58 41 4D 49 4E 0E ; EXAMIN 14 +L3CA9 fcb 06 53 45 41 52 43 48 0E ; SEARCH 14 +L3CB1 fcb 04 4F 50 45 4E 0F ; OPEN 15 +L3CB7 fcb 04 50 55 4C 4C 10 ; PULL 16 +L3CBD fcb 05 4C 49 47 48 54 11 ; LIGHT 17 +L3CC4 fcb 04 42 55 52 4E 11 ; BURN 17 +L3CCA fcb 03 45 41 54 12 ; EAT 18 +L3CCF fcb 05 54 41 53 54 45 12 ; TASTE 18 +L3CD6 fcb 04 42 4C 4F 57 13 ; BLOW 19 +L3CDC fcb 06 45 58 54 49 4E 47 14 ; EXTING 20 +L3CE4 fcb 05 43 4C 49 4D 42 15 ; CLIMB 21 +L3CEB fcb 03 52 55 42 16 ; RUB 22 +L3CF0 fcb 04 57 49 50 45 16 ; WIPE 22 +L3CF6 fcb 06 50 4F 4C 49 53 48 16 ; POLISH 22 +L3CFE fcb 04 4C 49 46 54 1C ; LIFT 28 +L3D04 fcb 04 57 41 49 54 1F ; WAIT 31 +L3D0A fcb 04 53 54 41 59 1F ; STAY 31 +L3D10 fcb 04 4A 55 4D 50 20 ; JUMP 32 +L3D16 fcb 02 47 4F 21 ; GO 33 +L3D1A fcb 03 52 55 4E 21 ; RUN 33 +L3D1F fcb 05 45 4E 54 45 52 21 ; ENTER 33 +L3D26 fcb 04 50 55 53 48 10 ; PUSH 16 +L3D2C fcb 04 4D 4F 56 45 10 ; MOVE 16 +L3D32 fcb 04 4B 49 43 4B 23 ; KICK 35 +L3D38 fcb 04 46 45 45 44 24 ; FEED 36 +L3D3E fcb 05 53 43 4F 52 45 28 ; SCORE 40 +L3D45 fcb 06 53 43 52 45 41 4D 2B ; SCREAM 43 +L3D4D fcb 04 59 45 4C 4C 2B ; YELL 43 +L3D53 fcb 04 51 55 49 54 2D ; QUIT 45 +L3D59 fcb 04 53 54 4F 50 2D ; STOP 45 +L3D5F fcb 05 50 4C 55 47 48 32 ; PLUGH 50 +L3D66 fcb 05 4C 45 41 56 45 2C ; LEAVE 44 +L3D6D fcb 04 50 49 43 4B 34 ; PICK 52 +L3D73 fcb 00 ; ; --- NOUNS --- -L3D74: 06 50 4F 54 49 4F 4E 03 ; POTION 3 -L3D7C: 03 52 55 47 06 ; RUG 6 -L3D81: 04 44 4F 4F 52 09 ; DOOR 9 -L3D87: 04 46 4F 4F 44 0C ; FOOD 12 -L3D8D: 06 53 54 41 54 55 45 0D ; STATUE 13 -L3D95: 05 53 57 4F 52 44 0E ; SWORD 14 -L3D9C: 06 47 41 52 47 4F 59 0F ; GARGOY 15 -L3DA4: 04 52 49 4E 47 12 ; RING 18 -L3DAA: 03 47 45 4D 13 ; GEM 19 -L3DAF: 05 4C 45 56 45 52 16 ; LEVER 22 -L3DB6: 06 50 4C 41 51 55 45 18 ; PLAQUE 24 -L3DBE: 05 52 55 4E 45 53 18 ; RUNES 24 -L3DC5: 04 53 49 47 4E 18 ; SIGN 24 -L3DCB: 06 4D 45 53 53 41 47 18 ; MESSAG 24 -L3DD3: 06 43 41 4E 44 4C 45 19 ; CANDLE 25 -L3DDB: 04 4C 41 4D 50 1B ; LAMP 27 -L3DE1: 06 43 48 4F 50 53 54 1E ; CHOPST 30 -L3DE9: 04 48 41 4E 44 1F ; HAND 31 -L3DEF: 05 48 41 4E 44 53 1F ; HANDS 31 -L3DF6: 04 43 4F 49 4E 20 ; COIN 32 -L3DFC: 04 53 4C 4F 54 21 ; SLOT 