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author Yuki HAMASE <e155718@ie.u-ryukyu.ac.jp>
date Tue, 19 Feb 2019 21:38:32 +0900
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\relax 
\@writefile{toc}{\contentsline {section}{\numberline {1}研究目的}{1}}
\@writefile{toc}{\contentsline {section}{\numberline {2}HyperSolidTunesの概要}{1}}
\@writefile{toc}{\contentsline {subsection}{\numberline {2.1}UnrealEngine4(UE4)}{1}}
\@writefile{toc}{\contentsline {subsection}{\numberline {2.2}使用機材}{1}}
\@writefile{toc}{\contentsline {section}{\numberline {3}HyperSolidTunesの実装}{1}}
\citation{*}
\bibstyle{junsrt}
\bibdata{reference}
\@writefile{toc}{\contentsline {subsection}{\numberline {3.1}ターゲット}{2}}
\@writefile{lof}{\contentsline {figure}{\numberline {1}{\ignorespaces ターゲットと手をかざすプレイヤー}}{2}}
\newlabel{bp}{{1}{2}}
\@writefile{toc}{\contentsline {subsection}{\numberline {3.2}ロングターゲット}{2}}
\@writefile{toc}{\contentsline {subsection}{\numberline {3.3}プレイヤーキャラクター}{2}}
\@writefile{lof}{\contentsline {figure}{\numberline {2}{\ignorespaces playerのTimeline}}{2}}
\newlabel{bp}{{2}{2}}
\@writefile{toc}{\contentsline {subsection}{\numberline {3.4}ジェネレーター}{2}}
\@writefile{lof}{\contentsline {figure}{\numberline {3}{\ignorespaces ジェネレーターの曲同期部分}}{2}}
\newlabel{bp}{{3}{2}}
\@writefile{toc}{\contentsline {section}{\numberline {4}遅延の発生と回避}{2}}
\@writefile{toc}{\contentsline {section}{\numberline {5}改善可能な点}{2}}
\@writefile{toc}{\contentsline {section}{\numberline {6}まとめ}{2}}