# HG changeset patch # User e085768 # Date 1307004701 -32400 # Node ID c534f339ee8b2c60fafdab38d73652a13dc84bc3 # Parent 1033fece71ce035abfe57aba1d7dfd78daccf048 change c++ diff -r 1033fece71ce -r c534f339ee8b Makefile --- a/Makefile Thu Jun 02 17:26:21 2011 +0900 +++ b/Makefile Thu Jun 02 17:51:41 2011 +0900 @@ -1,8 +1,8 @@ TARGET = main -CC = gcc -SRCS = main.c game.c car.c col.c quotanion.c controler.c field.c camera.c gSprite.c schedule.c mytype.c gFont.c carNode.c light.c title_scene.c game_time.c ps2util.c sjoy.c -#linda/lindaapi.c linda.c -OBJS = ${SRCS:.c=.o} +CC = g++ +SRCS = main.cc game.cc car.cc col.cc quotanion.cc controler.cc field.cc camera.cc gSprite.cc schedule.cc mytype.cc gFont.cc carNode.cc light.cc title_scene.cc game_time.cc ps2util.cc sjoy.cc +#linda/lindaapi.cc linda.c +OBJS = ${SRCS:.cc=.o} VU1DIR = vu1code #MPGOBJ = mpg.elf @@ -41,7 +41,7 @@ ${TARGET} : ${OBJS} ${CC} -o ${TARGET} ${OBJS} -${TEST} : test_vector.c ps2util.c +${TEST} : test_vector.cc ps2util.cc ${CC} -o ${TEST} $^ tag: diff -r 1033fece71ce -r c534f339ee8b a.out Binary file a.out has changed diff -r 1033fece71ce -r c534f339ee8b camera.c --- a/camera.c Thu Jun 02 17:26:21 2011 +0900 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,105 +0,0 @@ -#include -#include -#include "libps2.h" -#include "ps2util.h" -#include "car.h" -#include "game.h" -#include "controler.h" -#include "camera.h" - -//大域変数、各部で共有 -extern SGO_PAD pad; - -static CAMERA camera, def_camera; - - -void -camera_init() -{ - - //カメラの初期位置設定 - def_camera.xyz[0] = 0; - def_camera.xyz[1] =-7;// -3; - def_camera.xyz[2] =-14; //0; - def_camera.xyz[3] = 1; - - def_camera.zd[0] = 0; - def_camera.zd[1] = 2; - def_camera.zd[2] = 7; - def_camera.zd[3] = 1; - - def_camera.yd[0] = 0; - def_camera.yd[1] = 1; - def_camera.yd[2] = 0; - def_camera.yd[3] = 1; - - def_camera.angle[0]=-0.2;//0; //pich - def_camera.angle[1]=0; //yoh - def_camera.angle[2]=0; //roll - def_camera.angle[3]=0; - - //def_cameraをcameraにコピー - memcpy( &camera, &def_camera, sizeof(CAMERA)); - set_camera(&def_camera); - -} - -/* - ps2依存関係から拝借。 - 自分が消したのか、元々無いのかは覚えていないけど - 呼ばれているのでとりあえず(空っぽにしておく)。 -*/ -// set_camera must be called if camera's parameters were moved -void set_camera(CAMERA *camera) -{ - //vu0_rot_camera_matrix(world_view, camera->xyz, camera->zd, camera->yd,camera->angle); -} - - -/** - * pose: カメラの対象物(obj)の座標行列 - * カメラがobjについていくように(そのような動きに見せるため) - * カメラの位置ベクトル、視点ベクトルを更新 - */ -void -camera_update(Game *game, FMATRIX pose) -{ - FVECTOR location, eyes, vertical, angle; - - //int type = game->camera_type; - - ps2_vu0_apply_matrix(location, pose, def_camera.xyz); - ps2_vu0_apply_matrix(eyes, pose, def_camera.zd); - ps2_vu0_apply_matrix(vertical, pose, def_camera.yd); - - /**When the car bends, the angle of the camera is changed**/ - if(pad.left>0 && game->jiki->speed !=0){ - if(game->jiki->speed !=0){ - if(def_camera.angle[1]<=0.2){ - def_camera.angle[1]+=0.02; - } - } - } - else if(pad.right>0 && game->jiki->speed !