diff ps2util.h @ 128:d9e3137e70a0

xml name change
author e085768
date Thu, 07 Jul 2011 16:10:21 +0900
parents b6dc70f6aa7e
children 586d68c42c5d
line wrap: on
line diff
--- a/ps2util.h	Wed Jul 06 21:46:37 2011 +0900
+++ b/ps2util.h	Thu Jul 07 16:10:21 2011 +0900
@@ -55,20 +55,20 @@
 
 void ps2_vu0_unit_matrix( FMATRIX );
 //void ps2_vu0_rot_matrix_y( FMATRIX , FMATRIX , float);
-void ps2_vu0_rot_matrix_y(FMATRIX , FMATRIX , float);
+void ps2_vu0_rot_matrix_y( FMATRIX, FMATRIX, float);
 
 // マトリックス m0 にベクトル v1 を右から乗算して v0 に与える
 //void ps2_vu0_apply_matrix(ps2_vu0_fvector v0, ps2_vu0_fmatrix m0, ps2_vu0_fvector v1)
-void ps2_vu0_apply_matrix(FVECTOR , FMATRIX , FVECTOR );
+void ps2_vu0_apply_matrix(FVECTOR , FMATRIX,  FVECTOR );
 void ps2_vu0_scale_vector( FVECTOR , FVECTOR , float );
 void ps2_vu0_add_vector(FVECTOR , FVECTOR , FVECTOR );
 void ps2_vu0_outer_product(FVECTOR rotaxis, FVECTOR car_vertical, FVECTOR yd);
 float ps2_vu0_inner_product(FVECTOR yd, FVECTOR car_vertical);
 
-void ps2_vu0_mul_matrix(FMATRIX pose1, FMATRIX yrot, FMATRIX pose2);
+void ps2_vu0_mul_matrix( FMATRIX, FMATRIX, FMATRIX );
 
 //void ps2_vu0_copy_matrix(FMATRIX *car_body_transfer, FMATRIX pose);
-void ps2_vu0_copy_matrix(FMATRIX transfer, FMATRIX pose); // 一個目の引数がポインタだとコンパイル通らなかった。なんで?
+void ps2_vu0_copy_matrix( FMATRIX , FMATRIX );
 //void ps2_vu0_copy_matrix(float *transfer, FMATRIX pose);
 
 //void ps2util_tex_Exclude( TEXTURE* t );
@@ -114,4 +114,10 @@
 // title.cに書いてた
 void ps2util_sprite_Use_alpha( ps2utilSprite *title );
 
+
+
+void changeMatrix( FMATRIX m, float* mm );
+
+void returnMatrix( float* mm, FMATRIX m );
+
 #endif