Mercurial > hg > Members > kono > nitros9-code
changeset 2557:76b287c6111c
Updated
author | boisy |
---|---|
date | Thu, 09 Sep 2010 11:54:08 +0000 |
parents | 18820c97d98c |
children | 5b465ca3ba67 |
files | 3rdparty/packages/raakatu/raakatu.asm |
diffstat | 1 files changed, 4719 insertions(+), 4260 deletions(-) [+] |
line wrap: on
line diff
--- a/3rdparty/packages/raakatu/raakatu.asm Thu Sep 09 03:41:14 2010 +0000 +++ b/3rdparty/packages/raakatu/raakatu.asm Thu Sep 09 11:54:08 2010 +0000 @@ -130,88 +130,106 @@ ; $03FF stack top of stack (just below screen memory) ;##Start - CLRA ; 256 word (512 bytes on screen) - LDX #$0400 ; Start of screen - LDU #$6060 ; Space-space - STU ,X++ ; Clear ... - DECA ; ... text ... - BNE $607 ; ... screen - - LDS #$03FF ; Stack starts just below screen - LDA #$1D ; Player object ... - STA $01D2 ; ... is the active object number - LDX #$05E0 ; Set cursor to ... - STX >$88 ; ... bottom row of screen - LDB #$96 ; Starting ... - STB $01D5 ; ... room - LDX #$1523 ; Room descriptions - JSR $0A1F ; Find room data - STX $01D6 ; Store current room data - JSR $0D4A ; Print room description - LDA #$0D ; Print ... - JSR $1184 ; ... CR +L0600 clra ; 256 word (512 bytes on screen) +L0601 ldx #$0400 ; Start of screen +L0604 ldu #$6060 ; Space-space +L0607 stu ,X++ ; Clear ... +L0609 deca ; ... text ... + +***** Error: branch out of range +L060A bne $607 ; ... screen + +L060C lds #$03FF ; Stack starts just below screen +L0610 lda #$1D ; Player object ... +L0612 sta $01D2 ; ... is the active object number +L0615 ldx #$05E0 ; Set cursor to ... +L0618 stx >$88 ; ... bottom row of screen +L061A ldb #$96 ; Starting ... +L061C stb $01D5 ; ... room +L061F ldx #$1523 ; Room descriptions +L0622 jsr $0A1F ; Find room data +L0625 stx $01D6 ; Store current room data +L0628 jsr $0D4A ; Print room description +L062B lda #$0D ; Print ... +L062D jsr $1184 ; ... CR ;##MainLoop - LDS #$03FF ; Initialize stack - JSR $0ACC ; Get user input - - CLR $01B7 ; Adjective word number - CLR $01BA ; LSB of 1st adjective in buffer (not used) - CLR $01BB ; LSB of verb - CLR $01B2 ; Misc - CLR $01B3 ; Verb word number - CLR $01B9 ; Never used again - CLR $01B8 ; Target object of command (not used) - CLR $01B4 ; Preposition number - CLR $01B5 ; Preposition given flag (not 0 if given) - CLR $01BF ; VAR object number - CLR $01C3 ; 1st noun word number - CLR $01C9 ; 2nd noun word number - - LDB #$1D ; Player object ... - STB $01D2 ; ... is active object - JSR $1133 ; Get player object data - STX $01D3 ; Active object's data - JSR $0A42 ; Skip length - LDB ,X ; Get player location - STB $01D5 ; Current room - LDX #$1523 ; Room scripts - JSR $0A1F ; Find sublist ... script for room - STX $01D6 ; Script for current room - LDX #$01E3 ; Input token list area - STX $01D8 ; Where decoder fills in - CLR ,X ; Empty token ... clear the list - LDX #$05E0 ; Bottom row is input buffer - JSR $0B42 ; Decode input word - BEQ $692 ; All words done - LDA ,X+ ; Next character - CMPA #$60 ; A space? - BEQ $682 ; Yes ... decode next - CMPX #$0600 ; End of input buffer? - BNE $687 ; No ... look for next word - CMPX #$0600 ; End of input buffer? - BNE $682 ; No ... keep looking - CLR [$01D8] ; Terminate token list - LDX #$01E3 ; Input buffer - LDA ,X ; List number of first word - LBEQ $0736 ; Nothing entered - CMPA #$02 ; First word a noun? - BNE $6B7 ; No ... move on - LEAX 1,X ; Point to word number - LDA ,X ; Get word number - LEAX -1,X ; Back to list number - CMPA #$06 ; Living things (people, dogs, etc) are <6 - BCC $6B7 ; Not a living thing - STA $01B8 ; Remember living thing. We are giving them a command so process normally - LEAX 3,X ; Next word - - LDA ,X+ ; Word list - BEQ $736 ; End of list ... go process - LDB ,X ; Word number to B - LDU ,X++ ; LSB to LSB of U - PSHS X ; Hold token buffer - DECA ; List 1? Verbs? - BNE $6E5 ; No ... continue +L0630 lds #$03FF ; Initialize stack +L0634 jsr $0ACC ; Get user input + +L0637 clr $01B7 ; Adjective word number +L063A clr $01BA ; LSB of 1st adjective in buffer (not used) +L063D clr $01BB ; LSB of verb +L0640 clr $01B2 ; Misc +L0643 clr $01B3 ; Verb word number +L0646 clr $01B9 ; Never used again +L0649 clr $01B8 ; Target object of command (not used) +L064C clr $01B4 ; Preposition number +L064F clr $01B5 ; Preposition given flag (not 0 if given) +L0652 clr $01BF ; VAR object number +L0655 clr $01C3 ; 1st noun word number +L0658 clr $01C9 ; 2nd noun word number + +L065B ldb #$1D ; Player object ... +L065D stb $01D2 ; ... is active object +L0660 jsr $1133 ; Get player object data +L0663 stx $01D3 ; Active object's data +L0666 jsr $0A42 ; Skip length +L0669 ldb ,X ; Get player location +L066B stb $01D5 ; Current room +L066E ldx #$1523 ; Room scripts +L0671 jsr $0A1F ; Find sublist ... script for room +L0674 stx $01D6 ; Script for current room +L0677 ldx #$01E3 ; Input token list area +L067A stx $01D8 ; Where decoder fills in +L067D clr ,X ; Empty token ... clear the list +L067F ldx #$05E0 ; Bottom row is input buffer +L0682 jsr $0B42 ; Decode input word + +***** Error: branch out of range +L0685 beq $692 ; All words done +L0687 lda ,X+ ; Next character +L0689 cmpa #$60 ; A space? + +***** Error: branch out of range +L068B beq $682 ; Yes ... decode next +L068D cmpx #$0600 ; End of input buffer? + +***** Error: branch out of range +L0690 bne $687 ; No ... look for next word +L0692 cmpx #$0600 ; End of input buffer? + +***** Error: branch out of range +L0695 bne $682 ; No ... keep looking +L0697 clr [$01D8] ; Terminate token list +L069B ldx #$01E3 ; Input buffer +L069E lda ,X ; List number of first word +L06A0 lbeq $0736 ; Nothing entered +L06A4 cmpa #$02 ; First word a noun? + +***** Error: branch out of range +L06A6 bne $6B7 ; No ... move on +L06A8 leax 1,X ; Point to word number +L06AA lda ,X ; Get word number +L06AC leax -1,X ; Back to list number +L06AE cmpa #$06 ; Living things (people, dogs, etc) are <6 + +***** Error: branch out of range +L06B0 bcc $6B7 ; Not a living thing +L06B2 sta $01B8 ; Remember living thing. We are giving them a command so process normally +L06B5 leax 3,X ; Next word + +L06B7 lda ,X+ ; Word list + +***** Error: branch out of range +L06B9 beq $736 ; End of list ... go process +L06BB ldb ,X ; Word number to B +L06BD ldu ,X++ ; LSB to LSB of U +L06BF pshs X ; Hold token buffer +L06C1 deca ; List 1? Verbs? + +***** Error: branch out of range +L06C2 bne $6E5 ; No ... continue ; I believe the goal here was to allow multiple verbs given on an input line ; to be translated to a single verb. The code finds a replacement list for the @@ -221,155 +239,201 @@ ; code has a bug or two. It actually does nothing at all. The replacement ; list for BEDLAM and RAAKATU is empty so the code is never used anyway. ; - LDX #$1332 ; Multi verb translation list (empty list for BEDLAM and RAAKATU) - JSR $0A1F ; Look for an entry for the given verb - BCC $6DF ; No entry ... use the word as-is - JSR $0A42 ; Skip length of entry - JSR $0A58 ; End of list? - TFR B,A ; ?? Held in A but ... - BCC $6DF ; Reached end of list. This input is the verb. - LDB ,X+ ; ?? - LDA ,X+ ; ?? ... A is mangled here? - CMPB $01B3 ; ?? Compare to 01B3 ... - BNE $6CF ; Continue running list - STB $01B3 ; ?? ... then store if equal? - JMP $0731 ; Continue with next word - - DECA ; List 2 Noun - BNE $71E ; Not a noun - TST $01B5 ; Has prepostion been given? - BEQ $70D ; No ... this is first noun - LDX #$01C9 ; 2nd noun area - STB ,X+ ; Store word number - LDA $01B7 ; Last adjective - STA ,X+ ; Keep with noun - LDA $01BA ; LSB of adjective - STA ,X ; Keep with noun - BNE $702 ; There was one ... go on - TFR U,D ; Use LSB of ... - STB ,X ; ... noun if no adjective - CLR $01B7 ; Adjective moved - CLR $01B5 ; Preposition moved - CLR $01BA ; LSB moved - BRA $731 ; Continue with next word - - LDX $01C3 ; Copy ... - STX $01C9 ; ... any ... - LDX $01C5 ; ... first noun ... - STX $01CB ; ... to second - LDX #$01C3 ; First word area - BRA $6F0 ; Go fill out first word - - DECA ; List 3 Adjective - BNE $72B ; Not a proposition - STB $01B7 ; Store adjective number - TFR U,D ; Store ... - STB $01BA ; ... adjective LSB in buffer - BRA $731 ; Continue with next word - - STB $01B4 ; Preposition - STB $01B5 ; Preoposition given (noun should follow) - PULS X ; Restore token pointer - JMP $06B7 ; Next word - - - TST $01B3 ; Verb given? - LBEQ $0995 ; No ... ?VERB? error - LDX #$01C9 ; Second noun - JSR $0822 ; Decode it (only returns if OK) - STA $01C9 ; Hold target object index - STX $01CC ; Hold target object pointer - LDX #$01C3 ; First noun - JSR $0822 ; Decode it (only returns if OK) - STA $01C3 ; Hold target object index - STX $01C6 ; Hold target object pointer - CLR $01B5 ; Clear preposition flag - - LDX $01C6 ; Pointer to first noun object data - LDA $01C3 ; First noun index - BEQ $767 ; No first noun ... store a 0 - JSR $0A42 ; Skip ID and load end - LEAX 2,X ; Skip 2 bytes - LDA ,X ; Object parameter bits - STA $01C8 ; Hold first noun's parameter bits - - LDX $01CC ; Pointer to second noun object data - LDA $01C9 ; Second noun number - BEQ $779 ; No second noun ... store 0 - JSR $0A42 ; Skip ID and load end - LEAX 2,X ; Skip 2 bytes - LDA ,X ; Object parameter bits - STA $01CE ; Hold second noun's parameter bits - - LDX #$135B ; Syntax list - LDA ,X ; End of list? - LBEQ $0951 ; Yes ... "?PHRASE?" - LDA $01B3 ; Verb ... - CMPA ,X+ ; ... matches? - BNE $7E7 ; No ... move to next entry - LDA ,X ; Phrase's proposition - STA $01B6 ; Hold it - LDA $01B4 ; Preposition word number - BEQ $79A ; None given ... skip prep check - CMPA ,X ; Given prep matches? - BNE $7E7 ; No ... move to next phrase - LEAX 1,X ; Skip to next phrase component - LDA ,X ; First noun required by phrase - BEQ $7B4 ; Not given in phrase ... skip check - LDA $01C3 ; 1st noun index - BNE $7BB ; Requested by phrase but not given by user ... next phrase - LDA $01BB ; LSB of verb ... - STA $01BD ; ... to location of error - LDY #$01C3 ; Descriptor for 1st noun - JSR $08D2 ; Decode 1st noun as per phrase - BRA $7BB ; We just processed a first one. We know it is there. - LDA $01C3 ; Is there a 1st noun? - - LBNE $0951 ; No ... next entry - LEAX 1,X ; Next in phrase - LDA ,X ; Phrase wants a second noun? - BEQ $7DA ; No ... skip - LDA $01C9 ; User given 2nd noun - BNE $7E1 ; Yes ... use this phrase - LDA $01BC ; Location of ... - STA $01BD ; ... error on screen - LDA #$01 ; Set preposition ... - STA $01B5 ; ... flag to YES - LDY #$01C9 ; 2nd noun index - JSR $08D2 ; Decode 2nd noun as per phrase - BRA $7E1 ; Use this - - LDA $01C9 ; Is there a second noun? - LBNE $0951 ; No ... phrase error - LEAX 1,X ; Get matched ... - LDA ,X ; ... phrase number - BRA $7F0 ; Store and continue - LEAX 1,X ; Skip ... - LEAX 1,X ; ... to ... - LEAX 2,X ; ... next entry - JMP $077F ; Keep looking +L06C4 ldx #$1332 ; Multi verb translation list (empty list for BEDLAM and RAAKATU) +L06C7 jsr $0A1F ; Look for an entry for the given verb + +***** Error: branch out of range +L06CA bcc $6DF ; No entry ... use the word as-is +L06CC jsr $0A42 ; Skip length of entry +L06CF jsr $0A58 ; End of list? +L06D2 tfr B,A ; ?? Held in A but ... + +***** Error: branch out of range +L06D4 bcc $6DF ; Reached end of list. This input is the verb. +L06D6 ldb ,X+ ; ?? +L06D8 lda ,X+ ; ?? ... A is mangled here? +L06DA cmpb $01B3 ; ?? Compare to 01B3 ... + +***** Error: branch out of range +L06DD bne $6CF ; Continue running list +L06DF stb $01B3 ; ?? ... then store if equal? +L06E2 jmp $0731 ; Continue with next word + +L06E5 deca ; List 2 Noun + +***** Error: branch out of range +L06E6 bne $71E ; Not a noun +L06E8 tst $01B5 ; Has prepostion been given? + +***** Error: branch out of range +L06EB beq $70D ; No ... this is first noun +L06ED ldx #$01C9 ; 2nd noun area +L06F0 stb ,X+ ; Store word number +L06F2 lda $01B7 ; Last adjective +L06F5 sta ,X+ ; Keep with noun +L06F7 lda $01BA ; LSB of adjective +L06FA sta ,X ; Keep with noun + +***** Error: branch out of range +L06FC bne $702 ; There was one ... go on +L06FE tfr U,D ; Use LSB of ... +L0700 stb ,X ; ... noun if no adjective +L0702 clr $01B7 ; Adjective moved +L0705 clr $01B5 ; Preposition moved +L0708 clr $01BA ; LSB moved + +***** Error: branch out of range +L070B bra $731 ; Continue with next word + +L070D ldx $01C3 ; Copy ... +L0710 stx $01C9 ; ... any ... +L0713 ldx $01C5 ; ... first noun ... +L0716 stx $01CB ; ... to second +L0719 ldx #$01C3 ; First word area + +***** Error: branch out of range +L071C bra $6F0 ; Go fill out first word + +L071E deca ; List 3 Adjective + +***** Error: branch out of range +L071F bne $72B ; Not a proposition +L0721 stb $01B7 ; Store adjective number +L0724 tfr U,D ; Store ... +L0726 stb $01BA ; ... adjective LSB in buffer + +***** Error: branch out of range +L0729 bra $731 ; Continue with next word + +L072B stb $01B4 ; Preposition +L072E stb $01B5 ; Preoposition given (noun should follow) +L0731 puls X ; Restore token pointer +L0733 jmp $06B7 ; Next word + + +L0736 tst $01B3 ; Verb given? +L0739 lbeq $0995 ; No ... ?VERB? error +L073D ldx #$01C9 ; Second noun +L0740 jsr $0822 ; Decode it (only returns if OK) +L0743 sta $01C9 ; Hold target object index +L0746 stx $01CC ; Hold target object pointer +L0749 ldx #$01C3 ; First noun +L074C jsr $0822 ; Decode it (only returns if OK) +L074F sta $01C3 ; Hold target object index +L0752 stx $01C6 ; Hold target object pointer +L0755 clr $01B5 ; Clear preposition flag + +L0758 ldx $01C6 ; Pointer to first noun object data +L075B lda $01C3 ; First noun index + +***** Error: branch out of range +L075E beq $767 ; No first noun ... store a 0 +L0760 jsr $0A42 ; Skip ID and load end +L0763 leax 2,X ; Skip 2 bytes +L0765 lda ,X ; Object parameter bits +L0767 sta $01C8 ; Hold first noun's parameter bits + +L076A ldx $01CC ; Pointer to second noun object data +L076D lda $01C9 ; Second noun number + +***** Error: branch out of range +L0770 beq $779 ; No second noun ... store 0 +L0772 jsr $0A42 ; Skip ID and load end +L0775 leax 2,X ; Skip 2 bytes +L0777 lda ,X ; Object parameter bits +L0779 sta $01CE ; Hold second noun's parameter bits + +L077C ldx #$135B ; Syntax list +L077F lda ,X ; End of list? +L0781 lbeq $0951 ; Yes ... "?PHRASE?" +L0785 lda $01B3 ; Verb ... +L0788 cmpa ,X+ ; ... matches? + +***** Error: branch out of range +L078A bne $7E7 ; No ... move to next entry +L078C lda ,X ; Phrase's proposition +L078E sta $01B6 ; Hold it +L0791 lda $01B4 ; Preposition word number + +***** Error: branch out of range +L0794 beq $79A ; None given ... skip prep check +L0796 cmpa ,X ; Given prep matches? + +***** Error: branch out of range +L0798 bne $7E7 ; No ... move to next phrase +L079A leax 1,X ; Skip to next phrase component +L079C lda ,X ; First noun required by phrase + +***** Error: branch out of range +L079E beq $7B4 ; Not given in phrase ... skip check +L07A0 lda $01C3 ; 1st noun index + +***** Error: branch out of range +L07A3 bne $7BB ; Requested by phrase but not given by user ... next phrase +L07A5 lda $01BB ; LSB of verb ... +L07A8 sta $01BD ; ... to location of error +L07AB ldy #$01C3 ; Descriptor for 1st noun +L07AF jsr $08D2 ; Decode 1st noun as per phrase + +***** Error: branch out of range +L07B2 bra $7BB ; We just processed a first one. We know it is there. +L07B4 lda $01C3 ; Is there a 1st noun? + +L07B7 lbne $0951 ; No ... next entry +L07BB leax 1,X ; Next in phrase +L07BD lda ,X ; Phrase wants a second noun? + +***** Error: branch out of range +L07BF beq $7DA ; No ... skip +L07C1 lda $01C9 ; User given 2nd noun + +***** Error: branch out of range +L07C4 bne $7E1 ; Yes ... use this phrase +L07C6 lda $01BC ; Location of ... +L07C9 sta $01BD ; ... error on screen +L07CC lda #$01 ; Set preposition ... +L07CE sta $01B5 ; ... flag to YES +L07D1 ldy #$01C9 ; 2nd noun index +L07D5 jsr $08D2 ; Decode 2nd noun as per phrase + +***** Error: branch out of range +L07D8 bra $7E1 ; Use this + +L07DA lda $01C9 ; Is there a second noun? +L07DD lbne $0951 ; No ... phrase error +L07E1 leax 1,X ; Get matched ... +L07E3 lda ,X ; ... phrase number + +***** Error: branch out of range +L07E5 bra $7F0 ; Store and continue +L07E7 leax 1,X ; Skip ... +L07E9 leax 1,X ; ... to ... +L07EB leax 2,X ; ... next entry +L07ED jmp $077F ; Keep looking ; Unlike BEDLAM, there is no giving a command to something else. Just ; ignore any commanded object and give the phrase to the user. - STA $01D1 ; Store the phrase number - LDX #$05FF ; Move cursor to ... - STX >$88 ; ... end of line - LDA #$0D ; Print ... - JSR $1184 ; ... CR - LDA $01C3 ; First noun given? - BNE $80E ; Yes ... keep what we have - LDX $01CC ; Move 2nd ... - STX $01C6 ; ... noun to ... - LDA $01C9 ; ... first ... - STA $01C3 ; ... descriptor - LDX #$323C ; General command scripts - JSR $0A42 ; Skip over end delta - JSR $0C03 ; Execute script - JSR $0F66 ; Allow objects to move - LDA #$0D ; Print ... - JSR $1184 ; ... CR - JMP $0630 ; Top of game loop +L07F0 sta $01D1 ; Store the phrase number +L07F3 ldx #$05FF ; Move cursor to ... +L07F6 stx >$88 ; ... end of line +L07F8 lda #$0D ; Print ... +L07FA jsr $1184 ; ... CR +L07FD lda $01C3 ; First noun given? + +***** Error: branch out of range +L0800 bne $80E ; Yes ... keep what we have +L0802 ldx $01CC ; Move 2nd ... +L0805 stx $01C6 ; ... noun to ... +L0808 lda $01C9 ; ... first ... +L080B sta $01C3 ; ... descriptor +L080E ldx #$323C ; General command scripts +L0811 jsr $0A42 ; Skip over end delta +L0814 jsr $0C03 ; Execute script +L0817 jsr $0F66 ; Allow objects to move +L081A lda #$0D ; Print ... +L081C jsr $1184 ; ... CR +L081F jmp $0630 ; Top of game loop ; This function decodes the NOUN descriptor pointed to by X. The AJECTIVE-NOUN @@ -383,61 +447,81 @@ ; @return A index of target object ; @return X pointer to target object data ; - CLR $01BF ; Input object number - LDB ,X+ ; Word number of noun - STB $01B2 ; Hold it - BNE $82E ; Real object ... go decode - CLRA ; Not found - RTS ; Out - LDA ,X+ ; Noun's adjective - STA $01B7 ; Hold it - LDA ,X ; LSB of word in buffer - STA $01CF ; Hold it - LDX #$20FF ; Object data - JSR $0A1F ; Get pointer to next object that matches word - BCC $89A ; Not found - PSHS Y ; Hold end of object data - PSHS X ; Hold pointer to noun descriptor - LDA $01E1 ; Index of object in the object list - STA $01E2 ; Remember this - JSR $08AA ; Is object in this room or on player? - BNE $8A6 ; No ... can't be target ... out - LDA $01B7 ; Noun's adjective - BEQ $873 ; No adjective ... skip this - PULS X ; Restore pointer to noun descriptor - PSHS X ; Hold it again - JSR $0A42 ; Skip the id and end - LEAX 3,X ; Skip the object data - LDB #$01 ; Look up adjective ... - JSR $0A27 ; ... list for object - BCC $873 ; No adjective ... ignore - JSR $0A42 ; Skip the id and length - JSR $0A58 ; End of adjective list? - BCC $8A6 ; Yes ... no match ... next object - LDA $01B7 ; Adjective - CMPA ,X+ ; In this list? - BNE $867 ; No ... keep searching list - PULS X ; Restore object pointer - LDA $01BF ; Last object index that matched - LBNE $098C ; Multiple matches ... do "?WHICH?" - LDA $01E2 ; Object index - STA $01BF ; Current guess at matching object index - STX $01C0 ; Input object data - JSR $0A42 ; Skip id and end - TFR Y,X ; Next object - PULS Y ; End of object data - LDB $01B2 ; Restore word number of noun - LDA $01E2 ; Current object index - STA $01E1 ; Start count for next pass - JSR $0A27 ; Find next matching object - BCS $840 ; Got one ... go test it - LDX $01C0 ; Object data to X - LDA $01BF ; Object found? - BNE $8A5 ; Yes ... out - JMP $0948 ; No ... "?WHAT?" - RTS ; Done - PULS X ; Restore object pointer - BRA $885 ; Do next object +L0822 clr $01BF ; Input object number +L0825 ldb ,X+ ; Word number of noun +L0827 stb $01B2 ; Hold it + +***** Error: branch out of range +L082A bne $82E ; Real object ... go decode +L082C clra ; Not found +L082D rts ; Out +L082E lda ,X+ ; Noun's adjective +L0830 sta $01B7 ; Hold it +L0833 lda ,X ; LSB of word in buffer +L0835 sta $01CF ; Hold it +L0838 ldx #$20FF ; Object data +L083B jsr $0A1F ; Get pointer to next object that matches word + +***** Error: branch out of range +L083E bcc $89A ; Not found +L0840 pshs Y ; Hold end of object data +L0842 pshs X ; Hold pointer to noun descriptor +L0844 lda $01E1 ; Index of object in the object list +L0847 sta $01E2 ; Remember this +L084A jsr $08AA ; Is object in this room or on player? + +***** Error: branch out of range +L084D bne $8A6 ; No ... can't be target ... out +L084F lda $01B7 ; Noun's adjective + +***** Error: branch out of range +L0852 beq $873 ; No adjective ... skip this +L0854 puls X ; Restore pointer to noun descriptor +L0856 pshs X ; Hold it again +L0858 jsr $0A42 ; Skip the id and end +L085B leax 3,X ; Skip the object data +L085D ldb #$01 ; Look up adjective ... +L085F jsr $0A27 ; ... list for object + +***** Error: branch out of range +L0862 bcc $873 ; No adjective ... ignore +L0864 jsr $0A42 ; Skip the id and length +L0867 jsr $0A58 ; End of adjective list? + +***** Error: branch out of range +L086A bcc $8A6 ; Yes ... no match ... next object +L086C lda $01B7 ; Adjective +L086F cmpa ,X+ ; In this list? + +***** Error: branch out of range +L0871 bne $867 ; No ... keep searching list +L0873 puls X ; Restore object pointer +L0875 lda $01BF ; Last object index that matched +L0878 lbne $098C ; Multiple matches ... do "?WHICH?" +L087C lda $01E2 ; Object index +L087F sta $01BF ; Current guess at matching object index +L0882 stx $01C0 ; Input object data +L0885 jsr $0A42 ; Skip id and end +L0888 tfr Y,X ; Next object +L088A puls Y ; End of object data +L088C ldb $01B2 ; Restore word number of noun +L088F lda $01E2 ; Current object index +L0892 sta $01E1 ; Start count for next pass +L0895 jsr $0A27 ; Find next matching object + +***** Error: branch out of range +L0898 bcs $840 ; Got one ... go test it +L089A ldx $01C0 ; Object data to X +L089D lda $01BF ; Object found? + +***** Error: branch out of range +L08A0 bne $8A5 ; Yes ... out +L08A2 jmp $0948 ; No ... "?WHAT?" +L08A5 rts ; Done +L08A6 puls X ; Restore object pointer + +***** Error: branch out of range +L08A8 bra $885 ; Do next object ; This function checks if the target object is in the current room or being ; held by the active object. @@ -445,24 +529,36 @@ ; @param X pointer to target object ; @return Z=1 for yes or Z=0 for no ; - JSR $0A42 ; Skip size - LDA $01D5 ; Current room number - CMPA ,X ; Is object in room? - BEQ $8A5 ; Yes ... return OK - LDA ,X ; Get object's room number - BEQ $8CF ; 0 ... fail - CMPA #$FF ; FF ... - BEQ $8A5 ; ... return OK - BITA #$80 ; Upper bit of object location set ... - BNE $8CF ; ... then fail - LDB ,X ; Location again - CMPB $01D2 ; Being held by the active object? - BEQ $8A5 ; Yes ... return OK - LDX #$20FF ; Strange. 117D does this too. - JSR $1133 ; Get object's container object (if any) - BRA $8AA ; Repeat check - ORA #$01 ; Mark failure - RTS ; Out +L08AA jsr $0A42 ; Skip size +L08AD lda $01D5 ; Current room number +L08B0 cmpa ,X ; Is object in room? + +***** Error: branch out of range +L08B2 beq $8A5 ; Yes ... return OK +L08B4 lda ,X ; Get object's room number + +***** Error: branch out of range +L08B6 beq $8CF ; 0 ... fail +L08B8 cmpa #$FF ; FF ... + +***** Error: branch out of range +L08BA beq $8A5 ; ... return OK +L08BC bita #$80 ; Upper bit of object location set ... + +***** Error: branch out of range +L08BE bne $8CF ; ... then fail +L08C0 ldb ,X ; Location again +L08C2 cmpb $01D2 ; Being held by the active object? + +***** Error: branch out of range +L08C5 beq $8A5 ; Yes ... return OK +L08C7 ldx #$20FF ; Strange. 117D does this too. +L08CA jsr $1133 ; Get object's container object (if any) + +***** Error: branch out of range +L08CD bra $8AA ; Repeat check +L08CF ora #$01 ; Mark failure +L08D1 rts ; Out ; This function fills the noun descriptor pointed to by Y with the object ; in current room or on user that matches the parameter value from the @@ -474,151 +570,199 @@ ; @param X pointer to phrase data ; @return descriptor filled out with object ; - PSHS X ; Hold phrase data pointer - CLR $01B2 ; Found word flag - CLR $01E1 ; Object index starts at 0 - PSHS Y ; Hold noun descriptor - LDA ,X ; Object parameter mask bits - STA $01AB ; Hold - LDX #$20FF ; Object data - JSR $0A42 ; Skip ID and load end - JSR $0A58 ; At end of object data? - BCC $92C ; Yes ... done - INC $01E1 ; Bump object index - PSHS Y ; Hold end of object - PSHS X ; Hold pointer to object - JSR $08AA ; Is object in room or on player? - PULS X ; Restore pointer to object - BNE $927 ; No ... next object - LDB ,X ; Object word number - STX $01D8 ; Pointer to object data - JSR $0A42 ; Skip ID and load end - LEAX 2,X ; Point to object parameters - LDA ,X ; Get parameters - ANDA $01AB ; Compare to phrase data ... - CMPA $01AB ; ... this is a strange way to do it - BNE $921 ; Not a match ... next word - LDA $01B2 ; Already got a word number? - BNE $95A ; Yes ... error - STB $01B2 ; Found word number - LDA ,X ; Remember ... - STA $01B7 ; ... object parameters - LDX $01D8 ; Remember ... - STX $01AD ; ... object pointer - EXG X,Y ; Start of next object to X - PULS Y ; Restore end of object pointer - BRA $8E7 ; Continue with next object - JSR $0A42 ; Skip ID and load end - BRA $921 ; Try next object - LDA $01B2 ; Did we find an object word? - BEQ $95A ; No .... error - PULS Y ; Noun descriptor - LDX $01AD ; Object data pointer - LDA $01E1 ; New ... - STA ,Y ; ... object number - LEAY 3,Y ; New ... - STX ,Y++ ; ... pointer to object data - LDA $01B7 ; New ... - STA ,Y ; ... object parameters - PULS X ; Restore phrase data pointer - CLRA ; Set Z=1 - RTS ; Done - - LDY #$1343 ; "?WHAT?" - LDA $01CF ; LSB of screen location - BRA $99B ; Go flash error and try again - - LDY #$1352 ; "?PHRASE?" - LDA $01BC ; LSB of screen location - BRA $99B ; Go flash error and try again - - LDA $01B5 ; Preposition given? - BEQ $983 ; No ... just plain "?WHAT?" - LDA $01B4 ; Preposition word number? - BNE $983 ; No word ... just plain "?WHAT?" - LDX #$3ECF ; Prepositions list - LDB ,X ; Length of word - BEQ $983 ; Reached the end ... do "?WHAT?" - PSHS X ; Hold start of word - LDB ,X+ ; Get length again - ABX ; Point to end of word - LDA $01B6 ; Target preposition - CMPA ,X+ ; Matches? - BEQ $97B ; Yes ... error includes this word - PULS A,B ; Restore stack - BRA $967 ; Next word - PULS Y ; Word text to Y - LDA $01BD ; LSB of error message - JSR $09E1 ; Push preposition word - LDY #$1343 ; "?WHAT?" - LDA $01BD ; LSB of screen location - BRA $99B ; Go flash error and try again - LDY #$134A ; "?WHICH"? - LDA $01CF ; LSB of screen location - BRA $99B ; Go flash error and try again - LDY #$133C ; "?VERB?" - - LDA #$E0 ; LSB of start of input line - LDS #$03FF ; Reset the stack (we jump back into the main loop) - LDX #$05E0 ; Error goes at start of line - JSR $09E1 ; Push error message on and pause - LDA ,Y ; Get length - STA $01AB ; Hold in counter - PSHS X ; Hold X - LDA #$60 ; SPACE - STA ,X+ ; Flash off ... - DEC $01AB ; ... error ... - BNE $9AC ; ... word - JSR $09D6 ; Long delay - PULS X ; Restore insertion point - DECB ; All flashes done? - BNE $9D1 ; No ... keep flashing error word - LDA ,Y ; Size of error word - INCA ; Plus the extra space - STA $01AB ; Hold counter - JSR $0ADB ; Close up the ... - DEC $01AB ; ... error ... - BNE $9C3 ; ... word - JSR $0A63 ; Get input line - JMP $0637 ; Continue processing - JSR $0A00 ; Flash message and pause - BRA $9A5 ; Continue flashing and read new line +L08D2 pshs X ; Hold phrase data pointer +L08D4 clr $01B2 ; Found word flag +L08D7 clr $01E1 ; Object index starts at 0 +L08DA pshs Y ; Hold noun descriptor +L08DC lda ,X ; Object parameter mask bits +L08DE sta $01AB ; Hold +L08E1 ldx #$20FF ; Object data +L08E4 jsr $0A42 ; Skip ID and load end +L08E7 jsr $0A58 ; At end of object data? + +***** Error: branch out of range +L08EA bcc $92C ; Yes ... done +L08EC inc $01E1 ; Bump object index +L08EF pshs Y ; Hold end of object +L08F1 pshs X ; Hold pointer to object +L08F3 jsr $08AA ; Is object in room or on player? +L08F6 puls X ; Restore pointer to object + +***** Error: branch out of range +L08F8 bne $927 ; No ... next object +L08FA ldb ,X ; Object word number +L08FC stx $01D8 ; Pointer to object data +L08FF jsr $0A42 ; Skip ID and load end +L0902 leax 2,X ; Point to object parameters +L0904 lda ,X ; Get parameters +L0906 anda $01AB ; Compare to phrase data ... +L0909 cmpa $01AB ; ... this is a strange way to do it + +***** Error: branch out of range +L090C bne $921 ; Not a match ... next word +L090E lda $01B2 ; Already got a word number? + +***** Error: branch out of range +L0911 bne $95A ; Yes ... error +L0913 stb $01B2 ; Found word number +L0916 lda ,X ; Remember ... +L0918 sta $01B7 ; ... object parameters +L091B ldx $01D8 ; Remember ... +L091E stx $01AD ; ... object pointer +L0921 exg X,Y ; Start of next object to X +L0923 puls Y ; Restore end of object pointer + +***** Error: branch out of range +L0925 bra $8E7 ; Continue with next object +L0927 jsr $0A42 ; Skip ID and load end + +***** Error: branch out of range +L092A bra $921 ; Try next object +L092C lda $01B2 ; Did we find an object word? + +***** Error: branch out of range +L092F beq $95A ; No .... error +L0931 puls Y ; Noun descriptor +L0933 ldx $01AD ; Object data pointer +L0936 lda $01E1 ; New ... +L0939 sta ,Y ; ... object number +L093B leay 3,Y ; New ... +L093D stx ,Y++ ; ... pointer to object data +L093F lda $01B7 ; New ... +L0942 sta ,Y ; ... object parameters +L0944 puls X ; Restore phrase data pointer +L0946 clra ; Set Z=1 +L0947 rts ; Done + +L0948 ldy #$1343 ; "?WHAT?" +L094C lda $01CF ; LSB of screen location + +***** Error: branch out of range +L094F bra $99B ; Go flash error and try again + +L0951 ldy #$1352 ; "?PHRASE?" +L0955 lda $01BC ; LSB of screen location + +***** Error: branch out of range +L0958 bra $99B ; Go flash error and try again + +L095A lda $01B5 ; Preposition given? + +***** Error: branch out of range +L095D beq $983 ; No ... just plain "?WHAT?" +L095F lda $01B4 ; Preposition word number? + +***** Error: branch out of range +L0962 bne $983 ; No word ... just plain "?WHAT?" +L0964 ldx #$3ECF ; Prepositions list +L0967 ldb ,X ; Length of word + +***** Error: branch out of range +L0969 beq $983 ; Reached the end ... do "?WHAT?" +L096B pshs X ; Hold start of word +L096D ldb ,X+ ; Get length again +L096F abx ; Point to end of word +L0970 lda $01B6 ; Target preposition +L0973 cmpa ,X+ ; Matches? + +***** Error: branch out of range +L0975 beq $97B ; Yes ... error includes this word +L0977 puls A,B ; Restore stack + +***** Error: branch out of range +L0979 bra $967 ; Next word +L097B puls Y ; Word text to Y +L097D lda $01BD ; LSB of error message +L0980 jsr $09E1 ; Push preposition word +L0983 ldy #$1343 ; "?WHAT?" +L0987 lda $01BD ; LSB of screen location + +***** Error: branch out of range +L098A bra $99B ; Go flash error and try again +L098C ldy #$134A ; "?WHICH"? +L0990 lda $01CF ; LSB of screen location + +***** Error: branch out of range +L0993 bra $99B ; Go flash error and try again +L0995 ldy #$133C ; "?VERB?" + +L0999 lda #$E0 ; LSB of start of input line +L099B lds #$03FF ; Reset the stack (we jump back into the main loop) +L099F ldx #$05E0 ; Error goes at start of line +L09A2 jsr $09E1 ; Push error message on and pause +L09A5 lda ,Y ; Get length +L09A7 sta $01AB ; Hold in counter +L09AA pshs X ; Hold X +L09AC lda #$60 ; SPACE +L09AE sta ,X+ ; Flash off ... +L09B0 dec $01AB ; ... error ... + +***** Error: branch out of range +L09B3 bne $9AC ; ... word +L09B5 jsr $09D6 ; Long delay +L09B8 puls X ; Restore insertion point +L09BA decb ; All flashes done? + +***** Error: branch out of range +L09BB bne $9D1 ; No ... keep flashing error word +L09BD lda ,Y ; Size of error word +L09BF inca ; Plus the extra space +L09C0 sta $01AB ; Hold counter +L09C3 jsr $0ADB ; Close up the ... +L09C6 dec $01AB ; ... error ... + +***** Error: branch out of range +L09C9 bne $9C3 ; ... word +L09CB jsr $0A63 ; Get input line +L09CE jmp $0637 ; Continue processing +L09D1 jsr $0A00 ; Flash message and pause + +***** Error: branch out of range +L09D4 bra $9A5 ; Continue flashing and read new line ;Long delay - LDA #$32 ; Outer loop counts - DEC $01AB ; Decrease inner count (doesn't matter what's there) - BNE $9D8 ; Kill inner time - DECA ; All 256 loops done? - BNE $9D8 ; No ... keep pausing - RTS ; Done - - STA $01AB ; Hold LSB of cursor - LDD #$05E0 ; Start of input line - LDB $01AB ; Replace LSB - TFR D,X ; Place for error word in X - LDA ,Y ; Get length of message - INCA ; Plus a space after - STA $01AB ; Store length - PSHS Y ; Hold message - JSR $0B06 ; Slide right past insertion point - DEC $01AB ; Space opened up? - BNE $9F4 ; No ... open all the spaces for the error word - PULS Y ; Restore pointer - LDB #$08 ; 8 flashes - LDA ,Y ; Count again - STA $01AB ; Size of word - PSHS Y,X,B ; Hold all - LEAY 1,Y ; Skip size - LDA ,Y+ ; Copy error word ... - STA ,X+ ; ... to screen - DEC $01AB ; All done? - BNE $A09 ; No ... go back and do all - LEAX 1,X ; Bump ... - TFR X,D ; ... LSB ... - STB $01BD ; ... of screen pointer - JSR $09D6 ; Long pause - PULS B,X,Y ; Restore - RTS ; Done +L09D6 lda #$32 ; Outer loop counts +L09D8 dec $01AB ; Decrease inner count (doesn't matter what's there) + +***** Error: branch out of range +L09DB bne $9D8 ; Kill inner time +L09DD deca ; All 256 loops done? + +***** Error: branch out of range +L09DE bne $9D8 ; No ... keep pausing +L09E0 rts ; Done + +L09E1 sta $01AB ; Hold LSB of cursor +L09E4 ldd #$05E0 ; Start of input line +L09E7 ldb $01AB ; Replace LSB +L09EA tfr D,X ; Place for error word in X +L09EC lda ,Y ; Get length of message +L09EE inca ; Plus a space after +L09EF sta $01AB ; Store length +L09F2 pshs Y ; Hold message +L09F4 jsr $0B06 ; Slide right past insertion point +L09F7 dec $01AB ; Space opened up? + +***** Error: branch out of range +L09FA bne $9F4 ; No ... open all the spaces for the error word +L09FC puls Y ; Restore pointer +L09FE ldb #$08 ; 8 flashes +L0A00 lda ,Y ; Count again +L0A02 sta $01AB ; Size of word +L0A05 pshs Y,X,B ; Hold all +L0A07 leay 1,Y ; Skip size +L0A09 lda ,Y+ ; Copy error word ... +L0A0B sta ,X+ ; ... to screen +L0A0D dec $01AB ; All done? + +***** Error: branch out of range +L0A10 bne $A09 ; No ... go back and do all +L0A12 leax 1,X ; Bump ... +L0A14 tfr X,D ; ... LSB ... +L0A16 stb $01BD ; ... of screen pointer +L0A19 jsr $09D6 ; Long pause +L0A1C puls B,X,Y ; Restore +L0A1E rts ; Done ; FindSublist ; Find a sublist by ID within a master list. @@ -626,161 +770,219 @@ ; B=sublist ID ; Return sublist pointer in X ; Return C=0 if not found, C=1 if found - LEAX 1,X ; Skip list ID - JSR $0A44 ; Read end of list to Y - CLR $01E1 ; Clear index of sublist - JSR $0A58 ; Compare X to Y - BCS $A2D ; X is smaller ... keep going - RTS ; Done (C=0 not found) - INC $01E1 ; Keep up with index of sublist - CMPB ,X ; Is this the sublist we want? - BEQ $A3F ; Found ... C=1 and out - PSHS Y ; Hold the end - JSR $0A42 ; Skip ID and read end of list to Y - TFR Y,X ; Jump to the end of this list - PULS Y ; Restore the end of the master lsit - BRA $A27 ; Keep looking for the sublist +L0A1F leax 1,X ; Skip list ID +L0A21 jsr $0A44 ; Read end of list to Y +L0A24 clr $01E1 ; Clear index of sublist +L0A27 jsr $0A58 ; Compare X to Y + +***** Error: branch out of range +L0A2A bcs $A2D ; X is smaller ... keep going +L0A2C rts ; Done (C=0 not found) +L0A2D inc $01E1 ; Keep up with index of sublist +L0A30 cmpb ,X ; Is this the sublist we want? + +***** Error: branch out of range +L0A32 beq $A3F ; Found ... C=1 and out +L0A34 pshs Y ; Hold the end +L0A36 jsr $0A42 ; Skip ID and read end of list to Y +L0A39 tfr Y,X ; Jump to the end of this list +L0A3B puls Y ; Restore the end of the master lsit + +***** Error: branch out of range +L0A3D bra $A27 ; Keep looking for the sublist ; - ORCC #$01 ; C=1 - RTS ; Done +L0A3F orcc #$01 ; C=1 +L0A41 rts ; Done ;##-SkipIDLoadEnd ; Skip the ID byte and load the end of the list in Y. - LEAX 1,X ; Bump script pointer +L0A42 leax 1,X ; Bump script pointer ; ;##LoadEnd ; Load the end of the list in Y. - CLRA ; Upper is 0 - PSHS B ; Hold lower - LDB ,X+ ; Get lower - BITB #$80 ; One or two byte value? - BEQ $A53 ; Just a one byte ... use it - ANDB #$7F ; This is the ... - TFR B,A ; ... MSB - LDB ,X+ ; Now get 2nd byte (LSB) - LEAY D,X ; Offset script - PULS B ; Restore B - RTS ; Done +L0A44 clra ; Upper is 0 +L0A45 pshs B ; Hold lower +L0A47 ldb ,X+ ; Get lower +L0A49 bitb #$80 ; One or two byte value? + +***** Error: branch out of range +L0A4B beq $A53 ; Just a one byte ... use it +L0A4D andb #$7F ; This is the ... +L0A4F tfr B,A ; ... MSB +L0A51 ldb ,X+ ; Now get 2nd byte (LSB) +L0A53 leay D,X ; Offset script +L0A55 puls B ; Restore B +L0A57 rts ; Done ;##CompareXY ; Compare X to Y (flags = X - Y) - STY $01A9 ; Do compare ... - CMPX $01A9 ; X - Y - RTS ; Done +L0A58 sty $01A9 ; Do compare ... +L0A5C cmpx $01A9 ; X - Y +L0A5F rts ; Done ;##GetInputLine - LDX #$05E0 ; Start of bottom row - JSR $0B23 ; Slide bottom row to right after cursor and draw cursor - JSR $0B2B ; Get a key from the keyboard - CMPA #$15 ; - BEQ $A8D ; Swap cursor and character to left - CMPA #$5D ; ']' ? - BEQ $AA0 ; Swap cursor and character to right - CMPA #$09 ; Backspace - BEQ $AB3 ; Go handle backspace - CMPA #$0D ; CR? - BEQ $AC8 ; Handle it and out - CMPA #$0C ; BREAK? - BEQ $ACC ; Yes ... clear the row - CMPA #$08 ; Backspace? - BEQ $ABC ; Yes go handle - CMPX #$05FF ; At the end of the screen? - BEQ $A66 ; Yes ... ignore and get another - JSR $0B06 ; Slide bottom row beyond insertion - STA ,X+ ; Store character - BRA $A66 ; Go get another character - - CMPX #$05E0 ; Nothing typed? - BEQ $A66 ; Yes ... ignore and get another - LEAX -1,X ; Swap ... - LDA ,X+ ; ... cursor ... - STA ,X ; ... and ... - LEAX -1,X ; ... character ... - LDA #$CF ; ... to the ... - STA ,X ; ... left - BRA $A66 ; Go get another character - - CMPX #$05FF ; End of screen? - BEQ $A66 ; Yes ... go get another key - LEAX 1,X ; Swap ... - LDA ,X ; ... cursor ... - LEAX -1,X ; ... and ... - STA ,X+ ; ... character ... - LDA #$CF ; ... to the ... - STA ,X ; ... right - BRA $A66 ; Go get another key +L0A60 ldx #$05E0 ; Start of bottom row +L0A63 jsr $0B23 ; Slide bottom row to right after cursor and draw cursor +L0A66 jsr $0B2B ; Get a key from the keyboard +L0A69 cmpa #$15 ; + +***** Error: branch out of range +L0A6B beq $A8D ; Swap cursor and character to left +L0A6D cmpa #$5D ; ']' ? + +***** Error: branch out of range +L0A6F beq $AA0 ; Swap cursor and character to right +L0A71 cmpa #$09 ; Backspace + +***** Error: branch out of range +L0A73 beq $AB3 ; Go handle backspace +L0A75 cmpa #$0D ; CR? + +***** Error: branch out of range +L0A77 beq $AC8 ; Handle it and out +L0A79 cmpa #$0C ; BREAK? + +***** Error: branch out of range +L0A7B beq $ACC ; Yes ... clear the row +L0A7D cmpa #$08 ; Backspace? + +***** Error: branch out of range +L0A7F beq $ABC ; Yes go handle +L0A81 cmpx #$05FF ; At the end of the screen? + +***** Error: branch out of range +L0A84 beq $A66 ; Yes ... ignore and get another +L0A86 jsr $0B06 ; Slide bottom row beyond insertion +L0A89 sta ,X+ ; Store character + +***** Error: branch out of range +L0A8B bra $A66 ; Go get another character + +L0A8D cmpx #$05E0 ; Nothing typed? + +***** Error: branch out of range +L0A90 beq $A66 ; Yes ... ignore and get another +L0A92 leax -1,X ; Swap ... +L0A94 lda ,X+ ; ... cursor ... +L0A96 sta ,X ; ... and ... +L0A98 leax -1,X ; ... character ... +L0A9A lda #$CF ; ... to the ... +L0A9C sta ,X ; ... left + +***** Error: branch out of range +L0A9E bra $A66 ; Go get another character + +L0AA0 cmpx #$05FF ; End of screen? + +***** Error: branch out of range +L0AA3 beq $A66 ; Yes ... go get another key +L0AA5 leax 1,X ; Swap ... +L0AA7 lda ,X ; ... cursor ... +L0AA9 leax -1,X ; ... and ... +L0AAB sta ,X+ ; ... character ... +L0AAD lda #$CF ; ... to the ... +L0AAF sta ,X ; ... right + +***** Error: branch out of range +L0AB1 bra $A66 ; Go get another key ; - JSR $0ADB ; Back off trailing cursor block - LDA #$CF ; Store ... - STA ,X ; ... cursor block - BRA $A66 ; Go get another key +L0AB3 jsr $0ADB ; Back off trailing cursor block +L0AB6 lda #$CF ; Store ... +L0AB8 sta ,X ; ... cursor block + +***** Error: branch out of range +L0ABA bra $A66 ; Go get another key ; - CMPX #$05E0 ; At the start of the row? - BEQ $A66 ; Yes ... go get another key - LEAX -1,X ; Back up one character - JSR $0ADB ; Erase the end - BRA $A66 ; Go get another key +L0ABC cmpx #$05E0 ; At the start of the row? + +***** Error: branch out of range +L0ABF beq $A66 ; Yes ... go get another key +L0AC1 leax -1,X ; Back up one character +L0AC3 jsr $0ADB ; Erase the end + +***** Error: branch out of range +L0AC6 bra $A66 ; Go get another key ; - JSR $0ADB ; Back off cursor character - RTS ; Done +L0AC8 jsr $0ADB ; Back off cursor character +L0ACB rts ; Done ; - LDX #$05E0 ; Start of bottom row - LDB #$20 ; 32 characters on the row - LDA #$60 ; SPACE character - STA ,X+ ; Clear ... - DECB ; ... the ... - BNE $AD3 ; ... bottom row - JMP $0A60 ; Go get another key +L0ACC ldx #$05E0 ; Start of bottom row +L0ACF ldb #$20 ; 32 characters on the row +L0AD1 lda #$60 ; SPACE character +L0AD3 sta ,X+ ; Clear ... +L0AD5 decb ; ... the ... + +***** Error: branch out of range +L0AD6 bne $AD3 ; ... bottom row +L0AD8 jmp $0A60 ; Go get another key ; - TFR X,U ; Hold X - LEAY 1,X ; Clear trailing ... - LDA #$60 ; ... cursor ... - STA ,X ; ... block +L0ADB tfr X,U ; Hold X +L0ADD leay 1,X ; Clear trailing ... +L0ADF lda #$60 ; ... cursor ... +L0AE1 sta ,X ; ... block ; - CMPY #$0600 ; End of screen? - BEQ $ACB ; Yes out - CMPY #$0601 ; End of screen? - BEQ $ACB ; Yes out - CMPY #$0602 ; End of screen? - BEQ $ACB ; Yes out - LDA ,Y+ ; Back ... - STA ,X+ ; ... up ... - CMPY #$0600 ; ... row ... - BNE $AF5 ; ... over cursor - LDA #$60 ; Clear last ... - STA ,X ; ... character - TFR U,X ; Restore X - RTS ; Done +L0AE3 cmpy #$0600 ; End of screen? + +***** Error: branch out of range +L0AE7 beq $ACB ; Yes out +L0AE9 cmpy #$0601 ; End of screen? + +***** Error: branch out of range +L0AED beq $ACB ; Yes out +L0AEF cmpy #$0602 ; End of screen? + +***** Error: branch out of range +L0AF3 beq $ACB ; Yes out +L0AF5 lda ,Y+ ; Back ... +L0AF7 sta ,X+ ; ... up ... +L0AF9 cmpy #$0600 ; ... row ... + +***** Error: branch out of range +L0AFD bne $AF5 ; ... over cursor +L0AFF lda #$60 ; Clear last ... +L0B01 sta ,X ; ... character +L0B03 tfr U,X ; Restore X +L0B05 rts ; Done ; - CMPX #$0600 ; Past end of screen? - BEQ $B22 ; Yes ... out - STX $01A7 ; Hold insertion point - LDX #$0600 ; End+1 - LDY #$05FF ; End - LDB ,-Y ; Slide bottom row ... - STB ,-X ; ... to the right - CMPX $01A7 ; At the insertion point? - BNE $B15 ; No ... slide all - LDB #$60 ; SPACE - STB ,X ; Clear first character - RTS ; Done +L0B06 cmpx #$0600 ; Past end of screen? + +***** Error: branch out of range +L0B09 beq $B22 ; Yes ... out +L0B0B stx $01A7 ; Hold insertion point +L0B0E ldx #$0600 ; End+1 +L0B11 ldy #$05FF ; End +L0B15 ldb ,-Y ; Slide bottom row ... +L0B17 stb ,-X ; ... to the right +L0B19 cmpx $01A7 ; At the insertion point? + +***** Error: branch out of range +L0B1C bne $B15 ; No ... slide all +L0B1E ldb #$60 ; SPACE +L0B20 stb ,X ; Clear first character +L0B22 rts ; Done ; - JSR $0B06 ; Slide row over from cursor - LDA #$CF ; Cursor character (white block) - STA ,X ; Cursor to screen - RTS ; Done +L0B23 jsr $0B06 ; Slide row over from cursor +L0B26 lda #$CF ; Cursor character (white block) +L0B28 sta ,X ; Cursor to screen +L0B2A rts ; Done ;##-GetKey - JSR $12A8 ; Get random number every key - JSR [$A000] ; Get key from user - TSTA ; Anything pressed? - BEQ $B2B ; No ... keep waiting - CMPA #$41 ; Letter 'A' - BCC $B3F ; Greater or equal ... use it - CMPA #$20 ; Space - BCS $B3F ; Lower .... use it - ADDA #$40 ; Not really sure why. '!' becomes 'a'. - RTS ; Done +L0B2B jsr $12A8 ; Get random number every key +L0B2E jsr [$A000] ; Get key from user +L0B32 tsta ; Anything pressed? + +***** Error: branch out of range +L0B33 beq $B2B ; No ... keep waiting +L0B35 cmpa #$41 ; Letter 'A' + +***** Error: branch out of range +L0B37 bcc $B3F ; Greater or equal ... use it +L0B39 cmpa #$20 ; Space + +***** Error: branch out of range +L0B3B bcs $B3F ; Lower .... use it +L0B3D adda #$40 ; Not really sure why. '!' becomes 'a'. +L0B3F rts ; Done ;##DecodeBuffer @@ -794,42 +996,54 @@ ; WW = word number ; PP = LSB of word on screen ; - LEAX 1,X ; Next in buffer +L0B40 leax 1,X ; Next in buffer ; - TFR X,D ; Hold ... - STB $01CF ; ... LSB of first word (could be ignored) - CMPX #$0600 ; End of buffer? - BEQ $B3F ; Yes ... out - LDA ,X ; Next in input - CMPA #$60 ; Valid character? - BCC $B40 ; No ... skip till we find one - LDY #$3C29 ; Word token table - JSR $0B8B ; Try first list - BEQ $B42 ; Found a match ... ignore it - LDB #$01 ; Staring list number - LEAY 1,Y ; Next list of words - JSR $0B8B ; Try and match - BEQ $B6C ; Found a match ... record it - INCB ; Next list of words - CMPB #$05 ; All tried? - BNE $B5D ; No ... go back and try all - ORA #$01 ; Not-zero ... error - RTS ; Done - - EXG X,Y ; X to Y - LDX $01D8 ; Current result token pointer - STB ,X+ ; Store list number - STA ,X+ ; Store word number - LDA $01CF ; Start of word - STA ,X+ ; Store word start - STX $01D8 ; Bump result token pointer - EXG X,Y ; Restore X - CMPB #$01 ; Is this the first (VERB) list? - BNE $B89 ; No ... skip marking - LDA $01BC ; Mark the input buffer location ... - STA $01BB ; ... of the verb - CLRA ; OK - RTS ; Return +L0B42 tfr X,D ; Hold ... +L0B44 stb $01CF ; ... LSB of first word (could be ignored) +L0B47 cmpx #$0600 ; End of buffer? + +***** Error: branch out of range +L0B4A beq $B3F ; Yes ... out +L0B4C lda ,X ; Next in input +L0B4E cmpa #$60 ; Valid character? + +***** Error: branch out of range +L0B50 bcc $B40 ; No ... skip till we find one +L0B52 ldy #$3C29 ; Word token table +L0B56 jsr $0B8B ; Try first list + +***** Error: branch out of range +L0B59 beq $B42 ; Found a match ... ignore it +L0B5B ldb #$01 ; Staring list number +L0B5D leay 1,Y ; Next list of words +L0B5F jsr $0B8B ; Try and match + +***** Error: branch out of range +L0B62 beq $B6C ; Found a match ... record it +L0B64 incb ; Next list of words +L0B65 cmpb #$05 ; All tried? + +***** Error: branch out of range +L0B67 bne $B5D ; No ... go back and try all +L0B69 ora #$01 ; Not-zero ... error +L0B6B rts ; Done + +L0B6C exg X,Y ; X to Y +L0B6E ldx $01D8 ; Current result token pointer +L0B71 stb ,X+ ; Store list number +L0B73 sta ,X+ ; Store word number +L0B75 lda $01CF ; Start of word +L0B78 sta ,X+ ; Store word start +L0B7A stx $01D8 ; Bump result token pointer +L0B7D exg X,Y ; Restore X +L0B7F cmpb #$01 ; Is this the first (VERB) list? + +***** Error: branch out of range +L0B81 bne $B89 ; No ... skip marking +L0B83 lda $01BC ; Mark the input buffer location ... +L0B86 sta $01BB ; ... of the verb +L0B89 clra ; OK +L0B8A rts ; Return ;##DecodeWord ; Y=input match table @@ -843,1883 +1057,2129 @@ ; 1AB Temporary ; 1D0 Temporary ; - LDA ,Y ; Length of word - BNE $B92 ; It is a word ... go check it - ORA #$01 ; End of list ... - RTS ; ... return not-zero - STA $01AB ; Temporary - STA $01D0 ; Temporary - PSHS X ; Hold pointer to input word - LEAY 1,Y ; Skip over word length in table - LDA ,X ; Character from input (from screen) - CMPA #$60 ; Space? - BEQ $BF5 ; Yes. Didn't match the target word. Next. - CMPX #$0600 ; Past screen (end of buffer)? - BEQ $BF5 ; Yes. Didn't match the target word. next - CMPA #$60 ; Valid character? - BCS $BAF ; Yes ... do compare - LEAX 1,X ; No ... skip this - BRA $B9C ; Look for valid character - CMPA ,Y ; Matches target word? - BNE $BF5 ; No ... next word - LEAX 1,X ; Next in input - LEAY 1,Y ; Next in match - DEC $01AB ; All done? - BNE $B9C ; No ... keep looking - LDA $01D0 ; Original length - CMPA #$06 ; Six letter input? - BEQ $BC9 ; Yes ... could be truncated. That's enough of a match. - LDA ,X ; Next from screen - CMPA #$60 ; Space? End of word? - BCS $BFC ; No. Try next word - LDA ,Y ; Get the word data - PULS Y ; Drop the input buffer pointer - STA $01AB ; Hold the word data - LDA ,X ; Next in input buffer? - CMPA #$60 ; Is it a space? - BEQ $BE2 ; Yes ... ready for next word - STX $01A7 ; Start of next word (in case end of buffer) - CMPX #$0600 ; Is this the end of the input buffer? - BEQ $BE8 ; Yes. Done - LEAX 1,X ; Skip to next input word - BRA $BD0 ; Keep looking for input - STX $01A7 ; Pointer to ending space - INC $01A8 ; Point to next character past space (start of next word) - LDA $01A8 ; Keep ... - STA $01BC ; ... only LSB - LDA $01AB ; Return word data in A - CLR $01A7 ; return is-zero for found - RTS ; Done +L0B8B lda ,Y ; Length of word + +***** Error: branch out of range +L0B8D bne $B92 ; It is a word ... go check it +L0B8F ora #$01 ; End of list ... +L0B91 rts ; ... return not-zero +L0B92 sta $01AB ; Temporary +L0B95 sta $01D0 ; Temporary +L0B98 pshs X ; Hold pointer to input word +L0B9A leay 1,Y ; Skip over word length in table +L0B9C lda ,X ; Character from input (from screen) +L0B9E cmpa #$60 ; Space? + +***** Error: branch out of range +L0BA0 beq $BF5 ; Yes. Didn't match the target word. Next. +L0BA2 cmpx #$0600 ; Past screen (end of buffer)? + +***** Error: branch out of range +L0BA5 beq $BF5 ; Yes. Didn't match the target word. next +L0BA7 cmpa #$60 ; Valid character? + +***** Error: branch out of range +L0BA9 bcs $BAF ; Yes ... do compare +L0BAB leax 1,X ; No ... skip this + +***** Error: branch out of range +L0BAD bra $B9C ; Look for valid character +L0BAF cmpa ,Y ; Matches target word? + +***** Error: branch out of range +L0BB1 bne $BF5 ; No ... next word +L0BB3 leax 1,X ; Next in input +L0BB5 leay 1,Y ; Next in match +L0BB7 dec $01AB ; All done? + +***** Error: branch out of range +L0BBA bne $B9C ; No ... keep looking +L0BBC lda $01D0 ; Original length +L0BBF cmpa #$06 ; Six letter input? + +***** Error: branch out of range +L0BC1 beq $BC9 ; Yes ... could be truncated. That's enough of a match. +L0BC3 lda ,X ; Next from screen +L0BC5 cmpa #$60 ; Space? End of word? + +***** Error: branch out of range +L0BC7 bcs $BFC ; No. Try next word +L0BC9 lda ,Y ; Get the word data +L0BCB puls Y ; Drop the input buffer pointer +L0BCD sta $01AB ; Hold the word data +L0BD0 lda ,X ; Next in input buffer? +L0BD2 cmpa #$60 ; Is it a space? + +***** Error: branch out of range +L0BD4 beq $BE2 ; Yes ... ready for next word +L0BD6 stx $01A7 ; Start of next word (in case end of buffer) +L0BD9 cmpx #$0600 ; Is this the end of the input buffer? + +***** Error: branch out of range +L0BDC beq $BE8 ; Yes. Done +L0BDE leax 1,X ; Skip to next input word + +***** Error: branch out of range +L0BE0 bra $BD0 ; Keep looking for input +L0BE2 stx $01A7 ; Pointer to ending space +L0BE5 inc $01A8 ; Point to next character past space (start of next word) +L0BE8 lda $01A8 ; Keep ... +L0BEB sta $01BC ; ... only LSB +L0BEE lda $01AB ; Return word data in A +L0BF1 clr $01A7 ; return is-zero for found +L0BF4 rts ; Done ; - LEAY 1,Y ; Skip next in word data - DEC $01AB ; All skipped - BNE $BF5 ; No ... skip all - PULS X ; Restore pointer to word - LEAY 1,Y ; Skip word data - JMP $0B8B ; Keep trying - +L0BF5 leay 1,Y ; Skip next in word data +L0BF7 dec $01AB ; All skipped + +***** Error: branch out of range +L0BFA bne $BF5 ; No ... skip all +L0BFC puls X ; Restore pointer to word +L0BFE leay 1,Y ; Skip word data +L0C00 jmp $0B8B ; Keep trying + ;##ProcessCommand ; Either a direct command or a common command - LDA ,X+ ; Next in script - TFR A,B ; Hold original command - BITA #$80 ; Upper bit set? - BEQ $C1E ; No ... do commands - PSHS Y,X ; Hold - LDX #$37FA ; Common commands - JSR $0A1F ; Find common command - BCC $C1B ; Not found ... skip - JSR $0A42 ; Skip length of command - JSR $0C03 ; Execute command - PULS X,Y ; Restore - RTS ; Out - - TFR B,A ; Hold original command - LDY #$12E5 ; Function table - ASLA ; Jump to ... - JMP [A,Y] ; ... command +L0C03 lda ,X+ ; Next in script +L0C05 tfr A,B ; Hold original command +L0C07 bita #$80 ; Upper bit set? + +***** Error: branch out of range +L0C09 beq $C1E ; No ... do commands +L0C0B pshs Y,X ; Hold +L0C0D ldx #$37FA ; Common commands +L0C10 jsr $0A1F ; Find common command + +***** Error: branch out of range +L0C13 bcc $C1B ; Not found ... skip +L0C15 jsr $0A42 ; Skip length of command +L0C18 jsr $0C03 ; Execute command +L0C1B puls X,Y ; Restore +L0C1D rts ; Out + +L0C1E tfr B,A ; Hold original command +L0C20 ldy #$12E5 ; Function table +L0C24 asla ; Jump to ... +L0C25 jmp [A,Y] ; ... command ;##Com0D_ExecutePassingList ; Execute a list of commands as long as they pass. Either way end pointing one ; past end. ; Data: LENGTH + list of command - JSR $0A44 ; Read length of command - JSR $0A58 ; Are we past the end? - BCC $C3B ; Yes ... end successfully - PSHS Y ; Hold the end - JSR $0C03 ; Execute the command - PULS Y ; Restore the end - BEQ $C2A ; Command successful? Yes ... keep processing - EXG X,Y ; Fail ... put us at the end - RTS ; Done - EXG X,Y ; Point to end of list - CLRA ; Z=1 ... success - RTS ; Done +L0C27 jsr $0A44 ; Read length of command +L0C2A jsr $0A58 ; Are we past the end? + +***** Error: branch out of range +L0C2D bcc $C3B ; Yes ... end successfully +L0C2F pshs Y ; Hold the end +L0C31 jsr $0C03 ; Execute the command +L0C34 puls Y ; Restore the end + +***** Error: branch out of range +L0C36 beq $C2A ; Command successful? Yes ... keep processing +L0C38 exg X,Y ; Fail ... put us at the end +L0C3A rts ; Done +L0C3B exg X,Y ; Point to end of list +L0C3D clra ; Z=1 ... success +L0C3E rts ; Done ;##Com0E_ExecuteFailingList - JSR $0A44 ; Load the end - JSR $0A58 ; Reached end of list? - BCC $C53 ; Yes ... error - PSHS Y ; Hold end of command - JSR $0C03 ; Execute command - PULS Y ; Restore end - BNE $C42 ; Command failed ... try next - EXG X,Y ; Set script pointer to end of list - RTS ; Out +L0C3F jsr $0A44 ; Load the end +L0C42 jsr $0A58 ; Reached end of list? + +***** Error: branch out of range +L0C45 bcc $C53 ; Yes ... error +L0C47 pshs Y ; Hold end of command +L0C49 jsr $0C03 ; Execute command +L0C4C puls Y ; Restore end + +***** Error: branch out of range +L0C4E bne $C42 ; Command failed ... try next +L0C50 exg X,Y ; Set script pointer to end of list +L0C52 rts ; Out ; - EXG X,Y ; Set script pointer to end of list - ORA #$01 ; Return fail - RTS ; Done +L0C53 exg X,Y ; Set script pointer to end of list +L0C55 ora #$01 ; Return fail +L0C57 rts ; Done ;##Com0B_Switch - JSR $0A44 ; Get size of switch list - LDB ,X+ ; Get function to call - JSR $0A58 ; End of options? - BCC $C53 ; Yes ... out with error - PSHS Y ; Hold total switch size - PSHS B ; Hold function to call - TFR B,A ; Call the ... - JSR $0C20 ; ... target function - PULS B ; Restore function to call - BEQ $C78 ; Got our script ... go do it - JSR $0A44 ; Size of pass script - EXG X,Y ; Skip over this option - PULS Y ; End of script - BRA $C5D ; Keep looking - JSR $0A44 ; Skip length - JSR $0C03 ; Execute - PULS X ; Restore script - RTS ; Done +L0C58 jsr $0A44 ; Get size of switch list +L0C5B ldb ,X+ ; Get function to call +L0C5D jsr $0A58 ; End of options? + +***** Error: branch out of range +L0C60 bcc $C53 ; Yes ... out with error +L0C62 pshs Y ; Hold total switch size +L0C64 pshs B ; Hold function to call +L0C66 tfr B,A ; Call the ... +L0C68 jsr $0C20 ; ... target function +L0C6B puls B ; Restore function to call + +***** Error: branch out of range +L0C6D beq $C78 ; Got our script ... go do it +L0C6F jsr $0A44 ; Size of pass script +L0C72 exg X,Y ; Skip over this option +L0C74 puls Y ; End of script + +***** Error: branch out of range +L0C76 bra $C5D ; Keep looking +L0C78 jsr $0A44 ; Skip length +L0C7B jsr $0C03 ; Execute +L0C7E puls X ; Restore script +L0C80 rts ; Done ;##Com00_MoveActiveObjectToRoomAndLook - JSR $0C8D ; Move active object to new room - PSHS X ; Hold script - JSR $0D4A ; Print room description and objects - PULS X ; Restore script - CLRA ; OK - RTS ; Done +L0C81 jsr $0C8D ; Move active object to new room +L0C84 pshs X ; Hold script +L0C86 jsr $0D4A ; Print room description and objects +L0C89 puls X ; Restore script +L0C8B clra ; OK +L0C8C rts ; Done ;##Com19_MoveActiveObjectToRoom - LDA ,X+ ; New room number - PSHS X ; Hold script - STA $01D5 ; Store new actvie room number - TFR A,B ; Store ... - LDX #$1523 ; ... pointer ... - JSR $0A1F ; ... to ... - STX $01D6 ; ... new room - LDX $01D3 ; Active object - JSR $0A42 ; Skip size - LDA $01D5 ; New location - STA ,X ; Move object to active room - PULS X ; Restore script - CLRA ; OK - RTS ; Done +L0C8D lda ,X+ ; New room number +L0C8F pshs X ; Hold script +L0C91 sta $01D5 ; Store new actvie room number +L0C94 tfr A,B ; Store ... +L0C96 ldx #$1523 ; ... pointer ... +L0C99 jsr $0A1F ; ... to ... +L0C9C stx $01D6 ; ... new room +L0C9F ldx $01D3 ; Active object +L0CA2 jsr $0A42 ; Skip size +L0CA5 lda $01D5 ; New location +L0CA8 sta ,X ; Move object to active room +L0CAA puls X ; Restore script +L0CAC clra ; OK +L0CAD rts ; Done ;##Com1A_SetVarObjectTo1stNoun - LDU $01C6 ; Copy 1st noun ... - STU $01C0 ; ... data pointer - LDA $01C3 ; Copy 1st noun ... - STA $01BF ; ... object number - CLRA ; Z=1 for OK - RTS ; Done +L0CAE ldu $01C6 ; Copy 1st noun ... +L0CB1 stu $01C0 ; ... data pointer +L0CB4 lda $01C3 ; Copy 1st noun ... +L0CB7 sta $01BF ; ... object number +L0CBA clra ; Z=1 for OK +L0CBB rts ; Done ;##Com1B_SetVarObjectTo2ndNoun - LDU $01CC ; Copy 2nd noun ... - STU $01C0 ; ... data pointer - LDA $01C9 ; Copy 2nd noun ... - STA $01BF ; ... object number - CLRA ; Z=1 for OK - RTS ; Done +L0CBC ldu $01CC ; Copy 2nd noun ... +L0CBF stu $01C0 ; ... data pointer +L0CC2 lda $01C9 ; Copy 2nd noun ... +L0CC5 sta $01BF ; ... object number +L0CC8 clra ; Z=1 for OK +L0CC9 rts ; Done ;##Com1C_SetVarObject - LDB ,X+ ; Get object number from script - PSHS X ; Hold script pointer - STB $01BF ; Store target object number - BEQ $CD9 ; 0 ... no-object - JSR $1133 ; Find object data - STX $01C0 ; Store target object data - PULS X ; Restore script - CLRA ; Return OK - RTS ; Done +L0CCA ldb ,X+ ; Get object number from script +L0CCC pshs X ; Hold script pointer +L0CCE stb $01BF ; Store target object number + +***** Error: branch out of range +L0CD1 beq $CD9 ; 0 ... no-object +L0CD3 jsr $1133 ; Find object data +L0CD6 stx $01C0 ; Store target object data +L0CD9 puls X ; Restore script +L0CDB clra ; Return OK +L0CDC rts ; Done ;##Com21_RunGeneralWithTempPhrase - LDU $01C6 ; 1st noun data ... - PSHS U ; ... on stack - LDU $01CC ; 2nd noun data ... - PSHS U ; ... on stack - LDA $01C9 ; 2nd noun number - LDB $01C3 ; 1st noun number - PSHS B,A ; Hold these - LDA $01D1 ; Phrase number - PSHS A ; Hold it - LDA ,X+ ; New temporary ... - STA $01D1 ; ... phrase number - LDD ,X++ ; Temporary 1st and 2nd noun numbers - STB $01AB ; Hold 2nd noun for now - PSHS X ; Hold script - STA $01C3 ; Temporary 1st noun - TFR A,B ; To B (for lookup) - BEQ $D0D ; Not one ... skip - JSR $1133 ; Lookup object in B - STX $01C6 ; Temporary 1st noun data - LDB $01AB ; Temporary 2nd noun ... - STB $01C9 ; ... index - BEQ $D1B ; There isn't one ... skip - JSR $1133 ; Lookup object in B - STX $01CC ; Temporary 2nd noun - LDX #$323C ; General commands - JSR $0A42 ; Skip ID and length - JSR $0C03 ; Execute general script - TFR CC,A ; Hold the result ... - STA $01AB ; ... for a moment - PULS Y ; - PULS A ; - STA $01D1 ; Restore ... - PULS A,B ; ... phrase ... - STB $01C3 ; ... and ... - STA $01C9 ; ... nouns - PULS U ; - STU $01CC ; - PULS U ; - STU $01C6 ; - EXG X,Y ; - LDA $01AB ; - TFR A,CC ; Restore result - RTS ; Done +L0CDD ldu $01C6 ; 1st noun data ... +L0CE0 pshs U ; ... on stack +L0CE2 ldu $01CC ; 2nd noun data ... +L0CE5 pshs U ; ... on stack +L0CE7 lda $01C9 ; 2nd noun number +L0CEA ldb $01C3 ; 1st noun number +L0CED pshs B,A ; Hold these +L0CEF lda $01D1 ; Phrase number +L0CF2 pshs A ; Hold it +L0CF4 lda ,X+ ; New temporary ... +L0CF6 sta $01D1 ; ... phrase number +L0CF9 ldd ,X++ ; Temporary 1st and 2nd noun numbers +L0CFB stb $01AB ; Hold 2nd noun for now +L0CFE pshs X ; Hold script +L0D00 sta $01C3 ; Temporary 1st noun +L0D03 tfr A,B ; To B (for lookup) + +***** Error: branch out of range +L0D05 beq $D0D ; Not one ... skip +L0D07 jsr $1133 ; Lookup object in B +L0D0A stx $01C6 ; Temporary 1st noun data +L0D0D ldb $01AB ; Temporary 2nd noun ... +L0D10 stb $01C9 ; ... index + +***** Error: branch out of range +L0D13 beq $D1B ; There isn't one ... skip +L0D15 jsr $1133 ; Lookup object in B +L0D18 stx $01CC ; Temporary 2nd noun +L0D1B ldx #$323C ; General commands +L0D1E jsr $0A42 ; Skip ID and length +L0D21 jsr $0C03 ; Execute general script +L0D24 tfr CC,A ; Hold the result ... +L0D26 sta $01AB ; ... for a moment +L0D29 puls Y ; +L0D2B puls A ; +L0D2D sta $01D1 ; Restore ... +L0D30 puls A,B ; ... phrase ... +L0D32 stb $01C3 ; ... and ... +L0D35 sta $01C9 ; ... nouns +L0D38 puls U ; +L0D3A stu $01CC ; +L0D3D puls U ; +L0D3F stu $01C6 ; +L0D42 exg X,Y ; +L0D44 lda $01AB ; +L0D47 tfr A,CC ; Restore result +L0D49 rts ; Done ; Print room description - LDA $01D2 ; Actiuve object number - CMPA #$1D ; Is this the SYSTEM object? - BNE $D49 ; No ... return - LDX $01D6 ; Current room script - JSR $0A42 ; Skip length - LEAX 1,X ; - LDB #$03 ; You are in DESCRIPTION script - JSR $0A27 ; Get room description - BCC $D65 ; No room description ... print objects in room - LEAX 1,X ; Assume length is one byte - JSR $114C ; Print the packed message +L0D4A lda $01D2 ; Actiuve object number +L0D4D cmpa #$1D ; Is this the SYSTEM object? + +***** Error: branch out of range +L0D4F bne $D49 ; No ... return +L0D51 ldx $01D6 ; Current room script +L0D54 jsr $0A42 ; Skip length +L0D57 leax 1,X ; +L0D59 ldb #$03 ; You are in DESCRIPTION script +L0D5B jsr $0A27 ; Get room description + +***** Error: branch out of range +L0D5E bcc $D65 ; No room description ... print objects in room +L0D60 leax 1,X ; Assume length is one byte +L0D62 jsr $114C ; Print the packed message ; ; Print object descriptions ; - LDX #$20FF ; Object data - JSR $0A42 ; Skip length - PSHS Y ; Hold end - JSR $0A42 ; Skip this object's length - LDA $01D5 ; Current room - CMPA ,X ; Object in room? - BNE $D89 ; No ... next object - LEAX 3,X ; Skip data - LDB #$03 ; Get description ... - JSR $0A27 ; ... field - BCC $D89 ; No description ... next object - LEAX 1,X ; Skip length - PSHS Y ; Hold end of object - JSR $114C ; Print description - PULS Y ; Restore length - EXG X,Y ; Next object - PULS Y ; End of objects - JSR $0A58 ; All done? - BCS $D6B ; No ... keep printing - RTS ; Done +L0D65 ldx #$20FF ; Object data +L0D68 jsr $0A42 ; Skip length +L0D6B pshs Y ; Hold end +L0D6D jsr $0A42 ; Skip this object's length +L0D70 lda $01D5 ; Current room +L0D73 cmpa ,X ; Object in room? + +***** Error: branch out of range +L0D75 bne $D89 ; No ... next object +L0D77 leax 3,X ; Skip data +L0D79 ldb #$03 ; Get description ... +L0D7B jsr $0A27 ; ... field + +***** Error: branch out of range +L0D7E bcc $D89 ; No description ... next object +L0D80 leax 1,X ; Skip length +L0D82 pshs Y ; Hold end of object +L0D84 jsr $114C ; Print description +L0D87 puls Y ; Restore length +L0D89 exg X,Y ; Next object +L0D8B puls Y ; End of objects +L0D8D jsr $0A58 ; All done? + +***** Error: branch out of range +L0D90 bcs $D6B ; No ... keep printing +L0D92 rts ; Done ;##Com01_IsObjectInPackOrRoom - LDB ,X+ ; Get object number from script - PSHS X ; Hold script pointer - JSR $1133 ; Get object data - JSR $08AA ; See if it is in pack or room - PULS X ; Restore script - RTS ; Out +L0D93 ldb ,X+ ; Get object number from script +L0D95 pshs X ; Hold script pointer +L0D97 jsr $1133 ; Get object data +L0D9A jsr $08AA ; See if it is in pack or room +L0D9D puls X ; Restore script +L0D9F rts ; Out ;##Com20_CheckActiveObject - LDA $01D2 ; Active object - CMPA ,X+ ; Matches target? - RTS ; Done +L0DA0 lda $01D2 ; Active object +L0DA3 cmpa ,X+ ; Matches target? +L0DA5 rts ; Done ;##Com02_CheckObjectIsOwnedByActive - LDB ,X+ - JMP $0F5F +L0DA6 ldb ,X+ +L0DA8 jmp $0F5F ;##Com03_IsObjectYAtX ; Check to see if an object is at a target location. - LDD ,X++ ; Room and object - PSHS X ; Hold script - STA $01AB ; Remember the room - JSR $1133 ; Locate the object - JSR $0A42 ; Skip the length - LDD ,X++ ; Get the room to A - CMPA $01AB ; Is this object in the target place? - PULS X ; Restore script - RTS ; Out +L0DAB ldd ,X++ ; Room and object +L0DAD pshs X ; Hold script +L0DAF sta $01AB ; Remember the room +L0DB2 jsr $1133 ; Locate the object +L0DB5 jsr $0A42 ; Skip the length +L0DB8 ldd ,X++ ; Get the room to A +L0DBA cmpa $01AB ; Is this object in the target place? +L0DBD puls X ; Restore script +L0DBF rts ; Out ;##Com0C_FAIL ; Always fail - ORA #$01 ; Set the fail flag - RTS ; Done +L0DC0 ora #$01 ; Set the fail flag +L0DC2 rts ; Done ;##Com04_PrintSYSTEMOrPlayerMessage - LDA $01D2 ; Active object - CMPA #$1D ; Is this the player? - - BNE $DD8 ; No ... must be system +L0DC3 lda $01D2 ; Active object +L0DC6 cmpa #$1D ; Is this the player? + + +***** Error: branch out of range +L0DC8 bne $DD8 ; No ... must be system ;##Com1F_PrintMessage - LDB #$1D ; Player number - PSHS X ; Hold script - JSR $1133 ; Look up Player - JSR $08AA ; Is Player in current room? - PULS X ; Restore - BEQ $DDF ; Yes ... do printing - JSR $0A44 ; Skip to ... - EXG X,Y ; ... end of packed message. - BRA $DE2 ; Return OK but no printing - JSR $114C ; Print packed message at X - CLRA ; OK - RTS ; Done +L0DCA ldb #$1D ; Player number +L0DCC pshs X ; Hold script +L0DCE jsr $1133 ; Look up Player +L0DD1 jsr $08AA ; Is Player in current room? +L0DD4 puls X ; Restore + +***** Error: branch out of range +L0DD6 beq $DDF ; Yes ... do printing +L0DD8 jsr $0A44 ; Skip to ... +L0DDB exg X,Y ; ... end of packed message. + +***** Error: branch out of range +L0DDD bra $DE2 ; Return OK but no printing +L0DDF jsr $114C ; Print packed message at X +L0DE2 clra ; OK +L0DE3 rts ; Done ;##Com07_Look - JSR $0D4A ; Print room description - CLRA ; OK - RTS ; Done +L0DE4 jsr $0D4A ; Print room description +L0DE7 clra ; OK +L0DE8 rts ; Done ;##Com06_Inventory - PSHS X ; Hold script pointer - LDA #$0D ; Print ... - JSR $1184 ; ... CR - LDX #$20FF ; Objects - JSR $0A42 ; Skip size of objects +L0DE9 pshs X ; Hold script pointer +L0DEB lda #$0D ; Print ... +L0DED jsr $1184 ; ... CR +L0DF0 ldx #$20FF ; Objects +L0DF3 jsr $0A42 ; Skip size of objects ; - JSR $0A58 ; CompareXY - BCC $E1F ; End of list ... out - PSHS Y ; Hold end of master list of objects - JSR $0A42 ; Get pointer to next object - LDB ,X ; Object location - CMPB $01D2 ; Active object? - BNE $E19 ; No ... skip this object - LEAX 3,X ; Skip data - LDB #$02 ; Find short name ... - JSR $0A27 ; ... string - BCC $E19 ; No short name ... skip - LEAX 1,X ; Skip the 02 data id - PSHS Y ; Hold next-object - JSR $1143 ; Print packed message and CR - PULS Y ; Restore next-object - EXG X,Y ; Move to next object - PULS Y ; End of master list - BRA $DF6 ; Do all objects - CLRA ; Success - PULS X ; Restore script pointer - RTS ; Done +L0DF6 jsr $0A58 ; CompareXY + +***** Error: branch out of range +L0DF9 bcc $E1F ; End of list ... out +L0DFB pshs Y ; Hold end of master list of objects +L0DFD jsr $0A42 ; Get pointer to next object +L0E00 ldb ,X ; Object location +L0E02 cmpb $01D2 ; Active object? + +***** Error: branch out of range +L0E05 bne $E19 ; No ... skip this object +L0E07 leax 3,X ; Skip data +L0E09 ldb #$02 ; Find short name ... +L0E0B jsr $0A27 ; ... string + +***** Error: branch out of range +L0E0E bcc $E19 ; No short name ... skip +L0E10 leax 1,X ; Skip the 02 data id +L0E12 pshs Y ; Hold next-object +L0E14 jsr $1143 ; Print packed message and CR +L0E17 puls Y ; Restore next-object +L0E19 exg X,Y ; Move to next object +L0E1B puls Y ; End of master list + +***** Error: branch out of range +L0E1D bra $DF6 ; Do all objects +L0E1F clra ; Success +L0E20 puls X ; Restore script pointer +L0E22 rts ; Done ;##Com08_CompareObjectToFirstNoun - LDU $01C6 ; 1st noun data - LDA $01C3 ; 1st noun number +L0E23 ldu $01C6 ; 1st noun data +L0E26 lda $01C3 ; 1st noun number ; - STU $01D8 ; Hold - TSTA ; Is there an object? - BEQ $E3F ; No ... error - LDB ,X+ ; Object number from script - PSHS X ; Hold script - JSR $1133 ; Find object - EXG X,Y ; Pointer of found object to Y - PULS X ; Restore script pointer - CMPY $01D8 ; Object the same? - RTS ; Done - TSTB ; B can't be 0 ... Z=0 error - RTS ; Done +L0E29 stu $01D8 ; Hold +L0E2C tsta ; Is there an object? + +***** Error: branch out of range +L0E2D beq $E3F ; No ... error +L0E2F ldb ,X+ ; Object number from script +L0E31 pshs X ; Hold script +L0E33 jsr $1133 ; Find object +L0E36 exg X,Y ; Pointer of found object to Y +L0E38 puls X ; Restore script pointer +L0E3A cmpy $01D8 ; Object the same? +L0E3E rts ; Done +L0E3F tstb ; B can't be 0 ... Z=0 error +L0E40 rts ; Done ;##Com09_CompareObjectToSecondNoun - LDU $01CC ; 2nd noun data - LDA $01C9 ; 2nd noun number - BRA $E29 ; Do compare +L0E41 ldu $01CC ; 2nd noun data +L0E44 lda $01C9 ; 2nd noun number + +***** Error: branch out of range +L0E47 bra $E29 ; Do compare ;##Com0A_CompareToPhraseForm - LDB ,X+ ; Compare from script ... - CMPB $01D1 ; ... to phrase form - RTS ; Done +L0E49 ldb ,X+ ; Compare from script ... +L0E4B cmpb $01D1 ; ... to phrase form +L0E4E rts ; Done ;##Com0F_PickUpObject ; Move noun object to pack. - PSHS X ; Hold script - LDX $01C0 ; Pointer to noun object - JSR $0A42 ; Skip length - LDA $01D2 ; Back pack "location" value - STA ,X ; Move object to pack - CLRA ; OK - PULS X ; Restore script - RTS ; Done +L0E4F pshs X ; Hold script +L0E51 ldx $01C0 ; Pointer to noun object +L0E54 jsr $0A42 ; Skip length +L0E57 lda $01D2 ; Back pack "location" value +L0E5A sta ,X ; Move object to pack +L0E5C clra ; OK +L0E5D puls X ; Restore script +L0E5F rts ; Done ;##Com10_DropObject ; Move noun object to current room. - PSHS X ; Hold script - LDX $01C0 ; Pointer to noun object - JSR $0A42 ; Skip length - LDA $01D5 ; Current room - STA ,X ; Move object to room - PULS X ; Restore script - CLRA ; Done - RTS ; Out +L0E60 pshs X ; Hold script +L0E62 ldx $01C0 ; Pointer to noun object +L0E65 jsr $0A42 ; Skip length +L0E68 lda $01D5 ; Current room +L0E6B sta ,X ; Move object to room +L0E6D puls X ; Restore script +L0E6F clra ; Done +L0E70 rts ; Out ;##Com13_PhraseWithRoom1st2nd - PSHS X ; Save script - LDX $01D6 ; Current room script - JSR $0A42 ; Skip id and length - LEAX 1,X ; Skip - LDB #$04 ; Get ... - JSR $0A27 ; ... phrase script - BCC $E8A ; No phrase script ... skip - JSR $0A42 ; Skip id and length - JSR $0C03 ; Execute - BEQ $EC5 ; Move passed ... OK and out - LDA $01C9 ; Is there a 2nd noun? - BEQ $EA6 ; No ... skip - LDX $01CC ; Second noun data - JSR $0A42 ; Skip ... - LEAX 3,X ; ... object header - LDB #$06 ; Get "noun is second" ... - JSR $0A27 ; ... phrase script - BCC $EA6 ; None ... move on - JSR $0A42 ; Skip header - JSR $0C03 ; Execute script - BEQ $EC5 ; Script passed ... OK and out - LDA $01C3 ; Is there a 1st noun? - BNE $EB0 ; Yes ... go do it - PULS X ; Restore script - ORA #$01 ; Nobody took the phrase .. - RTS ; .. error and and out - LDX $01C6 ; First noun data - JSR $0A42 ; Skip ... - LEAX 3,X ; ... object header - LDB #$07 ; Get "noun is first" ... - JSR $0A27 ; ... phrase script - BCC $EAB ; None ... error and out - JSR $0A42 ; Skip the id and length - JSR $0C03 ; Execute script (use return) - PULS X ; Restore script pointer - RTS ; Done +L0E71 pshs X ; Save script +L0E73 ldx $01D6 ; Current room script +L0E76 jsr $0A42 ; Skip id and length +L0E79 leax 1,X ; Skip +L0E7B ldb #$04 ; Get ... +L0E7D jsr $0A27 ; ... phrase script + +***** Error: branch out of range +L0E80 bcc $E8A ; No phrase script ... skip +L0E82 jsr $0A42 ; Skip id and length +L0E85 jsr $0C03 ; Execute + +***** Error: branch out of range +L0E88 beq $EC5 ; Move passed ... OK and out +L0E8A lda $01C9 ; Is there a 2nd noun? + +***** Error: branch out of range +L0E8D beq $EA6 ; No ... skip +L0E8F ldx $01CC ; Second noun data +L0E92 jsr $0A42 ; Skip ... +L0E95 leax 3,X ; ... object header +L0E97 ldb #$06 ; Get "noun is second" ... +L0E99 jsr $0A27 ; ... phrase script + +***** Error: branch out of range +L0E9C bcc $EA6 ; None ... move on +L0E9E jsr $0A42 ; Skip header +L0EA1 jsr $0C03 ; Execute script + +***** Error: branch out of range +L0EA4 beq $EC5 ; Script passed ... OK and out +L0EA6 lda $01C3 ; Is there a 1st noun? + +***** Error: branch out of range +L0EA9 bne $EB0 ; Yes ... go do it +L0EAB puls X ; Restore script +L0EAD ora #$01 ; Nobody took the phrase .. +L0EAF rts ; .. error and and out +L0EB0 ldx $01C6 ; First noun data +L0EB3 jsr $0A42 ; Skip ... +L0EB6 leax 3,X ; ... object header +L0EB8 ldb #$07 ; Get "noun is first" ... +L0EBA jsr $0A27 ; ... phrase script + +***** Error: branch out of range +L0EBD bcc $EAB ; None ... error and out +L0EBF jsr $0A42 ; Skip the id and length +L0EC2 jsr $0C03 ; Execute script (use return) +L0EC5 puls X ; Restore script pointer +L0EC7 rts ; Done ;##Com16_PrintVarShortName - PSHS X ; Save script pointer - LDX $01C0 ; Var noun data - LDA $01BF ; Var noun index - BRA $EDA ; Print short name +L0EC8 pshs X ; Save script pointer +L0ECA ldx $01C0 ; Var noun data +L0ECD lda $01BF ; Var noun index + +***** Error: branch out of range +L0ED0 bra $EDA ; Print short name ;##Com11_Print1stNounShortName - PSHS X ; Save script pointer - LDX $01C6 ; 1st noun data - LDA $01C3 ; 1st noun index +L0ED2 pshs X ; Save script pointer +L0ED4 ldx $01C6 ; 1st noun data +L0ED7 lda $01C3 ; 1st noun index ; - BEQ $EC5 ; Return Z=1 return - LDB #$1D ; User object - PSHS X ; Hold noun data - JSR $1133 ; Lookup user object - JSR $08AA ; User in current room? - PULS X ; Restore noun data - BNE $EFB ; Not in current room ... skip print - JSR $0A42 ; Skip object ... - LEAX 3,X ; ... header - LDB #$02 ; Get object ... - JSR $0A27 ; ... short name - BCC $EFB ; No short name ... out with OK - LEAX 1,X ; Skip the 2 - JSR $114C ; Print packed message at X - PULS X ; Restore script - CLRA ; Return ... - RTS ; ... OK + +***** Error: branch out of range +L0EDA beq $EC5 ; Return Z=1 return +L0EDC ldb #$1D ; User object +L0EDE pshs X ; Hold noun data +L0EE0 jsr $1133 ; Lookup user object +L0EE3 jsr $08AA ; User in current room? +L0EE6 puls X ; Restore noun data + +***** Error: branch out of range +L0EE8 bne $EFB ; Not in current room ... skip print +L0EEA jsr $0A42 ; Skip object ... +L0EED leax 3,X ; ... header +L0EEF ldb #$02 ; Get object ... +L0EF1 jsr $0A27 ; ... short name + +***** Error: branch out of range +L0EF4 bcc $EFB ; No short name ... out with OK +L0EF6 leax 1,X ; Skip the 2 +L0EF8 jsr $114C ; Print packed message at X +L0EFB puls X ; Restore script +L0EFD clra ; Return ... +L0EFE rts ; ... OK ;##Com12_Print2ndNounShortName - PSHS X ; Save script pointer - LDX $01CC ; 2nd noun data - LDA $01C9 ; 2nd noun index - BRA $EDA ; Print short name +L0EFF pshs X ; Save script pointer +L0F01 ldx $01CC ; 2nd noun data +L0F04 lda $01C9 ; 2nd noun index + +***** Error: branch out of range +L0F07 bra $EDA ; Print short name ;##Com15_CheckObjBits ; Check target bits in an object. - PSHS X ; Hold script pointer - LDX $01C0 ; Input object pointer - LDA $01BF ; Var object number - BEQ $F21 ; No object ... return error - JSR $0A42 ; Skip the pointer-to-next object - LEAX 2,X ; Skip to data byte - LDA ,X ; Get the object data - PULS X ; Restore the script - ANDA ,X ; Mask off all but target bits - EORA ,X+ ; Check target bits (a 1 result in a pass) - RTS ; Done - - PULS X ; Restore script pointer - LEAX 1,X ; Skip data - ORA #$01 ; Set error - RTS ; Return +L0F09 pshs X ; Hold script pointer +L0F0B ldx $01C0 ; Input object pointer +L0F0E lda $01BF ; Var object number + +***** Error: branch out of range +L0F11 beq $F21 ; No object ... return error +L0F13 jsr $0A42 ; Skip the pointer-to-next object +L0F16 leax 2,X ; Skip to data byte +L0F18 lda ,X ; Get the object data +L0F1A puls X ; Restore the script +L0F1C anda ,X ; Mask off all but target bits +L0F1E eora ,X+ ; Check target bits (a 1 result in a pass) +L0F20 rts ; Done + +L0F21 puls X ; Restore script pointer +L0F23 leax 1,X ; Skip data +L0F25 ora #$01 ; Set error +L0F27 rts ; Return ;##Com14_ExecuteCommandAndReverseReturn - JSR $0C03 ; Execute command - BNE $F30 ; Command returned a non-zero ... return zero - ORA #$01 ; Command returned a zero ... return non-zerio - RTS ; Done - CLRA ; Zero - RTS ; Done +L0F28 jsr $0C03 ; Execute command + +***** Error: branch out of range +L0F2B bne $F30 ; Command returned a non-zero ... return zero +L0F2D ora #$01 ; Command returned a zero ... return non-zerio +L0F2F rts ; Done +L0F30 clra ; Zero +L0F31 rts ; Done ;##Com17_MoveObjectXToLocationY - LDB ,X+ ; Get object number - PSHS X ; Hold script - JSR $1133 ; Find object - JSR $0A42 ; Skip over length - PULS Y ; Script to Y - LDA ,Y+ ; Get new location - STA ,X ; Set object's new location - EXG X,Y ; X now past data - CLRA ; OK - RTS ; Done +L0F32 ldb ,X+ ; Get object number +L0F34 pshs X ; Hold script +L0F36 jsr $1133 ; Find object +L0F39 jsr $0A42 ; Skip over length +L0F3C puls Y ; Script to Y +L0F3E lda ,Y+ ; Get new location +L0F40 sta ,X ; Set object's new location +L0F42 exg X,Y ; X now past data +L0F44 clra ; OK +L0F45 rts ; Done ;##Com18_CheckVarOwnedByActiveObject - PSHS X ; Save script pointer - LDX $01C0 ; Var object data - JSR $0A42 ; Skip length - LDB ,X ; Location - PULS X ; Restore script - LBEQ $08CF ; Out-of-game ... error and out - CMPB $01D2 ; Is this the active object? - BEQ $F45 ; Yes ... return OK - BITB #$80 ; Test upper bit - BNE $F45 ; It is in a room ... error and out +L0F46 pshs X ; Save script pointer +L0F48 ldx $01C0 ; Var object data +L0F4B jsr $0A42 ; Skip length +L0F4E ldb ,X ; Location +L0F50 puls X ; Restore script +L0F52 lbeq $08CF ; Out-of-game ... error and out +L0F56 cmpb $01D2 ; Is this the active object? + +***** Error: branch out of range +L0F59 beq $F45 ; Yes ... return OK +L0F5B bitb #$80 ; Test upper bit + +***** Error: branch out of range +L0F5D bne $F45 ; It is in a room ... error and out ; - PSHS X ; Hold script - JSR $1133 ; Look up owner object - BRA $F4B ; Check again +L0F5F pshs X ; Hold script +L0F61 jsr $1133 ; Look up owner object + +***** Error: branch out of range +L0F64 bra $F4B ; Check again ; Execute any turn-scripts on the objects - LDX #$20FF ; Start of object data - CLR $01D0 ; Object number - JSR $0A42 ; Skip length - JSR $0A58 ; End of objects? - BCC $F45 ; Yes ... out - INC $01D0 ; Next object number - PSHS Y ; Hold end-of-objects - JSR $0A42 ; Skip length - LDA ,X ; Location - STA $01AB ; Hold - PSHS Y ; End of object - LDA ,X ; Location - BEQ $FC9 ; If it is out-of-game it doesn't get a turn - LEAX 3,X ; Skip data - LDB #$08 ; Turn-script - JSR $0A27 ; Find turn script - BCC $FC9 ; Nothing to do ... next object - JSR $0A42 ; Skip length - PSHS X ; Hold pointer - JSR $12A8 ; Generate random number - LDB $01D0 ; Current object number ... - STB $01D2 ; ... is now the active object - JSR $1133 ; Get its data pointer - STX $01D3 ; Hold pointer to active object data - LDB $01AB ; Object's location - TSTB ; Check upper bit - BMI $FB8 ; If in a room ... go handle - JSR $1133 ; Get object's owner - JSR $0A42 ; Skip length - LDB ,X ; Get owner location - BNE $FA7 ; Still in game ... find room location of owner chain - PULS X ; Restore pointer - BRA $FC9 ; Next object - STB $01D5 ; Objects location - LDX #$1523 ; Get room ... - JSR $0A1F ; ... scripts for object - STX $01D6 ; Hold - PULS X ; Restore turn-script - JSR $0C03 ; Execute turn-script - PULS X ; Restore - PULS Y ; Restore - BRA $F6F ; Next object +L0F66 ldx #$20FF ; Start of object data +L0F69 clr $01D0 ; Object number +L0F6C jsr $0A42 ; Skip length +L0F6F jsr $0A58 ; End of objects? + +***** Error: branch out of range +L0F72 bcc $F45 ; Yes ... out +L0F74 inc $01D0 ; Next object number +L0F77 pshs Y ; Hold end-of-objects +L0F79 jsr $0A42 ; Skip length +L0F7C lda ,X ; Location +L0F7E sta $01AB ; Hold +L0F81 pshs Y ; End of object +L0F83 lda ,X ; Location + +***** Error: branch out of range +L0F85 beq $FC9 ; If it is out-of-game it doesn't get a turn +L0F87 leax 3,X ; Skip data +L0F89 ldb #$08 ; Turn-script +L0F8B jsr $0A27 ; Find turn script + +***** Error: branch out of range +L0F8E bcc $FC9 ; Nothing to do ... next object +L0F90 jsr $0A42 ; Skip length +L0F93 pshs X ; Hold pointer +L0F95 jsr $12A8 ; Generate random number +L0F98 ldb $01D0 ; Current object number ... +L0F9B stb $01D2 ; ... is now the active object +L0F9E jsr $1133 ; Get its data pointer +L0FA1 stx $01D3 ; Hold pointer to active object data +L0FA4 ldb $01AB ; Object's location +L0FA7 tstb ; Check upper bit + +***** Error: branch out of range +L0FA8 bmi $FB8 ; If in a room ... go handle +L0FAA jsr $1133 ; Get object's owner +L0FAD jsr $0A42 ; Skip length +L0FB0 ldb ,X ; Get owner location + +***** Error: branch out of range +L0FB2 bne $FA7 ; Still in game ... find room location of owner chain +L0FB4 puls X ; Restore pointer + +***** Error: branch out of range +L0FB6 bra $FC9 ; Next object +L0FB8 stb $01D5 ; Objects location +L0FBB ldx #$1523 ; Get room ... +L0FBE jsr $0A1F ; ... scripts for object +L0FC1 stx $01D6 ; Hold +L0FC4 puls X ; Restore turn-script +L0FC6 jsr $0C03 ; Execute turn-script +L0FC9 puls X ; Restore +L0FCB puls Y ; Restore + +***** Error: branch out of range +L0FCD bra $F6F ; Next object ;##Com05_IsRandomLessOrEqual - LDA $1338 ; Random value - CMPA ,X+ ; Compare random value to script - BCS $FDB ; If less than ... OK - BEQ $FDB ; If the same ... OK - ORA #$01 ; Greater than ... FAIL - RTS ; Done - CLRA ; Less than or equal ... OK - RTS ; Done +L0FCF lda $1338 ; Random value +L0FD2 cmpa ,X+ ; Compare random value to script + +***** Error: branch out of range +L0FD4 bcs $FDB ; If less than ... OK + +***** Error: branch out of range +L0FD6 beq $FDB ; If the same ... OK +L0FD8 ora #$01 ; Greater than ... FAIL +L0FDA rts ; Done +L0FDB clra ; Less than or equal ... OK +L0FDC rts ; Done ;##Com1D_AttackObject - LDA ,X+ ; Get attack value - STA $01AB ; Hold attack value - PSHS X ; Hold script - LDX $01C0 ; Target object data - JSR $0A42 ; Skip length - LEAX 3,X ; Skip object data - PSHS X ; Hold X ... - PSHS Y ; ... and Y - LDB #$09 ; Get target's ... - JSR $0A27 ; ... combat info - BCC $1020 ; Not found. Do nothing (return OK) - JSR $0A42 ; Skip length - LEAX 1,X ; Hit points - LDA ,X ; Hit points - SUBA $01AB ; Subtract attack from hit points - BCC $1004 ; Not negative ... keep it - CLRA ; Floor the hit points - STA ,X ; New hit points - PULS Y ; Restore ... - PULS X ; ... X and Y - TSTA ; Hit points zero? - BEQ $1011 ; Yes ... object dies - PULS X ; Restore list - CLRA ; Return OK - RTS ; Done +L0FDD lda ,X+ ; Get attack value +L0FDF sta $01AB ; Hold attack value +L0FE2 pshs X ; Hold script +L0FE4 ldx $01C0 ; Target object data +L0FE7 jsr $0A42 ; Skip length +L0FEA leax 3,X ; Skip object data +L0FEC pshs X ; Hold X ... +L0FEE pshs Y ; ... and Y +L0FF0 ldb #$09 ; Get target's ... +L0FF2 jsr $0A27 ; ... combat info + +***** Error: branch out of range +L0FF5 bcc $1020 ; Not found. Do nothing (return OK) +L0FF7 jsr $0A42 ; Skip length +L0FFA leax 1,X ; Hit points +L0FFC lda ,X ; Hit points +L0FFE suba $01AB ; Subtract attack from hit points + +***** Error: branch out of range +L1001 bcc $1004 ; Not negative ... keep it +L1003 clra ; Floor the hit points +L1004 sta ,X ; New hit points +L1006 puls Y ; Restore ... +L1008 puls X ; ... X and Y +L100A tsta ; Hit points zero? + +***** Error: branch out of range +L100B beq $1011 ; Yes ... object dies +L100D puls X ; Restore list +L100F clra ; Return OK +L1010 rts ; Done ;Handle object being killed - LDB #$0A ; Object being killed script - JSR $0A27 ; Find a script for handling being killed - BCC $100D ; Not found ... nothing happens (return OK) - JSR $0A42 ; Skip id and length - JSR $0C03 ; Execute "being killed" script - BRA $100D ; Done (return OK) - - PULS Y ; Reset ... - PULS X ; ... stack - BRA $100D ; Return OK +L1011 ldb #$0A ; Object being killed script +L1013 jsr $0A27 ; Find a script for handling being killed + +***** Error: branch out of range +L1016 bcc $100D ; Not found ... nothing happens (return OK) +L1018 jsr $0A42 ; Skip id and length +L101B jsr $0C03 ; Execute "being killed" script + +***** Error: branch out of range +L101E bra $100D ; Done (return OK) + +L1020 puls Y ; Reset ... +L1022 puls X ; ... stack + +***** Error: branch out of range +L1024 bra $100D ; Return OK ;##Com1E_SwapObjects - LDB ,X+ ; 1st object number - LDA ,X+ ; 2nd object - STA $01AB ; Hold second object - PSHS X ; Hold script - JSR $1133 ; Look up object - JSR $0A42 ; Skip length - TFR X,U ; 1st object pointer to U - LDB $01AB ; 2nd object - JSR $1133 ; Look up object - JSR $0A42 ; Skip length - LDA ,X ; Swap ... - LDB ,U ; ... location ... - STA ,U ; ... of ... - STB ,X ; ... objects - - PULS X ; Restore script pointer - CLRA ; Z=1 OK - RTS ; Done +L1026 ldb ,X+ ; 1st object number +L1028 lda ,X+ ; 2nd object +L102A sta $01AB ; Hold second object +L102D pshs X ; Hold script +L102F jsr $1133 ; Look up object +L1032 jsr $0A42 ; Skip length +L1035 tfr X,U ; 1st object pointer to U +L1037 ldb $01AB ; 2nd object +L103A jsr $1133 ; Look up object +L103D jsr $0A42 ; Skip length +L1040 lda ,X ; Swap ... +L1042 ldb ,U ; ... location ... +L1044 sta ,U ; ... of ... +L1046 stb ,X ; ... objects + +L1048 puls X ; Restore script pointer +L104A clra ; Z=1 OK +L104B rts ; Done ;##Com22_CompareHealthToValue - LDA ,X+ ; Get value - PSHS X ; Hold script pointer - STA $01AB ; Hold value - LDX $01C0 ; Var object data - JSR $0A42 ; Skip length - LEAX 3,X ; Skip data - LDB #$09 ; Get object ... - JSR $0A27 ; ... hit points - BCC $1070 ; Doesn't have any ... error and out - JSR $0A42 ; Skip length - LEAX 1,X ; Get current ... - LDA ,X ; ... hit points - CMPA $01AB ; Compare hit points to value - BCS $1075 ; Less than .. - BEQ $1075 ; ... or equal ... OK and out - PULS X ; Restore script - ORA #$01 ; Error - RTS ; Done - PULS X ; Restore script - CLRA ; OK - RTS ; Done +L104C lda ,X+ ; Get value +L104E pshs X ; Hold script pointer +L1050 sta $01AB ; Hold value +L1053 ldx $01C0 ; Var object data +L1056 jsr $0A42 ; Skip length +L1059 leax 3,X ; Skip data +L105B ldb #$09 ; Get object ... +L105D jsr $0A27 ; ... hit points + +***** Error: branch out of range +L1060 bcc $1070 ; Doesn't have any ... error and out +L1062 jsr $0A42 ; Skip length +L1065 leax 1,X ; Get current ... +L1067 lda ,X ; ... hit points +L1069 cmpa $01AB ; Compare hit points to value + +***** Error: branch out of range +L106C bcs $1075 ; Less than .. + +***** Error: branch out of range +L106E beq $1075 ; ... or equal ... OK and out +L1070 puls X ; Restore script +L1072 ora #$01 ; Error +L1074 rts ; Done +L1075 puls X ; Restore script +L1077 clra ; OK +L1078 rts ; Done ;##Com23_HealVarObject - LDA ,X+ ; Get healing value - STA $01AB ; Hold it - PSHS X ; Hold script - LDX $01C0 ; Var object data - JSR $0A42 ; Skip length - LEAX 3,X ; Skip data - LDB #$09 ; Get object ... - JSR $0A27 ; ... hit points - BCC $1075 ; No entry ... do nothing (but OK) - JSR $0A42 ; Skip length - LDD ,X ; Get HP info - ADDB $01AB ; Add to health - STA $01AB ; Max value - CMPB $01AB ; Over the max? - BCS $10A2 ; No ... keep it - LDB $01AB ; Use max value - LEAX 1,X ; Store ... - STB ,X ; ... new health - BRA $1075 ; OK out +L1079 lda ,X+ ; Get healing value +L107B sta $01AB ; Hold it +L107E pshs X ; Hold script +L1080 ldx $01C0 ; Var object data +L1083 jsr $0A42 ; Skip length +L1086 leax 3,X ; Skip data +L1088 ldb #$09 ; Get object ... +L108A jsr $0A27 ; ... hit points + +***** Error: branch out of range +L108D bcc $1075 ; No entry ... do nothing (but OK) +L108F jsr $0A42 ; Skip length +L1092 ldd ,X ; Get HP info +L1094 addb $01AB ; Add to health +L1097 sta $01AB ; Max value +L109A cmpb $01AB ; Over the max? + +***** Error: branch out of range +L109D bcs $10A2 ; No ... keep it +L109F ldb $01AB ; Use max value +L10A2 leax 1,X ; Store ... +L10A4 stb ,X ; ... new health + +***** Error: branch out of range +L10A6 bra $1075 ; OK out ;##Com25_RestartGame ; No return to script - LDA #$0D ; Print first ... - JSR $1184 ; ... CR - LDA #$0D ; Print second ... - JSR $1184 ; ... CR - JMP $060C ; Restart game +L10A8 lda #$0D ; Print first ... +L10AA jsr $1184 ; ... CR +L10AD lda #$0D ; Print second ... +L10AF jsr $1184 ; ... CR +L10B2 jmp $060C ; Restart game ;##Com24_EndlessLoop - BRA $10B5 ; Spin forever + +***** Error: branch out of range +L10B5 bra $10B5 ; Spin forever ; This snippet of code is never called by anyone, but this is a print ; for null-terminate ASCII strings. Presumably the PrintScore function ; used this at one time. - LDA ,Y+ ; Get next character - BEQ $10C4 ; Null means done - PSHS Y ; Hold Y - JSR $1184 ; Print character - PULS Y ; Restore Y - BRA $10B7 ; Keep going - RTS ; Done +L10B7 lda ,Y+ ; Get next character + +***** Error: branch out of range +L10B9 beq $10C4 ; Null means done +L10BB pshs Y ; Hold Y +L10BD jsr $1184 ; Print character +L10C0 puls Y ; Restore Y + +***** Error: branch out of range +L10C2 bra $10B7 ; Keep going +L10C4 rts ; Done ;##Com26_PrintScore ; Second byte of object data is points. If the object is in the ; treasure room (dropped or carried) it counts double. - PSHS X - CLR $01AF ; Score tally - CLR $01B0 - LDA $01D5 ; Player location - CMPA #$96 ; Player in the treasure room? - BNE $10D7 ; No ... regular score - INC $01B0 ; Yes ... carried objects count double - LDX #$20FF ; Object data - JSR $0A42 ; Skip header - JSR $0A58 ; Reached end? - BCC $110F ; Yes ... move on - PSHS Y ; Hold end - JSR $0A42 ; Skip object length - LDB ,X+ ; Get owner - CMPB #$96 ; Treasure room? - BEQ $10F1 ; Yes ... count it - CMPB #$1D ; Carried by user? - BNE $1109 ; No ... next object - LDA $01AF ; Score tally - ADDA ,X ; Add to score value - DAA ; Decimal adjust - STA $01AF ; New score - CMPB #$96 ; Treasure room? - BEQ $1103 ; Yes ... counts double - TST $01B0 ; Player in treasure room? - BEQ $1109 ; No ... just count once - ADDA ,X ; Double ... - DAA ; ... the ... - STA $01AF ; ... score value - TFR Y,X ; Next object - PULS Y ; Restore end of list - BRA $10DD ; Do all objects +L10C5 pshs X +L10C7 clr $01AF ; Score tally +L10CA clr $01B0 +L10CD lda $01D5 ; Player location +L10D0 cmpa #$96 ; Player in the treasure room? + +***** Error: branch out of range +L10D2 bne $10D7 ; No ... regular score +L10D4 inc $01B0 ; Yes ... carried objects count double +L10D7 ldx #$20FF ; Object data +L10DA jsr $0A42 ; Skip header +L10DD jsr $0A58 ; Reached end? + +***** Error: branch out of range +L10E0 bcc $110F ; Yes ... move on +L10E2 pshs Y ; Hold end +L10E4 jsr $0A42 ; Skip object length +L10E7 ldb ,X+ ; Get owner +L10E9 cmpb #$96 ; Treasure room? + +***** Error: branch out of range +L10EB beq $10F1 ; Yes ... count it +L10ED cmpb #$1D ; Carried by user? + +***** Error: branch out of range +L10EF bne $1109 ; No ... next object +L10F1 lda $01AF ; Score tally +L10F4 adda ,X ; Add to score value +L10F6 daa ; Decimal adjust +L10F7 sta $01AF ; New score +L10FA cmpb #$96 ; Treasure room? + +***** Error: branch out of range +L10FC beq $1103 ; Yes ... counts double +L10FE tst $01B0 ; Player in treasure room? + +***** Error: branch out of range +L1101 beq $1109 ; No ... just count once +L1103 adda ,X ; Double ... +L1105 daa ; ... the ... +L1106 sta $01AF ; ... score value +L1109 tfr Y,X ; Next object +L110B puls Y ; Restore end of list + +***** Error: branch out of range +L110D bra $10DD ; Do all objects ; - LDA $01AF ; Score value - ASRA ; Left ... - ASRA ; ... most ... - ASRA ; ... digit ... - ASRA ; ... value - ADDA #$30 ; Convert to ASCII - JSR $1184 ; Print the left digit - LDA $01AF ; Score value - ANDA #$0F ; Mask off the right digit - ADDA #$30 ; Convert ot ASCII - JSR $1184 ; Print the right digit - LDA #$2E ; Print ... - JSR $1184 ; ... "." - LDA #$20 ; Print ... - JSR $1184 ; ... SPACE - PULS X ; Restore script - CLRA ; OK - RTS ; Done +L110F lda $01AF ; Score value +L1112 asra ; Left ... +L1113 asra ; ... most ... +L1114 asra ; ... digit ... +L1115 asra ; ... value +L1116 adda #$30 ; Convert to ASCII +L1118 jsr $1184 ; Print the left digit +L111B lda $01AF ; Score value +L111E anda #$0F ; Mask off the right digit +L1120 adda #$30 ; Convert ot ASCII +L1122 jsr $1184 ; Print the right digit +L1125 lda #$2E ; Print ... +L1127 jsr $1184 ; ... "." +L112A lda #$20 ; Print ... +L112C jsr $1184 ; ... SPACE +L112F puls X ; Restore script +L1131 clra ; OK +L1132 rts ; Done ; Find object index in B - LDX #$20FF ; Start of objects - JSR $0A42 ; Skip end - DECB ; Found desired object? - BEQ $10C4 ; Yes ... out OK - JSR $0A42 ; Length of object - EXG X,Y ; Next object - BRA $1139 ; Keep looking +L1133 ldx #$20FF ; Start of objects +L1136 jsr $0A42 ; Skip end +L1139 decb ; Found desired object? + +***** Error: branch out of range +L113A beq $10C4 ; Yes ... out OK +L113C jsr $0A42 ; Length of object +L113F exg X,Y ; Next object + +***** Error: branch out of range +L1141 bra $1139 ; Keep looking ; Print packed message and CR - JSR $114C ; Print packed message at X - LDA #$0D ; Print ... - JSR $1184 ; ... CR - RTS ; Done +L1143 jsr $114C ; Print packed message at X +L1146 lda #$0D ; Print ... +L1148 jsr $1184 ; ... CR +L114B rts ; Done ;##PrintPackedMessage ; X points to compressed string. First byte (or two) is the length. - CLRA ; Assume MSB is 0 - LDB ,X ; Get length - BITB #$80 ; Is it single byte length? - BEQ $1157 ; Yes ... use D - LDA ,X+ ; Get the ... - ANDA #$7F ; ... MSB and ... - LDB ,X+ ; ... LSB - STD $01AB ; Store byte count - LDD $01AB ; Number of bytes left in message - CMPD #$0002 ; Less than 2? - BCS $1173 ; Yes ... these aren't compressed - JSR $11EC ; Decompress and print two bytes pointed to by X - LDD $01AB ; Get byte count - SUBD #$0002 ; Handled 2 - STD $01AB ; Store count - BRA $115C ; Keep decompressing - TSTB ; Any characters on the end to print? - BEQ $117E ; No ... skip - LDA ,X+ ; Get character - JSR $1184 ; Print the character - DECB ; Decrement count - BRA $1173 ; Keeop going - LDA #$20 ; Print ... - JSR $1184 ; ... space on end - RTS ; Done - +L114C clra ; Assume MSB is 0 +L114D ldb ,X ; Get length +L114F bitb #$80 ; Is it single byte length? + +***** Error: branch out of range +L1151 beq $1157 ; Yes ... use D +L1153 lda ,X+ ; Get the ... +L1155 anda #$7F ; ... MSB and ... +L1157 ldb ,X+ ; ... LSB +L1159 std $01AB ; Store byte count +L115C ldd $01AB ; Number of bytes left in message +L115F cmpd #$0002 ; Less than 2? + +***** Error: branch out of range +L1163 bcs $1173 ; Yes ... these aren't compressed +L1165 jsr $11EC ; Decompress and print two bytes pointed to by X +L1168 ldd $01AB ; Get byte count +L116B subd #$0002 ; Handled 2 +L116E std $01AB ; Store count + +***** Error: branch out of range +L1171 bra $115C ; Keep decompressing +L1173 tstb ; Any characters on the end to print? + +***** Error: branch out of range +L1174 beq $117E ; No ... skip +L1176 lda ,X+ ; Get character +L1178 jsr $1184 ; Print the character +L117B decb ; Decrement count + +***** Error: branch out of range +L117C bra $1173 ; Keeop going +L117E lda #$20 ; Print ... +L1180 jsr $1184 ; ... space on end +L1183 rts ; Done + ;##PrintCharacterAutoWrap ; Print character in A to screen. This handles auto word-wrapping and ; auto MORE prompting. ; - PSHS B,A ; Hold B and A - LDA $01BE ; Last printed character - CMPA #$20 ; Last printed a space? - BNE $11A7 ; No ... print this - PULS A,B ; Hold - CMPA #$20 ; Space now? - BEQ $11EA ; Yes ... just ignore - CMPA #$2E ; A '.' ? - BEQ $119F ; Yes. Ignore leading space. - CMPA #$3F ; A '?' ? - BEQ $119F ; Yes. Ignore leading space. - CMPA #$21 ; A '!' ? - BNE $11A9 ; Yes. Ignore leading space. - LDU >$88 ; Back screen ... - LEAU -1,U ; ... pointer up ... - STU >$88 ; ... over ignored space - BRA $11A9 ; Store and print - PULS A,B ; Restore A and B - STA $01BE ; Last printed character - JSR [$A002] ; Output character - LDA >$89 ; LSB of screen position - CMPA #$FE ; Reached end of screen? - BCS $11EA ; No ... done - LDU >$88 ; Cursor position - LEAU $-21,U ; Back up to end of current row - LDA #$0D ; CR ... - JSR [$A002] ; ... to screen - LDA ,U ; Find the ... - CMPA #$60 ; ... space before ... - BEQ $11CB ; ... the last ... - LEAU -1,U ; ... word ... - BRA $11C1 ; ... on the line - LEAU 1,U ; Now pointing to last word on line - LDA ,U ; Get next character in buffer - CMPA #$60 ; Is it a space? - BEQ $11EA ; Yes ... all done - PSHS B ; Hold B - LDB #$60 ; Put ... - STB ,U ; ... space - PULS B ; Restore B - CMPA #$60 ; Make sure ... - BCS $11E1 ; ... upper ... - SUBA #$40 ; ... case - STA $01BE ; Last printed character - JSR [$A002] ; Output to screen - BRA $11CB ; Move overhang to next line - RTS ; Done - RTS ; OOPS +L1184 pshs B,A ; Hold B and A +L1186 lda $01BE ; Last printed character +L1189 cmpa #$20 ; Last printed a space? + +***** Error: branch out of range +L118B bne $11A7 ; No ... print this +L118D puls A,B ; Hold +L118F cmpa #$20 ; Space now? + +***** Error: branch out of range +L1191 beq $11EA ; Yes ... just ignore +L1193 cmpa #$2E ; A '.' ? + +***** Error: branch out of range +L1195 beq $119F ; Yes. Ignore leading space. +L1197 cmpa #$3F ; A '?' ? + +***** Error: branch out of range +L1199 beq $119F ; Yes. Ignore leading space. +L119B cmpa #$21 ; A '!' ? + +***** Error: branch out of range +L119D bne $11A9 ; Yes. Ignore leading space. +L119F ldu >$88 ; Back screen ... +L11A1 leau -1,U ; ... pointer up ... +L11A3 stu >$88 ; ... over ignored space + +***** Error: branch out of range +L11A5 bra $11A9 ; Store and print +L11A7 puls A,B ; Restore A and B +L11A9 sta $01BE ; Last printed character +L11AC jsr [$A002] ; Output character +L11B0 lda >$89 ; LSB of screen position +L11B2 cmpa #$FE ; Reached end of screen? + +***** Error: branch out of range +L11B4 bcs $11EA ; No ... done +L11B6 ldu >$88 ; Cursor position +L11B8 leau $-21,U ; Back up to end of current row +L11BB lda #$0D ; CR ... +L11BD jsr [$A002] ; ... to screen +L11C1 lda ,U ; Find the ... +L11C3 cmpa #$60 ; ... space before ... + +***** Error: branch out of range +L11C5 beq $11CB ; ... the last ... +L11C7 leau -1,U ; ... word ... + +***** Error: branch out of range +L11C9 bra $11C1 ; ... on the line +L11CB leau 1,U ; Now pointing to last word on line +L11CD lda ,U ; Get next character in buffer +L11CF cmpa #$60 ; Is it a space? + +***** Error: branch out of range +L11D1 beq $11EA ; Yes ... all done +L11D3 pshs B ; Hold B +L11D5 ldb #$60 ; Put ... +L11D7 stb ,U ; ... space +L11D9 puls B ; Restore B +L11DB cmpa #$60 ; Make sure ... + +***** Error: branch out of range +L11DD bcs $11E1 ; ... upper ... +L11DF suba #$40 ; ... case +L11E1 sta $01BE ; Last printed character +L11E4 jsr [$A002] ; Output to screen + +***** Error: branch out of range +L11E8 bra $11CB ; Move overhang to next line +L11EA rts ; Done +L11EB rts ; OOPS ;##UnpackBytes ; Unpack three characters stored in 2 bytes pointed to by X and print to screen. ; Every 2 bytes holds 3 characters. Each character can be from 0 to 39. ; 40*40*40 = 64000 ... totally ingenious. ; - LDY #$12A4 ; - LDB #$03 ; - STB $12A1 ; - LDA ,X+ ; - STA $01DE ; - LDA ,X+ ; - STA $01DD ; - LEAY 3,Y ; - LDU #$0028 ; - STU $12A2 ; - LDA #$11 ; - STA $01DA ; - CLR $01DB ; - CLR $01DC ; - ROL $01DE ; - ROL $01DD ; - DEC $01DA ; - BEQ $1256 ; - LDA #$00 ; - ADCA #$00 ; This algorithm is identical to the decompression - ASL $01DC ; used in Pyramid2000. Check the comments there for - ROL $01DB ; more detail. - ADDA $01DC ; - SUBA $12A3 ; - STA $01E0 ; - LDA $01DB ; - SBCA $12A2 ; - STA $01DF ; - BCC $1246 ; - LDD $01DF ; - ADDD $12A2 ; - STD $01DB ; - BRA $124C ; - LDD $01DF ; - STD $01DB ; +L11EC ldy #$12A4 ; +L11F0 ldb #$03 ; +L11F2 stb $12A1 ; +L11F5 lda ,X+ ; +L11F7 sta $01DE ; +L11FA lda ,X+ ; +L11FC sta $01DD ; +L11FF leay 3,Y ; +L1201 ldu #$0028 ; +L1204 stu $12A2 ; +L1207 lda #$11 ; +L1209 sta $01DA ; +L120C clr $01DB ; +L120F clr $01DC ; +L1212 rol $01DE ; +L1215 rol $01DD ; +L1218 dec $01DA ; + +***** Error: branch out of range +L121B beq $1256 ; +L121D lda #$00 ; +L121F adca #$00 ; This algorithm is identical to the decompression +L1221 asl $01DC ; used in Pyramid2000. Check the comments there for +L1224 rol $01DB ; more detail. +L1227 adda $01DC ; +L122A suba $12A3 ; +L122D sta $01E0 ; +L1230 lda $01DB ; +L1233 sbca $12A2 ; +L1236 sta $01DF ; + +***** Error: branch out of range +L1239 bcc $1246 ; +L123B ldd $01DF ; +L123E addd $12A2 ; +L1241 std $01DB ; + +***** Error: branch out of range +L1244 bra $124C ; +L1246 ldd $01DF ; +L1249 std $01DB ; ; Compliment C flag and continue - BCS $1252 ; - ORCC #$01 ; - BRA $1212 ; - ANDCC #$FE ; - BRA $1212 ; + +***** Error: branch out of range +L124C bcs $1252 ; +L124E orcc #$01 ; + +***** Error: branch out of range +L1250 bra $1212 ; +L1252 andcc #$FE ; + +***** Error: branch out of range +L1254 bra $1212 ; ; Process the result of the division - LDD $01DB ; - ADDD #$1279 ; - TFR D,U ; - LDA ,U ; - STA ,-Y ; - DEC $12A1 ; - BNE $1201 ; - LDY #$12A4 ; - LDB #$03 ; - LDA ,Y+ ; - JSR $1184 ; Print character - DECB ; - BNE $126D ; - LDD $01AB ; - RTS ; +L1256 ldd $01DB ; +L1259 addd #$1279 ; +L125C tfr D,U ; +L125E lda ,U ; +L1260 sta ,-Y ; +L1262 dec $12A1 ; + +***** Error: branch out of range +L1265 bne $1201 ; +L1267 ldy #$12A4 ; +L126B ldb #$03 ; +L126D lda ,Y+ ; +L126F jsr $1184 ; Print character +L1272 decb ; + +***** Error: branch out of range +L1273 bne $126D ; +L1275 ldd $01AB ; +L1278 rts ; ; Character translation table ; ? ! 