diff docs/CMake.rst @ 3:9ad51c7bc036

1st commit. remove git dir and add all files.
author Kaito Tokumori <e105711@ie.u-ryukyu.ac.jp>
date Wed, 15 May 2013 06:43:32 +0900
parents
children
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/docs/CMake.rst	Wed May 15 06:43:32 2013 +0900
@@ -0,0 +1,422 @@
+========================
+Building LLVM with CMake
+========================
+
+.. contents::
+   :local:
+
+Introduction
+============
+
+`CMake <http://www.cmake.org/>`_ is a cross-platform build-generator tool. CMake
+does not build the project, it generates the files needed by your build tool
+(GNU make, Visual Studio, etc) for building LLVM.
+
+If you are really anxious about getting a functional LLVM build, go to the
+`Quick start`_ section. If you are a CMake novice, start on `Basic CMake usage`_
+and then go back to the `Quick start`_ once you know what you are doing. The
+`Options and variables`_ section is a reference for customizing your build. If
+you already have experience with CMake, this is the recommended starting point.
+
+.. _Quick start:
+
+Quick start
+===========
+
+We use here the command-line, non-interactive CMake interface.
+
+#. `Download <http://www.cmake.org/cmake/resources/software.html>`_ and install
+   CMake. Version 2.8 is the minimum required.
+
+#. Open a shell. Your development tools must be reachable from this shell
+   through the PATH environment variable.
+
+#. Create a directory for containing the build. It is not supported to build
+   LLVM on the source directory. cd to this directory:
+
+   .. code-block:: console
+
+     $ mkdir mybuilddir
+     $ cd mybuilddir
+
+#. Execute this command on the shell replacing `path/to/llvm/source/root` with
+   the path to the root of your LLVM source tree:
+
+   .. code-block:: console
+
+     $ cmake path/to/llvm/source/root
+
+   CMake will detect your development environment, perform a series of test and
+   generate the files required for building LLVM. CMake will use default values
+   for all build parameters. See the `Options and variables`_ section for
+   fine-tuning your build
+
+   This can fail if CMake can't detect your toolset, or if it thinks that the
+   environment is not sane enough. On this case make sure that the toolset that
+   you intend to use is the only one reachable from the shell and that the shell
+   itself is the correct one for you development environment. CMake will refuse
+   to build MinGW makefiles if you have a POSIX shell reachable through the PATH
+   environment variable, for instance. You can force CMake to use a given build
+   tool, see the `Usage`_ section.
+
+.. _Basic CMake usage:
+.. _Usage:
+
+Basic CMake usage
+=================
+
+This section explains basic aspects of CMake, mostly for explaining those
+options which you may need on your day-to-day usage.
+
+CMake comes with extensive documentation in the form of html files and on the
+cmake executable itself. Execute ``cmake --help`` for further help options.
+
+CMake requires to know for which build tool it shall generate files (GNU make,
+Visual Studio, Xcode, etc). If not specified on the command line, it tries to
+guess it based on you environment. Once identified the build tool, CMake uses
+the corresponding *Generator* for creating files for your build tool. You can
+explicitly specify the generator with the command line option ``-G "Name of the
+generator"``. For knowing the available generators on your platform, execute
+
+.. code-block:: console
+
+  $ cmake --help
+
+This will list the generator's names at the end of the help text. Generator's
+names are case-sensitive. Example:
+
+.. code-block:: console
+
+  $ cmake -G "Visual Studio 9 2008" path/to/llvm/source/root
+
+For a given development platform there can be more than one adequate
+generator. If you use Visual Studio "NMake Makefiles" is a generator you can use
+for building with NMake. By default, CMake chooses the more specific generator
+supported by your development environment. If you want an alternative generator,
+you must tell this to CMake with the ``-G`` option.
+
+.. todo::
+
+  Explain variables and cache. Move explanation here from #options section.
+
+.. _Options and variables:
+
+Options and variables
+=====================
+
+Variables customize how the build will be generated. Options are boolean
+variables, with possible values ON/OFF. Options and variables are defined on the
+CMake command line like this:
+
+.. code-block:: console
+
+  $ cmake -DVARIABLE=value path/to/llvm/source
+
+You can set a variable after the initial CMake invocation for changing its
+value. You can also undefine a variable:
+
+.. code-block:: console
+
+  $ cmake -UVARIABLE path/to/llvm/source
+
+Variables are stored on the CMake cache. This is a file named ``CMakeCache.txt``
+on the root of the build directory. Do not hand-edit it.
