Mercurial > hg > Members > kono > nitros9-code
changeset 2408:799ea87982cb
Games added
author | boisy |
---|---|
date | Sun, 24 Jan 2010 18:48:34 +0000 |
parents | f658b6e825d9 |
children | 73d1fe88ccf8 |
files | 3rdparty/packages/os9l2bbs/game/CMDS/game 3rdparty/packages/os9l2bbs/game/DOCS/install.doc 3rdparty/packages/os9l2bbs/game/DOCS/play.doc 3rdparty/packages/os9l2bbs/game/EDITOR/creategame 3rdparty/packages/os9l2bbs/game/EDITOR/edit2 3rdparty/packages/os9l2bbs/game/FILES/newcmds 3rdparty/packages/os9l2bbs/game/FILES/rules |
diffstat | 7 files changed, 371 insertions(+), 0 deletions(-) [+] |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/3rdparty/packages/os9l2bbs/game/DOCS/install.doc Sun Jan 24 18:48:34 2010 +0000 @@ -0,0 +1,200 @@ +----------------------------------------------------------- + + GALACTIC CONFLICT JOURNEY II + Version 2.02 +----------------------------------------------------------- + Documentation + + Released for Public Domain + By Melvin Gaskins and John Sebella + + Welcome to the OS9 Version of Galactic Conflict. + + The Original Galactic Conflict programmed by Paul +Alger, was written under RS-Basic. And released to the +public thru the November '87 issue of Rainbow Magazine. +It could be run from your keyboard or with the help of +Remote2 it could then be operated via the modem, with BBS +software or it would operate as a stand alone program. One +of the problems with the original was that it was large and +needed all the memory your computer had. And with two +amateur programmers such as J. Sebella and M. Gaskins, +enhanced the program to a point that no more pokes and +execs could give them more memory. Thus the only other way +was to rewrite the game under Basic09. This way we could +take advantage of more memory and modularity. Galactic +Conflict Journey II is the result of 1 year of work. +Although work will continue to improve the game it will +currently only run on a Coco 3 with 512K. +What follows is roughly what you will need to run and +play ---===< Galactic Conflict >===--- + ---===< Journey II >===--- + +J. Sebella + + + +SYSTEM REQUIREMENTS: + Color Computer 3 with 512k + 1 or 2 Disk drives + or Hard Disk + OS9 Level 2 +FOR REMOTE PLAY: + Modem + RS-232 (optional) + +The following modules must reside in your Cmds directory. +We can't supply these because of Copyrights. + RunB + tmode + list + shell + Makdir + Attr +and our modules: game + creategame + edit2 + + +CREATING GALACTIC: +STEP 1 + +After your sure of where you want the game to reside, (/d0, +/d1, /h0, etc...), create a directory called FILES. +** If your running a bbs the data files can reside +anywhere. But make sure that the CHD is changed to where +you want them to be. + +STEP 2 + +You will need to change your data +directory to files by typing chd /d?/FILES +Then type creategame and follow the prompts. + +STEP 3 + +Next you need to copy a text file named newcmds to the +files,(data), directory. This file may be edited with a +word processor if you wish. + +STEP 4 + +There needs to be,(for now), a dummy file called rules. +This is just a simple text file that can be generated by +using the build,(OS9), command or by using a wordprocessor. +We included a one line text file that says "no rules avail- +able". You can copy that one or make one of your own in +the files,(or data), directory. + + +FIRST RUN OF GAME: +STEP 1 + +Galactic is able to handle upto 40 players. Since this is +the first run of the game, there are no users as yet so you +will need to register. You might like to use an 80 column +window for yourself. To execute the game you will need +to make sure that your data directory is set to files, by +typing chd /d?/FILES. And your execution directory is in +the commands directory where game is located by typing +chx /d?/cmds. Now type game and your drives will wirrrr +for a few seconds. + +STEP 2 +At the prompt: Are you a new user? Enter a Y or y to +register. Follow the prompts and answer the questions. + +NOTE: We thought better of opening the game to new users, +so although your registered you will not be permitted to +play until your verified and a password is entered. + +WARNING! +For some reason, the first time the first,(registered), +player tries to log in to play, you will get an error. +The error is an error 211 or end of file encountered. +This is not fatal just type game again and all will be +fine and the error will not occur again. We will try to +find out why and correct it in future versions. + + +USING THE PLAYER EDITOR +STEP 1 + +Future versions of the game will let the sysop know if +anyone has registered, but, until