Mercurial > hg > Members > kono > nitros9-code
changeset 1796:ce1ed7b7746f
Updated by PHS
author | boisy |
---|---|
date | Sun, 10 Apr 2005 13:42:32 +0000 |
parents | f5397babb085 |
children | 3084051a2863 |
files | defs/cciodefs |
diffstat | 1 files changed, 117 insertions(+), 118 deletions(-) [+] |
line wrap: on
line diff
--- a/defs/cciodefs Sun Apr 10 13:37:43 2005 +0000 +++ b/defs/cciodefs Sun Apr 10 13:42:32 2005 +0000 @@ -1,7 +1,6 @@ - IFNE CCIODEFS-1 - -CCIODEFS set 1 - + +CCIODEFS set 1 + ******************************************************************** * CCIODefs - CoCo 1/2 I/O Definitions * @@ -17,121 +16,122 @@ * 2004/12/02, P.Harvey-Smith. * moved over all variables from co51.asm * - nam CCIODefs - ttl CoCo 1/2 I/O Definitions - +* 2005/04/09, P.Harvey-Smith. +* decoded rest of the co51 memory locations. +* + + nam CCIODefs + ttl CoCo 1/2 I/O Definitions + ******************** * CCIO Static Memory * - org V.SCF -V.ScrnA rmb 2 (2) screen start address in system memory -V.ScrnE rmb 2 (2) address of end of screen -V.CrsrA rmb 1 (2) cursor address -V.CrsAL rmb 1 cursor address low -V.CChar rmb 1 value of character under cursor -V.Mode rmb 1 mode: 0=256x192 x2, 1=128x192 x4 -V.NGChr rmb 1 number of additional characters to get -V.RTAdd rmb 2 (2) return address after getting characters -V.NChar rmb 1 character to process -V.NChr2 rmb 1 and the next one - rmb 1 -V.Chr1 rmb 1 same as under cursor character -V.CColr rmb 1 cursor color -V.Col rmb 1 number of columns for this screen -V.Row rmb 1 number of rows -V.Alpha rmb 1 0 when in alpha mode -V.PIA1 rmb 1 PIA1Base value -V.Rdy rmb 1 device ready (see SS.DStat 0=not ready) -V.CFlg1 rmb 1 VDG display code values -V.SBAdd rmb 2 (2) address of block screen is in -V.GBuff rmb 2 allocation for graphics buffers (block#) -V.AGBuf rmb 4 (2) additional graphics buffer -V.FFMem rmb 2 Flood fill alloc'ed mem -V.FFSPt rmb 2 Flood fill current stack pointer -V.FFSTp rmb 1 Flood fill stack top -V.FF6 rmb 1 flood fill flag -V.FFFlag rmb 1 ?? -V.MTabl rmb 2 (2) address of mask table for pixels in byte -V.PixBt rmb 1 bit mask for modes (0=$07, 1=$03 )#pixels/byte -V.GCrsX rmb 1 graphics cursor X value -V.GCrsY rmb 1 graphics cursor Y -V.Msk1 rmb 1 mask byte 1 -V.Msk2 rmb 1 mask byte 2 (00,55,AA,FF) -V.MCol rmb 1 color? (C003,8001) -V.4A rmb 1 -V.PMask rmb 1 pixel mask for colors (i.e. $55, $CC etc) -V.4C rmb 1 -V.4D rmb 1 -V.4E rmb 1 -V.4F rmb 1 -V.Caps rmb 1 caps lock info: $00=lower $FF=upper -V.ClkCnt rmb 1 clock count ?? -V.WrChr rmb 1 character to write -V.CurCo rmb 1 current CO-module in use + org V.SCF +V.ScrnA rmb 2 (2) screen start address in system memory +V.ScrnE rmb 2 (2) address of end of screen +V.CrsrA rmb 1 (2) cursor address +V.CrsAL rmb 1 cursor address low +V.CChar rmb 1 value of character under