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view lib/CodeGen/ShadowStackGCLowering.cpp @ 107:a03ddd01be7e
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author | Kaito Tokumori <e105711@ie.u-ryukyu.ac.jp> |
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date | Sun, 31 Jan 2016 17:34:49 +0900 |
parents | 7d135dc70f03 |
children | 1172e4bd9c6f |
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//===-- ShadowStackGCLowering.cpp - Custom lowering for shadow-stack gc ---===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file contains the custom lowering code required by the shadow-stack GC // strategy. // // This pass implements the code transformation described in this paper: // "Accurate Garbage Collection in an Uncooperative Environment" // Fergus Henderson, ISMM, 2002 // //===----------------------------------------------------------------------===// #include "llvm/CodeGen/Passes.h" #include "llvm/ADT/StringExtras.h" #include "llvm/CodeGen/GCStrategy.h" #include "llvm/IR/CallSite.h" #include "llvm/IR/IRBuilder.h" #include "llvm/IR/IntrinsicInst.h" #include "llvm/IR/Module.h" using namespace llvm; #define DEBUG_TYPE "shadowstackgclowering" namespace { class ShadowStackGCLowering : public FunctionPass { /// RootChain - This is the global linked-list that contains the chain of GC /// roots. GlobalVariable *Head; /// StackEntryTy - Abstract type of a link in the shadow stack. /// StructType *StackEntryTy; StructType *FrameMapTy; /// Roots - GC roots in the current function. Each is a pair of the /// intrinsic call and its corresponding alloca. std::vector<std::pair<CallInst *, AllocaInst *>> Roots; public: static char ID; ShadowStackGCLowering(); bool doInitialization(Module &M) override; bool runOnFunction(Function &F) override; private: bool IsNullValue(Value *V); Constant *GetFrameMap(Function &F); Type *GetConcreteStackEntryType(Function &F); void CollectRoots(Function &F); static GetElementPtrInst *CreateGEP(LLVMContext &Context, IRBuilder<> &B, Type *Ty, Value *BasePtr, int Idx1, const char *Name); static GetElementPtrInst *CreateGEP(LLVMContext &Context, IRBuilder<> &B, Type *Ty, Value *BasePtr, int Idx1, int Idx2, const char *Name); }; } INITIALIZE_PASS_BEGIN(ShadowStackGCLowering, "shadow-stack-gc-lowering", "Shadow Stack GC Lowering", false, false) INITIALIZE_PASS_DEPENDENCY(GCModuleInfo) INITIALIZE_PASS_END(ShadowStackGCLowering, "shadow-stack-gc-lowering", "Shadow Stack GC Lowering", false, false) FunctionPass *llvm::createShadowStackGCLoweringPass() { return new ShadowStackGCLowering(); } char ShadowStackGCLowering::ID = 0; ShadowStackGCLowering::ShadowStackGCLowering() : FunctionPass(ID), Head(nullptr), StackEntryTy(nullptr), FrameMapTy(nullptr) { initializeShadowStackGCLoweringPass(*PassRegistry::getPassRegistry()); } namespace { /// EscapeEnumerator - This is a little algorithm to find all escape points /// from a function so that "finally"-style code can be inserted. In addition /// to finding the existing return and unwind instructions, it also (if /// necessary) transforms any call instructions into invokes and sends them to /// a landing pad. /// /// It's wrapped up in a state machine using the same transform C# uses for /// 'yield return' enumerators, This transform allows it to be non-allocating. class EscapeEnumerator { Function &F; const char *CleanupBBName; // State. int State; Function::iterator StateBB, StateE; IRBuilder<> Builder; public: EscapeEnumerator(Function &F, const char *N = "cleanup") : F(F), CleanupBBName(N), State(0), Builder(F.getContext()) {} IRBuilder<> *Next() { switch (State) { default: return nullptr; case 0: StateBB = F.begin(); StateE = F.end(); State = 1; case 1: // Find all 'return', 'resume', and 'unwind' instructions. while (StateBB != StateE) { BasicBlock *CurBB = &*StateBB++; // Branches and invokes do not escape, only unwind, resume, and return // do. TerminatorInst *TI = CurBB->getTerminator(); if (!isa<ReturnInst>(TI) && !isa<ResumeInst>(TI)) continue; Builder.SetInsertPoint(TI); return &Builder; } State = 2; // Find all 'call' instructions. SmallVector<Instruction *, 16> Calls; for (Function::iterator BB = F.begin(), E = F.end(); BB != E; ++BB) for (BasicBlock::iterator II = BB->begin(), EE = BB->end(); II != EE; ++II) if (CallInst *CI = dyn_cast<CallInst>(II)) if (!CI->getCalledFunction() || !CI->getCalledFunction()->getIntrinsicID()) Calls.push_back(CI); if (Calls.empty()) return nullptr; // Create a cleanup block. LLVMContext &C = F.getContext(); BasicBlock *CleanupBB = BasicBlock::Create(C, CleanupBBName, &F); Type *ExnTy = StructType::get(Type::getInt8PtrTy(C), Type::getInt32Ty(C), nullptr); if (!F.hasPersonalityFn()) { Constant *PersFn = F.getParent()->getOrInsertFunction( "__gcc_personality_v0", FunctionType::get(Type::getInt32Ty(C), true)); F.setPersonalityFn(PersFn); } LandingPadInst *LPad = LandingPadInst::Create(ExnTy, 1, "cleanup.lpad", CleanupBB); LPad->setCleanup(true); ResumeInst *RI = ResumeInst::Create(LPad, CleanupBB); // Transform the 'call' instructions into 'invoke's branching to the // cleanup block. Go in reverse order to make prettier BB names. SmallVector<Value *, 16> Args; for (unsigned I = Calls.size(); I != 0;) { CallInst *CI = cast<CallInst>(Calls[--I]); // Split the basic block containing the function call. BasicBlock *CallBB = CI->getParent(); BasicBlock *NewBB = CallBB->splitBasicBlock( CI->getIterator(), CallBB->getName() + ".cont"); // Remove the unconditional branch inserted at the end of CallBB. CallBB->getInstList().pop_back(); NewBB->getInstList().remove(CI); // Create a new invoke instruction. Args.clear(); CallSite CS(CI); Args.append(CS.arg_begin(), CS.arg_end()); InvokeInst *II = InvokeInst::Create(CI->getCalledValue(), NewBB, CleanupBB, Args, CI->getName(), CallBB); II->setCallingConv(CI->getCallingConv()); II->setAttributes(CI->getAttributes()); CI->replaceAllUsesWith(II); delete CI; } Builder.SetInsertPoint(RI); return &Builder; } } }; } Constant *ShadowStackGCLowering::GetFrameMap(Function &F) { // doInitialization creates the abstract type of this value. Type *VoidPtr = Type::getInt8PtrTy(F.getContext()); // Truncate the ShadowStackDescriptor if some metadata is null. unsigned NumMeta = 0; SmallVector<Constant *, 16> Metadata; for (unsigned I = 0; I != Roots.size(); ++I) { Constant *C = cast<Constant>(Roots[I].first->getArgOperand(1)); if (!C->isNullValue()) NumMeta = I + 1; Metadata.push_back(ConstantExpr::getBitCast(C, VoidPtr)); } Metadata.resize(NumMeta); Type *Int32Ty = Type::getInt32Ty(F.getContext()); Constant *BaseElts[] = { ConstantInt::get(Int32Ty, Roots.size(), false), ConstantInt::get(Int32Ty, NumMeta, false), }; Constant *DescriptorElts[] = { ConstantStruct::get(FrameMapTy, BaseElts), ConstantArray::get(ArrayType::get(VoidPtr, NumMeta), Metadata)}; Type *EltTys[] = {DescriptorElts[0]->getType(), DescriptorElts[1]->getType()}; StructType *STy = StructType::create(EltTys, "gc_map." + utostr(NumMeta)); Constant *FrameMap = ConstantStruct::get(STy, DescriptorElts); // FIXME: Is this actually dangerous as WritingAnLLVMPass.html claims? Seems // that, short of multithreaded LLVM, it should be safe; all that is // necessary is that a simple Module::iterator loop not be invalidated. // Appending to the GlobalVariable list is safe in that sense. // // All of the output passes emit globals last. The ExecutionEngine // explicitly supports adding globals to the module after // initialization. // // Still, if it isn't deemed acceptable, then this transformation needs // to be a ModulePass (which means it cannot be in the 'llc' pipeline // (which uses a FunctionPassManager (which segfaults (not asserts) if // provided a ModulePass))). Constant *GV = new