=0){ - if(game->jiki->speed !=0){ - if(def_camera.angle[1]>=-0.2){ - def_camera.angle[1]-=0.02; - } - } - } - else { - if(def_camera.angle[1]<-0.01){ - def_camera.angle[1]+=0.02; - } - else if(def_camera.angle[1]>0.01){ - def_camera.angle[1]-=0.02; - } - } - ps2_vu0_apply_matrix(angle, pose, def_camera.angle); - ps2_vu0_copy_vector(camera.xyz, location); - ps2_vu0_copy_vector(camera.zd, eyes); - ps2_vu0_copy_vector(camera.yd, vertical); - ps2_vu0_copy_vector(camera.angle, angle); - set_camera(&camera); - -} diff -r 1033fece71ce -r c534f339ee8b camera.cc --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/camera.cc Thu Jun 02 17:51:41 2011 +0900 @@ -0,0 +1,105 @@ +#include +#include +#include "libps2.h" +#include "ps2util.h" +#include "car.h" +#include "game.h" +#include "controler.h" +#include "camera.h" + +//大域変数、各部で共有 +extern SGO_PAD pad; + +static CAMERA camera, def_camera; + + +void +camera_init() +{ + + //カメラの初期位置設定 + def_camera.xyz[0] = 0; + def_camera.xyz[1] =-7;// -3; + def_camera.xyz[2] =-14; //0; + def_camera.xyz[3] = 1; + + def_camera.zd[0] = 0; + def_camera.zd[1] = 2; + def_camera.zd[2] = 7; + def_camera.zd[3] = 1; + + def_camera.yd[0] = 0; + def_camera.yd[1] = 1; + def_camera.yd[2] = 0; + def_camera.yd[3] = 1; + + def_camera.angle[0]=-0.2;//0; //pich + def_camera.angle[1]=0; //yoh + def_camera.angle[2]=0; //roll + def_camera.angle[3]=0; + + //def_cameraをcameraにコピー + memcpy( &camera, &def_camera, sizeof(CAMERA)); + set_camera(&def_camera); + +} + +/* + ps2依存関係から拝借。 + 自分が消したのか、元々無いのかは覚えていないけど + 呼ばれているのでとりあえず(空っぽにしておく)。 +*/ +// set_camera must be called if camera's parameters were moved +void set_camera(CAMERA *camera) +{ + //vu0_rot_camera_matrix(world_view, camera->xyz, camera->zd, camera->yd,camera->angle); +} + + +/** + * pose: カメラの対象物(obj)の座標行列 + * カメラがobjについていくように(そのような動きに見せるため) + * カメラの位置ベクトル、視点ベクトルを更新 + */ +void +camera_update(Game *game, FMATRIX pose) +{ + FVECTOR location, eyes, vertical, angle; + + //int type = game->camera_type; + + ps2_vu0_apply_matrix(location, pose, def_camera.xyz); + ps2_vu0_apply_matrix(eyes, pose, def_camera.zd); + ps2_vu0_apply_matrix(vertical, pose, def_camera.yd); + + /**When the car bends, the angle of the camera is changed**/ + if(pad.left>0 && game->jiki->speed !=0){ + if(game->jiki->speed !=0){ + if(def_camera.angle[1]<=0.2){ + def_camera.angle[1]+=0.02; + } + } + } + else if(pad.right>0 && game->jiki->speed !=0){ + if(game->jiki->speed !=0){ + if(def_camera.angle[1]>=-0.2){ + def_camera.angle[1]-=0.02; + } + } + } + else { + if(def_camera.angle[1]<-0.01){ + def_camera.angle[1]+=0.02; + } + else if(def_camera.angle[1]>0.01){ + def_camera.angle[1]-=0.02; + } + } + ps2_vu0_apply_matrix(angle, pose, def_camera.angle); + ps2_vu0_copy_vector(camera.xyz, location); + ps2_vu0_copy_vector(camera.zd, eyes); + ps2_vu0_copy_vector(camera.yd, vertical); + ps2_vu0_copy_vector(camera.angle, angle); + set_camera(&camera); + +} diff -r 1033fece71ce -r c534f339ee8b car.c --- a/car.c Thu Jun 02 17:26:21 2011 +0900 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,299 +0,0 @@ -/* car.c */ - -#include -#include -#include -#include "libps2.h" -#include "ps2util.h" -#include "field.h" -#include "car.h" -#include "mytype.h" -#include "quotanion.h" -#include "game.h" -#include "stdbool.h" - -#define DEFAULT_SET (EFFECT_TEXTURE_USE | EFFECT_ALPHABLEND_UNUSE | EFFECT_SHADING_FLAT) -#define BUFSIZE 256 - -/* 初期位置と初期方向 */ -static FVECTOR location = {0, 0, 0, 1}; -static FVECTOR direction = {0, 0, 1, 1}; - -extern FILE* main_fp; - -static CarPtr -car_create(int car_id, char *filename, char *texname, float speed_accel, - float speed_max, float rot, float brake) -{ - CarPtr car; - OBJECT *body; - TEXTURE* tex; - void *free_addr; - - body = ps2util_obj_Create_fromXML(filename); - ps2util_obj_Set_effect(body, DEFAULT_SET); - - if (malloc_align16(&free_addr, &car, sizeof(Car)) == -1) { - fprintf(main_fp, "car.c: malloc_align16 error\n"); - exit(EXIT_FAILURE); - } - car->body = body; - car->next = NULL; - car->speed = 0.0; - car->speed_accel = speed_accel; - car->speed_max = speed_max; - car->brake = brake; - car->rotation_angle = rot; - car->y_angle = 0.0; - car->free_addr = free_addr; - - ps2_vu0_copy_vector(car->direction, direction); - ps2_vu0_copy_vector(car->location, location); - INIT_VECTOR(car->vertical, 0, -1, 0, 1); - INIT_VECTOR(car->body->xyz, 0, 0, 0, 1); - INIT_VECTOR(car->body->angle, 0, 0, 0, 1); - - ps2util_obj_Renew_transMatrix(car->body); - ps2util_obj_Set_effect(car->body, DEFAULT_SET); - - if (*texname != 'n') { - tex = read_png_file(texname); - ps2util_tex_Set(tex); - ps2util_obj_Set_texture(car->body, tex); - } - -#ifdef DEBUG - fprintf(main_fp, "malloc car addr = %x\n", (int)free_addr); -#endif - - return car; -} - -static CarPtr -car_new_readCSV(FILE *fp, int id) -{ - CarPtr new; - int car_id; - float speed_accel, speed_max, brake, rot; - char buff[BUFSIZE], *bufp; - char carImg[BUFSIZE], texImg[BUFSIZE]; - bool flag; - - flag = false; - - while ((bufp = fgets(buff, BUFSIZE, fp)) != NULL) { - bufp++; - - switch (buff[0]) { - case 'n': - if (flag == false) { - sscanf(bufp, " %d\n", &car_id); - if (id == car_id) { - flag = true; - } - } - break; - case 't': - if (flag == true) { - sscanf(bufp, " %s %s %f %f %f %f\n", - carImg, texImg, &speed_accel, &speed_max, &rot, &brake); - new = car_create(id, carImg, texImg, - speed_accel, speed_max, rot, brake); - return new; - } - break; - default: - break; - } - } - - /* ここまで辿り着いたら読み込み失敗 */ - fprintf(main_fp, "error - car_new_readCSV\n"); - exit(EXIT_FAILURE); -} - -CarPtr car_init(int id) -{ - CarPtr new; - FILE *fp; - char *filename = "car/car.dat"; - - if (!(fp = fopen(filename, "r"))) { - fprintf(main_fp, "error read file %s\n", filename); - exit(EXIT_FAILURE); - } - new = car_new_readCSV(fp, id); - fclose(fp); - - return new; -} - -/*--------------------------- - carをY軸で回転させる - flg: 回転方向 1:右, -1:左 - ---------------------------*/ -void -car_swerve(CarPtr car, int flg) -{ - FMATRIX rot; - FVECTOR v; - - car->y_angle += (float)flg*car->rotation_angle; - car->y_angle += (car->y_angle < 0) ? 