Mercurial > hg > Members > tobaru > cbc > CbC_llvm
diff docs/CMake.rst @ 3:9ad51c7bc036
1st commit. remove git dir and add all files.
author | Kaito Tokumori <e105711@ie.u-ryukyu.ac.jp> |
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date | Wed, 15 May 2013 06:43:32 +0900 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/CMake.rst Wed May 15 06:43:32 2013 +0900 @@ -0,0 +1,422 @@ +======================== +Building LLVM with CMake +======================== + +.. contents:: + :local: + +Introduction +============ + +`CMake <http://www.cmake.org/>`_ is a cross-platform build-generator tool. CMake +does not build the project, it generates the files needed by your build tool +(GNU make, Visual Studio, etc) for building LLVM. + +If you are really anxious about getting a functional LLVM build, go to the +`Quick start`_ section. If you are a CMake novice, start on `Basic CMake usage`_ +and then go back to the `Quick start`_ once you know what you are doing. The +`Options and variables`_ section is a reference for customizing your build. If +you already have experience with CMake, this is the recommended starting point. + +.. _Quick start: + +Quick start +=========== + +We use here the command-line, non-interactive CMake interface. + +#. `Download <http://www.cmake.org/cmake/resources/software.html>`_ and install + CMake. Version 2.8 is the minimum required. + +#. Open a shell. Your development tools must be reachable from this shell + through the PATH environment variable. + +#. Create a directory for containing the build. It is not supported to build + LLVM on the source directory. cd to this directory: + + .. code-block:: console + + $ mkdir mybuilddir + $ cd mybuilddir + +#. Execute this command on the shell replacing `path/to/llvm/source/root` with + the path to the root of your LLVM source tree: + + .. code-block:: console + + $ cmake path/to/llvm/source/root + + CMake will detect your development environment, perform a series of test and + generate the files required for building LLVM. CMake will use default values + for all build parameters. See the `Options and variables`_ section for + fine-tuning your build + + This can fail if CMake can't detect your toolset, or if it thinks that the + environment is not sane enough. On this case make sure that the toolset that + you intend to use is the only one reachable from the shell and that the shell + itself is the correct one for you development environment. CMake will refuse + to build MinGW makefiles if you have a POSIX shell reachable through the PATH + environment variable, for instance. You can force CMake to use a given build + tool, see the `Usage`_ section. + +.. _Basic CMake usage: +.. _Usage: + +Basic CMake usage +================= + +This section explains basic aspects of CMake, mostly for explaining those +options which you may need on your day-to-day usage. + +CMake comes with extensive documentation in the form of html files and on the +cmake executable itself. Execute ``cmake --help`` for further help options. + +CMake requires to know for which build tool it shall generate files (GNU make, +Visual Studio, Xcode, etc). If not specified on the command line, it tries to +guess it based on you environment. Once identified the build tool, CMake uses +the corresponding *Generator* for creating files for your build tool. You can +explicitly specify the generator with the command line option ``-G "Name of the +generator"``. For knowing the available generators on your platform, execute + +.. code-block:: console + + $ cmake --help + +This will list the generator's names at the end of the help text. Generator's +names are case-sensitive. Example: + +.. code-block:: console + + $ cmake -G "Visual Studio 9 2008" path/to/llvm/source/root + +For a given development platform there can be more than one adequate +generator. If you use Visual Studio "NMake Makefiles" is a generator