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1 /*
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2 * $Id$
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3 */
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4 #include <stdio.h>
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5 #include <stdlib.h>
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6 #include "libps2.h"
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7 #include "ps2util.h"
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8 #include "field.h"
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9 #include "car.h"
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10 #include "mytype.h"
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11 #include "quotanion.h"
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12 #include "game.h"
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13
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14 #define DEFAULT_SET (EFFECT_TEXTURE_USE | EFFECT_ALPHABLEND_UNUSE | EFFECT_SHADING_FLAT)
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15 #define BUFSIZE 256
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16
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17 /* $B=i4|0LCV$H=i4|J}8~(B */
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18 static FVECTOR location = {0, 0, 0, 1};
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19 static FVECTOR direction = {0, 0, 1, 1};
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20
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21 extern FILE* main_fp;
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22
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23 /* --- field.c --- */
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24 extern int field_rap_increment(int);
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25 extern void field_set_actual(FieldPtr);
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26 extern FieldPtr field_get_actual();
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27
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28
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29 static CarPtr
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30 car_create(int car_id, char *filename, char *texname, float speed_accel,
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31 float speed_max, float rot, float brake)
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32 {
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33 CarPtr car;
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34 OBJECT *body;
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35 TEXTURE* tex;
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36 void *free_addr;
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37
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38 body = ps2util_obj_Create_fromXML(filename);
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39 ps2util_obj_Set_effect(body, DEFAULT_SET);
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40
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41 if (malloc_align16(&free_addr, &car, sizeof(Car)) == -1) {
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42 fprintf(main_fp, "car.c: malloc_align16 error\n");
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43 exit(EXIT_FAILURE);
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44 }
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45 car->body = body;
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46 car->next = NULL;
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47 car->speed = 0.0;
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48 car->speed_accel = speed_accel;
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49 car->speed_max = speed_max;
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50 car->brake = brake;
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51 car->rotation_angle = rot;
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52 car->y_angle = 0.0;
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53 car->free_addr = free_addr;
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54
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55 ps2_vu0_copy_vector(car->direction, direction);
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56 ps2_vu0_copy_vector(car->location, location);
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57 INIT_VECTOR(car->vertical, 0, -1, 0, 1);
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58 INIT_VECTOR(car->body->xyz, 0, 0, 0, 1);
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59 INIT_VECTOR(car->body->angle, 0, 0, 0, 1);
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60
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61 ps2util_obj_Renew_transMatrix(car->body);
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62 ps2util_obj_Set_effect(car->body, DEFAULT_SET);
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63
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64 if (*texname != 'n') {
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65 tex = read_png_file(texname);
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66 ps2util_tex_Set(tex);
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67 ps2util_obj_Set_texture(car->body, tex);
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68 }
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69
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70 #ifdef DEBUG
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71 fprintf(main_fp, "malloc car addr = %x\n", (int)free_addr);
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72 #endif
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73
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74 return car;
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75 }
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76
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77 static CarPtr
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78 car_new_readCSV(FILE *fp, int id)
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79 {
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80 CarPtr new;
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81 int car_id;
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82 float speed_accel, speed_max, brake, rot;
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83 char buff[BUFSIZE], *bufp;
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84 char carImg[BUFSIZE], texImg[BUFSIZE];
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85 Bool flag;
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86
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87 flag = FALSE;
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88
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89 while ((bufp = fgets(buff, BUFSIZE, fp)) != NULL) {
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90 bufp++;
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91
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92 switch (buff[0]) {
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93 case 'n':
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94 if (flag == FALSE) {
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95 sscanf(bufp, " %d\n", &car_id);
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96 if (id == car_id) {
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97 flag = TRUE;
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98 }
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99 }
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100 break;
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101 case 't':
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102 if (flag == TRUE) {
