# HG changeset patch # User Atuto SHIROMA # Date 1307553801 -32400 # Node ID 7600cdfa87794e4a959f78d118f2831839adcb1d # Parent 8a525ec378fcc727cfccc244e4691fbf415eb17e copy sound diff -r 8a525ec378fc -r 7600cdfa8779 Magoroku.cc --- a/Magoroku.cc Thu Jun 09 01:45:25 2011 +0900 +++ b/Magoroku.cc Thu Jun 09 02:23:21 2011 +0900 @@ -165,6 +165,7 @@ static int light_sysswitch = 0; static int light_num = 4; +/* static void LightSysSwitch(Viewer *sgroot) { if (light_sysswitch == 1) { @@ -180,6 +181,7 @@ sgroot->OffLightSysSwitch(); } } +*/ static int diff -r 8a525ec378fc -r 7600cdfa8779 game.h --- a/game.h Thu Jun 09 01:45:25 2011 +0900 +++ b/game.h Thu Jun 09 02:23:21 2011 +0900 @@ -14,7 +14,6 @@ extern Game *game; - extern void schedule(Game *game); #endif diff -r 8a525ec378fc -r 7600cdfa8779 sound.c --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/sound.c Thu Jun 09 02:23:21 2011 +0900 @@ -0,0 +1,253 @@ +#include +#include +#include //追加 +#include "sound.h" +#include "Ss.h" + +#include "error.h" +//#include "libps.h" + +//int vh_addr[10]={0x80140000,0x80141a00,0x80143000,0x80144400,0x80148200, +// 0x80149300,0x8014f300,0x80130000,0x80130000,0x80130000}; + +//_________________________________________________________ +Mix_Chunk *chunk[8]; // 音楽ファイルの読み込み変数 +int channel[8]; +//_________________________________________________________ + +#if 0 +static char buf0[] = "pBAV"; + +long vh_addr[10] = +{ (long) buf0, (long) buf0, (long) buf0, (long) buf0, (long) buf0, + (long) buf0 }; +#endif + +int vb_addr[10] = +{ 0x80140d00, 0x80142700, 0x80143d00, 0x80145100, 0x80148f00, + 0x8014a100, 0x80150000, 0x80140000, 0x80140000, 0x80140000 +}; + +int vab[10]; /* SE 用 VAB */ +unsigned char *buf; +int cnt; +int seqno = -1; + +int seq[4]; /* SEQ data id */ +int sdvab; /* 常駐 SE.VAB */ + +//CdlFILE vhfile, vbfile; + +int SQ[10] = { 0x80155000, 0x8015f000, 0x80168000, 0x8016e000, 0x80175000, + 0x80177000, 0xa00d0000, 0xa00e0000, 0x801e0000 +}; + +void Soundss() +{ + /* + int i; + + //Set Sound Reverb @@@ リバーブの設定 + printf("音源データをCDから読み込み中"); + SsUtSetReverbType(SS_REV_TYPE_STUDIO_C); + SsUtReverbOn(); + + + // 音源データのCDからの読み込み + // 標準音源(VH属性部)の読み込み + for (i = 0; i < 10; i++) { // リトライループ + if (CdSearchFile(&vhfile, VH_NAME) != 0) + break; //正常終了ならばリトライループ中断 + else + printf("%s not found.\n", VH_NAME); + } + printf("♪"); + for (i = 0; i < 10; i++) { // リトライループ + CdReadFile(VH_NAME, (void *) SQVH_ADDR, vhfile.size); + + // リードの裏で通常の処理は実行できる。 + // ここでは、Read が終了するまで残りのセクタ数を監視 + while ((cnt = CdReadSync(1, 0)) > 0) + VSync(0); // 垂直同期割り込み待ち(時間調整用) + if (cnt == 0) + break; // 正常終了ならばリトライループ中断 + } + // 標準音源(VB波形部)の読み込み + for (i = 0; i < 10; i++) { // リトライループ + if (CdSearchFile(&vbfile, VB_NAME) != 0) + break; // 正常終了ならばリトライループ中断 + else + printf("%s not found.\n", VB_NAME); + } + printf("♪"); + for (i = 0; i < 10; i++) { // リトライループ + CdReadFile(VB_NAME, (void *) SQVB_ADDR, vbfile.size); + + // リードの裏で通常の処理は実行できる。 + // ここでは、Read が終了するまで残りのセクタ数を監視 + while ((cnt = CdReadSync(1, 0)) > 0) + VSync(0); // 垂直同期割り込み待ち(時間調整用) + + if (cnt == 0) + break; // 正常終了ならばリトライループ中断 + } + printf("♪"); + // Open & transfer VAB data @@@ *VAB データのオープン,転送 + sdvab = SsVabTransfer(SQVH_ADDR, SQVB_ADDR, -1, 1); + if (sdvab < 0) { + printf("VAB open failed(sdvab = %d)\n", sdvab); + return; + } + printf("完了。\n"); + // seq[0] = SsSeqOpen (SQ_ADDR, sdvab); + // for (i=0;i<8;i++) + // seq[i] = SsSeqOpen ((unsigned long*)SQ[i], sdvab); + */ +} + +void SoundPlay(int no) +{ + // Open SEQ/SEP datas @@@ * SEQ/SEP データのオープン + // SsSetMVol (127, 127); + // SsUtSetReverbDepth( 40, 40 ); + + seq[no] = SsSeqOpen((unsigned int *) SQ[no], sdvab); + seqno = no; + //SsSeqPlay(seq[no], SSPLAY_PLAY, 0); + +} + +void SoundStop() +{ + if (seqno == -1) + return; + //SsSeqStop(seq[seqno]); + //SsSeqClose(seq[seqno]); +} + +//__________________________________________________________________ +/** + * 全部これで判定するのはおかしい。 + * んだけど、時間がががががが + */ +int no_useSDLMixer = 0; + +void +InitSdlMixer(void) +{ + if (Mix_OpenAudio(MIX_DEFAULT_FREQUENCY,MIX_DEFAULT_FORMAT,2,1024) < 0) { + __debug("failed to initialize SDL_mixer.\n"); + no_useSDLMixer = 1; + } +} + + +// 音楽ファイル読み込み関数 +void LoadSdlMixer() +{ + if (no_useSDLMixer) { + __debug("%s is not executed because no_useSDLMixer is set\n", + __FUNCTION__); + } else { + chunk[BGM]=Mix_LoadWAV("./sound/sample.wav"); + chunk[SHOT_A]=Mix_LoadWAV("./sound/shota.wav"); + chunk[SHOT_B]=Mix_LoadWAV("./sound/shotb.wav"); + chunk[SHOT_C]=Mix_LoadWAV("./sound/shotc.wav"); + chunk[RING]=Mix_LoadWAV("./sound/ring.wav"); + chunk[NEW]=Mix_LoadWAV("./sound/powerdown.wav"); + chunk[JIKIOUT]=Mix_LoadWAV("./sound/jikiout.wav"); + chunk[BOM]=Mix_LoadWAV("./sound/bomber.wav"); + + // 読み込めないファイルがあればエラーで終了 + if(!chunk[BGM] || !chunk[SHOT_A] || !chunk[SHOT_B] || !chunk[SHOT_C] + ||!chunk[RING] || !chunk[NEW] || !chunk[JIKIOUT] || !chunk[BOM]) { + fprintf(stderr,"failed to load sound.\n"); + //return -1; + return; + } + } +} + +/* 音楽再生関数 + int fleg ... 再生回数。-1でループします。 + int ch ... 再生する音の番号*/ +void +PlaySdlMixer(int fleq, int ch) +{ + if (no_useSDLMixer) { + __debug("%s is not executed because no_useSDLMixer is set\n", + __FUNCTION__); + } else { + channel[ch]=Mix_PlayChannel( ch ,chunk[ch], fleq); + } +} + +void +PauseSdlMixer(int ch) +{ + if (no_useSDLMixer) { + __debug("%s is not executed because no_useSDLMixer is set\n", + __FUNCTION__); + } else { + Mix_Pause(ch); + } +} + +void +ResumeSdlMixer(int ch) +{ + if (no_useSDLMixer) { + __debug("%s is not executed because no_useSDLMixer is set\n", + __FUNCTION__); + } else { + Mix_Resume(ch); + } +} + +void +TimeSdlMixer(int fleq, int ch, int time) +{ + if (no_useSDLMixer) { + __debug("%s is not executed because no_useSDLMixer is set\n", + __FUNCTION__); + } else { + channel[ch]=Mix_PlayChannelTimed( ch ,chunk[ch], fleq, time); + } +} + + +// 音の解放関数 +void +FreeSdlMixer() +{ + int i ; + + if (no_useSDLMixer) { + __debug("%s is not executed because no_useSDLMixer is set\n", + __FUNCTION__); + } else { + for(i =0; i < 8; ++i) { + Mix_FreeChunk(chunk[i]); + } + } +} + +void +InitVolume(void) +{ + if (no_useSDLMixer) { + __debug("%s is not executed because no_useSDLMixer is set\n", + __FUNCTION__); + } else { + Mix_Volume( 0, 255); // BGM + Mix_Volume( 1, SE_VOLUME); // SHOT_A + Mix_Volume( 2, SE_VOLUME); // SHOT_B + Mix_Volume( 3, 100); // SHOT_C + Mix_Volume( 4, 40); // RING + Mix_Volume( 5, SE_VOLUME); // NEW + Mix_Volume( 6, SE_VOLUME); // JIKIOUT + Mix_Volume( 7, 100); // BOM + } +} + +//_________________________________________________________________ diff -r 8a525ec378fc -r 7600cdfa8779 sound.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/sound.h Thu Jun 09 02:23:21 2011 +0900 @@ -0,0 +1,49 @@ +#ifndef _SOUND_H_ +#define _SOUND_H_ + +#define BGM 0 +#define SHOT_A 1 +#define SHOT_B 2 +#define SHOT_C 3 +#define RING 4 +#define NEW 5 +#define JIKIOUT 6 +#define BOM 7 + +#define SE_VOLUME 60 + + #define LASER_A 4 + #define LASER_C 5 + #define JIKIOUT 6 + +#define VH_NAME "\\DATA\\SOUND\\STD0.VH;1" +#define VB_NAME "\\DATA\\SOUND\\STD0.VB;1" +#define SQVH_ADDR (unsigned char*)0x80180000L +#define SQVB_ADDR (unsigned char*)0x80190000L +#define SQ_ADDR (unsigned long*)0x80170000L + +extern void Soundss(); +extern void SoundPlay(int no); +extern void SoundStop(); +extern int done ; +extern void poked( int sig) ; +//_______________________________ +extern void InitSdlMixer(void); +extern void LoadSdlMixer(void); +extern void FreeSdlMixer(void); +extern void PlaySdlMixer(int freq, int ch ); +extern void PauseSdlMixer(int ch); +extern void ResumeSdlMixer(int ch); +extern void InitVolume(void); +extern void TimeSdlMixer(int fleq, int ch, int time); +//______________________________ + +extern int se_voice[9]; +extern int vab[10]; +extern int seq[4]; +extern int vb_addr[10]; + +extern unsigned char *buf; +extern int vh_addr[10]; + +#endif // _SOUND_H_ diff -r 8a525ec378fc -r 7600cdfa8779 sound/NEW.wav Binary file sound/NEW.wav has changed diff -r 8a525ec378fc -r 7600cdfa8779 sound/bomber.wav Binary file sound/bomber.wav has changed diff -r 8a525ec378fc -r 7600cdfa8779 sound/jikiout.wav Binary file sound/jikiout.wav has changed diff -r 8a525ec378fc -r 7600cdfa8779 sound/ring.wav Binary file sound/ring.wav has changed diff -r 8a525ec378fc -r 7600cdfa8779 sound/sample.wav Binary file sound/sample.wav has changed diff -r 8a525ec378fc -r 7600cdfa8779 sound/shota.wav Binary file sound/shota.wav has changed diff -r 8a525ec378fc -r 7600cdfa8779 sound/shotb.wav Binary file sound/shotb.wav has changed diff -r 8a525ec378fc -r 7600cdfa8779 sound/shotc.wav Binary file sound/shotc.wav has changed