# HG changeset patch # User taiki # Date 1423402854 -32400 # Node ID cbc7ac08e5900ea9b54226785c7285b5af6c7e79 # Parent 741bd4ff00c0d8998f0f263d31e7f0232dcfd7b3 add files diff -r 741bd4ff00c0 -r cbc7ac08e590 paper/figures/iedockerport.pdf Binary file paper/figures/iedockerport.pdf has changed diff -r 741bd4ff00c0 -r cbc7ac08e590 paper/gnuplot/3node_read_bench.pdf Binary file paper/gnuplot/3node_read_bench.pdf has changed diff -r 741bd4ff00c0 -r cbc7ac08e590 paper/gnuplot/3node_write_bench.pdf Binary file paper/gnuplot/3node_write_bench.pdf has changed diff -r 741bd4ff00c0 -r cbc7ac08e590 paper/gnuplot/ext4.pdf Binary file paper/gnuplot/ext4.pdf has changed diff -r 741bd4ff00c0 -r cbc7ac08e590 paper/gnuplot/filesystem_read_bench.pdf Binary file paper/gnuplot/filesystem_read_bench.pdf has changed diff -r 741bd4ff00c0 -r cbc7ac08e590 paper/gnuplot/filesystem_write_bench.pdf Binary file paper/gnuplot/filesystem_write_bench.pdf has changed diff -r 741bd4ff00c0 -r cbc7ac08e590 paper/gnuplot/gfs2.pdf Binary file paper/gnuplot/gfs2.pdf has changed diff -r 741bd4ff00c0 -r cbc7ac08e590 paper/gnuplot/three_node_gfs2.pdf Binary file paper/gnuplot/three_node_gfs2.pdf has changed diff -r 741bd4ff00c0 -r cbc7ac08e590 paper/gnuplot/vm_three_node_gfs2.pdf Binary file paper/gnuplot/vm_three_node_gfs2.pdf has changed diff -r 741bd4ff00c0 -r cbc7ac08e590 paper/gnuplot/zfs.pdf Binary file paper/gnuplot/zfs.pdf has changed diff -r 741bd4ff00c0 -r cbc7ac08e590 paper/images/ie_sc_makevm.png Binary file paper/images/ie_sc_makevm.png has changed diff -r 741bd4ff00c0 -r cbc7ac08e590 paper/images/ie_sc_portal.png Binary file paper/images/ie_sc_portal.png has changed diff -r 741bd4ff00c0 -r cbc7ac08e590 paper/images/ie_sc_vmop.png Binary file paper/images/ie_sc_vmop.png has changed diff -r 741bd4ff00c0 -r cbc7ac08e590 paper/rendering.tex --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/paper/rendering.tex Sun Feb 08 22:40:54 2015 +0900 @@ -0,0 +1,10 @@ +\chapter{Rendering Engine} \label{chapter:rendering} + +\section{Rendering で用いるモデルの作成} +\section{Rendering で使うデータ構造} +\section{CreatePolygonFromSceneGraph} +\section{CreateSpan} +\section{Rendering する上での Texture の管理} +\section{DrawSpan} + +