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103 sscanf(bufp, " %s %s %f %f %f %f\n",
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104 carImg, texImg, &speed_accel, &speed_max, &rot, &brake);
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105 new = car_create(id, carImg, texImg,
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106 speed_accel, speed_max, rot, brake);
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107 return new;
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108 }
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109 break;
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110 default:
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111 break;
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112 }
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113 }
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114
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115 /* $B$3$3$^$GC)$jCe$$$?$iFI$_9~$_<:GT(B */
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116 fprintf(main_fp, "error - car_new_readCSV\n");
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117 exit(EXIT_FAILURE);
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118 }
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119
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120 CarPtr
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121 car_init(int id)
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122 {
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123 CarPtr new;
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124 FILE *fp;
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125 char *filename = "car/car.dat";
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126
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127 if (!(fp = fopen(filename, "r"))) {
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128 fprintf(main_fp, "error read file %s\n", filename);
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129 exit(EXIT_FAILURE);
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130 }
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131 new = car_new_readCSV(fp, id);
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132 fclose(fp);
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133
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134 return new;
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135 }
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136
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137 /*---------------------------
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138 car$B$r(BY$B<4$G2sE>$5$;$k(B
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139 flg: $B2sE>J}8~(B 1:$B1&(B, -1:$B:8(B
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140 ---------------------------*/
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141 void
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142 car_swerve(CarPtr car, int flg)
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143 {
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144 FMATRIX rot;
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145 FVECTOR v;
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146
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147 car->y_angle += (float)flg*car->rotation_angle;
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148 car->y_angle += (car->y_angle < 0) ? 360.0 : 0;
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149 car->y_angle += (car->y_angle > 360.0) ? -360.0 : 0;
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150
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151 ps2_vu0_unit_matrix(rot);
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152 ps2_vu0_rot_matrix_y(rot, rot, degree2radian((float)flg*car->rotation_angle));
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153 ps2_vu0_copy_vector(v, car->direction);
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154 ps2_vu0_apply_matrix(car->direction, rot, v);
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155 }
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156
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157 /*----------------------------
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158 car$B$r2CB.!&8:B.$9$k(B
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159 (flg == 1) ? $B2CB.(B : $B8:B.(B
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160 ---------------------------*/
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161 void
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162 car_accelerate(CarPtr car, int flg)
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163 {
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164 car->speed += (flg == 1) ? car->speed_accel : -car->brake;
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165 car->speed = (car->speed < 0) ? 0 : car->speed;
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166 car->speed = (car->speed > car->speed_max) ? car->speed_max : car->speed;
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167 }
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168
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169
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170 /*---------------------------------
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171 $B?J9T8e$N(Bcar$B$KBP$7$F%3!<%9LL$NFb30H=Dj$r9T$$!"(B
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172 : $B8=:_$N%3!<%9(B
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173 : $B8=:_$N%3!<%9$N<!$N%3!<%9(B
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174 : $B8=:_$N%3!<%9$NA0$N%3!<%9(B
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175 $B$KB8:_$9$l$P(BTRUE$B$rJV$9(B
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176 $B$I$N%3!<%9$K$b5o$J$$(B($BJI$K>WFM$7$?(B)$B>l9g$O(B
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177 FALSE$B$rJV$9!#(B
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178 ---------------------------------*/
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179 static Bool
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180 car_field_check(CarPtr car)
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181 {
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182 FieldPtr p;
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183 FieldPtr f = field_get_actual();
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184
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185 // $B8=:_$N%3!<%9$G>WFM!&Fb30H=Dj(B
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186 p = f;
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187 if (col_detect(&p->colface, car->vertical, car->location) == TRUE) {
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188 goto FIELD_CHECK_OK;
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189 }
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190
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191 // $B8=:_$N%3!<%9$N<!$KNY@\$9$k%3!<%9$G>WFM!&Fb30H=Dj(B
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192 p = f->next;
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193 if (col_detect(&p->colface, car->vertical, car->location) == TRUE) {
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194 if (field_rap_increment(1)) {
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195 game.rap++;
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196 }
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197 goto FIELD_CHECK_OK;
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198 }
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199
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200 // $B8=:_$N%3!<%9$NA0$KNY@\$9$k%3!<%9$G>WFM!&Fb30H=Dj(B