360.0 : 0; - car->y_angle += (car->y_angle > 360.0) ? -360.0 : 0; - - ps2_vu0_unit_matrix(rot); - ps2_vu0_rot_matrix_y(rot, rot, degree2radian((float)flg*car->rotation_angle)); - ps2_vu0_copy_vector(v, car->direction); - ps2_vu0_apply_matrix(car->direction, rot, v); -} - -/*---------------------------- - carを加速・減速する - (flg == 1) ? 加速 : 減速 - ---------------------------*/ -void -car_accelerate(CarPtr car, int flg) -{ - car->speed += (flg == 1) ? car->speed_accel : -car->brake; - car->speed = (car->speed < 0) ? 0 : car->speed; - car->speed = (car->speed > car->speed_max) ? car->speed_max : car->speed; -} - - -/*--------------------------------- - 進行後のcarに対してコース面の内外判定を行い、 - : 現在のコース - : 現在のコースの次のコース - : 現在のコースの前のコース - に存在すればTRUEを返す - どのコースにも居ない(壁に衝突した)場合は - FALSEを返す。 - ---------------------------------*/ -static bool -car_field_check(Game *game ,CarPtr car) -{ - FieldPtr p; - FieldPtr f = field_get_actual(); - - // 現在のコースで衝突・内外判定 - p = f; - if (col_detect(&p->colface, car->vertical, car->location) == true) { - goto FIELD_CHECK_OK; - } - - // 現在のコースの次に隣接するコースで衝突・内外判定 - p = f->next; - if (col_detect(&p->colface, car->vertical, car->location) == true) { - if (field_rap_increment(1)) { - game->rap++; - } - goto FIELD_CHECK_OK; - } - - // 現在のコースの前に隣接するコースで衝突・内外判定 - p = f->prev; - if (col_detect(&p->colface, car->vertical, car->location) == true) { - field_rap_increment(-1); - goto FIELD_CHECK_OK; - } - - // どのコース上にも居ない(壁に衝突) - return false; - - FIELD_CHECK_OK: - field_set_actual(p); - return true; -} - - -/*------------------------------ - 速度speedと向きdirectionから - 進行後の位置locationを求める。 - また、進行後の衝突判定も行う。 - ------------------------------*/ -static void -car_move(Game *game,CarPtr car) -{ - FVECTOR mov, prev_location; - - ps2_vu0_scale_vector(mov, car->direction, car->speed); - ps2_vu0_copy_vector(prev_location, car->location); - ps2_vu0_add_vector(car->location, car->location, mov); - - if (car_field_check(game,car) == false) { - ps2_vu0_copy_vector(car->location, prev_location); - car->speed = car->speed*0.5; - } -} - - -static void -car_axis_rotation(CarPtr car) -{ - FMATRIX pose, yrot, yrotinv; - - ps2_vu0_unit_matrix(yrot); - ps2_vu0_rot_matrix_y(yrot, yrot, -degree2radian(car->y_angle)); - ps2_vu0_unit_matrix(yrotinv); - ps2_vu0_rot_matrix_y(yrotinv, yrotinv, degree2radian(car->y_angle)); - - { - FVECTOR yd = {0, -1, 0, 1}; - FVECTOR rotaxis; - FVECTOR q; - - ps2_vu0_outer_product(rotaxis, car->vertical, yd); - { - float scale=1/NORM(rotaxis); - rotaxis[0] *= scale; - rotaxis[1] *= scale; - rotaxis[2] *= scale; - } - - quotanion(q, rotaxis, acos(ps2_vu0_inner_product(yd, car->vertical)/(NORM(yd)*NORM(car->vertical)))); - quotanion_rotmatrix(pose, q); - } - - ps2_vu0_mul_matrix(pose, yrot, pose); - ps2_vu0_mul_matrix(pose, pose, yrotinv); - ps2_vu0_copy_matrix(car->body->transfer, pose); - ps2_vu0_rot_matrix_y(car->body->transfer, car->body->transfer, degree2radian(car->y_angle)); -} - -void car_update( Game *game, CarPtr car ) -{ - // 移動 - car_move(game,car); - - // 摩擦による速度減少 - car->speed -= 0.005; - car->speed = (car->speed < 0) ? 