2 . " ' < > / 0 3 A B C D E -L1279 fcb 3F 21 32 20 22 27 3C 3E 2F 30 33 41 42 43 44 45 +L1279 fcb $3C,$3E,$2F,$30,$33,$41,$42,$43,$44,$45 ; F G H I J K L M N O P Q R S T U -L1289 fcb 46 47 48 49 4A 4B 4C 4D 4E 4F 50 51 52 53 54 55 -L1299 fcb 56 57 58 59 5A 2D 2C 2E +L1289 fcb $4C,$4D,$4E,$4F,$50,$51,$52,$53,$54,$55 +L1299 fcb $2C,$2E ; V W X Y Z - , . -L12A1 fcb 00 00 00 00 00 00 00 ; Temporaries for decompression algorithm above +L12A1 fcb $00 ; Temporaries for decompression algorithm above ; Generate random number - PSHS X,B ; Random number generator. Uses seed at 13B8. - LDX #$1338 ; - LDB #$17 ; - LDA ,X ; - LEAX 1,X ; - ORCC #$01 ; - ANDA #$06 ; - BEQ $12C0 ; - CMPA #$06 ; - ORCC #$01 ; - BEQ $12C0 ; - CLRA ; - LDA ,X ; - BCS $12C7 ; - LSRA ; - BRA $12CA ; - LSRA ; - ORA #$80 ; - STA ,X ; - LEAX -1,X ; - LDA ,X ; - BCS $12D5 ; - LSRA ; - BRA $12D8 ; - LSRA ; - ORA #$80 ; - ANDA #$FE ; - STA ,X ; - DECB ; - BNE $12B1 ; - LDA $1339 ; - PULS B,X ; - RTS ; +L12A8 pshs X,B ; Random number generator. Uses seed at 13B8. +L12AA ldx #$1338 ; +L12AD ldb #$17 ; +L12AF lda ,X ; +L12B1 leax 1,X ; +L12B3 orcc #$01 ; +L12B5 anda #$06 ; + +***** Error: branch out of range +L12B7 beq $12C0 ; +L12B9 cmpa #$06 ; +L12BB orcc #$01 ; + +***** Error: branch out of range +L12BD beq $12C0 ; +L12BF clra ; +L12C0 lda ,X ; + +***** Error: branch out of range +L12C2 bcs $12C7 ; +L12C4 lsra ; + +***** Error: branch out of range +L12C5 bra $12CA ; +L12C7 lsra ; +L12C8 ora #$80 ; +L12CA sta ,X ; +L12CC leax -1,X ; +L12CE lda ,X ; + +***** Error: branch out of range +L12D0 bcs $12D5 ; +L12D2 lsra ; + +***** Error: branch out of range +L12D3 bra $12D8 ; +L12D5 lsra ; +L12D6 ora #$80 ; +L12D8 anda #$FE ; +L12DA sta ,X ; +L12DC decb ; + +***** Error: branch out of range +L12DD bne $12B1 ; +L12DF lda $1339 ; +L12E2 puls B,X ; +L12E4 rts ; + +; ----------------------------------------------------------------------------------------------------------------- +; Data Here Down +; ----------------------------------------------------------------------------------------------------------------- ; ----------------------------------------------------------------------------------------------------------------- ; Data Here Down ; ----------------------------------------------------------------------------------------------------------------- ;##CommandJumpTable -L12E5 fcb 0C 81 ; 00 -L12E7 fcb 0D 93 ; 01 -L12E9 fcb 0D A6 ; 02 -L12EB fcb 0D AB ; 03 -L12ED fcb 0D C3 ; 04 -L12EF fcb 0F CF ; 05 -L12F1 fcb 0D E9 ; 06 -L12F3 fcb 0D E4 ; 07 -L12F5 fcb 0E 23 ; 08 -L12F7 fcb 0E 41 ; 09 -L12F9 fcb 0E 49 ; 0A -L12FB fcb 0C 58 ; 0B -L12FD fcb 0D C0 ; 0C -L12FF fcb 0C 27 ; 0D -L1301 fcb 0C 3F ; 0E -L1303 fcb 0E 4F ; 0F -L1305 fcb 0E 60 ; 10 -L1307 fcb 0E D2 ; 11 -L1309 fcb 0E FF ; 12 -L130B fcb 0E 71 ; 13 -L130D fcb 0F 28 ; 14 -L130F fcb 0F 09 ; 15 -L1311 fcb 0E C8 ; 16 -L1313 fcb 0F 32 ; 17 -L1315 fcb 0F 46 ; 18 -L1317 fcb 0C 8D ; 19 -L1319 fcb 0C AE ; 1A -L131B fcb 0C BC ; 1B -L131D fcb 0C CA ; 1C -L131F fcb 0F DD ; 1D -L1321 fcb 10 26 ; 1E -L1323 fcb 0D CA ; 1F -L1325 fcb 0D A0 ; 20 -L1327 fcb 0C DD ; 21 -L1329 fcb 10 4C ; 22 -L132B fcb 10 79 ; 23 -L132D fcb 10 B5 ; 24 -L132F fcb 10 A8 ; 25 -L1331 fcb 10 C5 ; 26 - +L12E5 fcb $0C,$81 ; 00 +L12E7 fcb $0D,$93 ; 01 +L12E9 fcb $0D,$A6 ; 02 +L12EB fcb $0D,$AB ; 03 +L12ED fcb $0D,$C3 ; 04 +L12EF fcb $0F,$CF ; 05 +L12F1 fcb $0D,$E9 ; 06 +L12F3 fcb $0D,$E4 ; 07 +L12F5 fcb $0E,$23 ; 08 +L12F7 fcb $0E,$41 ; 09 +L12F9 fcb $0E,$49 ; 0A +L12FB fcb $0C,$58 ; 0B +L12FD fcb $0D,$C0 ; 0C +L12FF fcb $0C,$27 ; 0D +L1301 fcb $0C,$3F ; 0E +L1303 fcb $0E,$4F ; 0F +L1305 fcb $0E,$60 ; 10 +L1307 fcb $0E,$D2 ; 11 +L1309 fcb $0E,$FF ; 12 +L130B fcb $0E,$71 ; 13 +L130D fcb $0F,$28 ; 14 +L130F fcb $0F,$09 ; 15 +L1311 fcb $0E,$C8 ; 16 +L1313 fcb $0F,$32 ; 17 +L1315 fcb $0F,$46 ; 18 +L1317 fcb $0C,$8D ; 19 +L1319 fcb $0C,$AE ; 1A +L131B fcb $0C,$BC ; 1B +L131D fcb $0C,$CA ; 1C +L131F fcb $0F,$DD ; 1D +L1321 fcb $10,$26 ; 1E +L1323 fcb $0D,$CA ; 1F +L1325 fcb $0D,$A0 ; 20 +L1327 fcb $0C,$DD ; 21 +L1329 fcb $10,$4C ; 22 +L132B fcb $10,$79 ; 23 +L132D fcb $10,$B5 ; 24 +L132F fcb $10,$A8 ; 25 +L1331 fcb $10,$C5 ; 26 + ; Multi-verb replacement list (code doesn't work that uses this anyway) -L1333 fcb 00 ; List is the length. List is pointed to by 1331 which is ignored +L1333 fcb $00 ; List is the length. List is pointed to by 1331 which is ignored ; Random number seed -L1334 fcb 12 23 44 1D 27 4D 2D 13 - +L1334 fcb $12,$23,$44,$1D,$27,$4D,$2D,$13, + ;##FeedbackPrompts ; "?VERB?" -L133C fcb 06 3F 56 45 52 42 3F +L133C fcb $06,$3F,$56,$45,$52,$42,$3F, ; ; "?WHAT?" -L1343 fcb 06 3F 57 48 41 54 3F +L1343 fcb $06,$3F,$57,$48,$41,$54,$3F, ; ; "?WHICH?" -L134A fcb 07 3F 57 48 49 43 48 3F +L134A fcb $07,$3F,$57,$48,$49,$43,$48,$3F, ; ; "?PHRASE?" -L1352 fcb 08 3F 50 48 52 41 53 45 3F +L1352 fcb $08,$3F,$50,$48,$52,$41,$53,$45,$3F, ;##PhraseList -L135B fcb 05 00 00 00 01 ; 01: NORTH * * * -L1360 fcb 06 00 00 00 02 ; 02: SOUTH * * * -L1365 fcb 07 00 00 00 03 ; 03: EAST * * * -L136A fcb 08 00 00 00 04 ; 04: WEST * * * -L136F fcb 09 00 20 00 05 ; 05: GET * ..C..... * -L1374 fcb 34 07 00 80 05 ; 05: PICK UP * u....... -L1379 fcb 34 07 80 00 05 ; 05: PICK UP u....... * -L137E fcb 0A 00 20 00 06 ; 06: DROP * ..C..... * -L1383 fcb 0A 05 80 80 0F ; 0F: DROP IN u....... u....... -L1388 fcb 0A 06 00 88 16 ; 16: DROP OUT * u...A... -L138D fcb 0B 00 00 00 07 ; 07: INVENT * * * -L1392 fcb 01 00 04 00 08 ; 08: READ * .....X.. * -L1397 fcb 04 02 10 40 09 ; 09: ATTACK WITH ...P.... .v...... -L139C fcb 0C 00 00 00 0A ; 0A: LOOK * * * -L13A1 fcb 0C 03 00 80 0B ; 0B: LOOK AT * u....... -L13A6 fcb 0C 04 00 80 0C ; 0C: LOOK UNDER * u....... -L13AB fcb 0C 05 00 80 10 ; 10: LOOK IN * u....... -L13B0 fcb 03 03 40 10 0D ; 0D: THROW AT .v...... ...P.... -L13B5 fcb 03 05 80 80 39 ; 39: THROW IN u....... u....... -L13BA fcb 03 08 00 20 06 ; 06: THROW DOWN * ..C..... -L13BF fcb 03 01 80 10 0E ; 0E: THROW TO u....... ...P.... -L13C4 fcb 0D 01 80 10 0E ; 0E: GIVE TO u....... ...P.... -L13C9 fcb 0E 00 80 00 0B ; 0B: EXAMIN * u....... * -L13CE fcb 0E 05 00 80 0B ; 0B: EXAMIN IN * u....... -L13D3 fcb 0F 00 80 00 11 ; 11: OPEN * u....... * -L13D8 fcb 0F 02 80 80 3A ; 3A: OPEN WITH u....... u....... -L13DD fcb 10 00 80 00 12 ; 12: PULL * u....... * -L13E2 fcb 10 08 00 80 12 ; 12: PULL DOWN * u....... -L13E7 fcb 10 06 00 80 05 ; 05: PULL OUT * u....... -L13EC fcb 10 06 80 00 05 ; 05: PULL OUT u....... * -L13F1 fcb 10 07 00 80 2D ; 2D: PULL UP * u....... -L13F6 fcb 10 07 80 00 2D ; 2D: PULL UP u....... * -L13FB fcb 11 02 88 88 14 ; 14: LIGHT WITH u...A... u...A... -L1400 fcb 12 00 80 00 15 ; 15: EAT * u....... * -L1405 fcb 13 06 00 88 16 ; 16: BLOW OUT * u...A... -L140A fcb 14 00 88 00 16 ; 16: EXTING * u...A... * -L140F fcb 15 00 80 00 17 ; 17: CLIMB * u....... * -L1414 fcb 15 07 00 80 17 ; 17: CLIMB UP * u....... -L1419 fcb 15 08 00 80 17 ; 17: CLIMB DOWN * u....... -L141E fcb 15 09 00 80 17 ; 17: CLIMB OVER * u....... -L1423 fcb 15 0C 00 80 17 ; 17: CLIMB ON * u....... -L1428 fcb 15 05 00 00 36 ; 36: CLIMB IN * * -L142D fcb 15 05 00 80 36 ; 36: CLIMB IN * u....... -L1432 fcb 15 06 00 00 37 ; 37: CLIMB OUT * * -L1437 fcb 15 06 00 80 37 ; 37: CLIMB OUT * u....... -L143C fcb 15 04 00 80 38 ; 38: CLIMB UNDER * u....... -L1441 fcb 16 00 80 00 18 ; 18: RUB * u....... * -L1446 fcb 18 00 00 00 1A ; 1A: ??? * * * -L144B fcb 05 01 00 00 01 ; 01: NORTH TO * * -L1450 fcb 06 01 00 00 02 ; 02: SOUTH TO * * -L1455 fcb 07 01 00 00 03 ; 03: EAST TO * * -L145A fcb 08 01 00 00 04 ; 04: WEST TO * * -L145F fcb 0A 08 00 20 06 ; 06: DROP DOWN * ..C..... -L1464 fcb 0A 08 20 00 06 ; 06: DROP DOWN ..C..... * -L1469 fcb 0A 0A 20 80 06 ; 06: DROP BEHIND ..C..... u....... -L146E fcb 0A 04 20 80 06 ; 06: DROP UNDER ..C..... u....... -L1473 fcb 0A 0C 20 80 06 ; 06: DROP ON ..C..... u....... -L1478 fcb 0C 07 00 00 0A ; 0A: LOOK UP * * -L147D fcb 0C 08 00 00 0A ; 0A: LOOK DOWN * * -L1482 fcb 0C 09 80 00 0B ; 0B: LOOK OVER u....... * -L1487 fcb 0C 09 00 80 0B ; 0B: LOOK OVER * u....... -L148C fcb 0C 0B 00 00 0A ; 0A: LOOK AROUND * * -L1491 fcb 0C 0A 00 00 0A ; 0A: LOOK BEHIND * * -L1496 fcb 0C 0B 00 80 1B ; 1B: LOOK AROUND * u....... -L149B fcb 0C 0A 00 80 1C ; 1C: LOOK BEHIND * u....... -L14A0 fcb 32 00 00 00 21 ; 21: PLUGH * * * -L14A5 fcb 2B 00 00 00 22 ; 22: SCREAM * * * -L14AA fcb 2D 00 00 00 23 ; 23: QUIT * * * -L14AF fcb 2C 00 00 00 25 ; 25: LEAVE * * * -L14B4 fcb 2C 00 20 00 06 ; 06: LEAVE * ..C..... * -L14B9 fcb 21 00 00 00 25 ; 25: GO * * * -L14BE fcb 21 01 00 80 3D ; 3D: GO TO * u....... -L14C3 fcb 21 05 00 80 36 ; 36: GO IN * u....... -L14C8 fcb 21 06 00 80 37 ; 37: GO OUT * u....... -L14CD fcb 21 04 00 80 38 ; 38: GO UNDER * u....... -L14D2 fcb 21 07 00 80 17 ; 17: GO UP * u....... -L14D7 fcb 21 08 00 80 17 ; 17: GO DOWN * u....... -L14DC fcb 21 0B 00 80 26 ; 26: GO AROUND * u....... -L14E1 fcb 23 00 80 00 27 ; 27: KICK * u....... * -L14E6 fcb 23 08 00 80 27 ; 27: KICK DOWN * u....... -L14EB fcb 23 05 00 80 27 ; 27: KICK IN * u....... -L14F0 fcb 24 02 10 80 28 ; 28: FEED WITH ...P.... u....... -L14F5 fcb 24 01 80 10 29 ; 29: FEED TO u....... ...P.... -L14FA fcb 28 00 00 00 2C ; 2C: SCORE * * * -L14FF fcb 1C 00 80 00 2D ; 2D: LIFT * u....... * -L1504 fcb 1F 00 00 00 2F ; 2F: WAIT * * * -L1509 fcb 1F 0B 00 00 2F ; 2F: WAIT AROUND * * -L150E fcb 09 07 00 00 2F ; 2F: GET UP * * -L1513 fcb 20 09 00 80 34 ; 34: JUMP OVER * u....... -L1518 fcb 20 05 00 80 36 ; 36: JUMP IN * u....... -L151D fcb 20 06 00 80 37 ; 37: JUMP OUT * u....... -L1522 fcb 00 +L135B fcb $05,$00,$00,$00,$01 ; 01: NORTH * * * +L1360 fcb $06,$00,$00,$00,$02 ; 02: SOUTH * * * +L1365 fcb $07,$00,$00,$00,$03 ; 03: EAST * * * +L136A fcb $08,$00,$00,$00,$04 ; 04: WEST * * * +L136F fcb $09,$00,$20,$00,$05 ; 05: GET * ..C..... * +L1374 fcb $34,$07,$00,$80,$05 ; 05: PICK UP * u....... +L1379 fcb $34,$07,$80,$00,$05 ; 05: PICK UP u....... * +L137E fcb $0A,$00,$20,$00,$06 ; 06: DROP * ..C..... * +L1383 fcb $0A,$05,$80,$80,$0F ; 0F: DROP IN u....... u....... +L1388 fcb $0A,$06,$00,$88,$16 ; 16: DROP OUT * u...A... +L138D fcb $0B,$00,$00,$00,$07 ; 07: INVENT * * * +L1392 fcb $01,$00,$04,$00,$08 ; 08: READ * .....X.. * +L1397 fcb $04,$02,$10,$40,$09 ; 09: ATTACK WITH ...P.... .v...... +L139C fcb $0C,$00,$00,$00,$0A ; 0A: LOOK * * * +L13A1 fcb $0C,$03,$00,$80,$0B ; 0B: LOOK AT * u....... +L13A6 fcb $0C,$04,$00,$80,$0C ; 0C: LOOK UNDER * u....... +L13AB fcb $0C,$05,$00,$80,$10 ; 10: LOOK IN * u....... +L13B0 fcb $03,$03,$40,$10,$0D ; 0D: THROW AT .v...... ...P.... +L13B5 fcb $03,$05,$80,$80,$39 ; 39: THROW IN u....... u....... +L13BA fcb $03,$08,$00,$20,$06 ; 06: THROW DOWN * ..C..... +L13BF fcb $03,$01,$80,$10,$0E ; 0E: THROW TO u....... ...P.... +L13C4 fcb $0D,$01,$80,$10,$0E ; 0E: GIVE TO u....... ...P.... +L13C9 fcb $0E,$00,$80,$00,$0B ; 0B: EXAMIN * u....... * +L13CE fcb $0E,$05,$00,$80,$0B ; 0B: EXAMIN IN * u....... +L13D3 fcb $0F,$00,$80,$00,$11 ; 11: OPEN * u....... * +L13D8 fcb $0F,$02,$80,$80,$3A ; 3A: OPEN WITH u....... u....... +L13DD fcb $10,$00,$80,$00,$12 ; 12: PULL * u....... * +L13E2 fcb $10,$08,$00,$80,$12 ; 12: PULL DOWN * u....... +L13E7 fcb $10,$06,$00,$80,$05 ; 05: PULL OUT * u....... +L13EC fcb $10,$06,$80,$00,$05 ; 05: PULL OUT u....... * +L13F1 fcb $10,$07,$00,$80,$2D ; 2D: PULL UP * u....... +L13F6 fcb $10,$07,$80,$00,$2D ; 2D: PULL UP u....... * +L13FB fcb $11,$02,$88,$88,$14 ; 14: LIGHT WITH u...A... u...A... +L1400 fcb $12,$00,$80,$00,$15 ; 15: EAT * u....... * +L1405 fcb $13,$06,$00,$88,$16 ; 16: BLOW OUT * u...A... +L140A fcb $14,$00,$88,$00,$16 ; 16: EXTING * u...A... * +L140F fcb $15,$00,$80,$00,$17 ; 17: CLIMB * u....... * +L1414 fcb $15,$07,$00,$80,$17 ; 17: CLIMB UP * u....... +L1419 fcb $15,$08,$00,$80,$17 ; 17: CLIMB DOWN * u....... +L141E fcb $15,$09,$00,$80,$17 ; 17: CLIMB OVER * u....... +L1423 fcb $15,$0C,$00,$80,$17 ; 17: CLIMB ON * u....... +L1428 fcb $15,$05,$00,$00,$36 ; 36: CLIMB IN * * +L142D fcb $15,$05,$00,$80,$36 ; 36: CLIMB IN * u....... +L1432 fcb $15,$06,$00,$00,$37 ; 37: CLIMB OUT * * +L1437 fcb $15,$06,$00,$80,$37 ; 37: CLIMB OUT * u....... +L143C fcb $15,$04,$00,$80,$38 ; 38: CLIMB UNDER * u....... +L1441 fcb $16,$00,$80,$00,$18 ; 18: RUB * u....... * +L1446 fcb $18,$00,$00,$00,$1A ; 1A: ??? * * * +L144B fcb $05,$01,$00,$00,$01 ; 01: NORTH TO * * +L1450 fcb $06,$01,$00,$00,$02 ; 02: SOUTH TO * * +L1455 fcb $07,$01,$00,$00,$03 ; 03: EAST TO * * +L145A fcb $08,$01,$00,$00,$04 ; 04: WEST TO * * +L145F fcb $0A,$08,$00,$20,$06 ; 06: DROP DOWN * ..C..... +L1464 fcb $0A,$08,$20,$00,$06 ; 06: DROP DOWN ..C..... * +L1469 fcb $0A,$0A,$20,$80,$06 ; 06: DROP BEHIND ..C..... u....... +L146E fcb $0A,$04,$20,$80,$06 ; 06: DROP UNDER ..C..... u....... +L1473 fcb $0A,$0C,$20,$80,$06 ; 06: DROP ON ..C..... u....... +L1478 fcb $0C,$07,$00,$00,$0A ; 0A: LOOK UP * * +L147D fcb $0C,$08,$00,$00,$0A ; 0A: LOOK DOWN * * +L1482 fcb $0C,$09,$80,$00,$0B ; 0B: LOOK OVER u....... * +L1487 fcb $0C,$09,$00,$80,$0B ; 0B: LOOK OVER * u....... +L148C fcb $0C,$0B,$00,$00,$0A ; 0A: LOOK AROUND * * +L1491 fcb $0C,$0A,$00,$00,$0A ; 0A: LOOK BEHIND * * +L1496 fcb $0C,$0B,$00,$80,$1B ; 1B: LOOK AROUND * u....... +L149B fcb $0C,$0A,$00,$80,$1C ; 1C: LOOK BEHIND * u....... +L14A0 fcb $32,$00,$00,$00,$21 ; 21: PLUGH * * * +L14A5 fcb $2B,$00,$00,$00,$22 ; 22: SCREAM * * * +L14AA fcb $2D,$00,$00,$00,$23 ; 23: QUIT * * * +L14AF fcb $2C,$00,$00,$00,$25 ; 25: LEAVE * * * +L14B4 fcb $2C,$00,$20,$00,$06 ; 06: LEAVE * ..C..... * +L14B9 fcb $21,$00,$00,$00,$25 ; 25: GO * * * +L14BE fcb $21,$01,$00,$80,$3D ; 3D: GO TO * u....... +L14C3 fcb $21,$05,$00,$80,$36 ; 36: GO IN * u....... +L14C8 fcb $21,$06,$00,$80,$37 ; 37: GO OUT * u....... +L14CD fcb $21,$04,$00,$80,$38 ; 38: GO UNDER * u....... +L14D2 fcb $21,$07,$00,$80,$17 ; 17: GO UP * u....... +L14D7 fcb $21,$08,$00,$80,$17 ; 17: GO DOWN * u....... +L14DC fcb $21,$0B,$00,$80,$26 ; 26: GO AROUND * u....... +L14E1 fcb $23,$00,$80,$00,$27 ; 27: KICK * u....... * +L14E6 fcb $23,$08,$00,$80,$27 ; 27: KICK DOWN * u....... +L14EB fcb $23,$05,$00,$80,$27 ; 27: KICK IN * u....... +L14F0 fcb $24,$02,$10,$80,$28 ; 28: FEED WITH ...P.... u....... +L14F5 fcb $24,$01,$80,$10,$29 ; 29: FEED TO u....... ...P.... +L14FA fcb $28,$00,$00,$00,$2C ; 2C: SCORE * * * +L14FF fcb $1C,$00,$80,$00,$2D ; 2D: LIFT * u....... * +L1504 fcb $1F,$00,$00,$00,$2F ; 2F: WAIT * * * +L1509 fcb $1F,$0B,$00,$00,$2F ; 2F: WAIT AROUND * * +L150E fcb $09,$07,$00,$00,$2F ; 2F: GET UP * * +L1513 fcb $20,$09,$00,$80,$34 ; 34: JUMP OVER * u....... +L1518 fcb $20,$05,$00,$80,$36 ; 36: JUMP IN * u....... +L151D fcb $20,$06,$00,$80,$37 ; 37: JUMP OUT * u....... +L1522 fcb $00, ;##RoomDescriptions -L1523 fcb 00 8B D9 ; Script list size=0BD9 -L1526 fcb 81 5E 00 ; Script number=81 size=005E data=00 -L1529 fcb 03 52 ; Data tag=03 size=0052 -L152B fcb C7 DE 94 14 4B 5E 83 96 5F 17 46 48 ; YOU ARE IN A SMALL ROOM WITH GRANITE WALLS -L1537 fcb 39 17 DB 9F 56 D1 09 71 D0 B0 7F 7B ; AND FLOOR. THERE IS A SMALL OPENING TO THE -L1543 fcb F3 17 0D 8D 90 14 08 58 81 8D 1B B5 ; EAST AND A LARGE HOLE IN THE CEILING. -L154F fcb 5F BE 5B B1 4B 7B 55 45 8E 91 11 8A ; . -L155B fcb F0 A4 91 7A 89 17 82 17 47 5E 66 49 ; . -L1567 fcb 90 14 03 58 3B 16 B7 B1 A9 15 DB 8B ; . -L1573 fcb 83 7A 5F BE D7 14 43 7A CF 98 ; . -L157D fcb 04 07 ; Data tag=04 size=0007 -L157F fcb 0B 05 ; Command_0B_SWITCH size=05 -L1581 fcb 0A 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1583 fcb 02 ; IF_NOT_JUMP address=1586 -L1584 fcb 00 82 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=82 -L1586 fcb 82 80 C4 00 ; Script number=82 size=00C4 data=00 -L158A fcb 03 80 AB ; Data tag=03 size=00AB -L158D fcb C7 DE 94 14 4B 5E 83 96 3B 16 B7 B1 ; YOU ARE IN A LARGE RECTANGULAR ROOM. ON THE -L1599 fcb 2F 17 FB 55 C7 98 54 8B 39 17 FF 9F ; FLOOR OF THE EAST SIDE OF THE ROOM IS AN -L15A5 fcb C0 16 82 17 48 5E 81 8D 91 AF 96 64 ; INTRICATE ORIENTAL RUG STRETCHING BETWEEN -L15B1 fcb DB 72 95 5F 15 BC FF 78 B8 16 82 17 ; THE NORTH AND SOUTH WALLS. IN THE EAST WALL -L15BD fcb 54 5E 3F A0 D5 15 90 14 D0 15 F3 BF ; IS A HUGE CARVED WOODEN DOOR. TO THE SOUTH, -L15C9 fcb 16 53 51 5E 07 B2 BB 9A 14 8A 6B C4 ; A SMALL HOLE LEADS TO A DARK PASSAGE WAY. -L15D5 fcb 0C BA 7D 62 90 73 C4 6A 91 62 30 60 ; . -L15E1 fcb 82 17 50 5E BE A0 03 71 33 98 47 B9 ; . -L15ED fcb 53 BE 0E D0 2F 8E D0 15 82 17 47 5E ; . -L15F9 fcb 66 49 F3 17 F3 8C 4B 7B 4A 45 77 C4 ; . -L1605 fcb D3 14 0F B4 19 58 36 A0 83 61 81 5B ; . -L1611 fcb 1B B5 6B BF 5F BE 61 17 82 C6 03 EE ; . -L161D fcb 5F 17 46 48 A9 15 DB 8B E3 8B 0B 5C ; . -L1629 fcb 6B BF 46 45 35 49 DB 16 D3 B9 9B 6C ; . -L1635 fcb 1B D0 2E ; . -L1638 fcb 04 13 ; Data tag=04 size=0013 -L163A fcb 0B 11 ; Command_0B_SWITCH size=11 -L163C fcb 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L163E fcb 02 ; IF_NOT_JUMP address=1641 -L163F fcb 00 81 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=81 -L1641 fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L1642 fcb 02 ; IF_NOT_JUMP address=1645 -L1643 fcb 00 83 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=83 -L1645 fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1646 fcb 06 ; IF_NOT_JUMP address=164D -L1647 fcb 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 -L1649 fcb 20 1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) -L164B fcb 8B ; CommonCommand_8B -L164C fcb 81 ; CommonCommand_81 -L164D fcb 83 3A 00 ; Script number=83 size=003A data=00 -L1650 fcb 03 2A ; Data tag=03 size=002A -L1652 fcb C7 DE 94 14 4B 5E 83 96 FB 14 4B B2 ; YOU ARE IN A DARK PASSAGE WAY WHICH SLOPES -L165E fcb 55 A4 09 B7 59 5E 3B 4A 23 D1 13 54 ; UP AND TO THE SOUTH. -L166A fcb C9 B8 F5 A4 B2 17 90 14 16 58 D6 9C ; . -L1676 fcb DB 72 47 B9 77 BE ; . -L167C fcb 04 0B ; Data tag=04 size=000B -L167E fcb 0B 09 ; Command_0B_SWITCH size=09 -L1680 fcb 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L1682 fcb 02 ; IF_NOT_JUMP address=1685 -L1683 fcb 00 82 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=82 -L1685 fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L1686 fcb 02 ; IF_NOT_JUMP address=1689 -L1687 fcb 00 84 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=84 -L1689 fcb 84 67 00 ; Script number=84 size=0067 data=00 -L168C fcb 03 53 ; Data tag=03 size=0053 -L168E fcb C7 DE 94 14 43 5E 16 BC DB 72 82 BF ; YOU ARE AT THE TOP OF A PASSAGE WHICH SLOPES -L169A fcb B8 16 7B 14 55 A4 09 B7 59 5E 85 73 ; DOWN AND TO THE NORTH. THERE IS A CORRIDOR -L16A6 fcb 15 71 82 8D 4B 62 89 5B 83 96 33 98 ; TO THE EAST AND ANOTHER TO THE WEST. -L16B2 fcb 6B BF 5F BE 99 16 C2 B3 56 F4 F4 72 ; . -L16BE fcb 4B 5E C3 B5 E1 14 73 B3 84 5B 89 17 ; . -L16CA fcb 82 17 47 5E 66 49 90 14 03 58 06 9A ; . -L16D6 fcb F4 72 89 17 82 17 59 5E 66 62 2E ; . -L16E1 fcb 04 0F ; Data tag=04 size=000F -L16E3 fcb 0B 0D ; Command_0B_SWITCH size=0D -L16E5 fcb 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L16E7 fcb 02 ; IF_NOT_JUMP address=16EA -L16E8 fcb 00 83 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=83 -L16EA fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L16EB fcb 02 ; IF_NOT_JUMP address=16EE -L16EC fcb 00 A1 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A1 -L16EE fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L16EF fcb 02 ; IF_NOT_JUMP address=16F2 -L16F0 fcb 00 85 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=85 -L16F2 fcb 85 44 00 ; Script number=85 size=0044 data=00 -L16F5 fcb 03 26 ; Data tag=03 size=0026 -L16F7 fcb 63 BE CB B5 C3 B5 73 17 1B B8 E6 A4 ; THIS IS A T SHAPED ROOM WITH EXITS EAST, -L1703 fcb 39 17 DB 9F 56 D1 07 71 96 D7 C7 B5 ; SOUTH, AND WEST. -L170F fcb 66 49 15 EE 36 A1 73 76 8E 48 F7 17 ; . -L171B fcb 17 BA ; . -L171D fcb 04 19 ; Data tag=04 size=0019 -L171F fcb 0B 17 ; Command_0B_SWITCH size=17 -L1721 fcb 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1723 fcb 02 ; IF_NOT_JUMP address=1726 -L1724 fcb 00 84 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=84 -L1726 fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L1727 fcb 02 ; IF_NOT_JUMP address=172A -L1728 fcb 00 86 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=86 -L172A fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L172B fcb 0C ; IF_NOT_JUMP address=1738 -L172C fcb 0D 0A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=10 -L172E fcb 00 88 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=88 -L1730 fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L1731 fcb 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 -L1733 fcb 20 1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) -L1735 fcb 01 07 ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=07(StatueWest) -L1737 fcb 82 ; CommonCommand_82 -L1738 fcb 86 3F 00 ; Script number=86 size=003F data=00 -L173B fcb 03 2F ; Data tag=03 size=002F -L173D fcb C7 DE 94 14 4B 5E 83 96 39 17 DB 9F ; YOU ARE IN A ROOM WITH GRAY STONE WALLS. -L1749 fcb 56 D1 09 71 DB B0 66 17 0F A0 F3 17 ; PASSAGES LEAD NORTH AND EAST. -L1755 fcb 0D 8D 52 F4 65 49 77 47 CE B5 86 5F ; . -L1761 fcb 99 16 C2 B3 90 14 07 58 66 49 2E ; . -L176C fcb 04 0B ; Data tag=04 size=000B -L176E fcb 0B 09 ; Command_0B_SWITCH size=09 -L1770 fcb 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L1772 fcb 02 ; IF_NOT_JUMP address=1775 -L1773 fcb 00 85 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=85 -L1775 fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1776 fcb 02 ; IF_NOT_JUMP address=1779 -L1777 fcb 00 87 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=87 -L1779 fcb 87 44 00 ; Script number=87 size=0044 data=00 -L177C fcb 03 2F ; Data tag=03 size=002F -L177E fcb 63 BE CB B5 C3 B5 39 17 8E C5 39 17 ; THIS IS A ROUND ROOM WITH HIGH WALLS. THE -L178A fcb DB 9F 56 D1 0A 71 7A 79 F3 17 0D 8D ; ONLY OPENING IS TO THE WEST. -L1796 fcb 56 F4 DB 72 16 A0 51 DB F0 A4 91 7A ; . -L17A2 fcb D5 15 89 17 82 17 59 5E 66 62 2E ; . -L17AD fcb 04 10 ; Data tag=04 size=0010 -L17AF fcb 0B 0E ; Command_0B_SWITCH size=0E -L17B1 fcb 0A 05 ; Command_0A_COMPARE_TO_PHRASE_FORM val=05 phrase="05: GET * ..C..... * " -L17B3 fcb 07 ; IF_NOT_JUMP address=17BB -L17B4 fcb 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 -L17B6 fcb 08 08 ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=08(GoldRing -L17B8 fcb 19 8C ; Command_19_MOVE_ACTIVE_OBJECT_TO_ROOM room=8C -L17BA fcb 0C ; Command_0C_FAIL -L17BB fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L17BC fcb 02 ; IF_NOT_JUMP address=17BF -L17BD fcb 00 86 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=86 -L17BF fcb 88 79 00 ; Script number=88 size=0079 data=00 -L17C2 fcb 03 57 ; Data tag=03 size=0057 -L17C4 fcb C7 DE 94 14 4B 5E 83 96 8C 17 90 78 ; YOU ARE IN A TRIANGULAR ROOM WITH OPENINGS -L17D0 fcb 2E 6F 23 49 01 B3 59 90 82 7B C2 16 ; IN THE EAST AND WEST CORNERS. THERE IS A -L17DC fcb 93 61 C5 98 D0 15 82 17 47 5E 66 49 ; STATUE IN THE SOUTH CORNER WITH BOW AND -L17E8 fcb 90 14 19 58 66 62 E1 14 CF B2 AF B3 ; ARROW. -L17F4 fcb 82 17 2F 62 D5 15 7B 14 FB B9 67 C0 ; . -L1800 fcb D0 15 82 17 55 5E 36 A1 05 71 B8 A0 ; . -L180C fcb 23 62 56 D1 04 71 6B A1 8E 48 94 14 ; . -L1818 fcb 09 B3 2E ; . -L181B fcb 04 1D ; Data tag=04 size=001D -L181D fcb 0B 1B ; Command_0B_SWITCH size=1B -L181F fcb 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1821 fcb 0B ; IF_NOT_JUMP address=182D -L1822 fcb 0E 09 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=9 -L1824 fcb 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 -L1826 fcb 20 1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) -L1828 fcb 01 07 ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=07(StatueWest) -L182A fcb 82 ; CommonCommand_82 -L182B fcb 00 85 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=85 -L182D fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L182E fcb 0B ; IF_NOT_JUMP address=183A -L182F fcb 0E 09 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=9 -L1831 fcb 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 -L1833 fcb 20 1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) -L1835 fcb 01 06 ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=06(StatueEast) -L1837 fcb 82 ; CommonCommand_82 -L1838 fcb 00 89 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=89 -L183A fcb 89 5D 00 ; Script number=89 size=005D data=00 -L183D fcb 03 3F ; Data tag=03 size=003F -L183F fcb C7 DE 94 14 43 5E 16 BC DB 72 47 B9 ; YOU ARE AT THE SOUTH END OF THE GREAT -L184B fcb 53 BE 8E 61 B8 16 82 17 49 5E 63 B1 ; CENTRAL HALLWAY. EXITS EXIST IN THE EAST AND -L1857 fcb 05 BC 9E 61 CE B0 9B 15 11 8D 5F 4A ; WEST WALLS. -L1863 fcb 3A 15 8D 7B 3A 15 66 7B D0 15 82 17 ; . -L186F fcb 47 5E 66 49 90 14 19 58 66 62 F3 17 ; . -L187B fcb 0D 8D 2E ; . -L187E fcb 04 19 ; Data tag=04 size=0019 -L1880 fcb 0B 17 ; Command_0B_SWITCH size=17 -L1882 fcb 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1884 fcb 0C ; IF_NOT_JUMP address=1891 -L1885 fcb 0D 0A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=10 -L1887 fcb 00 88 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=88 -L1889 fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L188A fcb 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 -L188C fcb 20 1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) -L188E fcb 01 06 ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=06(StatueEast) -L1890 fcb 82 ; CommonCommand_82 -L1891 fcb 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L1892 fcb 02 ; IF_NOT_JUMP address=1895 -L1893 fcb 00 90 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=90 -L1895 fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1896 fcb 02 ; IF_NOT_JUMP address=1899 -L1897 fcb 00 8A ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8A -L1899 fcb 8A 3A 00 ; Script number=8A size=003A data=00 -L189C fcb 03 26 ; Data tag=03 size=0026 -L189E fcb 63 BE CB B5 C3 B5 73 17 1B B8 E6 A4 ; THIS IS A T SHAPED ROOM WITH EXITS EAST, -L18AA fcb 39 17 DB 9F 56 D1 07 71 96 D7 C7 B5 ; SOUTH, AND WEST. -L18B6 fcb 66 49 15 EE 36 A1 73 76 8E 48 F7 17 ; . -L18C2 fcb 17 BA ; . -L18C4 fcb 04 0F ; Data tag=04 size=000F -L18C6 fcb 0B 0D ; Command_0B_SWITCH size=0D -L18C8 fcb 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L18CA fcb 02 ; IF_NOT_JUMP address=18CD -L18CB fcb 00 89 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=89 -L18CD fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L18CE fcb 02 ; IF_NOT_JUMP address=18D1 -L18CF fcb 00 8B ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8B -L18D1 fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L18D2 fcb 02 ; IF_NOT_JUMP address=18D5 -L18D3 fcb 00 8D ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8D -L18D5 fcb 8B 3F 00 ; Script number=8B size=003F data=00 -L18D8 fcb 03 2F ; Data tag=03 size=002F -L18DA fcb C7 DE 94 14 4B 5E 83 96 39 17 DB 9F ; YOU ARE IN A ROOM WITH GREY STONE WALLS. -L18E6 fcb 56 D1 09 71 7B B1 66 17 0F A0 F3 17 ; PASSAGES LEAD NORTH AND EAST. -L18F2 fcb 0D 8D 52 F4 65 49 77 47 CE B5 86 5F ; . -L18FE fcb 99 16 C2 B3 90 14 07 58 66 49 2E ; . -L1909 fcb 04 0B ; Data tag=04 size=000B -L190B fcb 0B 09 ; Command_0B_SWITCH size=09 -L190D fcb 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L190F fcb 02 ; IF_NOT_JUMP address=1912 -L1910 fcb 00 8A ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8A -L1912 fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1913 fcb 02 ; IF_NOT_JUMP address=1916 -L1914 fcb 00 8C ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8C -L1916 fcb 8C 44 00 ; Script number=8C size=0044 data=00 -L1919 fcb 03 2F ; Data tag=03 size=002F -L191B fcb 63 BE CB B5 C3 B5 39 17 8E C5 39 17 ; THIS IS A ROUND ROOM WITH HIGH WALLS. THE -L1927 fcb DB 9F 56 D1 0A 71 7A 79 F3 17 0D 8D ; ONLY OPENING IS TO THE WEST. -L1933 fcb 56 F4 DB 72 16 A0 51 DB F0 A4 91 7A ; . -L193F fcb D5 15 89 17 82 17 59 5E 66 62 2E ; . -L194A fcb 04 10 ; Data tag=04 size=0010 -L194C fcb 0B 0E ; Command_0B_SWITCH size=0E -L194E fcb 0A 05 ; Command_0A_COMPARE_TO_PHRASE_FORM val=05 phrase="05: GET * ..C..... * " -L1950 fcb 07 ; IF_NOT_JUMP address=1958 -L1951 fcb 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 -L1953 fcb 08 08 ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=08(GoldRing -L1955 fcb 19 87 ; Command_19_MOVE_ACTIVE_OBJECT_TO_ROOM room=87 -L1957 fcb 0C ; Command_0C_FAIL -L1958 fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1959 fcb 02 ; IF_NOT_JUMP address=195C -L195A fcb 00 8B ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8B -L195C fcb 8D 4D 00 ; Script number=8D size=004D data=00 -L195F fcb 03 3D ; Data tag=03 size=003D -L1961 fcb C7 DE 94 14 4B 5E 83 96 DF 16 96 BE ; YOU ARE IN A PETITE CHAMBER. THERE IS A -L196D fcb 45 5E 4F 72 74 4D 56 F4 F4 72 4B 5E ; LARGER ROOM TO THE NORTH AND A PASSAGE TO -L1979 fcb C3 B5 3B 16 B7 B1 94 AF 3F A0 89 17 ; THE WEST. -L1985 fcb 82 17 50 5E BE A0 03 71 33 98 52 45 ; . -L1991 fcb 65 49 77 47 89 17 82 17 59 5E 66 62 ; . -L199D fcb 2E ; . -L199E fcb 04 0B ; Data tag=04 size=000B -L19A0 fcb 0B 09 ; Command_0B_SWITCH size=09 -L19A2 fcb 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L19A4 fcb 02 ; IF_NOT_JUMP address=19A7 -L19A5 fcb 00 8A ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8A -L19A7 fcb 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L19A8 fcb 02 ; IF_NOT_JUMP address=19AB -L19A9 fcb 00 8E ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8E -L19AB fcb 8E 80 A2 00 ; Script number=8E size=00A2 data=00 -L19AF fcb 03 3B ; Data tag=03 size=003B -L19B1 fcb C7 DE 94 14 4B 5E 83 96 3B 16 B7 B1 ; YOU ARE IN A LARGE ROOM WHICH SMELLS OF -L19BD fcb 39 17 DB 9F 23 D1 13 54 E7 B8 0D 8D ; DECAYING FLESH. THERE ARE EXITS NORTH AND -L19C9 fcb B8 16 FF 14 1B 53 91 7A 56 15 5A 62 ; SOUTH. -L19D5 fcb 56 F4 F4 72 43 5E 5B B1 23 63 0B C0 ; . -L19E1 fcb 04 9A 53 BE 8E 48 61 17 82 C6 2E ; . -L19EC fcb 04 62 ; Data tag=04 size=0062 -L19EE fcb 0B 60 ; Command_0B_SWITCH size=60 -L19F0 fcb 0A 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L19F2 fcb 02 ; IF_NOT_JUMP address=19F5 -L19F3 fcb 00 8D ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8D -L19F5 fcb 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L19F6 fcb 59 ; IF_NOT_JUMP address=1A50 -L19F7 fcb 0E 57 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=87 -L19F9 fcb 0D 1D ; Command_0D_EXECUTE_LIST_WHILE_PASS size=29 -L19FB fcb 01 1E ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1E(LiveGargoyle) -L19FD fcb 20 1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) -L19FF fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L1A00 fcb 17 5F BE 73 15 C1 B1 3F DE B6 14 5D ; THE GARGOYLE BLOCKS THE WAY NORTH. -L1A0C fcb 9E D6 B5 DB 72 1B D0 99 16 C2 B3 2E ; . -L1A18 fcb 0D 34 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=52 -L1A1A fcb 20 1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) -L1A1C fcb 01 0A ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=0A(StoneGargoyle) -L1A1E fcb 17 0A 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=0A(StoneGargoyle) location=00 -L1A21 fcb 17 1E 8E ; Command_17_MOVE_OBJECT_TO_LOCATION object=1E(LiveGargoyle) location=8E -L1A24 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L1A25 fcb 28 5F BE 73 15 C1 B1 3F DE E1 14 35 ; THE GARGOYLE COMES TO LIFE AND JUMPS DOWN TO -L1A31 fcb 92 89 17 43 16 5B 66 8E 48 FF 15 ED ; BLOCK YOUR WAY! -L1A3D fcb 93 09 15 03 D2 6B BF 89 4E 8B 54 C7 ; . -L1A49 fcb DE 99 AF 39 4A ; . -L1A4E fcb 00 8F ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8F -L1A50 fcb 8F 3A 00 ; Script number=8F size=003A data=00 -L1A53 fcb 03 2E ; Data tag=03 size=002E -L1A55 fcb 63 BE CB B5 C3 B5 7B 17 F3 8C 01 B3 ; THIS IS A TALL ROOM CARVED OF STONE WITH A -L1A61 fcb 45 90 40 49 F3 5F C3 9E 09 BA 5B 98 ; SINGLE EXIT TO THE SOUTH. -L1A6D fcb 56 D1 03 71 5B 17 BE 98 47 5E 96 D7 ; . -L1A79 fcb 89 17 82 17 55 5E 36 A1 9B 76 ; . -L1A83 fcb 04 07 ; Data tag=04 size=0007 -L1A85 fcb 0B 05 ; Command_0B_SWITCH size=05 -L1A87 fcb 0A 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L1A89 fcb 02 ; IF_NOT_JUMP address=1A8C -L1A8A fcb 00 8E ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8E -L1A8C fcb 90 80 A2 00 ; Script number=90 size=00A2 data=00 -L1A90 fcb 03 56 ; Data tag=03 size=0056 -L1A92 fcb C7 DE 94 14 43 5E 16 BC DB 72 04 9A ; YOU ARE AT THE NORTH END OF THE GREAT -L1A9E fcb 53 BE 8E 61 B8 16 82 17 49 5E 63 B1 ; CENTRAL HALLWAY. EXITS EXIST IN THE EAST AND -L1AAA fcb 05 BC 9E 61 CE B0 9B 15 11 8D 5F 4A ; WEST WALLS. THERE IS A DOOR ON THE NORTH -L1AB6 fcb 3A 15 8D 7B 3A 15 66 7B D0 15 82 17 ; WALL. -L1AC2 fcb 47 5E 66 49 90 14 19 58 66 62 F3 17 ; . -L1ACE fcb 0D 8D 56 F4 F4 72 4B 5E C3 B5 09 15 ; . -L1ADA fcb A3 A0 03 A0 5F BE 99 16 C2 B3 F3 17 ; . -L1AE6 fcb 17 8D ; . -L1AE8 fcb 04 47 ; Data tag=04 size=0047 -L1AEA fcb 0B 45 ; Command_0B_SWITCH size=45 -L1AEC fcb 0A 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L1AEE fcb 02 ; IF_NOT_JUMP address=1AF1 -L1AEF fcb 00 89 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=89 -L1AF1 fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1AF2 fcb 02 ; IF_NOT_JUMP address=1AF5 -L1AF3 fcb 00 A0 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A0 -L1AF5 fcb 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L1AF6 fcb 36 ; IF_NOT_JUMP address=1B2D -L1AF7 fcb 0E 34 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=52 -L1AF9 fcb 0D 14 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=20 -L1AFB fcb 01 1B ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1B(ClosedDoor) -L1AFD fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L1AFE fcb 10 5F BE 09 15 A3 A0 89 4E A5 54 DB ; THE DOOR BLOCKS PASSAGE. -L1B0A fcb 16 D3 B9 BF 6C ; . -L1B0F fcb 0D 1C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=28 -L1B11 fcb 00 91 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=91 -L1B13 fcb 17 1B 91 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1B(ClosedDoor) location=91 -L1B16 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L1B17 fcb 12 5F BE 09 15 A3 A0 C9 54 B5 B7 AF ; THE DOOR CLOSES BEHIND YOU. -L1B23 fcb 14 90 73 1B 58 3F A1 ; . -L1B2A fcb 17 1C 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1C(OpenDoor) location=00 -L1B2D fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1B2E fcb 02 ; IF_NOT_JUMP address=1B31 -L1B2F fcb 00 92 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=92 -L1B31 fcb 91 80 8F 00 ; Script number=91 size=008F data=00 -L1B35 fcb 03 22 ; Data tag=03 size=0022 -L1B37 fcb C7 DE 94 14 4B 5E 83 96 CB 17 4E C5 ; YOU ARE IN A VAULT WITH A LARGE DOOR TO THE -L1B43 fcb FB 17 53 BE 4E 45 31 49 46 5E 44 A0 ; SOUTH. -L1B4F fcb 89 17 82 17 55 5E 36 A1 9B 76 ; . -L1B59 fcb 04 68 ; Data tag=04 size=0068 -L1B5B fcb 0B 66 ; Command_0B_SWITCH size=66 -L1B5D fcb 0A 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L1B5F fcb 2F ; IF_NOT_JUMP address=1B8F -L1B60 fcb 0E 2D ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=45 -L1B62 fcb 0D 10 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=16 -L1B64 fcb 01 1B ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1B(ClosedDoor) -L1B66 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L1B67 fcb 0C 5F BE 09 15 A3 A0 4B 7B 2F B8 9B ; THE DOOR IS SHUT. -L1B73 fcb C1 ; . -L1B74 fcb 0D 19 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=25 -L1B76 fcb 00 90 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=90 -L1B78 fcb 17 1B 90 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1B(ClosedDoor) location=90 -L1B7B fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L1B7C fcb 0F 5F BE 09 15 A3 A0 C9 54 B5 B7 89 ; THE DOOR CLOSES AGAIN. -L1B88 fcb 14 D0 47 2E ; . -L1B8C fcb 17 1C 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1C(OpenDoor) location=00 -L1B8F fcb 11 ; Command_0A_COMPARE_TO_PHRASE_FORM val=11 phrase="11: OPEN * u....... * " -L1B90 fcb 32 ; IF_NOT_JUMP address=1BC3 -L1B91 fcb 0E 30 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=48 -L1B93 fcb 0D 10 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=16 -L1B95 fcb 08 1C ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=1C(OpenDoor -L1B97 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L1B98 fcb 0C 8D 7B 8E 14 63 B1 FB 5C 5F A0 1B ; ITS ALREADY OPEN. -L1BA4 fcb 9C ; . -L1BA5 fcb 0D 1C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=28 -L1BA7 fcb 08 1B ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=1B(ClosedDoor -L1BA9 fcb 17 1C 91 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1C(OpenDoor) location=91 -L1BAC fcb 17 1B 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1B(ClosedDoor) location=00 -L1BAF fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L1BB0 fcb 12 64 B7 B7 C6 B0 C6 D6 6A DB 72 81 ; SCRUUUUUNG THE DOOR OPENS. -L1BBC fcb 5B 91 AF F0 A4 5B BB ; . -L1BC3 fcb 92 4B 00 ; Script number=92 size=004B data=00 -L1BC6 fcb 03 3B ; Data tag=03 size=003B -L1BC8 fcb C7 DE 94 14 43 5E 16 BC DB 72 9E 61 ; YOU ARE AT THE ENTRANCE TO A LONG DARK -L1BD4 fcb D0 B0 9B 53 6B BF 4E 45 11 A0 FB 14 ; TUNNEL WHICH LEADS WEST. THERE IS A PASSAGE -L1BE0 fcb 4B B2 70 C0 6E 98 FA 17 DA 78 3F 16 ; EAST. -L1BEC fcb 0D 47 F7 17 17 BA 82 17 2F 62 D5 15 ; . -L1BF8 fcb 7B 14 55 A4 09 B7 47 5E 66 49 2E ; . -L1C03 fcb 04 0B ; Data tag=04 size=000B -L1C05 fcb 0B 09 ; Command_0B_SWITCH size=09 -L1C07 fcb 0A 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1C09 fcb 02 ; IF_NOT_JUMP address=1C0C -L1C0A fcb 00 90 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=90 -L1C0C fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1C0D fcb 02 ; IF_NOT_JUMP address=1C10 -L1C0E fcb 00 93 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=93 -L1C10 fcb 93 22 00 ; Script number=93 size=0022 data=00 -L1C13 fcb 03 12 ; Data tag=03 size=0012 -L1C15 fcb C7 DE 94 14 4B 5E 96 96 DB 72 54 59 ; YOU ARE IN THE DARK TUNNEL. -L1C21 fcb D6 83 98 C5 57 61 ; . -L1C27 fcb 04 0B ; Data tag=04 size=000B -L1C29 fcb 0B 09 ; Command_0B_SWITCH size=09 -L1C2B fcb 0A 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1C2D fcb 02 ; IF_NOT_JUMP address=1C30 -L1C2E fcb 00 92 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=92 -L1C30 fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1C31 fcb 02 ; IF_NOT_JUMP address=1C34 -L1C32 fcb 00 94 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=94 -L1C34 fcb 94 58 00 ; Script number=94 size=0058 data=00 -L1C37 fcb 03 3B ; Data tag=03 size=003B -L1C39 fcb C7 DE 94 14 43 5E 16 BC DB 72 9E 61 ; YOU ARE AT THE ENTRANCE TO A LONG DARK -L1C45 fcb D0 B0 9B 53 6B BF 4E 45 11 A0 FB 14 ; TUNNEL WHICH LEADS EAST. THERE IS A PASSAGE -L1C51 fcb 4B B2 70 C0 6E 98 FA 17 DA 78 3F 16 ; WEST. -L1C5D fcb 0D 47 23 15 17 BA 82 17 2F 62 D5 15 ; . -L1C69 fcb 7B 14 55 A4 09 B7 59 5E 66 62 2E ; . -L1C74 fcb 04 18 ; Data tag=04 size=0018 -L1C76 fcb 0B 16 ; Command_0B_SWITCH size=16 -L1C78 fcb 0A 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1C7A fcb 02 ; IF_NOT_JUMP address=1C7D -L1C7B fcb 00 93 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=93 -L1C7D fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1C7E fcb 0F ; IF_NOT_JUMP address=1C8E -L1C7F fcb 0E 0D ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=13 -L1C81 fcb 0D 09 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=9 -L1C83 fcb 20 1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) -L1C85 fcb 03 00 16 ; Command_03_IS_OBJECT_AT_LOCATION object=16(DeadSerpent) location=00 -L1C88 fcb 17 15 95 ; Command_17_MOVE_OBJECT_TO_LOCATION object=15(LiveSerpent) location=95 -L1C8B fcb 0C ; Command_0C_FAIL -L1C8C fcb 00 95 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=95 -L1C8E fcb 95 32 00 ; Script number=95 size=0032 data=00 -L1C91 fcb 03 20 ; Data tag=03 size=0020 -L1C93 fcb C7 DE 94 14 4B 5E 83 96 3B 16 B7 B1 ; YOU ARE IN A LARGE ROOM WITH A SINGLE EXIT -L1C9F fcb 39 17 DB 9F 56 D1 03 71 5B 17 BE 98 ; EAST. -L1CAB fcb 47 5E 96 D7 23 15 17 BA ; . -L1CB3 fcb 04 0D ; Data tag=04 size=000D -L1CB5 fcb 0B 0B ; Command_0B_SWITCH size=0B -L1CB7 fcb 0A 36 ; Command_0A_COMPARE_TO_PHRASE_FORM val=36 phrase="36: CLIMB IN * * " -L1CB9 fcb 01 ; IF_NOT_JUMP address=1CBB -L1CBA fcb 8F ; CommonCommand_8F -L1CBB fcb 17 ; Command_0A_COMPARE_TO_PHRASE_FORM val=17 phrase="17: CLIMB * u....... * " -L1CBC fcb 01 ; IF_NOT_JUMP address=1CBE -L1CBD fcb 8F ; CommonCommand_8F -L1CBE fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1CBF fcb 02 ; IF_NOT_JUMP address=1CC2 -L1CC0 fcb 00 94 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=94 -L1CC2 fcb 96 30 00 ; Script number=96 size=0030 data=00 -L1CC5 fcb 03 18 ; Data tag=03 size=0018 -L1CC7 fcb C7 DE 94 14 4B 5E 83 96 FF 14 97 9A ; YOU ARE IN A DENSE DARK DAMP JUNGLE. -L1CD3 fcb FB 14 4B B2 4F 59 0C A3 91 C5 FF 8B ; . -L1CDF fcb 04 13 ; Data tag=04 size=0013 -L1CE1 fcb 0B 11 ; Command_0B_SWITCH size=11 -L1CE3 fcb 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L1CE5 fcb 02 ; IF_NOT_JUMP address=1CE8 -L1CE6 fcb 00 A3 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A3 -L1CE8 fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L1CE9 fcb 02 ; IF_NOT_JUMP address=1CEC -L1CEA fcb 00 A4 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A4 -L1CEC fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1CED fcb 02 ; IF_NOT_JUMP address=1CF0 -L1CEE fcb 00 97 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=97 -L1CF0 fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1CF1 fcb 02 ; IF_NOT_JUMP address=1CF4 -L1CF2 fcb 00 A4 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A4 -L1CF4 fcb 97 30 00 ; Script number=97 size=0030 data=00 -L1CF7 fcb 03 18 ; Data tag=03 size=0018 -L1CF9 fcb C7 DE 94 14 4B 5E 83 96 FB 14 4B B2 ; YOU ARE IN A DARK DENSE DAMP JUNGLE. -L1D05 fcb F0 59 9B B7 4F 59 0C A3 91 C5 FF 8B ; . -L1D11 fcb 04 13 ; Data tag=04 size=0013 -L1D13 fcb 0B 11 ; Command_0B_SWITCH size=11 -L1D15 fcb 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L1D17 fcb 02 ; IF_NOT_JUMP address=1D1A -L1D18 fcb 00 A2 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A2 -L1D1A fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L1D1B fcb 02 ; IF_NOT_JUMP address=1D1E -L1D1C fcb 00 96 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=96 -L1D1E fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1D1F fcb 02 ; IF_NOT_JUMP address=1D22 -L1D20 fcb 00 A3 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A3 -L1D22 fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1D23 fcb 02 ; IF_NOT_JUMP address=1D26 -L1D24 fcb 00 98 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=98 -L1D26 fcb 98 40 00 ; Script number=98 size=0040 data=00 -L1D29 fcb 03 28 ; Data tag=03 size=0028 -L1D2B fcb 6C BE 29 A1 16 71 DB 72 F0 81 BF 6D ; THROUGH THE JUNGLE YOU SEE THE EAST WALL OF -L1D37 fcb 51 18 55 C2 1B 60 5F BE 23 15 F3 B9 ; A GREAT TEMPLE. -L1D43 fcb 0E D0 11 8A 83 64 84 15 96 5F 7F 17 ; . -L1D4F fcb E6 93 DB 63 ; . -L1D53 fcb 04 13 ; Data tag=04 size=0013 -L1D55 fcb 0B 11 ; Command_0B_SWITCH size=11 -L1D57 fcb 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L1D59 fcb 02 ; IF_NOT_JUMP address=1D5C -L1D5A fcb 00 9B ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9B -L1D5C fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L1D5D fcb 02 ; IF_NOT_JUMP address=1D60 -L1D5E fcb 00 99 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=99 -L1D60 fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1D61 fcb 02 ; IF_NOT_JUMP address=1D64 -L1D62 fcb 00 97 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=97 -L1D64 fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1D65 fcb 02 ; IF_NOT_JUMP address=1D68 -L1D66 fcb 00 9E ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9E -L1D68 fcb 99 44 00 ; Script number=99 size=0044 data=00 -L1D6B fcb 03 2C ; Data tag=03 size=002C -L1D6D fcb 83 7A 45 45 E3 8B 10 B2 C4 6A 59 60 ; IN A CLEARING BEFORE YOU STANDS THE SOUTH -L1D79 fcb 5B B1 C7 DE 66 17 8E 48 D6 B5 DB 72 ; WALL OF A GREAT TEMPLE. -L1D85 fcb 47 B9 53 BE 0E D0 11 8A 83 64 84 15 ; . -L1D91 fcb 96 5F 7F 17 E6 93 DB 63 ; . -L1D99 fcb 04 13 ; Data tag=04 size=0013 -L1D9B fcb 0B 11 ; Command_0B_SWITCH size=11 -L1D9D fcb 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L1D9F fcb 02 ; IF_NOT_JUMP address=1DA2 -L1DA0 fcb 00 9F ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9F -L1DA2 fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L1DA3 fcb 02 ; IF_NOT_JUMP address=1DA6 -L1DA4 fcb 00 96 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=96 -L1DA6 fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1DA7 fcb 02 ; IF_NOT_JUMP address=1DAA -L1DA8 fcb 00 98 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=98 -L1DAA fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1DAB fcb 02 ; IF_NOT_JUMP address=1DAE -L1DAC fcb 00 9A ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9A -L1DAE fcb 9A 59 00 ; Script number=9A size=0059 data=00 -L1DB1 fcb 03 41 ; Data tag=03 size=0041 -L1DB3 fcb 6C BE 29 A1 16 71 DB 72 F0 59 9B B7 ; THROUGH THE DENSE UNDERGROWTH, YOU CAN SEE -L1DBF fcb 8E C5 31 62 09 B3 76 BE 51 18 45 C2 ; THE GREAT BRONZE GATES ON THE WEST WALL OF -L1DCB fcb 83 48 A7 B7 82 17 49 5E 63 B1 04 BC ; THE TEMPLE. -L1DD7 fcb 00 B3 5B E3 16 6C 4B 62 03 A0 5F BE ; . -L1DE3 fcb F7 17 F3 B9 0E D0 11 8A 96 64 DB 72 ; . -L1DEF fcb EF BD FF A5 2E ; . -L1DF4 fcb 04 13 ; Data tag=04 size=0013 -L1DF6 fcb 0B 11 ; Command_0B_SWITCH size=11 -L1DF8 fcb 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L1DFA fcb 02 ; IF_NOT_JUMP address=1DFD -L1DFB fcb 00 9B ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9B -L1DFD fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L1DFE fcb 02 ; IF_NOT_JUMP address=1E01 -L1DFF fcb 00 99 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=99 -L1E01 fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1E02 fcb 02 ; IF_NOT_JUMP address=1E05 -L1E03 fcb 00 9C ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9C -L1E05 fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1E06 fcb 02 ; IF_NOT_JUMP address=1E09 -L1E07 fcb 00 A4 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A4 -L1E09 fcb 9B 4D 00 ; Script number=9B size=004D data=00 -L1E0C fcb 03 35 ; Data tag=03 size=0035 -L1E0E fcb 6C BE 29 A1 03 71 73 15 0B A3 96 96 ; THROUGH A GAP IN THE JUNGLE YOU CAN SEE THE -L1E1A fcb DB 72 F0 81 BF 6D 51 18 45 C2 83 48 ; NORTH WALL OF A MAGNIFICENT TEMPLE. -L1E26 fcb A7 B7 82 17 50 5E BE A0 19 71 46 48 ; . -L1E32 fcb B8 16 7B 14 89 91 08 99 D7 78 B3 9A ; . -L1E3E fcb EF BD FF A5 2E ; . -L1E43 fcb 04 13 ; Data tag=04 size=0013 -L1E45 fcb 0B 11 ; Command_0B_SWITCH size=11 -L1E47 fcb 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L1E49 fcb 02 ; IF_NOT_JUMP address=1E4C -L1E4A fcb 00 A2 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A2 -L1E4C fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L1E4D fcb 02 ; IF_NOT_JUMP address=1E50 -L1E4E fcb 00 9D ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9D -L1E50 fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1E51 fcb 02 ; IF_NOT_JUMP address=1E54 -L1E52 fcb 00 9A ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9A -L1E54 fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1E55 fcb 02 ; IF_NOT_JUMP address=1E58 -L1E56 fcb 00 98 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=98 -L1E58 fcb 9C 3A 00 ; Script number=9C size=003A data=00 -L1E5B fcb 03 26 ; Data tag=03 size=0026 -L1E5D fcb C7 DE 94 14 55 5E 50 BD 90 5A C4 6A ; YOU ARE STANDING BEFORE THE WEST ENTRANCE OF -L1E69 fcb 59 60 5B B1 5F BE F7 17 F3 B9 9E 61 ; THE TEMPLE. -L1E75 fcb D0 B0 9B 53 C3 9E 5F BE 7F 17 E6 93 ; . -L1E81 fcb DB 63 ; . -L1E83 fcb 04 0F ; Data tag=04 size=000F -L1E85 fcb 0B 0D ; Command_0B_SWITCH size=0D -L1E87 fcb 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L1E89 fcb 02 ; IF_NOT_JUMP address=1E8C -L1E8A fcb 00 9D ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9D -L1E8C fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L1E8D fcb 02 ; IF_NOT_JUMP address=1E90 -L1E8E fcb 00 9F ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9F -L1E90 fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1E91 fcb 02 ; IF_NOT_JUMP address=1E94 -L1E92 fcb 00 9A ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9A -L1E94 fcb 9D 80 B3 00 ; Script number=9D size=00B3 data=00 -L1E98 fcb 03 12 ; Data tag=03 size=0012 -L1E9A fcb C7 DE 94 14 43 5E 16 BC DB 72 04 9A ; YOU ARE AT THE NORTH WALL. -L1EA6 fcb 53 BE 0E D0 9B 8F ; . -L1EAC fcb 04 80 9B ; Data tag=04 size=009B -L1EAF fcb 0B 80 98 ; Command_0B_SWITCH size=98 -L1EB2 fcb 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L1EB4 fcb 02 ; IF_NOT_JUMP address=1EB7 -L1EB5 fcb 00 9B ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9B -L1EB7 fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1EB8 fcb 02 ; IF_NOT_JUMP address=1EBB -L1EB9 fcb 00 9E ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9E -L1EBB fcb 17 ; Command_0A_COMPARE_TO_PHRASE_FORM val=17 phrase="17: CLIMB * u....... * " -L1EBC fcb 80 88 ; IF_NOT_JUMP address=1F46 -L1EBE fcb 0D 80 85 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=133 -L1EC1 fcb 08 21 ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=21(Vines -L1EC3 fcb 0E 80 80 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=128 -L1EC6 fcb 0D 54 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=84 -L1EC8 fcb 05 7F ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=7F -L1ECA fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L1ECB fcb 2A C7 DE DE 14 64 7A 89 17 82 17 54 ; YOU CLIMB TO THE ROOF. AS YOU STEP ON THE -L1ED7 fcb 5E 38 A0 3B F4 4B 49 C7 DE 66 17 D3 ; ROOF, IT COLLAPSES. -L1EE3 fcb 61 03 A0 5F BE 39 17 E6 9E D6 15 E1 ; . -L1EEF fcb 14 FB 8C 17 A7 5B BB ; . -L1EF6 fcb 17 36 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=36(Jungle) location=00 -L1EF9 fcb 17 29 FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=29(Floor) location=FF -L1EFC fcb 17 2A FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=2A(Exit) location=FF -L1EFF fcb 17 2B FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=2B(Passage) location=FF -L1F02 fcb 17 2C FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=2C(Hole) location=FF -L1F05 fcb 17 2D FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=2D(Corridor) location=FF -L1F08 fcb 17 2E FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=2E(Corner) location=FF -L1F0B fcb 17 31 FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=31(Hallway) location=FF -L1F0E fcb 17 34 FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=34(Entrance) location=FF -L1F11 fcb 17 35 FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=35(Tunnel) location=FF -L1F14 fcb 17 3A FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=3A(Ceiling) location=FF -L1F17 fcb 17 3C 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=3C(Object3C) location=00 -L1F1A fcb 00 81 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=81 -L1F1C fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L1F1D fcb 28 4B 49 C7 DE DE 14 64 7A 16 EE DB ; AS YOU CLIMB, THE VINE GIVES WAY AND YOU -L1F29 fcb 72 10 CB 49 5E CF 7B D9 B5 3B 4A 8E ; FALL TO THE GROUND. -L1F35 fcb 48 51 18 48 C2 46 48 89 17 82 17 49 ; . -L1F41 fcb 5E 07 B3 57 98 ; . -L1F46 fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1F47 fcb 02 ; IF_NOT_JUMP address=1F4A -L1F48 fcb 00 9C ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9C -L1F4A fcb 9E 25 00 ; Script number=9E size=0025 data=00 -L1F4D fcb 03 11 ; Data tag=03 size=0011 -L1F4F fcb C7 DE 94 14 43 5E 16 BC DB 72 95 5F ; YOU ARE AT THE EAST WALL. -L1F5B fcb 19 BC 46 48 2E ; . -L1F60 fcb 04 0F ; Data tag=04 size=000F -L1F62 fcb 0B 0D ; Command_0B_SWITCH size=0D -L1F64 fcb 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L1F66 fcb 02 ; IF_NOT_JUMP address=1F69 -L1F67 fcb 00 9D ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9D -L1F69 fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L1F6A fcb 02 ; IF_NOT_JUMP address=1F6D -L1F6B fcb 00 9F ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9F -L1F6D fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1F6E fcb 02 ; IF_NOT_JUMP address=1F71 -L1F6F fcb 00 98 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=98 -L1F71 fcb 9F 26 00 ; Script number=9F size=0026 data=00 -L1F74 fcb 03 12 ; Data tag=03 size=0012 -L1F76 fcb C7 DE 94 14 43 5E 16 BC DB 72 47 B9 ; YOU ARE AT THE SOUTH WALL. -L1F82 fcb 53 BE 0E D0 9B 8F ; . -L1F88 fcb 04 0F ; Data tag=04 size=000F -L1F8A fcb 0B 0D ; Command_0B_SWITCH size=0D -L1F8C fcb 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1F8E fcb 02 ; IF_NOT_JUMP address=1F91 -L1F8F fcb 00 9C ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9C -L1F91 fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1F92 fcb 02 ; IF_NOT_JUMP address=1F95 -L1F93 fcb 00 9E ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9E -L1F95 fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L1F96 fcb 02 ; IF_NOT_JUMP address=1F99 -L1F97 fcb 00 99 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=99 -L1F99 fcb A0 20 00 ; Script number=A0 size=0020 data=00 -L1F9C fcb 03 14 ; Data tag=03 size=0014 -L1F9E fcb C7 DE 94 14 4B 5E 83 96 CF 17 7B B4 ; YOU ARE IN A VERY SMALL ROOM. -L1FAA fcb E3 B8 F3 8C 01 B3 DB 95 ; . -L1FB2 fcb 04 07 ; Data tag=04 size=0007 -L1FB4 fcb 0B 05 ; Command_0B_SWITCH size=05 -L1FB6 fcb 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L1FB8 fcb 02 ; IF_NOT_JUMP address=1FBB -L1FB9 fcb 00 90 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=90 -L1FBB fcb A1 2C 00 ; Script number=A1 size=002C data=00 -L1FBE fcb 03 20 ; Data tag=03 size=0020 -L1FC0 fcb C7 DE 94 14 4B 5E 83 96 5F 17 46 48 ; YOU ARE IN A SMALL ROOM WITH A SINGLE EXIT -L1FCC fcb 39 17 DB 9F 56 D1 03 71 5B 17 BE 98 ; EAST. -L1FD8 fcb 47 5E 96 D7 23 15 17 BA ; . -L1FE0 fcb 04 07 ; Data tag=04 size=0007 -L1FE2 fcb 0B 05 ; Command_0B_SWITCH size=05 -L1FE4 fcb 0A 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L1FE6 fcb 02 ; IF_NOT_JUMP address=1FE9 -L1FE7 fcb 00 84 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=84 -L1FE9 fcb A2 30 00 ; Script number=A2 size=0030 data=00 -L1FEC fcb 03 18 ; Data tag=03 size=0018 -L1FEE fcb C7 DE 94 14 4B 5E 83 96 FB 14 4B B2 ; YOU ARE IN A DARK DAMP DENSE JUNGLE. -L1FFA fcb 4F 59 06 A3 9D 61 4C 5E 91 C5 FF 8B ; . -L2006 fcb 04 13 ; Data tag=04 size=0013 -L2008 fcb 0B 11 ; Command_0B_SWITCH size=11 -L200A fcb 0A 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L200C fcb 02 ; IF_NOT_JUMP address=200F -L200D fcb 00 A4 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A4 -L200F fcb 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L2010 fcb 02 ; IF_NOT_JUMP address=2013 -L2011 fcb 00 96 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=96 -L2013 fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L2014 fcb 02 ; IF_NOT_JUMP address=2017 -L2015 fcb 00 A3 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A3 -L2017 fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L2018 fcb 02 ; IF_NOT_JUMP address=201B -L2019 fcb 00 97 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=97 -L201B fcb A3 30 00 ; Script number=A3 size=0030 data=00 -L201E fcb 03 18 ; Data tag=03 size=0018 -L2020 fcb C7 DE 94 14 4B 5E 83 96 FF 14 97 9A ; YOU ARE IN A DENSE DAMP DARK JUNGLE. -L202C fcb FB 14 D3 93 54 59 CC 83 91 C5 FF 8B ; . -L2038 fcb 04 13 ; Data tag=04 size=0013 -L203A fcb 0B 11 ; Command_0B_SWITCH size=11 -L203C fcb 0A 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L203E fcb 02 ; IF_NOT_JUMP address=2041 -L203F fcb 00 A4 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A4 -L2041 fcb 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L2042 fcb 02 ; IF_NOT_JUMP address=2045 -L2043 fcb 00 A2 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A2 -L2045 fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L2046 fcb 02 ; IF_NOT_JUMP address=2049 -L2047 fcb 00 96 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=96 -L2049 fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L204A fcb 02 ; IF_NOT_JUMP address=204D -L204B fcb 00 97 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=97 -L204D fcb A4 30 00 ; Script number=A4 size=0030 data=00 -L2050 fcb 03 18 ; Data tag=03 size=0018 -L2052 fcb C7 DE 94 14 4B 5E 83 96 FB 14 D3 93 ; YOU ARE IN A DAMP DARK DENSE JUNGLE. -L205E fcb 54 59 C6 83 9D 61 4C 5E 91 C5 FF 8B ; . -L206A fcb 04 13 ; Data tag=04 size=0013 -L206C fcb 0B 11 ; Command_0B_SWITCH size=11 -L206E fcb 0A 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L2070 fcb 02 ; IF_NOT_JUMP address=2073 -L2071 fcb 00 A3 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A3 -L2073 fcb 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L2074 fcb 02 ; IF_NOT_JUMP address=2077 -L2075 fcb 00 A2 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A2 -L2077 fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L2078 fcb 02 ; IF_NOT_JUMP address=207B -L2079 fcb 00 96 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=96 -L207B fcb 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L207C fcb 02 ; IF_NOT_JUMP address=207F -L207D fcb 00 A3 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A3 -L207F fcb A5 2C 00 ; Script number=A5 size=002C data=00 -L2082 fcb 03 20 ; Data tag=03 size=0020 -L2084 fcb C7 DE 94 14 4B 5E 96 96 DB 72 A5 B7 ; YOU ARE IN THE SECRET PASSAGE WHICH LEADS -L2090 fcb 76 B1 DB 16 D3 B9 9B 6C 23 D1 13 54 ; EAST. -L209C fcb E3 8B 0B 5C 95 5F 9B C1 ; . -L20A4 fcb 04 07 ; Data tag=04 size=0007 -L20A6 fcb 0B 05 ; Command_0B_SWITCH size=05 -L20A8 fcb 0A 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L20AA fcb 02 ; IF_NOT_JUMP address=20AD -L20AB fcb 00 A6 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A6 -L20AD fcb A6 50 00 ; Script number=A6 size=0050 data=00 -L20B0 fcb 03 2C ; Data tag=03 size=002C -L20B2 fcb C7 DE 94 14 43 5E 16 BC DB 72 8E 61 ; YOU ARE AT THE END OF THE PASSAGE. THERE IS -L20BE fcb B8 16 82 17 52 5E 65 49 77 47 56 F4 ; A HOLE IN THE CEILING. -L20CA fcb F4 72 4B 5E C3 B5 A9 15 DB 8B 83 7A ; . -L20D6 fcb 5F BE D7 14 43 7A CF 98 ; . -L20DE fcb 04 1F ; Data tag=04 size=001F -L20E0 fcb 0B 1D ; Command_0B_SWITCH size=1D -L20E2 fcb 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L20E4 fcb 02 ; IF_NOT_JUMP address=20E7 -L20E5 fcb 00 A5 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A5 -L20E7 fcb 17 ; Command_0A_COMPARE_TO_PHRASE_FORM val=17 phrase="17: CLIMB * u....... * " -L20E8 fcb 05 ; IF_NOT_JUMP address=20EE -L20E9 fcb 0D 03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 -L20EB fcb 08 2C ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=2C(Hole -L20ED fcb 91 ; CommonCommand_91 -L20EE fcb 36 ; Command_0A_COMPARE_TO_PHRASE_FORM val=36 phrase="36: CLIMB IN * * " -L20EF fcb 05 ; IF_NOT_JUMP address=20F5 -L20F0 fcb 0D 03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 -L20F2 fcb 08 2C ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=2C(Hole -L20F4 fcb 91 ; CommonCommand_91 -L20F5 fcb 37 ; Command_0A_COMPARE_TO_PHRASE_FORM val=37 phrase="37: CLIMB OUT * * " -L20F6 fcb 05 ; IF_NOT_JUMP address=20FC -L20F7 fcb 0D 03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 -L20F9 fcb 08 2C ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=2C(Hole -L20FB fcb 91 ; CommonCommand_91 -L20FC fcb 33 ; Command_0A_COMPARE_TO_PHRASE_FORM val=33 phrase="??" -L20FD fcb 01 ; IF_NOT_JUMP address=20FF -L20FE fcb 91 ; CommonCommand_91 +L1523 fcb $00,$8B,$D9 ; Script list size=0BD9 +L1526 fcb $81,$5E,$00 ; Script number=81 size=005E data=00 +L1529 fcb $03,$52 ; Data tag=03 size=0052 +L152B fcb $C7,$DE,$94,$14,$4B,$5E,$83,$96,$5F,$17,$46,$48 ; YOU ARE IN A SMALL ROOM WITH GRANITE WALLS +L1537 fcb $39,$17,$DB,$9F,$56,$D1,$09,$71,$D0,$B0,$7F,$7B ; AND FLOOR. THERE IS A SMALL OPENING TO THE +L1543 fcb $F3,$17,$0D,$8D,$90,$14,$08,$58,$81,$8D,$1B,$B5 ; EAST AND A LARGE HOLE IN THE CEILING. +L154F fcb $5F,$BE,$5B,$B1,$4B,$7B,$55,$45,$8E,$91,$11,$8A ; . +L155B fcb $F0,$A4,$91,$7A,$89,$17,$82,$17,$47,$5E,$66,$49 ; . +L1567 fcb $90,$14,$03,$58,$3B,$16,$B7,$B1,$A9,$15,$DB,$8B ; . +L1573 fcb $83,$7A,$5F,$BE,$D7,$14,$43,$7A,$CF,$98 ; . +L157D fcb $04,$07 ; Data tag=04 size=0007 +L157F fcb $0B,$05 ; Command_0B_SWITCH size=05 +L1581 fcb $0A,$03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1583 fcb $02 ; IF_NOT_JUMP address=1586 +L1584 fcb $00,$82 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=82 +L1586 fcb $82,$80,$C4,$00 ; Script number=82 size=00C4 data=00 +L158A fcb $03,$80,$AB ; Data tag=03 size=00AB +L158D fcb $C7,$DE,$94,$14,$4B,$5E,$83,$96,$3B,$16,$B7,$B1 ; YOU ARE IN A LARGE RECTANGULAR ROOM. ON THE +L1599 fcb $2F,$17,$FB,$55,$C7,$98,$54,$8B,$39,$17,$FF,$9F ; FLOOR OF THE EAST SIDE OF THE ROOM IS AN +L15A5 fcb $C0,$16,$82,$17,$48,$5E,$81,$8D,$91,$AF,$96,$64 ; INTRICATE ORIENTAL RUG STRETCHING BETWEEN +L15B1 fcb $DB,$72,$95,$5F,$15,$BC,$FF,$78,$B8,$16,$82,$17 ; THE NORTH AND SOUTH WALLS. IN THE EAST WALL +L15BD fcb $54,$5E,$3F,$A0,$D5,$15,$90,$14,$D0,$15,$F3,$BF ; IS A HUGE CARVED WOODEN DOOR. TO THE SOUTH, +L15C9 fcb $16,$53,$51,$5E,$07,$B2,$BB,$9A,$14,$8A,$6B,$C4 ; A SMALL HOLE LEADS TO A DARK PASSAGE WAY. +L15D5 fcb $0C,$BA,$7D,$62,$90,$73,$C4,$6A,$91,$62,$30,$60 ; . +L15E1 fcb $82,$17,$50,$5E,$BE,$A0,$03,$71,$33,$98,$47,$B9 ; . +L15ED fcb $53,$BE,$0E,$D0,$2F,$8E,$D0,$15,$82,$17,$47,$5E ; . +L15F9 fcb $66,$49,$F3,$17,$F3,$8C,$4B,$7B,$4A,$45,$77,$C4 ; . +L1605 fcb $D3,$14,$0F,$B4,$19,$58,$36,$A0,$83,$61,$81,$5B ; . +L1611 fcb $1B,$B5,$6B,$BF,$5F,$BE,$61,$17,$82,$C6,$03,$EE ; . +L161D fcb $5F,$17,$46,$48,$A9,$15,$DB,$8B,$E3,$8B,$0B,$5C ; . +L1629 fcb $6B,$BF,$46,$45,$35,$49,$DB,$16,$D3,$B9,$9B,$6C ; . +L1635 fcb $1B,$D0,$2E ; . +L1638 fcb $04,$13 ; Data tag=04 size=0013 +L163A fcb $0B,$11 ; Command_0B_SWITCH size=11 +L163C fcb $0A,$04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L163E fcb $02 ; IF_NOT_JUMP address=1641 +L163F fcb $00,$81 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=81 +L1641 fcb $02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L1642 fcb $02 ; IF_NOT_JUMP address=1645 +L1643 fcb $00,$83 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=83 +L1645 fcb $03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1646 fcb $06 ; IF_NOT_JUMP address=164D +L1647 fcb $0D,$04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 +L1649 fcb $20,$1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) +L164B