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201 p = f->prev;
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202 if (col_detect(&p->colface, car->vertical, car->location) == TRUE) {
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203 field_rap_increment(-1);
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204 goto FIELD_CHECK_OK;
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205 }
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206
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207 // $B$I$N%3!<%9>e$K$b5o$J$$(B($BJI$K>WFM(B)
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208 return FALSE;
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209
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210 FIELD_CHECK_OK:
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211 field_set_actual(p);
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212 return TRUE;
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213 }
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214
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215
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216 /*------------------------------
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217 $BB.EY(Bspeed$B$H8~$-(Bdirection$B$+$i(B
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218 $B?J9T8e$N0LCV(Blocation$B$r5a$a$k!#(B
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219 $B$^$?!"?J9T8e$N>WFMH=Dj$b9T$&!#(B
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220 ------------------------------*/
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221 static void
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222 car_move(CarPtr car)
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223 {
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224 FVECTOR mov, prev_location;
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225
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226 ps2_vu0_scale_vector(mov, car->direction, car->speed);
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227 ps2_vu0_copy_vector(prev_location, car->location);
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228 ps2_vu0_add_vector(car->location, car->location, mov);
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229
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230 if (car_field_check(car) == FALSE) {
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231 ps2_vu0_copy_vector(car->location, prev_location);
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232 car->speed = car->speed*0.5;
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233 }
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234 }
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235
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236
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237 static void
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238 car_axis_rotation(CarPtr car)
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239 {
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240 FMATRIX pose, yrot, yrotinv;
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241
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242 ps2_vu0_unit_matrix(yrot);
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243 ps2_vu0_rot_matrix_y(yrot, yrot, -degree2radian(car->y_angle));
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244 ps2_vu0_unit_matrix(yrotinv);
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245 ps2_vu0_rot_matrix_y(yrotinv, yrotinv, degree2radian(car->y_angle));
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246
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247 {
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248 FVECTOR yd = {0, -1, 0, 1};
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249 FVECTOR rotaxis;
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250 FVECTOR q;
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251
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252 ps2_vu0_outer_product(rotaxis, car->vertical, yd);
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253 {
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254 float scale=1/NORM(rotaxis);
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255 rotaxis[0] *= scale;
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256 rotaxis[1] *= scale;
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257 rotaxis[2] *= scale;
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258 }
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259
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260 quotanion(q, rotaxis, acos(ps2_vu0_inner_product(yd, car->vertical)/(NORM(yd)*NORM(car->vertical))));
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261 quotanion_rotmatrix(pose, q);
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262 }
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263
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264 ps2_vu0_mul_matrix(pose, yrot, pose);
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265 ps2_vu0_mul_matrix(pose, pose, yrotinv);
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266 ps2_vu0_copy_matrix(car->body->transfer, pose);
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267 ps2_vu0_rot_matrix_y(car->body->transfer, car->body->transfer,
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268 degree2radian(car->y_angle));
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269 }
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270
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271 void
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272 car_update(CarPtr car)
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273 {
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274 // $B0\F0(B
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275 car_move(car);
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276
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277 // $BK`;$$K$h$kB.EY8:>/(B
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278 car->speed -= 0.005;
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279 car->speed = (car->speed < 0) ? 0 : car->speed;
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280
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281 // $B79$-(B
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282 car_axis_rotation(car);
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283 }
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284
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285 void
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286 car_destroy(CarPtr p)
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287 {
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288 TEXTURE *t;
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289
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290 if ((t = p->body->surfaces->texture)) {
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291 ps2util_tex_Exclude(t);
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292 free_texture(t);
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293 }
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294 ps2util_obj_Free(p->body);
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295 free(p->free_addr);
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296
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297 #ifdef DEBUG
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298 fprintf(main_fp, "free car addr = %x\n", (int)p->free_addr);
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299 #endif
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300 }
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