then you will need to +manually check to see. This is where the file called: +Edit2 is used. It can be used to look at each players file +or to edit/verify new or old users name, game name, or +password. To use the editor make sure that your data +directory, (chd), is in FILES. And your execution +directory, (chx), is in the cmds directory where +Edit2 is. Type Edit2 and follow prompts. + +NOTE: An editor was not included on the original game. We +created one. We also created one for this version. So +please take heed, that the SYSOP of the game will need to +be an honest,(hahaha), person, because of the information +that will be displayed. + +EDIT MODE: +In edit mode the only 3 fields you can edit are the players +Real Name, Game Name, or Password. When a player +registers, the password field is used for his phone number. +This is the one way you can tell new users. Maximum Field +Lengths are: Real Name = 15 characters + Game Name = 10 characters + Password = 10 characters +All passwords must be in uppercase letters! Once a player +has created a record by registering, that record CANNOT +be deleted. One option for unruly users is to give their +record to someone else by changing the password and names. + + +VIEW MODE: +This mode will "display only" ALL data in the selected +players record. + +Both Edit and View modes are logically prompted. + + + +FINALLY: + +In the original game there was a command for listing the +rules. We didn't need them because we kept changing them +anyway. In this version the command RUL or rul is +available but not printed to the screen in the newcmds +list. If you wish you can use a wordprocssor to create a +file called rules. It must reside in the FILES directory. +Then use the wordprocessor to add the new command to the +command list. The command list is called newcmds, and it's +also in the FILES directory. A word of warning, if the +file rules is not there and you type RUL the game will error. + ********************** +As an added EXTRA for BBS Sysops! We included a module +called newstat. It will give a user the game status and +the last caller without having to go into the game. The +module needs to be in the CMDS directory and the CHD where +the data resides. + +If you have problems or questions you can contact me,( J. +Sebella), via Delphi. My username is Forbin1. Or you can +write: + M. Gaskins J. Sebella + 1202 Benton st. 534 E. 37th ave +Gary, IN. 46403 Hobart, IN. 46342 + + ********************** + + + WARNING! +USE OF THIS SOFTWARE IS SOLELY AT YOUR OWN RISK! +THERE ARE NO WARRANTIES EXPRESSED OR OTHERWISE IMPLIED. +FAULTY PROGRAM MODULES WILL BE REPLACED AT YOUR EXPENSE. +UPDATED VERSIONS WILL BE POSTED ON DELPHI AND/OR IN THE +OS9 USERS GROUP LIBRARIES. + +Thank Hue Fer Yer Sup-ort! +J. Sebella and M. Gaskins + +JwS
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/3rdparty/packages/os9l2bbs/game/DOCS/play.doc Sun Jan 24 18:48:34 2010 +0000 @@ -0,0 +1,145 @@ + + + Galactic Conflict + Journey II + Docs Version 2.02 + + Game Play Documentation + + The following text is intended to explain the commands at +your disposal. What you do with them is entirely up to +YOU! + + Galactic is played on a grid-work system, setup by the +sysop. You might want to think of it as a large box,(clus- +ters), with smaller boxes inside,(sectors). You explore +each cluster/sector by using the NAV command. If you wish +to change the cluster your in, you use the JMP command, +which will take you to another cluster with new sectors. + This version does not have a actual winner, but should +be ended by the sysop when one of the players has attained +the rank of Admirial Admirial. This will prevent each game +from continuing to long and boring the players to death. + + To get a list of commands during game play use the "?" +at the command prompt. + + +COMMANDS EXPLAINED! + + +NAV or nav + Moving from sector to sector. When nav is used you will +be prompted first for the direction. The directions are: + 8 1 2 + 7 ^ 3 the ^ is your position + 6 5 4 +You will select the direction you wish to go by entering +a number 1 thru 8 and pressing enter. The next prompt will +be WARP or the distance you wish to go. This will depend +on the number of warp units that YOU have available. You +will enter the number of sectors to go 1 thru MAX and press +enter. You will arrive at the new sector and recieve a +short scan of that area. + +STA or sta + Your current status. The sta command will print your +total status,(credits,items in stock,bases,loan,etc...). + +TRA or tra + This command is only available when in an OUTPOST sector. +When used you will find