33 -L3E02: 05 41 4C 54 41 52 22 ; ALTAR 34 -L3E09: 04 49 44 4F 4C 23 ; IDOL 35 -L3E0F: 06 53 45 52 50 45 4E 24 ; SERPEN 36 -L3E17: 05 53 4E 41 4B 45 24 ; SNAKE 36 -L3E1E: 04 57 41 4C 4C 25 ; WALL 37 -L3E24: 05 57 41 4C 4C 53 25 ; WALLS 37 -L3E2B: 04 56 49 4E 45 26 ; VINE 38 -L3E31: 05 56 49 4E 45 53 26 ; VINES 38 -L3E38: 04 47 41 54 45 27 ; GATE 39 -L3E3E: 05 47 41 54 45 53 27 ; GATES 39 -L3E45: 05 47 55 41 52 44 28 ; GUARD 40 -L3E4C: 06 47 55 41 52 44 53 28 ; GUARDS 40 -L3E54: 04 52 4F 4F 4D 2A ; ROOM 42 -L3E5A: 05 46 4C 4F 4F 52 2B ; FLOOR 43 -L3E61: 04 45 58 49 54 2C ; EXIT 44 -L3E67: 06 50 41 53 53 41 47 2D ; PASSAG 45 -L3E6F: 04 48 4F 4C 45 2E ; HOLE 46 -L3E75: 06 43 4F 52 52 49 44 2F ; CORRID 47 -L3E7D: 03 42 4F 57 31 ; BOW 49 -L3E82: 05 41 52 52 4F 57 32 ; ARROW 50 -L3E89: 06 48 41 4C 4C 57 41 33 ; HALLWA 51 -L3E91: 06 43 48 41 4D 42 45 34 ; CHAMBE 52 -L3E99: 05 56 41 55 4C 54 35 ; VAULT 53 -L3EA0: 06 45 4E 54 52 41 4E 36 ; ENTRAN 54 -L3EA8: 06 54 55 4E 4E 45 4C 37 ; TUNNEL 55 -L3EB0: 06 4A 55 4E 47 4C 45 38 ; JUNGLE 56 -L3EB8: 06 54 45 4D 50 4C 45 39 ; TEMPLE 57 -L3EC0: 03 50 49 54 3A ; PIT 58 -L3EC5: 06 43 45 49 4C 49 4E 3B ; CEILIN 59 -L3ECD: 00 +L3D74 fcb 06 50 4F 54 49 4F 4E 03 ; POTION 3 +L3D7C fcb 03 52 55 47 06 ; RUG 6 +L3D81 fcb 04 44 4F 4F 52 09 ; DOOR 9 +L3D87 fcb 04 46 4F 4F 44 0C ; FOOD 12 +L3D8D fcb 06 53 54 41 54 55 45 0D ; STATUE 13 +L3D95 fcb 05 53 57 4F 52 44 0E ; SWORD 14 +L3D9C fcb 06 47 41 52 47 4F 59 0F ; GARGOY 15 +L3DA4 fcb 04 52 49 4E 47 12 ; RING 18 +L3DAA fcb 03 47 45 4D 13 ; GEM 19 +L3DAF fcb 05 4C 45 56 45 52 16 ; LEVER 22 +L3DB6 fcb 06 50 4C 41 51 55 45 18 ; PLAQUE 24 +L3DBE fcb 05 52 55 4E 45 53 18 ; RUNES 24 +L3DC5 fcb 04 53 49 47 4E 18 ; SIGN 24 +L3DCB fcb 06 4D 45 53 53 41 47 18 ; MESSAG 24 +L3DD3 fcb 06 43 41 4E 44 4C 45 19 ; CANDLE 25 +L3DDB fcb 04 4C 41 4D 50 1B ; LAMP 27 +L3DE1 fcb 06 43 48 4F 50 53 54 1E ; CHOPST 30 +L3DE9 fcb 04 48 41 4E 44 1F ; HAND 31 +L3DEF fcb 05 48 41 4E 44 53 1F ; HANDS 31 +L3DF6 fcb 04 43 4F 49 4E 20 ; COIN 32 +L3DFC fcb 04 53 4C 4F 54 21 ; SLOT 33 +L3E02 fcb 05 41 4C 54 41 52 22 ; ALTAR 34 +L3E09 fcb 04 49 44 4F 4C 23 ; IDOL 35 +L3E0F fcb 06 53 45 52 