you can use +for building with NMake. By default, CMake chooses the more specific generator +supported by your development environment. If you want an alternative generator, +you must tell this to CMake with the ``-G`` option. + +.. todo:: + + Explain variables and cache. Move explanation here from #options section. + +.. _Options and variables: + +Options and variables +===================== + +Variables customize how the build will be generated. Options are boolean +variables, with possible values ON/OFF. Options and variables are defined on the +CMake command line like this: + +.. code-block:: console + + $ cmake -DVARIABLE=value path/to/llvm/source + +You can set a variable after the initial CMake invocation for changing its +value. You can also undefine a variable: + +.. code-block:: console + + $ cmake -UVARIABLE path/to/llvm/source + +Variables are stored on the CMake cache. This is a file named ``CMakeCache.txt`` +on the root of the build directory. Do not hand-edit it. + +Variables are listed here appending its type after a colon. It is correct to +write the variable and the type on the CMake command line: + +.. code-block:: console + + $ cmake -DVARIABLE:TYPE=value path/to/llvm/source + +Frequently-used CMake variables +------------------------------- + +Here are listed some of the CMake variables that are used often, along with a +brief explanation and LLVM-specific notes. For full documentation, check the +CMake docs or execute ``cmake --help-variable VARIABLE_NAME``. + +**CMAKE_BUILD_TYPE**:STRING + Sets the build type for ``make`` based generators. Possible values are + Release, Debug, RelWithDebInfo and MinSizeRel. On systems like Visual Studio + the user sets the build type with the IDE settings. + +**CMAKE_INSTALL_PREFIX**:PATH + Path where LLVM will be installed if "make install" is invoked or the + "INSTALL" target is built. + +**LLVM_LIBDIR_SUFFIX**:STRING + Extra suffix to append to the directory where libraries are to be + installed. On a 64-bit architecture, one could use ``-DLLVM_LIBDIR_SUFFIX=64`` + to install libraries to ``/usr/lib64``. + +**CMAKE_C_FLAGS**:STRING + Extra flags to use when compiling C source files. + +**CMAKE_CXX_FLAGS**:STRING + Extra flags to use when compiling C++ source files. + +**BUILD_SHARED_LIBS**:BOOL + Flag indicating is shared libraries will be built. Its default value is + OFF. Shared libraries are not supported on Windows and not recommended in the + other OSes. + +.. _LLVM-specific variables: + +LLVM-specific variables +----------------------- + +**LLVM_TARGETS_TO_BUILD**:STRING + Semicolon-separated list of targets to build, or *all* for building all + targets. Case-sensitive. Defaults to *all*. Example: + ``-DLLVM_TARGETS_TO_BUILD="X86;PowerPC"``. + +**LLVM_BUILD_TOOLS**:BOOL + Build LLVM tools. Defaults to ON. Targets for building each tool are generated + in any case. You can build an tool separately by invoking its target. For + example, you can build *llvm-as* with a makefile-based system executing *make + llvm-as* on the root of your build directory. + +**LLVM_INCLUDE_TOOLS**:BOOL + Generate build targets for the LLVM tools. Defaults to ON. You can use that + option for disabling the generation of build targets for the LLVM tools. + +**LLVM_BUILD_EXAMPLES**:BOOL + Build LLVM examples. Defaults to OFF. Targets for building each example are + generated in any case. See documentation for *LLVM_BUILD_TOOLS* above for more + details. + +**LLVM_INCLUDE_EXAMPLES**:BOOL + Generate build targets for the LLVM examples. Defaults to ON. You can use that + option for disabling the generation of build targets for the LLVM examples. + +**LLVM_BUILD_TESTS**:BOOL + Build LLVM unit tests. Defaults to OFF. Targets for building each unit test + are generated in any case. You can build a specific unit test with the target + *UnitTestNameTests* (where at this time *UnitTestName* can be