fcb $8B ; CommonCommand_8B +L164C fcb $81 ; CommonCommand_81 +L164D fcb $83,$3A,$00 ; Script number=83 size=003A data=00 +L1650 fcb $03,$2A ; Data tag=03 size=002A +L1652 fcb $C7,$DE,$94,$14,$4B,$5E,$83,$96,$FB,$14,$4B,$B2 ; YOU ARE IN A DARK PASSAGE WAY WHICH SLOPES +L165E fcb $55,$A4,$09,$B7,$59,$5E,$3B,$4A,$23,$D1,$13,$54 ; UP AND TO THE SOUTH. +L166A fcb $C9,$B8,$F5,$A4,$B2,$17,$90,$14,$16,$58,$D6,$9C ; . +L1676 fcb $DB,$72,$47,$B9,$77,$BE ; . +L167C fcb $04,$0B ; Data tag=04 size=000B +L167E fcb $0B,$09 ; Command_0B_SWITCH size=09 +L1680 fcb $0A,$01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L1682 fcb $02 ; IF_NOT_JUMP address=1685 +L1683 fcb $00,$82 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=82 +L1685 fcb $02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L1686 fcb $02 ; IF_NOT_JUMP address=1689 +L1687 fcb $00,$84 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=84 +L1689 fcb $84,$67,$00 ; Script number=84 size=0067 data=00 +L168C fcb $03,$53 ; Data tag=03 size=0053 +L168E fcb $C7,$DE,$94,$14,$43,$5E,$16,$BC,$DB,$72,$82,$BF ; YOU ARE AT THE TOP OF A PASSAGE WHICH SLOPES +L169A fcb $B8,$16,$7B,$14,$55,$A4,$09,$B7,$59,$5E,$85,$73 ; DOWN AND TO THE NORTH. THERE IS A CORRIDOR +L16A6 fcb $15,$71,$82,$8D,$4B,$62,$89,$5B,$83,$96,$33,$98 ; TO THE EAST AND ANOTHER TO THE WEST. +L16B2 fcb $6B,$BF,$5F,$BE,$99,$16,$C2,$B3,$56,$F4,$F4,$72 ; . +L16BE fcb $4B,$5E,$C3,$B5,$E1,$14,$73,$B3,$84,$5B,$89,$17 ; . +L16CA fcb $82,$17,$47,$5E,$66,$49,$90,$14,$03,$58,$06,$9A ; . +L16D6 fcb $F4,$72,$89,$17,$82,$17,$59,$5E,$66,$62,$2E ; . +L16E1 fcb $04,$0F ; Data tag=04 size=000F +L16E3 fcb $0B,$0D ; Command_0B_SWITCH size=0D +L16E5 fcb $0A,$01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L16E7 fcb $02 ; IF_NOT_JUMP address=16EA +L16E8 fcb $00,$83 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=83 +L16EA fcb $04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L16EB fcb $02 ; IF_NOT_JUMP address=16EE +L16EC fcb $00,$A1 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A1 +L16EE fcb $03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L16EF fcb $02 ; IF_NOT_JUMP address=16F2 +L16F0 fcb $00,$85 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=85 +L16F2 fcb $85,$44,$00 ; Script number=85 size=0044 data=00 +L16F5 fcb $03,$26 ; Data tag=03 size=0026 +L16F7 fcb $63,$BE,$CB,$B5,$C3,$B5,$73,$17,$1B,$B8,$E6,$A4 ; THIS IS A T SHAPED ROOM WITH EXITS EAST, +L1703 fcb $39,$17,$DB,$9F,$56,$D1,$07,$71,$96,$D7,$C7,$B5 ; SOUTH, AND WEST. +L170F fcb $66,$49,$15,$EE,$36,$A1,$73,$76,$8E,$48,$F7,$17 ; . +L171B fcb $17,$BA ; . +L171D fcb $04,$19 ; Data tag=04 size=0019 +L171F fcb $0B,$17 ; Command_0B_SWITCH size=17 +L1721 fcb $0A,$04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1723 fcb $02 ; IF_NOT_JUMP address=1726 +L1724 fcb $00,$84 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=84 +L1726 fcb $02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L1727 fcb $02 ; IF_NOT_JUMP address=172A +L1728 fcb $00,$86 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=86 +L172A fcb $03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L172B fcb $0C ; IF_NOT_JUMP address=1738 +L172C fcb $0D,$0A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=10 +L172E fcb $00,$88 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=88 +L1730 fcb $14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L1731 fcb $0D,$05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 +L1733 fcb $20,$1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) +L1735 fcb $01,$07 ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=07(StatueWest) +L1737 fcb $82 ; CommonCommand_82 +L1738 fcb $86,$3F,$00 ; Script number=86 size=003F data=00 +L173B fcb $03,$2F ; Data tag=03 size=002F +L173D fcb $C7,$DE,$94,$14,$4B,$5E,$83,$96,$39,$17,$DB,$9F ; YOU ARE IN A ROOM WITH GRAY STONE WALLS. +L1749 fcb $56,$D1,$09,$71,$DB,$B0,$66,$17,$0F,$A0,$F3,$17 ; PASSAGES LEAD NORTH AND EAST. +L1755 fcb $0D,$8D,$52,$F4,$65,$49,$77,$47,$CE,$B5,$86,$5F ; . +L1761 fcb $99,$16,$C2,$B3,$90,$14,$07,$58,$66,$49,$2E ; . +L176C fcb $04,$0B ; Data tag=04 size=000B +L176E fcb $0B,$09 ; Command_0B_SWITCH size=09 +L1770 fcb $0A,$01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L1772 fcb $02 ; IF_NOT_JUMP address=1775 +L1773 fcb $00,$85 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=85 +L1775 fcb $03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1776 fcb $02 ; IF_NOT_JUMP address=1779 +L1777 fcb $00,$87 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=87 +L1779 fcb $87,$44,$00 ; Script number=87 size=0044 data=00 +L177C fcb $03,$2F ; Data tag=03 size=002F +L177E fcb $63,$BE,$CB,$B5,$C3,$B5,$39,$17,$8E,$C5,$39,$17 ; THIS IS A ROUND ROOM WITH HIGH WALLS. THE +L178A fcb $DB,$9F,$56,$D1,$0A,$71,$7A,$79,$F3,$17,$0D,$8D ; ONLY OPENING IS TO THE WEST. +L1796 fcb $56,$F4,$DB,$72,$16,$A0,$51,$DB,$F0,$A4,$91,$7A ; . +L17A2 fcb $D5,$15,$89,$17,$82,$17,$59,$5E,$66,$62,$2E ; . +L17AD fcb $04,$10 ; Data tag=04 size=0010 +L17AF fcb $0B,$0E ; Command_0B_SWITCH size=0E +L17B1 fcb $0A,$05 ; Command_0A_COMPARE_TO_PHRASE_FORM val=05 phrase="05: GET * ..C..... * " +L17B3 fcb $07 ; IF_NOT_JUMP address=17BB +L17B4 fcb $0D,$05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 +L17B6 fcb $08,$08 ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=08(GoldRing +L17B8 fcb $19,$8C ; Command_19_MOVE_ACTIVE_OBJECT_TO_ROOM room=8C +L17BA fcb $0C ; Command_0C_FAIL +L17BB fcb $04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L17BC fcb $02 ; IF_NOT_JUMP address=17BF +L17BD fcb $00,$86 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=86 +L17BF fcb $88,$79,$00 ; Script number=88 size=0079 data=00 +L17C2 fcb $03,$57 ; Data tag=03 size=0057 +L17C4 fcb $C7,$DE,$94,$14,$4B,$5E,$83,$96,$8C,$17,$90,$78 ; YOU ARE IN A TRIANGULAR ROOM WITH OPENINGS +L17D0 fcb $2E,$6F,$23,$49,$01,$B3,$59,$90,$82,$7B,$C2,$16 ; IN THE EAST AND WEST CORNERS. THERE IS A +L17DC fcb $93,$61,$C5,$98,$D0,$15,$82,$17,$47,$5E,$66,$49 ; STATUE IN THE SOUTH CORNER WITH BOW AND +L17E8 fcb $90,$14,$19,$58,$66,$62,$E1,$14,$CF,$B2,$AF,$B3 ; ARROW. +L17F4 fcb $82,$17,$2F,$62,$D5,$15,$7B,$14,$FB,$B9,$67,$C0 ; . +L1800 fcb $D0,$15,$82,$17,$55,$5E,$36,$A1,$05,$71,$B8,$A0 ; . +L180C fcb $23,$62,$56,$D1,$04,$71,$6B,$A1,$8E,$48,$94,$14 ; . +L1818 fcb $09,$B3,$2E ; . +L181B fcb $04,$1D ; Data tag=04 size=001D +L181D fcb $0B,$1B ; Command_0B_SWITCH size=1B +L181F fcb $0A,$04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1821 fcb $0B ; IF_NOT_JUMP address=182D +L1822 fcb $0E,$09 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=9 +L1824 fcb $0D,$05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 +L1826 fcb $20,$1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) +L1828 fcb $01,$07 ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=07(StatueWest) +L182A fcb $82 ; CommonCommand_82 +L182B fcb $00,$85 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=85 +L182D fcb $03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L182E fcb $0B ; IF_NOT_JUMP address=183A +L182F fcb $0E,$09 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=9 +L1831 fcb $0D,$05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 +L1833 fcb $20,$1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) +L1835 fcb $01,$06 ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=06(StatueEast) +L1837 fcb $82 ; CommonCommand_82 +L1838 fcb $00,$89 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=89 +L183A fcb $89,$5D,$00 ; Script number=89 size=005D data=00 +L183D fcb $03,$3F ; Data tag=03 size=003F +L183F fcb $C7,$DE,$94,$14,$43,$5E,$16,$BC,$DB,$72,$47,$B9 ; YOU ARE AT THE SOUTH END OF THE GREAT +L184B fcb $53,$BE,$8E,$61,$B8,$16,$82,$17,$49,$5E,$63,$B1 ; CENTRAL HALLWAY. EXITS EXIST IN THE EAST AND +L1857 fcb $05,$BC,$9E,$61,$CE,$B0,$9B,$15,$11,$8D,$5F,$4A ; WEST WALLS. +L1863 fcb $3A,$15,$8D,$7B,$3A,$15,$66,$7B,$D0,$15,$82,$17 ; . +L186F fcb $47,$5E,$66,$49,$90,$14,$19,$58,$66,$62,$F3,$17 ; . +L187B fcb $0D,$8D,$2E ; . +L187E fcb $04,$19 ; Data tag=04 size=0019 +L1880 fcb $0B,$17 ; Command_0B_SWITCH size=17 +L1882 fcb $0A,$04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1884 fcb $0C ; IF_NOT_JUMP address=1891 +L1885 fcb $0D,$0A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=10 +L1887 fcb $00,$88 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=88 +L1889 fcb $14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L188A fcb $0D,$05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 +L188C fcb $20,$1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) +L188E fcb $01,$06 ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=06(StatueEast) +L1890 fcb $82 ; CommonCommand_82 +L1891 fcb $01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L1892 fcb $02 ; IF_NOT_JUMP address=1895 +L1893 fcb $00,$90 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=90 +L1895 fcb $03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1896 fcb $02 ; IF_NOT_JUMP address=1899 +L1897 fcb $00,$8A ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8A +L1899 fcb $8A,$3A,$00 ; Script number=8A size=003A data=00 +L189C fcb $03,$26 ; Data tag=03 size=0026 +L189E fcb $63,$BE,$CB,$B5,$C3,$B5,$73,$17,$1B,$B8,$E6,$A4 ; THIS IS A T SHAPED ROOM WITH EXITS EAST, +L18AA fcb $39,$17,$DB,$9F,$56,$D1,$07,$71,$96,$D7,$C7,$B5 ; SOUTH, AND WEST. +L18B6 fcb $66,$49,$15,$EE,$36,$A1,$73,$76,$8E,$48,$F7,$17 ; . +L18C2 fcb $17,$BA ; . +L18C4 fcb $04,$0F ; Data tag=04 size=000F +L18C6 fcb $0B,$0D ; Command_0B_SWITCH size=0D +L18C8 fcb $0A,$04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L18CA fcb $02 ; IF_NOT_JUMP address=18CD +L18CB fcb $00,$89 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=89 +L18CD fcb $02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L18CE fcb $02 ; IF_NOT_JUMP address=18D1 +L18CF fcb $00,$8B ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8B +L18D1 fcb $03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L18D2 fcb $02 ; IF_NOT_JUMP address=18D5 +L18D3 fcb $00,$8D ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8D +L18D5 fcb $8B,$3F,$00 ; Script number=8B size=003F data=00 +L18D8 fcb $03,$2F ; Data tag=03 size=002F +L18DA fcb $C7,$DE,$94,$14,$4B,$5E,$83,$96,$39,$17,$DB,$9F ; YOU ARE IN A ROOM WITH GREY STONE WALLS. +L18E6 fcb $56,$D1,$09,$71,$7B,$B1,$66,$17,$0F,$A0,$F3,$17 ; PASSAGES LEAD NORTH AND EAST. +L18F2 fcb $0D,$8D,$52,$F4,$65,$49,$77,$47,$CE,$B5,$86,$5F ; . +L18FE fcb $99,$16,$C2,$B3,$90,$14,$07,$58,$66,$49,$2E ; . +L1909 fcb $04,$0B ; Data tag=04 size=000B +L190B fcb $0B,$09 ; Command_0B_SWITCH size=09 +L190D fcb $0A,$01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L190F fcb $02 ; IF_NOT_JUMP address=1912 +L1910 fcb $00,$8A ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8A +L1912 fcb $03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1913 fcb $02 ; IF_NOT_JUMP address=1916 +L1914 fcb $00,$8C ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8C +L1916 fcb $8C,$44,$00 ; Script number=8C size=0044 data=00 +L1919 fcb $03,$2F ; Data tag=03 size=002F +L191B fcb $63,$BE,$CB,$B5,$C3,$B5,$39,$17,$8E,$C5,$39,$17 ; THIS IS A ROUND ROOM WITH HIGH WALLS. THE +L1927 fcb $DB,$9F,$56,$D1,$0A,$71,$7A,$79,$F3,$17,$0D,$8D ; ONLY OPENING IS TO THE WEST. +L1933 fcb $56,$F4,$DB,$72,$16,$A0,$51,$DB,$F0,$A4,$91,$7A ; . +L193F fcb $D5,$15,$89,$17,$82,$17,$59,$5E,$66,$62,$2E ; . +L194A fcb $04,$10 ; Data tag=04 size=0010 +L194C fcb $0B,$0E ; Command_0B_SWITCH size=0E +L194E fcb $0A,$05 ; Command_0A_COMPARE_TO_PHRASE_FORM val=05 phrase="05: GET * ..C..... * " +L1950 fcb $07 ; IF_NOT_JUMP address=1958 +L1951 fcb $0D,$05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 +L1953 fcb $08,$08 ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=08(GoldRing +L1955 fcb $19,$87 ; Command_19_MOVE_ACTIVE_OBJECT_TO_ROOM room=87 +L1957 fcb $0C ; Command_0C_FAIL +L1958 fcb $04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1959 fcb $02 ; IF_NOT_JUMP address=195C +L195A fcb $00,$8B ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8B +L195C fcb $8D,$4D,$00 ; Script number=8D size=004D data=00 +L195F fcb $03,$3D ; Data tag=03 size=003D +L1961 fcb $C7,$DE,$94,$14,$4B,$5E,$83,$96,$DF,$16,$96,$BE ; YOU ARE IN A PETITE CHAMBER. THERE IS A +L196D fcb $45,$5E,$4F,$72,$74,$4D,$56,$F4,$F4,$72,$4B,$5E ; LARGER ROOM TO THE NORTH AND A PASSAGE TO +L1979 fcb $C3,$B5,$3B,$16,$B7,$B1,$94,$AF,$3F,$A0,$89,$17 ; THE WEST. +L1985 fcb $82,$17,$50,$5E,$BE,$A0,$03,$71,$33,$98,$52,$45 ; . +L1991 fcb $65,$49,$77,$47,$89,$17,$82,$17,$59,$5E,$66,$62 ; . +L199D fcb $2E ; . +L199E fcb $04,$0B ; Data tag=04 size=000B +L19A0 fcb $0B,$09 ; Command_0B_SWITCH size=09 +L19A2 fcb $0A,$04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L19A4 fcb $02 ; IF_NOT_JUMP address=19A7 +L19A5 fcb $00,$8A ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8A +L19A7 fcb $01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L19A8 fcb $02 ; IF_NOT_JUMP address=19AB +L19A9 fcb $00,$8E ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8E +L19AB fcb $8E,$80,$A2,$00 ; Script number=8E size=00A2 data=00 +L19AF fcb $03,$3B ; Data tag=03 size=003B +L19B1 fcb $C7,$DE,$94,$14,$4B,$5E,$83,$96,$3B,$16,$B7,$B1 ; YOU ARE IN A LARGE ROOM WHICH SMELLS OF +L19BD fcb $39,$17,$DB,$9F,$23,$D1,$13,$54,$E7,$B8,$0D,$8D ; DECAYING FLESH. THERE ARE EXITS NORTH AND +L19C9 fcb $B8,$16,$FF,$14,$1B,$53,$91,$7A,$56,$15,$5A,$62 ; SOUTH. +L19D5 fcb $56,$F4,$F4,$72,$43,$5E,$5B,$B1,$23,$63,$0B,$C0 ; . +L19E1 fcb $04,$9A,$53,$BE,$8E,$48,$61,$17,$82,$C6,$2E ; . +L19EC fcb $04,$62 ; Data tag=04 size=0062 +L19EE fcb $0B,$60 ; Command_0B_SWITCH size=60 +L19F0 fcb $0A,$02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L19F2 fcb $02 ; IF_NOT_JUMP address=19F5 +L19F3 fcb $00,$8D ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8D +L19F5 fcb $01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L19F6 fcb $59 ; IF_NOT_JUMP address=1A50 +L19F7 fcb $0E,$57 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=87 +L19F9 fcb $0D,$1D ; Command_0D_EXECUTE_LIST_WHILE_PASS size=29 +L19FB fcb $01,$1E ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1E(LiveGargoyle) +L19FD fcb $20,$1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) +L19FF fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L1A00 fcb $17,$5F,$BE,$73,$15,$C1,$B1,$3F,$DE,$B6,$14,$5D ; THE GARGOYLE BLOCKS THE WAY NORTH. +L1A0C fcb $9E,$D6,$B5,$DB,$72,$1B,$D0,$99,$16,$C2,$B3,$2E ; . +L1A18 fcb $0D,$34 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=52 +L1A1A fcb $20,$1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) +L1A1C fcb $01,$0A ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=0A(StoneGargoyle) +L1A1E fcb $17,$0A,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=0A(StoneGargoyle) location=00 +L1A21 fcb $17,$1E,$8E ; Command_17_MOVE_OBJECT_TO_LOCATION object=1E(LiveGargoyle) location=8E +L1A24 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L1A25 fcb $28,$5F,$BE,$73,$15,$C1,$B1,$3F,$DE,$E1,$14,$35 ; THE GARGOYLE COMES TO LIFE AND JUMPS DOWN TO +L1A31 fcb $92,$89,$17,$43,$16,$5B,$66,$8E,$48,$FF,$15,$ED ; BLOCK YOUR WAY! +L1A3D fcb $93,$09,$15,$03,$D2,$6B,$BF,$89,$4E,$8B,$54,$C7 ; . +L1A49 fcb $DE,$99,$AF,$39,$4A ; . +L1A4E fcb $00,$8F ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8F +L1A50 fcb $8F,$3A,$00 ; Script number=8F size=003A data=00 +L1A53 fcb $03,$2E ; Data tag=03 size=002E +L1A55 fcb $63,$BE,$CB,$B5,$C3,$B5,$7B,$17,$F3,$8C,$01,$B3 ; THIS IS A TALL ROOM CARVED OF STONE WITH A +L1A61 fcb $45,$90,$40,$49,$F3,$5F,$C3,$9E,$09,$BA,$5B,$98 ; SINGLE EXIT TO THE SOUTH. +L1A6D fcb $56,$D1,$03,$71,$5B,$17,$BE,$98,$47,$5E,$96,$D7 ; . +L1A79 fcb $89,$17,$82,$17,$55,$5E,$36,$A1,$9B,$76 ; . +L1A83 fcb $04,$07 ; Data tag=04 size=0007 +L1A85 fcb $0B,$05 ; Command_0B_SWITCH size=05 +L1A87 fcb $0A,$02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L1A89 fcb $02 ; IF_NOT_JUMP address=1A8C +L1A8A fcb $00,$8E ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=8E +L1A8C fcb $90,$80,$A2,$00 ; Script number=90 size=00A2 data=00 +L1A90 fcb $03,$56 ; Data tag=03 size=0056 +L1A92 fcb $C7,$DE,$94,$14,$43,$5E,$16,$BC,$DB,$72,$04,$9A ; YOU ARE AT THE NORTH END OF THE GREAT +L1A9E fcb $53,$BE,$8E,$61,$B8,$16,$82,$17,$49,$5E,$63,$B1 ; CENTRAL HALLWAY. EXITS EXIST IN THE EAST AND +L1AAA fcb $05,$BC,$9E,$61,$CE,$B0,$9B,$15,$11,$8D,$5F,$4A ; WEST WALLS. THERE IS A DOOR ON THE NORTH +L1AB6 fcb $3A,$15,$8D,$7B,$3A,$15,$66,$7B,$D0,$15,$82,$17 ; WALL. +L1AC2 fcb $47,$5E,$66,$49,$90,$14,$19,$58,$66,$62,$F3,$17 ; . +L1ACE fcb $0D,$8D,$56,$F4,$F4,$72,$4B,$5E,$C3,$B5,$09,$15 ; . +L1ADA fcb $A3,$A0,$03,$A0,$5F,$BE,$99,$16,$C2,$B3,$F3,$17 ; . +L1AE6 fcb $17,$8D ; . +L1AE8 fcb $04,$47 ; Data tag=04 size=0047 +L1AEA fcb $0B,$45 ; Command_0B_SWITCH size=45 +L1AEC fcb $0A,$02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L1AEE fcb $02 ; IF_NOT_JUMP address=1AF1 +L1AEF fcb $00,$89 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=89 +L1AF1 fcb $03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1AF2 fcb $02 ; IF_NOT_JUMP address=1AF5 +L1AF3 fcb $00,$A0 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A0 +L1AF5 fcb $01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L1AF6 fcb $36 ; IF_NOT_JUMP address=1B2D +L1AF7 fcb $0E,$34 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=52 +L1AF9 fcb $0D,$14 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=20 +L1AFB fcb $01,$1B ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1B(ClosedDoor) +L1AFD fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L1AFE fcb $10,$5F,$BE,$09,$15,$A3,$A0,$89,$4E,$A5,$54,$DB ; THE DOOR BLOCKS PASSAGE. +L1B0A fcb $16,$D3,$B9,$BF,$6C ; . +L1B0F fcb $0D,$1C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=28 +L1B11 fcb $00,$91 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=91 +L1B13 fcb $17,$1B,$91 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1B(ClosedDoor) location=91 +L1B16 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L1B17 fcb $12,$5F,$BE,$09,$15,$A3,$A0,$C9,$54,$B5,$B7,$AF ; THE DOOR CLOSES BEHIND YOU. +L1B23 fcb $14,$90,$73,$1B,$58,$3F,$A1 ; . +L1B2A fcb $17,$1C,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1C(OpenDoor) location=00 +L1B2D fcb $04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1B2E fcb $02 ; IF_NOT_JUMP address=1B31 +L1B2F fcb $00,$92 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=92 +L1B31 fcb $91,$80,$8F,$00 ; Script number=91 size=008F data=00 +L1B35 fcb $03,$22 ; Data tag=03 size=0022 +L1B37 fcb $C7,$DE,$94,$14,$4B,$5E,$83,$96,$CB,$17,$4E,$C5 ; YOU ARE IN A VAULT WITH A LARGE DOOR TO THE +L1B43 fcb $FB,$17,$53,$BE,$4E,$45,$31,$49,$46,$5E,$44,$A0 ; SOUTH. +L1B4F fcb $89,$17,$82,$17,$55,$5E,$36,$A1,$9B,$76 ; . +L1B59 fcb $04,$68 ; Data tag=04 size=0068 +L1B5B fcb $0B,$66 ; Command_0B_SWITCH size=66 +L1B5D fcb $0A,$02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L1B5F fcb $2F ; IF_NOT_JUMP address=1B8F +L1B60 fcb $0E,$2D ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=45 +L1B62 fcb $0D,$10 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=16 +L1B64 fcb $01,$1B ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1B(ClosedDoor) +L1B66 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L1B67 fcb $0C,$5F,$BE,$09,$15,$A3,$A0,$4B,$7B,$2F,$B8,$9B ; THE DOOR IS SHUT. +L1B73 fcb $C1 ; . +L1B74 fcb $0D,$19 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=25 +L1B76 fcb $00,$90 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=90 +L1B78 fcb $17,$1B,$90 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1B(ClosedDoor) location=90 +L1B7B fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L1B7C fcb $0F,$5F,$BE,$09,$15,$A3,$A0,$C9,$54,$B5,$B7,$89 ; THE DOOR CLOSES AGAIN. +L1B88 fcb $14,$D0,$47,$2E ; . +L1B8C fcb $17,$1C,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1C(OpenDoor) location=00 +L1B8F fcb $11 ; Command_0A_COMPARE_TO_PHRASE_FORM val=11 phrase="11: OPEN * u....... * " +L1B90 fcb $32 ; IF_NOT_JUMP address=1BC3 +L1B91 fcb $0E,$30 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=48 +L1B93 fcb $0D,$10 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=16 +L1B95 fcb $08,$1C ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=1C(OpenDoor +L1B97 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L1B98 fcb $0C,$8D,$7B,$8E,$14,$63,$B1,$FB,$5C,$5F,$A0,$1B ; ITS ALREADY OPEN. +L1BA4 fcb $9C ; . +L1BA5 fcb $0D,$1C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=28 +L1BA7 fcb $08,$1B ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=1B(ClosedDoor +L1BA9 fcb $17,$1C,$91 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1C(OpenDoor) location=91 +L1BAC fcb $17,$1B,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1B(ClosedDoor) location=00 +L1BAF fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L1BB0 fcb $12,$64,$B7,$B7,$C6,$B0,$C6,$D6,$6A,$DB,$72,$81 ; SCRUUUUUNG THE DOOR OPENS. +L1BBC fcb $5B,$91,$AF,$F0,$A4,$5B,$BB ; . +L1BC3 fcb $92,$4B,$00 ; Script number=92 size=004B data=00 +L1BC6 fcb $03,$3B ; Data tag=03 size=003B +L1BC8 fcb $C7,$DE,$94,$14,$43,$5E,$16,$BC,$DB,$72,$9E,$61 ; YOU ARE AT THE ENTRANCE TO A LONG DARK +L1BD4 fcb $D0,$B0,$9B,$53,$6B,$BF,$4E,$45,$11,$A0,$FB,$14 ; TUNNEL WHICH LEADS WEST. THERE IS A PASSAGE +L1BE0 fcb $4B,$B2,$70,$C0,$6E,$98,$FA,$17,$DA,$78,$3F,$16 ; EAST. +L1BEC fcb $0D,$47,$F7,$17,$17,$BA,$82,$17,$2F,$62,$D5,$15 ; . +L1BF8 fcb $7B,$14,$55,$A4,$09,$B7,$47,$5E,$66,$49,$2E ; . +L1C03 fcb $04,$0B ; Data tag=04 size=000B +L1C05 fcb $0B,$09 ; Command_0B_SWITCH size=09 +L1C07 fcb $0A,$03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1C09 fcb $02 ; IF_NOT_JUMP address=1C0C +L1C0A fcb $00,$90 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=90 +L1C0C fcb $04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1C0D fcb $02 ; IF_NOT_JUMP address=1C10 +L1C0E fcb $00,$93 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=93 +L1C10 fcb $93,$22,$00 ; Script number=93 size=0022 data=00 +L1C13 fcb $03,$12 ; Data tag=03 size=0012 +L1C15 fcb $C7,$DE,$94,$14,$4B,$5E,$96,$96,$DB,$72,$54,$59 ; YOU ARE IN THE DARK TUNNEL. +L1C21 fcb $D6,$83,$98,$C5,$57,$61 ; . +L1C27 fcb $04,$0B ; Data tag=04 size=000B +L1C29 fcb $0B,$09 ; Command_0B_SWITCH size=09 +L1C2B fcb $0A,$03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1C2D fcb $02 ; IF_NOT_JUMP address=1C30 +L1C2E fcb $00,$92 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=92 +L1C30 fcb $04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1C31 fcb $02 ; IF_NOT_JUMP address=1C34 +L1C32 fcb $00,$94 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=94 +L1C34 fcb $94,$58,$00 ; Script number=94 size=0058 data=00 +L1C37 fcb $03,$3B ; Data tag=03 size=003B +L1C39 fcb $C7,$DE,$94,$14,$43,$5E,$16,$BC,$DB,$72,$9E,$61 ; YOU ARE AT THE ENTRANCE TO A LONG DARK +L1C45 fcb $D0,$B0,$9B,$53,$6B,$BF,$4E,$45,$11,$A0,$FB,$14 ; TUNNEL WHICH LEADS EAST. THERE IS A PASSAGE +L1C51 fcb $4B,$B2,$70,$C0,$6E,$98,$FA,$17,$DA,$78,$3F,$16 ; WEST. +L1C5D fcb $0D,$47,$23,$15,$17,$BA,$82,$17,$2F,$62,$D5,$15 ; . +L1C69 fcb $7B,$14,$55,$A4,$09,$B7,$59,$5E,$66,$62,$2E ; . +L1C74 fcb $04,$18 ; Data tag=04 size=0018 +L1C76 fcb $0B,$16 ; Command_0B_SWITCH size=16 +L1C78 fcb $0A,$03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1C7A fcb $02 ; IF_NOT_JUMP address=1C7D +L1C7B fcb $00,$93 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=93 +L1C7D fcb $04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1C7E fcb $0F ; IF_NOT_JUMP address=1C8E +L1C7F fcb $0E,$0D ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=13 +L1C81 fcb $0D,$09 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=9 +L1C83 fcb $20,$1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) +L1C85 fcb $03,$00,$16 ; Command_03_IS_OBJECT_AT_LOCATION object=16(DeadSerpent) location=00 +L1C88 fcb $17,$15,$95 ; Command_17_MOVE_OBJECT_TO_LOCATION object=15(LiveSerpent) location=95 +L1C8B fcb $0C ; Command_0C_FAIL +L1C8C fcb $00,$95 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=95 +L1C8E fcb $95,$32,$00 ; Script number=95 size=0032 data=00 +L1C91 fcb $03,$20 ; Data tag=03 size=0020 +L1C93 fcb $C7,$DE,$94,$14,$4B,$5E,$83,$96,$3B,$16,$B7,$B1 ; YOU ARE IN A LARGE ROOM WITH A SINGLE EXIT +L1C9F fcb $39,$17,$DB,$9F,$56,$D1,$03,$71,$5B,$17,$BE,$98 ; EAST. +L1CAB fcb $47,$5E,$96,$D7,$23,$15,$17,$BA ; . +L1CB3 fcb $04,$0D ; Data tag=04 size=000D +L1CB5 fcb $0B,$0B ; Command_0B_SWITCH size=0B +L1CB7 fcb $0A,$36 ; Command_0A_COMPARE_TO_PHRASE_FORM val=36 phrase="36: CLIMB IN * * " +L1CB9 fcb $01 ; IF_NOT_JUMP address=1CBB +L1CBA fcb $8F ; CommonCommand_8F +L1CBB fcb $17 ; Command_0A_COMPARE_TO_PHRASE_FORM val=17 phrase="17: CLIMB * u....... * " +L1CBC fcb $01 ; IF_NOT_JUMP address=1CBE +L1CBD fcb $8F ; CommonCommand_8F +L1CBE fcb $03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1CBF fcb $02 ; IF_NOT_JUMP address=1CC2 +L1CC0 fcb $00,$94 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=94 +L1CC2 fcb $96,$30,$00 ; Script number=96 size=0030 data=00 +L1CC5 fcb $03,$18 ; Data tag=03 size=0018 +L1CC7 fcb $C7,$DE,$94,$14,$4B,$5E,$83,$96,$FF,$14,$97,$9A ; YOU ARE IN A DENSE DARK DAMP JUNGLE. +L1CD3 fcb $FB,$14,$4B,$B2,$4F,$59,$0C,$A3,$91,$C5,$FF,$8B ; . +L1CDF fcb $04,$13 ; Data tag=04 size=0013 +L1CE1 fcb $0B,$11 ; Command_0B_SWITCH size=11 +L1CE3 fcb $0A,$01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L1CE5 fcb $02 ; IF_NOT_JUMP address=1CE8 +L1CE6 fcb $00,$A3 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A3 +L1CE8 fcb $02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L1CE9 fcb $02 ; IF_NOT_JUMP address=1CEC +L1CEA fcb $00,$A4 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A4 +L1CEC fcb $04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1CED fcb $02 ; IF_NOT_JUMP address=1CF0 +L1CEE fcb $00,$97 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=97 +L1CF0 fcb $03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1CF1 fcb $02 ; IF_NOT_JUMP address=1CF4 +L1CF2 fcb $00,$A4 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A4 +L1CF4 fcb $97,$30,$00 ; Script number=97 size=0030 data=00 +L1CF7 fcb $03,$18 ; Data tag=03 size=0018 +L1CF9 fcb $C7,$DE,$94,$14,$4B,$5E,$83,$96,$FB,$14,$4B,$B2 ; YOU ARE IN A DARK DENSE DAMP JUNGLE. +L1D05 fcb $F0,$59,$9B,$B7,$4F,$59,$0C,$A3,$91,$C5,$FF,$8B ; . +L1D11 fcb $04,$13 ; Data tag=04 size=0013 +L1D13 fcb $0B,$11 ; Command_0B_SWITCH size=11 +L1D15 fcb $0A,$01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L1D17 fcb $02 ; IF_NOT_JUMP address=1D1A +L1D18 fcb $00,$A2 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A2 +L1D1A fcb $02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L1D1B fcb $02 ; IF_NOT_JUMP address=1D1E +L1D1C fcb $00,$96 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=96 +L1D1E fcb $03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1D1F fcb $02 ; IF_NOT_JUMP address=1D22 +L1D20 fcb $00,$A3 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A3 +L1D22 fcb $04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1D23 fcb $02 ; IF_NOT_JUMP address=1D26 +L1D24 fcb $00,$98 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=98 +L1D26 fcb $98,$40,$00 ; Script number=98 size=0040 data=00 +L1D29 fcb $03,$28 ; Data tag=03 size=0028 +L1D2B fcb $6C,$BE,$29,$A1,$16,$71,$DB,$72,$F0,$81,$BF,$6D ; THROUGH THE JUNGLE YOU SEE THE EAST WALL OF +L1D37 fcb $51,$18,$55,$C2,$1B,$60,$5F,$BE,$23,$15,$F3,$B9 ; A GREAT TEMPLE. +L1D43 fcb $0E,$D0,$11,$8A,$83,$64,$84,$15,$96,$5F,$7F,$17 ; . +L1D4F fcb $E6,$93,$DB,$63 ; . +L1D53 fcb $04,$13 ; Data tag=04 size=0013 +L1D55 fcb $0B,$11 ; Command_0B_SWITCH size=11 +L1D57 fcb $0A,$01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L1D59 fcb $02 ; IF_NOT_JUMP address=1D5C +L1D5A fcb $00,$9B ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9B +L1D5C fcb $02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L1D5D fcb $02 ; IF_NOT_JUMP address=1D60 +L1D5E fcb $00,$99 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=99 +L1D60 fcb $03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1D61 fcb $02 ; IF_NOT_JUMP address=1D64 +L1D62 fcb $00,$97 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=97 +L1D64 fcb $04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1D65 fcb $02 ; IF_NOT_JUMP address=1D68 +L1D66 fcb $00,$9E ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9E +L1D68 fcb $99,$44,$00 ; Script number=99 size=0044 data=00 +L1D6B fcb $03,$2C ; Data tag=03 size=002C +L1D6D fcb $83,$7A,$45,$45,$E3,$8B,$10,$B2,$C4,$6A,$59,$60 ; IN A CLEARING BEFORE YOU STANDS THE SOUTH +L1D79 fcb $5B,$B1,$C7,$DE,$66,$17,$8E,$48,$D6,$B5,$DB,$72 ; WALL OF A GREAT TEMPLE. +L1D85 fcb $47,$B9,$53,$BE,$0E,$D0,$11,$8A,$83,$64,$84,$15 ; . +L1D91 fcb $96,$5F,$7F,$17,$E6,$93,$DB,$63 ; . +L1D99 fcb $04,$13 ; Data tag=04 size=0013 +L1D9B fcb $0B,$11 ; Command_0B_SWITCH size=11 +L1D9D fcb $0A,$01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L1D9F fcb $02 ; IF_NOT_JUMP address=1DA2 +L1DA0 fcb $00,$9F ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9F +L1DA2 fcb $02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L1DA3 fcb $02 ; IF_NOT_JUMP address=1DA6 +L1DA4 fcb $00,$96 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=96 +L1DA6 fcb $03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1DA7 fcb $02 ; IF_NOT_JUMP address=1DAA +L1DA8 fcb $00,$98 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=98 +L1DAA fcb $04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1DAB fcb $02 ; IF_NOT_JUMP address=1DAE +L1DAC fcb $00,$9A ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9A +L1DAE fcb $9A,$59,$00 ; Script number=9A size=0059 data=00 +L1DB1 fcb $03,$41 ; Data tag=03 size=0041 +L1DB3 fcb $6C,$BE,$29,$A1,$16,$71,$DB,$72,$F0,$59,$9B,$B7 ; THROUGH THE DENSE UNDERGROWTH, YOU CAN SEE +L1DBF fcb $8E,$C5,$31,$62,$09,$B3,$76,$BE,$51,$18,$45,$C2 ; THE GREAT BRONZE GATES ON THE WEST WALL OF +L1DCB fcb $83,$48,$A7,$B7,$82,$17,$49,$5E,$63,$B1,$04,$BC ; THE TEMPLE. +L1DD7 fcb $00,$B3,$5B,$E3,$16,$6C,$4B,$62,$03,$A0,$5F,$BE ; . +L1DE3 fcb $F7,$17,$F3,$B9,$0E,$D0,$11,$8A,$96,$64,$DB,$72 ; . +L1DEF fcb $EF,$BD,$FF,$A5,$2E ; . +L1DF4 fcb $04,$13 ; Data tag=04 size=0013 +L1DF6 fcb $0B,$11 ; Command_0B_SWITCH size=11 +L1DF8 fcb $0A,$01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L1DFA fcb $02 ; IF_NOT_JUMP address=1DFD +L1DFB fcb $00,$9B ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9B +L1DFD fcb $02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L1DFE fcb $02 ; IF_NOT_JUMP address=1E01 +L1DFF fcb $00,$99 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=99 +L1E01 fcb $03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1E02 fcb $02 ; IF_NOT_JUMP address=1E05 +L1E03 fcb $00,$9C ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9C +L1E05 fcb $04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1E06 fcb $02 ; IF_NOT_JUMP address=1E09 +L1E07 fcb $00,$A4 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A4 +L1E09 fcb $9B,$4D,$00 ; Script number=9B size=004D data=00 +L1E0C fcb $03,$35 ; Data tag=03 size=0035 +L1E0E fcb $6C,$BE,$29,$A1,$03,$71,$73,$15,$0B,$A3,$96,$96 ; THROUGH A GAP IN THE JUNGLE YOU CAN SEE THE +L1E1A fcb $DB,$72,$F0,$81,$BF,$6D,$51,$18,$45,$C2,$83,$48 ; NORTH WALL OF A MAGNIFICENT TEMPLE. +L1E26 fcb $A7,$B7,$82,$17,$50,$5E,$BE,$A0,$19,$71,$46,$48 ; . +L1E32 fcb $B8,$16,$7B,$14,$89,$91,$08,$99,$D7,$78,$B3,$9A ; . +L1E3E fcb $EF,$BD,$FF,$A5,$2E ; . +L1E43 fcb $04,$13 ; Data tag=04 size=0013 +L1E45 fcb $0B,$11 ; Command_0B_SWITCH size=11 +L1E47 fcb $0A,$01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L1E49 fcb $02 ; IF_NOT_JUMP address=1E4C +L1E4A fcb $00,$A2 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A2 +L1E4C fcb $02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L1E4D fcb $02 ; IF_NOT_JUMP address=1E50 +L1E4E fcb $00,$9D ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9D +L1E50 fcb $04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1E51 fcb $02 ; IF_NOT_JUMP address=1E54 +L1E52 fcb $00,$9A ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9A +L1E54 fcb $03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1E55 fcb $02 ; IF_NOT_JUMP address=1E58 +L1E56 fcb $00,$98 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=98 +L1E58 fcb $9C,$3A,$00 ; Script number=9C size=003A data=00 +L1E5B fcb $03,$26 ; Data tag=03 size=0026 +L1E5D fcb $C7,$DE,$94,$14,$55,$5E,$50,$BD,$90,$5A,$C4,$6A ; YOU ARE STANDING BEFORE THE WEST ENTRANCE OF +L1E69 fcb $59,$60,$5B,$B1,$5F,$BE,$F7,$17,$F3,$B9,$9E,$61 ; THE TEMPLE. +L1E75 fcb $D0,$B0,$9B,$53,$C3,$9E,$5F,$BE,$7F,$17,$E6,$93 ; . +L1E81 fcb $DB,$63 ; . +L1E83 fcb $04,$0F ; Data tag=04 size=000F +L1E85 fcb $0B,$0D ; Command_0B_SWITCH size=0D +L1E87 fcb $0A,$01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L1E89 fcb $02 ; IF_NOT_JUMP address=1E8C +L1E8A fcb $00,$9D ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9D +L1E8C fcb $02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L1E8D fcb $02 ; IF_NOT_JUMP address=1E90 +L1E8E fcb $00,$9F ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9F +L1E90 fcb $04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1E91 fcb $02 ; IF_NOT_JUMP address=1E94 +L1E92 fcb $00,$9A ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9A +L1E94 fcb $9D,$80,$B3,$00 ; Script number=9D size=00B3 data=00 +L1E98 fcb $03,$12 ; Data tag=03 size=0012 +L1E9A fcb $C7,$DE,$94,$14,$43,$5E,$16,$BC,$DB,$72,$04,$9A ; YOU ARE AT THE NORTH WALL. +L1EA6 fcb $53,$BE,$0E,$D0,$9B,$8F ; . +L1EAC fcb $04,$80,$9B ; Data tag=04 size=009B +L1EAF fcb $0B,$80,$98 ; Command_0B_SWITCH size=98 +L1EB2 fcb $0A,$01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L1EB4 fcb $02 ; IF_NOT_JUMP address=1EB7 +L1EB5 fcb $00,$9B ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9B +L1EB7 fcb $03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1EB8 fcb $02 ; IF_NOT_JUMP address=1EBB +L1EB9 fcb $00,$9E ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9E +L1EBB fcb $17 ; Command_0A_COMPARE_TO_PHRASE_FORM val=17 phrase="17: CLIMB * u....... * " +L1EBC fcb $80,$88 ; IF_NOT_JUMP address=1F46 +L1EBE fcb $0D,$80,$85 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=133 +L1EC1 fcb $08,$21 ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=21(Vines +L1EC3 fcb $0E,$80,$80 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=128 +L1EC6 fcb $0D,$54 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=84 +L1EC8 fcb $05,$7F ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=7F +L1ECA fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L1ECB fcb $2A,$C7,$DE,$DE,$14,$64,$7A,$89,$17,$82,$17,$54 ; YOU CLIMB TO THE ROOF. AS YOU STEP ON THE +L1ED7 fcb $5E,$38,$A0,$3B,$F4,$4B,$49,$C7,$DE,$66,$17,$D3 ; ROOF, IT COLLAPSES. +L1EE3 fcb $61,$03,$A0,$5F,$BE,$39,$17,$E6,$9E,$D6,$15,$E1 ; . +L1EEF fcb $14,$FB,$8C,$17,$A7,$5B,$BB ; . +L1EF6 fcb $17,$36,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=36(Jungle) location=00 +L1EF9 fcb $17,$29,$FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=29(Floor) location=FF +L1EFC fcb $17,$2A,$FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=2A(Exit) location=FF +L1EFF fcb $17,$2B,$FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=2B(Passage) location=FF +L1F02 fcb $17,$2C,$FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=2C(Hole) location=FF +L1F05 fcb $17,$2D,$FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=2D(Corridor) location=FF +L1F08 fcb $17,$2E,$FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=2E(Corner) location=FF +L1F0B fcb $17,$31,$FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=31(Hallway) location=FF +L1F0E fcb $17,$34,$FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=34(Entrance) location=FF +L1F11 fcb $17,$35,$FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=35(Tunnel) location=FF +L1F14 fcb $17,$3A,$FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=3A(Ceiling) location=FF +L1F17 fcb $17,$3C,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=3C(Object3C) location=00 +L1F1A fcb $00,$81 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=81 +L1F1C fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L1F1D fcb $28,$4B,$49,$C7,$DE,$DE,$14,$64,$7A,$16,$EE,$DB ; AS YOU CLIMB, THE VINE GIVES WAY AND YOU +L1F29 fcb $72,$10,$CB,$49,$5E,$CF,$7B,$D9,$B5,$3B,$4A,$8E ; FALL TO THE GROUND. +L1F35 fcb $48,$51,$18,$48,$C2,$46,$48,$89,$17,$82,$17,$49 ; . +L1F41 fcb $5E,$07,$B3,$57,$98 ; . +L1F46 fcb $04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1F47 fcb $02 ; IF_NOT_JUMP address=1F4A +L1F48 fcb $00,$9C ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9C +L1F4A fcb $9E,$25,$00 ; Script number=9E size=0025 data=00 +L1F4D fcb $03,$11 ; Data tag=03 size=0011 +L1F4F fcb $C7,$DE,$94,$14,$43,$5E,$16,$BC,$DB,$72,$95,$5F ; YOU ARE AT THE EAST WALL. +L1F5B fcb $19,$BC,$46,$48,$2E ; . +L1F60 fcb $04,$0F ; Data tag=04 size=000F +L1F62 fcb $0B,$0D ; Command_0B_SWITCH size=0D +L1F64 fcb $0A,$01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L1F66 fcb $02 ; IF_NOT_JUMP address=1F69 +L1F67 fcb $00,$9D ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9D +L1F69 fcb $02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L1F6A fcb $02 ; IF_NOT_JUMP address=1F6D +L1F6B fcb $00,$9F ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9F +L1F6D fcb $03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1F6E fcb $02 ; IF_NOT_JUMP address=1F71 +L1F6F fcb $00,$98 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=98 +L1F71 fcb $9F,$26,$00 ; Script number=9F size=0026 data=00 +L1F74 fcb $03,$12 ; Data tag=03 size=0012 +L1F76 fcb $C7,$DE,$94,$14,$43,$5E,$16,$BC,$DB,$72,$47,$B9 ; YOU ARE AT THE SOUTH WALL. +L1F82 fcb $53,$BE,$0E,$D0,$9B,$8F ; . +L1F88 fcb $04,$0F ; Data tag=04 size=000F +L1F8A fcb $0B,$0D ; Command_0B_SWITCH size=0D +L1F8C fcb $0A,$04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1F8E fcb $02 ; IF_NOT_JUMP address=1F91 +L1F8F fcb $00,$9C ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9C +L1F91 fcb $03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1F92 fcb $02 ; IF_NOT_JUMP address=1F95 +L1F93 fcb $00,$9E ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9E +L1F95 fcb $02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L1F96 fcb $02 ; IF_NOT_JUMP address=1F99 +L1F97 fcb $00,$99 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=99 +L1F99 fcb $A0,$20,$00 ; Script number=A0 size=0020 data=00 +L1F9C fcb $03,$14 ; Data tag=03 size=0014 +L1F9E fcb $C7,$DE,$94,$14,$4B,$5E,$83,$96,$CF,$17,$7B,$B4 ; YOU ARE IN A VERY SMALL ROOM. +L1FAA fcb $E3,$B8,$F3,$8C,$01,$B3,$DB,$95 ; . +L1FB2 fcb $04,$07 ; Data tag=04 size=0007 +L1FB4 fcb $0B,$05 ; Command_0B_SWITCH size=05 +L1FB6 fcb $0A,$04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L1FB8 fcb $02 ; IF_NOT_JUMP address=1FBB +L1FB9 fcb $00,$90 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=90 +L1FBB fcb $A1,$2C,$00 ; Script number=A1 size=002C data=00 +L1FBE fcb $03,$20 ; Data tag=03 size=0020 +L1FC0 fcb $C7,$DE,$94,$14,$4B,$5E,$83,$96,$5F,$17,$46,$48 ; YOU ARE IN A SMALL ROOM WITH A SINGLE EXIT +L1FCC fcb $39,$17,$DB,$9F,$56,$D1,$03,$71,$5B,$17,$BE,$98 ; EAST. +L1FD8 fcb $47,$5E,$96,$D7,$23,$15,$17,$BA ; . +L1FE0 fcb $04,$07 ; Data tag=04 size=0007 +L1FE2 fcb $0B,$05 ; Command_0B_SWITCH size=05 +L1FE4 fcb $0A,$03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L1FE6 fcb $02 ; IF_NOT_JUMP address=1FE9 +L1FE7 fcb $00,$84 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=84 +L1FE9 fcb $A2,$30,$00 ; Script number=A2 size=0030 data=00 +L1FEC fcb $03,$18 ; Data tag=03 size=0018 +L1FEE fcb $C7,$DE,$94,$14,$4B,$5E,$83,$96,$FB,$14,$4B,$B2 ; YOU ARE IN A DARK DAMP DENSE JUNGLE. +L1FFA fcb $4F,$59,$06,$A3,$9D,$61,$4C,$5E,$91,$C5,$FF,$8B ; . +L2006 fcb $04,$13 ; Data tag=04 size=0013 +L2008 fcb $0B,$11 ; Command_0B_SWITCH size=11 +L200A fcb $0A,$03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L200C fcb $02 ; IF_NOT_JUMP address=200F +L200D fcb $00,$A4 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A4 +L200F fcb $01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L2010 fcb $02 ; IF_NOT_JUMP address=2013 +L2011 fcb $00,$96 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=96 +L2013 fcb $02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L2014 fcb $02 ; IF_NOT_JUMP address=2017 +L2015 fcb $00,$A3 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A3 +L2017 fcb $04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L2018 fcb $02 ; IF_NOT_JUMP address=201B +L2019 fcb $00,$97 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=97 +L201B fcb $A3,$30,$00 ; Script number=A3 size=0030 data=00 +L201E fcb $03,$18 ; Data tag=03 size=0018 +L2020 fcb $C7,$DE,$94,$14,$4B,$5E,$83,$96,$FF,$14,$97,$9A ; YOU ARE IN A DENSE DAMP DARK JUNGLE. +L202C fcb $FB,$14,$D3,$93,$54,$59,$CC,$83,$91,$C5,$FF,$8B ; . +L2038 fcb $04,$13 ; Data tag=04 size=0013 +L203A fcb $0B,$11 ; Command_0B_SWITCH size=11 +L203C fcb $0A,$03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L203E fcb $02 ; IF_NOT_JUMP address=2041 +L203F fcb $00,$A4 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A4 +L2041 fcb $01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L2042 fcb $02 ; IF_NOT_JUMP address=2045 +L2043 fcb $00,$A2 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A2 +L2045 fcb $02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L2046 fcb $02 ; IF_NOT_JUMP address=2049 +L2047 fcb $00,$96 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=96 +L2049 fcb $04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L204A fcb $02 ; IF_NOT_JUMP address=204D +L204B fcb $00,$97 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=97 +L204D fcb $A4,$30,$00 ; Script number=A4 size=0030 data=00 +L2050 fcb $03,$18 ; Data tag=03 size=0018 +L2052 fcb $C7,$DE,$94,$14,$4B,$5E,$83,$96,$FB,$14,$D3,$93 ; YOU ARE IN A DAMP DARK DENSE JUNGLE. +L205E fcb $54,$59,$C6,$83,$9D,$61,$4C,$5E,$91,$C5,$FF,$8B ; . +L206A fcb $04,$13 ; Data tag=04 size=0013 +L206C fcb $0B,$11 ; Command_0B_SWITCH size=11 +L206E fcb $0A,$03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L2070 fcb $02 ; IF_NOT_JUMP address=2073 +L2071 fcb $00,$A3 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A3 +L2073 fcb $01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L2074 fcb $02 ; IF_NOT_JUMP address=2077 +L2075 fcb $00,$A2 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A2 +L2077 fcb $02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L2078 fcb $02 ; IF_NOT_JUMP address=207B +L2079 fcb $00,$96 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=96 +L207B fcb $04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L207C fcb $02 ; IF_NOT_JUMP address=207F +L207D fcb $00,$A3 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A3 +L207F fcb $A5,$2C,$00 ; Script number=A5 size=002C data=00 +L2082 fcb $03,$20 ; Data tag=03 size=0020 +L2084 fcb $C7,$DE,$94,$14,$4B,$5E,$96,$96,$DB,$72,$A5,$B7 ; YOU ARE IN THE SECRET PASSAGE WHICH LEADS +L2090 fcb $76,$B1,$DB,$16,$D3,$B9,$9B,$6C,$23,$D1,$13,$54 ; EAST. +L209C fcb $E3,$8B,$0B,$5C,$95,$5F,$9B,$C1 ; . +L20A4 fcb $04,$07 ; Data tag=04 size=0007 +L20A6 fcb $0B,$05 ; Command_0B_SWITCH size=05 +L20A8 fcb $0A,$03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L20AA fcb $02 ; IF_NOT_JUMP address=20AD +L20AB fcb $00,$A6 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A6 +L20AD fcb $A6,$50,$00 ; Script number=A6 size=0050 data=00 +L20B0 fcb $03,$2C ; Data tag=03 size=002C +L20B2 fcb $C7,$DE,$94,$14,$43,$5E,$16,$BC,$DB,$72,$8E,$61 ; YOU ARE AT THE END OF THE PASSAGE. THERE IS +L20BE fcb $B8,$16,$82,$17,$52,$5E,$65,$49,$77,$47,$56,$F4 ; A HOLE IN THE CEILING. +L20CA fcb $F4,$72,$4B,$5E,$C3,$B5,$A9,$15,$DB,$8B,$83,$7A ; . +L20D6 fcb $5F,$BE,$D7,$14,$43,$7A,$CF,$98 ; . +L20DE fcb $04,$1F ; Data tag=04 size=001F +L20E0 fcb $0B,$1D ; Command_0B_SWITCH size=1D +L20E2 fcb $0A,$04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L20E4 fcb $02 ; IF_NOT_JUMP address=20E7 +L20E5 fcb $00,$A5 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A5 +L20E7 fcb $17 ; Command_0A_COMPARE_TO_PHRASE_FORM val=17 phrase="17: CLIMB * u....... * " +L20E8 fcb $05 ; IF_NOT_JUMP address=20EE +L20E9 fcb $0D,$03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 +L20EB fcb $08,$2C ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=2C(Hole +L20ED fcb $91 ; CommonCommand_91 +L20EE fcb $36 ; Command_0A_COMPARE_TO_PHRASE_FORM val=36 phrase="36: CLIMB IN * * " +L20EF fcb $05 ; IF_NOT_JUMP address=20F5 +L20F0 fcb $0D,$03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 +L20F2 fcb $08,$2C ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=2C(Hole +L20F4 fcb $91 ; CommonCommand_91 +L20F5 fcb $37 ; Command_0A_COMPARE_TO_PHRASE_FORM val=37 phrase="37: CLIMB OUT * * " +L20F6 fcb $05 ; IF_NOT_JUMP address=20FC +L20F7 fcb $0D,$03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 +L20F9 fcb $08,$2C ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=2C(Hole +L20FB fcb $91 ; CommonCommand_91 +L20FC fcb $33 ; Command_0A_COMPARE_TO_PHRASE_FORM val=33 phrase="??" +L20FD fcb $01 ; IF_NOT_JUMP address=20FF +L20FE fcb $91 ; CommonCommand_91 ; ENDOF 1523 ;##ObjectData @@ -2748,2018 +3208,2017 @@ ; 0A = script executed with killed (script) ; 0B = script executed if command is given to object (script) not used in RAAKATU ; -L20FF fcb 00 91 3A ; Number=00 size=113A +L20FF fcb $00,$91,$3A ; Number=00 size=113A ; Object_01 Object1 -L2102 fcb 01 03 ; Number=01 size=0003 -L2104 fcb 00 00 00 ; room=00 scorePoints=00 bits=00 * +L2102 fcb $01,$03 ; Number=01 size=0003 +L2104 fcb $00,$00,$00 ; room=00 scorePoints=00 bits=00 * ; Object_02 Object2 -L2107 fcb 03 03 ; Number=03 size=0003 -L2109 fcb 00 00 00 ; room=00 scorePoints=00 bits=00 * +L2107 fcb $03,$03 ; Number=03 size=0003 +L2109 fcb $00,$00,$00 ; room=00 scorePoints=00 bits=00 * ; Object_03 Rug -L210C fcb 06 48 ; Number=06 size=0048 -L210E fcb 82 00 80 ; room=82 scorePoints=00 bits=80 u....... -L2111 fcb 02 ; 02 SHORT NAME -L2112 fcb 02 E9 B3 ; RUG -L2115 fcb 07 3F ; 07 COMMAND HANDLING IF FIRST NOUN -L2117 fcb 0B 3D ; Command_0B_SWITCH size=3D -L2119 fcb 0A 0C ; Command_0A_COMPARE_TO_PHRASE_FORM val=0C phrase="0C: LOOK UNDER * u......." -L211B fcb 01 ; IF_NOT_JUMP address=211D -L211C fcb 8C ; CommonCommand_8C -L211D fcb 36 ; Command_0A_COMPARE_TO_PHRASE_FORM val=36 phrase="36: CLIMB IN * * " -L211E fcb 01 ; IF_NOT_JUMP address=2120 -L211F fcb 8A ; CommonCommand_8A -L2120 fcb 33 ; Command_0A_COMPARE_TO_PHRASE_FORM val=33 phrase="??" -L2121 fcb 01 ; IF_NOT_JUMP address=2123 -L2122 fcb 8A ; CommonCommand_8A -L2123 fcb 34 ; Command_0A_COMPARE_TO_PHRASE_FORM val=34 phrase="34: JUMP OVER * u......." -L2124 fcb 01 ; IF_NOT_JUMP address=2126 -L2125 fcb 8A ; CommonCommand_8A -L2126 fcb 35 ; Command_0A_COMPARE_TO_PHRASE_FORM val=35 phrase="??" -L2127 fcb 01 ; IF_NOT_JUMP address=2129 -L2128 fcb 8B ; CommonCommand_8B -L2129 fcb 2D ; Command_0A_COMPARE_TO_PHRASE_FORM val=2D phrase="2D: PULL UP * u......." -L212A fcb 01 ; IF_NOT_JUMP address=212C -L212B fcb 8C ; CommonCommand_8C -L212C fcb 26 ; Command_0A_COMPARE_TO_PHRASE_FORM val=26 phrase="26: GO AROUND * u......." -L212D fcb 28 ; IF_NOT_JUMP address=2156 -L212E fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L212F fcb 26 C7 DE D3 14 E6 96 16 EE DB 72 E9 ; YOU CAN'T, THE RUG STRETCHES ALL THE WAY -L213B fcb B3 66 17 76 B1 1F 54 C3 B5 F3 8C 5F ; ACROSS THE ROOM. -L2147 fcb BE F3 17 43 DB B9 55 CB B9 5F BE 39 ; . -L2153 fcb 17 FF 9F ; . +L210C fcb $06,$48 ; Number=06 size=0048 +L210E fcb $82,$00,$80 ; room=82 scorePoints=00 bits=80 u....... +L2111 fcb $02 ; 02 SHORT NAME +L2112 fcb $02,$E9,$B3 ; RUG +L2115 fcb $07,$3F ; 07 COMMAND HANDLING IF FIRST NOUN +L2117 fcb $0B,$3D ; Command_0B_SWITCH size=3D +L2119 fcb $0A,$0C ; Command_0A_COMPARE_TO_PHRASE_FORM val=0C phrase="0C: LOOK UNDER * u......." +L211B fcb $01 ; IF_NOT_JUMP address=211D +L211C fcb $8C ; CommonCommand_8C +L211D fcb $36 ; Command_0A_COMPARE_TO_PHRASE_FORM val=36 phrase="36: CLIMB IN * * " +L211E fcb $01 ; IF_NOT_JUMP address=2120 +L211F fcb $8A ; CommonCommand_8A +L2120 fcb $33 ; Command_0A_COMPARE_TO_PHRASE_FORM val=33 phrase="??" +L2121 fcb $01 ; IF_NOT_JUMP address=2123 +L2122 fcb $8A ; CommonCommand_8A +L2123 fcb $34 ; Command_0A_COMPARE_TO_PHRASE_FORM val=34 phrase="34: JUMP OVER * u......." +L2124 fcb $01 ; IF_NOT_JUMP address=2126 +L2125 fcb $8A ; CommonCommand_8A +L2126 fcb $35 ; Command_0A_COMPARE_TO_PHRASE_FORM val=35 phrase="??" +L2127 fcb $01 ; IF_NOT_JUMP address=2129 +L2128 fcb $8B ; CommonCommand_8B +L2129 fcb $2D ; Command_0A_COMPARE_TO_PHRASE_FORM val=2D phrase="2D: PULL UP * u......." +L212A fcb $01 ; IF_NOT_JUMP address=212C +L212B fcb $8C ; CommonCommand_8C +L212C fcb $26 ; Command_0A_COMPARE_TO_PHRASE_FORM val=26 phrase="26: GO AROUND * u......." +L212D fcb $28 ; IF_NOT_JUMP address=2156 +L212E fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L212F fcb $26,$C7,$DE,$D3,$14,$E6,$96,$16,$EE,$DB,$72,$E9 ; YOU CAN'T, THE RUG STRETCHES ALL THE WAY +L213B fcb $B3,$66,$17,$76,$B1,$1F,$54,$C3,$B5,$F3,$8C,$5F ; ACROSS THE ROOM. +L2147 fcb $BE,$F3,$17,$43,$DB,$B9,$55,$CB,$B9,$5F,$BE,$39 ; . +L2153 fcb $17,$FF,$9F ; . ; Object_04 DoorCarvings -L2156 fcb 09 5E ; Number=09 size=005E -L2158 fcb 82 00 84 ; room=82 scorePoints=00 bits=84 u....X.. -L215B fcb 02 ; 02 SHORT NAME -L215C fcb 03 81 5B 52 ; DOOR -L2160 fcb 07 54 ; 07 COMMAND HANDLING IF FIRST NOUN -L2162 fcb 0E 52 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=82 -L2164 fcb 0D 22 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=34 -L2166 fcb 0A 08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " -L2168 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2169 fcb 1E 5F BE D3 14 13 B4 C5 98 C0 16 82 ; THE CARVINGS ON THE DOOR SAY, "DO NOT -L2175 fcb 17 46 5E 44 A0 53 17 B3 E0 49 1B 99 ; ENTER." -L2181 fcb 16 07 BC BF 9A 1C B5 ; . -L2188 fcb 0D 2C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=44 -L218A fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L218B fcb 0A 0B ; Command_0A_COMPARE_TO_PHRASE_FORM val=0B phrase="0B: LOOK AT * u......." -L218D fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L218E fcb 27 C7 DE C6 22 9B 15 5B CA 6B BF 2B ; YOU'LL HAVE TO GO TO THE EAST SIDE OF THE -L219A fcb 6E 6B BF 5F BE 23 15 F3 B9 46 B8 51 ; ROOM TO DO THAT. -L21A6 fcb 5E 96 64 DB 72 01 B3 56 90 C6 9C D6 ; . -L21B2 fcb 9C 56 72 2E ; . +L2156 fcb $09,$5E ; Number=09 size=005E +L2158 fcb $82,$00,$84 ; room=82 scorePoints=00 bits=84 u....X.. +L215B fcb $02 ; 02 SHORT NAME +L215C fcb $03,$81,$5B,$52 ; DOOR +L2160 fcb $07,$54 ; 07 COMMAND HANDLING IF FIRST NOUN +L2162 fcb $0E,$52 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=82 +L2164 fcb $0D,$22 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=34 +L2166 fcb $0A,$08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " +L2168 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2169 fcb $1E,$5F,$BE,$D3,$14,$13,$B4,$C5,$98,$C0,$16,$82 ; THE CARVINGS ON THE DOOR SAY, "DO NOT +L2175 fcb $17,$46,$5E,$44,$A0,$53,$17,$B3,$E0,$49,$1B,$99 ; ENTER." +L2181 fcb $16,$07,$BC,$BF,$9A,$1C,$B5 ; . +L2188 fcb $0D,$2C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=44 +L218A fcb $14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L218B fcb $0A,$0B ; Command_0A_COMPARE_TO_PHRASE_FORM val=0B phrase="0B: LOOK AT * u......." +L218D fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L218E fcb $27,$C7,$DE,$C6,$22,$9B,$15,$5B,$CA,$6B,$BF,$2B ; YOU'LL HAVE TO GO TO THE EAST SIDE OF THE +L219A fcb $6E,$6B,$BF,$5F,$BE,$23,$15,$F3,$B9,$46,$B8,$51 ; ROOM TO DO THAT. +L21A6 fcb $5E,$96,$64,$DB,$72,$01,$B3,$56,$90,$C6,$9C,$D6 ; . +L21B2 fcb $9C,$56,$72,$2E ; . ; Object_05 Food -L21B6 fcb 0C 2A ; Number=0C size=002A -L21B8 fcb 84 00 A0 ; room=84 scorePoints=00 bits=A0 u.C..... -L21BB fcb 03 ; 03 DESCRIPTION -L21BC fcb 0D 5F BE 5B B1 4B 7B 01 68 0A 58 2F ; THERE IS FOOD HERE. -L21C8 fcb 62 2E ; . -L21CA fcb 07 11 ; 07 COMMAND HANDLING IF FIRST NOUN -L21CC fcb 0D 0F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=15 -L21CE fcb 0A 15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " -L21D0 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L21D1 fcb 04 F4 4F AB A2 ; BURP! -L21D6 fcb 17 05 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=05(Food) location=00 -L21D9 fcb 1C 1D ; Command_1C_SET_VAR_OBJECT object=1D (USER) -L21DB fcb 23 0F ; Command_23_HEAL_VAR_OBJECT value=0F -L21DD fcb 02 ; 02 SHORT NAME -L21DE fcb 03 01 68 44 ; FOOD +L21B6 fcb $0C,$2A ; Number=0C size=002A +L21B8 fcb $84,$00,$A0 ; room=84 scorePoints=00 bits=A0 u.C..... +L21BB fcb $03 ; 03 DESCRIPTION +L21BC fcb $0D,$5F,$BE,$5B,$B1,$4B,$7B,$01,$68,$0A,$58,$2F ; THERE IS FOOD HERE. +L21C8 fcb $62,$2E ; . +L21CA fcb $07,$11 ; 07 COMMAND HANDLING IF FIRST NOUN +L21CC fcb $0D,$0F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=15 +L21CE fcb $0A,$15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " +L21D0 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L21D1 fcb $04,$F4,$4F,$AB,$A2 ; BURP! +L21D6 fcb $17,$05,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=05(Food) location=00 +L21D9 fcb $1C,$1D ; Command_1C_SET_VAR_OBJECT object=1D (USER) +L21DB fcb $23,$0F ; Command_23_HEAL_VAR_OBJECT value=0F +L21DD fcb $02 ; 02 SHORT NAME +L21DE fcb $03,$01,$68,$44 ; FOOD ; Object_06 StatueEast -L21E2 fcb 0D 2A ; Number=0D size=002A -L21E4 fcb 88 00 80 ; room=88 scorePoints=00 bits=80 u....... -L21E7 fcb 02 ; 02 SHORT NAME -L21E8 fcb 04 FB B9 67 C0 ; STATUE -L21ED fcb 07 05 ; 07 COMMAND HANDLING IF FIRST NOUN -L21EF fcb 0D 03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 -L21F1 fcb 0A 12 ; Command_0A_COMPARE_TO_PHRASE_FORM val=12 phrase="12: PULL * u....... * " -L21F3 fcb 8D ; CommonCommand_8D -L21F4 fcb 03 ; 03 DESCRIPTION -L21F5 fcb 18 5F BE 66 17 8F 49 4B 5E C8 B5 DB ; THE STATUE IS FACING THE EAST DOOR. -L2201 fcb 46 AB 98 5F BE 23 15 F3 B9 81 5B 1B ; . -L220D fcb B5 ; . +L21E2 fcb $0D,$2A ; Number=0D size=002A +L21E4 fcb $88,$00,$80 ; room=88 scorePoints=00 bits=80 u....... +L21E7 fcb $02 ; 02 SHORT NAME +L21E8 fcb $04,$FB,$B9,$67,$C0 ; STATUE +L21ED fcb $07,$05 ; 07 COMMAND HANDLING IF FIRST NOUN +L21EF fcb $0D,$03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 +L21F1 fcb $0A,$12 ; Command_0A_COMPARE_TO_PHRASE_FORM val=12 phrase="12: PULL * u....... * " +L21F3 fcb $8D ; CommonCommand_8D +L21F4 fcb $03 ; 03 DESCRIPTION +L21F5 fcb $18,$5F,$BE,$66,$17,$8F,$49,$4B,$5E,$C8,$B5,$DB ; THE STATUE IS FACING THE EAST DOOR. +L2201 fcb $46,$AB,$98,$5F,$BE,$23,$15,$F3,$B9,$81,$5B,$1B ; . +L220D fcb $B5 ; . ; Object_07 StatueWest -L220E fcb 0D 2A ; Number=0D size=002A -L2210 fcb 00 00 80 ; room=00 scorePoints=00 bits=80 