0 : car->speed; - - // 傾き - car_axis_rotation(car); -} - - -void -car_destroy(CarPtr p) -{ - TEXTURE *t; - - if ((t = p->body->surfaces->texture)) { - ps2util_tex_Exclude(t); - free_texture(t); - } - ps2util_obj_Free(p->body); - free(p->free_addr); - -#ifdef DEBUG - fprintf(main_fp, "free car addr = %x\n", (int)p->free_addr); -#endif -} - -// 適当に自作 -void car_id_update(Game *game, CarPtr jiki) -{ - printf("car_id_update\n"); -} diff -r 1033fece71ce -r c534f339ee8b car.cc --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/car.cc Thu Jun 02 17:51:41 2011 +0900 @@ -0,0 +1,299 @@ +/* car.c */ + +#include +#include +#include +#include "libps2.h" +#include "ps2util.h" +#include "field.h" +#include "car.h" +#include "mytype.h" +#include "quotanion.h" +#include "game.h" +#include "stdbool.h" + +#define DEFAULT_SET (EFFECT_TEXTURE_USE | EFFECT_ALPHABLEND_UNUSE | EFFECT_SHADING_FLAT) +#define BUFSIZE 256 + +/* 初期位置と初期方向 */ +static FVECTOR location = {0, 0, 0, 1}; +static FVECTOR direction = {0, 0, 1, 1}; + +extern FILE* main_fp; + +static CarPtr +car_create(int car_id, char *filename, char *texname, float speed_accel, + float speed_max, float rot, float brake) +{ + CarPtr car; + OBJECT *body; + TEXTURE* tex; + void *free_addr; + + body = ps2util_obj_Create_fromXML(filename); + ps2util_obj_Set_effect(body, DEFAULT_SET); + + if (malloc_align16(&free_addr, &car, sizeof(Car)) == -1) { + fprintf(main_fp, "car.c: malloc_align16 error\n"); + exit(EXIT_FAILURE); + } + car->body = body; + car->next = NULL; + car->speed = 0.0; + car->speed_accel = speed_accel; + car->speed_max = speed_max; + car->brake = brake; + car->rotation_angle = rot; + car->y_angle = 0.0; + car->free_addr = free_addr; + + ps2_vu0_copy_vector(car->direction, direction); + ps2_vu0_copy_vector(car->location, location); + INIT_VECTOR(car->vertical, 0, -1, 0, 1); + INIT_VECTOR(car->body->xyz, 0, 0, 0, 1); + INIT_VECTOR(car->body->angle, 0, 0, 0, 1); + + ps2util_obj_Renew_transMatrix(car->body); + ps2util_obj_Set_effect(car->body, DEFAULT_SET); + + if (*texname != 'n') { + tex = read_png_file(texname); + ps2util_tex_Set(tex); + ps2util_obj_Set_texture(car->body, tex); + } + +#ifdef DEBUG + fprintf(main_fp, "malloc car addr = %x\n", (int)free_addr); +#endif + + return car; +} + +static CarPtr +car_new_readCSV(FILE *fp, int id) +{ + CarPtr new; + int car_id; + float speed_accel, speed_max, brake, rot; + char buff[BUFSIZE], *bufp; + char carImg[BUFSIZE], texImg[BUFSIZE]; + bool flag; + + flag = false; + + while ((bufp = fgets(buff, BUFSIZE, fp)) != NULL) { + bufp++; + + switch (buff[0]) { + case 'n': + if (flag == false) { + sscanf(bufp, " %d\n", &car_id); + if (id == car_id) { + flag = true; + } + } + break; + case 't': + if (flag == true) { + sscanf(bufp, " %s %s %f %f %f %f\n", + carImg, texImg, &speed_accel, &speed_max, &rot, &brake); + new = car_create(id, carImg, texImg, + speed_accel, speed_max, rot, brake); + return new; + } + break; + default: + break; + } + } + + /* ここまで辿り着いたら読み込み失敗 */ + fprintf(main_fp, "error - car_new_readCSV\n"); + exit(EXIT_FAILURE); +} + +CarPtr car_init(int id) +{ + CarPtr new; + FILE *fp; + char *filename = "car/car.dat"; + + if (!