diff test/CodeGen/AMDGPU/elf.ll @ 95:afa8332a0e37

LLVM 3.8
author Kaito Tokumori <e105711@ie.u-ryukyu.ac.jp>
date Tue, 13 Oct 2015 17:48:58 +0900
parents
children 7d135dc70f03
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/test/CodeGen/AMDGPU/elf.ll	Tue Oct 13 17:48:58 2015 +0900
@@ -0,0 +1,36 @@
+; RUN: llc < %s -march=amdgcn -mcpu=SI -verify-machineinstrs -filetype=obj | llvm-readobj -s -symbols -file-headers - | FileCheck --check-prefix=ELF %s
+; RUN: llc < %s -march=amdgcn -mcpu=SI -verify-machineinstrs -o - | FileCheck --check-prefix=CONFIG --check-prefix=TYPICAL %s
+; RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs -filetype=obj | llvm-readobj -s -symbols -file-headers - | FileCheck --check-prefix=ELF %s
+; RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs -o - | FileCheck --check-prefix=CONFIG --check-prefix=TONGA %s
+; RUN: llc < %s -march=amdgcn -mcpu=carrizo -verify-machineinstrs -filetype=obj | llvm-readobj -s -symbols -file-headers - | FileCheck --check-prefix=ELF %s
+; RUN: llc < %s -march=amdgcn -mcpu=carrizo -verify-machineinstrs -o - | FileCheck --check-prefix=CONFIG --check-prefix=TYPICAL %s
+
+; Test that we don't try to produce a COFF file on windows
+; RUN: llc < %s -mtriple=amdgcn-pc-mingw -mcpu=SI -verify-machineinstrs -filetype=obj | llvm-readobj -s -symbols -file-headers - | FileCheck --check-prefix=ELF %s
+
+; ELF: Format: ELF64
+; ELF: OS/ABI: AMDGPU_HSA (0x40)
+; ELF: Machine: EM_AMDGPU (0xE0)
+; ELF: Name: .AMDGPU.config
+; ELF: Type: SHT_PROGBITS
+
+; ELF: Symbol {
+; ELF: Name: test
+; ELF: Binding: Global
+
+; CONFIG: .section .AMDGPU.config
+; CONFIG-NEXT: .long   45096
+; TYPICAL-NEXT: .long   0
+; TONGA-NEXT: .long   576
+; CONFIG: .align 256
+; CONFIG: test:
+define void @test(i32 %p) #0 {
+   %i = add i32 %p, 2
+   %r = bitcast i32 %i to float
+   call void @llvm.SI.export(i32 15, i32 0, i32 1, i32 12, i32 0, float %r, float %r, float %r, float %r)
+   ret void
+}
+
+declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
+
+attributes #0 = { "ShaderType"="0" } ; Pixel Shader