Mercurial > hg > Members > kono > tree_dandy2
view Enemy.h @ 21:b7654db65a34
add TODO
author | koba <koba@cr.ie.u-ryukyu.ac.jp> |
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date | Fri, 10 Dec 2010 19:04:17 +0900 |
parents | 01387a2e419e |
children |
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#include "bool.h" #ifndef _ENEMY_H_ #define _ENEMY_H_ typedef struct enemy_status { int charno; // sprite image number int sc; // score int p; // hardness } state; typedef struct teki { float x; float y; float sx; float sy; int charno; BOOL tama; /*たま */ BOOL f; /*表示フラグ */ int p; /*かたさです */ int move; int sc; /*スコア */ int dt1; int dt2; float s; } teki; // prote type extern void Puttama(int type, float x, float y); extern void Defenemy(int no, int charno, int sc, int p); extern void TFon(); extern void TFoff(); extern void Putenemy(int charno, float x, float y, float sx, float sy, int move); extern void Putenemyb(int b, int charno, float x, float y, float sx, float sy, int move); extern void En0(); extern int filpcount; extern int stage; extern teki enemy[300]; extern const state enemystate[50]; /** * enemyの種類一覧 */ #define ENEMY_STATUS_TABLE {\ ENEMY_STATUS(UNUSED0, 0, 0, 0),\ ENEMY_STATUS(ID_GREENCRAB, ENEMY_GREENCRAB, 330, 98),\ ENEMY_STATUS(ID_PLANE, ENEMY_PLANE, 470, 37),\ ENEMY_STATUS(ID_REDBULLET, ENEMY_REDBULLET, 30, 16),\ ENEMY_STATUS(ID_BOSS1ORGAN, BOSS1_ORGAN, 25000, 10000),\ ENEMY_STATUS(ID_BOSS1SIDEPARTS, BOSS1_ORGAN, 10000, 10000),\ ENEMY_STATUS(ID_BLUEBULLET, ENEMY_BLUEBULLET, 40, 39),\ ENEMY_STATUS(ID_LASER, ENEMY_LASER, 100, 100000),\ ENEMY_STATUS(ID_LIGHTNING, ENEMY_LIGHTNING, 100, 100000),\ ENEMY_STATUS(ID_ASTEROID, ASTEROID, 170, 500),\ ENEMY_STATUS(ID_ASTEROIDID_BOSS2BODY, BOSS2_BODY, 100, 500),\ ENEMY_STATUS(ID_BOSS2LEFTSHOULDER, BOSS2_LEFTSHOULDER, 10000, 12000),\ ENEMY_STATUS(ID_BOSS2RIGHTSHOULDER, BOSS2_RIGHTSHOULDER, 10000, 12000),\ ENEMY_STATUS(ID_BOSS2RIGHTARM, BOSS2_RIGHTARM, 5000, 15000),\ ENEMY_STATUS(ID_BOSS2LEFTARM, BOSS2_LEFTARM, 5000, 15000),\ ENEMY_STATUS(ID_BOSS2BATTERY, BOSS2_BATTERY, 10000, 5000),\ ENEMY_STATUS(ID_BOSS2OPENBATTERY, BOSS2_OPENBATTERY, 10000, 5000),\ ENEMY_STATUS(ID_BOSS2BROKENHATCH, BOSS2_BROKENHATCH, 100, 500),\ ENEMY_STATUS(ID_BOSS2DUMMY, BOSS2_DUMMY, 50000, 15000),\ ENEMY_STATUS(ID_BOSS2RIGHTSHOULDERUP, BOSS2_RIGHTSHOULDERUP, 10000, 20000),\ ENEMY_STATUS(ID_BOSS2LEFTSHOULDERUP, BOSS2_LEFTSHOULDERUP, 10000, 15000),\ ENEMY_STATUS(ID_BOSS2LEFTSHOULDERGIRD, BOSS2_LEFTSHOULDERGIRD, 100, 20000),\ ENEMY_STATUS(ID_BOSS2RIGHTARMBATTERY, BOSS2_RIGHTARMBATTERY, 100, 500),\ ENEMY_STATUS(ID_BOSS2LEFTARMBATTERY, BOSS2_LEFTARMBATTERY, 100, 500),\ ENEMY_STATUS(ID_ORBIT, ORBITMACHINE, 20, 1000000),\ ENEMY_STATUS(UNUSED1, 0, 0, 0),\ ENEMY_STATUS(UNUSED2, 0, 0, 0),\ ENEMY_STATUS(UNUSED3, 0, 0, 0),\ ENEMY_STATUS(UNUSED4, 0, 0, 0),\ ENEMY_STATUS(UNUSED5, 0, 0, 0),\ ENEMY_STATUS(ID_BLACK_HOLE, BLACKHOLE, 200000, 30000),\ ENEMY_STATUS(UNUSED6, 0, 0, 0),\ ENEMY_STATUS(UNUSED7, 0, 0, 0),\ ENEMY_STATUS(UNUSED8, 0, 0, 0),\ ENEMY_STATUS(UNUSED9, 0, 0, 0),\ ENEMY_STATUS(UNUSED10, 0, 0, 0),\ ENEMY_STATUS(UNUSED11, 0, 0, 0),\ ENEMY_STATUS(UNUSED12, 0, 0, 0),\ ENEMY_STATUS(UNUSED13, 0, 0, 0),\ ENEMY_STATUS(UNUSED14, 0, 0, 0),\ ENEMY_STATUS(ID_GUN_BATTERY, GUNBATTERY, 540, 137),\ ENEMY_STATUS(ID_PURPLE_CORE, PURPLECORE, 840, 287),\ ENEMY_STATUS(ID_SPACE_FISH, SPACEFISH, 370, 137),\ ENEMY_STATUS(ID_AUTOMISSILE, MISSILE, 210, 24),\ ENEMY_STATUS(ID_BOSS3, BOSS3_BODY, 100000, 9600),\ ENEMY_STATUS(UNUSED15, 0, 0, 0),\ ENEMY_STATUS(UNUSED16, 0, 0, 0),\ ENEMY_STATUS(UNUSED17, 0, 0, 0),\ ENEMY_STATUS(UNUSED18, 0, 0, 0),\ ENEMY_STATUS(ID_BOSS4, BODD4_BODY, 300000, 20400)\ } #define ENEMY_STATUS(id,charno,score,hardness) id typedef enum ENEMY_STATUS EnemyId; #undef ENEMY_STATUS #endif // _ENEMY_H_