(fp = fopen(filename, "r"))) { + fprintf(main_fp, "error read file %s\n", filename); + exit(EXIT_FAILURE); + } + new = car_new_readCSV(fp, id); + fclose(fp); + + return new; +} + +/*--------------------------- + carをY軸で回転させる + flg: 回転方向 1:右, -1:左 + ---------------------------*/ +void +car_swerve(CarPtr car, int flg) +{ + FMATRIX rot; + FVECTOR v; + + car->y_angle += (float)flg*car->rotation_angle; + car->y_angle += (car->y_angle < 0) ? 360.0 : 0; + car->y_angle += (car->y_angle > 360.0) ? -360.0 : 0; + + ps2_vu0_unit_matrix(rot); + ps2_vu0_rot_matrix_y(rot, rot, degree2radian((float)flg*car->rotation_angle)); + ps2_vu0_copy_vector(v, car->direction); + ps2_vu0_apply_matrix(car->direction, rot, v); +} + +/*---------------------------- + carを加速・減速する + (flg == 1) ? 加速 : 減速 + ---------------------------*/ +void +car_accelerate(CarPtr car, int flg) +{ + car->speed += (flg == 1) ? car->speed_accel : -car->brake; + car->speed = (car->speed < 0) ? 0 : car->speed; + car->speed = (car->speed > car->speed_max) ? car->speed_max : car->speed; +} + + +/*--------------------------------- + 進行後のcarに対してコース面の内外判定を行い、 + : 現在のコース + : 現在のコースの次のコース + : 現在のコースの前のコース + に存在すればTRUEを返す + どのコースにも居ない(壁に衝突した)場合は + FALSEを返す。 + ---------------------------------*/ +static bool +car_field_check(Game *game ,CarPtr car) +{ + FieldPtr p; + FieldPtr f = field_get_actual(); + + // 現在のコースで衝突・内外判定 + p = f; + if (col_detect(&p->colface, car->vertical, car->location) == true) { + goto FIELD_CHECK_OK; + } + + // 現在のコースの次に隣接するコースで衝突・内外判定 + p = f->next; + if (col_detect(&p->colface, car->vertical, car->location) == true) { + if (field_rap_increment(1)) { + game->rap++; + } + goto FIELD_CHECK_OK; + } + + // 現在のコースの前に隣接するコースで衝突・内外判定 + p = f->prev; + if (col_detect(&p->colface, car->vertical, car->location) == true) { + field_rap_increment(-1); + goto FIELD_CHECK_OK; + } + + // どのコース上にも居ない(壁に衝突) + return false; + + FIELD_CHECK_OK: + field_set_actual(p); + return true; +} + + +/*------------------------------ + 速度speedと向きdirectionから + 進行後の位置locationを求める。 + また、進行後の衝突判定も行う。 + ------------------------------*/ +static void +car_move(Game *game,CarPtr car) +{ + FVECTOR mov, prev_location; + + ps2_vu0_scale_vector(mov, car->direction, car->speed); + ps2_vu0_copy_vector(prev_location, car->location); + ps2_vu0_add_vector(car->location, car->location, mov); + + if (car_field_check(game,car) == false) { + ps2_vu0_copy_vector(car->location, prev_location); + car->speed = car->speed*0.5; + } +} + + +static void +car_axis_rotation(CarPtr car) +{ + FMATRIX