ADT, Analysis, + ExecutionEngine, JIT, Support, Transform, VMCore; see the subdirectories of + *unittests* for an updated list.) It is possible to build all unit tests with + the target *UnitTests*. + +**LLVM_INCLUDE_TESTS**:BOOL + Generate build targets for the LLVM unit tests. Defaults to ON. You can use + that option for disabling the generation of build targets for the LLVM unit + tests. + +**LLVM_APPEND_VC_REV**:BOOL + Append version control revision info (svn revision number or Git revision id) + to LLVM version string (stored in the PACKAGE_VERSION macro). For this to work + cmake must be invoked before the build. Defaults to OFF. + +**LLVM_ENABLE_THREADS**:BOOL + Build with threads support, if available. Defaults to ON. + +**LLVM_ENABLE_ASSERTIONS**:BOOL + Enables code assertions. Defaults to OFF if and only if ``CMAKE_BUILD_TYPE`` + is *Release*. + +**LLVM_ENABLE_PIC**:BOOL + Add the ``-fPIC`` flag for the compiler command-line, if the compiler supports + this flag. Some systems, like Windows, do not need this flag. Defaults to ON. + +**LLVM_ENABLE_WARNINGS**:BOOL + Enable all compiler warnings. Defaults to ON. + +**LLVM_ENABLE_PEDANTIC**:BOOL + Enable pedantic mode. This disable compiler specific extensions, is + possible. Defaults to ON. + +**LLVM_ENABLE_WERROR**:BOOL + Stop and fail build, if a compiler warning is triggered. Defaults to OFF. + +**LLVM_BUILD_32_BITS**:BOOL + Build 32-bits executables and libraries on 64-bits systems. This option is + available only on some 64-bits unix systems. Defaults to OFF. + +**LLVM_TARGET_ARCH**:STRING + LLVM target to use for native code generation. This is required for JIT + generation. It defaults to "host", meaning that it shall pick the architecture + of the machine where LLVM is being built. If you are cross-compiling, set it + to the target architecture name. + +**LLVM_TABLEGEN**:STRING + Full path to a native TableGen executable (usually named ``tblgen``). This is + intended for cross-compiling: if the user sets this variable, no native + TableGen will be created. + +**LLVM_LIT_ARGS**:STRING + Arguments given to lit. ``make check`` and ``make clang-test`` are affected. + By default, ``'-sv --no-progress-bar'`` on Visual C++ and Xcode, ``'-sv'`` on + others. + +**LLVM_LIT_TOOLS_DIR**:PATH + The path to GnuWin32 tools for tests. Valid on Windows host. Defaults to "", + then Lit seeks tools according to %PATH%. Lit can find tools(eg. grep, sort, + &c) on LLVM_LIT_TOOLS_DIR at first, without specifying GnuWin32 to %PATH%. + +**LLVM_ENABLE_FFI**:BOOL + Indicates whether LLVM Interpreter will be linked with Foreign Function + Interface library. If the library or its headers are installed on a custom + location, you can set the variables FFI_INCLUDE_DIR and + FFI_LIBRARY_DIR. Defaults to OFF. + +**LLVM_EXTERNAL_{CLANG,LLD,POLLY}_SOURCE_DIR**:PATH + Path to ``{Clang,lld,Polly}``\'s source directory. Defaults to + ``tools/{clang,lld,polly}``. ``{Clang,lld,Polly}`` will not be built when it + is empty or it does not point valid path. + +**LLVM_USE_OPROFILE**:BOOL + Enable building OProfile JIT support. Defaults to OFF + +**LLVM_USE_INTEL_JITEVENTS**:BOOL + Enable building support for Intel JIT Events API. Defaults to OFF + +**LLVM_ENABLE_ZLIB**:BOOL + Build with zlib to support compression/uncompression in LLVM tools. + Defaults to ON. + +Executing the test suite +======================== + +Testing is performed when the *check* target is built. For instance, if you are +using makefiles, execute this command while on the top level of your build +directory: + +.. code-block:: console + + $ make check + +On Visual Studio, you may run tests to build the project "check". + +Cross compiling +=============== + +See `this wiki page <http://www.vtk.org/Wiki/CMake_Cross_Compiling>`_ for +generic instructions on how to cross-compile with CMake. It goes into detailed +explanations and may seem daunting, but it