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view syokika.h @ 19:bdc882acda58
get_matrix
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Thu, 09 Dec 2010 22:31:06 +0900 |
parents | 972a7f233b23 |
children |
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#ifndef SYOKIKA_H #define SYOKIKA_H extern struct SDL_Surface *screen; typedef enum { PLAYER_LEFTMOVE = 1, PLAYER_TURNTOLEFT = 2, PLAYER_IDLE = 3, PLAYER_TURNTORIGHT = 4, PLAYER_RIGHTMOVE = 5, BLUEBULLET_LEFT = 6, BLUEBULLET_RIGHT = 7, REDBULLET = 8, LONGLASER = 9, GAUGE_PANEL = 10, OFFENSIVEPOWER_GAUGE = 11, BURNER = 12, LOCKON_SIGHT = 13, SPECIAL_LASERGAUGE = 14, DIFFENSIVEPOWER_GAUGE = 15, GREENBULLET = 16, BULEBARRIER = 17, FONT_PLAYER_1 = 18, FONT_GAMEOVER = 19, FONT_0 = 20, FONT_1 = 21, FONT_2 = 22, FONT_3 = 23, FONT_4 = 24, FONT_5 = 25, FONT_6 = 26, FONT_7 = 27, FONT_8 = 28, FONT_9 = 29, REDBOMB_ANIM_0 = 30, REDBOMB_ANIM_1 = 31, REDBOMB_ANIM_2 = 32, REDBOMB_ANIM_3 = 33, REDBOMB_ANIM_4 = 34, REDBOMB_ANIM_5 = 35, REDBOMB_ANIM_6 = 36, REDBOMB_ANIM_7 = 37, FONT_HIGE = 38, GREENBOMB_ANIM_0 = 40, GREENBOMB_ANIM_1 = 41, GREENBOMB_ANIM_2 = 42, GREENBOMB_ANIM_3 = 43, GREENBOMB_ANIM_4 = 44, GREENBOMB_ANIM_5 = 45, GREENBOMB_ANIM_6 = 46, GREENBOMB_ANIM_7 = 47, INFLATION_GAUGE = 48, INFLATION_METER = 49, ENEMY_GREENCRAB = 50, ENEMY_PLANE = 51, ENEMY_REDBULLET = 52, FONT_PUSHSTART = 53, BOSS1_ORGAN = 54, ENEMY_LASER = 55, ENEMY_BLUEBULLET = 56, ENEMY_LIGHTNING = 57, ENEMY_LASERSPLOSH_0 = 58, ENEMY_LASERSPLOSH_1 = 59, ENEMY_LASERSPLOSH_2 = 60, ENEMY_LASERSPLOSH_3 = 61, ASTEROID = 62, ORBITMACHINE = 63, BOSS2_BODY = 64, BOSS2_RIGHTSHOULDER = 65, BOSS2_LEFTSHOULDER = 66, BOSS2_RIGHTARM = 67, BOSS2_LEFTARM = 68, BOSS2_BATTERY = 69, BOSS2_OPENBATTERY = 70, BOSS2_BROKENHATCH = 71, BOSS2_DUMMY = 72, BOSS2_RIGHTSHOULDERUP = 73, BOSS2_LEFTSHOULDERUP = 74, BOSS2_LEFTSHOULDERGIRD = 75, BOSS2_RIGHTARMBATTERY = 76, BOSS2_LEFTARMBATTERY = 77, BOSS2_RIGHTHAND = 78, BOSS2_RIGHTPALM = 79, BOSS2_LEFTHAND = 80, BOSS2_LEFTPALM = 81, PLAYER_LASERSPLOSH_0 = 90, PLAYER_LASERSPLOSH_1 = 91, PLAYER_LASERSPLOSH_2 = 92, PLAYER_LASERSPLOSH_3 = 93, BOSS_POWERGAUGE = 94, BLACKHOLE = 100, FONT_DOYOUCONTINUE = 110, FONT_ALLSTAGECLEAR = 111, FONT_REST = 112, FONT_STAGE = 113, FONT_LINEOFZERO_000000 = 114, FONT_LINEOFZERO_0000000 = 115, FONT_THANKYOU = 116, FONT_NYSOFT = 117, FONT_1997YGGDRASIL = 118, FONT_SUPERDANDY = 119, FONT_1997YAS_K = 120, GUNBATTERY = 180, PURPLECORE = 181, SPACEFISH = 182, MISSILE = 183, BOSS3_BODY = 184, BODD4_BODY = 185, TITLEFONT_SUPER = 190, TITLEFONT_BATTLE = 191, TITLEFONT_EMPEROR = 192, GREENBARRIER = 193, REMAINDER = 194, EARTH = 195, BOSS_CORPSE = 196, } CharImageNumber; #include "object.h" extern void syokika(int argc, char *argv[]); extern void init_sprite(OBJECT *font, OBJECT *boss, OBJECT *chara, OBJECT *effect); #endif