+
+Variables are listed here appending its type after a colon. It is correct to
+write the variable and the type on the CMake command line:
+
+.. code-block:: console
+
+  $ cmake -DVARIABLE:TYPE=value path/to/llvm/source
+
+Frequently-used CMake variables
+-------------------------------
+
+Here are listed some of the CMake variables that are used often, along with a
+brief explanation and LLVM-specific notes. For full documentation, check the
+CMake docs or execute ``cmake --help-variable VARIABLE_NAME``.
+
+**CMAKE_BUILD_TYPE**:STRING
+  Sets the build type for ``make`` based generators. Possible values are
+  Release, Debug, RelWithDebInfo and MinSizeRel. On systems like Visual Studio
+  the user sets the build type with the IDE settings.
+
+**CMAKE_INSTALL_PREFIX**:PATH
+  Path where LLVM will be installed if "make install" is invoked or the
+  "INSTALL" target is built.
+
+**LLVM_LIBDIR_SUFFIX**:STRING
+  Extra suffix to append to the directory where libraries are to be
+  installed. On a 64-bit architecture, one could use ``-DLLVM_LIBDIR_SUFFIX=64``
+  to install libraries to ``/usr/lib64``.
+
+**CMAKE_C_FLAGS**:STRING
+  Extra flags to use when compiling C source files.
+
+**CMAKE_CXX_FLAGS**:STRING
+  Extra flags to use when compiling C++ source files.
+
+**BUILD_SHARED_LIBS**:BOOL
+  Flag indicating is shared libraries will be built. Its default value is
+  OFF. Shared libraries are not supported on Windows and not recommended in the
+  other OSes.
+
+.. _LLVM-specific variables:
+
+LLVM-specific variables
+-----------------------
+
+**LLVM_TARGETS_TO_BUILD**:STRING
+  Semicolon-separated list of targets to build, or *all* for building all
+  targets. Case-sensitive. Defaults to *all*. Example:
+  ``-DLLVM_TARGETS_TO_BUILD="X86;PowerPC"``.
+
+**LLVM_BUILD_TOOLS**:BOOL
+  Build LLVM tools. Defaults to ON. Targets for building each tool are generated
+  in any case. You can build an tool separately by invoking its target. For
+  example, you can build *llvm-as* with a makefile-based system executing *make
+  llvm-as* on the root of your build directory.
+
+**LLVM_INCLUDE_TOOLS**:BOOL
+  Generate build targets for the LLVM tools. Defaults to ON. You can use that
+  option for disabling the generation of build targets for the LLVM tools.
+
+**LLVM_BUILD_EXAMPLES**:BOOL
+  Build LLVM examples. Defaults to OFF. Targets for building each example are
+  generated in any case. See documentation for *LLVM_BUILD_TOOLS* above for more
+  details.
+
+**LLVM_INCLUDE_EXAMPLES**:BOOL
+  Generate build targets for the LLVM examples. Defaults to ON. You can use that
+  option for disabling the generation of build targets for the LLVM examples.
+
+**LLVM_BUILD_TESTS**:BOOL
+  Build LLVM unit tests. Defaults to OFF. Targets for building each unit test
+  are generated in any case. You can build a specific unit test with the target
+  *UnitTestNameTests* (where at this time *UnitTestName* can be ADT, Analysis,
+  ExecutionEngine, JIT, Support, Transform, VMCore; see the subdirectories of
+  *unittests* for an updated list.) It is possible to build all unit tests with
+  the target *UnitTests*.
+
+**LLVM_INCLUDE_TESTS**:BOOL
+  Generate build targets for the LLVM unit tests. Defaults to ON. You can use
+  that option for disabling the generation of build targets for the LLVM unit
+  tests.
+
+**LLVM_APPEND_VC_REV**:BOOL
+  Append version control revision info (svn revision number or Git revision id)
+  to LLVM version string (stored in the PACKAGE_VERSION macro). For this to work
+  cmake must be invoked before the build. Defaults to OFF.