cursor +V.Mode rmb 1 mode: 0=256x192 x2, 1=128x192 x4 +V.NGChr rmb 1 number of additional characters to get +V.RTAdd rmb 2 (2) return address after getting characters +V.NChar rmb 1 character to process +V.NChr2 rmb 1 and the next one + rmb 1 +V.Chr1 rmb 1 same as under cursor character +V.CColr rmb 1 cursor color +V.Col rmb 1 number of columns for this screen +V.Row rmb 1 number of rows +V.Alpha rmb 1 0 when in alpha mode +V.PIA1 rmb 1 PIA1Base value +V.Rdy rmb 1 device ready (see SS.DStat 0=not ready) +V.CFlg1 rmb 1 VDG display code values +V.SBAdd rmb 2 (2) address of block screen is in +V.GBuff rmb 2 allocation for graphics buffers (block#) +V.AGBuf rmb 4 (2) additional graphics buffer +V.FFMem rmb 2 Flood fill alloc'ed mem +V.FFSPt rmb 2 Flood fill current stack pointer +V.FFSTp rmb 1 Flood fill stack top +V.FF6 rmb 1 flood fill flag +V.FFFlag rmb 1 ?? +V.MTabl rmb 2 (2) address of mask table for pixels in byte +V.PixBt rmb 1 bit mask for modes (0=$07, 1=$03 )#pixels/byte +V.GCrsX rmb 1 graphics cursor X value +V.GCrsY rmb 1 graphics cursor Y +V.Msk1 rmb 1 mask byte 1 +V.Msk2 rmb 1 mask byte 2 (00,55,AA,FF) +V.MCol rmb 1 color? (C003,8001) +V.4A rmb 1 +V.PMask rmb 1 pixel mask for colors (i.e. $55, $CC etc) +V.4C rmb 1 +V.4D rmb 1 +V.4E rmb 1 +V.4F rmb 1 +V.Caps rmb 1 caps lock info: $00=lower $FF=upper +V.ClkCnt rmb 1 clock count ?? +V.WrChr rmb 1 character to write +V.CurCo rmb 1 current CO-module in use * start of CO80-specific static memory -V.Co80X rmb 1 V.54 -V.Co80Y rmb 1 V.55 -V.ColPtr rmb 1 V.56 -V.RowPtr rmb 1 V.57 -V.C80X rmb 1 CO80 X position -V.C80Y rmb 1 CO80 Y position -V.Invers rmb 1 +V.Co80X rmb 1 V.54 +V.Co80Y rmb 1 V.55 +V.ColPtr rmb 1 V.56 +V.RowPtr rmb 1 V.57 +V.C80X rmb 1 CO80 X position +V.C80Y rmb 1 CO80 Y position +V.Invers rmb 1 * end of CO80-specific static memory -V.DspVct rmb 2 vector to display screen -V.CnvVct rmb 2 vector to X/Y to address conversion -V.LKeyCd rmb 1 last key code -V.2Key1 rmb 1 2nd Key 1 -V.2Key2 rmb 1 2nd Key 2 -V.2Key3 rmb 1 2nd Key 3 -V.Key1 rmb 1 Key 1 -V.Key2 rmb 1 Key 2 -V.Key3 rmb 1 Key 3 -V.ShftDn rmb 1 SHIFT/CTRL state -V.CtrlDn rmb 1 CTRL key down -V.KeyFlg rmb 1 key flag -V.AltDwn rmb 1 ALT key down -V.KySns rmb 1 key sense flags -V.KySame rmb 1 key same as last flag -V.KySnsF rmb 1 key sense flag -V.Spcl rmb 1 -V.KTblLC rmb 1 key table entry # -V.6F rmb 1 ??? -V.COLoad rmb 1 CO-module loaded flags -V.CFlag rmb 1 true lowercase flag $10=true, $00=false -V.GRFOE rmb 2 GRFO entry point -V.CO32E rmb 2 CO32 entry point -V.CO80E rmb 2 CO80 entry point -V.CO51E rmb 2 CO51 entry point +V.DspVct rmb 2 vector to display screen +V.CnvVct rmb 2 vector to X/Y to address conversion +V.LKeyCd rmb 1 last key code +V.2Key1 rmb 1 2nd Key 1 +V.2Key2 rmb 1 2nd Key 2 +V.2Key3 rmb 1 2nd Key 3 +V.Key1 rmb 1 Key 1 +V.Key2 rmb 1 Key 2 +V.Key3 rmb 1 Key 3 +V.ShftDn rmb 1 SHIFT/CTRL state +V.CtrlDn rmb 1 CTRL key down +V.KeyFlg rmb 1 key flag +V.AltDwn rmb 1 ALT key down +V.KySns rmb 1 key sense flags +V.KySame rmb 1 key same as last flag +V.KySnsF rmb 1 key sense flag +V.Spcl rmb 1 +V.KTblLC rmb 1 key table entry # +V.6F rmb 1 ??? +V.COLoad rmb 1 CO-module loaded flags +V.CFlag rmb 1 true lowercase flag $10=true, $00=false +V.GRFOE rmb 2 GRFO entry point +V.CO32E rmb 2 CO32 entry point +V.CO80E rmb 2 CO80 entry point +V.CO51E rmb 2 CO51 entry point ;Co51 vars -V.51ScrnA rmb 2 ; Screen address. -V.51XPos rmb 1 ; X co-ordinate -V.51YPos rmb 1 ; Y co-ordinate -V.51EscSeq rmb 1 ; In escape sequence -V.51ReverseFlag rmb 1 ; Reverse video flag -V.51UnderlineFlag rmb 1 ; Underline flag -V.51CtrlDispatch rmb 2 ; Ctrl char dispatch address, currently processing - -; I'm not sure what these do (yet). - -V.5126 rmb 1 -V.5130 rmb 1 -V.5131 rmb 1 -V.5132 rmb 1 -V.5133 rmb 1 -V.5134 rmb 1 -V.5135 rmb 1 -V.5136 rmb 1 +V.51ScrnA rmb 2 * Screen address. +V.51XPos rmb 1 * X co-ordinate +V.51YPos rmb 1 * Y co-ordinate +V.51EscSeq rmb 1 * In escape sequence +V.51ReverseFlag rmb 1 * Reverse video flag +V.51UnderlineFlag rmb 1 * Underline flag +V.51CtrlDispatch rmb 2 * Ctrl char dispatch address, currently processing +V.51BytePixOffset rmb 1 * byte offset in screen line, of character X position +V.51OldCursorPosX rmb 1 * Position of old cursor before update +V.51OldCursorPosY rmb 1 +V.51CursorChanged rmb 1 * Has cursor position changed ? 1=yes,0=no +V.51CursorOn rmb 1 * Is cursor on ? 1=yes 0=no +V.51XORFlag rmb 1 * and data to screen (0) or Xor (1) +V.51ScreenMask1 rmb 1 * screen masks for drawing characters on screen +V.51ScreenMask2 rmb 1 ; End of c051 vars ; **** Note these have to come at the end of the defs, or the keyboard **** ; **** code can clobber variables defined after these ! **** -V.IBufH rmb 1 input buffer head -V.IBufT rmb 1 input buffer tail -V.InBuf rmb 1 input buffer tail -V.51End rmb 1 - rmb 250-. -V.Last equ . - - +V.IBufH rmb 1 input buffer head +V.IBufT rmb 1 input buffer tail +V.InBuf rmb 1 input buffer tail +V.51End rmb 1 + rmb 250-. +V.Last equ . + + * Unknown for now *VD.FFMem rmb 2 (2) bottom of stack for flood fill *VD.FFSPt rmb 2 (2) flood fill stack pointer @@ -144,14 +144,13 @@ *VD.FFFlg rmb 1 flood fill flag *VD.Palet rmb 16 (16) current palette values *VD.PlFlg rmb 1 initialized to $08 by L00DB, and then unused! - + ; ; Defs for V.COLoad flags. ; - -ModCo32 equ %00000010 ; Co32, normal VDG 32x16. -ModCo80 equ %00000100 ; Co80, wordpak rs, 80x25 -ModCo51 equ %00001000 ; Co51, pmode 4 51x25 text - - ENDC - + +ModCo32 equ %00000010 ; Co32, normal VDG 32x16. +ModCo80 equ %00000100 ; Co80, wordpak rs, 80x25 +ModCo51 equ %00001000 ; Co51, pmode 4 51x25 text + +