u....... -L2213 fcb 02 ; 02 SHORT NAME -L2214 fcb 04 FB B9 67 C0 ; STATUE -L2219 fcb 07 05 ; 07 COMMAND HANDLING IF FIRST NOUN -L221B fcb 0D 03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 -L221D fcb 0A 12 ; Command_0A_COMPARE_TO_PHRASE_FORM val=12 phrase="12: PULL * u....... * " -L221F fcb 8D ; CommonCommand_8D -L2220 fcb 03 ; 03 DESCRIPTION -L2221 fcb 18 5F BE 66 17 8F 49 4B 5E C8 B5 DB ; THE STATUE IS FACING THE WEST DOOR. -L222D fcb 46 AB 98 5F BE F7 17 F3 B9 81 5B 1B ; . -L2239 fcb B5 ; . +L220E fcb $0D,$2A ; Number=0D size=002A +L2210 fcb $00,$00,$80 ; room=00 scorePoints=00 bits=80 u....... +L2213 fcb $02 ; 02 SHORT NAME +L2214 fcb $04,$FB,$B9,$67,$C0 ; STATUE +L2219 fcb $07,$05 ; 07 COMMAND HANDLING IF FIRST NOUN +L221B fcb $0D,$03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 +L221D fcb $0A,$12 ; Command_0A_COMPARE_TO_PHRASE_FORM val=12 phrase="12: PULL * u....... * " +L221F fcb $8D ; CommonCommand_8D +L2220 fcb $03 ; 03 DESCRIPTION +L2221 fcb $18,$5F,$BE,$66,$17,$8F,$49,$4B,$5E,$C8,$B5,$DB ; THE STATUE IS FACING THE WEST DOOR. +L222D fcb $46,$AB,$98,$5F,$BE,$F7,$17,$F3,$B9,$81,$5B,$1B ; . +L2239 fcb $B5 ; . ; Object_08 GoldRing -L223A fcb 12 44 ; Number=12 size=0044 -L223C fcb 8C 05 A4 ; room=8C scorePoints=05 bits=A4 u.C..X.. -L223F fcb 03 ; 03 DESCRIPTION -L2240 fcb 14 54 45 91 7A B8 16 53 15 75 98 09 ; A RING OF FINEST GOLD IS HERE. -L224C fcb BC BE 9F D5 15 9F 15 7F B1 ; . -L2255 fcb 02 ; 02 SHORT NAME -L2256 fcb 06 3E 6E 14 58 91 7A ; GOLD RING -L225D fcb 07 21 ; 07 COMMAND HANDLING IF FIRST NOUN -L225F fcb 0D 1F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=31 -L2261 fcb 0A 08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " -L2263 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2264 fcb 1B 5F BE D0 15 64 B7 EE 7A C0 7A 2F ; THE INSCRIPTION READS, "RING OF MOTION." -L2270 fcb 17 0D 47 FC ED 10 B2 D1 6A 8F 64 03 ; . -L227C fcb A1 27 A0 22 ; . +L223A fcb $12,$44 ; Number=12 size=0044 +L223C fcb $8C,$05,$A4 ; room=8C scorePoints=05 bits=A4 u.C..X.. +L223F fcb $03 ; 03 DESCRIPTION +L2240 fcb $14,$54,$45,$91,$7A,$B8,$16,$53,$15,$75,$98,$09 ; A RING OF FINEST GOLD IS HERE. +L224C fcb $BC,$BE,$9F,$D5,$15,$9F,$15,$7F,$B1 ; . +L2255 fcb $02 ; 02 SHORT NAME +L2256 fcb $06,$3E,$6E,$14,$58,$91,$7A ; GOLD RING +L225D fcb $07,$21 ; 07 COMMAND HANDLING IF FIRST NOUN +L225F fcb $0D,$1F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=31 +L2261 fcb $0A,$08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " +L2263 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2264 fcb $1B,$5F,$BE,$D0,$15,$64,$B7,$EE,$7A,$C0,$7A,$2F ; THE INSCRIPTION READS, "RING OF MOTION." +L2270 fcb $17,$0D,$47,$FC,$ED,$10,$B2,$D1,$6A,$8F,$64,$03 ; . +L227C fcb $A1,$27,$A0,$22 ; . ; Object_09 Sword -L2280 fcb 0E 42 ; Number=0E size=0042 -L2282 fcb A1 00 E4 ; room=A1 scorePoints=00 bits=E4 uvC..X.. -L2285 fcb 03 ; 03 DESCRIPTION -L2286 fcb 19 5F BE 5B B1 4B 7B 4E 45 31 49 55 ; THERE IS A LARGE SWORD LAYING NEARBY. -L2292 fcb 5E 44 D2 0E 58 4B 4A AB 98 63 98 03 ; . -L229E fcb B1 2E ; . -L22A0 fcb 07 18 ; 07 COMMAND HANDLING IF FIRST NOUN -L22A2 fcb 0D 16 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=22 -L22A4 fcb 0A 08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " -L22A6 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L22A7 fcb 12 2C 1D 5F A0 D3 B3 B8 16 43 16 57 ; "PROPERTY OF LIEYUCHNEBST" -L22B3 fcb 63 28 54 BD 5F 23 BC ; . -L22BA fcb 02 ; 02 SHORT NAME -L22BB fcb 08 54 8B 9B 6C 81 BA 33 B1 ; LARGE SWORD +L2280 fcb $0E,$42 ; Number=0E size=0042 +L2282 fcb $A1,$00,$E4 ; room=A1 scorePoints=00 bits=E4 uvC..X.. +L2285 fcb $03 ; 03 DESCRIPTION +L2286 fcb $19,$5F,$BE,$5B,$B1,$4B,$7B,$4E,$45,$31,$49,$55 ; THERE IS A LARGE SWORD LAYING NEARBY. +L2292 fcb $5E,$44,$D2,$0E,$58,$4B,$4A,$AB,$98,$63,$98,$03 ; . +L229E fcb $B1,$2E ; . +L22A0 fcb $07,$18 ; 07 COMMAND HANDLING IF FIRST NOUN +L22A2 fcb $0D,$16 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=22 +L22A4 fcb $0A,$08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " +L22A6 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L22A7 fcb $12,$2C,$1D,$5F,$A0,$D3,$B3,$B8,$16,$43,$16,$57 ; "PROPERTY OF LIEYUCHNEBST" +L22B3 fcb $63,$28,$54,$BD,$5F,$23,$BC ; . +L22BA fcb $02 ; 02 SHORT NAME +L22BB fcb $08,$54,$8B,$9B,$6C,$81,$BA,$33,$B1 ; LARGE SWORD ; Object_0A StoneGargoyle -L22C4 fcb 0F 6B ; Number=0F size=006B -L22C6 fcb 8E 00 80 ; room=8E scorePoints=00 bits=80 u....... -L22C9 fcb 03 ; 03 DESCRIPTION -L22CA fcb 34 5F BE 5B B1 4B 7B 4A 45 FF 78 35 ; THERE IS A HIDEOUS STONE GARGOYLE PERCHED ON -L22D6 fcb A1 66 17 0F A0 73 15 C1 B1 3F DE DF ; A LEDGE ABOVE THE NORTH PASSAGE. -L22E2 fcb 16 1A B1 F3 5F 03 A0 4E 45 01 60 43 ; . -L22EE fcb 5E 08 4F 56 5E DB 72 04 9A 53 BE 55 ; . -L22FA fcb A4 09 B7 DB 63 ; . -L22FF fcb 07 24 ; 07 COMMAND HANDLING IF FIRST NOUN -L2301 fcb 0D 22 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=34 -L2303 fcb 0A 0B ; Command_0A_COMPARE_TO_PHRASE_FORM val=0B phrase="0B: LOOK AT * u......." -L2305 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2306 fcb 1E 5F BE 5B B1 EA 48 94 5F D6 B5 C4 ; THERE APPEARS TO BE DRIED BLOOD ON HIS -L2312 fcb 9C 46 5E 07 B2 04 58 81 8D 11 58 8A ; CLAWS! -L231E fcb 96 4B 7B BB 54 C9 D2 ; . -L2325 fcb 02 ; 02 SHORT NAME -L2326 fcb 0A 09 BA 5B 98 14 6C 4B 6E DB 8B ; STONE GARGOYLE +L22C4 fcb $0F,$6B ; Number=0F size=006B +L22C6 fcb $8E,$00,$80 ; room=8E scorePoints=00 bits=80 u....... +L22C9 fcb $03 ; 03 DESCRIPTION +L22CA fcb $34,$5F,$BE,$5B,$B1,$4B,$7B,$4A,$45,$FF,$78,$35 ; THERE IS A HIDEOUS STONE GARGOYLE PERCHED ON +L22D6 fcb $A1,$66,$17,$0F,$A0,$73,$15,$C1,$B1,$3F,$DE,$DF ; A LEDGE ABOVE THE NORTH PASSAGE. +L22E2 fcb $16,$1A,$B1,$F3,$5F,$03,$A0,$4E,$45,$01,$60,$43 ; . +L22EE fcb $5E,$08,$4F,$56,$5E,$DB,$72,$04,$9A,$53,$BE,$55 ; . +L22FA fcb $A4,$09,$B7,$DB,$63 ; . +L22FF fcb $07,$24 ; 07 COMMAND HANDLING IF FIRST NOUN +L2301 fcb $0D,$22 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=34 +L2303 fcb $0A,$0B ; Command_0A_COMPARE_TO_PHRASE_FORM val=0B phrase="0B: LOOK AT * u......." +L2305 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2306 fcb $1E,$5F,$BE,$5B,$B1,$EA,$48,$94,$5F,$D6,$B5,$C4 ; THERE APPEARS TO BE DRIED BLOOD ON HIS +L2312 fcb $9C,$46,$5E,$07,$B2,$04,$58,$81,$8D,$11,$58,$8A ; CLAWS! +L231E fcb $96,$4B,$7B,$BB,$54,$C9,$D2 ; . +L2325 fcb $02 ; 02 SHORT NAME +L2326 fcb $0A,$09,$BA,$5B,$98,$14,$6C,$4B,$6E,$DB,$8B ; STONE GARGOYLE ; Object_0B AlterA -L2331 fcb 22 58 ; Number=22 size=0058 -L2333 fcb 95 00 80 ; room=95 scorePoints=00 bits=80 u....... -L2336 fcb 03 ; 03 DESCRIPTION -L2337 fcb 32 68 4D AF A0 51 18 55 C2 50 BD 0B ; BEFORE YOU STANDS AN ALTAR, STAINED WITH THE -L2343 fcb 5C 83 48 4E 48 46 49 66 17 D0 47 F3 ; BLOOD OF COUNTLESS SACRIFICES. -L234F fcb 5F 56 D1 16 71 DB 72 89 4E 73 9E C3 ; . -L235B fcb 9E 47 55 C6 9A 65 62 53 17 B3 55 05 ; . -L2367 fcb 67 6F 62 ; . -L236A fcb 07 10 ; 07 COMMAND HANDLING IF FIRST NOUN -L236C fcb 0B 0E ; Command_0B_SWITCH size=0E -L236E fcb 0A 12 ; Command_0A_COMPARE_TO_PHRASE_FORM val=12 phrase="12: PULL * u....... * " -L2370 fcb 01 ; IF_NOT_JUMP address=2372 -L2371 fcb 8E ; CommonCommand_8E -L2372 fcb 0C ; Command_0A_COMPARE_TO_PHRASE_FORM val=0C phrase="0C: LOOK UNDER * u......." -L2373 fcb 01 ; IF_NOT_JUMP address=2375 -L2374 fcb 8E ; CommonCommand_8E -L2375 fcb 38 ; Command_0A_COMPARE_TO_PHRASE_FORM val=38 phrase="38: CLIMB UNDER * u......." -L2376 fcb 05 ; IF_NOT_JUMP address=237C -L2377 fcb 0D 03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 -L2379 fcb 00 A5 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A5 -L237B fcb 90 ; CommonCommand_90 -L237C fcb 02 ; 02 SHORT NAME -L237D fcb 0D 89 4E 73 9E FB B9 8F 7A 03 58 3B ; BLOOD STAINED ALTAR -L2389 fcb 8E 52 ; . +L2331 fcb $22,$58 ; Number=22 size=0058 +L2333 fcb $95,$00,$80 ; room=95 scorePoints=00 bits=80 u....... +L2336 fcb $03 ; 03 DESCRIPTION +L2337 fcb $32,$68,$4D,$AF,$A0,$51,$18,$55,$C2,$50,$BD,$0B ; BEFORE YOU STANDS AN ALTAR, STAINED WITH THE +L2343 fcb $5C,$83,$48,$4E,$48,$46,$49,$66,$17,$D0,$47,$F3 ; BLOOD OF COUNTLESS SACRIFICES. +L234F fcb $5F,$56,$D1,$16,$71,$DB,$72,$89,$4E,$73,$9E,$C3 ; . +L235B fcb $9E,$47,$55,$C6,$9A,$65,$62,$53,$17,$B3,$55,$05 ; . +L2367 fcb $67,$6F,$62 ; . +L236A fcb $07,$10 ; 07 COMMAND HANDLING IF FIRST NOUN +L236C fcb $0B,$0E ; Command_0B_SWITCH size=0E +L236E fcb $0A,$12 ; Command_0A_COMPARE_TO_PHRASE_FORM val=12 phrase="12: PULL * u....... * " +L2370 fcb $01 ; IF_NOT_JUMP address=2372 +L2371 fcb $8E ; CommonCommand_8E +L2372 fcb $0C ; Command_0A_COMPARE_TO_PHRASE_FORM val=0C phrase="0C: LOOK UNDER * u......." +L2373 fcb $01 ; IF_NOT_JUMP address=2375 +L2374 fcb $8E ; CommonCommand_8E +L2375 fcb $38 ; Command_0A_COMPARE_TO_PHRASE_FORM val=38 phrase="38: CLIMB UNDER * u......." +L2376 fcb $05 ; IF_NOT_JUMP address=237C +L2377 fcb $0D,$03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 +L2379 fcb $00,$A5 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A5 +L237B fcb $90 ; CommonCommand_90 +L237C fcb $02 ; 02 SHORT NAME +L237D fcb $0D,$89,$4E,$73,$9E,$FB,$B9,$8F,$7A,$03,$58,$3B ; BLOOD STAINED ALTAR +L2389 fcb $8E,$52 ; . ; Object_0C Idol -L238B fcb 23 2F ; Number=23 size=002F -L238D fcb 95 05 A0 ; room=95 scorePoints=05 bits=A0 u.C..... -L2390 fcb 03 ; 03 DESCRIPTION -L2391 fcb 20 49 45 BE 9F 83 61 09 79 15 8A 50 ; A GOLDEN IDOL STANDS IN THE CENTER OF THE -L239D fcb BD 0B 5C 83 7A 5F BE D7 14 BF 9A 91 ; ROOM. -L23A9 fcb AF 96 64 DB 72 01 B3 DB 95 ; . -L23B2 fcb 02 ; 02 SHORT NAME -L23B3 fcb 08 3E 6E F0 59 C6 15 B3 9F ; GOLDEN IDOL +L238B fcb $23,$2F ; Number=23 size=002F +L238D fcb $95,$05,$A0 ; room=95 scorePoints=05 bits=A0 u.C..... +L2390 fcb $03 ; 03 DESCRIPTION +L2391 fcb $20,$49,$45,$BE,$9F,$83,$61,$09,$79,$15,$8A,$50 ; A GOLDEN IDOL STANDS IN THE CENTER OF THE +L239D fcb $BD,$0B,$5C,$83,$7A,$5F,$BE,$D7,$14,$BF,$9A,$91 ; ROOM. +L23A9 fcb $AF,$96,$64,$DB,$72,$01,$B3,$DB,$95 ; . +L23B2 fcb $02 ; 02 SHORT NAME +L23B3 fcb $08,$3E,$6E,$F0,$59,$C6,$15,$B3,$9F ; GOLDEN IDOL ; Object_0D BronzeGates -L23BC fcb 27 80 9A ; Number=27 size=009A -L23BF fcb 9C 00 80 ; room=9C scorePoints=00 bits=80 u....... -L23C2 fcb 03 ; 03 DESCRIPTION -L23C3 fcb 34 AF 6E 73 49 79 4F AF 9B 73 15 F5 ; GREAT BRONZE GATES ENGRAVED WITH IMAGES OF -L23CF fcb BD 30 15 AB 6E 66 CA FB 17 53 BE 63 ; SERPENTS STAND SILENTLY BEFORE YOU. -L23DB fcb 7A B5 6C B8 16 57 17 1F B3 CD 9A 66 ; . -L23E7 fcb 17 8E 48 5B 17 F0 8B 13 BF AF 14 04 ; . -L23F3 fcb 68 5B 5E 3F A1 ; . -L23F8 fcb 07 55 ; 07 COMMAND HANDLING IF FIRST NOUN -L23FA fcb 0B 53 ; Command_0B_SWITCH size=53 -L23FC fcb 0A 11 ; Command_0A_COMPARE_TO_PHRASE_FORM val=11 phrase="11: OPEN * u....... * " -L23FE fcb 20 ; IF_NOT_JUMP address=241F -L23FF fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2400 fcb 1E 5F BE 73 15 F5 BD 94 14 4E 5E 5D ; THE GATES ARE LOCKED, YOU CAN NOT OPEN THEM. -L240C fcb 9E 16 60 51 18 45 C2 83 48 06 9A C2 ; -L2418 fcb 16 83 61 5F BE DB 95 ; . -L241F fcb 36 ; Command_0A_COMPARE_TO_PHRASE_FORM val=36 phrase="36: CLIMB IN * * " -L2420 fcb 10 ; IF_NOT_JUMP address=2431 -L2421 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2422 fcb 0E 5F BE 73 15 F5 BD 94 14 45 5E 85 ; THE GATES ARE CLOSED. -L242E fcb 8D 17 60 ; . -L2431 fcb 17 ; Command_0A_COMPARE_TO_PHRASE_FORM val=17 phrase="17: CLIMB * u....... * " -L2432 fcb 19 ; IF_NOT_JUMP address=244C -L2433 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2434 fcb 17 5F BE 73 15 F5 BD 94 14 56 5E 2B ; THE GATES ARE TOO SMOOTH TO CLIMB. -L2440 fcb A0 F1 B8 02 A1 89 17 DE 14 64 7A 2E ; . -L244C fcb 34 ; Command_0A_COMPARE_TO_PHRASE_FORM val=34 phrase="34: JUMP OVER * u......." -L244D fcb 01 ; IF_NOT_JUMP address=244F -L244E fcb 89 ; CommonCommand_89 -L244F fcb 02 ; 02 SHORT NAME -L2450 fcb 08 79 4F AF 9B 73 15 F5 BD ; BRONZE GATES +L23BC fcb $27,$80,$9A ; Number=27 size=009A +L23BF fcb $9C,$00,$80 ; room=9C scorePoints=00 bits=80 u....... +L23C2 fcb $03 ; 03 DESCRIPTION +L23C3 fcb $34,$AF,$6E,$73,$49,$79,$4F,$AF,$9B,$73,$15,$F5 ; GREAT BRONZE GATES ENGRAVED WITH IMAGES OF +L23CF fcb $BD,$30,$15,$AB,$6E,$66,$CA,$FB,$17,$53,$BE,$63 ; SERPENTS STAND SILENTLY BEFORE YOU. +L23DB fcb $7A,$B5,$6C,$B8,$16,$57,$17,$1F,$B3,$CD,$9A,$66 ; . +L23E7 fcb $17,$8E,$48,$5B,$17,$F0,$8B,$13,$BF,$AF,$14,$04 ; . +L23F3 fcb $68,$5B,$5E,$3F,$A1 ; . +L23F8 fcb $07,$55 ; 07 COMMAND HANDLING IF FIRST NOUN +L23FA fcb $0B,$53 ; Command_0B_SWITCH size=53 +L23FC fcb $0A,$11 ; Command_0A_COMPARE_TO_PHRASE_FORM val=11 phrase="11: OPEN * u....... * " +L23FE fcb $20 ; IF_NOT_JUMP address=241F +L23FF fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2400 fcb $1E,$5F,$BE,$73,$15,$F5,$BD,$94,$14,$4E,$5E,$5D ; THE GATES ARE LOCKED, YOU CAN NOT OPEN THEM. +L240C fcb $9E,$16,$60,$51,$18,$45,$C2,$83,$48,$06,$9A,$C2 ; +L2418 fcb $16,$83,$61,$5F,$BE,$DB,$95 ; . +L241F fcb $36 ; Command_0A_COMPARE_TO_PHRASE_FORM val=36 phrase="36: CLIMB IN * * " +L2420 fcb $10 ; IF_NOT_JUMP address=2431 +L2421 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2422 fcb $0E,$5F,$BE,$73,$15,$F5,$BD,$94,$14,$45,$5E,$85 ; THE GATES ARE CLOSED. +L242E fcb $8D,$17,$60 ; . +L2431 fcb $17 ; Command_0A_COMPARE_TO_PHRASE_FORM val=17 phrase="17: CLIMB * u....... * " +L2432 fcb $19 ; IF_NOT_JUMP address=244C +L2433 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2434 fcb $17,$5F,$BE,$73,$15,$F5,$BD,$94,$14,$56,$5E,$2B ; THE GATES ARE TOO SMOOTH TO CLIMB. +L2440 fcb $A0,$F1,$B8,$02,$A1,$89,$17,$DE,$14,$64,$7A,$2E ; . +L244C fcb $34 ; Command_0A_COMPARE_TO_PHRASE_FORM val=34 phrase="34: JUMP OVER * u......." +L244D fcb $01 ; IF_NOT_JUMP address=244F +L244E fcb $89 ; CommonCommand_89 +L244F fcb $02 ; 02 SHORT NAME +L2450 fcb $08,$79,$4F,$AF,$9B,$73,$15,$F5,$BD ; BRONZE GATES ; Object_0E UnpulledLever -L2459 fcb 16 59 ; Number=16 size=0059 -L245B fcb 91 00 A0 ; room=91 scorePoints=00 bits=A0 u.C..... -L245E fcb 02 ; 02 SHORT NAME -L245F fcb 04 F8 8B 23 62 ; LEVER -L2464 fcb 03 ; 03 DESCRIPTION -L2465 fcb 16 44 45 EF 60 AE D0 F3 5F F8 8B 23 ; A BEJEWELED LEVER IS ON ONE WALL. -L2471 fcb 62 4B 7B 03 A0 0F A0 F3 17 17 8D ; . -L247C fcb 07 36 ; 07 COMMAND HANDLING IF FIRST NOUN -L247E fcb 0D 34 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=52 -L2480 fcb 0A 12 ; Command_0A_COMPARE_TO_PHRASE_FORM val=12 phrase="12: PULL * u....... * " -L2482 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2483 fcb 2F 56 45 D2 B0 09 15 A3 A0 5F A0 8B ; A TRAP DOOR OPENS ABOVE YOU. GOLD DUST -L248F fcb 9A B9 46 5B CA C7 DE 3B F4 3E 6E 06 ; FILLS THE ROOM AND DROWNS YOU. -L249B fcb 58 66 C6 53 15 0D 8D 82 17 54 5E 3F ; . -L24A7 fcb A0 90 14 06 58 09 B3 8B 9A C7 DE 2E ; . -L24B3 fcb 81 ; CommonCommand_81 +L2459 fcb $16,$59 ; Number=16 size=0059 +L245B fcb $91,$00,$A0 ; room=91 scorePoints=00 bits=A0 u.C..... +L245E fcb $02 ; 02 SHORT NAME +L245F fcb $04,$F8,$8B,$23,$62 ; LEVER +L2464 fcb $03 ; 03 DESCRIPTION +L2465 fcb $16,$44,$45,$EF,$60,$AE,$D0,$F3,$5F,$F8,$8B,$23 ; A BEJEWELED LEVER IS ON ONE WALL. +L2471 fcb $62,$4B,$7B,$03,$A0,$0F,$A0,$F3,$17,$17,$8D ; . +L247C fcb $07,$36 ; 07 COMMAND HANDLING IF FIRST NOUN +L247E fcb $0D,$34 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=52 +L2480 fcb $0A,$12 ; Command_0A_COMPARE_TO_PHRASE_FORM val=12 phrase="12: PULL * u....... * " +L2482 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2483 fcb $2F,$56,$45,$D2,$B0,$09,$15,$A3,$A0,$5F,$A0,$8B ; A TRAP DOOR OPENS ABOVE YOU. GOLD DUST +L248F fcb $9A,$B9,$46,$5B,$CA,$C7,$DE,$3B,$F4,$3E,$6E,$06 ; FILLS THE ROOM AND DROWNS YOU. +L249B fcb $58,$66,$C6,$53,$15,$0D,$8D,$82,$17,$54,$5E,$3F ; . +L24A7 fcb $A0,$90,$14,$06,$58,$09,$B3,$8B,$9A,$C7,$DE,$2E ; . +L24B3 fcb $81 ; CommonCommand_81 ; Object_0F PulledLever -L24B4 fcb 16 42 ; Number=16 size=0042 -L24B6 fcb 00 05 A0 ; room=00 scorePoints=05 bits=A0 u.C..... -L24B9 fcb 03 ; 03 DESCRIPTION -L24BA fcb 12 44 45 EF 60 AE D0 F3 5F F8 8B 23 ; A BEJEWELED LEVER IS HERE. -L24C6 fcb 62 4B 7B F4 72 DB 63 ; . -L24CD fcb 02 ; 02 SHORT NAME -L24CE fcb 0A 6C 4D F7 62 E6 8B 3F 16 74 CA ; BEJEWELED LEVER -L24D9 fcb 07 1D ; 07 COMMAND HANDLING IF FIRST NOUN -L24DB fcb 0D 1B ; Command_0D_EXECUTE_LIST_WHILE_PASS size=27 -L24DD fcb 0A 12 ; Command_0A_COMPARE_TO_PHRASE_FORM val=12 phrase="12: PULL * u....... * " -L24DF fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L24E0 fcb 17 5F BE 3F 16 74 CA D3 14 90 96 CE ; THE LEVER CAN NO LONGER BE PULLED. -L24EC fcb 9C 11 A0 23 62 5B 4D 6E A7 E6 8B 2E ; . +L24B4 fcb $16,$42 ; Number=16 size=0042 +L24B6 fcb $00,$05,$A0 ; room=00 scorePoints=05 bits=A0 u.C..... +L24B9 fcb $03 ; 03 DESCRIPTION +L24BA fcb $12,$44,$45,$EF,$60,$AE,$D0,$F3,$5F,$F8,$8B,$23 ; A BEJEWELED LEVER IS HERE. +L24C6 fcb $62,$4B,$7B,$F4,$72,$DB,$63 ; . +L24CD fcb $02 ; 02 SHORT NAME +L24CE fcb $0A,$6C,$4D,$F7,$62,$E6,$8B,$3F,$16,$74,$CA ; BEJEWELED LEVER +L24D9 fcb $07,$1D ; 07 COMMAND HANDLING IF FIRST NOUN +L24DB fcb $0D,$1B ; Command_0D_EXECUTE_LIST_WHILE_PASS size=27 +L24DD fcb $0A,$12 ; Command_0A_COMPARE_TO_PHRASE_FORM val=12 phrase="12: PULL * u....... * " +L24DF fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L24E0 fcb $17,$5F,$BE,$3F,$16,$74,$CA,$D3,$14,$90,$96,$CE ; THE LEVER CAN NO LONGER BE PULLED. +L24EC fcb $9C,$11,$A0,$23,$62,$5B,$4D,$6E,$A7,$E6,$8B,$2E ; . ; Object_10 LeverPlaque -L24F8 fcb 18 80 C5 ; Number=18 size=00C5 -L24FB fcb 91 00 84 ; room=91 scorePoints=00 bits=84 u....X.. -L24FE fcb 07 80 98 ; 07 COMMAND HANDLING IF FIRST NOUN -L2501 fcb 0D 80 95 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=149 -L2504 fcb 0A 08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " -L2506 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2507 fcb 80 90 9E C5 BE 9F 33 17 1F 54 CE B5 ; UNTOLD RICHES LIE WITHIN REACH, HERE- TO ANY -L2513 fcb 1B 79 56 D1 90 73 2F 17 DA 46 0A EE ; KNOWING, LIVING CREATURE. BE WARY THOUGH, NO -L251F fcb 2F 62 D6 E7 C3 9C 7B 9B 19 87 50 D1 ; MATTER WHAT THY CREED, THAT THOU HARNESS AND -L252B fcb 33 70 98 8C 91 7A E4 14 96 5F 2F C6 ; LIMIT THY POWERFUL GREED. PULL THE LEVER TO -L2537 fcb 44 F4 59 5E 43 49 82 17 29 A1 73 76 ; GAIN THY WEALTH, BE PREPARED TO ... -L2543 fcb EB 99 96 91 F4 BD FA 17 73 49 73 BE ; . -L254F fcb E4 14 26 60 16 EE 56 72 82 17 1B A1 ; . -L255B fcb 54 72 75 98 C3 B5 33 98 8F 8C 73 7B ; . -L2567 fcb 73 BE E9 16 B4 D0 EE 68 84 15 26 60 ; . -L2573 fcb 3B F4 6E A7 16 8A DB 72 F8 8B 23 62 ; . -L257F fcb 6B BF 0B 6C 96 96 FB 75 A3 D0 42 8E ; . -L258B fcb 04 EE 52 5E 72 B1 2F 49 16 58 DF 9C ; . -L2597 fcb DB F9 ; . -L2599 fcb 03 ; 03 DESCRIPTION -L259A fcb 1F 5F BE 5B B1 4B 7B 52 45 53 8B 1B ; THERE IS A PLAQUE ON THE WALL ABOVE THE -L25A6 fcb C4 03 A0 5F BE F3 17 F3 8C B9 46 5B ; LEVER. -L25B2 fcb CA 5F BE 3F 16 74 CA 2E ; . -L25BA fcb 02 ; 02 SHORT NAME -L25BB fcb 04 FB A5 A7 AD ; PLAQUE +L24F8 fcb $18,$80,$C5 ; Number=18 size=00C5 +L24FB fcb $91,$00,$84 ; room=91 scorePoints=00 bits=84 u....X.. +L24FE fcb $07,$80,$98 ; 07 COMMAND HANDLING IF FIRST NOUN +L2501 fcb $0D,$80,$95 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=149 +L2504 fcb $0A,$08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " +L2506 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2507 fcb $80,$90,$9E,$C5,$BE,$9F,$33,$17,$1F,$54,$CE,$B5 ; UNTOLD RICHES LIE WITHIN REACH, HERE- TO ANY +L2513 fcb $1B,$79,$56,$D1,$90,$73,$2F,$17,$DA,$46,$0A,$EE ; KNOWING, LIVING CREATURE. BE WARY THOUGH, NO +L251F fcb $2F,$62,$D6,$E7,$C3,$9C,$7B,$9B,$19,$87,$50,$D1 ; MATTER WHAT THY CREED, THAT THOU HARNESS AND +L252B fcb $33,$70,$98,$8C,$91,$7A,$E4,$14,$96,$5F,$2F,$C6 ; LIMIT THY POWERFUL GREED. PULL THE LEVER TO +L2537 fcb $44,$F4,$59,$5E,$43,$49,$82,$17,$29,$A1,$73,$76 ; GAIN THY WEALTH, BE PREPARED TO ... +L2543 fcb $EB,$99,$96,$91,$F4,$BD,$FA,$17,$73,$49,$73,$BE ; . +L254F fcb $E4,$14,$26,$60,$16,$EE,$56,$72,$82,$17,$1B,$A1 ; . +L255B fcb $54,$72,$75,$98,$C3,$B5,$33,$98,$8F,$8C,$73,$7B ; . +L2567 fcb $73,$BE,$E9,$16,$B4,$D0,$EE,$68,$84,$15,$26,$60 ; . +L2573 fcb $3B,$F4,$6E,$A7,$16,$8A,$DB,$72,$F8,$8B,$23,$62 ; . +L257F fcb $6B,$BF,$0B,$6C,$96,$96,$FB,$75,$A3,$D0,$42,$8E ; . +L258B fcb $04,$EE,$52,$5E,$72,$B1,$2F,$49,$16,$58,$DF,$9C ; . +L2597 fcb $DB,$F9 ; . +L2599 fcb $03 ; 03 DESCRIPTION +L259A fcb $1F,$5F,$BE,$5B,$B1,$4B,$7B,$52,$45,$53,$8B,$1B ; THERE IS A PLAQUE ON THE WALL ABOVE THE +L25A6 fcb $C4,$03,$A0,$5F,$BE,$F3,$17,$F3,$8C,$B9,$46,$5B ; LEVER. +L25B2 fcb $CA,$5F,$BE,$3F,$16,$74,$CA,$2E ; . +L25BA fcb $02 ; 02 SHORT NAME +L25BB fcb $04,$FB,$A5,$A7,$AD ; PLAQUE ; Object_11 UnlitCandle -L25C0 fcb 19 6F ; Number=19 size=006F -L25C2 fcb 92 00 A8 ; room=92 scorePoints=00 bits=A8 u.C.A... -L25C5 fcb 03 ; 03 DESCRIPTION -L25C6 fcb 10 45 45 8E 48 DB 8B 4B 7B 83 7A 5F ; A CANDLE IS IN THE ROOM. -L25D2 fcb BE 39 17 FF 9F ; . -L25D7 fcb 02 ; 02 SHORT NAME -L25D8 fcb 04 10 53 FF 5A ; CANDLE -L25DD fcb 07 52 ; 07 COMMAND HANDLING IF FIRST NOUN -L25DF fcb 0B 50 ; Command_0B_SWITCH size=50 -L25E1 fcb 0A 14 ; Command_0A_COMPARE_TO_PHRASE_FORM val=14 phrase="14: LIGHT WITH u...A... u...A..." -L25E3 fcb 34 ; IF_NOT_JUMP address=2618 -L25E4 fcb 0E 32 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=50 -L25E6 fcb 0D 2F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=47 -L25E8 fcb 09 14 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=14(LitLamp -L25EA fcb 1E 11 12 ; Command_1E_SWAP_OBJECTS objectA=11(UnlitCandle) objectB=12(LitCandle) -L25ED fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L25EE fcb 28 5F BE D3 14 46 98 4B 5E D0 B5 6B ; THE CANDLE IS NOW BURNING, A SWEET SCENT -L25FA fcb A1 F4 4F 10 99 33 70 55 45 A7 D0 15 ; PERMEATES THE ROOM. -L2606 fcb BC B0 53 12 BC 37 62 96 5F 4B 62 5F ; . -L2612 fcb BE 39 17 FF 9F ; . -L2617 fcb 88 ; CommonCommand_88 -L2618 fcb 15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " -L2619 fcb 17 ; IF_NOT_JUMP address=2631 -L261A fcb 0D 15 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=21 -L261C fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L261D fcb 12 55 BD F5 BD F3 17 1E DA D6 15 D2 ; TASTES WAXY, ITS POISONOUS! -L2629 fcb B5 55 9F 19 A0 49 C6 ; . -L2630 fcb 81 ; CommonCommand_81 +L25C0 fcb $19,$6F ; Number=19 size=006F +L25C2 fcb $92,$00,$A8 ; room=92 scorePoints=00 bits=A8 u.C.A... +L25C5 fcb $03 ; 03 DESCRIPTION +L25C6 fcb $10,$45,$45,$8E,$48,$DB,$8B,$4B,$7B,$83,$7A,$5F ; A CANDLE IS IN THE ROOM. +L25D2 fcb $BE,$39,$17,$FF,$9F ; . +L25D7 fcb $02 ; 02 SHORT NAME +L25D8 fcb $04,$10,$53,$FF,$5A ; CANDLE +L25DD fcb $07,$52 ; 07 COMMAND HANDLING IF FIRST NOUN +L25DF fcb $0B,$50 ; Command_0B_SWITCH size=50 +L25E1 fcb $0A,$14 ; Command_0A_COMPARE_TO_PHRASE_FORM val=14 phrase="14: LIGHT WITH u...A... u...A..." +L25E3 fcb $34 ; IF_NOT_JUMP address=2618 +L25E4 fcb $0E,$32 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=50 +L25E6 fcb $0D,$2F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=47 +L25E8 fcb $09,$14 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=14(LitLamp +L25EA fcb $1E,$11,$12 ; Command_1E_SWAP_OBJECTS objectA=11(UnlitCandle) objectB=12(LitCandle) +L25ED fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L25EE fcb $28,$5F,$BE,$D3,$14,$46,$98,$4B,$5E,$D0,$B5,$6B ; THE CANDLE IS NOW BURNING, A SWEET SCENT +L25FA fcb $A1,$F4,$4F,$10,$99,$33,$70,$55,$45,$A7,$D0,$15 ; PERMEATES THE ROOM. +L2606 fcb $BC,$B0,$53,$12,$BC,$37,$62,$96,$5F,$4B,$62,$5F ; . +L2612 fcb $BE,$39,$17,$FF,$9F ; . +L2617 fcb $88 ; CommonCommand_88 +L2618 fcb $15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " +L2619 fcb $17 ; IF_NOT_JUMP address=2631 +L261A fcb $0D,$15 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=21 +L261C fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L261D fcb $12,$55,$BD,$F5,$BD,$F3,$17,$1E,$DA,$D6,$15,$D2 ; TASTES WAXY, ITS POISONOUS! +L2629 fcb $B5,$55,$9F,$19,$A0,$49,$C6 ; . +L2630 fcb $81 ; CommonCommand_81 ; Object_12 LitCandle -L2631 fcb 19 80 C6 ; Number=19 size=00C6 -L2634 fcb 00 00 A8 ; room=00 scorePoints=00 bits=A8 u.C.A... -L2637 fcb 03 ; 03 DESCRIPTION -L2638 fcb 12 45 45 8E 48 DB 8B 4B 7B F4 4F 10 ; A CANDLE IS BURNING DIMLY. -L2644 fcb 99 C6 6A 6E 7A DB E0 ; . -L264B fcb 02 ; 02 SHORT NAME -L264C fcb 0A F4 4F 10 99 C5 6A 8E 48 DB 8B ; BURNING CANDLE -L2657 fcb 07 59 ; 07 COMMAND HANDLING IF FIRST NOUN -L2659 fcb 0E 57 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=87 -L265B fcb 0D 1C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=28 -L265D fcb 0E 04 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=4 -L265F fcb 0A 13 ; Command_0A_COMPARE_TO_PHRASE_FORM val=13 phrase="??" -L2661 fcb 0A 14 ; Command_0A_COMPARE_TO_PHRASE_FORM val=14 phrase="14: LIGHT WITH u...A... u...A..." -L2663 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2664 fcb 14 5F BE D3 14 46 98 4B 5E C3 B5 EF ; THE CANDLE IS ALREADY BURNING. -L2670 fcb 8D 13 47 BF 14 D3 B2 CF 98 ; . -L2679 fcb 0D 19 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=25 -L267B fcb 0A 16 ; Command_0A_COMPARE_TO_PHRASE_FORM val=16 phrase="16: DROP OUT * u...A..." -L267D fcb 1E 11 12 ; Command_1E_SWAP_OBJECTS objectA=11(UnlitCandle) objectB=12(LitCandle) -L2680 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2681 fcb 12 5F BE D3 14 46 98 4B 5E C7 B5 43 ; THE CANDLE IS EXTINGUISHED. -L268D fcb D9 C7 98 5A 7B 17 60 ; . -L2694 fcb 0D 1C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=28 -L2696 fcb 0A 15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " -L2698 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2699 fcb 18 C7 DE 2F 17 46 48 55 DB 87 74 B3 ; YOU REALLY SHOULD PUT IT OUT FIRST. -L26A5 fcb 8B 76 A7 D6 15 C7 16 08 BC 3D 7B 9B ; . -L26B1 fcb C1 ; . -L26B2 fcb 08 46 ; 08 TURN SCRIPT -L26B4 fcb 0D 44 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=68 -L26B6 fcb 1F ; Command_1F_PRINT_MESSAGE -L26B7 fcb 24 5F BE 43 16 2E 6D 5C 15 DB 9F 5F ; THE LIGHT FROM THE CANDLE SEEMS TO BE -L26C3 fcb BE D3 14 46 98 55 5E 2F 60 D6 B5 C4 ; GROWING DIMMER. -L26CF fcb 9C 49 5E 09 B3 91 7A 03 15 67 93 1B ; . -L26DB fcb B5 ; . -L26DC fcb 0B 1C ; Command_0B_SWITCH size=1C -L26DE fcb 01 1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) -L26E0 fcb 07 ; IF_NOT_JUMP address=26E8 -L26E1 fcb 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 -L26E3 fcb 1C 1D ; Command_1C_SET_VAR_OBJECT object=1D (USER) -L26E5 fcb 1D 14 ; Command_1D_ATTACK_OBJECT damage=14 -L26E7 fcb 0C ; Command_0C_FAIL -L26E8 fcb 1E ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1E(LiveGargoyle) -L26E9 fcb 07 ; IF_NOT_JUMP address=26F1 -L26EA fcb 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 -L26EC fcb 1C 1E ; Command_1C_SET_VAR_OBJECT object=1E (LiveGargoyle) -L26EE fcb 1D 32 ; Command_1D_ATTACK_OBJECT damage=32 -L26F0 fcb 0C ; Command_0C_FAIL -L26F1 fcb 15 ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=15(LiveSerpent) -L26F2 fcb 07 ; IF_NOT_JUMP address=26FA -L26F3 fcb 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 -L26F5 fcb 1C 15 ; Command_1C_SET_VAR_OBJECT object=15 (LiveSerpent) -L26F7 fcb 1D 0F ; Command_1D_ATTACK_OBJECT damage=0F -L26F9 fcb 0C ; Command_0C_FAIL +L2631 fcb $19,$80,$C6 ; Number=19 size=00C6 +L2634 fcb $00,$00,$A8 ; room=00 scorePoints=00 bits=A8 u.C.A... +L2637 fcb $03 ; 03 DESCRIPTION +L2638 fcb $12,$45,$45,$8E,$48,$DB,$8B,$4B,$7B,$F4,$4F,$10 ; A CANDLE IS BURNING DIMLY. +L2644 fcb $99,$C6,$6A,$6E,$7A,$DB,$E0 ; . +L264B fcb $02 ; 02 SHORT NAME +L264C fcb $0A,$F4,$4F,$10,$99,$C5,$6A,$8E,$48,$DB,$8B ; BURNING CANDLE +L2657 fcb $07,$59 ; 07 COMMAND HANDLING IF FIRST NOUN +L2659 fcb $0E,$57 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=87 +L265B fcb $0D,$1C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=28 +L265D fcb $0E,$04 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=4 +L265F fcb $0A,$13 ; Command_0A_COMPARE_TO_PHRASE_FORM val=13 phrase="??" +L2661 fcb $0A,$14 ; Command_0A_COMPARE_TO_PHRASE_FORM val=14 phrase="14: LIGHT WITH u...A... u...A..." +L2663 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2664 fcb $14,$5F,$BE,$D3,$14,$46,$98,$4B,$5E,$C3,$B5,$EF ; THE CANDLE IS ALREADY BURNING. +L2670 fcb $8D,$13,$47,$BF,$14,$D3,$B2,$CF,$98 ; . +L2679 fcb $0D,$19 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=25 +L267B fcb $0A,$16 ; Command_0A_COMPARE_TO_PHRASE_FORM val=16 phrase="16: DROP OUT * u...A..." +L267D fcb $1E,$11,$12 ; Command_1E_SWAP_OBJECTS objectA=11(UnlitCandle) objectB=12(LitCandle) +L2680 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2681 fcb $12,$5F,$BE,$D3,$14,$46,$98,$4B,$5E,$C7,$B5,$43 ; THE CANDLE IS EXTINGUISHED. +L268D fcb $D9,$C7,$98,$5A,$7B,$17,$60 ; . +L2694 fcb $0D,$1C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=28 +L2696 fcb $0A,$15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " +L2698 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2699 fcb $18,$C7,$DE,$2F,$17,$46,$48,$55,$DB,$87,$74,$B3 ; YOU REALLY SHOULD PUT IT OUT FIRST. +L26A5 fcb $8B,$76,$A7,$D6,$15,$C7,$16,$08,$BC,$3D,$7B,$9B ; . +L26B1 fcb $C1 ; . +L26B2 fcb $08,$46 ; 08 TURN SCRIPT +L26B4 fcb $0D,$44 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=68 +L26B6 fcb $1F ; Command_1F_PRINT_MESSAGE +L26B7 fcb $24,$5F,$BE,$43,$16,$2E,$6D,$5C,$15,$DB,$9F,$5F ; THE LIGHT FROM THE CANDLE SEEMS TO BE +L26C3 fcb $BE,$D3,$14,$46,$98,$55,$5E,$2F,$60,$D6,$B5,$C4 ; GROWING DIMMER. +L26CF fcb $9C,$49,$5E,$09,$B3,$91,$7A,$03,$15,$67,$93,$1B ; . +L26DB fcb $B5 ; . +L26DC fcb $0B,$1C ; Command_0B_SWITCH size=1C +L26DE fcb $01,$1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) +L26E0 fcb $07 ; IF_NOT_JUMP address=26E8 +L26E1 fcb $0D,$05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 +L26E3 fcb $1C,$1D ; Command_1C_SET_VAR_OBJECT object=1D (USER) +L26E5 fcb $1D,$14 ; Command_1D_ATTACK_OBJECT damage=14 +L26E7 fcb $0C ; Command_0C_FAIL +L26E8 fcb $1E ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1E(LiveGargoyle) +L26E9 fcb $07 ; IF_NOT_JUMP address=26F1 +L26EA fcb $0D,$05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 +L26EC fcb $1C,$1E ; Command_1C_SET_VAR_OBJECT object=1E (LiveGargoyle) +L26EE fcb $1D,$32 ; Command_1D_ATTACK_OBJECT damage=32 +L26F0 fcb $0C ; Command_0C_FAIL +L26F1 fcb $15 ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=15(LiveSerpent) +L26F2 fcb $07 ; IF_NOT_JUMP address=26FA +L26F3 fcb $0D,$05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 +L26F5 fcb $1C,$15 ; Command_1C_SET_VAR_OBJECT object=15 (LiveSerpent) +L26F7 fcb $1D,$0F ; Command_1D_ATTACK_OBJECT damage=0F +L26F9 fcb $0C ; Command_0C_FAIL ; Object_13 CrypticRunes -L26FA fcb 18 80 84 ; Number=18 size=0084 -L26FD fcb 92 00 84 ; room=92 scorePoints=00 bits=84 u....X.. -L2700 fcb 07 5B ; 07 COMMAND HANDLING IF FIRST NOUN -L2702 fcb 0D 59 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=89 -L2704 fcb 0A 08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " -L2706 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2707 fcb 55 9E 7A D6 9C DB 72 70 C0 6E 98 30 ; INTO THE TUNNEL ENTERS THE SEEKER, BRAVELY -L2713 fcb 15 F4 BD D6 B5 DB 72 A7 B7 B4 85 04 ; AND WISELY HE GOES. FOR HE WILL RECOGNIZE -L271F fcb EE D8 B0 53 61 90 14 19 58 57 7B FB ; THE REAPER, AS THE LIGHT BEFORE HIM GLOWS. -L272B fcb 8E DB 72 37 6E 5B BB 04 68 9F 15 FB ; . -L2737 fcb 17 F3 8C 65 B1 00 9F 6F 7C 82 17 54 ; . -L2743 fcb 5E 92 5F 46 62 95 14 82 17 4E 5E 7A ; . -L274F fcb 79 04 BC 59 60 5B B1 8F 73 7E 15 85 ; . -L275B fcb A1 2E ; . -L275D fcb 03 ; 03 DESCRIPTION -L275E fcb 1C 5F BE 5B B1 2F 49 E4 14 EE DE CB ; THERE ARE CRYPTIC RUNES ABOVE THE TUNNEL. -L276A fcb 78 F0 B3 4B 62 B9 46 5B CA 5F BE 8F ; . -L2776 fcb 17 CF 99 9B 8F ; . -L277B fcb 02 ; 02 SHORT NAME -L277C fcb 04 F0 B3 4B 62 ; RUNES +L26FA fcb $18,$80,$84 ; Number=18 size=0084 +L26FD fcb $92,$00,$84 ; room=92 scorePoints=00 bits=84 u....X.. +L2700 fcb $07,$5B ; 07 COMMAND HANDLING IF FIRST NOUN +L2702 fcb $0D,$59 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=89 +L2704 fcb $0A,$08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " +L2706 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2707 fcb $55,$9E,$7A,$D6,$9C,$DB,$72,$70,$C0,$6E,$98,$30 ; INTO THE TUNNEL ENTERS THE SEEKER, BRAVELY +L2713 fcb $15,$F4,$BD,$D6,$B5,$DB,$72,$A7,$B7,$B4,$85,$04 ; AND WISELY HE GOES. FOR HE WILL RECOGNIZE +L271F fcb $EE,$D8,$B0,$53,$61,$90,$14,$19,$58,$57,$7B,$FB ; THE REAPER, AS THE LIGHT BEFORE HIM GLOWS. +L272B fcb $8E,$DB,$72,$37,$6E,$5B,$BB,$04,$68,$9F,$15,$FB ; . +L2737 fcb $17,$F3,$8C,$65,$B1,$00,$9F,$6F,$7C,$82,$17,$54 ; . +L2743 fcb $5E,$92,$5F,$46,$62,$95,$14,$82,$17,$4E,$5E,$7A ; . +L274F fcb $79,$04,$BC,$59,$60,$5B,$B1,$8F,$73,$7E,$15,$85 ; . +L275B fcb $A1,$2E ; . +L275D fcb $03 ; 03 DESCRIPTION +L275E fcb $1C,$5F,$BE,$5B,$B1,$2F,$49,$E4,$14,$EE,$DE,$CB ; THERE ARE CRYPTIC RUNES ABOVE THE TUNNEL. +L276A fcb $78,$F0,$B3,$4B,$62,$B9,$46,$5B,$CA,$5F,$BE,$8F ; . +L2776 fcb $17,$CF,$99,$9B,$8F ; . +L277B fcb $02 ; 02 SHORT NAME +L277C fcb $04,$F0,$B3,$4B,$62 ; RUNES ; Object_14 LitLamp -L2781 fcb 1B 80 B5 ; Number=1B size=00B5 -L2784 fcb A0 00 AC ; room=A0 scorePoints=00 bits=AC u.C.AX.. -L2787 fcb 03 ; 03 DESCRIPTION -L2788 fcb 14 5F BE 5B B1 4B 7B 44 45 38 C6 91 ; THERE IS A BURNING LAMP HERE. -L2794 fcb 7A 3B 16 D3 93 F4 72 DB 63 ; . -L279D fcb 07 80 8F ; 07 COMMAND HANDLING IF FIRST NOUN -L27A0 fcb 0E 80 8C ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=140 -L27A3 fcb 0D 1B ; Command_0D_EXECUTE_LIST_WHILE_PASS size=27 -L27A5 fcb 0E 04 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=4 -L27A7 fcb 0A 13 ; Command_0A_COMPARE_TO_PHRASE_FORM val=13 phrase="??" -L27A9 fcb 0A 14 ; Command_0A_COMPARE_TO_PHRASE_FORM val=14 phrase="14: LIGHT WITH u...A... u...A..." -L27AB fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L27AC fcb 13 5F BE 3B 16 D3 93 4B 7B 4C 48 86 ; THE LAMP IS ALREADY BURNING. -L27B8 fcb 5F 44 DB 38 C6 91 7A 2E ; . -L27C0 fcb 0B 6D ; Command_0B_SWITCH size=6D -L27C2 fcb 0A 16 ; Command_0A_COMPARE_TO_PHRASE_FORM val=16 phrase="16: DROP OUT * u...A..." -L27C4 fcb 12 ; IF_NOT_JUMP address=27D7 -L27C5 fcb 0D 10 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=16 -L27C7 fcb 1E 28 14 ; Command_1E_SWAP_OBJECTS objectA=28(UnlitLamp) objectB=14(LitLamp) -L27CA fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L27CB fcb 0B 5F BE 3B 16 D3 93 4B 7B 36 A1 2E ; THE LAMP IS OUT. -L27D7 fcb 18 ; Command_0A_COMPARE_TO_PHRASE_FORM val=18 phrase="18: RUB * u....... * " -L27D8 fcb 2D ; IF_NOT_JUMP address=2806 -L27D9 fcb 0D 2B ; Command_0D_EXECUTE_LIST_WHILE_PASS size=43 -L27DB fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L27DC fcb 26 5F BE 3B 16 D3 93 37 6E D1 B5 97 ; THE LAMP GOES OUT. YOU MUST HAVE RUBBED IT -L27E8 fcb C6 51 18 4F C2 66 C6 9B 15 5B CA E4 ; THE WRONG WAY! -L27F4 fcb B3 66 4D D6 15 82 17 59 5E 00 B3 D9 ; . -L2800 fcb 6A 39 4A ; . -L2803 fcb 1E 28 14 ; Command_1E_SWAP_OBJECTS objectA=28(UnlitLamp) objectB=14(LitLamp) -L2806 fcb 08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " -L2807 fcb 27 ; IF_NOT_JUMP address=282F -L2808 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2809 fcb 25 5F BE 3B 16 D3 93 4B 7B 48 55 2F ; THE LAMP IS COVERED WITH TARNISH AND YOU -L2815 fcb 62 19 58 82 7B 7B 17 D3 B2 13 B8 8E ; CAN'T READ IT. -L2821 fcb 48 51 18 45 C2 85 48 14 BC 86 5F D6 ; . -L282D fcb 15 2E ; . -L282F fcb 02 ; 02 SHORT NAME -L2830 fcb 08 F4 4F 10 99 CE 6A 72 48 ; BURNING LAMP +L2781 fcb $1B,$80,$B5 ; Number=1B size=00B5 +L2784 fcb $A0,$00,$AC ; room=A0 scorePoints=00 bits=AC u.C.AX.. +L2787 fcb $03 ; 03 DESCRIPTION +L2788 fcb $14,$5F,$BE,$5B,$B1,$4B,$7B,$44,$45,$38,$C6,$91 ; THERE IS A BURNING LAMP HERE. +L2794 fcb $7A,$3B,$16,$D3,$93,$F4,$72,$DB,$63 ; . +L279D fcb $07,$80,$8F ; 07 COMMAND HANDLING IF FIRST NOUN +L27A0 fcb $0E,$80,$8C ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=140 +L27A3 fcb $0D,$1B ; Command_0D_EXECUTE_LIST_WHILE_PASS size=27 +L27A5 fcb $0E,$04 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=4 +L27A7 fcb $0A,$13 ; Command_0A_COMPARE_TO_PHRASE_FORM val=13 phrase="??" +L27A9 fcb $0A,$14 ; Command_0A_COMPARE_TO_PHRASE_FORM val=14 phrase="14: LIGHT WITH u...A... u...A..." +L27AB fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L27AC fcb $13,$5F,$BE,$3B,$16,$D3,$93,$4B,$7B,$4C,$48,$86 ; THE LAMP IS ALREADY BURNING. +L27B8 fcb $5F,$44,$DB,$38,$C6,$91,$7A,$2E ; . +L27C0 fcb $0B,$6D ; Command_0B_SWITCH size=6D +L27C2 fcb $0A,$16 ; Command_0A_COMPARE_TO_PHRASE_FORM val=16 phrase="16: DROP OUT * u...A..." +L27C4 fcb $12 ; IF_NOT_JUMP address=27D7 +L27C5 fcb $0D,$10 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=16 +L27C7 fcb $1E,$28,$14 ; Command_1E_SWAP_OBJECTS objectA=28(UnlitLamp) objectB=14(LitLamp) +L27CA fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L27CB fcb $0B,$5F,$BE,$3B,$16,$D3,$93,$4B,$7B,$36,$A1,$2E ; THE LAMP IS OUT. +L27D7 fcb $18 ; Command_0A_COMPARE_TO_PHRASE_FORM val=18 phrase="18: RUB * u....... * " +L27D8 fcb $2D ; IF_NOT_JUMP address=2806 +L27D9 fcb $0D,$2B ; Command_0D_EXECUTE_LIST_WHILE_PASS size=43 +L27DB fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L27DC fcb $26,$5F,$BE,$3B,$16,$D3,$93,$37,$6E,$D1,$B5,$97 ; THE LAMP GOES OUT. YOU MUST HAVE RUBBED IT +L27E8 fcb $C6,$51,$18,$4F,$C2,$66,$C6,$9B,$15,$5B,$CA,$E4 ; THE WRONG WAY! +L27F4 fcb $B3,$66,$4D,$D6,$15,$82,$17,$59,$5E,$00,$B3,$D9 ; . +L2800 fcb $6A,$39,$4A ; . +L2803 fcb $1E,$28,$14 ; Command_1E_SWAP_OBJECTS objectA=28(UnlitLamp) objectB=14(LitLamp) +L2806 fcb $08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " +L2807 fcb $27 ; IF_NOT_JUMP address=282F +L2808 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2809 fcb $25,$5F,$BE,$3B,$16,$D3,$93,$4B,$7B,$48,$55,$2F ; THE LAMP IS COVERED WITH TARNISH AND YOU +L2815 fcb $62,$19,$58,$82,$7B,$7B,$17,$D3,$B2,$13,$B8,$8E ; CAN'T READ IT. +L2821 fcb $48,$51,$18,$45,$C2,$85,$48,$14,$BC,$86,$5F,$D6 ; . +L282D fcb $15,$2E ; . +L282F fcb $02 ; 02 SHORT NAME +L2830 fcb $08,$F4,$4F,$10,$99,$CE,$6A,$72,$48 ; BURNING LAMP ; Object_15 LiveSerpent -L2839 fcb 24 81 C0 ; Number=24 size=01C0 -L283C fcb 00 00 90 ; room=00 scorePoints=00 bits=90 u..P.... -L283F fcb 03 ; 03 DESCRIPTION -L2840 fcb 1C 4E 45 31 49 55 5E 3A 62 9E 61 43 ; A LARGE SERPENT LIES COILED ON THE FLOOR. -L284C fcb 16 4B 62 3B 55 E6 8B C0 16 82 17 48 ; . -L2858 fcb 5E 81 8D 1B B5 ; . -L285D fcb 09 02 3C 3C ; 09 HIT POINTS maxHitPoints=3C currentHitPoints=3C -L2861 fcb 07 80 B3 ; 07 COMMAND HANDLING IF FIRST NOUN -L2864 fcb 0B 80 B0 ; Command_0B_SWITCH size=B0 -L2867 fcb 0A 09 ; Command_0A_COMPARE_TO_PHRASE_FORM val=09 phrase="09: ATTACK WITH ...P.... .v......" -L2869 fcb 80 9A ; IF_NOT_JUMP address=2905 -L286B fcb 0D 80 97 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=151 -L286E fcb 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN -L286F fcb 09 09 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=09(Sword -L2871 fcb 0B 80 91 ; Command_0B_SWITCH size=91 -L2874 fcb 05 99 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=99 -L2876 fcb 2B ; IF_NOT_JUMP address=28A2 -L2877 fcb 0D 29 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=41 -L2879 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L287A fcb 03 C7 DE 52 ; YOUR -L287E fcb 12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME -L287F fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2880 fcb 1F 50 B8 CB 87 6B BF 5F BE A3 15 33 ; SINKS TO THE HILT IN THE SERPENT'S SCALY -L288C fcb 8E 83 7A 5F BE 57 17 1F B3 B5 9A D5 ; BODY! -L2898 fcb B5 0E 53 44 DB 93 9E 21 ; . -L28A0 fcb 1D 11 ; Command_1D_ATTACK_OBJECT damage=11 -L28A2 fcb CC ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=CC -L28A3 fcb 2E ; IF_NOT_JUMP address=28D2 -L28A4 fcb 0D 2C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=44 -L28A6 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L28A7 fcb 03 C7 DE 52 ; YOUR -L28AB fcb 12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME -L28AC fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L28AD fcb 24 6C BE 85 A1 7B 14 29 B8 B4 D0 B8 ; THROWS A SHOWER OF SPARKS AS IT GLANCES OFF -L28B9 fcb 16 62 17 35 49 C3 B5 CB B5 09 BC 50 ; THE WALL! -L28C5 fcb 8B B5 53 B8 16 96 64 DB 72 0E D0 AB ; . -L28D1 fcb 89 ; . -L28D2 fcb FF ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=FF -L28D3 fcb 31 ; IF_NOT_JUMP address=2905 -L28D4 fcb 0D 2F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=47 -L28D6 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L28D7 fcb 2B 5F BE 57 17 1F B3 B5 9A CA B5 86 ; THE SERPENT'S HEAD IS SEVERED FROM HIS BODY! -L28E3 fcb 5F D5 15 57 17 74 CA F3 5F 79 68 4A ; A MAGNIFICENT BLOW! -L28EF fcb 90 4B 7B F6 4E EB DA 4F 45 80 47 53 ; . -L28FB fcb 79 B0 53 04 BC 89 8D 21 ; . -L2903 fcb 1D FF ; Command_1D_ATTACK_OBJECT damage=FF -L2905 fcb 15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " -L2906 fcb 10 ; IF_NOT_JUMP address=2917 -L2907 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2908 fcb 0E 76 4D F4 BD 1B 16 F3 8C 73 7B 14 ; BETTER KILL IT FIRST! -L2914 fcb 67 F1 B9 ; . -L2917 fcb 08 80 C4 ; 08 TURN SCRIPT -L291A fcb 0D 80 C1 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=193 -L291D fcb 0E 3E ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=62 -L291F fcb 0D 32 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=50 -L2921 fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L2922 fcb 01 1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) -L2924 fcb 0B 19 ; Command_0B_SWITCH size=19 -L2926 fcb 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L2928 fcb 04 ; IF_NOT_JUMP address=292D -L2929 fcb 21 04 00 00 ; Command_21_EXECUTE_PHRASE phrase="04: WEST * * * " first=00(NONE) second=00(NONE) -L292D fcb 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L292E fcb 04 ; IF_NOT_JUMP address=2933 -L292F fcb 21 03 00 00 ; Command_21_EXECUTE_PHRASE phrase="03: EAST * * * " first=00(NONE) second=00(NONE) -L2933 fcb 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L2934 fcb 04 ; IF_NOT_JUMP address=2939 -L2935 fcb 21 01 00 00 ; Command_21_EXECUTE_PHRASE phrase="01: NORTH * * * " first=00(NONE) second=00(NONE) -L2939 fcb 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L293A fcb 04 ; IF_NOT_JUMP address=293F -L293B fcb 21 02 00 00 ; Command_21_EXECUTE_PHRASE phrase="02: SOUTH * * * " first=00(NONE) second=00(NONE) -L293F fcb 1F ; Command_1F_PRINT_MESSAGE -L2940 fcb 12 5F BE 57 17 1F B3 B3 9A 74 A7 27 ; THE SERPENT PURSUES YOU AND -L294C fcb BA DB B5 1B A1 8E 48 ; . -L2953 fcb 1F ; Command_1F_PRINT_MESSAGE -L2954 fcb 08 5F BE 57 17 1F B3 B3 9A ; THE SERPENT -L295D fcb 0D 7F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=127 -L295F fcb 01 1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) -L2961 fcb 1C 1D ; Command_1C_SET_VAR_OBJECT object=1D (USER) -L2963 fcb 0B 79 ; Command_0B_SWITCH size=79 -L2965 fcb 05 33 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=33 -L2967 fcb 23 ; IF_NOT_JUMP address=298B -L2968 fcb 0D 21 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=33 -L296A fcb 1F ; Command_1F_PRINT_MESSAGE -L296B fcb 1D 0C BA 17 7A 33 BB 7B A6 40 B9 E1 ; STRIKES, POISON COURSES THROUGH YOUR VEINS! -L2977 fcb 14 3D C6 4B 62 6C BE 29 A1 1B 71 34 ; . -L2983 fcb A1 CF 17 9D 7A 21 ; . -L2989 fcb 1D 14 ; Command_1D_ATTACK_OBJECT damage=14 -L298B fcb 99 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=99 -L298C fcb 16 ; IF_NOT_JUMP address=29A3 -L298D fcb 1F ; Command_1F_PRINT_MESSAGE -L298E fcb 14 0C BA 17 7A 33 BB C7 DE 09 15 37 ; STRIKES, YOU DODGE HIS LUNGE! -L299A fcb 5A A3 15 CE B5 91 C5 EB 5D ; . -L29A3 fcb CC ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=CC -L29A4 fcb 21 ; IF_NOT_JUMP address=29C6 -L29A5 fcb 0D 1F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=31 -L29A7 fcb 1F ; Command_1F_PRINT_MESSAGE -L29A8 fcb 1B 3B 55 0B 8E D2 B0 06 79 43 DB 07 ; COILS RAPIDLY AROUND YOU AND CONSTRICTS! -L29B4 fcb B3 33 98 C7 DE 90 14 05 58 1D A0 F3 ; . -L29C0 fcb BF 0D 56 21 ; . -L29C4 fcb 1D 14 ; Command_1D_ATTACK_OBJECT damage=14 -L29C6 fcb FF ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=FF -L29C7 fcb 16 ; IF_NOT_JUMP address=29DE -L29C8 fcb 1F ; Command_1F_PRINT_MESSAGE -L29C9 fcb 14 16 6C F4 72 CB B5 17 C0 03 8C 04 ; GATHERS ITSELF FOR AN ATTACK. -L29D5 fcb 68 90 14 96 14 45 BD 5B 89 ; . -L29DE fcb 0A 15 ; 0A UPON DEATH SCRIPT -L29E0 fcb 0D 13 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=19 -L29E2 fcb 1F ; Command_1F_PRINT_MESSAGE -L29E3 fcb 0E 5F BE 57 17 1F B3 B3 9A 4B 7B E3 ; THE SERPENT IS DEAD. -L29EF fcb 59 9B 5D ; . -L29F2 fcb 1E 15 16 ; Command_1E_SWAP_OBJECTS objectA=15(LiveSerpent) objectB=16(DeadSerpent) -L29F5 fcb 02 ; 02 SHORT NAME -L29F6 fcb 05 B4 B7 F0 A4 54 ; SERPENT +L2839 fcb $24,$81,$C0 ; Number=24 size=01C0 +L283C fcb $00,$00,$90 ; room=00 scorePoints=00 bits=90 u..P.... +L283F fcb $03 ; 03 DESCRIPTION +L2840 fcb $1C,$4E,$45,$31,$49,$55,$5E,$3A,$62,$9E,$61,$43 ; A LARGE SERPENT LIES COILED ON THE FLOOR. +L284C fcb $16,$4B,$62,$3B,$55,$E6,$8B,$C0,$16,$82,$17,$48 ; . +L2858 fcb $5E,$81,$8D,$1B,$B5 ; . +L285D fcb $09,$02,$3C,$3C ; 09 HIT POINTS maxHitPoints=3C currentHitPoints=3C +L2861 fcb $07,$80,$B3 ; 07 COMMAND HANDLING IF FIRST NOUN +L2864 fcb $0B,$80,$B0 ; Command_0B_SWITCH size=B0 +L2867 fcb $0A,$09 ; Command_0A_COMPARE_TO_PHRASE_FORM val=09 phrase="09: ATTACK WITH ...P.... .v......" +L2869 fcb $80,$9A ; IF_NOT_JUMP address=2905 +L286B fcb $0D,$80,$97 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=151 +L286E fcb $1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN +L286F fcb $09,$09 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=09(Sword +L2871 fcb $0B,$80,$91 ; Command_0B_SWITCH size=91 +L2874 fcb $05,$99 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=99 +L2876 fcb $2B ; IF_NOT_JUMP address=28A2 +L2877 fcb $0D,$29 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=41 +L2879 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L287A fcb $03,$C7,$DE,$52 ; YOUR +L287E fcb $12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME +L287F fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2880 fcb $1F,$50,$B8,$CB,$87,$6B,$BF,$5F,$BE,$A3,$15,$33 ; SINKS TO THE HILT IN THE SERPENT'S SCALY +L288C fcb $8E,$83,$7A,$5F,$BE,$57,$17,$1F,$B3,$B5,$9A,$D5 ; BODY! +L2898 fcb $B5,$0E,$53,$44,$DB,$93,$9E,$21 ; . +L28A0 fcb $1D,$11 ; Command_1D_ATTACK_OBJECT damage=11 +L28A2 fcb $CC ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=CC +L28A3 fcb $2E ; IF_NOT_JUMP address=28D2 +L28A4 fcb $0D,$2C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=44 +L28A6 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L28A7 fcb $03,$C7,$DE,$52 ; YOUR +L28AB fcb $12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME +L28AC fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L28AD fcb $24,$6C,$BE,$85,$A1,$7B,$14,$29,$B8,$B4,$D0,$B8 ; THROWS A SHOWER OF SPARKS AS IT GLANCES OFF +L28B9 fcb $16,$62,$17,$35,$49,$C3,$B5,$CB,$B5,$09,$BC,$50 ; THE WALL! +L28C5 fcb $8B,$B5,$53,$B8,$16,$96,$64,$DB,$72,$0E,$D0,$AB ; . +L28D1 fcb $89 ; . +L28D2 fcb $FF ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=FF +L28D3 fcb $31 ; IF_NOT_JUMP address=2905 +L28D4 fcb $0D,$2F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=47 +L28D6 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L28D7 fcb $2B,$5F,$BE,$57,$17,$1F,$B3,$B5,$9A,$CA,$B5,$86 ; THE SERPENT'S HEAD IS SEVERED FROM HIS BODY! +L28E3 fcb $5F,$D5,$15,$57,$17,$74,$CA,$F3,$5F,$79,$68,$4A ; A MAGNIFICENT BLOW! +L28EF fcb $90,$4B,$7B,$F6,$4E,$EB,$DA,$4F,$45,$80,$47,$53 ; . +L28FB fcb $79,$B0,$53,$04,$BC,$89,$8D,$21 ; . +L2903 fcb $1D,$FF ; Command_1D_ATTACK_OBJECT damage=FF +L2905 fcb $15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " +L2906 fcb $10 ; IF_NOT_JUMP address=2917 +L2907 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2908 fcb $0E,$76,$4D,$F4,$BD,$1B,$16,$F3,$8C,$73,$7B,$14 ; BETTER KILL IT FIRST! +L2914 fcb $67,$F1,$B9 ; . +L2917 fcb $08,$80,$C4 ; 08 TURN SCRIPT +L291A fcb $0D,$80,$C1 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=193 +L291D fcb $0E,$3E ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=62 +L291F fcb $0D,$32 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=50 +L2921 fcb $14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L2922 fcb $01,$1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) +L2924 fcb $0B,$19 ; Command_0B_SWITCH size=19 +L2926 fcb $0A,$04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L2928 fcb $04 ; IF_NOT_JUMP address=292D +L2929 fcb $21,$04,$00,$00 ; Command_21_EXECUTE_PHRASE phrase="04: WEST * * * " first=00(NONE) second=00(NONE) +L292D fcb $03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L292E fcb $04 ; IF_NOT_JUMP address=2933 +L292F fcb $21,$03,$00,$00 ; Command_21_EXECUTE_PHRASE phrase="03: EAST * * * " first=00(NONE) second=00(NONE) +L2933 fcb $01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L2934 fcb $04 ; IF_NOT_JUMP address=2939 +L2935 fcb $21,$01,$00,$00 ; Command_21_EXECUTE_PHRASE phrase="01: NORTH * * * " first=00(NONE) second=00(NONE) +L2939 fcb $02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L293A fcb $04 ; IF_NOT_JUMP address=293F +L293B fcb $21,$02,$00,$00 ; Command_21_EXECUTE_PHRASE phrase="02: SOUTH * * * " first=00(NONE) second=00(NONE) +L293F fcb $1F ; Command_1F_PRINT_MESSAGE +L2940 fcb $12,$5F,$BE,$57,$17,$1F,$B3,$B3,$9A,$74,$A7,$27 ; THE SERPENT PURSUES YOU AND +L294C fcb $BA,$DB,$B5,$1B,$A1,$8E,$48 ; . +L2953 fcb $1F ; Command_1F_PRINT_MESSAGE +L2954 fcb $08,$5F,$BE,$57,$17,$1F,$B3,$B3,$9A ; THE SERPENT +L295D fcb $0D,$7F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=127 +L295F fcb $01,$1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) +L2961 fcb $1C,$1D ; Command_1C_SET_VAR_OBJECT object=1D (USER) +L2963 fcb $0B,$79 ; Command_0B_SWITCH size=79 +L2965 fcb $05,$33 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=33 +L2967 fcb $23 ; IF_NOT_JUMP address=298B +L2968 fcb $0D,$21 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=33 +L296A fcb $1F ; Command_1F_PRINT_MESSAGE +L296B fcb $1D,$0C,$BA,$17,$7A,$33,$BB,$7B,$A6,$40,$B9,$E1 ; STRIKES, POISON COURSES THROUGH YOUR VEINS! +L2977 fcb $14,$3D,$C6,$4B,$62,$6C,$BE,$29,$A1,$1B,$71,$34 ; . +L2983 fcb $A1,$CF,$17,$9D,$7A,$21 ; . +L2989 fcb $1D,$14 ; Command_1D_ATTACK_OBJECT damage=14 +L298B fcb $99 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=99 +L298C fcb $16 ; IF_NOT_JUMP address=29A3 +L298D fcb $1F ; Command_1F_PRINT_MESSAGE +L298E fcb $14,$0C,$BA,$17,$7A,$33,$BB,$C7,$DE,$09,$15,$37 ; STRIKES, YOU DODGE HIS LUNGE! +L299A fcb $5A,$A3,$15,$CE,$B5,$91,$C5,$EB,$5D ; . +L29A3 fcb $CC ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=CC +L29A4 fcb $21 ; IF_NOT_JUMP address=29C6 +L29A5 fcb $0D,$1F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=31 +L29A7 fcb $1F ; Command_1F_PRINT_MESSAGE +L29A8 fcb $1B,$3B,$55,$0B,$8E,$D2,$B0,$06,$79,$43,$DB,$07 ; COILS RAPIDLY AROUND YOU AND CONSTRICTS! +L29B4 fcb $B3,$33,$98,$C7,$DE,$90,$14,$05,$58,$1D,$A0,$F3 ; . +L29C0 fcb $BF,$0D,$56,$21 ; . +L29C4 fcb $1D,$14 ; Command_1D_ATTACK_OBJECT damage=14 +L29C6 fcb $FF ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=FF +L29C7 fcb $16 ; IF_NOT_JUMP address=29DE +L29C8 fcb $1F ; Command_1F_PRINT_MESSAGE +L29C9 fcb $14,$16,$6C,$F4,$72,$CB,$B5,$17,$C0,$03,$8C,$04 ; GATHERS ITSELF FOR AN ATTACK. +L29D5 fcb $68,$90,$14,$96,$14,$45,$BD,$5B,$89 ; . +L29DE fcb $0A,$15 ; 0A UPON DEATH SCRIPT +L29E0 fcb $0D,$13 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=19 +L29E2 fcb $1F ; Command_1F_PRINT_MESSAGE +L29E3 fcb $0E,$5F,$BE,$57,$17,$1F,$B3,$B3,$9A,$4B,$7B,$E3 ; THE SERPENT IS DEAD. +L29EF fcb $59,$9B,$5D ; . +L29F2 fcb $1E,$15,$16 ; Command_1E_SWAP_OBJECTS objectA=15(LiveSerpent) objectB=16(DeadSerpent) +L29F5 fcb $02 ; 02 SHORT NAME +L29F6 fcb $05,$B4,$B7,$F0,$A4,$54 ; SERPENT ; Object_16 DeadSerpent -L29FC fcb 24 40 ; Number=24 size=0040 -L29FE fcb 00 00 80 ; room=00 scorePoints=00 bits=80 u....... -L2A01 fcb 03 ; 03 DESCRIPTION -L2A02 fcb 1A 4E 45 31 49 46 5E 86 5F 57 17 1F ; A LARGE DEAD SERPENT LIES ON THE FLOOR. -L2A0E fcb B3 B3 9A 87 8C D1 B5 96 96 DB 72 89 ; . -L2A1A fcb 67 C7 A0 ; . -L2A1D fcb 07 15 ; 07 COMMAND HANDLING IF FIRST NOUN -L2A1F fcb 0D 13 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=19 -L2A21 fcb 0A 15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " -L2A23 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2A24 fcb 0F A8 77 4E 5E E6 A0 7B 16 92 14 F6 ; I'VE LOST MY APPETITE! -L2A30 fcb A4 7F 7B 21 ; . -L2A34 fcb 02 ; 02 SHORT NAME -L2A35 fcb 08 E3 59 15 58 3A 62 9E 61 ; DEAD SERPENT +L29FC fcb $24,$40 ; Number=24 size=0040 +L29FE fcb $00,$00,$80 ; room=00 scorePoints=00 bits=80 u....... +L2A01 fcb $03 ; 03 DESCRIPTION +L2A02 fcb $1A,$4E,$45,$31,$49,$46,$5E,$86,$5F,$57,$17,$1F ; A LARGE DEAD SERPENT LIES ON THE FLOOR. +L2A0E fcb $B3,$B3,$9A,$87,$8C,$D1,$B5,$96,$96,$DB,$72,$89 ; . +L2A1A fcb $67,$C7,$A0 ; . +L2A1D fcb $07,$15 ; 07 COMMAND HANDLING IF FIRST NOUN +L2A1F fcb $0D,$13 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=19 +L2A21 fcb $0A,$15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " +L2A23 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2A24 fcb $0F,$A8,$77,$4E,$5E,$E6,$A0,$7B,$16,$92,$14,$F6 ; I'VE LOST MY APPETITE! +L2A30 fcb $A4,$7F,$7B,$21 ; . +L2A34 fcb $02 ; 02 SHORT NAME +L2A35 fcb $08,$E3,$59,$15,$58,$3A,$62,$9E,$61 ; DEAD SERPENT ; Object_17 Hands -L2A3E fcb 1F 09 ; Number=1F size=0009 -L2A40 fcb FF 00 80 ; room=FF scorePoints=00 bits=80 u....... -L2A43 fcb 02 ; 02 SHORT NAME -L2A44 fcb 04 50 72 0B 5C ; HANDS +L2A3E fcb $1F,$09 ; Number=1F size=0009 +L2A40 fcb $FF,$00,$80 ; room=FF scorePoints=00 bits=80 u....... +L2A43 fcb $02 ; 02 SHORT NAME +L2A44 fcb $04,$50,$72,$0B,$5C ; HANDS ; Object_18 Coin -L2A49 fcb 20 34 ; Number=20 size=0034 -L2A4B fcb 9C 05 A4 ; room=9C scorePoints=05 bits=A4 u.C..X.. -L2A4E fcb 03 ; 03 DESCRIPTION -L2A4F fcb 14 5F BE 5B B1 4B 7B 45 45 50 9F C0 ; THERE IS A COIN ON THE GROUND. -L2A5B fcb 16 82 17 49 5E 07 B3 57 98 ; . -L2A64 fcb 07 14 ; 07 COMMAND HANDLING IF FIRST NOUN -L2A66 fcb 0D 12 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=18 -L2A68 fcb 0A 08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " -L2A6A fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2A6B fcb 0E 2C 1D D5 47 F3 5F 5B 4D C3 B0 1D ; "PRAISED BE RAAKA-TU" -L2A77 fcb 85 5C C0 ; . -L2A7A fcb 02 ; 02 SHORT NAME -L2A7B fcb 03 3B 55 4E ; COIN +L2A49 fcb $20,$34 ; Number=20 size=0034 +L2A4B fcb $9C,$05,$A4 ; room=9C scorePoints=05 bits=A4 u.C..X.. +L2A4E fcb $03 ; 03 DESCRIPTION +L2A4F fcb $14,$5F,$BE,$5B,$B1,$4B,$7B,$45,$45,$50,$9F,$C0 ; THERE IS A COIN ON THE GROUND. +L2A5B fcb $16,$82,$17,$49,$5E,$07,$B3,$57,$98 ; . +L2A64 fcb $07,$14 ; 07 COMMAND HANDLING IF FIRST NOUN +L2A66 fcb $0D,$12 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=18 +L2A68 fcb $0A,$08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " +L2A6A fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2A6B fcb $0E,$2C,$1D,$D5,$47,$F3,$5F,$5B,$4D,$C3,$B0,$1D ; "PRAISED BE RAAKA-TU" +L2A77 fcb $85,$5C,$C0 ; . +L2A7A fcb $02 ; 02 SHORT NAME +L2A7B fcb $03,$3B,$55,$4E ; COIN ; Object_19 TinySlot -L2A7F fcb 21 7F ; Number=21 size=007F -L2A81 fcb 88 00 80 ; room=88 scorePoints=00 bits=80 u....... -L2A84 fcb 03 ; 03 DESCRIPTION -L2A85 fcb 1D 5F BE 5B B1 4B 7B 56 45 A3 7A 5E ; THERE IS A TINY SLOT CUT IN THE NORTH WALL. -L2A91 fcb 17 F3 A0 36 56 D0 15 82 17 50 5E BE ; . -L2A9D fcb A0 19 71 46 48 2E ; . -L2AA3 fcb 02 ; 02 SHORT NAME -L2AA4 fcb 06 90 BE 55 DB 86 8D ; TINY SLOT -L2AAB fcb 06 53 ; 06 COMMAND HANDLING IF SECOND NOUN -L2AAD fcb 0D 51 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=81 -L2AAF fcb 0A 0F ; Command_0A_COMPARE_TO_PHRASE_FORM val=0F phrase="0F: DROP IN u....... u......." -L2AB1 fcb 0E 4D ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=77 -L2AB3 fcb 0D 24 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=36 -L2AB5 fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L2AB6 fcb 08 18 ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=18(Coin -L2AB8 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2AB9 fcb 02 5F BE ; THE -L2ABC fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L2ABD fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2ABE fcb 1A 4B 7B 81 BF B3 14 D6 6A C8 9C 73 ; IS TOO BIG TO FIT IN SUCH A TINY SLOT. -L2ACA fcb 7B 83 7A 25 BA 03 71 83 17 7B 9B C9 ; . -L2AD6 fcb B8 9B C1 ; . -L2AD9 fcb 0D 25 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=37 -L2ADB fcb 17 06 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=06(StatueEast) location=00 -L2ADE fcb 17 07 88 ; Command_17_MOVE_OBJECT_TO_LOCATION object=07(StatueWest) location=88 -L2AE1 fcb 17 18 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=18(Coin) location=00 -L2AE4 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2AE5 fcb 1A 5F BE 66 17 8F 49 56 5E 38 C6 D6 ; THE STATUE TURNS TO FACE THE WEST DOOR. -L2AF1 fcb B5 C8 9C D7 46 82 17 59 5E 66 62 09 ; . -L2AFD fcb 15 C7 A0 ; . +L2A7F fcb $21,$7F ; Number=21 size=007F +L2A81 fcb $88,$00,$80 ; room=88 scorePoints=00 bits=80 u....... +L2A84 fcb $03 ; 03 DESCRIPTION +L2A85 fcb $1D,$5F,$BE,$5B,$B1,$4B,$7B,$56,$45,$A3,$7A,$5E ; THERE IS A TINY SLOT CUT IN THE NORTH WALL. +L2A91 fcb $17,$F3,$A0,$36,$56,$D0,$15,$82,$17,$50,$5E,$BE ; . +L2A9D fcb $A0,$19,$71,$46,$48,$2E ; . +L2AA3 fcb $02 ; 02 SHORT NAME +L2AA4 fcb $06,$90,$BE,$55,$DB,$86,$8D ; TINY SLOT +L2AAB fcb $06,$53 ; 06 COMMAND HANDLING IF SECOND NOUN +L2AAD fcb $0D,$51 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=81 +L2AAF fcb $0A,$0F ; Command_0A_COMPARE_TO_PHRASE_FORM val=0F phrase="0F: DROP IN u....... u......." +L2AB1 fcb $0E,$4D ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=77 +L2AB3 fcb $0D,$24 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=36 +L2AB5 fcb $14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L2AB6 fcb $08,$18 ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=18(Coin +L2AB8 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2AB9 fcb $02,$5F,$BE ; THE +L2ABC fcb $11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L2ABD fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2ABE fcb $1A,$4B,$7B,$81,$BF,$B3,$14,$D6,$6A,$C8,$9C,$73 ; IS TOO BIG TO FIT IN SUCH A TINY SLOT. +L2ACA fcb $7B,$83,$7A,$25,$BA,$03,$71,$83,$17,$7B,$9B,$C9 ; . +L2AD6 fcb $B8,$9B,$C1 ; . +L2AD9 fcb $0D,$25 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=37 +L2ADB fcb $17,$06,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=06(StatueEast) location=00 +L2ADE fcb $17,$07,$88 ; Command_17_MOVE_OBJECT_TO_LOCATION object=07(StatueWest) location=88 +L2AE1 fcb $17,$18,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=18(Coin) location=00 +L2AE4 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2AE5 fcb $1A,$5F,$BE,$66,$17,$8F,$49,$56,$5E,$38,$C6,$D6 ; THE STATUE TURNS TO FACE THE WEST DOOR. +L2AF1 fcb $B5,$C8,$9C,$D7,$46,$82,$17,$59,$5E,$66,$62,$09 ; . +L2AFD fcb $15,$C7,$A0 ; . ; Object_1A MessageUnderSlot -L2B00 fcb 18 53 ; Number=18 size=0053 -L2B02 fcb 88 00 84 ; room=88 scorePoints=00 bits=84 u....X.. -L2B05 fcb 03 ; 03 DESCRIPTION -L2B06 fcb 1C 5F BE 5B B1 4B 7B 4F 45 65 62 77 ; THERE IS A MESSAGE CARVED UNDER THE SLOT. -L2B12 fcb 47 D3 14 0F B4 17 58 3F 98 96 AF DB ; . -L2B1E fcb 72 C9 B8 9B C1 ; . -L2B23 fcb 02 ; 02 SHORT NAME -L2B24 fcb 0A 14 53 66 CA 67 16 D3 B9 9B 6C ; CARVED MESSAGE -L2B2F fcb 07 24 ; 07 COMMAND HANDLING IF FIRST NOUN -L2B31 fcb 0D 22 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=34 -L2B33 fcb 0A 08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " -L2B35 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2B36 fcb 1E 5F BE 67 16 D3 B9 9B 6C 1B B7 33 ; THE MESSAGE SAYS, "SAFE PASSAGE FOR A -L2B42 fcb BB 93 1D 5B 66 55 A4 09 B7 48 5E A3 ; PRICE." -L2B4E fcb A0 52 45 05 B2 DC 63 ; . +L2B00 fcb $18,$53 ; Number=18 size=0053 +L2B02 fcb $88,$00,$84 ; room=88 scorePoints=00 bits=84 u....X.. +L2B05 fcb $03 ; 03 DESCRIPTION +L2B06 fcb $1C,$5F,$BE,$5B,$B1,$4B,$7B,$4F,$45,$65,$62,$77 ; THERE IS A MESSAGE CARVED UNDER THE SLOT. +L2B12 fcb $47,$D3,$14,$0F,$B4,$17,$58,$3F,$98,$96,$AF,$DB ; . +L2B1E fcb $72,$C9,$B8,$9B,$C1 ; . +L2B23 fcb $02 ; 02 SHORT NAME +L2B24 fcb $0A,$14,$53,$66,$CA,$67,$16,$D3,$B9,$9B,$6C ; CARVED MESSAGE +L2B2F fcb $07,$24 ; 07 COMMAND HANDLING IF FIRST NOUN +L2B31 fcb $0D,$22 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=34 +L2B33 fcb $0A,$08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " +L2B35 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2B36 fcb $1E,$5F,$BE,$67,$16,$D3,$B9,$9B,$6C,$1B,$B7,$33 ; THE MESSAGE SAYS, "SAFE PASSAGE FOR A +L2B42 fcb $BB,$93,$1D,$5B,$66,$55,$A4,$09,$B7,$48,$5E,$A3 ; PRICE." +L2B4E fcb $A0,$52,$45,$05,$B2,$DC,$63 ; . ; Object_1B ClosedDoor -L2B55 fcb 09 3B ; Number=09 size=003B -L2B57 fcb 90 00 80 ; room=90 scorePoints=00 bits=80 u....... -L2B5A fcb 03 ; 03 DESCRIPTION -L2B5B fcb 0D 5F BE 09 15 A3 A0 4B 7B C9 54 A6 ; THE DOOR IS CLOSED. -L2B67 fcb B7 2E ; . -L2B69 fcb 02 ; 02 SHORT NAME -L2B6A fcb 03 81 5B 52 ; DOOR -L2B6E fcb 07 22 ; 07 COMMAND HANDLING IF FIRST NOUN -L2B70 fcb 0D 20 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=32 -L2B72 fcb 0A 11 ; Command_0A_COMPARE_TO_PHRASE_FORM val=11 phrase="11: OPEN * u....... * " -L2B74 fcb 17 1B 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1B(ClosedDoor) location=00 -L2B77 fcb 17 1C 90 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1C(OpenDoor) location=90 -L2B7A fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2B7B fcb 16 7C B3 6F B3 27 60 2D 60 8B 18 5F ; RRRRREEEEEEK - THE DOOR IS OPEN. -L2B87 fcb BE 09 15 A3 A0 4B 7B 5F A0 1B 9C ; . +L2B55 fcb $09,$3B ; Number=09 size=003B +L2B57 fcb $90,$00,$80 ; room=90 scorePoints=00 bits=80 u....... +L2B5A fcb $03 ; 03 DESCRIPTION +L2B5B fcb $0D,$5F,$BE,$09,$15,$A3,$A0,$4B,$7B,$C9,$54,$A6 ; THE DOOR IS CLOSED. +L2B67 fcb $B7,$2E ; . +L2B69 fcb $02 ; 02 SHORT NAME +L2B6A fcb $03,$81,$5B,$52 ; DOOR +L2B6E fcb $07,$22 ; 07 COMMAND HANDLING IF FIRST NOUN +L2B70 fcb $0D,$20 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=32 +L2B72 fcb $0A,$11 ; Command_0A_COMPARE_TO_PHRASE_FORM val=11 phrase="11: OPEN * u....... * " +L2B74 fcb $17,$1B,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1B(ClosedDoor) location=00 +L2B77 fcb $17,$1C,$90 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1C(OpenDoor) location=90 +L2B7A fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2B7B fcb $16,$7C,$B3,$6F,$B3,$27,$60,$2D,$60,$8B,$18,$5F ; RRRRREEEEEEK - THE DOOR IS OPEN. +L2B87 fcb $BE,$09,$15,$A3,$A0,$4B,$7B,$5F,$A0,$1B,$9C ; . ; Object_1C OpenDoor -L2B92 fcb 09 30 ; Number=09 size=0030 -L2B94 fcb 00 00 80 ; room=00 scorePoints=00 bits=80 u....... -L2B97 fcb 03 ; 03 DESCRIPTION -L2B98 fcb 12 5F BE 09 15 A3 A0 4B 7B FB B9 43 ; THE DOOR IS STANDING OPEN. -L2BA4 fcb 98 AB 98 5F A0 1B 9C ; . -L2BAB fcb 02 ; 02 SHORT NAME -L2BAC fcb 03 81 5B 52 ; DOOR -L2BB0 fcb 07 12 ; 07 COMMAND HANDLING IF FIRST NOUN -L2BB2 fcb 0D 10 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=16 -L2BB4 fcb 0A 11 ; Command_0A_COMPARE_TO_PHRASE_FORM val=11 phrase="11: OPEN * u....... * " -L2BB6 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2BB7 fcb 0C 8D 7B 8E 14 63 B1 FB 5C 5F A0 1B ; ITS ALREADY OPEN. -L2BC3 fcb 9C ; . +L2B92 fcb $09,$30 ; Number=09 size=0030 +L2B94 fcb $00,$00,$80 ; room=00 scorePoints=00 bits=80 u....... +L2B97 fcb $03 ; 03 DESCRIPTION +L2B98 fcb $12,$5F,$BE,$09,$15,$A3,$A0,$4B,$7B,$FB,$B9,$43 ; THE DOOR IS STANDING OPEN. +L2BA4 fcb $98,$AB,$98,$5F,$A0,$1B,$9C ; . +L2BAB fcb $02 ; 02 SHORT NAME +L2BAC fcb $03,$81,$5B,$52 ; DOOR +L2BB0 fcb $07,$12 ; 07 COMMAND HANDLING IF FIRST NOUN +L2BB2 fcb $0D,$10 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=16 +L2BB4 fcb $0A,$11 ; Command_0A_COMPARE_TO_PHRASE_FORM val=11 phrase="11: OPEN * u....... * " +L2BB6 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2BB7 fcb $0C,$8D,$7B,$8E,$14,$63,$B1,$FB,$5C,$5F,$A0,$1B ; ITS ALREADY OPEN. +L2BC3 fcb $9C ; . ; Object_1D USER -L2BC4 fcb FF 80 87 ; Number=FF size=0087 -L2BC7 fcb 96 00 80 ; room=96 scorePoints=00 bits=80 u....... -L2BCA fcb 0A 76 ; 0A UPON DEATH SCRIPT -L2BCC fcb 0E 74 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=116 -L2BCE fcb 0B 07 ; Command_0B_SWITCH size=07 -L2BD0 fcb 20 1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) -L2BD2 fcb 01 ; IF_NOT_JUMP address=2BD4 -L2BD3 fcb 81 ; CommonCommand_81 -L2BD4 fcb 23 ; Command_20_CHECK_ACTIVE_OBJECT object=23(Guards) -L2BD5 fcb 01 ; IF_NOT_JUMP address=2BD7 -L2BD6 fcb 81 ; CommonCommand_81 -L2BD7 fcb 0D 69 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=105 -L2BD9 fcb 1F ; Command_1F_PRINT_MESSAGE -L2BDA fcb 66 C7 DE DB 16 CB B9 36 A1 59 F4 F0 ; YOU PASS OUT. WHEN YOU AWAKEN, YOU FIND -L2BE6 fcb 72 51 18 43 C2 0D D0 A6 61 51 18 48 ; YOURSELF CHAINED TO A BLOOD STAINED ALTAR. A -L2BF2 fcb C2 8E 7A 51 18 3D C6 40 61 DA 14 D0 ; PRIEST IS KNEELING OVER YOU WITH A KNIFE. IT -L2BFE fcb 47 F3 5F 6B BF 44 45 81 8D 15 58 4B ; LOOKS LIKE THIS IS IT. -L2C0A fcb BD 66 98 8E 14 54 BD 43 F4 EC 16 35 ; . -L2C16 fcb 79 0B BC CD B5 67 98 90 8C D1 6A 74 ; . -L2C22 fcb CA 51 18 59 C2 82 7B 7B 14 13 87 7F ; . -L2C2E fcb 66 D6 15 49 16 A5 9F 43 16 9B 85 63 ; . -L2C3A fcb BE CB B5 CB B5 9B C1 ; . -L2C41 fcb 81 ; CommonCommand_81 -L2C42 fcb 08 06 ; 08 TURN SCRIPT -L2C44 fcb 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 -L2C46 fcb 1C 1D ; Command_1C_SET_VAR_OBJECT object=1D (USER) -L2C48 fcb 23 05 ; Command_23_HEAL_VAR_OBJECT value=05 -L2C4A fcb 09 02 46 46 ; 09 HIT POINTS maxHitPoints=46 currentHitPoints=46 +L2BC4 fcb $FF,$80,$87 ; Number=FF size=0087 +L2BC7 fcb $96,$00,$80 ; room=96 scorePoints=00 bits=80 u....... +L2BCA fcb $0A,$76 ; 0A UPON DEATH SCRIPT +L2BCC fcb $0E,$74 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=116 +L2BCE fcb $0B,$07 ; Command_0B_SWITCH size=07 +L2BD0 fcb $20,$1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) +L2BD2 fcb $01 ; IF_NOT_JUMP address=2BD4 +L2BD3 fcb $81 ; CommonCommand_81 +L2BD4 fcb $23 ; Command_20_CHECK_ACTIVE_OBJECT object=23(Guards) +L2BD5 fcb $01 ; IF_NOT_JUMP address=2BD7 +L2BD6 fcb $81 ; CommonCommand_81 +L2BD7 fcb $0D,$69 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=105 +L2BD9 fcb $1F ; Command_1F_PRINT_MESSAGE +L2BDA fcb $66,$C7,$DE,$DB,$16,$CB,$B9,$36,$A1,$59,$F4,$F0 ; YOU PASS OUT. WHEN YOU AWAKEN, YOU FIND +L2BE6 fcb $72,$51,$18,$43,$C2,$0D,$D0,$A6,$61,$51,$18,$48 ; YOURSELF CHAINED TO A BLOOD STAINED ALTAR. A +L2BF2 fcb $C2,$8E,$7A,$51,$18,$3D,$C6,$40,$61,$DA,$14,$D0 ; PRIEST IS KNEELING OVER YOU WITH A KNIFE. IT +L2BFE fcb $47,$F3,$5F,$6B,$BF,$44,$45,$81,$8D,$15,$58,$4B ; LOOKS LIKE THIS IS IT. +L2C0A fcb $BD,$66,$98,$8E,$14,$54,$BD,$43,$F4,$EC,$16,$35 ; . +L2C16 fcb $79,$0B,$BC,$CD,$B5,$67,$98,$90,$8C,$D1,$6A,$74 ; . +L2C22 fcb $CA,$51,$18,$59,$C2,$82,$7B,$7B,$14,$13,$87,$7F ; . +L2C2E fcb $66,$D6,$15,$49,$16,$A5,$9F,$43,$16,$9B,$85,$63 ; . +L2C3A fcb $BE,$CB,$B5,$CB,$B5,$9B,$C1 ; . +L2C41 fcb $81 ; CommonCommand_81 +L2C42 fcb $08,$06 ; 08 TURN SCRIPT +L2C44 fcb $0D,$04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 +L2C46 fcb $1C,$1D ; Command_1C_SET_VAR_OBJECT object=1D (USER) +L2C48 fcb $23,$05 ; Command_23_HEAL_VAR_OBJECT value=05 +L2C4A fcb $09,$02,$46,$46 ; 09 HIT POINTS maxHitPoints=46 currentHitPoints=46 ; Object_1E LiveGargoyle -L2C4E fcb 0F 81 B4 ; Number=0F size=01B4 -L2C51 fcb 00 00 90 ; room=00 scorePoints=00 bits=90 u..P.... -L2C54 fcb 03 ; 03 DESCRIPTION -L2C55 fcb 25 5F BE 5B B1 4B 7B 4A 45 FF 78 35 ; THERE IS A HIDEOUS GARGOYLE BLOCKING THE -L2C61 fcb A1 73 15 C1 B1 3F DE B6 14 5D 9E 91 ; NORTH PASSAGE. -L2C6D fcb 7A 82 17 50 5E BE A0 12 71 65 49 77 ; . -L2C79 fcb 47 2E ; . -L2C7B fcb 02 ; 02 SHORT NAME -L2C7C fcb 06 14 6C 4B 6E DB 8B ; GARGOYLE -L2C83 fcb 09 02 FF FF ; 09 HIT POINTS maxHitPoints=FF currentHitPoints=FF -L2C87 fcb 07 22 ; 07 COMMAND HANDLING IF FIRST NOUN -L2C89 fcb 0D 20 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=32 -L2C8B fcb 0A 15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " -L2C8D fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2C8E fcb 1C DD 72 F3 8C 96 5F 51 18 4E C2 11 ; HE'LL EAT YOU LONG BEFORE YOU'LL EAT HIM! -L2C9A fcb A0 AF 14 04 68 5B 5E 1D A1 F3 8C 96 ; . -L2CA6 fcb 5F A3 15 EB 8F ; . -L2CAB fcb 08 81 29 ; 08 TURN SCRIPT -L2CAE fcb 0D 81 26 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=294 -L2CB1 fcb 01 1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) -L2CB3 fcb 1C 1D ; Command_1C_SET_VAR_OBJECT object=1D (USER) -L2CB5 fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L2CB6 fcb 01 12 ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=12(LitCandle) -L2CB8 fcb 0B 81 1C ; Command_0B_SWITCH size=11C -L2CBB fcb 05 19 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=19 -L2CBD fcb 2E ; IF_NOT_JUMP address=2CEC -L2CBE fcb 0D 2C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=44 -L2CC0 fcb 1F ; Command_1F_PRINT_MESSAGE -L2CC1 fcb 28 5F BE 73 15 C1 B1 3F DE 81 15 75 ; THE GARGOYLE GORES YOU WITH HIS HORN AND -L2CCD fcb B1 51 18 59 C2 82 7B A3 15 CA B5 B8 ; RIPS YOUR GUTS OUT! -L2CD9 fcb A0 90 14 14 58 ED 7A 51 18 23 C6 36 ; . -L2CE5 fcb 6F D1 B5 71 C6 ; . -L2CEA fcb 1D FF ; Command_1D_ATTACK_OBJECT damage=FF -L2CEC fcb 3F ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=3F -L2CED fcb 21 ; IF_NOT_JUMP address=2D0F -L2CEE fcb 0D 1F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=31 -L2CF0 fcb 1F ; Command_1F_PRINT_MESSAGE -L2CF1 fcb 1B 5F BE 73 15 C1 B1 3F DE DE 14 05 ; THE GARGOYLE CLAWS YOU ACROSS THE CHEST! -L2CFD fcb 4A 51 18 43 C2 B9 55 CB B9 5F BE DA ; . -L2D09 fcb 14 66 62 21 ; . -L2D0D fcb 1D 32 ; Command_1D_ATTACK_OBJECT damage=32 -L2D0F fcb 64 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=64 -L2D10 fcb 2E ; IF_NOT_JUMP address=2D3F -L2D11 fcb 0D 2C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=44 -L2D13 fcb 1F ; Command_1F_PRINT_MESSAGE -L2D14 fcb 28 C7 DE 4F 15 33 61 5F BE 80 15 5A ; YOU FEEL THE GNASHING OF THE GARGOYLE'S -L2D20 fcb 49 91 7A B8 16 82 17 49 5E 31 49 CE ; TEETH IN YOUR SIDE! -L2D2C fcb A1 A5 5E 7F 17 82 62 D0 15 51 18 23 ; . -L2D38 fcb C6 46 B8 EB 5D ; . -L2D3D fcb 1D 32 ; Command_1D_ATTACK_OBJECT damage=32 -L2D3F fcb A3 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=A3 -L2D40 fcb 3C ; IF_NOT_JUMP address=2D7D -L2D41 fcb 0D 3A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=58 -L2D43 fcb 1F ; Command_1F_PRINT_MESSAGE -L2D44 fcb 36 5F BE DE 14 05 4A B8 16 82 17 49 ; THE CLAWS OF THE GARGOYLE RIP THROUGH YOUR -L2D50 fcb 5E 31 49 CE A1 54 5E D3 7A 6C BE 29 ; ARM IN AN ATTEMPT TO REACH YOUR BODY! -L2D5C fcb A1 1B 71 34 A1 94 14 4B 90 83 96 83 ; . -L2D68 fcb 96 3F C0 EE 93 89 17 2F 17 DA 46 51 ; . -L2D74 fcb 18 23 C6 F6 4E EB DA ; . -L2D7B fcb 1D 19 ; Command_1D_ATTACK_OBJECT damage=19 -L2D7D fcb E1 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=E1 -L2D7E fcb 3E ; IF_NOT_JUMP address=2DBD -L2D7F fcb 0D 3C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=60 -L2D81 fcb 1F ; Command_1F_PRINT_MESSAGE -L2D82 fcb 38 5F BE 73 15 C1 B1 3F DE 4F 16 B7 ; THE GARGOYLE LUNGES AT YOUR FACE BUT YOU -L2D8E fcb 98 C3 B5 1B BC 34 A1 4B 15 9B 53 F6 ; PULL BACK. HE BITES YOUR SHOULDER INSTEAD! -L2D9A fcb 4F 51 18 52 C2 46 C5 AB 14 AF 54 4A ; . -L2DA6 fcb 13 44 5E 7F 7B DB B5 34 A1 5A 17 2E ; . -L2DB2 fcb A1 F4 59 D0 15 FF B9 F1 46 ; . -L2DBB fcb 1D 19 ; Command_1D_ATTACK_OBJECT damage=19 -L2DBD fcb FF ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=FF -L2DBE fcb 18 ; IF_NOT_JUMP address=2DD7 -L2DBF fcb 0D 16 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=22 -L2DC1 fcb 1F ; Command_1F_PRINT_MESSAGE -L2DC2 fcb 14 C7 DE 09 15 37 5A 82 17 49 5E 31 ; YOU DODGE THE GARGOYLE'S HORN. -L2DCE fcb 49 CE A1 A5 5E A9 15 E7 B2 ; . -L2DD7 fcb 0A 2C ; 0A UPON DEATH SCRIPT -L2DD9 fcb 0D 2A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=42 -L2DDB fcb 1F ; Command_1F_PRINT_MESSAGE -L2DDC fcb 22 5F BE 73 15 C1 B1 3F DE 7B 17 B5 ; THE GARGOYLE TAKES A FINAL BREATH AND THEN -L2DE8 fcb 85 7B 14 10 67 33 48 6F 4F 82 49 90 ; EXPIRES. -L2DF4 fcb 14 16 58 F0 72 3A 15 94 A5 6F 62 ; . -L2DFF fcb 17 1E 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1E(LiveGargoyle) location=00 -L2E02 fcb 17 1F 8E ; Command_17_MOVE_OBJECT_TO_LOCATION object=1F(DeadGargoyle) location=8E +L2C4E fcb $0F,$81,$B4 ; Number=0F size=01B4 +L2C51 fcb $00,$00,$90 ; room=00 scorePoints=00 bits=90 u..P.... +L2C54 fcb $03 ; 03 DESCRIPTION +L2C55 fcb $25,$5F,$BE,$5B,$B1,$4B,$7B,$4A,$45,$FF,$78,$35 ; THERE IS A HIDEOUS GARGOYLE BLOCKING THE +L2C61 fcb $A1,$73,$15,$C1,$B1,$3F,$DE,$B6,$14,$5D,$9E,$91 ; NORTH PASSAGE. +L2C6D fcb $7A,$82,$17,$50,$5E,$BE,$A0,$12,$71,$65,$49,$77 ; . +L2C79 fcb $47,$2E ; . +L2C7B fcb $02 ; 02 SHORT NAME +L2C7C fcb $06,$14,$6C,$4B,$6E,$DB,$8B ; GARGOYLE +L2C83 fcb $09,$02,$FF,$FF ; 09 HIT POINTS maxHitPoints=FF currentHitPoints=FF +L2C87 fcb $07,$22 ; 07 COMMAND HANDLING IF FIRST NOUN +L2C89 fcb $0D,$20 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=32 +L2C8B fcb $0A,$15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " +L2C8D fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2C8E fcb $1C,$DD,$72,$F3,$8C,$96,$5F,$51,$18,$4E,$C2,$11 ; HE'LL EAT YOU LONG BEFORE YOU'LL EAT HIM! +L2C9A fcb $A0,$AF,$14,$04,$68,$5B,$5E,$1D,$A1,$F3,$8C,$96 ; . +L2CA6 fcb $5F,$A3,$15,$EB,$8F ; . +L2CAB fcb $08,$81,$29 ; 08 TURN SCRIPT +L2CAE fcb $0D,$81,$26 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=294 +L2CB1 fcb $01,$1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) +L2CB3 fcb $1C,$1D ; Command_1C_SET_VAR_OBJECT object=1D (USER) +L2CB5 fcb $14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L2CB6 fcb $01,$12 ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=12(LitCandle) +L2CB8 fcb $0B,$81,$1C ; Command_0B_SWITCH size=11C +L2CBB fcb $05,$19 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=19 +L2CBD fcb $2E ; IF_NOT_JUMP address=2CEC +L2CBE fcb $0D,$2C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=44 +L2CC0 fcb $1F ; Command_1F_PRINT_MESSAGE +L2CC1 fcb $28,$5F,$BE,$73,$15,$C1,$B1,$3F,$DE,$81,$15,$75 ; THE GARGOYLE GORES YOU WITH HIS HORN AND +L2CCD fcb $B1,$51,$18,$59,$C2,$82,$7B,$A3,$15,$CA,$B5,$B8 ; RIPS YOUR GUTS OUT! +L2CD9 fcb $A0,$90,$14,$14,$58,$ED,$7A,$51,$18,$23,$C6,$36 ; . +L2CE5 fcb $6F,$D1,$B5,$71,$C6 ; . +L2CEA fcb $1D,$FF ; Command_1D_ATTACK_OBJECT damage=FF +L2CEC fcb $3F ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=3F +L2CED fcb $21 ; IF_NOT_JUMP address=2D0F +L2CEE fcb $0D,$1F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=31 +L2CF0 fcb $1F ; Command_1F_PRINT_MESSAGE +L2CF1 fcb $1B,$5F,$BE,$73,$15,$C1,$B1,$3F,$DE,$DE,$14,$05 ; THE GARGOYLE CLAWS YOU ACROSS THE CHEST! +L2CFD fcb $4A,$51,$18,$43,$C2,$B9,$55,$CB,$B9,$5F,$BE,$DA ; . +L2D09 fcb $14,$66,$62,$21 ; . +L2D0D fcb $1D,$32 ; Command_1D_ATTACK_OBJECT damage=32 +L2D0F fcb $64 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=64 +L2D10 fcb $2E ; IF_NOT_JUMP address=2D3F +L2D11 fcb $0D,$2C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=44 +L2D13 fcb $1F ; Command_1F_PRINT_MESSAGE +L2D14 fcb $28,$C7,$DE,$4F,$15,$33,$61,$5F,$BE,$80,$15,$5A ; YOU FEEL THE GNASHING OF THE GARGOYLE'S +L2D20 fcb $49,$91,$7A,$B8,$16,$82,$17,$49,$5E,$31,$49,$CE ; TEETH IN YOUR SIDE! +L2D2C fcb $A1,$A5,$5E,$7F,$17,$82,$62,$D0,$15,$51,$18,$23 ; . +L2D38 fcb $C6,$46,$B8,$EB,$5D ; . +L2D3D fcb $1D,$32 ; Command_1D_ATTACK_OBJECT damage=32 +L2D3F fcb $A3 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=A3 +L2D40 fcb $3C ; IF_NOT_JUMP address=2D7D +L2D41 fcb $0D,$3A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=58 +L2D43 fcb $1F ; Command_1F_PRINT_MESSAGE +L2D44 fcb $36,$5F,$BE,$DE,$14,$05,$4A,$B8,$16,$82,$17,$49 ; THE CLAWS OF THE GARGOYLE RIP THROUGH YOUR +L2D50 fcb $5E,$31,$49,$CE,$A1,$54,$5E,$D3,$7A,$6C,$BE,$29 ; ARM IN AN ATTEMPT TO REACH YOUR BODY! +L2D5C fcb $A1,$1B,$71,$34,$A1,$94,$14,$4B,$90,$83,$96,$83 ; . +L2D68 fcb $96,$3F,$C0,$EE,$93,$89,$17,$2F,$17,$DA,$46,$51 ; . +L2D74 fcb $18,$23,$C6,$F6,$4E,$EB,$DA ; . +L2D7B fcb $1D,$19 ; Command_1D_ATTACK_OBJECT damage=19 +L2D7D fcb $E1 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=E1 +L2D7E fcb $3E ; IF_NOT_JUMP address=2DBD +L2D7F fcb $0D,$3C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=60 +L2D81 fcb $1F ; Command_1F_PRINT_MESSAGE +L2D82 fcb $38,$5F,$BE,$73,$15,$C1,$B1,$3F,$DE,$4F,$16,$B7 ; THE GARGOYLE LUNGES AT YOUR FACE BUT YOU +L2D8E fcb $98,$C3,$B5,$1B,$BC,$34,$A1,$4B,$15,$9B,$53,$F6 ; PULL BACK. HE BITES YOUR SHOULDER INSTEAD! +L2D9A fcb $4F,$51,$18,$52,$C2,$46,$C5,$AB,$14,$AF,$54,$4A ; . +L2DA6 fcb $13,$44,$5E,$7F,$7B,$DB,$B5,$34,$A1,$5A,$17,$2E ; . +L2DB2 fcb $A1,$F4,$59,$D0,$15,$FF,$B9,$F1,$46 ; . +L2DBB fcb $1D,$19 ; Command_1D_ATTACK_OBJECT damage=19 +L2DBD fcb $FF ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=FF +L2DBE fcb $18 ; IF_NOT_JUMP address=2DD7 +L2DBF fcb $0D,$16 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=22 +L2DC1 fcb $1F ; Command_1F_PRINT_MESSAGE +L2DC2 fcb $14,$C7,$DE,$09,$15,$37,$5A,$82,$17,$49,$5E,$31 ; YOU DODGE THE GARGOYLE'S HORN. +L2DCE fcb $49,$CE,$A1,$A5,$5E,$A9,$15,$E7,$B2 ; . +L2DD7 fcb $0A,$2C ; 0A UPON DEATH SCRIPT +L2DD9 fcb $0D,$2A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=42 +L2DDB fcb $1F ; Command_1F_PRINT_MESSAGE +L2DDC fcb $22,$5F,$BE,$73,$15,$C1,$B1,$3F,$DE,$7B,$17,$B5 ; THE GARGOYLE TAKES A FINAL BREATH AND THEN +L2DE8 fcb $85,$7B,$14,$10,$67,$33,$48,$6F,$4F,$82,$49,$90 ; EXPIRES. +L2DF4 fcb $14,$16,$58,$F0,$72,$3A,$15,$94,$A5,$6F,$62 ; . +L2DFF fcb $17,$1E,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1E(LiveGargoyle) location=00 +L2E02 fcb $17,$1F,$8E ; Command_17_MOVE_OBJECT_TO_LOCATION object=1F(DeadGargoyle) location=8E ; Object_1F DeadGargoyle -L2E05 fcb 0F 53 ; Number=0F size=0053 -L2E07 fcb 00 00 80 ; room=00 scorePoints=00 bits=80 u....... -L2E0A fcb 03 ; 03 DESCRIPTION -L2E0B fcb 24 5F BE 5B B1 4B 7B 5F BE FF 14 F3 ; THERE IS THE DEAD CARCASS OF AN UGLY -L2E17 fcb 46 14 53 15 53 D1 B5 83 64 97 96 D3 ; GARGOYLE NEARBY. -L2E23 fcb 6D 73 15 C1 B1 3F DE 8F 16 2C 49 DB ; . -L2E2F fcb E0 ; . -L2E30 fcb 07 1D ; 07 COMMAND HANDLING IF FIRST NOUN -L2E32 fcb 0D 1B ; Command_0D_EXECUTE_LIST_WHILE_PASS size=27 -L2E34 fcb 0A 15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " -L2E36 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2E37 fcb 17 7A C4 CB 06 82 17 95 7A BD 15 49 ; UGH! I THINK I'M GOING TO BE SICK! -L2E43 fcb 90 50 9F D6 6A C4 9C 55 5E DD 78 21 ; . -L2E4F fcb 02 ; 02 SHORT NAME -L2E50 fcb 09 E3 59 09 58 31 49 CE A1 45 ; DEAD GARGOYLE +L2E05 fcb $0F,$53 ; Number=0F size=0053 +L2E07 fcb $00,$00,$80 ; room=00 scorePoints=00 bits=80 u....... +L2E0A fcb $03 ; 03 DESCRIPTION +L2E0B fcb $24,$5F,$BE,$5B,$B1,$4B,$7B,$5F,$BE,$FF,$14,$F3 ; THERE IS THE DEAD CARCASS OF AN UGLY +L2E17 fcb $46,$14,$53,$15,$53,$D1,$B5,$83,$64,$97,$96,$D3 ; GARGOYLE NEARBY. +L2E23 fcb $6D,$73,$15,$C1,$B1,$3F,$DE,$8F,$16,$2C,$49,$DB ; . +L2E2F fcb $E0 ; . +L2E30 fcb $07,$1D ; 07 COMMAND HANDLING IF FIRST NOUN +L2E32 fcb $0D,$1B ; Command_0D_EXECUTE_LIST_WHILE_PASS size=27 +L2E34 fcb $0A,$15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " +L2E36 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2E37 fcb $17,$7A,$C4,$CB,$06,$82,$17,$95,$7A,$BD,$15,$49 ; UGH! I THINK I'M GOING TO BE SICK! +L2E43 fcb $90,$50,$9F,$D6,$6A,$C4,$9C,$55,$5E,$DD,$78,$21 ; . +L2E4F fcb $02 ; 02 SHORT NAME +L2E50 fcb $09,$E3,$59,$09,$58,$31,$49,$CE,$A1,$45 ; DEAD GARGOYLE ; Object_20 Wall -L2E5A fcb 25 32 ; Number=25 size=0032 -L2E5C fcb FF 00 80 ; room=FF scorePoints=00 bits=80 u....... -L2E5F fcb 07 28 ; 07 COMMAND HANDLING IF FIRST NOUN -L2E61 fcb 0B 26 ; Command_0B_SWITCH size=26 -L2E63 fcb 0A 17 ; Command_0A_COMPARE_TO_PHRASE_FORM val=17 phrase="17: CLIMB * u....... * " -L2E65 fcb 20 ; IF_NOT_JUMP address=2E86 -L2E66 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L2E67 fcb 1E C7 DE D3 14 90 96 F3 A0 C3 54 A3 ; YOU CAN NOT CLIMB THE WALL, IT IS TOO -L2E73 fcb 91 5F BE F3 17 16 8D D6 15 D5 15 89 ; SMOOTH. -L2E7F fcb 17 D5 9C C1 93 77 BE ; . -L2E86 fcb 34 ; Command_0A_COMPARE_TO_PHRASE_FORM val=34 phrase="34: JUMP OVER * u......." -L2E87 fcb 01 ; IF_NOT_JUMP address=2E89 -L2E88 fcb 89 ; CommonCommand_89 -L2E89 fcb 02 ; 02 SHORT NAME -L2E8A fcb 03 0E D0 4C ; WALL +L2E5A fcb $25,$32 ; Number=25 size=0032 +L2E5C fcb $FF,$00,$80 ; room=FF scorePoints=00 bits=80 u....... +L2E5F fcb $07,$28 ; 07 COMMAND HANDLING IF FIRST NOUN +L2E61 fcb $0B,$26 ; Command_0B_SWITCH size=26 +L2E63 fcb $0A,$17 ; Command_0A_COMPARE_TO_PHRASE_FORM val=17 phrase="17: CLIMB * u....... * " +L2E65 fcb $20 ; IF_NOT_JUMP address=2E86 +L2E66 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L2E67 fcb $1E,$C7,$DE,$D3,$14,$90,$96,$F3,$A0,$C3,$54,$A3 ; YOU CAN NOT CLIMB THE WALL, IT IS TOO +L2E73 fcb $91,$5F,$BE,$F3,$17,$16,$8D,$D6,$15,$D5,$15,$89 ; SMOOTH. +L2E7F fcb $17,$D5,$9C,$C1,$93,$77,$BE ; . +L2E86 fcb $34 ; Command_0A_COMPARE_TO_PHRASE_FORM val=34 phrase="34: JUMP OVER * u......." +L2E87 fcb $01 ; IF_NOT_JUMP address=2E89 +L2E88 fcb $89 ; CommonCommand_89 +L2E89 fcb $02 ; 02 SHORT NAME +L2E8A fcb $03,$0E,$D0,$4C ; WALL ; Object_21 Vines -L2E8E fcb 26 29 ; Number=26 size=0029 -L2E90 fcb 9D 00 80 ; room=9D scorePoints=00 bits=80 u....... -L2E93 fcb 03 ; 03 DESCRIPTION -L2E94 fcb 1E 4E 45 31 49 50 5E 91 62 B5 A0 B8 ; A LARGE NETWORK OF VINES CLINGS TO THE WALL. -L2EA0 fcb 16 D3 17 75 98 DE 14 91 7A D6 B5 D6 ; -L2EAC fcb 9C DB 72 0E D0 9B 8F ; . -L2EB3 fcb 02 ; 02 SHORT NAME -L2EB4 fcb 04 10 CB 4B 62 ; VINES +L2E8E fcb $26,$29 ; Number=26 size=0029 +L2E90 fcb $9D,$00,$80 ; room=9D scorePoints=00 bits=80 u....... +L2E93 fcb $03 ; 03 DESCRIPTION +L2E94 fcb $1E,$4E,$45,$31,$49,$50,$5E,$91,$62,$B5,$A0,$B8 ; A LARGE NETWORK OF VINES CLINGS TO THE WALL. +L2EA0 fcb $16,$D3,$17,$75,$98,$DE,$14,$91,$7A,$D6,$B5,$D6 ; +L2EAC fcb $9C,$DB,$72,$0E,$D0,$9B,$8F ; . +L2EB3 fcb $02 ; 02 SHORT NAME +L2EB4 fcb $04,$10,$CB,$4B,$62 ; VINES ; Object_22 GoldenChopstick -L2EB9 fcb 1E 28 ; Number=1E size=0028 -L2EBB fcb 8F 05 A0 ; room=8F scorePoints=05 bits=A0 u.C..... -L2EBE fcb 03 ; 03 DESCRIPTION -L2EBF fcb 16 5F BE 5B B1 4B 7B 49 45 BE 9F 83 ; THERE IS A GOLDEN CHOPSTICK HERE. -L2ECB fcb 61 29 54 26 A7 DD 78 9F 15 7F B1 ; . -L2ED6 fcb 02 ; 02 SHORT NAME -L2ED7 fcb 0B 3E 6E F0 59 DA 14 6D A0 85 BE 4B ; GOLDEN CHOPSTICK +L2EB9 fcb $1E,$28 ; Number=1E size=0028 +L2EBB fcb $8F,$05,$A0 ; room=8F scorePoints=05 bits=A0 u.C..... +L2EBE fcb $03 ; 03 DESCRIPTION +L2EBF fcb $16,$5F,$BE,$5B,$B1,$4B,$7B,$49,$45,$BE,$9F,$83 ; THERE IS A GOLDEN CHOPSTICK HERE. +L2ECB fcb $61,$29,$54,$26,$A7,$DD,$78,$9F,$15,$7F,$B1 ; . +L2ED6 fcb $02 ; 02 SHORT NAME +L2ED7 fcb $0B,$3E,$6E,$F0,$59,$DA,$14,$6D,$A0,$85,$BE,$4B ; GOLDEN CHOPSTICK ; Object_23 Guards -L2EE3 fcb 28 80 CA ; Number=28 size=00CA -L2EE6 fcb 9C 00 90 ; room=9C scorePoints=00 bits=90 u..P.... -L2EE9 fcb 03 ; 03 DESCRIPTION -L2EEA fcb 27 B8 B7 2B 62 09 8A 94 C3 0B 5C 14 ; SEVERAL GUARDS CARRYING LETHAL CROSSBOWS -L2EF6 fcb 53 8B B4 AB 98 F6 8B 4E 72 E4 14 E5 ; TURN TO FACE YOU. -L2F02 fcb A0 09 4F D6 B5 38 C6 89 17 4B 15 9B ; . -L2F0E fcb 53 C7 DE 2E ; . -L2F12 fcb 08 80 95 ; 08 TURN SCRIPT -L2F15 fcb 0E 80 92 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=146 -L2F18 fcb 0D 2F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=47 -L2F1A fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L2F1B fcb 01 1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) -L2F1D fcb 0B 29 ; Command_0B_SWITCH size=29 -L2F1F fcb 03 9C 23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9C -L2F22 fcb 07 ; IF_NOT_JUMP address=2F2A -L2F23 fcb 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 -L2F25 fcb 00 9D ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9D -L2F27 fcb 01 1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) -L2F29 fcb 86 ; CommonCommand_86 -L2F2A fcb 9F 23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9F -L2F2C fcb 07 ; IF_NOT_JUMP address=2F34 -L2F2D fcb 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 -L2F2F fcb 00 9C ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9C -L2F31 fcb 01 1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) -L2F33 fcb 86 ; CommonCommand_86 -L2F34 fcb 9E 23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9E -L2F36 fcb 07 ; IF_NOT_JUMP address=2F3E -L2F37 fcb 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 -L2F39 fcb 00 9F ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9F -L2F3B fcb 01 1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) -L2F3D fcb 86 ; CommonCommand_86 -L2F3E fcb 9D 23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9D -L2F40 fcb 07 ; IF_NOT_JUMP address=2F48 -L2F41 fcb 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 -L2F43 fcb 00 9E ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9E -L2F45 fcb 01 1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) -L2F47 fcb 86 ; CommonCommand_86 -L2F48 fcb 0C ; Command_0C_FAIL -L2F49 fcb 0D 5F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=95 -L2F4B fcb 01 1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) -L2F4D fcb 1C 1D ; Command_1C_SET_VAR_OBJECT object=1D (USER) -L2F4F fcb 1F ; Command_1F_PRINT_MESSAGE -L2F50 fcb 58 A6 1D 51 A0 D0 15 06 67 33 61 79 ; "STOP! INFIDEL DOG!", THE GUARDS LEVEL THEIR -L2F5C fcb 5B 06 07 82 17 49 5E 94 C3 0B 5C F8 ; CROSSBOWS AND LOOSE THEIR BOLTS! YOUR BODY -L2F68 fcb 8B 33 61 5F BE 23 7B B9 55 D4 B9 85 ; FALLS TO THE GROUND RIDDLED WITH THE SHAFTS! -L2F74 fcb A1 90 14 0E 58 45 A0 56 5E EB 72 84 ; . -L2F80 fcb AF CE 9F 6B B5 C7 DE 84 AF 93 9E 4B ; . -L2F8C fcb 15 0D 8D 89 17 82 17 49 5E 07 B3 33 ; . -L2F98 fcb 98 06 B2 FF 5A 19 58 82 7B 82 17 55 ; . -L2FA4 fcb 5E 48 72 09 C0 ; . -L2FA9 fcb 81 ; CommonCommand_81 -L2FAA fcb 02 ; 02 SHORT NAME -L2FAB fcb 04 23 6F 4D B1 ; GUARDS +L2EE3 fcb $28,$80,$CA ; Number=28 size=00CA +L2EE6 fcb $9C,$00,$90 ; room=9C scorePoints=00 bits=90 u..P.... +L2EE9 fcb $03 ; 03 DESCRIPTION +L2EEA fcb $27,$B8,$B7,$2B,$62,$09,$8A,$94,$C3,$0B,$5C,$14 ; SEVERAL GUARDS CARRYING LETHAL CROSSBOWS +L2EF6 fcb $53,$8B,$B4,$AB,$98,$F6,$8B,$4E,$72,$E4,$14,$E5 ; TURN TO FACE YOU. +L2F02 fcb $A0,$09,$4F,$D6,$B5,$38,$C6,$89,$17,$4B,$15,$9B ; . +L2F0E fcb $53,$C7,$DE,$2E ; . +L2F12 fcb $08,$80,$95 ; 08 TURN SCRIPT +L2F15 fcb $0E,$80,$92 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=146 +L2F18 fcb $0D,$2F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=47 +L2F1A fcb $14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L2F1B fcb $01,$1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) +L2F1D fcb $0B,$29 ; Command_0B_SWITCH size=29 +L2F1F fcb $03,$9C,$23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9C +L2F22 fcb $07 ; IF_NOT_JUMP address=2F2A +L2F23 fcb $0D,$05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 +L2F25 fcb $00,$9D ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9D +L2F27 fcb $01,$1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) +L2F29 fcb $86 ; CommonCommand_86 +L2F2A fcb $9F,$23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9F +L2F2C fcb $07 ; IF_NOT_JUMP address=2F34 +L2F2D fcb $0D,$05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 +L2F2F fcb $00,$9C ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9C +L2F31 fcb $01,$1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) +L2F33 fcb $86 ; CommonCommand_86 +L2F34 fcb $9E,$23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9E +L2F36 fcb $07 ; IF_NOT_JUMP address=2F3E +L2F37 fcb $0D,$05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 +L2F39 fcb $00,$9F ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9F +L2F3B fcb $01,$1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) +L2F3D fcb $86 ; CommonCommand_86 +L2F3E fcb $9D,$23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9D +L2F40 fcb $07 ; IF_NOT_JUMP address=2F48 +L2F41 fcb $0D,$05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 +L2F43 fcb $00,$9E ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9E +L2F45 fcb $01,$1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) +L2F47 fcb $86 ; CommonCommand_86 +L2F48 fcb $0C ; Command_0C_FAIL +L2F49 fcb $0D,$5F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=95 +L2F4B fcb $01,$1D ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=1D(USER) +L2F4D fcb $1C,$1D ; Command_1C_SET_VAR_OBJECT object=1D (USER) +L2F4F fcb $1F ; Command_1F_PRINT_MESSAGE +L2F50 fcb $58,$A6,$1D,$51,$A0,$D0,$15,$06,$67,$33,$61,$79 ; "STOP! INFIDEL DOG!", THE GUARDS LEVEL THEIR +L2F5C fcb $5B,$06,$07,$82,$17,$49,$5E,$94,$C3,$0B,$5C,$F8 ; CROSSBOWS AND LOOSE THEIR BOLTS! YOUR BODY +L2F68 fcb $8B,$33,$61,$5F,$BE,$23,$7B,$B9,$55,$D4,$B9,$85 ; FALLS TO THE GROUND RIDDLED WITH THE SHAFTS! +L2F74 fcb $A1,$90,$14,$0E,$58,$45,$A0,$56,$5E,$EB,$72,$84 ; . +L2F80 fcb $AF,$CE,$9F,$6B,$B5,$C7,$DE,$84,$AF,$93,$9E,$4B ; . +L2F8C fcb $15,$0D,$8D,$89,$17,$82,$17,$49,$5E,$07,$B3,$33 ; . +L2F98 fcb $98,$06,$B2,$FF,$5A,$19,$58,$82,$7B,$82,$17,$55 ; . +L2FA4 fcb $5E,$48,$72,$09,$C0 ; . +L2FA9 fcb $81 ; CommonCommand_81 +L2FAA fcb $02 ; 02 SHORT NAME +L2FAB fcb $04,$23,$6F,$4D,$B1 ; GUARDS ; Object_24 Object24 -L2FB0 fcb 29 4C ; Number=29 size=004C -L2FB2 fcb 1D 00 00 ; room=1D scorePoints=00 bits=00 * -L2FB5 fcb 08 47 ; 08 TURN SCRIPT -L2FB7 fcb 0B 45 ; Command_0B_SWITCH size=45 -L2FB9 fcb 03 9C 23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9C -L2FBC fcb 0E ; IF_NOT_JUMP address=2FCB -L2FBD fcb 0E 0C ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=12 -L2FBF fcb 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 -L2FC1 fcb 03 9A 1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=9A -L2FC4 fcb 85 ; CommonCommand_85 -L2FC5 fcb 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 -L2FC7 fcb 03 99 1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=99 -L2FCA fcb 87 ; CommonCommand_87 -L2FCB fcb 9F 23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9F -L2FCD fcb 0E ; IF_NOT_JUMP address=2FDC -L2FCE fcb 0E 0C ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=12 -L2FD0 fcb 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 -L2FD2 fcb 03 99 1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=99 -L2FD5 fcb 85 ; CommonCommand_85 -L2FD6 fcb 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 -L2FD8 fcb 03 98 1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=98 -L2FDB fcb 87 ; CommonCommand_87 -L2FDC fcb 9E 23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9E -L2FDE fcb 0E ; IF_NOT_JUMP address=2FED -L2FDF fcb 0E 0C ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=12 -L2FE1 fcb 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 -L2FE3 fcb 03 98 1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=98 -L2FE6 fcb 85 ; CommonCommand_85 -L2FE7 fcb 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 -L2FE9 fcb 03 9B 1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=9B -L2FEC fcb 87 ; CommonCommand_87 -L2FED fcb 9D 23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9D -L2FEF fcb 0E ; IF_NOT_JUMP address=2FFE -L2FF0 fcb 0E 0C ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=12 -L2FF2 fcb 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 -L2FF4 fcb 03 9B 1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=9B -L2FF7 fcb 85 ; CommonCommand_85 -L2FF8 fcb 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 -L2FFA fcb 03 9A 1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=9A -L2FFD fcb 87 ; CommonCommand_87 +L2FB0 fcb $29,$4C ; Number=29 size=004C +L2FB2 fcb $1D,$00,$00 ; room=1D scorePoints=00 bits=00 * +L2FB5 fcb $08,$47 ; 08 TURN SCRIPT +L2FB7 fcb $0B,$45 ; Command_0B_SWITCH size=45 +L2FB9 fcb $03,$9C,$23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9C +L2FBC fcb $0E ; IF_NOT_JUMP address=2FCB +L2FBD fcb $0E,$0C ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=12 +L2FBF fcb $0D,$04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 +L2FC1 fcb $03,$9A,$1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=9A +L2FC4 fcb $85 ; CommonCommand_85 +L2FC5 fcb $0D,$04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 +L2FC7 fcb $03,$99,$1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=99 +L2FCA fcb $87 ; CommonCommand_87 +L2FCB fcb $9F,$23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9F +L2FCD fcb $0E ; IF_NOT_JUMP address=2FDC +L2FCE fcb $0E,$0C ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=12 +L2FD0 fcb $0D,$04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 +L2FD2 fcb $03,$99,$1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=99 +L2FD5 fcb $85 ; CommonCommand_85 +L2FD6 fcb $0D,$04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 +L2FD8 fcb $03,$98,$1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=98 +L2FDB fcb $87 ; CommonCommand_87 +L2FDC fcb $9E,$23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9E +L2FDE fcb $0E ; IF_NOT_JUMP address=2FED +L2FDF fcb $0E,$0C ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=12 +L2FE1 fcb $0D,$04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 +L2FE3 fcb $03,$98,$1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=98 +L2FE6 fcb $85 ; CommonCommand_85 +L2FE7 fcb $0D,$04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 +L2FE9 fcb $03,$9B,$1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=9B +L2FEC fcb $87 ; CommonCommand_87 +L2FED fcb $9D,$23 ; Command_03_IS_OBJECT_AT_LOCATION object=23(Guards) location=9D +L2FEF fcb $0E ; IF_NOT_JUMP address=2FFE +L2FF0 fcb $0E,$0C ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=12 +L2FF2 fcb $0D,$04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 +L2FF4 fcb $03,$9B,$1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=9B +L2FF7 fcb $85 ; CommonCommand_85 +L2FF8 fcb $0D,$04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 +L2FFA fcb $03,$9A,$1D ; Command_03_IS_OBJECT_AT_LOCATION object=1D(USER) location=9A +L2FFD fcb $87 ; CommonCommand_87 ; Object_25 GemA -L2FFE fcb 13 30 ; Number=13 size=0030 -L3000 fcb 9C 00 A0 ; room=9C scorePoints=00 bits=A0 u.C..... -L3003 fcb 02 ; 02 SHORT NAME -L3004 fcb 08 EF A6 51 54 4B C6 AF 6C ; PRECIOUS GEM -L300D fcb 08 21 ; 08 TURN SCRIPT -L300F fcb 0D 1F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=31 -L3011 fcb 03 9C 25 ; Command_03_IS_OBJECT_AT_LOCATION object=25(GemA) location=9C -L3014 fcb 0B 1A ; Command_0B_SWITCH size=1A -L3016 fcb 05 33 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=33 -L3018 fcb 03 ; IF_NOT_JUMP address=301C -L3019 fcb 17 25 89 ; Command_17_MOVE_OBJECT_TO_LOCATION object=25(GemA) location=89 -L301C fcb 66 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=66 -L301D fcb 03 ; IF_NOT_JUMP address=3021 -L301E fcb 17 25 94 ; Command_17_MOVE_OBJECT_TO_LOCATION object=25(GemA) location=94 -L3021 fcb 99 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=99 -L3022 fcb 03 ; IF_NOT_JUMP address=3026 -L3023 fcb 17 25 86 ; Command_17_MOVE_OBJECT_TO_LOCATION object=25(GemA) location=86 -L3026 fcb CC ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=CC -L3027 fcb 03 ; IF_NOT_JUMP address=302B -L3028 fcb 17 25 8E ; Command_17_MOVE_OBJECT_TO_LOCATION object=25(GemA) location=8E -L302B fcb FF ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=FF -L302C fcb 03 ; IF_NOT_JUMP address=3030 -L302D fcb 17 25 83 ; Command_17_MOVE_OBJECT_TO_LOCATION object=25(GemA) location=83 +L2FFE fcb $13,$30 ; Number=13 size=0030 +L3000 fcb $9C,$00,$A0 ; room=9C scorePoints=00 bits=A0 u.C..... +L3003 fcb $02 ; 02 SHORT NAME +L3004 fcb $08,$EF,$A6,$51,$54,$4B,$C6,$AF,$6C ; PRECIOUS GEM +L300D fcb $08,$21 ; 08 TURN SCRIPT +L300F fcb $0D,$1F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=31 +L3011 fcb $03,$9C,$25 ; Command_03_IS_OBJECT_AT_LOCATION object=25(GemA) location=9C +L3014 fcb $0B,$1A ; Command_0B_SWITCH size=1A +L3016 fcb $05,$33 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=33 +L3018 fcb $03 ; IF_NOT_JUMP address=301C +L3019 fcb $17,$25,$89 ; Command_17_MOVE_OBJECT_TO_LOCATION object=25(GemA) location=89 +L301C fcb $66 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=66 +L301D fcb $03 ; IF_NOT_JUMP address=3021 +L301E fcb $17,$25,$94 ; Command_17_MOVE_OBJECT_TO_LOCATION object=25(GemA) location=94 +L3021 fcb $99 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=99 +L3022 fcb $03 ; IF_NOT_JUMP address=3026 +L3023 fcb $17,$25,$86 ; Command_17_MOVE_OBJECT_TO_LOCATION object=25(GemA) location=86 +L3026 fcb $CC ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=CC +L3027 fcb $03 ; IF_NOT_JUMP address=302B +L3028 fcb $17,$25,$8E ; Command_17_MOVE_OBJECT_TO_LOCATION object=25(GemA) location=8E +L302B fcb $FF ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=FF +L302C fcb $03 ; IF_NOT_JUMP address=3030 +L302D fcb $17,$25,$83 ; Command_17_MOVE_OBJECT_TO_LOCATION object=25(GemA) location=83 ; Object_26 GemB -L3030 fcb 13 23 ; Number=13 size=0023 -L3032 fcb 00 05 A0 ; room=00 scorePoints=05 bits=A0 u.C..... -L3035 fcb 02 ; 02 SHORT NAME -L3036 fcb 08 EF A6 51 54 4B C6 AF 6C ; PRECIOUS GEM -L303F fcb 03 ; 03 DESCRIPTION -L3040 fcb 14 5F BE 5B B1 4B 7B 52 45 65 B1 C7 ; THERE IS A PRECIOUS GEM HERE. -L304C fcb 7A C9 B5 5B 61 F4 72 DB 63 ; . +L3030 fcb $13,$23 ; Number=13 size=0023 +L3032 fcb $00,$05,$A0 ; room=00 scorePoints=05 bits=A0 u.C..... +L3035 fcb $02 ; 02 SHORT NAME +L3036 fcb $08,$EF,$A6,$51,$54,$4B,$C6,$AF,$6C ; PRECIOUS GEM +L303F fcb $03 ; 03 DESCRIPTION +L3040 fcb $14,$5F,$BE,$5B,$B1,$4B,$7B,$52,$45,$65,$B1,$C7 ; THERE IS A PRECIOUS GEM HERE. +L304C fcb $7A,$C9,$B5,$5B,$61,$F4,$72,$DB,$63 ; . ; Object_27 HiddenGem -L3055 fcb 2A 32 ; Number=2A size=0032 -L3057 fcb FF 00 00 ; room=FF scorePoints=00 bits=00 * -L305A fcb 02 ; 02 SHORT NAME -L305B fcb 03 01 B3 4D ; ROOM -L305F fcb 07 28 ; 07 COMMAND HANDLING IF FIRST NOUN -L3061 fcb 0D 26 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=38 -L3063 fcb 0A 0B ; Command_0A_COMPARE_TO_PHRASE_FORM val=0B phrase="0B: LOOK AT * u......." -L3065 fcb 01 25 ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=25(GemA) -L3067 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3068 fcb 20 C7 DE 03 15 61 B7 74 CA 7B 14 EF ; YOU DISCOVER A PRECIOUS GEM HIDDEN IN A -L3074 fcb A6 51 54 4B C6 AF 6C A3 15 BF 59 8B ; CREVICE. -L3080 fcb 96 83 96 E4 14 D3 62 BF 53 ; . +L3055 fcb $2A,$32 ; Number=2A size=0032 +L3057 fcb $FF,$00,$00 ; room=FF scorePoints=00 bits=00 * +L305A fcb $02 ; 02 SHORT NAME +L305B fcb $03,$01,$B3,$4D ; ROOM +L305F fcb $07,$28 ; 07 COMMAND HANDLING IF FIRST NOUN +L3061 fcb $0D,$26 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=38 +L3063 fcb $0A,$0B ; Command_0A_COMPARE_TO_PHRASE_FORM val=0B phrase="0B: LOOK AT * u......." +L3065 fcb $01,$25 ; Command_01_IS_OBJECT_IN_PACK_OR_ROOM object=25(GemA) +L3067 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3068 fcb $20,$C7,$DE,$03,$15,$61,$B7,$74,$CA,$7B,$14,$EF ; YOU DISCOVER A PRECIOUS GEM HIDDEN IN A +L3074 fcb $A6,$51,$54,$4B,$C6,$AF,$6C,$A3,$15,$BF,$59,$8B ; CREVICE. +L3080 fcb $96,$83,$96,$E4,$14,$D3,$62,$BF,$53 ; . ; Object_28 UnlitLamp -L3089 fcb 1B 62 ; Number=1B size=0062 -L308B fcb 00 00 AC ; room=00 scorePoints=00 bits=AC u.C.AX.. -L308E fcb 02 ; 02 SHORT NAME -L308F fcb 03 4F 8B 50 ; LAMP -L3093 fcb 03 ; 03 DESCRIPTION -L3094 fcb 0E 5F BE 5B B1 4B 7B 4E 45 72 48 9F ; THERE IS A LAMP HERE. -L30A0 fcb 15 7F B1 ; . -L30A3 fcb 07 48 ; 07 COMMAND HANDLING IF FIRST NOUN -L30A5 fcb 0B 46 ; Command_0B_SWITCH size=46 -L30A7 fcb 0A 14 ; Command_0A_COMPARE_TO_PHRASE_FORM val=14 phrase="14: LIGHT WITH u...A... u...A..." -L30A9 fcb 1C ; IF_NOT_JUMP address=30C6 -L30AA fcb 0E 1A ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=26 -L30AC fcb 0D 17 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=23 -L30AE fcb 09 12 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=12(LitCandle -L30B0 fcb 1E 28 14 ; Command_1E_SWAP_OBJECTS objectA=28(UnlitLamp) objectB=14(LitLamp) -L30B3 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L30B4 fcb 10 5F BE 3B 16 D3 93 4B 7B 09 9A BF ; THE LAMP IS NOW BURNING. -L30C0 fcb 14 D3 B2 CF 98 ; . -L30C5 fcb 88 ; CommonCommand_88 -L30C6 fcb 18 ; Command_0A_COMPARE_TO_PHRASE_FORM val=18 phrase="18: RUB * u....... * " -L30C7 fcb 19 ; IF_NOT_JUMP address=30E1 -L30C8 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L30C9 fcb 17 29 D1 09 15 51 18 56 C2 90 73 DB ; WHO DO YOU THINK YOU ARE, ALADDIN? -L30D5 fcb 83 1B A1 2F 49 03 EE 46 8B 90 5A 3F ; . -L30E1 fcb 08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " -L30E2 fcb 0A ; IF_NOT_JUMP address=30ED -L30E3 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L30E4 fcb 08 49 1B 99 16 14 BC A4 C3 ; "DO NOT RUB" +L3089 fcb $1B,$62 ; Number=1B size=0062 +L308B fcb $00,$00,$AC ; room=00 scorePoints=00 bits=AC u.C.AX.. +L308E fcb $02 ; 02 SHORT NAME +L308F fcb $03,$4F,$8B,$50 ; LAMP +L3093 fcb $03 ; 03 DESCRIPTION +L3094 fcb $0E,$5F,$BE,$5B,$B1,$4B,$7B,$4E,$45,$72,$48,$9F ; THERE IS A LAMP HERE. +L30A0 fcb $15,$7F,$B1 ; . +L30A3 fcb $07,$48 ; 07 COMMAND HANDLING IF FIRST NOUN +L30A5 fcb $0B,$46 ; Command_0B_SWITCH size=46 +L30A7 fcb $0A,$14 ; Command_0A_COMPARE_TO_PHRASE_FORM val=14 phrase="14: LIGHT WITH u...A... u...A..." +L30A9 fcb $1C ; IF_NOT_JUMP address=30C6 +L30AA fcb $0E,$1A ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=26 +L30AC fcb $0D,$17 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=23 +L30AE fcb $09,$12 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=12(LitCandle +L30B0 fcb $1E,$28,$14 ; Command_1E_SWAP_OBJECTS objectA=28(UnlitLamp) objectB=14(LitLamp) +L30B3 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L30B4 fcb $10,$5F,$BE,$3B,$16,$D3,$93,$4B,$7B,$09,$9A,$BF ; THE LAMP IS NOW BURNING. +L30C0 fcb $14,$D3,$B2,$CF,$98 ; . +L30C5 fcb $88 ; CommonCommand_88 +L30C6 fcb $18 ; Command_0A_COMPARE_TO_PHRASE_FORM val=18 phrase="18: RUB * u....... * " +L30C7 fcb $19 ; IF_NOT_JUMP address=30E1 +L30C8 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L30C9 fcb $17,$29,$D1,$09,$15,$51,$18,$56,$C2,$90,$73,$DB ; WHO DO YOU THINK YOU ARE, ALADDIN? +L30D5 fcb $83,$1B,$A1,$2F,$49,$03,$EE,$46,$8B,$90,$5A,$3F ; . +L30E1 fcb $08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " +L30E2 fcb $0A ; IF_NOT_JUMP address=30ED +L30E3 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L30E4 fcb $08,$49,$1B,$99,$16,$14,$BC,$A4,$C3 ; "DO NOT RUB" ; Object_29 Floor -L30ED fcb 2B 09 ; Number=2B size=0009 -L30EF fcb 00 00 80 ; room=00 scorePoints=00 bits=80 u....... -L30F2 fcb 02 ; 02 SHORT NAME -L30F3 fcb 04 89 67 A3 A0 ; FLOOR +L30ED fcb $2B,$09 ; Number=2B size=0009 +L30EF fcb $00,$00,$80 ; room=00 scorePoints=00 bits=80 u....... +L30F2 fcb $02 ; 02 SHORT NAME +L30F3 fcb $04,$89,$67,$A3,$A0 ; FLOOR ; Object_2A Exit -L30F8 fcb 2C 0B ; Number=2C size=000B -L30FA fcb 00 00 80 ; room=00 scorePoints=00 bits=80 u....... -L30FD fcb 07 01 ; 07 COMMAND HANDLING IF FIRST NOUN -L30FF fcb 93 ; CommonCommand_93 -L3100 fcb 02 ; 02 SHORT NAME -L3101 fcb 03 23 63 54 ; EXIT +L30F8 fcb $2C,$0B ; Number=2C size=000B +L30FA fcb $00,$00,$80 ; room=00 scorePoints=00 bits=80 u....... +L30FD fcb $07,$01 ; 07 COMMAND HANDLING IF FIRST NOUN +L30FF fcb $93 ; CommonCommand_93 +L3100 fcb $02 ; 02 SHORT NAME +L3101 fcb $03,$23,$63,$54 ; EXIT ; Object_2B Passage -L3105 fcb 2D 0D ; Number=2D size=000D -L3107 fcb 00 00 80 ; room=00 scorePoints=00 bits=80 u....... -L310A fcb 07 01 ; 07 COMMAND HANDLING IF FIRST NOUN -L310C fcb 93 ; CommonCommand_93 -L310D fcb 02 ; 02 SHORT NAME -L310E fcb 05 55 A4 09 B7 45 ; PASSAGE +L3105 fcb $2D,$0D ; Number=2D size=000D +L3107 fcb $00,$00,$80 ; room=00 scorePoints=00 bits=80 u....... +L310A fcb $07,$01 ; 07 COMMAND HANDLING IF FIRST NOUN +L310C fcb $93 ; CommonCommand_93 +L310D fcb $02 ; 02 SHORT NAME +L310E fcb $05,$55,$A4,$09,$B7,$45 ; PASSAGE ; Object_2C Hole -L3114 fcb 2E 0B ; Number=2E size=000B -L3116 fcb 00 00 80 ; room=00 scorePoints=00 bits=80 u....... -L3119 fcb 07 01 ; 07 COMMAND HANDLING IF FIRST NOUN -L311B fcb 93 ; CommonCommand_93 -L311C fcb 02 ; 02 SHORT NAME -L311D fcb 03 7E 74 45 ; HOLE +L3114 fcb $2E,$0B ; Number=2E size=000B +L3116 fcb $00,$00,$80 ; room=00 scorePoints=00 bits=80 u....... +L3119 fcb $07,$01 ; 07 COMMAND HANDLING IF FIRST NOUN +L311B fcb $93 ; CommonCommand_93 +L311C fcb $02 ; 02 SHORT NAME +L311D fcb $03,$7E,$74,$45 ; HOLE ; Object_2D Corridor -L3121 fcb 2F 0E ; Number=2F size=000E -L3123 fcb 00 00 80 ; room=00 scorePoints=00 bits=80 u....... -L3126 fcb 07 01 ; 07 COMMAND HANDLING IF FIRST NOUN -L3128 fcb 93 ; CommonCommand_93 -L3129 fcb 02 ; 02 SHORT NAME -L312A fcb 06 44 55 06 B2 A3 A0 ; CORRIDOR +L3121 fcb $2F,$0E ; Number=2F size=000E +L3123 fcb $00,$00,$80 ; room=00 scorePoints=00 bits=80 u....... +L3126 fcb $07,$01 ; 07 COMMAND HANDLING IF FIRST NOUN +L3128 fcb $93 ; CommonCommand_93 +L3129 fcb $02 ; 02 SHORT NAME +L312A fcb $06,$44,$55,$06,$B2,$A3,$A0 ; CORRIDOR ; Object_2E Corner -L3131 fcb 30 09 ; Number=30 size=0009 -L3133 fcb 00 00 80 ; room=00 scorePoints=00 bits=80 u....... -L3136 fcb 02 ; 02 SHORT NAME -L3137 fcb 04 44 55 74 98 ; CORNER +L3131 fcb $30,$09 ; Number=30 size=0009 +L3133 fcb $00,$00,$80 ; room=00 scorePoints=00 bits=80 u....... +L3136 fcb $02 ; 02 SHORT NAME +L3137 fcb $04,$44,$55,$74,$98 ; CORNER ; Object_2F Bow -L313C fcb 31 07 ; Number=31 size=0007 -L313E fcb 88 00 80 ; room=88 scorePoints=00 bits=80 u....... -L3141 fcb 02 ; 02 SHORT NAME -L3142 fcb 02 09 4F ; BOW +L313C fcb $31,$07 ; Number=31 size=0007 +L313E fcb $88,$00,$80 ; room=88 scorePoints=00 bits=80 u....... +L3141 fcb $02 ; 02 SHORT NAME +L3142 fcb $02,$09,$4F ; BOW ; Object_30 Arrow -L3145 fcb 32 09 ; Number=32 size=0009 -L3147 fcb 88 00 80 ; room=88 scorePoints=00 bits=80 u....... -L314A fcb 02 ; 02 SHORT NAME -L314B fcb 04 3C 49 6B A1 ; ARROW +L3145 fcb $32,$09 ; Number=32 size=0009 +L3147 fcb $88,$00,$80 ; room=88 scorePoints=00 bits=80 u....... +L314A fcb $02 ; 02 SHORT NAME +L314B fcb $04,$3C,$49,$6B,$A1 ; ARROW ; Object_31 Hallway -L3150 fcb 33 0D ; Number=33 size=000D -L3152 fcb 00 00 80 ; room=00 scorePoints=00 bits=80 u....... -L3155 fcb 07 01 ; 07 COMMAND HANDLING IF FIRST NOUN -L3157 fcb 93 ; CommonCommand_93 -L3158 fcb 02 ; 02 SHORT NAME -L3159 fcb 05 4E 72 B3 8E 59 ; HALLWAY +L3150 fcb $33,$0D ; Number=33 size=000D +L3152 fcb $00,$00,$80 ; room=00 scorePoints=00 bits=80 u....... +L3155 fcb $07,$01 ; 07 COMMAND HANDLING IF FIRST NOUN +L3157 fcb $93 ; CommonCommand_93 +L3158 fcb $02 ; 02 SHORT NAME +L3159 fcb $05,$4E,$72,$B3,$8E,$59 ; HALLWAY ; Object_32 Chamber -L315F fcb 34 0A ; Number=34 size=000A -L3161 fcb 8D 00 80 ; room=8D scorePoints=00 bits=80 u....... -L3164 fcb 02 ; 02 SHORT NAME -L3165 fcb 05 1B 54 AF 91 52 ; CHAMBER +L315F fcb $34,$0A ; Number=34 size=000A +L3161 fcb $8D,$00,$80 ; room=8D scorePoints=00 bits=80 u....... +L3164 fcb $02 ; 02 SHORT NAME +L3165 fcb $05,$1B,$54,$AF,$91,$52 ; CHAMBER ; Object_33 Vault -L316B fcb 35 09 ; Number=35 size=0009 -L316D fcb 91 00 80 ; room=91 scorePoints=00 bits=80 u....... -L3170 fcb 02 ; 02 SHORT NAME -L3171 fcb 04 D7 C9 33 8E ; VAULT +L316B fcb $35,$09 ; Number=35 size=0009 +L316D fcb $91,$00,$80 ; room=91 scorePoints=00 bits=80 u....... +L3170 fcb $02 ; 02 SHORT NAME +L3171 fcb $04,$D7,$C9,$33,$8E ; VAULT ; Object_34 Entrance -L3176 fcb 36 0E ; Number=36 size=000E -L3178 fcb 00 00 80 ; room=00 scorePoints=00 bits=80 u....... -L317B fcb 07 01 ; 07 COMMAND HANDLING IF FIRST NOUN -L317D fcb 93 ; CommonCommand_93 -L317E fcb 02 ; 02 SHORT NAME -L317F fcb 06 9E 61 D0 B0 9B 53 ; ENTRANCE +L3176 fcb $36,$0E ; Number=36 size=000E +L3178 fcb $00,$00,$80 ; room=00 scorePoints=00 bits=80 u....... +L317B fcb $07,$01 ; 07 COMMAND HANDLING IF FIRST NOUN +L317D fcb $93 ; CommonCommand_93 +L317E fcb $02 ; 02 SHORT NAME +L317F fcb $06,$9E,$61,$D0,$B0,$9B,$53 ; ENTRANCE ; Object_35 Tunnel -L3186 fcb 37 0C ; Number=37 size=000C -L3188 fcb 00 00 80 ; room=00 scorePoints=00 bits=80 u....... -L318B fcb 07 01 ; 07 COMMAND HANDLING IF FIRST NOUN -L318D fcb 93 ; CommonCommand_93 -L318E fcb 02 ; 02 SHORT NAME -L318F fcb 04 70 C0 6E 98 ; TUNNEL +L3186 fcb $37,$0C ; Number=37 size=000C +L3188 fcb $00,$00,$80 ; room=00 scorePoints=00 bits=80 u....... +L318B fcb $07,$01 ; 07 COMMAND HANDLING IF FIRST NOUN +L318D fcb $93 ; CommonCommand_93 +L318E fcb $02 ; 02 SHORT NAME +L318F fcb $04,$70,$C0,$6E,$98 ; TUNNEL ; Object_36 Jungle -L3194 fcb 38 0C ; Number=38 size=000C -L3196 fcb FF 00 80 ; room=FF scorePoints=00 bits=80 u....... -L3199 fcb 07 01 ; 07 COMMAND HANDLING IF FIRST NOUN -L319B fcb 93 ; CommonCommand_93 -L319C fcb 02 ; 02 SHORT NAME -L319D fcb 04 F0 81 BF 6D ; JUNGLE +L3194 fcb $38,$0C ; Number=38 size=000C +L3196 fcb $FF,$00,$80 ; room=FF scorePoints=00 bits=80 u....... +L3199 fcb $07,$01 ; 07 COMMAND HANDLING IF FIRST NOUN +L319B fcb $93 ; CommonCommand_93 +L319C fcb $02 ; 02 SHORT NAME +L319D fcb $04,$F0,$81,$BF,$6D ; JUNGLE ; Object_37 Temple -L31A2 fcb 39 0C ; Number=39 size=000C -L31A4 fcb FF 00 80 ; room=FF scorePoints=00 bits=80 u....... -L31A7 fcb 07 01 ; 07 COMMAND HANDLING IF FIRST NOUN -L31A9 fcb 93 ; CommonCommand_93 -L31AA fcb 02 ; 02 SHORT NAME -L31AB fcb 04 EF BD FF A5 ; TEMPLE +L31A2 fcb $39,$0C ; Number=39 size=000C +L31A4 fcb $FF,$00,$80 ; room=FF scorePoints=00 bits=80 u....... +L31A7 fcb $07,$01 ; 07 COMMAND HANDLING IF FIRST NOUN +L31A9 fcb $93 ; CommonCommand_93 +L31AA fcb $02 ; 02 SHORT NAME +L31AB fcb $04,$EF,$BD,$FF,$A5 ; TEMPLE ; Object_38 Serpents -L31B0 fcb 24 0B ; Number=24 size=000B -L31B2 fcb 9C 00 80 ; room=9C scorePoints=00 bits=80 u....... -L31B5 fcb 02 ; 02 SHORT NAME -L31B6 fcb 06 B4 B7 F0 A4 0B C0 ; SERPENTS +L31B0 fcb $24,$0B ; Number=24 size=000B +L31B2 fcb $9C,$00,$80 ; room=9C