view camera.h~ @ 132:d84ee8b2cfd9

camera position update
author Takao YONAMINE <e095763@ie.u-ryukyu.ac.jp>
date Thu, 21 Jul 2011 17:25:59 +0900
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#ifndef CAMERA_H
#define CAMERA_H

#include "game.h"
#include "libps2.h"

typedef struct camera{
  FVECTOR xyz;
  FVECTOR zd;
  FVECTOR yd;
  float angle[4]; // これだけFVECTORじゃない理由は?
} CAMERA;

void camera_update(Game *game, FMATRIX pose);
void camera_init();
void set_camera(CAMERA *camera);

CAMERA get_MagorokuCamera( void );

#endif