is not. On the wiki page there are +several examples including toolchain files. Go directly to `this section +<http://www.vtk.org/Wiki/CMake_Cross_Compiling#Information_how_to_set_up_various_cross_compiling_toolchains>`_ +for a quick solution. + +Also see the `LLVM-specific variables`_ section for variables used when +cross-compiling. + +Embedding LLVM in your project +============================== + +The most difficult part of adding LLVM to the build of a project is to determine +the set of LLVM libraries corresponding to the set of required LLVM +features. What follows is an example of how to obtain this information: + +.. code-block:: cmake + + # A convenience variable: + set(LLVM_ROOT "" CACHE PATH "Root of LLVM install.") + + # A bit of a sanity check: + if( NOT EXISTS ${LLVM_ROOT}/include/llvm ) + message(FATAL_ERROR "LLVM_ROOT (${LLVM_ROOT}) is not a valid LLVM install") + endif() + + # We incorporate the CMake features provided by LLVM: + set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${LLVM_ROOT}/share/llvm/cmake") + include(LLVMConfig) + + # Now set the header and library paths: + include_directories( ${LLVM_INCLUDE_DIRS} ) + link_directories( ${LLVM_LIBRARY_DIRS} ) + add_definitions( ${LLVM_DEFINITIONS} ) + + # Let's suppose we want to build a JIT compiler with support for + # binary code (no interpreter): + llvm_map_components_to_libraries(REQ_LLVM_LIBRARIES jit native) + + # Finally, we link the LLVM libraries to our executable: + target_link_libraries(mycompiler ${REQ_LLVM_LIBRARIES}) + +This assumes that LLVM_ROOT points to an install of LLVM. The procedure works +too for uninstalled builds although we need to take care to add an +`include_directories` for the location of the headers on the LLVM source +directory (if we are building out-of-source.) + +Alternativaly, you can utilize CMake's ``find_package`` functionality. Here is +an equivalent variant of snippet shown above: + +.. code-block:: cmake + + find_package(LLVM) + + if( NOT LLVM_FOUND ) + message(FATAL_ERROR "LLVM package can't be found. Set CMAKE_PREFIX_PATH variable to LLVM's installation prefix.") + endif() + + include_directories( ${LLVM_INCLUDE_DIRS} ) + link_directories( ${LLVM_LIBRARY_DIRS} ) + + llvm_map_components_to_libraries(REQ_LLVM_LIBRARIES jit native) + + target_link_libraries(mycompiler ${REQ_LLVM_LIBRARIES}) + +.. _cmake-out-of-source-pass: + +Developing LLVM pass out of source +---------------------------------- + +It is possible to develop LLVM passes against installed LLVM. An example of +project layout provided below: + +.. code-block:: none + + <project dir>/ + | + CMakeLists.txt + <pass name>/ + | + CMakeLists.txt + Pass.cpp + ... + +Contents of ``<project dir>/CMakeLists.txt``: + +.. code-block:: cmake + + find_package(LLVM) + + # Define add_llvm_* macro's. + include(AddLLVM) + + add_definitions(${LLVM_DEFINITIONS}) + include_directories(${LLVM_INCLUDE_DIRS}) + link_directories(${LLVM_LIBRARY_DIRS}) + + add_subdirectory(<pass name>) + +Contents of ``<project dir>/<pass name>/CMakeLists.txt``: + +.. code-block:: cmake + + add_llvm_loadable_module(LLVMPassname + Pass.cpp + ) + +When you are done developing your pass, you may wish to integrate it +into LLVM source tree. You can achieve it in two easy steps: + +#. Copying ``<pass name>`` folder into ``<LLVM root>/lib/Transform`` directory. + +#. Adding ``add_subdirectory(<pass name>)`` line into + ``<LLVM root>/lib/Transform/CMakeLists.txt``. + +Compiler/Platform specific topics +================================= + +Notes for specific compilers and/or platforms. + +Microsoft Visual C++ +-------------------- + +**LLVM_COMPILER_JOBS**:STRING + Specifies the maximum number of parallell compiler jobs to use per project + when building with msbuild or Visual Studio. Only supported for Visual Studio + 2008 and Visual Studio 2010 CMake generators. 0 means use all + processors. Default is 0.