scorePoints=00 bits=80 u....... +L31B5 fcb $02 ; 02 SHORT NAME +L31B6 fcb $06,$B4,$B7,$F0,$A4,$0B,$C0 ; SERPENTS ; Object_39 Pit -L31BD fcb 3A 31 ; Number=3A size=0031 -L31BF fcb 82 00 80 ; room=82 scorePoints=00 bits=80 u....... -L31C2 fcb 07 28 ; 07 COMMAND HANDLING IF FIRST NOUN -L31C4 fcb 0B 26 ; Command_0B_SWITCH size=26 -L31C6 fcb 0A 36 ; Command_0A_COMPARE_TO_PHRASE_FORM val=36 phrase="36: CLIMB IN * * " -L31C8 fcb 01 ; IF_NOT_JUMP address=31CA -L31C9 fcb 8A ; CommonCommand_8A -L31CA fcb 33 ; Command_0A_COMPARE_TO_PHRASE_FORM val=33 phrase="??" -L31CB fcb 01 ; IF_NOT_JUMP address=31CD -L31CC fcb 8A ; CommonCommand_8A -L31CD fcb 34 ; Command_0A_COMPARE_TO_PHRASE_FORM val=34 phrase="34: JUMP OVER * u......." -L31CE fcb 01 ; IF_NOT_JUMP address=31D0 -L31CF fcb 8A ; CommonCommand_8A -L31D0 fcb 26 ; Command_0A_COMPARE_TO_PHRASE_FORM val=26 phrase="26: GO AROUND * u......." -L31D1 fcb 17 ; IF_NOT_JUMP address=31E9 -L31D2 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L31D3 fcb 15 5F BE 5B B1 4B 7B EB 99 1B D0 94 ; THERE IS NO WAY AROUND THE PIT. -L31DF fcb 14 30 A1 16 58 DB 72 96 A5 2E ; . -L31E9 fcb 17 ; Command_0A_COMPARE_TO_PHRASE_FORM val=17 phrase="17: CLIMB * u....... * " -L31EA fcb 01 ; IF_NOT_JUMP address=31EC -L31EB fcb 8A ; CommonCommand_8A -L31EC fcb 02 ; 02 SHORT NAME -L31ED fcb 02 96 A5 ; PIT +L31BD fcb $3A,$31 ; Number=3A size=0031 +L31BF fcb $82,$00,$80 ; room=82 scorePoints=00 bits=80 u....... +L31C2 fcb $07,$28 ; 07 COMMAND HANDLING IF FIRST NOUN +L31C4 fcb $0B,$26 ; Command_0B_SWITCH size=26 +L31C6 fcb $0A,$36 ; Command_0A_COMPARE_TO_PHRASE_FORM val=36 phrase="36: CLIMB IN * * " +L31C8 fcb $01 ; IF_NOT_JUMP address=31CA +L31C9 fcb $8A ; CommonCommand_8A +L31CA fcb $33 ; Command_0A_COMPARE_TO_PHRASE_FORM val=33 phrase="??" +L31CB fcb $01 ; IF_NOT_JUMP address=31CD +L31CC fcb $8A ; CommonCommand_8A +L31CD fcb $34 ; Command_0A_COMPARE_TO_PHRASE_FORM val=34 phrase="34: JUMP OVER * u......." +L31CE fcb $01 ; IF_NOT_JUMP address=31D0 +L31CF fcb $8A ; CommonCommand_8A +L31D0 fcb $26 ; Command_0A_COMPARE_TO_PHRASE_FORM val=26 phrase="26: GO AROUND * u......." +L31D1 fcb $17 ; IF_NOT_JUMP address=31E9 +L31D2 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L31D3 fcb $15,$5F,$BE,$5B,$B1,$4B,$7B,$EB,$99,$1B,$D0,$94 ; THERE IS NO WAY AROUND THE PIT. +L31DF fcb $14,$30,$A1,$16,$58,$DB,$72,$96,$A5,$2E ; . +L31E9 fcb $17 ; Command_0A_COMPARE_TO_PHRASE_FORM val=17 phrase="17: CLIMB * u....... * " +L31EA fcb $01 ; IF_NOT_JUMP address=31EC +L31EB fcb $8A ; CommonCommand_8A +L31EC fcb $02 ; 02 SHORT NAME +L31ED fcb $02,$96,$A5 ; PIT ; Object_3A Ceiling -L31F0 fcb 3B 0A ; Number=3B size=000A -L31F2 fcb 00 00 80 ; room=00 scorePoints=00 bits=80 u....... -L31F5 fcb 02 ; 02 SHORT NAME -L31F6 fcb 05 AB 53 90 8C 47 ; CEILING +L31F0 fcb $3B,$0A ; Number=3B size=000A +L31F2 fcb $00,$00,$80 ; room=00 scorePoints=00 bits=80 u....... +L31F5 fcb $02 ; 02 SHORT NAME +L31F6 fcb $05,$AB,$53,$90,$8C,$47 ; CEILING ; Object_3B AlterB -L31FC fcb 22 39 ; Number=22 size=0039 -L31FE fcb A5 00 80 ; room=A5 scorePoints=00 bits=80 u....... -L3201 fcb 02 ; 02 SHORT NAME -L3202 fcb 04 4E 48 23 62 ; ALTER -L3207 fcb 07 2E ; 07 COMMAND HANDLING IF FIRST NOUN -L3209 fcb 0D 2C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=44 -L320B fcb 0A 12 ; Command_0A_COMPARE_TO_PHRASE_FORM val=12 phrase="12: PULL * u....... * " -L320D fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L320E fcb 28 C7 DE D3 14 90 96 F3 A0 C8 93 56 ; YOU CAN NOT MOVE THE ALTER FROM BENEATH IT, -L321A fcb 5E DB 72 4E 48 23 62 79 68 44 90 8F ; IT IS TOO HEAVY. -L3226 fcb 61 82 49 D6 15 0B EE 0B BC D6 B5 2B ; . -L3232 fcb A0 E3 72 9F CD ; . +L31FC fcb $22,$39 ; Number=22 size=0039 +L31FE fcb $A5,$00,$80 ; room=A5 scorePoints=00 bits=80 u....... +L3201 fcb $02 ; 02 SHORT NAME +L3202 fcb $04,$4E,$48,$23,$62 ; ALTER +L3207 fcb $07,$2E ; 07 COMMAND HANDLING IF FIRST NOUN +L3209 fcb $0D,$2C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=44 +L320B fcb $0A,$12 ; Command_0A_COMPARE_TO_PHRASE_FORM val=12 phrase="12: PULL * u....... * " +L320D fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L320E fcb $28,$C7,$DE,$D3,$14,$90,$96,$F3,$A0,$C8,$93,$56 ; YOU CAN NOT MOVE THE ALTER FROM BENEATH IT, +L321A fcb $5E,$DB,$72,$4E,$48,$23,$62,$79,$68,$44,$90,$8F ; IT IS TOO HEAVY. +L3226 fcb $61,$82,$49,$D6,$15,$0B,$EE,$0B,$BC,$D6,$B5,$2B ; . +L3232 fcb $A0,$E3,$72,$9F,$CD ; . ; Object_3C Object3C -L3237 fcb 3C 03 ; Number=3C size=0003 -L3239 fcb 1D 00 80 ; room=1D scorePoints=00 bits=80 u....... +L3237 fcb $3C,$03 ; Number=3C size=0003 +L3239 fcb $1D,$00,$80 ; room=1D scorePoints=00 bits=80 u....... ; ENDOF 20FF ;##GeneralCommands -L323C fcb 00 85 BB 0E 85 B8 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=1464 -L3242 fcb 0D 2C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=44 -L3244 fcb 0E 08 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=8 -L3246 fcb 0A 01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " -L3248 fcb 0A 02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " -L324A fcb 0A 03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " -L324C fcb 0A 04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " -L324E fcb 0E 20 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=32 -L3250 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L3251 fcb 0D 1D ; Command_0D_EXECUTE_LIST_WHILE_PASS size=29 -L3253 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3254 fcb 19 5F BE 5B B1 4B 7B EB 99 1B D0 89 ; THERE IS NO WAY TO GO THAT DIRECTION. -L3260 fcb 17 81 15 82 17 73 49 94 5A E6 5F C0 ; . -L326C fcb 7A 2E ; . -L326E fcb 20 1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) -L3270 fcb 0B 85 83 ; Command_0B_SWITCH size=583 -L3273 fcb 0A 05 ; Command_0A_COMPARE_TO_PHRASE_FORM val=05 phrase="05: GET * ..C..... * " -L3275 fcb 21 ; IF_NOT_JUMP address=3297 -L3276 fcb 0E 1F ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=31 -L3278 fcb 0D 19 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=25 -L327A fcb 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN -L327B fcb 18 ; Command_18_CHECK_VAR_OBJECT_OWNED_BY_ACTIVE_OBJECT -L327C fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L327D fcb 13 C7 DE 94 14 43 5E EF 8D 13 47 D3 ; YOU ARE ALREADY CARRYING THE -L3289 fcb 14 83 B3 91 7A 82 17 45 ; . -L3291 fcb 16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME -L3292 fcb 84 ; CommonCommand_84 -L3293 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L3294 fcb 83 ; CommonCommand_83 -L3295 fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L3296 fcb 0C ; Command_0C_FAIL -L3297 fcb 06 ; Command_0A_COMPARE_TO_PHRASE_FORM val=06 phrase="06: DROP * ..C..... * " -L3298 fcb 0C ; IF_NOT_JUMP address=32A5 -L3299 fcb 0D 0A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=10 -L329B fcb 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN -L329C fcb 10 ; Command_10_DROP_OBJECT -L329D fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L329E fcb 06 F9 5B 9F A6 9B 5D ; DROPPED. -L32A5 fcb 08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " -L32A6 fcb 17 ; IF_NOT_JUMP address=32BE -L32A7 fcb 0E 15 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=21 -L32A9 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L32AA fcb 0D 12 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=18 -L32AC fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L32AD fcb 0E 89 74 D3 14 9B 96 1B A1 63 B1 16 ; HOW CAN YOU READ THE -L32B9 fcb 58 DB 72 ; . -L32BC fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L32BD fcb 84 ; CommonCommand_84 -L32BE fcb 11 ; Command_0A_COMPARE_TO_PHRASE_FORM val=11 phrase="11: OPEN * u....... * " -L32BF fcb 16 ; IF_NOT_JUMP address=32D6 -L32C0 fcb 0E 14 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=20 -L32C2 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L32C3 fcb 0D 11 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=17 -L32C5 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L32C6 fcb 0D EB 99 0F A0 D3 14 91 96 F0 A4 82 ; NO ONE CAN OPEN THE -L32D2 fcb 17 45 ; . -L32D4 fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L32D5 fcb 84 ; CommonCommand_84 -L32D6 fcb 12 ; Command_0A_COMPARE_TO_PHRASE_FORM val=12 phrase="12: PULL * u....... * " -L32D7 fcb 21 ; IF_NOT_JUMP address=32F9 -L32D8 fcb 0E 1F ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=31 -L32DA fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L32DB fcb 0D 1C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=28 -L32DD fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L32DE fcb 13 33 D1 09 15 E6 96 51 18 4E C2 98 ; WHY DON'T YOU LEAVE THE POOR -L32EA fcb 5F 56 5E DB 72 81 A6 52 ; . -L32F2 fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L32F3 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L32F4 fcb 04 49 48 7F 98 ; ALONE. -L32F9 fcb 09 ; Command_0A_COMPARE_TO_PHRASE_FORM val=09 phrase="09: ATTACK WITH ...P.... .v......" -L32FA fcb 81 37 ; IF_NOT_JUMP address=3433 -L32FC fcb 0E 81 34 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=308 -L32FF fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L3300 fcb 1B ; Command_1B_SET_VAR_OBJECT_TO_SECOND_NOUN -L3301 fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L3302 fcb 0E 03 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=3 -L3304 fcb 09 17 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=17(Hands -L3306 fcb 83 ; CommonCommand_83 -L3307 fcb 0E 81 29 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=297 -L330A fcb 0D 1F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=31 -L330C fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L330D fcb 15 40 ; Command_15_CHECK_OBJECT_BITS bits=40 .v...... -L330F fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L3310 fcb 09 17 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=17(Hands -L3312 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3313 fcb 0C C7 DE D3 14 E6 96 AF 15 B3 B3 5F ; YOU CAN'T HURT THE -L331F fcb BE ; . -L3320 fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L3321 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3322 fcb 06 56 D1 16 71 DB 72 ; WITH THE -L3329 fcb 12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME -L332A fcb 84 ; CommonCommand_84 -L332B fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L332C fcb 0D 1A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=26 -L332E fcb 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN -L332F fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L3330 fcb 15 10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... -L3332 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3333 fcb 12 73 7B 77 5B D0 B5 C9 9C 36 A0 89 ; IT DOES NO GOOD TO ATTACK A -L333F fcb 17 96 14 45 BD C3 83 ; . -L3346 fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L3347 fcb 84 ; CommonCommand_84 -L3348 fcb 0D 80 D7 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=215 -L334B fcb 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN -L334C fcb 0B 80 D3 ; Command_0B_SWITCH size=D3 -L334F fcb 09 09 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=09(Sword -L3351 fcb 80 99 ; IF_NOT_JUMP address=33EC -L3353 fcb 0B 80 96 ; Command_0B_SWITCH size=96 -L3356 fcb 05 52 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=52 -L3358 fcb 28 ; IF_NOT_JUMP address=3381 -L3359 fcb 0D 26 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=38 -L335B fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L335C fcb 17 4F 45 7A 79 FB C0 6C BE 66 C6 04; A MIGHTY THRUST, BUT IT MISSES THE -L3368 fcb EE 73 C6 73 7B D5 92 B5 B7 82 17 45; . -L3374 fcb 16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME -L3375 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3376 fcb 0A 7B 50 4D 45 49 7A 36 92 21 62; BY A KILOMETER! -L3381 fcb A4 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=A4 -L3382 fcb 2D ; IF_NOT_JUMP address=33B0 -L3383 fcb 0D 2B ; Command_0D_EXECUTE_LIST_WHILE_PASS size=43 -L3385 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3386 fcb 1C 89 4E 73 9E F5 B3 F5 72 59 15 C2; BLOOD RUSHES FORTH AS YOU HAVE SLASHED THE -L3392 fcb B3 95 14 51 18 4A C2 CF 49 5E 17 5A; . -L339E fcb 49 F3 5F 5F BE ; . -L33A3 fcb 16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME -L33A4 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L33A5 fcb 08 83 7A 5F BE 94 14 EB 8F ; IN THE ARM! -L33AE fcb 1D 0A ; Command_1D_ATTACK_OBJECT damage=0A -L33B0 fcb FD ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=FD -L33B1 fcb 20 ; IF_NOT_JUMP address=33D2 -L33B2 fcb 0D 1E ; Command_0D_EXECUTE_LIST_WHILE_PASS size=30 -L33B4 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L33B5 fcb 1A C7 DE 63 16 C9 97 43 5E 84 15 73; YOU MANAGE A GRAZING BLOW TO THE CHEST! -L33C1 fcb 4A AB 98 89 4E D6 CE D6 9C DB 72 1F; . -L33CD fcb 54 F1 B9 ; . -L33D0 fcb 1D 14 ; Command_1D_ATTACK_OBJECT damage=14 -L33D2 fcb FF ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=FF -L33D3 fcb 18 ; IF_NOT_JUMP address=33EC -L33D4 fcb 0D 16 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=22 -L33D6 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L33D7 fcb 12 4E 45 DD C3 44 DB 89 8D 89 17 82; A LUCKY BLOW TO THE HEART! -L33E3 fcb 17 4A 5E 94 5F AB BB ; . -L33EA fcb 1D FF ; Command_1D_ATTACK_OBJECT damage=FF -L33EC fcb 17 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=17(Hands -L33ED fcb 34 ; IF_NOT_JUMP address=3422 -L33EE fcb 0B 32 ; Command_0B_SWITCH size=32 -L33F0 fcb 05 AF ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=AF -L33F2 fcb 14 ; IF_NOT_JUMP address=3407 -L33F3 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L33F4 fcb 12 59 45 3E 7A EF 16 1A 98 90 14 1B; A WILD PUNCH AND YOU MISS. -L3400 fcb 58 1B A1 D5 92 5B BB ; . -L3407 fcb FF ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=FF -L3408 fcb 19 ; IF_NOT_JUMP address=3422 -L3409 fcb 0D 17 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=23 -L340B fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L340C fcb 13 C7 DE EF 16 1A 98 F3 5F 8F 73 D0; YOU PUNCHED HIM IN THE HEAD! -L3418 fcb 15 82 17 4A 5E 86 5F 21 ; . -L3420 fcb 1D 03 ; Command_1D_ATTACK_OBJECT damage=03 -L3422 fcb 0D 0F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=15 -L3424 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3425 fcb 02 5F BE ; THE -L3428 fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L3429 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L342A fcb 08 4B 7B 92 C5 37 49 17 60 ; IS UNHARMED. -L3433 fcb 0A ; Command_0A_COMPARE_TO_PHRASE_FORM val=0A phrase="0A: LOOK * * * " -L3434 fcb 01 ; IF_NOT_JUMP address=3436 -L3435 fcb 07 ; Command_07_PRINT_ROOM_DESCRIPTION -L3436 fcb 15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " -L3437 fcb 29 ; IF_NOT_JUMP address=3461 -L3438 fcb 0E 27 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=39 -L343A fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L343B fcb 0D 24 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=36 -L343D fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L343E fcb 0D 80 5B F3 23 5B 4D 4E B8 F9 8E 82 ; DON'T BE SILLY! THE -L344A fcb 17 45 ; . -L344C fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L344D fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L344E fcb 12 47 D2 C8 8B F3 23 55 BD DB BD 41 ; WOULDN'T TASTE GOOD ANYWAY. -L345A fcb 6E 03 58 99 9B 5F 4A ; . -L3461 fcb 17 ; Command_0A_COMPARE_TO_PHRASE_FORM val=17 phrase="17: CLIMB * u....... * " -L3462 fcb 51 ; IF_NOT_JUMP address=34B4 -L3463 fcb 0E 4F ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=79 -L3465 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L3466 fcb 0D 25 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=37 -L3468 fcb 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN -L3469 fcb 15 10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... -L346B fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L346C fcb 0C 46 77 05 A0 16 BC 90 73 D6 83 DB ; I DON'T THINK THE -L3478 fcb 72 ; . -L3479 fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L347A fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L347B fcb 11 4E D1 15 8A 50 BD 15 58 8E BE 08 ; WILL STAND STILL FORTHAT. -L3487 fcb 8A BE A0 56 72 2E ; . -L348D fcb 0D 25 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=37 -L348F fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3490 fcb 12 CF 62 8B 96 9B 64 1B A1 47 55 B3 ; EVEN IF YOU COULD CLIMB THE -L349C fcb 8B C3 54 A3 91 5F BE ; . -L34A3 fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L34A4 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L34A5 fcb 0E 73 7B 47 D2 C8 8B F3 23 EE 72 1B ; IT WOULDN'T HELP YOU. -L34B1 fcb A3 3F A1 ; . -L34B4 fcb 16 ; Command_0A_COMPARE_TO_PHRASE_FORM val=16 phrase="16: DROP OUT * u...A..." -L34B5 fcb 16 ; IF_NOT_JUMP address=34CC -L34B6 fcb 0E 14 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=20 -L34B8 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L34B9 fcb 0D 11 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=17 -L34BB fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L34BC fcb 02 5F BE ; THE -L34BF fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L34C0 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L34C1 fcb 0A 4B 7B 06 9A BF 14 D3 B2 CF 98 ; IS NOT BURNING. -L34CC fcb 18 ; Command_0A_COMPARE_TO_PHRASE_FORM val=18 phrase="18: RUB * u....... * " -L34CD fcb 35 ; IF_NOT_JUMP address=3503 -L34CE fcb 0E 33 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=51 -L34D0 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L34D1 fcb 0D 18 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=24 -L34D3 fcb 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN -L34D4 fcb 15 10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... -L34D6 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L34D7 fcb 11 5B BE 65 BC 99 16 F3 17 56 DB CA ; THAT'S NO WAY TO HURT THE -L34E3 fcb 9C 3E C6 82 17 45 ; . -L34E9 fcb 16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME -L34EA fcb 84 ; CommonCommand_84 -L34EB fcb 0D 16 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=22 -L34ED fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L34EE fcb 02 5F BE ; THE -L34F1 fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L34F2 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L34F3 fcb 0F 81 8D CB 87 A5 94 04 71 8E 62 23 ; LOOKS MUCH BETTER NOW. -L34FF fcb 62 09 9A 2E ; . -L3503 fcb 0B ; Command_0A_COMPARE_TO_PHRASE_FORM val=0B phrase="0B: LOOK AT * u......." -L3504 fcb 3A ; IF_NOT_JUMP address=353F -L3505 fcb 0E 38 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=56 -L3507 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L3508 fcb 0D 19 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=25 -L350A fcb 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN -L350B fcb 15 04 ; Command_15_CHECK_OBJECT_BITS bits=04 .....X.. -L350D fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L350E fcb 12 3F B9 82 62 91 7A D5 15 04 18 8E ; SOMETHING IS WRITTEN ON THE -L351A fcb 7B 83 61 03 A0 5F BE ; . -L3521 fcb 16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME -L3522 fcb 84 ; CommonCommand_84 -L3523 fcb 0D 1A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=26 -L3525 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3526 fcb 16 5F BE 5D B1 D0 B5 02 A1 91 7A 62 ; THERE'S NOTHING SPECIAL ABOUT THE -L3532 fcb 17 DB 5F 33 48 B9 46 73 C6 5F BE ; . -L353D fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L353E fcb 84 ; CommonCommand_84 -L353F fcb 0C ; Command_0A_COMPARE_TO_PHRASE_FORM val=0C phrase="0C: LOOK UNDER * u......." -L3540 fcb 1A ; IF_NOT_JUMP address=355B -L3541 fcb 0E 18 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=24 -L3543 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L3544 fcb 0D 15 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=21 -L3546 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3547 fcb 11 5F BE 5D B1 D0 B5 02 A1 91 7A B0 ; THERE'S NOTHING UNDER THE -L3553 fcb 17 F4 59 82 17 45 ; . -L3559 fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L355A fcb 84 ; CommonCommand_84 -L355B fcb 10 ; Command_0A_COMPARE_TO_PHRASE_FORM val=10 phrase="10: LOOK IN * u......." -L355C fcb 18 ; IF_NOT_JUMP address=3575 -L355D fcb 0E 16 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=22 -L355F fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L3560 fcb 0D 13 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=19 -L3562 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3563 fcb 0F 5F BE 5D B1 D0 B5 02 A1 91 7A D0 ; THERE'S NOTHING IN THE -L356F fcb 15 82 17 45 ; . -L3573 fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L3574 fcb 84 ; CommonCommand_84 -L3575 fcb 1B ; Command_0A_COMPARE_TO_PHRASE_FORM val=1B phrase="1B: LOOK AROUND * u......." -L3576 fcb 20 ; IF_NOT_JUMP address=3597 -L3577 fcb 0E 1E ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=30 -L3579 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L357A fcb 0D 03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 -L357C fcb 08 00 ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=00(NONE -L357E fcb 07 ; Command_07_PRINT_ROOM_DESCRIPTION -L357F fcb 0D 16 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=22 -L3581 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3582 fcb 12 5F BE 5B B1 4B 7B 06 9A 90 73 C3 ; THERE IS NOTHING AROUND THE -L358E fcb 6A 07 B3 33 98 5F BE ; . -L3595 fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L3596 fcb 84 ; CommonCommand_84 -L3597 fcb 1C ; Command_0A_COMPARE_TO_PHRASE_FORM val=1C phrase="1C: LOOK BEHIND * u......." -L3598 fcb 34 ; IF_NOT_JUMP address=35CD -L3599 fcb 0E 32 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=50 -L359B fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L359C fcb 0D 17 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=23 -L359E fcb 08 00 ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=00(NONE -L35A0 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L35A1 fcb 13 5F BE 5B B1 4B 7B 06 9A 90 73 C4 ; THERE IS NOTHING BEHIND YOU. -L35AD fcb 6A A3 60 33 98 C7 DE 2E ; . -L35B5 fcb 0D 16 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=22 -L35B7 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L35B8 fcb 12 5F BE 5B B1 4B 7B 06 9A 90 73 C4 ; THERE IS NOTHING BEHIND THE -L35C4 fcb 6A A3 60 33 98 5F BE ; . -L35CB fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L35CC fcb 84 ; CommonCommand_84 -L35CD fcb 21 ; Command_0A_COMPARE_TO_PHRASE_FORM val=21 phrase="21: PLUGH * * * " -L35CE fcb 0A ; IF_NOT_JUMP address=35D9 -L35CF fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L35D0 fcb 08 B5 6C 8E C5 EB 72 AB BB ; GESUNDHEIT! -L35D9 fcb 22 ; Command_0A_COMPARE_TO_PHRASE_FORM val=22 phrase="22: SCREAM * * * " -L35DA fcb 12 ; IF_NOT_JUMP address=35ED -L35DB fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L35DC fcb 10 5B E0 27 60 31 60 41 A0 49 A0 89 ; YYYEEEEEOOOOOOWWWWWWWW!! -L35E8 fcb D3 89 D3 69 CE ; . -L35ED fcb 23 ; Command_0A_COMPARE_TO_PHRASE_FORM val=23 phrase="23: QUIT * * * " -L35EE fcb 05 ; IF_NOT_JUMP address=35F4 -L35EF fcb 0D 03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 -L35F1 fcb 92 ; CommonCommand_92 -L35F2 fcb 26 ; Command_26_PRINT_SCORE -L35F3 fcb 24 ; Command_24_ENDLESS_LOOP -L35F4 fcb 2C ; Command_0A_COMPARE_TO_PHRASE_FORM val=2C phrase="2C: SCORE * * * " -L35F5 fcb 04 ; IF_NOT_JUMP address=35FA -L35F6 fcb 0D 02 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=2 -L35F8 fcb 92 ; CommonCommand_92 -L35F9 fcb 26 ; Command_26_PRINT_SCORE -L35FA fcb 3E ; Command_0A_COMPARE_TO_PHRASE_FORM val=3E phrase="??" -L35FB fcb 01 ; IF_NOT_JUMP address=35FD -L35FC fcb 27 ; Command_27_??_UNKNOWN_COMMAND_?? -L35FD fcb 3F ; Command_0A_COMPARE_TO_PHRASE_FORM val=3F phrase="??" -L35FE fcb 01 ; IF_NOT_JUMP address=3600 -L35FF fcb 28 ; Command_28_??_UNKNOWN_COMMAND_?? -L3600 fcb 25 ; Command_0A_COMPARE_TO_PHRASE_FORM val=25 phrase="25: LEAVE * * * " -L3601 fcb 0D ; IF_NOT_JUMP address=360F -L3602 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3603 fcb 0B 03 C0 7B 14 94 5A E6 5F C0 7A 2E ; TRY A DIRECTION. -L360F fcb 26 ; Command_0A_COMPARE_TO_PHRASE_FORM val=26 phrase="26: GO AROUND * u......." -L3610 fcb 24 ; IF_NOT_JUMP address=3635 -L3611 fcb 0E 22 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=34 -L3613 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L3614 fcb 0D 17 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=23 -L3616 fcb 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN -L3617 fcb 15 10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... -L3619 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L361A fcb 02 5F BE ; THE -L361D fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L361E fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L361F fcb 0D 40 D2 F3 23 F6 8B 51 18 52 C2 65 ; WON'T LET YOU PASS! -L362B fcb 49 21 ; . -L362D fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L362E fcb 06 09 9A FA 17 70 49 ; NOW WHAT? -L3635 fcb 3D ; Command_0A_COMPARE_TO_PHRASE_FORM val=3D phrase="3D: GO TO * u......." -L3636 fcb 01 ; IF_NOT_JUMP address=3638 -L3637 fcb 94 ; CommonCommand_94 -L3638 fcb 27 ; Command_0A_COMPARE_TO_PHRASE_FORM val=27 phrase="27: KICK * u....... * " -L3639 fcb 0E ; IF_NOT_JUMP address=3648 -L363A fcb 0E 0C ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=12 -L363C fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L363D fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L363E fcb 09 25 A1 AB 70 3B 95 77 BF 21 ; OUCH! MY TOE! -L3648 fcb 28 ; Command_0A_COMPARE_TO_PHRASE_FORM val=28 phrase="28: FEED WITH ...P.... u......." -L3649 fcb 0A ; IF_NOT_JUMP address=3654 -L364A fcb 0E 08 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=8 -L364C fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L364D fcb 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 -L364F fcb 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN -L3650 fcb 15 10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... -L3652 fcb 96 ; CommonCommand_96 -L3653 fcb 97 ; CommonCommand_97 -L3654 fcb 29 ; Command_0A_COMPARE_TO_PHRASE_FORM val=29 phrase="29: FEED TO u....... ...P...." -L3655 fcb 0A ; IF_NOT_JUMP address=3660 -L3656 fcb 0E 08 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=8 -L3658 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L3659 fcb 0D 04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 -L365B fcb 1B ; Command_1B_SET_VAR_OBJECT_TO_SECOND_NOUN -L365C fcb 15 10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... -L365E fcb 96 ; CommonCommand_96 -L365F fcb 97 ; CommonCommand_97 -L3660 fcb 2F ; Command_0A_COMPARE_TO_PHRASE_FORM val=2F phrase="2F: WAIT * * * " -L3661 fcb 07 ; IF_NOT_JUMP address=3669 -L3662 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3663 fcb 05 9B 29 57 C6 3E ; <PAUSE> -L3669 fcb 2D ; Command_0A_COMPARE_TO_PHRASE_FORM val=2D phrase="2D: PULL UP * u......." -L366A fcb 09 ; IF_NOT_JUMP address=3674 -L366B fcb 0E 07 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=7 -L366D fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L366E fcb 0D 02 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=2 -L3670 fcb 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN -L3671 fcb 83 ; CommonCommand_83 -L3672 fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L3673 fcb 0C ; Command_0C_FAIL -L3674 fcb 33 ; Command_0A_COMPARE_TO_PHRASE_FORM val=33 phrase="??" -L3675 fcb 04 ; IF_NOT_JUMP address=367A -L3676 fcb 0E 02 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=2 -L3678 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L3679 fcb 98 ; CommonCommand_98 -L367A fcb 34 ; Command_0A_COMPARE_TO_PHRASE_FORM val=34 phrase="34: JUMP OVER * u......." -L367B fcb 04 ; IF_NOT_JUMP address=3680 -L367C fcb 0E 02 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=2 -L367E fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L367F fcb 98 ; CommonCommand_98 -L3680 fcb 36 ; Command_0A_COMPARE_TO_PHRASE_FORM val=36 phrase="36: CLIMB IN * * " -L3681 fcb 17 ; IF_NOT_JUMP address=3699 -L3682 fcb 0E 15 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=21 -L3684 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L3685 fcb 0D 12 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=18 -L3687 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3688 fcb 0E C7 DE D3 14 E6 96 77 15 0B BC 96 ; YOU CAN'T GET IN THE -L3694 fcb 96 DB 72 ; . -L3697 fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L3698 fcb 84 ; CommonCommand_84 -L3699 fcb 37 ; Command_0A_COMPARE_TO_PHRASE_FORM val=37 phrase="37: CLIMB OUT * * " -L369A fcb 15 ; IF_NOT_JUMP address=36B0 -L369B fcb 0E 13 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=19 -L369D fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L369E fcb 0D 10 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=16 -L36A0 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L36A1 fcb 0C C7 DE 94 14 85 61 0B BC 96 96 DB ; YOU AREN'T IN THE -L36AD fcb 72 ; . -L36AE fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L36AF fcb 84 ; CommonCommand_84 -L36B0 fcb 38 ; Command_0A_COMPARE_TO_PHRASE_FORM val=38 phrase="38: CLIMB UNDER * u......." -L36B1 fcb 20 ; IF_NOT_JUMP address=36D2 -L36B2 fcb 0E 1E ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=30 -L36B4 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L36B5 fcb 0D 1B ; Command_0D_EXECUTE_LIST_WHILE_PASS size=27 -L36B7 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L36B8 fcb 17 5F BE 5B B1 4B 7B 06 9A 30 15 29 ; THERE IS NOT ENOUGH ROOM UNDER THE -L36C4 fcb A1 14 71 3F A0 B0 17 F4 59 82 17 45 ; . -L36D0 fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L36D1 fcb 84 ; CommonCommand_84 -L36D2 fcb 39 ; Command_0A_COMPARE_TO_PHRASE_FORM val=39 phrase="39: THROW IN u....... u......." -L36D3 fcb 1D ; IF_NOT_JUMP address=36F1 -L36D4 fcb 0E 1B ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=27 -L36D6 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L36D7 fcb 0D 18 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=24 -L36D9 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L36DA fcb 16 C7 DE FB 17 F3 8C 58 72 56 5E D2 ; YOU WILL HAVE TO PUT IT IN THERE. -L36E6 fcb 9C 73 C6 73 7B 83 7A 5F BE 7F B1 ; . -L36F1 fcb 3A ; Command_0A_COMPARE_TO_PHRASE_FORM val=3A phrase="3A: OPEN WITH u....... u......." -L36F2 fcb 1E ; IF_NOT_JUMP address=3711 -L36F3 fcb 0E 1C ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=28 -L36F5 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L36F6 fcb 0D 19 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=25 -L36F8 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L36F9 fcb 0C C7 DE D3 14 E6 96 C2 16 83 61 5F ; YOU CAN'T OPEN THE -L3705 fcb BE ; . -L3706 fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L3707 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3708 fcb 06 56 D1 16 71 DB 72 ; WITH THE -L370F fcb 12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME -L3710 fcb 84 ; CommonCommand_84 -L3711 fcb 0D ; Command_0A_COMPARE_TO_PHRASE_FORM val=0D phrase="0D: THROW AT .v...... ...P...." -L3712 fcb 34 ; IF_NOT_JUMP address=3747 -L3713 fcb 0E 32 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=50 -L3715 fcb 0D 2E ; Command_0D_EXECUTE_LIST_WHILE_PASS size=46 -L3717 fcb 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN -L3718 fcb 83 ; CommonCommand_83 -L3719 fcb 0E 2A ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=42 -L371B fcb 0D 27 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=39 -L371D fcb 0E 07 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=7 -L371F fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L3720 fcb 15 10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... -L3722 fcb 1B ; Command_1B_SET_VAR_OBJECT_TO_SECOND_NOUN -L3723 fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L3724 fcb 15 40 ; Command_15_CHECK_OBJECT_BITS bits=40 .v...... -L3726 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3727 fcb 02 5F BE ; THE -L372A fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L372B fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L372C fcb 14 07 4F 17 98 CA B5 37 49 F5 8B D3 ; BOUNCES HARMLESSLY OFF OF THE -L3738 fcb B8 B8 16 91 64 96 64 DB 72 ; . -L3741 fcb 12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME -L3742 fcb 84 ; CommonCommand_84 -L3743 fcb 10 ; Command_10_DROP_OBJECT -L3744 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L3745 fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L3746 fcb 0C ; Command_0C_FAIL -L3747 fcb 0E ; Command_0A_COMPARE_TO_PHRASE_FORM val=0E phrase="0E: THROW TO u....... ...P...." -L3748 fcb 39 ; IF_NOT_JUMP address=3782 -L3749 fcb 0E 37 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=55 -L374B fcb 0D 1B ; Command_0D_EXECUTE_LIST_WHILE_PASS size=27 -L374D fcb 1B ; Command_1B_SET_VAR_OBJECT_TO_SECOND_NOUN -L374E fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L374F fcb 15 10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... -L3751 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3752 fcb 02 5F BE ; THE -L3755 fcb 12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME -L3756 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3757 fcb 10 4B 7B 06 9A 85 14 B2 53 90 BE C9 ; IS NOT ACCEPTING GIFTS. -L3763 fcb 6A 5E 79 5B BB ; . -L3768 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L3769 fcb 0D 17 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=23 -L376B fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L376C fcb 02 5F BE ; THE -L376F fcb 12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME -L3770 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3771 fcb 10 60 7B F3 23 D5 46 EE 61 91 7A BC ; ISN'T ACCEPTING BRIBES. -L377D fcb 14 AF 78 5B BB ; . -L3782 fcb 0F ; Command_0A_COMPARE_TO_PHRASE_FORM val=0F phrase="0F: DROP IN u....... u......." -L3783 fcb 19 ; IF_NOT_JUMP address=379D -L3784 fcb 0E 17 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=23 -L3786 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L3787 fcb 0D 14 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=20 -L3789 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L378A fcb 02 5F BE ; THE -L378D fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L378E fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L378F fcb 0B 40 D2 F3 23 16 67 D0 15 82 17 45 ; WON'T FIT IN THE -L379B fcb 12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME -L379C fcb 84 ; CommonCommand_84 -L379D fcb 14 ; Command_0A_COMPARE_TO_PHRASE_FORM val=14 phrase="14: LIGHT WITH u...A... u...A..." -L379E fcb 3B ; IF_NOT_JUMP address=37DA -L379F fcb 0D 39 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=57 -L37A1 fcb 1B ; Command_1B_SET_VAR_OBJECT_TO_SECOND_NOUN -L37A2 fcb 83 ; CommonCommand_83 -L37A3 fcb 0E 35 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=53 -L37A5 fcb 0D 18 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=24 -L37A7 fcb 1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN -L37A8 fcb 15 08 ; Command_15_CHECK_OBJECT_BITS bits=08 ....A... -L37AA fcb 0E 04 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=4 -L37AC fcb 09 12 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=12(LitCandle -L37AE fcb 09 14 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=14(LitLamp -L37B0 fcb 0E 0D ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=13 -L37B2 fcb 13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND -L37B3 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L37B4 fcb 0A 73 7B 40 D2 F3 23 F4 4F 1B 9C ; IT WON'T BURN. -L37BF fcb 0D 19 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=25 -L37C1 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L37C2 fcb 0C C7 DE D3 14 E6 96 BF 14 C3 B2 5F ; YOU CAN'T BURN THE -L37CE fcb BE ; . -L37CF fcb 11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME -L37D0 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L37D1 fcb 06 56 D1 16 71 DB 72 ; WITH THE -L37D8 fcb 12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME -L37D9 fcb 84 ; CommonCommand_84 -L37DA fcb 07 ; Command_0A_COMPARE_TO_PHRASE_FORM val=07 phrase="07: INVENT * * * " -L37DB fcb 1A ; IF_NOT_JUMP address=37F6 -L37DC fcb 0D 18 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=24 -L37DE fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L37DF fcb 15 C7 DE 94 14 45 5E 3C 49 D0 DD D6 ; YOU ARE CARRYING THE FOLLOWING: -L37EB fcb 6A DB 72 FE 67 89 8D 91 7A 3A ; . -L37F5 fcb 06 ; Command_06_PRINT_INVENTORY -L37F6 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L37F7 fcb 02 00 00 ; ??? +L323C fcb $00,$85,$BB,$0E,$85,$B8 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=1464 +L3242 fcb $0D,$2C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=44 +L3244 fcb $0E,$08 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=8 +L3246 fcb $0A,$01 ; Command_0A_COMPARE_TO_PHRASE_FORM val=01 phrase="01: NORTH * * * " +L3248 fcb $0A,$02 ; Command_0A_COMPARE_TO_PHRASE_FORM val=02 phrase="02: SOUTH * * * " +L324A fcb $0A,$03 ; Command_0A_COMPARE_TO_PHRASE_FORM val=03 phrase="03: EAST * * * " +L324C fcb $0A,$04 ; Command_0A_COMPARE_TO_PHRASE_FORM val=04 phrase="04: WEST * * * " +L324E fcb $0E,$20 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=32 +L3250 fcb $13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L3251 fcb $0D,$1D ; Command_0D_EXECUTE_LIST_WHILE_PASS size=29 +L3253 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3254 fcb $19,$5F,$BE,$5B,$B1,$4B,$7B,$EB,$99,$1B,$D0,$89 ; THERE IS NO WAY TO GO THAT DIRECTION. +L3260 fcb $17,$81,$15,$82,$17,$73,$49,$94,$5A,$E6,$5F,$C0 ; . +L326C fcb $7A,$2E ; . +L326E fcb $20,$1D ; Command_20_CHECK_ACTIVE_OBJECT object=1D(USER) +L3270 fcb $0B,$85,$83 ; Command_0B_SWITCH size=583 +L3273 fcb $0A,$05 ; Command_0A_COMPARE_TO_PHRASE_FORM val=05 phrase="05: GET * ..C..... * " +L3275 fcb $21 ; IF_NOT_JUMP address=3297 +L3276 fcb $0E,$1F ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=31 +L3278 fcb $0D,$19 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=25 +L327A fcb $1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN +L327B fcb $18 ; Command_18_CHECK_VAR_OBJECT_OWNED_BY_ACTIVE_OBJECT +L327C fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L327D fcb $13,$C7,$DE,$94,$14,$43,$5E,$EF,$8D,$13,$47,$D3 ; YOU ARE ALREADY CARRYING THE +L3289 fcb $14,$83,$B3,$91,$7A,$82,$17,$45 ; . +L3291 fcb $16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME +L3292 fcb $84 ; CommonCommand_84 +L3293 fcb $13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L3294 fcb $83 ; CommonCommand_83 +L3295 fcb $14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L3296 fcb $0C ; Command_0C_FAIL +L3297 fcb $06 ; Command_0A_COMPARE_TO_PHRASE_FORM val=06 phrase="06: DROP * ..C..... * " +L3298 fcb $0C ; IF_NOT_JUMP address=32A5 +L3299 fcb $0D,$0A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=10 +L329B fcb $1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN +L329C fcb $10 ; Command_10_DROP_OBJECT +L329D fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L329E fcb $06,$F9,$5B,$9F,$A6,$9B,$5D ; DROPPED. +L32A5 fcb $08 ; Command_0A_COMPARE_TO_PHRASE_FORM val=08 phrase="08: READ * .....X.. * " +L32A6 fcb $17 ; IF_NOT_JUMP address=32BE +L32A7 fcb $0E,$15 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=21 +L32A9 fcb $13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L32AA fcb $0D,$12 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=18 +L32AC fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L32AD fcb $0E,$89,$74,$D3,$14,$9B,$96,$1B,$A1,$63,$B1,$16 ; HOW CAN YOU READ THE +L32B9 fcb $58,$DB,$72 ; . +L32BC fcb $11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L32BD fcb $84 ; CommonCommand_84 +L32BE fcb $11 ; Command_0A_COMPARE_TO_PHRASE_FORM val=11 phrase="11: OPEN * u....... * " +L32BF fcb $16 ; IF_NOT_JUMP address=32D6 +L32C0 fcb $0E,$14 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=20 +L32C2 fcb $13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L32C3 fcb $0D,$11 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=17 +L32C5 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L32C6 fcb $0D,$EB,$99,$0F,$A0,$D3,$14,$91,$96,$F0,$A4,$82 ; NO ONE CAN OPEN THE +L32D2 fcb $17,$45 ; . +L32D4 fcb $11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L32D5 fcb $84 ; CommonCommand_84 +L32D6 fcb $12 ; Command_0A_COMPARE_TO_PHRASE_FORM val=12 phrase="12: PULL * u....... * " +L32D7 fcb $21 ; IF_NOT_JUMP address=32F9 +L32D8 fcb $0E,$1F ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=31 +L32DA fcb $13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L32DB fcb $0D,$1C ; Command_0D_EXECUTE_LIST_WHILE_PASS size=28 +L32DD fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L32DE fcb $13,$33,$D1,$09,$15,$E6,$96,$51,$18,$4E,$C2,$98 ; WHY DON'T YOU LEAVE THE POOR +L32EA fcb $5F,$56,$5E,$DB,$72,$81,$A6,$52 ; . +L32F2 fcb $11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L32F3 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L32F4 fcb $04,$49,$48,$7F,$98 ; ALONE. +L32F9 fcb $09 ; Command_0A_COMPARE_TO_PHRASE_FORM val=09 phrase="09: ATTACK WITH ...P.... .v......" +L32FA fcb $81,$37 ; IF_NOT_JUMP address=3433 +L32FC fcb $0E,$81,$34 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=308 +L32FF fcb $14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L3300 fcb $1B ; Command_1B_SET_VAR_OBJECT_TO_SECOND_NOUN +L3301 fcb $14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L3302 fcb $0E,$03 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=3 +L3304 fcb $09,$17 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=17(Hands +L3306 fcb $83 ; CommonCommand_83 +L3307 fcb $0E,$81,$29 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=297 +L330A fcb $0D,$1F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=31 +L330C fcb $14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L330D fcb $15,$40 ; Command_15_CHECK_OBJECT_BITS bits=40 .v...... +L330F fcb $14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L3310 fcb $09,$17 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=17(Hands +L3312 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3313 fcb $0C,$C7,$DE,$D3,$14,$E6,$96,$AF,$15,$B3,$B3,$5F ; YOU CAN'T HURT THE +L331F fcb $BE ; . +L3320 fcb $11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L3321 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3322 fcb $06,$56,$D1,$16,$71,$DB,$72 ; WITH THE +L3329 fcb $12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME +L332A fcb $84 ; CommonCommand_84 +L332B fcb $13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L332C fcb $0D,$1A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=26 +L332E fcb $1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN +L332F fcb $14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L3330 fcb $15,$10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... +L3332 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3333 fcb $12,$73,$7B,$77,$5B,$D0,$B5,$C9,$9C,$36,$A0,$89 ; IT DOES NO GOOD TO ATTACK A +L333F fcb $17,$96,$14,$45,$BD,$C3,$83 ; . +L3346 fcb $11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L3347 fcb $84 ; CommonCommand_84 +L3348 fcb $0D,$80,$D7 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=215 +L334B fcb $1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN +L334C fcb $0B,$80,$D3 ; Command_0B_SWITCH size=D3 +L334F fcb $09,$09 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=09(Sword +L3351 fcb $80,$99 ; IF_NOT_JUMP address=33EC +L3353 fcb $0B,$80,$96 ; Command_0B_SWITCH size=96 +L3356 fcb $05,$52 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=52 +L3358 fcb $28 ; IF_NOT_JUMP address=3381 +L3359 fcb $0D,$26 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=38 +L335B fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L335C fcb $17,$4F,$45,$7A,$79,$FB,$C0,$6C,$BE,$66,$C6,$04 ; A MIGHTY THRUST, BUT IT MISSES THE +L3368 fcb $EE,$73,$C6,$73,$7B,$D5,$92,$B5,$B7,$82,$17,$45 ; . +L3374 fcb $16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME +L3375 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3376 fcb $0A,$7B,$50,$4D,$45,$49,$7A,$36,$92,$21,$62 ; BY A KILOMETER! +L3381 fcb $A4 ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=A4 +L3382 fcb $2D ; IF_NOT_JUMP address=33B0 +L3383 fcb $0D,$2B ; Command_0D_EXECUTE_LIST_WHILE_PASS size=43 +L3385 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3386 fcb $1C,$89,$4E,$73,$9E,$F5,$B3,$F5,$72,$59,$15,$C2 ; BLOOD RUSHES FORTH AS YOU HAVE SLASHED THE +L3392 fcb $B3,$95,$14,$51,$18,$4A,$C2,$CF,$49,$5E,$17,$5A ; . +L339E fcb $49,$F3,$5F,$5F,$BE ; . +L33A3 fcb $16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME +L33A4 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L33A5 fcb $08,$83,$7A,$5F,$BE,$94,$14,$EB,$8F ; IN THE ARM! +L33AE fcb $1D,$0A ; Command_1D_ATTACK_OBJECT damage=0A +L33B0 fcb $FD ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=FD +L33B1 fcb $20 ; IF_NOT_JUMP address=33D2 +L33B2 fcb $0D,$1E ; Command_0D_EXECUTE_LIST_WHILE_PASS size=30 +L33B4 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L33B5 fcb $1A,$C7,$DE,$63,$16,$C9,$97,$43,$5E,$84,$15,$73 ; YOU MANAGE A GRAZING BLOW TO THE CHEST! +L33C1 fcb $4A,$AB,$98,$89,$4E,$D6,$CE,$D6,$9C,$DB,$72,$1F ; . +L33CD fcb $54,$F1,$B9 ; . +L33D0 fcb $1D,$14 ; Command_1D_ATTACK_OBJECT damage=14 +L33D2 fcb $FF ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=FF +L33D3 fcb $18 ; IF_NOT_JUMP address=33EC +L33D4 fcb $0D,$16 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=22 +L33D6 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L33D7 fcb $12,$4E,$45,$DD,$C3,$44,$DB,$89,$8D,$89,$17,$82 ; A LUCKY BLOW TO THE HEART! +L33E3 fcb $17,$4A,$5E,$94,$5F,$AB,$BB ; . +L33EA fcb $1D,$FF ; Command_1D_ATTACK_OBJECT damage=FF +L33EC fcb $17 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=17(Hands +L33ED fcb $34 ; IF_NOT_JUMP address=3422 +L33EE fcb $0B,$32 ; Command_0B_SWITCH size=32 +L33F0 fcb $05,$AF ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=AF +L33F2 fcb $14 ; IF_NOT_JUMP address=3407 +L33F3 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L33F4 fcb $12,$59,$45,$3E,$7A,$EF,$16,$1A,$98,$90,$14,$1B ; A WILD PUNCH AND YOU MISS. +L3400 fcb $58,$1B,$A1,$D5,$92,$5B,$BB ; . +L3407 fcb $FF ; Command_05_IS_LAST_RANDOM_LESS_THAN_OR_EQUAL value=FF +L3408 fcb $19 ; IF_NOT_JUMP address=3422 +L3409 fcb $0D,$17 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=23 +L340B fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L340C fcb $13,$C7,$DE,$EF,$16,$1A,$98,$F3,$5F,$8F,$73,$D0 ; YOU PUNCHED HIM IN THE HEAD! +L3418 fcb $15,$82,$17,$4A,$5E,$86,$5F,$21 ; . +L3420 fcb $1D,$03 ; Command_1D_ATTACK_OBJECT damage=03 +L3422 fcb $0D,$0F ; Command_0D_EXECUTE_LIST_WHILE_PASS size=15 +L3424 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3425 fcb $02,$5F,$BE ; THE +L3428 fcb $11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L3429 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L342A fcb $08,$4B,$7B,$92,$C5,$37,$49,$17,$60 ; IS UNHARMED. +L3433 fcb $0A ; Command_0A_COMPARE_TO_PHRASE_FORM val=0A phrase="0A: LOOK * * * " +L3434 fcb $01 ; IF_NOT_JUMP address=3436 +L3435 fcb $07 ; Command_07_PRINT_ROOM_DESCRIPTION +L3436 fcb $15 ; Command_0A_COMPARE_TO_PHRASE_FORM val=15 phrase="15: EAT * u....... * " +L3437 fcb $29 ; IF_NOT_JUMP address=3461 +L3438 fcb $0E,$27 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=39 +L343A fcb $13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L343B fcb $0D,$24 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=36 +L343D fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L343E fcb $0D,$80,$5B,$F3,$23,$5B,$4D,$4E,$B8,$F9,$8E,$82 ; DON'T BE SILLY! THE +L344A fcb $17,$45 ; . +L344C fcb $11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L344D fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L344E fcb $12,$47,$D2,$C8,$8B,$F3,$23,$55,$BD,$DB,$BD,$41 ; WOULDN'T TASTE GOOD ANYWAY. +L345A fcb $6E,$03,$58,$99,$9B,$5F,$4A ; . +L3461 fcb $17 ; Command_0A_COMPARE_TO_PHRASE_FORM val=17 phrase="17: CLIMB * u....... * " +L3462 fcb $51 ; IF_NOT_JUMP address=34B4 +L3463 fcb $0E,$4F ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=79 +L3465 fcb $13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L3466 fcb $0D,$25 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=37 +L3468 fcb $1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN +L3469 fcb $15,$10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... +L346B fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L346C fcb $0C,$46,$77,$05,$A0,$16,$BC,$90,$73,$D6,$83,$DB ; I DON'T THINK THE +L3478 fcb $72 ; . +L3479 fcb $11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L347A fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L347B fcb $11,$4E,$D1,$15,$8A,$50,$BD,$15,$58,$8E,$BE,$08 ; WILL STAND STILL FORTHAT. +L3487 fcb $8A,$BE,$A0,$56,$72,$2E ; . +L348D fcb $0D,$25 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=37 +L348F fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3490 fcb $12,$CF,$62,$8B,$96,$9B,$64,$1B,$A1,$47,$55,$B3 ; EVEN IF YOU COULD CLIMB THE +L349C fcb $8B,$C3,$54,$A3,$91,$5F,$BE ; . +L34A3 fcb $11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L34A4 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L34A5 fcb $0E,$73,$7B,$47,$D2,$C8,$8B,$F3,$23,$EE,$72,$1B ; IT WOULDN'T HELP YOU. +L34B1 fcb $A3,$3F,$A1 ; . +L34B4 fcb $16 ; Command_0A_COMPARE_TO_PHRASE_FORM val=16 phrase="16: DROP OUT * u...A..." +L34B5 fcb $16 ; IF_NOT_JUMP address=34CC +L34B6 fcb $0E,$14 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=20 +L34B8 fcb $13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L34B9 fcb $0D,$11 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=17 +L34BB fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L34BC fcb $02,$5F,$BE ; THE +L34BF fcb $11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L34C0 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L34C1 fcb $0A,$4B,$7B,$06,$9A,$BF,$14,$D3,$B2,$CF,$98 ; IS NOT BURNING. +L34CC fcb $18 ; Command_0A_COMPARE_TO_PHRASE_FORM val=18 phrase="18: RUB * u....... * " +L34CD fcb $35 ; IF_NOT_JUMP address=3503 +L34CE fcb $0E,$33 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=51 +L34D0 fcb $13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L34D1 fcb $0D,$18 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=24 +L34D3 fcb $1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN +L34D4 fcb $15,$10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... +L34D6 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L34D7 fcb $11,$5B,$BE,$65,$BC,$99,$16,$F3,$17,$56,$DB,$CA ; THAT'S NO WAY TO HURT THE +L34E3 fcb $9C,$3E,$C6,$82,$17,$45 ; . +L34E9 fcb $16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME +L34EA fcb $84 ; CommonCommand_84 +L34EB fcb $0D,$16 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=22 +L34ED fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L34EE fcb $02,$5F,$BE ; THE +L34F1 fcb $11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L34F2 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L34F3 fcb $0F,$81,$8D,$CB,$87,$A5,$94,$04,$71,$8E,$62,$23 ; LOOKS MUCH BETTER NOW. +L34FF fcb $62,$09,$9A,$2E ; . +L3503 fcb $0B ; Command_0A_COMPARE_TO_PHRASE_FORM val=0B phrase="0B: LOOK AT * u......." +L3504 fcb $3A ; IF_NOT_JUMP address=353F +L3505 fcb $0E,$38 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=56 +L3507 fcb $13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L3508 fcb $0D,$19 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=25 +L350A fcb $1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN +L350B fcb $15,$04 ; Command_15_CHECK_OBJECT_BITS bits=04 .....X.. +L350D fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L350E fcb $12,$3F,$B9,$82,$62,$91,$7A,$D5,$15,$04,$18,$8E ; SOMETHING IS WRITTEN ON THE +L351A fcb $7B,$83,$61,$03,$A0,$5F,$BE ; . +L3521 fcb $16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME +L3522 fcb $84 ; CommonCommand_84 +L3523 fcb $0D,$1A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=26 +L3525 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3526 fcb $16,$5F,$BE,$5D,$B1,$D0,$B5,$02,$A1,$91,$7A,$62 ; THERE'S NOTHING SPECIAL ABOUT THE +L3532 fcb $17,$DB,$5F,$33,$48,$B9,$46,$73,$C6,$5F,$BE ; . +L353D fcb $11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L353E fcb $84 ; CommonCommand_84 +L353F fcb $0C ; Command_0A_COMPARE_TO_PHRASE_FORM val=0C phrase="0C: LOOK UNDER * u......." +L3540 fcb $1A ; IF_NOT_JUMP address=355B +L3541 fcb $0E,$18 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=24 +L3543 fcb $13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L3544 fcb $0D,$15 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=21 +L3546 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3547 fcb $11,$5F,$BE,$5D,$B1,$D0,$B5,$02,$A1,$91,$7A,$B0 ; THERE'S NOTHING UNDER THE +L3553 fcb $17,$F4,$59,$82,$17,$45 ; . +L3559 fcb $11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L355A fcb $84 ; CommonCommand_84 +L355B fcb $10 ; Command_0A_COMPARE_TO_PHRASE_FORM val=10 phrase="10: LOOK IN * u......." +L355C fcb $18 ; IF_NOT_JUMP address=3575 +L355D fcb $0E,$16 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=22 +L355F fcb $13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L3560 fcb $0D,$13 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=19 +L3562 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3563 fcb $0F,$5F,$BE,$5D,$B1,$D0,$B5,$02,$A1,$91,$7A,$D0 ; THERE'S NOTHING IN THE +L356F fcb $15,$82,$17,$45 ; . +L3573 fcb $11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L3574 fcb $84 ; CommonCommand_84 +L3575 fcb $1B ; Command_0A_COMPARE_TO_PHRASE_FORM val=1B phrase="1B: LOOK AROUND * u......." +L3576 fcb $20 ; IF_NOT_JUMP address=3597 +L3577 fcb $0E,$1E ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=30 +L3579 fcb $13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L357A fcb $0D,$03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 +L357C fcb $08,$00 ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=00(NONE +L357E fcb $07 ; Command_07_PRINT_ROOM_DESCRIPTION +L357F fcb $0D,$16 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=22 +L3581 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3582 fcb $12,$5F,$BE,$5B,$B1,$4B,$7B,$06,$9A,$90,$73,$C3 ; THERE IS NOTHING AROUND THE +L358E fcb $6A,$07,$B3,$33,$98,$5F,$BE ; . +L3595 fcb $11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L3596 fcb $84 ; CommonCommand_84 +L3597 fcb $1C ; Command_0A_COMPARE_TO_PHRASE_FORM val=1C phrase="1C: LOOK BEHIND * u......." +L3598 fcb $34 ; IF_NOT_JUMP address=35CD +L3599 fcb $0E,$32 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=50 +L359B fcb $13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L359C fcb $0D,$17 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=23 +L359E fcb $08,$00 ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=00(NONE +L35A0 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L35A1 fcb $13,$5F,$BE,$5B,$B1,$4B,$7B,$06,$9A,$90,$73,$C4 ; THERE IS NOTHING BEHIND YOU. +L35AD fcb $6A,$A3,$60,$33,$98,$C7,$DE,$2E ; . +L35B5 fcb $0D,$16 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=22 +L35B7 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L35B8 fcb $12,$5F,$BE,$5B,$B1,$4B,$7B,$06,$9A,$90,$73,$C4 ; THERE IS NOTHING BEHIND THE +L35C4 fcb $6A,$A3,$60,$33,$98,$5F,$BE ; . +L35CB fcb $11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L35CC fcb $84 ; CommonCommand_84 +L35CD fcb $21 ; Command_0A_COMPARE_TO_PHRASE_FORM val=21 phrase="21: PLUGH * * * " +L35CE fcb $0A ; IF_NOT_JUMP address=35D9 +L35CF fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L35D0 fcb $08,$B5,$6C,$8E,$C5,$EB,$72,$AB,$BB ; GESUNDHEIT! +L35D9 fcb $22 ; Command_0A_COMPARE_TO_PHRASE_FORM val=22 phrase="22: SCREAM * * * " +L35DA fcb $12 ; IF_NOT_JUMP address=35ED +L35DB fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L35DC fcb $10,$5B,$E0,$27,$60,$31,$60,$41,$A0,$49,$A0,$89 ; YYYEEEEEOOOOOOWWWWWWWW!! +L35E8 fcb $D3,$89,$D3,$69,$CE ; . +L35ED fcb $23 ; Command_0A_COMPARE_TO_PHRASE_FORM val=23 phrase="23: QUIT * * * " +L35EE fcb $05 ; IF_NOT_JUMP address=35F4 +L35EF fcb $0D,$03 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=3 +L35F1 fcb $92 ; CommonCommand_92 +L35F2 fcb $26 ; Command_26_PRINT_SCORE +L35F3 fcb $24 ; Command_24_ENDLESS_LOOP +L35F4 fcb $2C ; Command_0A_COMPARE_TO_PHRASE_FORM val=2C phrase="2C: SCORE * * * " +L35F5 fcb $04 ; IF_NOT_JUMP address=35FA +L35F6 fcb $0D,$02 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=2 +L35F8 fcb $92 ; CommonCommand_92 +L35F9 fcb $26 ; Command_26_PRINT_SCORE +L35FA fcb $3E ; Command_0A_COMPARE_TO_PHRASE_FORM val=3E phrase="??" +L35FB fcb $01 ; IF_NOT_JUMP address=35FD +L35FC fcb $27 ; Command_27_??