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author | Nobuyasu Oshiro <dimolto@cr.ie.u-ryukyu.ac.jp> |
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date | Tue, 07 Feb 2012 19:09:28 +0900 |
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\chapter{Rendering Engine} \label{chapter:rendering} \section{Rendering で用いるモデルの作成} \section{Rendering で使うデータ構造} \section{CreatePolygonFromSceneGraph} \section{CreateSpan} \section{Rendering する上での Texture の管理} \section{DrawSpan}