Mercurial > hg > Members > masakoha > seminar
changeset 20:3905fe7b6986
add 0428.html
author | Masataka Kohagura <kohagura@cr.ie.u-ryukyu.ac.jp> |
---|---|
date | Tue, 28 Apr 2015 17:03:16 +0900 |
parents | 7aa4d115e792 |
children | a4227cbaa7b3 |
files | 2015/0428.html |
diffstat | 1 files changed, 182 insertions(+), 0 deletions(-) [+] |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/2015/0428.html Tue Apr 28 17:03:16 2015 +0900 @@ -0,0 +1,182 @@ +<!DOCTYPE html> +<html> +<head> + <meta http-equiv="content-type" content="text/html;charset=utf-8"> + <title>seminar</title> + +<!-- + Notes on CSS media types used: + + 1) projection -> slideshow mode (display one slide at-a-time; hide all others) + 2) screen -> outline mode (display all slides-at-once on screen) + 3) print -> print (and print preview) + + Note: toggle between projection/screen (that is, slideshow/outline) mode using t-key + + Questions, comments? + - send them along to the mailinglist/forum online @ http://groups.google.com/group/webslideshow +--> + +<!-- styles --> +<style media="screen,projection"> + +html, +body, +.presentation { margin: 0; padding: 0; } + +.slide { display: none; + position: absolute; + top: 0; left: 0; + margin: 0; + border: none; + padding: 2% 4% 0% 4%; /* css note: order is => top right bottom left */ + -moz-box-sizing: border-box; + -webkit-box-sizing: border-box; + box-sizing: border-box; + width: 100%; height: 100%; /* css note: lets use border-box; no need to add padding+border to get to 100% */ + overflow-x: hidden; overflow-y: auto; + z-index: 2; + } + +.slide.current { display: block; } /* only display current slide in projection mode */ + +.slide .stepcurrent { color: black; } +.slide .step { color: silver; } /* or hide next steps e.g. .step { visibility: hidden; } */ + +.slide { +/* + background-image: -webkit-linear-gradient(top, blue, aqua, blue, aqua); + background-image: -moz-linear-gradient(top, blue, aqua, blue, aqua); +*/ +} +</style> + +<style media="screen"> +.slide { border-top: 1px solid #888; } +.slide:first-child { border: none; } +</style> + +<style media="print"> +.slide { page-break-inside: avoid; } +.slide h1 { page-break-after: avoid; } +.slide ul { page-break-inside: avoid; } +</style> + + +<!-- add js lib (jquery) --> +<script src="js/jquery-1.7.min.js"></script> + +<!-- S6 JS --> +<script src="js/jquery.slideshow.js"></script> +<script src="js/jquery.slideshow.counter.js"></script> +<script src="js/jquery.slideshow.controls.js"></script> +<script> + $(document).ready( function() { + Slideshow.init(); + + // Example 2: Start Off in Outline Mode + // Slideshow.init( { mode: 'outline' } ); + + // Example 3: Use Custom Transition + // Slideshow.transition = transitionScrollUp; + // Slideshow.init(); + + // Example 4: Start Off in Autoplay Mode with Custom Transition + // Slideshow.transition = transitionScrollUp; + // Slideshow.init( { mode: 'autoplay' } ); + } ); +</script> + +</head> +<body> + +<div class="presentation"> + + <div class='slide cover'> + <table width="90%" height="90%" border="0" align="center"> + <tr> + <td><div align="center"> + <h1>Cerium Game Engine の Input Output の改良</h1> + </div> + </td> + </tr> + <tr> + <td><div align="right"> + <name>Masataka Kohagura 7th, April , 2015</name> + </div></td> + </tr> + </tr> + </table> + </div> + + <div id="cover"> + <h1>研究目的</h1> + <ul> + <li> + 当研究室では並列プログラミングフレームワーク Cerium Task Manager でプログラミングを行っている。 + </li> + <li> + Cerium は TaskManager の他に、Rendering Engine、SceneGraph で構成され、ゲームフレームワークとしても動作する。 + </li> + <li> + アクションゲームや格闘ゲームなどは入力情報を素早く処理し、その結果を入力とほぼ同時に反映させるとゲームプレイ時の遅延によるストレスが減る。 + </li> + <li> + 入力情報をすぐに反映させることが嬉しいよね。 + </li> + </ul> + </div> + + <div id="cover"> + <h1>現在していること</h1> + <ul> + <li> + とりあえず Test をひと通り実行 + </li> + <li> + collada、ieshoot を参考に SceneGraph の全体像を把握しようとしている。 + </li> + </ul> + </div> + + <div id="cover"> + <h1>気になる点</h1> + <ul> + <li> + ieshoot の自機が入力に対するレスポンスが体感 8F ~ 10F(0.1秒ほど遅れる) + </li> + </ul> + </div> + +<!-- + <div id="cover"> + <h1>prog</h1> + <ul> + <li> + + </li> + + <pre> + <code> +typedef struct SDL_AudioSpec { + int freq; /** DSP frequency samples per second */ + Uint16 format; /** Audio data format */ + Uint8 channels; /** Number of channels: 1 mono, 2 stereo */ + Uint8 silence; /** Audio buffer silence value (calculated) */ + Uint16 samples; /** Audio buffer size in samples (power of 2) */ + Uint16 padding; /** Necessary for some compile environments */ + Uint32 size; /** Audio buffer size in bytes (calculated) */ + void (SDLCALL *callback)(void *userdata, Uint8 *stream, int len); + void *userdata; +} SDL_AudioSpec; + </code> + </ul> +</pre> + <img src="./images/sqrWave.png" width="50%" height=""> + </div> + +--> + +</div> <!-- presentation --> +</body> +</html>