GlobalVariable(*F.getParent(), FrameMap->getType(), true, GlobalVariable::InternalLinkage, FrameMap, "__gc_" + F.getName()); Constant *GEPIndices[2] = { ConstantInt::get(Type::getInt32Ty(F.getContext()), 0), ConstantInt::get(Type::getInt32Ty(F.getContext()), 0)}; return ConstantExpr::getGetElementPtr(FrameMap->getType(), GV, GEPIndices); } Type *ShadowStackGCLowering::GetConcreteStackEntryType(Function &F) { // doInitialization creates the generic version of this type. std::vector<Type *> EltTys; EltTys.push_back(StackEntryTy); for (size_t I = 0; I != Roots.size(); I++) EltTys.push_back(Roots[I].second->getAllocatedType()); return StructType::create(EltTys, ("gc_stackentry." + F.getName()).str()); } /// doInitialization - If this module uses the GC intrinsics, find them now. If /// not, exit fast. bool ShadowStackGCLowering::doInitialization(Module &M) { bool Active = false; for (Function &F : M) { if (F.hasGC() && F.getGC() == std::string("shadow-stack")) { Active = true; break; } } if (!Active) return false; // struct FrameMap { // int32_t NumRoots; // Number of roots in stack frame. // int32_t NumMeta; // Number of metadata descriptors. May be < NumRoots. // void *Meta[]; // May be absent for roots without metadata. // }; std::vector<Type *> EltTys; // 32 bits is ok up to a 32GB stack frame. :) EltTys.push_back(Type::getInt32Ty(M.getContext())); // Specifies length of variable length array. EltTys.push_back(Type::getInt32Ty(M.getContext())); FrameMapTy = StructType::create(EltTys, "gc_map"); PointerType *FrameMapPtrTy = PointerType::getUnqual(FrameMapTy); // struct StackEntry { // ShadowStackEntry *Next; // Caller's stack entry. // FrameMap *Map; // Pointer to constant FrameMap. // void *Roots[]; // Stack roots (in-place array, so we pretend). // }; StackEntryTy = StructType::create(M.getContext(), "gc_stackentry"); EltTys.clear(); EltTys.push_back(PointerType::getUnqual(StackEntryTy)); EltTys.push_back(FrameMapPtrTy); StackEntryTy->setBody(EltTys); PointerType *StackEntryPtrTy = PointerType::getUnqual(StackEntryTy); // Get the root chain if it already exists. Head = M.getGlobalVariable("llvm_gc_root_chain"); if (!Head) { // If the root chain does not exist, insert a new one with linkonce // linkage! Head = new GlobalVariable( M, StackEntryPtrTy, false, GlobalValue::LinkOnceAnyLinkage, Constant::getNullValue(StackEntryPtrTy), "llvm_gc_root_chain"); } else if (Head->hasExternalLinkage() && Head->isDeclaration()) { Head->setInitializer(Constant::getNullValue(StackEntryPtrTy)); Head->setLinkage(GlobalValue::LinkOnceAnyLinkage); } return true; } bool ShadowStackGCLowering::IsNullValue(Value *V) { if (Constant *C = dyn_cast<Constant>(V)) return C->isNullValue(); return false; } void ShadowStackGCLowering::CollectRoots(Function &F) { // FIXME: Account for original alignment. Could fragment the root array. // Approach 1: Null initialize empty slots at runtime. Yuck. // Approach 2: Emit a map of the array instead of just a count. assert(Roots.empty() && "Not cleaned up?"); SmallVector<std::pair<CallInst *, AllocaInst *>, 16> MetaRoots; for (Function::iterator BB = F.begin(), E = F.end(); BB != E; ++BB) for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E;) if (IntrinsicInst *CI = dyn_cast<IntrinsicInst>(II++)) if (Function *F = CI->getCalledFunction()) if (F->getIntrinsicID() == Intrinsic::gcroot) { std::pair<CallInst *, AllocaInst *> Pair = std::make_pair( CI, cast<AllocaInst>(CI->getArgOperand(0)->stripPointerCasts())); if (IsNullValue(CI->getArgOperand(1))) Roots.push_back(Pair); else MetaRoots.push_back(Pair); } // Number roots with metadata (usually empty) at the beginning, so that the // FrameMap::Meta array can be elided. Roots.insert(Roots.begin(), MetaRoots.begin(), MetaRoots.end()); } GetElementPtrInst *ShadowStackGCLowering::CreateGEP(LLVMContext &Context, IRBuilder<> &B, Type *Ty, Value *BasePtr, int Idx, int Idx2, const char *Name) { Value *Indices[] = {ConstantInt::get(Type::getInt32Ty(Context), 