diff compile @ 128:d9e3137e70a0

xml name change
author e085768
date Thu, 07 Jul 2011 16:10:21 +0900
parents 0b65ca27f113
children
line wrap: on
line diff
--- a/compile	Wed Jul 06 21:46:37 2011 +0900
+++ b/compile	Thu Jul 07 16:10:21 2011 +0900
@@ -1,103 +1,13 @@
-#include <stdlib.h>
-#include <string.h>
-#include "libps2.h"
-#include "ps2util.h"
-#include "car.h"
-#include "game.h"
-#include "controler.h"
-#include "camera.h"
-
-//大域変数、各部で共有
-extern SGO_PAD pad;
-
-static CAMERA camera, def_camera;
-
-
-void
-camera_init()
-{
-  
- //カメラの初期位置設定
- def_camera.xyz[0] = 0;
- def_camera.xyz[1] =-7;// -3;
- def_camera.xyz[2] =-14; //0;
- def_camera.xyz[3] = 1;
-
- def_camera.zd[0] = 0;
- def_camera.zd[1] = 2;
- def_camera.zd[2] = 7;
- def_camera.zd[3] = 1;
-
- def_camera.yd[0] = 0;
- def_camera.yd[1] = 1;
- def_camera.yd[2] = 0;
- def_camera.yd[3] = 1;
-
- def_camera.angle[0]=-0.2;//0;  //pich
- def_camera.angle[1]=0;     //yoh 
- def_camera.angle[2]=0;     //roll
- def_camera.angle[3]=0;
-
- //def_cameraをcameraにコピー
- memcpy( &camera, &def_camera, sizeof(CAMERA));
- set_camera(&def_camera);
-  
-}
+-*- mode: compilation; default-directory: "~/4_zenki/game/ceriumu/magoroku_racing/" -*-
+Compilation started at Sun Jul  3 15:30:20
 
-/*
-  ps2依存関係から拝借。
-  自分が消したのか、元々無いのかは覚えていないけど
-  呼ばれているのでとりあえず(空っぽにしておく)。
-*/
-// set_camera must be called if camera's parameters were moved                  
-void set_camera(CAMERA *camera)
-{
-  //vu0_rot_camera_matrix(world_view, camera->xyz, camera->zd, camera->yd,camera->angle);
-}
-
-
-/**
- * pose: カメラの対象物(obj)の座標行列
- * カメラがobjについていくように(そのような動きに見せるため)
- * カメラの位置ベクトル、視点ベクトルを更新
- */
-void
-camera_update(Game *game, FMATRIX pose)
-{
-  FVECTOR location, eyes, vertical, angle;
-    
-  //int type = game->camera_type;
-
-  ps2_vu0_apply_matrix(location, pose, def_camera.xyz);
-  ps2_vu0_apply_matrix(eyes, pose, def_camera.zd);
-  ps2_vu0_apply_matrix(vertical, pose, def_camera.yd);
+make -k 
+g++ -Wall -g  -DINVISIBLE_MODE -g -O0 -m64 -Wall `sdl-config --cflags` `xml2-config --cflags` -I. -I.. -I../Cerium/include/TaskManager -I../Cerium/Renderer/Engine -I../Cerium/include/Cerium  -c ps2util.cc
+ps2util.cc: In function ‘void ps2util_obj_Draw(OBJECT*)’:
+ps2util.cc:246: error: declaration of ‘SceneGraph* object’ shadows a parameter
+make: *** [ps2util.o] Error 1
+g++ -Wall -g  -DINVISIBLE_MODE -g -O0 -m64 -Wall `sdl-config --cflags` `xml2-config --cflags` -I. -I.. -I../Cerium/include/TaskManager -I../Cerium/Renderer/Engine -I../Cerium/include/Cerium  -c Magoroku.cc
+Magoroku.cc:165: warning: ‘void LightSysSwitch_2(Viewer*)’ defined but not used
+make: Target `all' not remade because of errors.
 
-  /**When the car bends, the angle of the camera is changed**/
-  if(pad.left>0  && game->jiki->speed !=0){
-    if(game->jiki->speed !=0){
-      if(def_camera.angle[1]<=0.2){
-	def_camera.angle[1]+=0.02;
-      }
-    }
-    else if(pad.right>0 && game->jiki->speed !=0){
-  if(game->jiki->speed !=0){
-    if(def_camera.angle[1]>=-0.2){
-      def_camera.angle[1]-=0.02;
-    }
-  }
-  else {
-    if(def_camera.angle[1]<-0.01){
-      def_camera.angle[1]+=0.02;
-    }
-    else if(def_camera.angle[1]>0.01){
-      def_camera.angle[1]-=0.02;
-    }
-  } 
-  ps2_vu0_apply_matrix(angle, pose, def_camera.angle);
-  ps2_vu0_copy_vector(camera.xyz, location);
-  ps2_vu0_copy_vector(camera.zd,  eyes);
-  ps2_vu0_copy_vector(camera.yd,  vertical);
-  ps2_vu0_copy_vector(camera.angle, angle);
-  set_camera(&camera);
-
-    }
+Compilation exited abnormally with code 2 at Sun Jul  3 15:30:21