yourself in the center mall with +a menu selection. This is where you will sell the cargos +that you find for credits! Other options will be Buy, +this is where you can spend the credits or go to the bank +to pay on your loan, deposit or withdraw funds. HINT: +don't apply for a loan if you have a current one. You +will be disapointed. + +WAR or war + War can only be used for war on enemy,(other players), +bases. When bases are found and you wish to take them +over, you type war and press enter. You will then be +asked for the number of fighters you want to deploy. +The number can be from 0 to the MAX you have. War with +other Fleets and M-Units,(see LRS), is automatic. + +LRS or lrs + In your travels you will want to see whats ahead, and +where. You will use your Long Range Scanners,(lrs), +to look for dangers. When you first start playing you +will not have any and will need to buy some at the out- +post. Some of the items you will see are: + $ These are your bases, which are income and where + you must end your turn. + P This represents planets. Planets can contain cargo,( + from 0 to 6), enemy bases or.......... + # This is an enemy fleet. (remember auto-war) + + S Stargate. Used for teleporting fleet anywhere in that + cluster. + M M-Units can be very dangerous. Their power is ranked + by class,(1-9). The formula for an M-Unit is: + Class X Cluster number = fighters released. + ? Your scanner is getting mixed signals and can't compute + what's there. + : Dead space outside cluster. +Beware the Klingons. They will not show on any scan! + +SRS or srs + This command is used automatically and not used manually, +but is available at the command prompt + +BUI or bui + This command is used to BUILD the bases from the basekits +that you have in stock. The maximum you can build is the +same as the cluster number if you have enough in stock. You +cannot build where something already exists, except cargos. +Hint: the more bases you have the more income$$$! + +JMP or jmp + When you wish to explore another cluster type jmp and +enter. You will be prompted as to where you want to go. +You cannot change your mind after using jmp! You MUST +choose a cluster number even if it's the same your on. + +TLP or tlp + When you land on a STARGATE sector you can then teleport +to any coordinate inside or outside that cluster. This is +a quick way to get to an outpost. + +GET or get + When you find a planet with cargos you load them into your +cargobays with the get command. You can only load 10 per +each starship you have. If there are more on the planet +than you have space, you can still use get to top off your +bays. The left-over cargos will be left on the planet. + +LST or lst + If you want to see a list of game players type lst and +enter. You can see all or part, you will be prompted. + +CAL or cal + To see a list of the last 9 players use cal. You are the +10th player so no need list that one. + +TOP or top + Top will give you a list of the top 5 players. As long +as there are some with a positive total worth! + +END or end + If you wish to end your turn before you run out of moves, +then use end. You will be given a second chance after you +enter end,(just in case). In order to save some credits, +you may wish to end on one of your base planets, otherwise +you must build,(bui), a base. If your not close to your +base or you have none in stock, don't worry the bank has +you covered! They will tack any additional charges to your +loan. + + +Additional note: + Players will not be allowed to play "back to back". There +must be at least one player in between each login! + +JwS
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/3rdparty/packages/os9l2bbs/game/FILES/newcmds Sun Jan 24 18:48:34 2010 +0000 @@ -0,0 +1,24 @@ + + + ----------------------------------------- + - Galactic Conflict - Journey II - + - Command List - + ----------------------------------------- + = Command Description = + ----------------------------------------- + + NAV or nav ............ Move within Cluster + STA or sta ............ Current Status + TRA or tra ............ Trade (go shopping) + WAR or war ............ Attack base(s) + LRS or lrs ............ Long Range Scanner(s) + SRS or srs ............ Short Range Scanner(s) + BUI or bui ............ Build Bases (income!) + TLP or tlp ............ Teleport your Fleet + GET or get ............ Take cargo(s) + JMP or jmp ............ Change Cluster Group + LST or lst ............ List Userlog + CAL or cal ............ Last 9 players + TOP or top ............ Top 5 players + END or end ............ End turn / logoff + \ No newline at end of file