+
+**LLVM_ENABLE_THREADS**:BOOL
+  Build with threads support, if available. Defaults to ON.
+
+**LLVM_ENABLE_ASSERTIONS**:BOOL
+  Enables code assertions. Defaults to OFF if and only if ``CMAKE_BUILD_TYPE``
+  is *Release*.
+
+**LLVM_ENABLE_PIC**:BOOL
+  Add the ``-fPIC`` flag for the compiler command-line, if the compiler supports
+  this flag. Some systems, like Windows, do not need this flag. Defaults to ON.
+
+**LLVM_ENABLE_WARNINGS**:BOOL
+  Enable all compiler warnings. Defaults to ON.
+
+**LLVM_ENABLE_PEDANTIC**:BOOL
+  Enable pedantic mode. This disable compiler specific extensions, is
+  possible. Defaults to ON.
+
+**LLVM_ENABLE_WERROR**:BOOL
+  Stop and fail build, if a compiler warning is triggered. Defaults to OFF.
+
+**LLVM_BUILD_32_BITS**:BOOL
+  Build 32-bits executables and libraries on 64-bits systems. This option is
+  available only on some 64-bits unix systems. Defaults to OFF.
+
+**LLVM_TARGET_ARCH**:STRING
+  LLVM target to use for native code generation. This is required for JIT
+  generation. It defaults to "host", meaning that it shall pick the architecture
+  of the machine where LLVM is being built. If you are cross-compiling, set it
+  to the target architecture name.
+
+**LLVM_TABLEGEN**:STRING
+  Full path to a native TableGen executable (usually named ``tblgen``). This is
+  intended for cross-compiling: if the user sets this variable, no native
+  TableGen will be created.
+
+**LLVM_LIT_ARGS**:STRING
+  Arguments given to lit.  ``make check`` and ``make clang-test`` are affected.
+  By default, ``'-sv --no-progress-bar'`` on Visual C++ and Xcode, ``'-sv'`` on
+  others.
+
+**LLVM_LIT_TOOLS_DIR**:PATH
+  The path to GnuWin32 tools for tests. Valid on Windows host.  Defaults to "",
+  then Lit seeks tools according to %PATH%.  Lit can find tools(eg. grep, sort,
+  &c) on LLVM_LIT_TOOLS_DIR at first, without specifying GnuWin32 to %PATH%.
+
+**LLVM_ENABLE_FFI**:BOOL
+  Indicates whether LLVM Interpreter will be linked with Foreign Function
+  Interface library. If the library or its headers are installed on a custom
+  location, you can set the variables FFI_INCLUDE_DIR and
+  FFI_LIBRARY_DIR. Defaults to OFF.
+
+**LLVM_EXTERNAL_{CLANG,LLD,POLLY}_SOURCE_DIR**:PATH
+  Path to ``{Clang,lld,Polly}``\'s source directory. Defaults to
+  ``tools/{clang,lld,polly}``. ``{Clang,lld,Polly}`` will not be built when it
+  is empty or it does not point valid path.
+
+**LLVM_USE_OPROFILE**:BOOL
+  Enable building OProfile JIT support. Defaults to OFF
+
+**LLVM_USE_INTEL_JITEVENTS**:BOOL
+  Enable building support for Intel JIT Events API. Defaults to OFF
+
+**LLVM_ENABLE_ZLIB**:BOOL
+  Build with zlib to support compression/uncompression in LLVM tools.
+  Defaults to ON.
+
+Executing the test suite
+========================
+
+Testing is performed when the *check* target is built. For instance, if you are
+using makefiles, execute this command while on the top level of your build
+directory:
+
+.. code-block:: console
+
+  $ make check
+
+On Visual Studio, you may run tests to build the project "check".
+
+Cross compiling
+===============
+
+See `this wiki page <http://www.vtk.org/Wiki/CMake_Cross_Compiling>`_ for
+generic instructions on how to cross-compile with CMake. It goes into detailed
+explanations and may seem daunting, but it is not. On the wiki page there are
+several examples including toolchain files. Go directly to `this section
+<http://www.vtk.org/Wiki/CMake_Cross_Compiling#Information_how_to_set_up_various_cross_compiling_toolchains>`_
+for a quick solution.
+
+Also see the `LLVM-specific variables`_ section for variables used when
+cross-compiling.