_UNKNOWN_COMMAND_?? +L35FD fcb $3F ; Command_0A_COMPARE_TO_PHRASE_FORM val=3F phrase="??" +L35FE fcb $01 ; IF_NOT_JUMP address=3600 +L35FF fcb $28 ; Command_28_??_UNKNOWN_COMMAND_?? +L3600 fcb $25 ; Command_0A_COMPARE_TO_PHRASE_FORM val=25 phrase="25: LEAVE * * * " +L3601 fcb $0D ; IF_NOT_JUMP address=360F +L3602 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3603 fcb $0B,$03,$C0,$7B,$14,$94,$5A,$E6,$5F,$C0,$7A,$2E ; TRY A DIRECTION. +L360F fcb $26 ; Command_0A_COMPARE_TO_PHRASE_FORM val=26 phrase="26: GO AROUND * u......." +L3610 fcb $24 ; IF_NOT_JUMP address=3635 +L3611 fcb $0E,$22 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=34 +L3613 fcb $13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L3614 fcb $0D,$17 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=23 +L3616 fcb $1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN +L3617 fcb $15,$10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... +L3619 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L361A fcb $02,$5F,$BE ; THE +L361D fcb $11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L361E fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L361F fcb $0D,$40,$D2,$F3,$23,$F6,$8B,$51,$18,$52,$C2,$65 ; WON'T LET YOU PASS! +L362B fcb $49,$21 ; . +L362D fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L362E fcb $06,$09,$9A,$FA,$17,$70,$49 ; NOW WHAT? +L3635 fcb $3D ; Command_0A_COMPARE_TO_PHRASE_FORM val=3D phrase="3D: GO TO * u......." +L3636 fcb $01 ; IF_NOT_JUMP address=3638 +L3637 fcb $94 ; CommonCommand_94 +L3638 fcb $27 ; Command_0A_COMPARE_TO_PHRASE_FORM val=27 phrase="27: KICK * u....... * " +L3639 fcb $0E ; IF_NOT_JUMP address=3648 +L363A fcb $0E,$0C ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=12 +L363C fcb $13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L363D fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L363E fcb $09,$25,$A1,$AB,$70,$3B,$95,$77,$BF,$21 ; OUCH! MY TOE! +L3648 fcb $28 ; Command_0A_COMPARE_TO_PHRASE_FORM val=28 phrase="28: FEED WITH ...P.... u......." +L3649 fcb $0A ; IF_NOT_JUMP address=3654 +L364A fcb $0E,$08 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=8 +L364C fcb $13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L364D fcb $0D,$04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 +L364F fcb $1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN +L3650 fcb $15,$10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... +L3652 fcb $96 ; CommonCommand_96 +L3653 fcb $97 ; CommonCommand_97 +L3654 fcb $29 ; Command_0A_COMPARE_TO_PHRASE_FORM val=29 phrase="29: FEED TO u....... ...P...." +L3655 fcb $0A ; IF_NOT_JUMP address=3660 +L3656 fcb $0E,$08 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=8 +L3658 fcb $13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L3659 fcb $0D,$04 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=4 +L365B fcb $1B ; Command_1B_SET_VAR_OBJECT_TO_SECOND_NOUN +L365C fcb $15,$10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... +L365E fcb $96 ; CommonCommand_96 +L365F fcb $97 ; CommonCommand_97 +L3660 fcb $2F ; Command_0A_COMPARE_TO_PHRASE_FORM val=2F phrase="2F: WAIT * * * " +L3661 fcb $07 ; IF_NOT_JUMP address=3669 +L3662 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3663 fcb $05,$9B,$29,$57,$C6,$3E ; <PAUSE> +L3669 fcb $2D ; Command_0A_COMPARE_TO_PHRASE_FORM val=2D phrase="2D: PULL UP * u......." +L366A fcb $09 ; IF_NOT_JUMP address=3674 +L366B fcb $0E,$07 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=7 +L366D fcb $13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L366E fcb $0D,$02 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=2 +L3670 fcb $1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN +L3671 fcb $83 ; CommonCommand_83 +L3672 fcb $14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L3673 fcb $0C ; Command_0C_FAIL +L3674 fcb $33 ; Command_0A_COMPARE_TO_PHRASE_FORM val=33 phrase="??" +L3675 fcb $04 ; IF_NOT_JUMP address=367A +L3676 fcb $0E,$02 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=2 +L3678 fcb $13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L3679 fcb $98 ; CommonCommand_98 +L367A fcb $34 ; Command_0A_COMPARE_TO_PHRASE_FORM val=34 phrase="34: JUMP OVER * u......." +L367B fcb $04 ; IF_NOT_JUMP address=3680 +L367C fcb $0E,$02 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=2 +L367E fcb $13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L367F fcb $98 ; CommonCommand_98 +L3680 fcb $36 ; Command_0A_COMPARE_TO_PHRASE_FORM val=36 phrase="36: CLIMB IN * * " +L3681 fcb $17 ; IF_NOT_JUMP address=3699 +L3682 fcb $0E,$15 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=21 +L3684 fcb $13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L3685 fcb $0D,$12 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=18 +L3687 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3688 fcb $0E,$C7,$DE,$D3,$14,$E6,$96,$77,$15,$0B,$BC,$96 ; YOU CAN'T GET IN THE +L3694 fcb $96,$DB,$72 ; . +L3697 fcb $11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L3698 fcb $84 ; CommonCommand_84 +L3699 fcb $37 ; Command_0A_COMPARE_TO_PHRASE_FORM val=37 phrase="37: CLIMB OUT * * " +L369A fcb $15 ; IF_NOT_JUMP address=36B0 +L369B fcb $0E,$13 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=19 +L369D fcb $13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L369E fcb $0D,$10 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=16 +L36A0 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L36A1 fcb $0C,$C7,$DE,$94,$14,$85,$61,$0B,$BC,$96,$96,$DB ; YOU AREN'T IN THE +L36AD fcb $72 ; . +L36AE fcb $11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L36AF fcb $84 ; CommonCommand_84 +L36B0 fcb $38 ; Command_0A_COMPARE_TO_PHRASE_FORM val=38 phrase="38: CLIMB UNDER * u......." +L36B1 fcb $20 ; IF_NOT_JUMP address=36D2 +L36B2 fcb $0E,$1E ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=30 +L36B4 fcb $13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L36B5 fcb $0D,$1B ; Command_0D_EXECUTE_LIST_WHILE_PASS size=27 +L36B7 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L36B8 fcb $17,$5F,$BE,$5B,$B1,$4B,$7B,$06,$9A,$30,$15,$29 ; THERE IS NOT ENOUGH ROOM UNDER THE +L36C4 fcb $A1,$14,$71,$3F,$A0,$B0,$17,$F4,$59,$82,$17,$45 ; . +L36D0 fcb $11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L36D1 fcb $84 ; CommonCommand_84 +L36D2 fcb $39 ; Command_0A_COMPARE_TO_PHRASE_FORM val=39 phrase="39: THROW IN u....... u......." +L36D3 fcb $1D ; IF_NOT_JUMP address=36F1 +L36D4 fcb $0E,$1B ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=27 +L36D6 fcb $13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L36D7 fcb $0D,$18 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=24 +L36D9 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L36DA fcb $16,$C7,$DE,$FB,$17,$F3,$8C,$58,$72,$56,$5E,$D2 ; YOU WILL HAVE TO PUT IT IN THERE. +L36E6 fcb $9C,$73,$C6,$73,$7B,$83,$7A,$5F,$BE,$7F,$B1 ; . +L36F1 fcb $3A ; Command_0A_COMPARE_TO_PHRASE_FORM val=3A phrase="3A: OPEN WITH u....... u......." +L36F2 fcb $1E ; IF_NOT_JUMP address=3711 +L36F3 fcb $0E,$1C ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=28 +L36F5 fcb $13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L36F6 fcb $0D,$19 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=25 +L36F8 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L36F9 fcb $0C,$C7,$DE,$D3,$14,$E6,$96,$C2,$16,$83,$61,$5F ; YOU CAN'T OPEN THE +L3705 fcb $BE ; . +L3706 fcb $11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L3707 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3708 fcb $06,$56,$D1,$16,$71,$DB,$72 ; WITH THE +L370F fcb $12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME +L3710 fcb $84 ; CommonCommand_84 +L3711 fcb $0D ; Command_0A_COMPARE_TO_PHRASE_FORM val=0D phrase="0D: THROW AT .v...... ...P...." +L3712 fcb $34 ; IF_NOT_JUMP address=3747 +L3713 fcb $0E,$32 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=50 +L3715 fcb $0D,$2E ; Command_0D_EXECUTE_LIST_WHILE_PASS size=46 +L3717 fcb $1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN +L3718 fcb $83 ; CommonCommand_83 +L3719 fcb $0E,$2A ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=42 +L371B fcb $0D,$27 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=39 +L371D fcb $0E,$07 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=7 +L371F fcb $14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L3720 fcb $15,$10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... +L3722 fcb $1B ; Command_1B_SET_VAR_OBJECT_TO_SECOND_NOUN +L3723 fcb $14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L3724 fcb $15,$40 ; Command_15_CHECK_OBJECT_BITS bits=40 .v...... +L3726 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3727 fcb $02,$5F,$BE ; THE +L372A fcb $11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L372B fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L372C fcb $14,$07,$4F,$17,$98,$CA,$B5,$37,$49,$F5,$8B,$D3 ; BOUNCES HARMLESSLY OFF OF THE +L3738 fcb $B8,$B8,$16,$91,$64,$96,$64,$DB,$72 ; . +L3741 fcb $12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME +L3742 fcb $84 ; CommonCommand_84 +L3743 fcb $10 ; Command_10_DROP_OBJECT +L3744 fcb $13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L3745 fcb $14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L3746 fcb $0C ; Command_0C_FAIL +L3747 fcb $0E ; Command_0A_COMPARE_TO_PHRASE_FORM val=0E phrase="0E: THROW TO u....... ...P...." +L3748 fcb $39 ; IF_NOT_JUMP address=3782 +L3749 fcb $0E,$37 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=55 +L374B fcb $0D,$1B ; Command_0D_EXECUTE_LIST_WHILE_PASS size=27 +L374D fcb $1B ; Command_1B_SET_VAR_OBJECT_TO_SECOND_NOUN +L374E fcb $14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L374F fcb $15,$10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... +L3751 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3752 fcb $02,$5F,$BE ; THE +L3755 fcb $12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME +L3756 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3757 fcb $10,$4B,$7B,$06,$9A,$85,$14,$B2,$53,$90,$BE,$C9 ; IS NOT ACCEPTING GIFTS. +L3763 fcb $6A,$5E,$79,$5B,$BB ; . +L3768 fcb $13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L3769 fcb $0D,$17 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=23 +L376B fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L376C fcb $02,$5F,$BE ; THE +L376F fcb $12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME +L3770 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3771 fcb $10,$60,$7B,$F3,$23,$D5,$46,$EE,$61,$91,$7A,$BC ; ISN'T ACCEPTING BRIBES. +L377D fcb $14,$AF,$78,$5B,$BB ; . +L3782 fcb $0F ; Command_0A_COMPARE_TO_PHRASE_FORM val=0F phrase="0F: DROP IN u....... u......." +L3783 fcb $19 ; IF_NOT_JUMP address=379D +L3784 fcb $0E,$17 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=23 +L3786 fcb $13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L3787 fcb $0D,$14 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=20 +L3789 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L378A fcb $02,$5F,$BE ; THE +L378D fcb $11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L378E fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L378F fcb $0B,$40,$D2,$F3,$23,$16,$67,$D0,$15,$82,$17,$45 ; WON'T FIT IN THE +L379B fcb $12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME +L379C fcb $84 ; CommonCommand_84 +L379D fcb $14 ; Command_0A_COMPARE_TO_PHRASE_FORM val=14 phrase="14: LIGHT WITH u...A... u...A..." +L379E fcb $3B ; IF_NOT_JUMP address=37DA +L379F fcb $0D,$39 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=57 +L37A1 fcb $1B ; Command_1B_SET_VAR_OBJECT_TO_SECOND_NOUN +L37A2 fcb $83 ; CommonCommand_83 +L37A3 fcb $0E,$35 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=53 +L37A5 fcb $0D,$18 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=24 +L37A7 fcb $1A ; Command_1A_SET_VAR_OBJECT_TO_FIRST_NOUN +L37A8 fcb $15,$08 ; Command_15_CHECK_OBJECT_BITS bits=08 ....A... +L37AA fcb $0E,$04 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=4 +L37AC fcb $09,$12 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=12(LitCandle +L37AE fcb $09,$14 ; Command_09_COMPARE_OBJECT_TO_SECOND_NOUN object=14(LitLamp +L37B0 fcb $0E,$0D ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=13 +L37B2 fcb $13 ; Command_13_PROCESS_PHRASE_BY_ROOM_OR_FIRST_OR_SECOND +L37B3 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L37B4 fcb $0A,$73,$7B,$40,$D2,$F3,$23,$F4,$4F,$1B,$9C ; IT WON'T BURN. +L37BF fcb $0D,$19 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=25 +L37C1 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L37C2 fcb $0C,$C7,$DE,$D3,$14,$E6,$96,$BF,$14,$C3,$B2,$5F ; YOU CAN'T BURN THE +L37CE fcb $BE ; . +L37CF fcb $11 ; Command_11_PRINT_FIRST_NOUN_SHORT_NAME +L37D0 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L37D1 fcb $06,$56,$D1,$16,$71,$DB,$72 ; WITH THE +L37D8 fcb $12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME +L37D9 fcb $84 ; CommonCommand_84 +L37DA fcb $07 ; Command_0A_COMPARE_TO_PHRASE_FORM val=07 phrase="07: INVENT * * * " +L37DB fcb $1A ; IF_NOT_JUMP address=37F6 +L37DC fcb $0D,$18 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=24 +L37DE fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L37DF fcb $15,$C7,$DE,$94,$14,$45,$5E,$3C,$49,$D0,$DD,$D6 ; YOU ARE CARRYING THE FOLLOWING: +L37EB fcb $6A,$DB,$72,$FE,$67,$89,$8D,$91,$7A,$3A ; . +L37F5 fcb $06 ; Command_06_PRINT_INVENTORY +L37F6 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L37F7 fcb $02,$00,$00 ; ??? ; ENDOF 323C ;##HelperCommands -L37FA fcb 00 84 2C ; Script list size=042C -L37FD fcb 81 63 ; Script number=81 size=042C -L37FF fcb 0D 61 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=97 -L3801 fcb 1F ; Command_1F_PRINT_MESSAGE -L3802 fcb 10 C7 DE AF 23 FF 14 17 47 8C 17 43 ; YOU'RE DEAD. TRY AGAIN. -L380E fcb DB 0B 6C 1B 9C ; . -L3813 fcb 95 ; CommonCommand_95 -L3814 fcb 17 01 81 ; Command_17_MOVE_OBJECT_TO_LOCATION object=01(Object1) location=81 -L3817 fcb 17 05 84 ; Command_17_MOVE_OBJECT_TO_LOCATION object=05(Food) location=84 -L381A fcb 17 06 88 ; Command_17_MOVE_OBJECT_TO_LOCATION object=06(StatueEast) location=88 -L381D fcb 17 07 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=07(StatueWest) location=00 -L3820 fcb 17 08 8C ; Command_17_MOVE_OBJECT_TO_LOCATION object=08(GoldRing) location=8C -L3823 fcb 17 09 A1 ; Command_17_MOVE_OBJECT_TO_LOCATION object=09(Sword) location=A1 -L3826 fcb 17 0A 8E ; Command_17_MOVE_OBJECT_TO_LOCATION object=0A(StoneGargoyle) location=8E -L3829 fcb 17 0C 95 ; Command_17_MOVE_OBJECT_TO_LOCATION object=0C(Idol) location=95 -L382C fcb 17 0E 91 ; Command_17_MOVE_OBJECT_TO_LOCATION object=0E(UnpulledLever) location=91 -L382F fcb 17 0F 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=0F(PulledLever) location=00 -L3832 fcb 17 11 92 ; Command_17_MOVE_OBJECT_TO_LOCATION object=11(UnlitCandle) location=92 -L3835 fcb 17 12 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=12(LitCandle) location=00 -L3838 fcb 17 14 A0 ; Command_17_MOVE_OBJECT_TO_LOCATION object=14(LitLamp) location=A0 -L383B fcb 17 15 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=15(LiveSerpent) location=00 -L383E fcb 17 16 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=16(DeadSerpent) location=00 -L3841 fcb 17 18 9C ; Command_17_MOVE_OBJECT_TO_LOCATION object=18(Coin) location=9C -L3844 fcb 17 1E 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1E(LiveGargoyle) location=00 -L3847 fcb 17 1F 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1F(DeadGargoyle) location=00 -L384A fcb 17 22 8F ; Command_17_MOVE_OBJECT_TO_LOCATION object=22(GoldenChopstick) location=8F -L384D fcb 17 25 9C ; Command_17_MOVE_OBJECT_TO_LOCATION object=25(GemA) location=9C -L3850 fcb 17 26 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=26(GemB) location=00 -L3853 fcb 17 28 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=28(UnlitLamp) location=00 -L3856 fcb 1C 15 ; Command_1C_SET_VAR_OBJECT object=15 (LiveSerpent) -L3858 fcb 23 3C ; Command_23_HEAL_VAR_OBJECT value=3C -L385A fcb 1C 1D ; Command_1C_SET_VAR_OBJECT object=1D (USER) -L385C fcb 23 46 ; Command_23_HEAL_VAR_OBJECT value=46 -L385E fcb 17 1D 96 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1D(USER) location=96 -L3861 fcb 25 ; Command_25_RESTART_GAME -L3862 fcb 82 2C ; Script number=82 size=042C -L3864 fcb 0D 2A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=42 -L3866 fcb 1F ; Command_1F_PRINT_MESSAGE -L3867 fcb 27 5F BE 66 17 8F 49 54 5E 3F 61 57 ; THE STATUE RELEASES THE ARROW WHICH -L3873 fcb 49 D6 B5 DB 72 3C 49 6B A1 23 D1 13 ; PENETRATES YOUR HEART. -L387F fcb 54 F0 A4 8C 62 7F 49 DB B5 34 A1 9F ; . -L388B fcb 15 3E 49 2E ; . -L388F fcb 81 ; CommonCommand_81 -L3890 fcb 83 66 ; Script number=83 size=042C -L3892 fcb 0D 64 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=100 -L3894 fcb 0E 61 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=97 -L3896 fcb 0D 08 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=8 -L3898 fcb 08 0E ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=0E(UnpulledLever -L389A fcb 17 0E 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=0E(UnpulledLever) location=00 -L389D fcb 1C 0F ; Command_1C_SET_VAR_OBJECT object=0F (PulledLever) -L389F fcb 0C ; Command_0C_FAIL -L38A0 fcb 0D 08 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=8 -L38A2 fcb 08 25 ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=25(GemA -L38A4 fcb 17 25 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=25(GemA) location=00 -L38A7 fcb 1C 26 ; Command_1C_SET_VAR_OBJECT object=26 (GemB) -L38A9 fcb 0C ; Command_0C_FAIL -L38AA fcb 0D 1D ; Command_0D_EXECUTE_LIST_WHILE_PASS size=29 -L38AC fcb 15 10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... -L38AE fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L38AF fcb 0C 46 77 05 A0 16 BC 90 73 D6 83 DB ; I DON'T THINK THE -L38BB fcb 72 ; . -L38BC fcb 16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME -L38BD fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L38BE fcb 0A 4E D1 05 8A 42 A0 2B 62 FF BD ; WILL COOPERATE. -L38C9 fcb 0D 21 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=33 -L38CB fcb 14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS -L38CC fcb 15 20 ; Command_15_CHECK_OBJECT_BITS bits=20 ..C..... -L38CE fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L38CF fcb 1A C7 DE 94 14 53 5E D6 C4 4B 5E 13 ; YOU ARE QUITE INCAPABLE OF REMOVING THE -L38DB fcb 98 44 A4 DB 8B C3 9E 6F B1 53 A1 AB ; . -L38E7 fcb 98 5F BE ; . -L38EA fcb 16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME -L38EB fcb 84 ; CommonCommand_84 -L38EC fcb 18 ; Command_18_CHECK_VAR_OBJECT_OWNED_BY_ACTIVE_OBJECT -L38ED fcb 0D 08 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=8 -L38EF fcb 0F ; Command_0F_PICK_UP_OBJECT -L38F0 fcb 16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME -L38F1 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L38F2 fcb 04 4D BD A7 61 ; TAKEN. -L38F7 fcb 18 ; Command_18_CHECK_VAR_OBJECT_OWNED_BY_ACTIVE_OBJECT -L38F8 fcb 84 04 ; Script number=84 size=042C -L38FA fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L38FB fcb 02 3B F4 ; . -L38FE fcb 85 29 ; Script number=85 size=042C -L3900 fcb 1F ; Command_1F_PRINT_MESSAGE -L3901 fcb 27 49 45 07 B3 11 A3 89 64 94 C3 0B ; A GROUP OF GUARDS MARCHES AROUND THE CORNER -L390D fcb 5C 94 91 1F 54 C3 B5 07 B3 33 98 5F ; TO YOUR RIGHT. -L3919 fcb BE E1 14 CF B2 96 AF DB 9C 34 A1 33 ; . -L3925 fcb 17 2E 6D 2E ; . -L3929 fcb 87 2A ; Script number=87 size=042C -L392B fcb 1F ; Command_1F_PRINT_MESSAGE -L392C fcb 28 49 45 07 B3 11 A3 89 64 94 C3 0B ; A GROUP OF GUARDS DISAPPEARS AROUND THE -L3938 fcb 5C 95 5A EA 48 94 5F C3 B5 07 B3 33 ; CORNER TO YOUR LEFT. -L3944 fcb 98 5F BE E1 14 CF B2 96 AF DB 9C 34 ; . -L3950 fcb A1 3F 16 D7 68 ; . -L3955 fcb 86 1E ; Script number=86 size=042C -L3957 fcb 1F ; Command_1F_PRINT_MESSAGE -L3958 fcb 1C 49 45 07 B3 11 A3 89 64 94 C3 0B ; A GROUP OF GUARDS COMES AROUND THE CORNER. -L3964 fcb 5C 3F 55 4B 62 39 49 8E C5 82 17 45 ; . -L3970 fcb 5E B8 A0 47 62 ; . -L3975 fcb 88 13 ; Script number=88 size=042C -L3977 fcb 0D 11 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=17 -L3979 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L397A fcb 02 5F BE ; THE -L397D fcb 12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME -L397E fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L397F fcb 0A 4B 7B 06 9A BF 14 10 B2 5B 70 ; IS NOT BURING. -L398A fcb 92 1C ; Script number=92 size=042C -L398C fcb 1F ; Command_1F_PRINT_MESSAGE -L398D fcb 1A 36 A1 B8 16 7B 14 85 A6 44 B8 DB ; OUT OF A POSSIBLE FIFTY, YOUR SCORE IS -L3999 fcb 8B 08 67 1E C1 51 18 23 C6 61 B7 5B ; . -L39A5 fcb B1 4B 7B ; . -L39A8 fcb 89 12 ; Script number=89 size=042C -L39AA fcb 1F ; Command_1F_PRINT_MESSAGE -L39AB fcb 10 C7 DE D3 14 E6 96 FF 15 D3 93 5B ; YOU CAN'T JUMP THAT FAR! -L39B7 fcb BE 08 BC 21 49 ; . -L39BC fcb 8A 32 ; Script number=8A size=042C -L39BE fcb 0D 30 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=48 -L39C0 fcb 1F ; Command_1F_PRINT_MESSAGE -L39C1 fcb 2D C7 DE 3B 16 33 98 03 A0 55 45 8D ; YOU LAND ON A SPIKE AT THE BOTTOM OF THE PIT -L39CD fcb A5 43 5E 16 BC DB 72 06 4F 7F BF B8 ; WHICH THE RUG COVERED. -L39D9 fcb 16 82 17 52 5E 73 7B 23 D1 13 54 5F ; . -L39E5 fcb BE 3F 17 C5 6A 4F A1 66 B1 2E ; . -L39EF fcb 81 ; CommonCommand_81 -L39F0 fcb 8B 79 ; Script number=8B size=042C -L39F2 fcb 0D 77 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=119 -L39F4 fcb 1F ; Command_1F_PRINT_MESSAGE -L39F5 fcb 74 C7 DE 2F 17 43 48 5B E3 23 D1 DB ; YOU REALIZE WHILE YOU'RE FALLING THAT THE -L3A01 fcb 8B C7 DE AF 23 4B 15 03 8D AB 98 5B ; RUG COVERED A PIT. THE BOTTOM OF THE PIT IS -L3A0D fcb BE 16 BC DB 72 E9 B3 E1 14 74 CA F3 ; COVERED WITH SPIKES ABOUT FOUR FEET TALL - -L3A19 fcb 5F 52 45 97 7B 82 17 44 5E 0E A1 DB ; YOU DON'T HAVE TIME TO MEASURE THEM EXACTLY. -L3A25 fcb 9F C3 9E 5F BE E3 16 0B BC C5 B5 4F ; -L3A31 fcb A1 66 B1 FB 17 53 BE 63 B9 B5 85 84 ; . -L3A3D fcb 14 36 A1 59 15 23 C6 67 66 16 BC 46 ; . -L3A49 fcb 48 8B 18 C7 DE 09 15 E6 96 9B 15 5B ; . -L3A55 fcb CA 8F BE 56 5E CF 9C 95 5F 2F C6 82 ; . -L3A61 fcb 17 5B 61 1B 63 06 56 DB E0 ; . -L3A6A fcb 81 ; CommonCommand_81 -L3A6B fcb 8C 49 ; Script number=8C size=042C -L3A6D fcb 1F ; Command_1F_PRINT_MESSAGE -L3A6E fcb 47 C7 DE 03 15 61 B7 74 CA 7B 14 E7 ; YOU DISCOVER A DEEP DARK PIT WHICH EXTENDS -L3A7A fcb 59 06 A3 35 49 E3 16 19 BC 85 73 07 ; FROM THE NORTH TO THE SOUTH WALL. THE PIT IS -L3A86 fcb 71 3F D9 4D 98 5C 15 DB 9F 5F BE 99 ; TOO BROAD TO JUMP. -L3A92 fcb 16 C2 B3 89 17 82 17 55 5E 36 A1 19 ; . -L3A9E fcb 71 46 48 56 F4 DB 72 96 A5 D5 15 89 ; . -L3AAA fcb 17 C4 9C F3 B2 16 58 CC 9C 72 C5 2E ; . -L3AB6 fcb 8D 20 ; Script number=8D size=042C -L3AB8 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3AB9 fcb 1E 5F BE 66 17 8F 49 4B 5E CF B5 DA ; THE STATUE IS MUCH TOO HEAVY FOR YOU TO -L3AC5 fcb C3 89 17 CA 9C 98 5F 48 DB A3 A0 C7 ; MOVE. -L3AD1 fcb DE 89 17 71 16 7F CA ; . -L3AD8 fcb 8E 3E ; Script number=8E size=042C -L3ADA fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3ADB fcb 3C 7A C4 D9 06 82 7B 84 15 96 5F 03 ; UGH! WITH GREAT DIFFICULTY YOU MANAGE TO -L3AE7 fcb 15 93 66 2E 56 FB C0 C7 DE 63 16 C9 ; MOVE THE ALTAR AND YOU DISCOVER A SECRET -L3AF3 fcb 97 56 5E CF 9C 4F A1 82 17 43 5E 3B ; PASSAGE. -L3AFF fcb 8E 83 AF 33 98 C7 DE 03 15 61 B7 74 ; . -L3B0B fcb CA 7B 14 A5 B7 76 B1 DB 16 D3 B9 BF ; . -L3B17 fcb 6C ; . -L3B18 fcb 8F 07 ; Script number=8F size=042C -L3B1A fcb 0D 05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 -L3B1C fcb 08 2B ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=2B(Passage -L3B1E fcb 00 A5 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A5 -L3B20 fcb 90 ; CommonCommand_90 -L3B21 fcb 90 22 ; Script number=90 size=042C -L3B23 fcb 1F ; Command_1F_PRINT_MESSAGE -L3B24 fcb 20 5F BE 8E 14 54 BD 71 16 75 CA AB ; THE ALTAR MOVES BACK TO SEAL THE HOLE ABOVE -L3B30 fcb 14 8B 54 6B BF A3 B7 16 8A DB 72 7E ; YOU. -L3B3C fcb 74 43 5E 08 4F 5B 5E 3F A1 ; . -L3B45 fcb 91 37 ; Script number=91 size=042C -L3B47 fcb 0D 35 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=53 -L3B49 fcb 1F ; Command_1F_PRINT_MESSAGE -L3B4A fcb 30 4B 49 C7 DE DE 14 64 7A C7 16 11 ; AS YOU CLIMB OUT OF THE HOLE, IT SEEMS TO -L3B56 fcb BC 96 64 DB 72 7E 74 B3 63 73 7B A7 ; MAGICALLY SEAL UP BEHIND YOU. -L3B62 fcb B7 4B 94 6B BF 89 91 D3 78 13 8D 57 ; . -L3B6E fcb 17 33 48 D3 C5 6A 4D 8E 7A 51 18 DB ; . -L3B7A fcb C7 ; . -L3B7B fcb 00 9F ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9F -L3B7D fcb 95 ; CommonCommand_95 -L3B7E fcb 93 09 ; Script number=93 size=042C -L3B80 fcb 0B 07 ; Command_0B_SWITCH size=07 -L3B82 fcb 0A 36 ; Command_0A_COMPARE_TO_PHRASE_FORM val=36 phrase="36: CLIMB IN * * " -L3B84 fcb 01 ; IF_NOT_JUMP address=3B86 -L3B85 fcb 94 ; CommonCommand_94 -L3B86 fcb 37 ; Command_0A_COMPARE_TO_PHRASE_FORM val=37 phrase="37: CLIMB OUT * * " -L3B87 fcb 01 ; IF_NOT_JUMP address=3B89 -L3B88 fcb 94 ; CommonCommand_94 -L3B89 fcb 94 19 ; Script number=94 size=042C -L3B8B fcb 1F ; Command_1F_PRINT_MESSAGE -L3B8C fcb 17 FF A5 57 49 B5 17 46 5E 2F 7B 03 ; PLEASE USE DIRECTIONS N,S,E, OR W. -L3B98 fcb 56 1D A0 A6 16 3F BB 11 EE 99 AF 2E ; . -L3BA4 fcb 95 26 ; Script number=95 size=042C -L3BA6 fcb 0D 24 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=36 -L3BA8 fcb 17 36 FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=36(Jungle) location=FF -L3BAB fcb 17 29 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=29(Floor) location=00 -L3BAE fcb 17 2A 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=2A(Exit) location=00 -L3BB1 fcb 17 2B 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=2B(Passage) location=00 -L3BB4 fcb 17 2C 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=2C(Hole) location=00 -L3BB7 fcb 17 2D 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=2D(Corridor) location=00 -L3BBA fcb 17 2E 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=2E(Corner) location=00 -L3BBD fcb 17 31 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=31(Hallway) location=00 -L3BC0 fcb 17 34 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=34(Entrance) location=00 -L3BC3 fcb 17 35 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=35(Tunnel) location=00 -L3BC6 fcb 17 3A 00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=3A(Ceiling) location=00 -L3BC9 fcb 17 3C 1D ; Command_17_MOVE_OBJECT_TO_LOCATION object=3C(Object3C) location=1D -L3BCC fcb 96 1A ; Script number=96 size=042C -L3BCE fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3BCF fcb 18 5B BE 65 BC 7B 14 41 6E 19 58 3B ; THAT'S A GOOD WAY TO LOSE YOUR HAND! -L3BDB fcb 4A 6B BF 85 8D 5B 5E 34 A1 9B 15 31 ; . -L3BE7 fcb 98 ; . -L3BE8 fcb 97 19 ; Script number=97 size=042C -L3BEA fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3BEB fcb 17 43 79 C7 DE D3 14 88 96 8E 7A 7B ; IF YOU CAN FIND A MOUTH, I'M GAME! -L3BF7 fcb 14 C7 93 76 BE BD 15 49 90 67 48 21 ; . -L3C03 fcb 98 24 ; Script number=98 size=042C -L3C05 fcb 04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE -L3C06 fcb 22 0F A0 5F 17 46 48 66 17 D3 61 04 ; ONE SMALL STEP FOR MANKIND, ONE GIANT LEAP -L3C12 fcb 68 63 16 5B 99 56 98 C0 16 49 5E 90 ; FOR YOU! -L3C1E fcb 78 0E BC 92 5F 59 15 9B AF 19 A1 ; . +L37FA fcb $00,$84,$2C ; Script list size=042C +L37FD fcb $81,$63 ; Script number=81 size=042C +L37FF fcb $0D,$61 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=97 +L3801 fcb $1F ; Command_1F_PRINT_MESSAGE +L3802 fcb $10,$C7,$DE,$AF,$23,$FF,$14,$17,$47,$8C,$17,$43 ; YOU'RE DEAD. TRY AGAIN. +L380E fcb $DB,$0B,$6C,$1B,$9C ; . +L3813 fcb $95 ; CommonCommand_95 +L3814 fcb $17,$01,$81 ; Command_17_MOVE_OBJECT_TO_LOCATION object=01(Object1) location=81 +L3817 fcb $17,$05,$84 ; Command_17_MOVE_OBJECT_TO_LOCATION object=05(Food) location=84 +L381A fcb $17,$06,$88 ; Command_17_MOVE_OBJECT_TO_LOCATION object=06(StatueEast) location=88 +L381D fcb $17,$07,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=07(StatueWest) location=00 +L3820 fcb $17,$08,$8C ; Command_17_MOVE_OBJECT_TO_LOCATION object=08(GoldRing) location=8C +L3823 fcb $17,$09,$A1 ; Command_17_MOVE_OBJECT_TO_LOCATION object=09(Sword) location=A1 +L3826 fcb $17,$0A,$8E ; Command_17_MOVE_OBJECT_TO_LOCATION object=0A(StoneGargoyle) location=8E +L3829 fcb $17,$0C,$95 ; Command_17_MOVE_OBJECT_TO_LOCATION object=0C(Idol) location=95 +L382C fcb $17,$0E,$91 ; Command_17_MOVE_OBJECT_TO_LOCATION object=0E(UnpulledLever) location=91 +L382F fcb $17,$0F,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=0F(PulledLever) location=00 +L3832 fcb $17,$11,$92 ; Command_17_MOVE_OBJECT_TO_LOCATION object=11(UnlitCandle) location=92 +L3835 fcb $17,$12,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=12(LitCandle) location=00 +L3838 fcb $17,$14,$A0 ; Command_17_MOVE_OBJECT_TO_LOCATION object=14(LitLamp) location=A0 +L383B fcb $17,$15,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=15(LiveSerpent) location=00 +L383E fcb $17,$16,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=16(DeadSerpent) location=00 +L3841 fcb $17,$18,$9C ; Command_17_MOVE_OBJECT_TO_LOCATION object=18(Coin) location=9C +L3844 fcb $17,$1E,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1E(LiveGargoyle) location=00 +L3847 fcb $17,$1F,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1F(DeadGargoyle) location=00 +L384A fcb $17,$22,$8F ; Command_17_MOVE_OBJECT_TO_LOCATION object=22(GoldenChopstick) location=8F +L384D fcb $17,$25,$9C ; Command_17_MOVE_OBJECT_TO_LOCATION object=25(GemA) location=9C +L3850 fcb $17,$26,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=26(GemB) location=00 +L3853 fcb $17,$28,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=28(UnlitLamp) location=00 +L3856 fcb $1C,$15 ; Command_1C_SET_VAR_OBJECT object=15 (LiveSerpent) +L3858 fcb $23,$3C ; Command_23_HEAL_VAR_OBJECT value=3C +L385A fcb $1C,$1D ; Command_1C_SET_VAR_OBJECT object=1D (USER) +L385C fcb $23,$46 ; Command_23_HEAL_VAR_OBJECT value=46 +L385E fcb $17,$1D,$96 ; Command_17_MOVE_OBJECT_TO_LOCATION object=1D(USER) location=96 +L3861 fcb $25 ; Command_25_RESTART_GAME +L3862 fcb $82,$2C ; Script number=82 size=042C +L3864 fcb $0D,$2A ; Command_0D_EXECUTE_LIST_WHILE_PASS size=42 +L3866 fcb $1F ; Command_1F_PRINT_MESSAGE +L3867 fcb $27,$5F,$BE,$66,$17,$8F,$49,$54,$5E,$3F,$61,$57 ; THE STATUE RELEASES THE ARROW WHICH +L3873 fcb $49,$D6,$B5,$DB,$72,$3C,$49,$6B,$A1,$23,$D1,$13 ; PENETRATES YOUR HEART. +L387F fcb $54,$F0,$A4,$8C,$62,$7F,$49,$DB,$B5,$34,$A1,$9F ; . +L388B fcb $15,$3E,$49,$2E ; . +L388F fcb $81 ; CommonCommand_81 +L3890 fcb $83,$66 ; Script number=83 size=042C +L3892 fcb $0D,$64 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=100 +L3894 fcb $0E,$61 ; Command_0E_EXECUTE_LIST_WHILE_FAIL size=97 +L3896 fcb $0D,$08 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=8 +L3898 fcb $08,$0E ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=0E(UnpulledLever +L389A fcb $17,$0E,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=0E(UnpulledLever) location=00 +L389D fcb $1C,$0F ; Command_1C_SET_VAR_OBJECT object=0F (PulledLever) +L389F fcb $0C ; Command_0C_FAIL +L38A0 fcb $0D,$08 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=8 +L38A2 fcb $08,$25 ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=25(GemA +L38A4 fcb $17,$25,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=25(GemA) location=00 +L38A7 fcb $1C,$26 ; Command_1C_SET_VAR_OBJECT object=26 (GemB) +L38A9 fcb $0C ; Command_0C_FAIL +L38AA fcb $0D,$1D ; Command_0D_EXECUTE_LIST_WHILE_PASS size=29 +L38AC fcb $15,$10 ; Command_15_CHECK_OBJECT_BITS bits=10 ...P.... +L38AE fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L38AF fcb $0C,$46,$77,$05,$A0,$16,$BC,$90,$73,$D6,$83,$DB ; I DON'T THINK THE +L38BB fcb $72 ; . +L38BC fcb $16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME +L38BD fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L38BE fcb $0A,$4E,$D1,$05,$8A,$42,$A0,$2B,$62,$FF,$BD ; WILL COOPERATE. +L38C9 fcb $0D,$21 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=33 +L38CB fcb $14 ; Command_14_EXECUTE_COMMAND_REVERSE_STATUS +L38CC fcb $15,$20 ; Command_15_CHECK_OBJECT_BITS bits=20 ..C..... +L38CE fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L38CF fcb $1A,$C7,$DE,$94,$14,$53,$5E,$D6,$C4,$4B,$5E,$13 ; YOU ARE QUITE INCAPABLE OF REMOVING THE +L38DB fcb $98,$44,$A4,$DB,$8B,$C3,$9E,$6F,$B1,$53,$A1,$AB ; . +L38E7 fcb $98,$5F,$BE ; . +L38EA fcb $16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME +L38EB fcb $84 ; CommonCommand_84 +L38EC fcb $18 ; Command_18_CHECK_VAR_OBJECT_OWNED_BY_ACTIVE_OBJECT +L38ED fcb $0D,$08 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=8 +L38EF fcb $0F ; Command_0F_PICK_UP_OBJECT +L38F0 fcb $16 ; Command_16_PRINT_VAR_NOUN_SHORT_NAME +L38F1 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L38F2 fcb $04,$4D,$BD,$A7,$61 ; TAKEN. +L38F7 fcb $18 ; Command_18_CHECK_VAR_OBJECT_OWNED_BY_ACTIVE_OBJECT +L38F8 fcb $84,$04 ; Script number=84 size=042C +L38FA fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L38FB fcb $02,$3B,$F4 ; . +L38FE fcb $85,$29 ; Script number=85 size=042C +L3900 fcb $1F ; Command_1F_PRINT_MESSAGE +L3901 fcb $27,$49,$45,$07,$B3,$11,$A3,$89,$64,$94,$C3,$0B ; A GROUP OF GUARDS MARCHES AROUND THE CORNER +L390D fcb $5C,$94,$91,$1F,$54,$C3,$B5,$07,$B3,$33,$98,$5F ; TO YOUR RIGHT. +L3919 fcb $BE,$E1,$14,$CF,$B2,$96,$AF,$DB,$9C,$34,$A1,$33 ; . +L3925 fcb $17,$2E,$6D,$2E ; . +L3929 fcb $87,$2A ; Script number=87 size=042C +L392B fcb $1F ; Command_1F_PRINT_MESSAGE +L392C fcb $28,$49,$45,$07,$B3,$11,$A3,$89,$64,$94,$C3,$0B ; A GROUP OF GUARDS DISAPPEARS AROUND THE +L3938 fcb $5C,$95,$5A,$EA,$48,$94,$5F,$C3,$B5,$07,$B3,$33 ; CORNER TO YOUR LEFT. +L3944 fcb $98,$5F,$BE,$E1,$14,$CF,$B2,$96,$AF,$DB,$9C,$34 ; . +L3950 fcb $A1,$3F,$16,$D7,$68 ; . +L3955 fcb $86,$1E ; Script number=86 size=042C +L3957 fcb $1F ; Command_1F_PRINT_MESSAGE +L3958 fcb $1C,$49,$45,$07,$B3,$11,$A3,$89,$64,$94,$C3,$0B ; A GROUP OF GUARDS COMES AROUND THE CORNER. +L3964 fcb $5C,$3F,$55,$4B,$62,$39,$49,$8E,$C5,$82,$17,$45 ; . +L3970 fcb $5E,$B8,$A0,$47,$62 ; . +L3975 fcb $88,$13 ; Script number=88 size=042C +L3977 fcb $0D,$11 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=17 +L3979 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L397A fcb $02,$5F,$BE ; THE +L397D fcb $12 ; Command_12_PRINT_SECOND_NOUN_SHORT_NAME +L397E fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L397F fcb $0A,$4B,$7B,$06,$9A,$BF,$14,$10,$B2,$5B,$70 ; IS NOT BURING. +L398A fcb $92,$1C ; Script number=92 size=042C +L398C fcb $1F ; Command_1F_PRINT_MESSAGE +L398D fcb $1A,$36,$A1,$B8,$16,$7B,$14,$85,$A6,$44,$B8,$DB ; OUT OF A POSSIBLE FIFTY, YOUR SCORE IS +L3999 fcb $8B,$08,$67,$1E,$C1,$51,$18,$23,$C6,$61,$B7,$5B ; . +L39A5 fcb $B1,$4B,$7B ; . +L39A8 fcb $89,$12 ; Script number=89 size=042C +L39AA fcb $1F ; Command_1F_PRINT_MESSAGE +L39AB fcb $10,$C7,$DE,$D3,$14,$E6,$96,$FF,$15,$D3,$93,$5B ; YOU CAN'T JUMP THAT FAR! +L39B7 fcb $BE,$08,$BC,$21,$49 ; . +L39BC fcb $8A,$32 ; Script number=8A size=042C +L39BE fcb $0D,$30 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=48 +L39C0 fcb $1F ; Command_1F_PRINT_MESSAGE +L39C1 fcb $2D,$C7,$DE,$3B,$16,$33,$98,$03,$A0,$55,$45,$8D ; YOU LAND ON A SPIKE AT THE BOTTOM OF THE PIT +L39CD fcb $A5,$43,$5E,$16,$BC,$DB,$72,$06,$4F,$7F,$BF,$B8 ; WHICH THE RUG COVERED. +L39D9 fcb $16,$82,$17,$52,$5E,$73,$7B,$23,$D1,$13,$54,$5F ; . +L39E5 fcb $BE,$3F,$17,$C5,$6A,$4F,$A1,$66,$B1,$2E ; . +L39EF fcb $81 ; CommonCommand_81 +L39F0 fcb $8B,$79 ; Script number=8B size=042C +L39F2 fcb $0D,$77 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=119 +L39F4 fcb $1F ; Command_1F_PRINT_MESSAGE +L39F5 fcb $74,$C7,$DE,$2F,$17,$43,$48,$5B,$E3,$23,$D1,$DB ; YOU REALIZE WHILE YOU'RE FALLING THAT THE +L3A01 fcb $8B,$C7,$DE,$AF,$23,$4B,$15,$03,$8D,$AB,$98,$5B ; RUG COVERED A PIT. THE BOTTOM OF THE PIT IS +L3A0D fcb $BE,$16,$BC,$DB,$72,$E9,$B3,$E1,$14,$74,$CA,$F3 ; COVERED WITH SPIKES ABOUT FOUR FEET TALL - +L3A19 fcb $5F,$52,$45,$97,$7B,$82,$17,$44,$5E,$0E,$A1,$DB ; YOU DON'T HAVE TIME TO MEASURE THEM EXACTLY. +L3A25 fcb $9F,$C3,$9E,$5F,$BE,$E3,$16,$0B,$BC,$C5,$B5,$4F ; +L3A31 fcb $A1,$66,$B1,$FB,$17,$53,$BE,$63,$B9,$B5,$85,$84 ; . +L3A3D fcb $14,$36,$A1,$59,$15,$23,$C6,$67,$66,$16,$BC,$46 ; . +L3A49 fcb $48,$8B,$18,$C7,$DE,$09,$15,$E6,$96,$9B,$15,$5B ; . +L3A55 fcb $CA,$8F,$BE,$56,$5E,$CF,$9C,$95,$5F,$2F,$C6,$82 ; . +L3A61 fcb $17,$5B,$61,$1B,$63,$06,$56,$DB,$E0 ; . +L3A6A fcb $81 ; CommonCommand_81 +L3A6B fcb $8C,$49 ; Script number=8C size=042C +L3A6D fcb $1F ; Command_1F_PRINT_MESSAGE +L3A6E fcb $47,$C7,$DE,$03,$15,$61,$B7,$74,$CA,$7B,$14,$E7 ; YOU DISCOVER A DEEP DARK PIT WHICH EXTENDS +L3A7A fcb $59,$06,$A3,$35,$49,$E3,$16,$19,$BC,$85,$73,$07 ; FROM THE NORTH TO THE SOUTH WALL. THE PIT IS +L3A86 fcb $71,$3F,$D9,$4D,$98,$5C,$15,$DB,$9F,$5F,$BE,$99 ; TOO BROAD TO JUMP. +L3A92 fcb $16,$C2,$B3,$89,$17,$82,$17,$55,$5E,$36,$A1,$19 ; . +L3A9E fcb $71,$46,$48,$56,$F4,$DB,$72,$96,$A5,$D5,$15,$89 ; . +L3AAA fcb $17,$C4,$9C,$F3,$B2,$16,$58,$CC,$9C,$72,$C5,$2E ; . +L3AB6 fcb $8D,$20 ; Script number=8D size=042C +L3AB8 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3AB9 fcb $1E,$5F,$BE,$66,$17,$8F,$49,$4B,$5E,$CF,$B5,$DA ; THE STATUE IS MUCH TOO HEAVY FOR YOU TO +L3AC5 fcb $C3,$89,$17,$CA,$9C,$98,$5F,$48,$DB,$A3,$A0,$C7 ; MOVE. +L3AD1 fcb $DE,$89,$17,$71,$16,$7F,$CA ; . +L3AD8 fcb $8E,$3E ; Script number=8E size=042C +L3ADA fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3ADB fcb $3C,$7A,$C4,$D9,$06,$82,$7B,$84,$15,$96,$5F,$03 ; UGH! WITH GREAT DIFFICULTY YOU MANAGE TO +L3AE7 fcb $15,$93,$66,$2E,$56,$FB,$C0,$C7,$DE,$63,$16,$C9 ; MOVE THE ALTAR AND YOU DISCOVER A SECRET +L3AF3 fcb $97,$56,$5E,$CF,$9C,$4F,$A1,$82,$17,$43,$5E,$3B ; PASSAGE. +L3AFF fcb $8E,$83,$AF,$33,$98,$C7,$DE,$03,$15,$61,$B7,$74 ; . +L3B0B fcb $CA,$7B,$14,$A5,$B7,$76,$B1,$DB,$16,$D3,$B9,$BF ; . +L3B17 fcb $6C ; . +L3B18 fcb $8F,$07 ; Script number=8F size=042C +L3B1A fcb $0D,$05 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=5 +L3B1C fcb $08,$2B ; Command_08_COMPARE_OBJECT_TO_FIRST_NOUN object=2B(Passage +L3B1E fcb $00,$A5 ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=A5 +L3B20 fcb $90 ; CommonCommand_90 +L3B21 fcb $90,$22 ; Script number=90 size=042C +L3B23 fcb $1F ; Command_1F_PRINT_MESSAGE +L3B24 fcb $20,$5F,$BE,$8E,$14,$54,$BD,$71,$16,$75,$CA,$AB ; THE ALTAR MOVES BACK TO SEAL THE HOLE ABOVE +L3B30 fcb $14,$8B,$54,$6B,$BF,$A3,$B7,$16,$8A,$DB,$72,$7E ; YOU. +L3B3C fcb $74,$43,$5E,$08,$4F,$5B,$5E,$3F,$A1 ; . +L3B45 fcb $91,$37 ; Script number=91 size=042C +L3B47 fcb $0D,$35 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=53 +L3B49 fcb $1F ; Command_1F_PRINT_MESSAGE +L3B4A fcb $30,$4B,$49,$C7,$DE,$DE,$14,$64,$7A,$C7,$16,$11 ; AS YOU CLIMB OUT OF THE HOLE, IT SEEMS TO +L3B56 fcb $BC,$96,$64,$DB,$72,$7E,$74,$B3,$63,$73,$7B,$A7 ; MAGICALLY SEAL UP BEHIND YOU. +L3B62 fcb $B7,$4B,$94,$6B,$BF,$89,$91,$D3,$78,$13,$8D,$57 ; . +L3B6E fcb $17,$33,$48,$D3,$C5,$6A,$4D,$8E,$7A,$51,$18,$DB ; . +L3B7A fcb $C7 ; . +L3B7B fcb $00,$9F ; Command_00_MOVE_ACTIVE_OBJECT_TO_ROOM_AND_LOOK room=9F +L3B7D fcb $95 ; CommonCommand_95 +L3B7E fcb $93,$09 ; Script number=93 size=042C +L3B80 fcb $0B,$07 ; Command_0B_SWITCH size=07 +L3B82 fcb $0A,$36 ; Command_0A_COMPARE_TO_PHRASE_FORM val=36 phrase="36: CLIMB IN * * " +L3B84 fcb $01 ; IF_NOT_JUMP address=3B86 +L3B85 fcb $94 ; CommonCommand_94 +L3B86 fcb $37 ; Command_0A_COMPARE_TO_PHRASE_FORM val=37 phrase="37: CLIMB OUT * * " +L3B87 fcb $01 ; IF_NOT_JUMP address=3B89 +L3B88 fcb $94 ; CommonCommand_94 +L3B89 fcb $94,$19 ; Script number=94 size=042C +L3B8B fcb $1F ; Command_1F_PRINT_MESSAGE +L3B8C fcb $17,$FF,$A5,$57,$49,$B5,$17,$46,$5E,$2F,$7B,$03 ; PLEASE USE DIRECTIONS N,S,E, OR W. +L3B98 fcb $56,$1D,$A0,$A6,$16,$3F,$BB,$11,$EE,$99,$AF,$2E ; . +L3BA4 fcb $95,$26 ; Script number=95 size=042C +L3BA6 fcb $0D,$24 ; Command_0D_EXECUTE_LIST_WHILE_PASS size=36 +L3BA8 fcb $17,$36,$FF ; Command_17_MOVE_OBJECT_TO_LOCATION object=36(Jungle) location=FF +L3BAB fcb $17,$29,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=29(Floor) location=00 +L3BAE fcb $17,$2A,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=2A(Exit) location=00 +L3BB1 fcb $17,$2B,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=2B(Passage) location=00 +L3BB4 fcb $17,$2C,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=2C(Hole) location=00 +L3BB7 fcb $17,$2D,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=2D(Corridor) location=00 +L3BBA fcb $17,$2E,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=2E(Corner) location=00 +L3BBD fcb $17,$31,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=31(Hallway) location=00 +L3BC0 fcb $17,$34,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=34(Entrance) location=00 +L3BC3 fcb $17,$35,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=35(Tunnel) location=00 +L3BC6 fcb $17,$3A,$00 ; Command_17_MOVE_OBJECT_TO_LOCATION object=3A(Ceiling) location=00 +L3BC9 fcb $17,$3C,$1D ; Command_17_MOVE_OBJECT_TO_LOCATION object=3C(Object3C) location=1D +L3BCC fcb $96,$1A ; Script number=96 size=042C +L3BCE fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3BCF fcb $18,$5B,$BE,$65,$BC,$7B,$14,$41,$6E,$19,$58,$3B ; THAT'S A GOOD WAY TO LOSE YOUR HAND! +L3BDB fcb $4A,$6B,$BF,$85,$8D,$5B,$5E,$34,$A1,$9B,$15,$31 ; . +L3BE7 fcb $98 ; . +L3BE8 fcb $97,$19 ; Script number=97 size=042C +L3BEA fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3BEB fcb $17,$43,$79,$C7,$DE,$D3,$14,$88,$96,$8E,$7A,$7B ; IF YOU CAN FIND A MOUTH, I'M GAME! +L3BF7 fcb $14,$C7,$93,$76,$BE,$BD,$15,$49,$90,$67,$48,$21 ; . +L3C03 fcb $98,$24 ; Script number=98 size=042C +L3C05 fcb $04 ; Command_04_PRINT_SYSTEM_OR_PLAYER_MESSAGE +L3C06 fcb $22,$0F,$A0,$5F,$17,$46,$48,$66,$17,$D3,$61,$04 ; ONE SMALL STEP FOR MANKIND, ONE GIANT LEAP +L3C12 fcb $68,$63,$16,$5B,$99,$56,$98,$C0,$16,$49,$5E,$90 ; FOR YOU! +L3C1E fcb $78,$0E,$BC,$92,$5F,$59,$15,$9B,$AF,$19,$A1 ; . ; ENDOF 37FA ;##InputWordTables ; --- IGNORES --- Maybe for curse words. No words in this list and thus never used. -L3C29 fcb 00 +L3C29 fcb $00, ; ; --- VERBS --- -L3C2A fcb 04 52 45 41 44 01 ; READ 1 -L3C30 fcb 03 47 45 54 09 ; GET 9 -L3C35 fcb 05 54 48 52 4F 57 03 ; THROW 3 -L3C3C fcb 06 41 54 54 41 43 4B 04 ; ATTACK 4 -L3C44 fcb 04 4B 49 4C 4C 04 ; KILL 4 -L3C4A fcb 03 48 49 54 04 ; HIT 4 -L3C4F fcb 05 4E 4F 52 54 48 05 ; NORTH 5 -L3C56 fcb 01 4E 05 ; N 5 -L3C59 fcb 05 53 4F 55 54 48 06 ; SOUTH 6 -L3C60 fcb 01 53 06 ; S 6 -L3C63 fcb 04 45 41 53 54 07 ; EAST 7 -L3C69 fcb 01 45 07 ; E 7 -L3C6C fcb 04 57 45 53 54 08 ; WEST 8 -L3C72 fcb 01 57 08 ; W 8 -L3C75 fcb 04 54 41 4B 45 09 ; TAKE 9 -L3C7B fcb 04 44 52 4F 50 0A ; DROP 10 -L3C81 fcb 03 50 55 54 0A ; PUT 10 -L3C86 fcb 06 49 4E 56 45 4E 54 0B ; INVENT 11 -L3C8E fcb 04 4C 4F 4F 4B 0C ; LOOK 12 -L3C94 fcb 04 47 49 56 45 0D ; GIVE 13 -L3C9A fcb 05 4F 46 46 45 52 0D ; OFFER 13 -L3CA1 fcb 06 45 58 41 4D 49 4E 0E ; EXAMIN 14 -L3CA9 fcb 06 53 45 41 52 43 48 0E ; SEARCH 14 -L3CB1 fcb 04 4F 50 45 4E 0F ; OPEN 15 -L3CB7 fcb 04 50 55 4C 4C 10 ; PULL 16 -L3CBD fcb 05 4C 49 47 48 54 11 ; LIGHT 17 -L3CC4 fcb 04 42 55 52 4E 11 ; BURN 17 -L3CCA fcb 03 45 41 54 12 ; EAT 18 -L3CCF fcb 05 54 41 53 54 45 12 ; TASTE 18 -L3CD6 fcb 04 42 4C 4F 57 13 ; BLOW 19 -L3CDC fcb 06 45 58 54 49 4E 47 14 ; EXTING 20 -L3CE4 fcb 05 43 4C 49 4D 42 15 ; CLIMB 21 -L3CEB fcb 03 52 55 42 16 ; RUB 22 -L3CF0 fcb 04 57 49 50 45 16 ; WIPE 22 -L3CF6 fcb 06 50 4F 4C 49 53 48 16 ; POLISH 22 -L3CFE fcb 04 4C 49 46 54 1C ; LIFT 28 -L3D04 fcb 04 57 41 49 54 1F ; WAIT 31 -L3D0A fcb 04 53 54 41 59 1F ; STAY 31 -L3D10 fcb 04 4A 55 4D 50 20 ; JUMP 32 -L3D16 fcb 02 47 4F 21 ; GO 33 -L3D1A fcb 03 52 55 4E 21 ; RUN 33 -L3D1F fcb 05 45 4E 54 45 52 21 ; ENTER 33 -L3D26 fcb 04 50 55 53 48 10 ; PUSH 16 -L3D2C fcb 04 4D 4F 56 45 10 ; MOVE 16 -L3D32 fcb 04 4B 49 43 4B 23 ; KICK 35 -L3D38 fcb 04 46 45 45 44 24 ; FEED 36 -L3D3E fcb 05 53 43 4F 52 45 28 ; SCORE 40 -L3D45 fcb 06 53 43 52 45 41 4D 2B ; SCREAM 43 -L3D4D fcb 04 59 45 4C 4C 2B ; YELL 43 -L3D53 fcb 04 51 55 49 54 2D ; QUIT 45 -L3D59 fcb 04 53 54 4F 50 2D ; STOP 45 -L3D5F fcb 05 50 4C 55 47 48 32 ; PLUGH 50 -L3D66 fcb 05 4C 45 41 56 45 2C ; LEAVE 44 -L3D6D fcb 04 50 49 43 4B 34 ; PICK 52 -L3D73 fcb 00 +L3C2A fcb $04,$52,$45,$41,$44,$01 ; READ 1 +L3C30 fcb $03,$47,$45,$54,$09 ; GET 9 +L3C35 fcb $05,$54,$48,$52,$4F,$57,$03 ; THROW 3 +L3C3C fcb $06,$41,$54,$54,$41,$43,$4B,$04 ; ATTACK 4 +L3C44 fcb $04,$4B,$49,$4C,$4C,$04 ; KILL 4 +L3C4A fcb $03,$48,$49,$54,$04 ; HIT 4 +L3C4F fcb $05,$4E,$4F,$52,$54,$48,$05 ; NORTH 5 +L3C56 fcb $01,$4E,$05 ; N 5 +L3C59 fcb $05,$53,$4F,$55,$54,$48,$06 ; SOUTH 6 +L3C60 fcb $01,$53,$06 ; S 6 +L3C63 fcb $04,$45,$41,$53,$54,$07 ; EAST 7 +L3C69 fcb $01,$45,$07 ; E 7 +L3C6C fcb $04,$57,$45,$53,$54,$08 ; WEST 8 +L3C72 fcb $01,$57,$08 ; W 8 +L3C75 fcb $04,$54,$41,$4B,$45,$09 ; TAKE 9 +L3C7B fcb $04,$44,$52,$4F,$50,$0A ; DROP 10 +L3C81 fcb $03,$50,$55,$54,$0A ; PUT 10 +L3C86 fcb $06,$49,$4E,$56,$45,$4E,$54,$0B ; INVENT 11 +L3C8E fcb $04,$4C,$4F,$4F,$4B,$0C ; LOOK 12 +L3C94 fcb $04,$47,$49,$56,$45,$0D ; GIVE 13 +L3C9A fcb $05,$4F,$46,$46,$45,$52,$0D ; OFFER 13 +L3CA1 fcb $06,$45,$58,$41,$4D,$49,$4E,$0E ; EXAMIN 14 +L3CA9 fcb $06,$53,$45,$41,$52,$43,$48,$0E ; SEARCH 14 +L3CB1 fcb $04,$4F,$50,$45,$4E,$0F ; OPEN 15 +L3CB7 fcb $04,$50,$55,$4C,$4C,$10 ; PULL 16 +L3CBD fcb $05,$4C,$49,$47,$48,$54,$11 ; LIGHT 17 +L3CC4 fcb $04,$42,$55,$52,$4E,$11 ; BURN 17 +L3CCA fcb $03,$45,$41,$54,$12 ; EAT 18 +L3CCF fcb $05,$54,$41,$53,$54,$45,$12 ; TASTE 18 +L3CD6 fcb $04,$42,$4C,$4F,$57,$13 ; BLOW 19 +L3CDC fcb $06,$45,$58,$54,$49,$4E,$47,$14 ; EXTING 20 +L3CE4 fcb $05,$43,$4C,$49,$4D,$42,$15 ; CLIMB 21 +L3CEB fcb $03,$52,$55,$42,$16 ; RUB 22 +L3CF0 fcb $04,$57,$49,$50,$45,$16 ; WIPE 22 +L3CF6 fcb $06,$50,$4F,$4C,$49,$53,$48,$16 ; POLISH 22 +L3CFE fcb $04,$4C,$49,$46,$54,$1C ; LIFT 28 +L3D04 fcb $04,$57,$41,$49,$54,$1F ; WAIT 31 +L3D0A fcb $04,$53,$54,$41,$59,$1F ; STAY 31 +L3D10 fcb $04,$4A,$55,$4D,$50,$20 ; JUMP 32 +L3D16 fcb $02,$47,$4F,$21 ; GO 33 +L3D1A fcb $03,$52,$55,$4E,$21 ; RUN 33 +L3D1F fcb $05,$45,$4E,$54,$45,$52,$21 ; ENTER 33 +L3D26 fcb $04,$50,$55,$53,$48,$10 ; PUSH 16 +L3D2C fcb $04,$4D,$4F,$56,$45,$10 ; MOVE 16 +L3D32 fcb $04,$4B,$49,$43,$4B,$23 ; KICK 35 +L3D38 fcb $04,$46,$45,$45,$44,$24 ; FEED 36 +L3D3E fcb $05,$53,$43,$4F,$52,$45,$28 ; SCORE 40 +L3D45 fcb $06,$53,$43,$52,$45,$41,$4D,$2B ; SCREAM 43 +L3D4D fcb $04,$59,$45,$4C,$4C,$2B ; YELL 43 +L3D53 fcb $04,$51,$55,$49,$54,$2D ; QUIT 45 +L3D59 fcb $04,$53,$54,$4F,$50,$2D ; STOP 45 +L3D5F fcb $05,$50,$4C,$55,$47,$48,$32 ; PLUGH 50 +L3D66 fcb $05,$4C,$45,$41,$56,$45,$2C ; LEAVE 44 +L3D6D fcb $04,$50,$49,$43,$4B,$34 ; PICK 52 +L3D73 fcb $00, ; ; --- NOUNS --- -L3D74 fcb 06 50 4F 54 49 4F 4E 03 ; POTION 3 -L3D7C fcb 03 52 55 47 06 ; RUG 6 -L3D81 fcb 04 44 4F 4F 52 09 ; DOOR 9 -L3D87 fcb 04 46 4F 4F 44 0C ; FOOD 12 -L3D8D fcb 06 53 54 41 54 55 45 0D ; STATUE 13 -L3D95 fcb 05 53 57 4F 52 44 0E ; SWORD 14 -L3D9C fcb 06 47 41 52 47 4F 59 0F ; GARGOY 15 -L3DA4 fcb 04 52 49 4E 47 12 ; RING 18 -L3DAA fcb 03 47 45 4D 13 ; GEM 19 -L3DAF fcb 05 4C 45 56 45 52 16 ; LEVER 22 -L3DB6 fcb 06 50 4C 41 51 55 45 18 ; PLAQUE 24 -L3DBE fcb 05 52 55 4E 45 53 18 ; RUNES 24 -L3DC5 fcb 04 53 49 47 4E 18 ; SIGN 24 -L3DCB fcb 06 4D 45 53 53 41 47 18 ; MESSAG 24 -L3DD3 fcb 06 43 41 4E 44 4C 45 19 ; CANDLE 25 -L3DDB fcb 04 4C 41 4D 50 1B ; LAMP 27 -L3DE1 fcb 06 43 48 4F 50 53 54 1E ; CHOPST 30 -L3DE9 fcb 04 48 41 4E 44 1F ; HAND 31 -L3DEF fcb 05 48 41 4E 44 53 1F ; HANDS 31 -L3DF6 fcb 04 43 4F 49 4E 20 ; COIN 32 -L3DFC fcb 04 53 4C 4F 54 21 ; SLOT 33 -L3E02 fcb 05 41 4C 54 41 52 22 ; ALTAR 34 -L3E09 fcb 04 49 44 4F 4C 23 ; IDOL 35 -L3E0F fcb 06 53 45 52 50 45 4E 24 ; SERPEN 36 -L3E17 fcb 05 53 4E 41 4B 45 24 ; SNAKE 36 -L3E1E fcb 04 57 41 4C 4C 25 ; WALL 37 -L3E24 fcb 05 57 41 4C 4C 53 25 ; WALLS 37 -L3E2B fcb 04 56 49 4E 45 26 ; VINE 38 -L3E31 fcb 05 56 49 4E 45 53 26 ; VINES 38 -L3E38 fcb 04 47 41 54 45 27 ; GATE 39 -L3E3E fcb 05 47 41 54 45 53 27 ; GATES 39 -L3E45 fcb 05 47 55 41 52 44 28 ; GUARD 40 -L3E4C fcb 06 47 55 41 52 44 53 28 ; GUARDS 40 -L3E54 fcb 04 52 4F 4F 4D 2A ; ROOM 42 -L3E5A fcb 05 46 4C 4F 4F 52 2B ; FLOOR 43 -L3E61 fcb 04 45 58 49 54 2C ; EXIT 44 -L3E67 fcb 06 50 41 53 53 41 47 2D ; PASSAG 45 -L3E6F fcb 04 48 4F 4C 45 2E ; HOLE 46 -L3E75 fcb 06 43 4F 52 52 49 44 2F ; CORRID 47 -L3E7D fcb 03 42 4F 57 31 ; BOW 49 -L3E82 fcb 05 41 52 52 4F 57 32 ; ARROW 50 -L3E89 fcb 06 48 41 4C 4C 57 41 33 ; HALLWA 51 -L3E91 fcb 06 43 48 41 4D 42 45 34 ; CHAMBE 52 -L3E99 fcb 05 56 41 55 4C 54 35 ; VAULT 53 -L3EA0 fcb 06 45 4E 54 52 41 4E 36 ; ENTRAN 54 -L3EA8 fcb 06 54 55 4E 4E 45 4C 37 ; TUNNEL 55 -L3EB0 fcb 06 4A 55 4E 47 4C 45 38 ; JUNGLE 56 -L3EB8 fcb 06 54 45 4D 50 4C 45 39 ; TEMPLE 57 -L3EC0 fcb 03 50 49 54 3A ; PIT 58 -L3EC5 fcb 06 43 45 49 4C 49 4E 3B ; CEILIN 59 -L3ECD fcb 00 +L3D74 fcb $06,$50,$4F,$54,$49,$4F,$4E,$03 ; POTION 3 +L3D7C fcb $03,$52,$55,$47,$06 ; RUG 6 +L3D81 fcb $04,$44,$4F,$4F,$52,$09 ; DOOR 9 +L3D87 fcb $04,$46,$4F,$4F,$44,$0C ; FOOD 12 +L3D8D fcb $06,$53,$54,$41,$54,$55,$45,$0D ; STATUE 13 +L3D95 fcb $05,$53,$57,$4F,$52,$44,$0E ; SWORD 14 +L3D9C fcb $06,$47,$41,$52,$47,$4F,$59,$0F ; GARGOY 15 +L3DA4 fcb $04,$52,$49,$4E,$47,$12 ; RING 18 +L3DAA fcb $03,$47,$45,$4D,$13 ; GEM 19 +L3DAF fcb $05,$4C,$45,$56,$45,$52,$16 ; LEVER 22 +L3DB6 fcb $06,$50,$4C,$41,$51,$55,$45,$18 ; PLAQUE 24 +L3DBE fcb $05,$52,$55,$4E,$45,$53,$18 ; RUNES 24 +L3DC5 fcb $04,$53,$49,$47,$4E,$18 ; SIGN 24 +L3DCB fcb $06,$4D,$45,$53,$53,$41,$47,$18 ; MESSAG 24 +L3DD3 fcb $06,$43,$41,$4E,$44,$4C,$45,$19 ; CANDLE 25 +L3DDB fcb $04,$4C,$41,$4D,$50,$1B ; LAMP 27 +L3DE1 fcb $06,$43,$48,$4F,$50,$53,$54,$1E ; CHOPST 30 +L3DE9 fcb $04,$48,$41,$4E,$44,$1F ; HAND 31 +L3DEF fcb $05,$48,$41,$4E,$44,$53,$1F ; HANDS 31 +L3DF6 fcb $04,$43,$4F,$49,$4E,$20 ; COIN 32 +L3DFC fcb $04,$53,$4C,$4F,$54,$21 ; SLOT 33 +L3E02 fcb $05,$41,$4C,$54,$41,$52,$22 ; ALTAR 34 +L3E09 fcb $04,$49,$44,$4F,$4C,$23 ; IDOL 35 +L3E0F fcb $06,$53,$45,$52,$50,$45,$4E,$24 ; SERPEN 36 +L3E17 fcb $05,$53,$4E,$41,$4B,$45,$24 ; SNAKE 36 +L3E1E fcb $04,$57,$41,$4C,$4C,$25 ; WALL 37 +L3E24 fcb $05,$57,$41,$4C,$4C,$53,$25 ; WALLS 37 +L3E2B fcb $04,$56,$49,$4E,$45,$26 ; VINE 38 +L3E31 fcb $05,$56,$49,$4E,$45,$53,$26 ; VINES 38 +L3E38 fcb $04,$47,$41,$54,$45,$27 ; GATE 39 +L3E3E fcb $05,$47,$41,$54,$45,$53,$27 ; GATES 39 +L3E45 fcb $05,$47,$55,$41,$52,$44,$28 ; GUARD 40 +L3E4C fcb $06,$47,$55,$41,$52,$44,$53,$28 ; GUARDS 40 +L3E54 fcb $04,$52,$4F,$4F,$4D,$2A ; ROOM 42 +L3E5A fcb $05,$46,$4C,$4F,$4F,$52,$2B ; FLOOR 43 +L3E61 fcb $04,$45,$58,$49,$54,$2C ; EXIT 44 +L3E67 fcb $06,$50,$41,$53,$53,$41,$47,$2D ; PASSAG 45 +L3E6F fcb $04,$48,$4F,$4C,$45,$2E ; HOLE 46 +L3E75 fcb $06,$43,$4F,$52,$52,$49,$44,$2F ; CORRID 47 +L3E7D fcb $03,$42,$4F,$57,$31 ; BOW 49 +L3E82 fcb $05,$41,$52,$52,$4F,$57,$32 ; ARROW 50 +L3E89 fcb $06,$48,$41,$4C,$4C,$57,$41,$33 ; HALLWA 51 +L3E91 fcb $06,$43,$48,$41,$4D,$42,$45,$34 ; CHAMBE 52 +L3E99 fcb $05,$56,$41,$55,$4C,$54,$35 ; VAULT 53 +L3EA0 fcb $06,$45,$4E,$54,$52,$41,$4E,$36 ; ENTRAN 54 +L3EA8 fcb $06,$54,$55,$4E,$4E,$45,$4C,$37 ; TUNNEL 55 +L3EB0 fcb $06,$4A,$55,$4E,$47,$4C,$45,$38 ; JUNGLE 56 +L3EB8 fcb $06,$54,$45,$4D,$50,$4C,$45,$39 ; TEMPLE 57 +L3EC0 fcb $03,$50,$49,$54,$3A ; PIT 58 +L3EC5 fcb $06,$43,$45,$49,$4C,$49,$4E,$3B ; CEILIN 59 +L3ECD fcb $00, ; ; --- ADJECTIVES --- -L3ECE fcb 00 +L3ECE fcb $00, ; ; --- PREPOSITIONS --- -L3ECF fcb 02 54 4F 01 ; TO 1 -L3ED3 fcb 04 57 49 54 48 02 ; WITH 2 -L3ED9 fcb 02 41 54 03 ; AT 3 -L3EDD fcb 05 55 4E 44 45 52 04 ; UNDER 4 -L3EE4 fcb 02 49 4E 05 ; IN 5 -L3EE8 fcb 04 49 4E 54 4F 05 ; INTO 5 -L3EEE fcb 03 4F 55 54 06 ; OUT 6 -L3EF3 fcb 02 55 50 07 ; UP 7 -L3EF7 fcb 04 44 4F 57 4E 08 ; DOWN 8 -L3EFD fcb 04 4F 56 45 52 09 ; OVER 9 -L3F03 fcb 06 42 45 48 49 4E 44 0A ; BEHIND 10 -L3F0B fcb 06 41 52 4F 55 4E 44 0B ; AROUND 11 -L3F13 fcb 02 4F 4E 0C ; ON 12 -L3F17 fcb 00 - +L3ECF fcb $02,$54,$4F,$01 ; TO 1 +L3ED3 fcb $04,$57,$49,$54,$48,$02 ; WITH 2 +L3ED9 fcb $02,$41,$54,$03 ; AT 3 +L3EDD fcb $05,$55,$4E,$44,$45,$52,$04 ; UNDER 4 +L3EE4 fcb $02,$49,$4E,$05 ; IN 5 +L3EE8 fcb $04,$49,$4E,$54,$4F,$05 ; INTO 5 +L3EEE fcb $03,$4F,$55,$54,$06 ; OUT 6 +L3EF3 fcb $02,$55,$50,$07 ; UP 7 +L3EF7 fcb $04,$44,$4F,$57,$4E,$08 ; DOWN 8 +L3EFD fcb $04,$4F,$56,$45,$52,$09 ; OVER 9 +L3F03 fcb $06,$42,$45,$48,$49,$4E,$44,$0A ; BEHIND 10 +L3F0B fcb $06,$41,$52,$4F,$55,$4E,$44,$0B ; AROUND 11 +L3F13 fcb $02,$4F,$4E,$0C ; ON 12 +L3F17 fcb $00,$,$F ,$4E,$0C ; ON 12