Mercurial > hg > Members > tobaru > cbc > CbC_llvm
diff lib/Support/StringMap.cpp @ 0:95c75e76d11b
LLVM 3.4
author | Kaito Tokumori <e105711@ie.u-ryukyu.ac.jp> |
---|---|
date | Thu, 12 Dec 2013 13:56:28 +0900 |
parents | |
children | 54457678186b |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/lib/Support/StringMap.cpp Thu Dec 12 13:56:28 2013 +0900 @@ -0,0 +1,238 @@ +//===--- StringMap.cpp - String Hash table map implementation -------------===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file implements the StringMap class. +// +//===----------------------------------------------------------------------===// + +#include "llvm/ADT/StringMap.h" +#include "llvm/ADT/StringExtras.h" +#include "llvm/Support/Compiler.h" +#include <cassert> +using namespace llvm; + +StringMapImpl::StringMapImpl(unsigned InitSize, unsigned itemSize) { + ItemSize = itemSize; + + // If a size is specified, initialize the table with that many buckets. + if (InitSize) { + init(InitSize); + return; + } + + // Otherwise, initialize it with zero buckets to avoid the allocation. + TheTable = 0; + NumBuckets = 0; + NumItems = 0; + NumTombstones = 0; +} + +void StringMapImpl::init(unsigned InitSize) { + assert((InitSize & (InitSize-1)) == 0 && + "Init Size must be a power of 2 or zero!"); + NumBuckets = InitSize ? InitSize : 16; + NumItems = 0; + NumTombstones = 0; + + TheTable = (StringMapEntryBase **)calloc(NumBuckets+1, + sizeof(StringMapEntryBase **) + + sizeof(unsigned)); + + // Allocate one extra bucket, set it to look filled so the iterators stop at + // end. + TheTable[NumBuckets] = (StringMapEntryBase*)2; +} + + +/// LookupBucketFor - Look up the bucket that the specified string should end +/// up in. If it already exists as a key in the map, the Item pointer for the +/// specified bucket will be non-null. Otherwise, it will be null. In either +/// case, the FullHashValue field of the bucket will be set to the hash value +/// of the string. +unsigned StringMapImpl::LookupBucketFor(StringRef Name) { + unsigned HTSize = NumBuckets; + if (HTSize == 0) { // Hash table unallocated so far? + init(16); + HTSize = NumBuckets; + } + unsigned FullHashValue = HashString(Name); + unsigned BucketNo = FullHashValue & (HTSize-1); + unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1); + + unsigned ProbeAmt = 1; + int FirstTombstone = -1; + while (1) { + StringMapEntryBase *BucketItem = TheTable[BucketNo]; + // If we found an empty bucket, this key isn't in the table yet, return it. + if (LLVM_LIKELY(BucketItem == 0)) { + // If we found a tombstone, we want to reuse the tombstone instead of an + // empty bucket. This reduces probing. + if (FirstTombstone != -1) { + HashTable[FirstTombstone] = FullHashValue; + return FirstTombstone; + } + + HashTable[BucketNo] = FullHashValue; + return BucketNo; + } + + if (BucketItem == getTombstoneVal()) { + // Skip over tombstones. However, remember the first one we see. + if (FirstTombstone == -1) FirstTombstone = BucketNo; + } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) { + // If the full hash value matches, check deeply for a match. The common + // case here is that we are only looking at the buckets (for item info + // being non-null and for the full hash value) not at the items. This + // is important for cache locality. + + // Do the comparison like this because Name isn't necessarily + // null-terminated! + char *ItemStr = (char*)BucketItem+ItemSize; + if (Name == StringRef(ItemStr, BucketItem->getKeyLength())) { + // We found a match! + return BucketNo; + } + } + + // Okay, we didn't find the item. Probe to the next bucket. + BucketNo = (BucketNo+ProbeAmt) & (HTSize-1); + + // Use quadratic probing, it has fewer clumping artifacts than linear + // probing and has good cache behavior in the common case. + ++ProbeAmt; + } +} + + +/// FindKey - Look up the bucket that contains the specified key. If it exists +/// in the map, return the bucket number of the key. Otherwise return -1. +/// This does not modify the map. +int StringMapImpl::FindKey(StringRef Key) const { + unsigned HTSize = NumBuckets; + if (HTSize == 0) return -1; // Really empty table? + unsigned FullHashValue = HashString(Key); + unsigned BucketNo = FullHashValue & (HTSize-1); + unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1); + + unsigned ProbeAmt = 1; + while (1) { + StringMapEntryBase *BucketItem = TheTable[BucketNo]; + // If we found an empty bucket, this key isn't in the table yet, return. + if (LLVM_LIKELY(BucketItem == 0)) + return -1; + + if (BucketItem == getTombstoneVal()) { + // Ignore tombstones. + } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) { + // If the full hash value matches, check deeply for a match. The common + // case here is that we are only looking at the buckets (for item info + // being non-null and for the full hash value) not at the items. This + // is important for cache locality. + + // Do the comparison like this because NameStart isn't necessarily + // null-terminated! + char *ItemStr = (char*)BucketItem+ItemSize; + if (Key == StringRef(ItemStr, BucketItem->getKeyLength())) { + // We found a match! + return BucketNo; + } + } + + // Okay, we didn't find the item. Probe to the next bucket. + BucketNo = (BucketNo+ProbeAmt) & (HTSize-1); + + // Use quadratic probing, it has fewer clumping artifacts than linear + // probing and has good cache behavior in the common case. + ++ProbeAmt; + } +} + +/// RemoveKey - Remove the specified StringMapEntry from the table, but do not +/// delete it. This aborts if the value isn't in the table. +void StringMapImpl::RemoveKey(StringMapEntryBase *V) { + const char *VStr = (char*)V + ItemSize; + StringMapEntryBase *V2 = RemoveKey(StringRef(VStr, V->getKeyLength())); + (void)V2; + assert(V == V2 && "Didn't find key?"); +} + +/// RemoveKey - Remove the StringMapEntry for the specified key from the +/// table, returning it. If the key is not in the table, this returns null. +StringMapEntryBase *StringMapImpl::RemoveKey(StringRef Key) { + int Bucket = FindKey(Key); + if (Bucket == -1) return 0; + + StringMapEntryBase *Result = TheTable[Bucket]; + TheTable[Bucket] = getTombstoneVal(); + --NumItems; + ++NumTombstones; + assert(NumItems + NumTombstones <= NumBuckets); + + return Result; +} + + + +/// RehashTable - Grow the table, redistributing values into the buckets with +/// the appropriate mod-of-hashtable-size. +void StringMapImpl::RehashTable() { + unsigned NewSize; + unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1); + + // If the hash table is now more than 3/4 full, or if fewer than 1/8 of + // the buckets are empty (meaning that many are filled with tombstones), + // grow/rehash the table. + if (NumItems*4 > NumBuckets*3) { + NewSize = NumBuckets*2; + } else if (NumBuckets-(NumItems+NumTombstones) <= NumBuckets/8) { + NewSize = NumBuckets; + } else { + return; + } + + // Allocate one extra bucket which will always be non-empty. This allows the + // iterators to stop at end. + StringMapEntryBase **NewTableArray = + (StringMapEntryBase **)calloc(NewSize+1, sizeof(StringMapEntryBase *) + + sizeof(unsigned)); + unsigned *NewHashArray = (unsigned *)(NewTableArray + NewSize + 1); + NewTableArray[NewSize] = (StringMapEntryBase*)2; + + // Rehash all the items into their new buckets. Luckily :) we already have + // the hash values available, so we don't have to rehash any strings. + for (unsigned I = 0, E = NumBuckets; I != E; ++I) { + StringMapEntryBase *Bucket = TheTable[I]; + if (Bucket && Bucket != getTombstoneVal()) { + // Fast case, bucket available. + unsigned FullHash = HashTable[I]; + unsigned NewBucket = FullHash & (NewSize-1); + if (NewTableArray[NewBucket] == 0) { + NewTableArray[FullHash & (NewSize-1)] = Bucket; + NewHashArray[FullHash & (NewSize-1)] = FullHash; + continue; + } + + // Otherwise probe for a spot. + unsigned ProbeSize = 1; + do { + NewBucket = (NewBucket + ProbeSize++) & (NewSize-1); + } while (NewTableArray[NewBucket]); + + // Finally found a slot. Fill it in. + NewTableArray[NewBucket] = Bucket; + NewHashArray[NewBucket] = FullHash; + } + } + + free(TheTable); + + TheTable = NewTableArray; + NumBuckets = NewSize; + NumTombstones = 0; +}