+
+Embedding LLVM in your project
+==============================
+
+The most difficult part of adding LLVM to the build of a project is to determine
+the set of LLVM libraries corresponding to the set of required LLVM
+features. What follows is an example of how to obtain this information:
+
+.. code-block:: cmake
+
+  # A convenience variable:
+  set(LLVM_ROOT "" CACHE PATH "Root of LLVM install.")
+
+  # A bit of a sanity check:
+  if( NOT EXISTS ${LLVM_ROOT}/include/llvm )
+  message(FATAL_ERROR "LLVM_ROOT (${LLVM_ROOT}) is not a valid LLVM install")
+  endif()
+
+  # We incorporate the CMake features provided by LLVM:
+  set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${LLVM_ROOT}/share/llvm/cmake")
+  include(LLVMConfig)
+
+  # Now set the header and library paths:
+  include_directories( ${LLVM_INCLUDE_DIRS} )
+  link_directories( ${LLVM_LIBRARY_DIRS} )
+  add_definitions( ${LLVM_DEFINITIONS} )
+
+  # Let's suppose we want to build a JIT compiler with support for
+  # binary code (no interpreter):
+  llvm_map_components_to_libraries(REQ_LLVM_LIBRARIES jit native)
+
+  # Finally, we link the LLVM libraries to our executable:
+  target_link_libraries(mycompiler ${REQ_LLVM_LIBRARIES})
+
+This assumes that LLVM_ROOT points to an install of LLVM. The procedure works
+too for uninstalled builds although we need to take care to add an
+`include_directories` for the location of the headers on the LLVM source
+directory (if we are building out-of-source.)
+
+Alternativaly, you can utilize CMake's ``find_package`` functionality. Here is
+an equivalent variant of snippet shown above:
+
+.. code-block:: cmake
+
+  find_package(LLVM)
+
+  if( NOT LLVM_FOUND )
+    message(FATAL_ERROR "LLVM package can't be found. Set CMAKE_PREFIX_PATH variable to LLVM's installation prefix.")
+  endif()
+
+  include_directories( ${LLVM_INCLUDE_DIRS} )
+  link_directories( ${LLVM_LIBRARY_DIRS} )
+
+  llvm_map_components_to_libraries(REQ_LLVM_LIBRARIES jit native)
+
+  target_link_libraries(mycompiler ${REQ_LLVM_LIBRARIES})
+
+.. _cmake-out-of-source-pass:
+
+Developing LLVM pass out of source
+----------------------------------
+
+It is possible to develop LLVM passes against installed LLVM.  An example of
+project layout provided below:
+
+.. code-block:: none
+
+  <project dir>/
+      |
+      CMakeLists.txt
+      <pass name>/
+          |
+          CMakeLists.txt
+          Pass.cpp
+          ...
+
+Contents of ``<project dir>/CMakeLists.txt``:
+
+.. code-block:: cmake
+
+  find_package(LLVM)
+
+  # Define add_llvm_* macro's.
+  include(AddLLVM)
+
+  add_definitions(${LLVM_DEFINITIONS})
+  include_directories(${LLVM_INCLUDE_DIRS})
+  link_directories(${LLVM_LIBRARY_DIRS})
+
+  add_subdirectory(<pass name>)
+
+Contents of ``<project dir>/<pass name>/CMakeLists.txt``:
+
+.. code-block:: cmake
+
+  add_llvm_loadable_module(LLVMPassname
+    Pass.cpp
+    )
+
+When you are done developing your pass, you may wish to integrate it
+into LLVM source tree. You can achieve it in two easy steps:
+
+#. Copying ``<pass name>`` folder into ``<LLVM root>/lib/Transform`` directory.
+
+#. Adding ``add_subdirectory(<pass name>)`` line into
+   ``<LLVM root>/lib/Transform/CMakeLists.txt``.
+
+Compiler/Platform specific topics
+=================================
+
+Notes for specific compilers and/or platforms.
+
+Microsoft Visual C++
+--------------------
+
+**LLVM_COMPILER_JOBS**:STRING
+  Specifies the maximum number of parallell compiler jobs to use per project
+  when building with msbuild or Visual Studio. Only supported for Visual Studio
+  2008 and Visual Studio 2010 CMake generators. 0 means use all
+  processors. Default is 0.