50 45 4E 24 ; SERPEN 36 +L3E17 fcb 05 53 4E 41 4B 45 24 ; SNAKE 36 +L3E1E fcb 04 57 41 4C 4C 25 ; WALL 37 +L3E24 fcb 05 57 41 4C 4C 53 25 ; WALLS 37 +L3E2B fcb 04 56 49 4E 45 26 ; VINE 38 +L3E31 fcb 05 56 49 4E 45 53 26 ; VINES 38 +L3E38 fcb 04 47 41 54 45 27 ; GATE 39 +L3E3E fcb 05 47 41 54 45 53 27 ; GATES 39 +L3E45 fcb 05 47 55 41 52 44 28 ; GUARD 40 +L3E4C fcb 06 47 55 41 52 44 53 28 ; GUARDS 40 +L3E54 fcb 04 52 4F 4F 4D 2A ; ROOM 42 +L3E5A fcb 05 46 4C 4F 4F 52 2B ; FLOOR 43 +L3E61 fcb 04 45 58 49 54 2C ; EXIT 44 +L3E67 fcb 06 50 41 53 53 41 47 2D ; PASSAG 45 +L3E6F fcb 04 48 4F 4C 45 2E ; HOLE 46 +L3E75 fcb 06 43 4F 52 52 49 44 2F ; CORRID 47 +L3E7D fcb 03 42 4F 57 31 ; BOW 49 +L3E82 fcb 05 41 52 52 4F 57 32 ; ARROW 50 +L3E89 fcb 06 48 41 4C 4C 57 41 33 ; HALLWA 51 +L3E91 fcb 06 43 48 41 4D 42 45 34 ; CHAMBE 52 +L3E99 fcb 05 56 41 55 4C 54 35 ; VAULT 53 +L3EA0 fcb 06 45 4E 54 52 41 4E 36 ; ENTRAN 54 +L3EA8 fcb 06 54 55 4E 4E 45 4C 37 ; TUNNEL 55 +L3EB0 fcb 06 4A 55 4E 47 4C 45 38 ; JUNGLE 56 +L3EB8 fcb 06 54 45 4D 50 4C 45 39 ; TEMPLE 57 +L3EC0 fcb 03 50 49 54 3A ; PIT 58 +L3EC5 fcb 06 43 45 49 4C 49 4E 3B ; CEILIN 59 +L3ECD fcb 00 ; ; --- ADJECTIVES --- -L3ECE: 00 +L3ECE fcb 00 ; ; --- PREPOSITIONS --- -L3ECF: 02 54 4F 01 ; TO 1 -L3ED3: 04 57 49 54 48 02 ; WITH 2 -L3ED9: 02 41 54 03 ; AT 3 -L3EDD: 05 55 4E 44 45 52 04 ; UNDER 4 -L3EE4: 02 49 4E 05 ; IN 5 -L3EE8: 04 49 4E 54 4F 05 ; INTO 5 -L3EEE: 03 4F 55 54 06 ; OUT 6 -L3EF3: 02 55 50 07 ; UP 7 -L3EF7: 04 44 4F 57 4E 08 ; DOWN 8 -L3EFD: 04 4F 56 45 52 09 ; OVER 9 -L3F03: 06 42 45 48 49 4E 44 0A ; BEHIND 10 -L3F0B: 06 41 52 4F 55 4E 44 0B ; AROUND 11 -L3F13: 02 4F 4E 0C ; ON 12 -L3F17: 00 +L3ECF fcb 02 54 4F 01 ; TO 1 +L3ED3 fcb 04 57 49 54 48 02 ; WITH 2 +L3ED9 fcb 02 41 54 03 ; AT 3 +L3EDD fcb 05 55 4E 44 45 52 04 ; UNDER 4 +L3EE4 fcb 02 49 4E 05 ; IN 5 +L3EE8 fcb 04 49 4E 54 4F 05 ; INTO 5 +L3EEE fcb 03 4F 55 54 06 ; OUT 6 +L3EF3 fcb 02 55 50 07 ; UP 7 +L3EF7 fcb 04 44 4F 57 4E 08 ; DOWN 8 +L3EFD fcb 04 4F 56 45 52 09 ; OVER 9 +L3F03 fcb 06 42 45 48 49 4E 44 0A ; BEHIND 10 +L3F0B fcb 06 41 52 4F 55 4E 44 0B ; AROUND 11 +L3F13 fcb 02 4F 4E 0C ; ON 12 +L3F17 fcb 00 +