0), ConstantInt::get(Type::getInt32Ty(Context), Idx), ConstantInt::get(Type::getInt32Ty(Context), Idx2)}; Value *Val = B.CreateGEP(Ty, BasePtr, Indices, Name); assert(isa<GetElementPtrInst>(Val) && "Unexpected folded constant"); return dyn_cast<GetElementPtrInst>(Val); } GetElementPtrInst *ShadowStackGCLowering::CreateGEP(LLVMContext &Context, IRBuilder<> &B, Type *Ty, Value *BasePtr, int Idx, const char *Name) { Value *Indices[] = {ConstantInt::get(Type::getInt32Ty(Context), 0), ConstantInt::get(Type::getInt32Ty(Context), Idx)}; Value *Val = B.CreateGEP(Ty, BasePtr, Indices, Name); assert(isa<GetElementPtrInst>(Val) && "Unexpected folded constant"); return dyn_cast<GetElementPtrInst>(Val); } /// runOnFunction - Insert code to maintain the shadow stack. bool ShadowStackGCLowering::runOnFunction(Function &F) { // Quick exit for functions that do not use the shadow stack GC. if (!F.hasGC() || F.getGC() != std::string("shadow-stack")) return false; LLVMContext &Context = F.getContext(); // Find calls to llvm.gcroot. CollectRoots(F); // If there are no roots in this function, then there is no need to add a // stack map entry for it. if (Roots.empty()) return false; // Build the constant map and figure the type of the shadow stack entry. Value *FrameMap = GetFrameMap(F); Type *ConcreteStackEntryTy = GetConcreteStackEntryType(F); // Build the shadow stack entry at the very start of the function. BasicBlock::iterator IP = F.getEntryBlock().begin(); IRBuilder<> AtEntry(IP->getParent(), IP); Instruction *StackEntry = AtEntry.CreateAlloca(ConcreteStackEntryTy, nullptr, "gc_frame"); while (isa<AllocaInst>(IP)) ++IP; AtEntry.SetInsertPoint(IP->getParent(), IP); // Initialize the map pointer and load the current head of the shadow stack. Instruction *CurrentHead = AtEntry.CreateLoad(Head, "gc_currhead"); Instruction *EntryMapPtr = CreateGEP(Context, AtEntry, ConcreteStackEntryTy, StackEntry, 0, 1, "gc_frame.map"); AtEntry.CreateStore(FrameMap, EntryMapPtr); // After all the allocas... for (unsigned I = 0, E = Roots.size(); I != E; ++I) { // For each root, find the corresponding slot in the aggregate... Value *SlotPtr = CreateGEP(Context, AtEntry, ConcreteStackEntryTy, StackEntry, 1 + I, "gc_root"); // And use it in lieu of the alloca. AllocaInst *OriginalAlloca = Roots[I].second; SlotPtr->takeName(OriginalAlloca); OriginalAlloca->replaceAllUsesWith(SlotPtr); } // Move past the original stores inserted by GCStrategy::InitRoots. This isn't // really necessary (the collector would never see the intermediate state at // runtime), but it's nicer not to push the half-initialized entry onto the // shadow stack. while (isa<StoreInst>(IP)) ++IP; AtEntry.SetInsertPoint(IP->getParent(), IP); // Push the entry onto the shadow stack. Instruction *EntryNextPtr = CreateGEP(Context, AtEntry, ConcreteStackEntryTy, StackEntry, 0, 0, "gc_frame.next"); Instruction *NewHeadVal = CreateGEP(Context, AtEntry, ConcreteStackEntryTy, StackEntry, 0, "gc_newhead"); AtEntry.CreateStore(CurrentHead, EntryNextPtr); AtEntry.CreateStore(NewHeadVal, Head); // For each instruction that escapes... EscapeEnumerator EE(F, "gc_cleanup"); while (IRBuilder<> *AtExit = EE.Next()) { // Pop the entry from the shadow stack. Don't reuse CurrentHead from // AtEntry, since that would make the value live for the entire function. Instruction *EntryNextPtr2 = CreateGEP(Context, *AtExit, ConcreteStackEntryTy, StackEntry, 0, 0, "gc_frame.next"); Value *SavedHead = AtExit->CreateLoad(EntryNextPtr2, "gc_savedhead"); AtExit->CreateStore(SavedHead, Head); } // Delete the original allocas (which are no longer used) and the intrinsic // calls (which are no longer valid). Doing this last avoids invalidating // iterators. for (unsigned I = 0, E = Roots.size(); I != E; ++I) { Roots[I].first->eraseFromParent(); Roots[I].second->eraseFromParent(); } Roots.clear(); return true; }