pose, yrot, yrotinv; + + ps2_vu0_unit_matrix(yrot); + ps2_vu0_rot_matrix_y(yrot, yrot, -degree2radian(car->y_angle)); + ps2_vu0_unit_matrix(yrotinv); + ps2_vu0_rot_matrix_y(yrotinv, yrotinv, degree2radian(car->y_angle)); + + { + FVECTOR yd = {0, -1, 0, 1}; + FVECTOR rotaxis; + FVECTOR q; + + ps2_vu0_outer_product(rotaxis, car->vertical, yd); + { + float scale=1/NORM(rotaxis); + rotaxis[0] *= scale; + rotaxis[1] *= scale; + rotaxis[2] *= scale; + } + + quotanion(q, rotaxis, acos(ps2_vu0_inner_product(yd, car->vertical)/(NORM(yd)*NORM(car->vertical)))); + quotanion_rotmatrix(pose, q); + } + + ps2_vu0_mul_matrix(pose, yrot, pose); + ps2_vu0_mul_matrix(pose, pose, yrotinv); + ps2_vu0_copy_matrix(car->body->transfer, pose); + ps2_vu0_rot_matrix_y(car->body->transfer, car->body->transfer, degree2radian(car->y_angle)); +} + +void car_update( Game *game, CarPtr car ) +{ + // 移動 + car_move(game,car); + + // 摩擦による速度減少 + car->speed -= 0.005; + car->speed = (car->speed < 0) ? 0 : car->speed; + + // 傾き + car_axis_rotation(car); +} + + +void +car_destroy(CarPtr p) +{ + TEXTURE *t; + + if ((t = p->body->surfaces->texture)) { + ps2util_tex_Exclude(t); + free_texture(t); + } + ps2util_obj_Free(p->body); + free(p->free_addr); + +#ifdef DEBUG + fprintf(main_fp, "free car addr = %x\n", (int)p->free_addr); +#endif +} + +// 適当に自作 +void car_id_update(Game *game, CarPtr jiki) +{ + printf("car_id_update\n"); +} diff -r 1033fece71ce -r c534f339ee8b carNode.c --- a/carNode.c Thu Jun 02 17:26:21 2011 +0900 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,50 +0,0 @@ -#include -#include -#include "libps2.h" -#include "ps2util.h" -#include "car.h" -#include "game.h" -#include "carNode.h" - -/* --- car.c --- */ -void car_destroy(CarPtr car); - -static CarPtr car_list; - -void -carNode_append(CarPtr new) -{ - CarPtr p = car_list; - - if (!p) { - car_list = new; - } else { - while (p->next) p = p->next; - p->next = new; - } -} - - -void -carNode_draw() -{ - CarPtr p = car_list; - - while (p) { - ps2util_obj_Draw(p->body); - p = p->next; - } -} - - -void -carNode_destroy() -{ - CarPtr p = car_list; - - while (p) { - car_destroy(p); - p = p->next; - } - car_list = NULL; -} diff -r 1033fece71ce -r c534f339ee8b carNode.cc --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/carNode.cc Thu Jun 02 17:51:41 2011 +0900 @@ -0,0 +1,50 @@ +#include +#include +#include "libps2.h" +#include "ps2util.h" +#include "car.h" +#include "game.h" +#include "carNode.h" + +/* --- car.c --- */ +void car_destroy(CarPtr car); + +static CarPtr car_list; + +void +carNode_append(CarPtr new) +{ + CarPtr p = car_list; + + if (!p) { + car_list = new; + } else { + while (p->next) p = p->next; + p->next = new; + } +} + + +void +carNode_draw() +{ + CarPtr p = car_list; + + while (p) { + ps2util_obj_Draw(p->body); + p = p->next; + } +} + + +void +carNode_destroy() +{ + CarPtr p = car_list; + + while (p) { + car_destroy(p); + p = p->next; + } + car_list = NULL; +} diff -r 1033fece71ce -r c534f339ee8b col.c --- a/col.c Thu Jun 02 17:26:21 2011 +0900 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,136 +0,0 @@ -#include -#include"libps2.h" -#include"ps2util.h" -#include"col.h" -#include"mytype.h" -#include -#include - -extern FILE *main_fp; - -/** - * v0, v1が描く三角形と点pの内外判定(approx detection) - * 点pはv0, v1が描く面のどこかに位置している。 - * pが面の三角形の外側にあるときTRUEを戻し、 - * そうでなければFALSEを戻す。境界は含む。 - */ - - -bool -col_detect_approx(FVECTOR p, FVECTOR v0, FVECTOR v1){ - - float v_r1, v_r2, r1_r2, r1_r1, r2_r2; - float a, b, r; - - v_r1 = ps2_vu0_inner_product( p, v0 ); - v_r2 = ps2_vu0_inner_product( p, v1 ); - r1_r2 = ps2_vu0_inner_product( v0, v1 ); - r1_r1 = ps2_vu0_inner_product( v0, v0 ); - r2_r2 = ps2_vu0_inner_product( v1, v1 ); - - a = (v_r1 * r2_r2 - v_r2 * r1_r2); - b = (v_r2 * r1_r1 - v_r1 * r1_r2); - r = (r1_r1 * r2_r2 - r1_r2 * r1_r2); - - return (a>=0 && b>=0 && a+b-r<=0) ? true : false; -} - - - -/** - * 垂心oの算出. 点pからv0, v1が描く面へ垂線を引いたときの交点oを - * 垂心(orthocenter)と呼ぶ。 - */ -//なんか一回も使われていないらしいので消す、はずだった -static void -col_orthocenter(FVECTOR o, FVECTOR p, FVECTOR p0, FVECTOR normal) -{ - - FVECTOR o0, d; - - ps2_vu0_sub_vector(o0, p, p0); - o0[W_AXIS] = 0; - ps2_vu0_scale_vector( - d, normal, ps2_vu0_inner_product(o0, normal)); - - o[X_AXIS] = p[X_AXIS] - d[X_AXIS]; - o[Y_AXIS] = p[Y_AXIS] - d[Y_AXIS]; - o[Z_AXIS] = p[Z_AXIS] - d[Z_AXIS]; - o[W_AXIS] = 1; -} - -/** - * 点pと面との衝突(点pとdetection face面との垂心oがdetection face領域の - * 中にあるかを)判定衝突時(oがdetection face領域の外)はFALSEを戻し、そう - * でなければTRUE、 垂心(orthocenter)、垂心のある面の法線(normal - * vector)を戻す. - */ - - -bool -col_detect(ColFaceHd* hd, FVECTOR pose, FVECTOR p) -{ - FVECTOR o, o0; - int i; - ColFacePtr col_face=hd->colface; - for (i=0; ifacenum; i++) { - - // * 垂心oを求める - col_orthocenter(o, p, col_face[i].p0, col_face[i].normal); - - // * detection face上のある点p0から垂心oへのベクトルo0を求める - ps2_vu0_sub_vector(o0, o, col_face[i].p0); - - // * ベクトルv0, v1の描く三角形とo0とで内外判定(range approx detection)を行う - if (col_detect_approx(o0, col_face[i].v0, col_face[i].v1)==true) { - goto NOCOLLISION; - } - } - return false; - NOCOLLISION: - ps2_vu0_copy_vector(p, o); - ps2_vu0_copy_vector(pose, col_face[i].normal); - return true; - - return false; -} - - -/* - * detection face作成 - */ - - -void -col_init(ColFaceHd* hd, PolygonInfo* face) -{ - - int i; - FVECTOR p1, p2; - ColFacePtr colface; - - malloc_align16(&hd->free_addr, &colface, sizeof(ColFace)*face->siz/3); - - hd->facenum = face->siz/3; - - for (i=0; ifacenum; i++) { - memcpy(colface[i].p0, ((FVECTOR*)face->pnts)[i*3], sizeof(FVECTOR)); - memcpy(p1, ((FVECTOR*)face->pnts)[i*3+2], sizeof(FVECTOR)); - memcpy(p2, ((FVECTOR*)face->pnts)[i*3+1], sizeof(FVECTOR)); - - ps2_vu0_sub_vector(colface[i].v0, p1, colface[i].p0); - ps2_vu0_sub_vector(colface[i].v1, p2, colface[i].p0); - - ps2_vu0_outer_product(colface[i].normal, colface[i].v0, colface[i].v1); - ps2_vu0_normalize(colface[i].normal, colface[i].normal); - - if (colface[i].normal[1] > 0) { - colface[i].normal[0] = -colface[i].normal[0]; - colface[i].normal[1] = -colface[i].normal[1]; - colface[i].normal[2] = -colface[i].normal[2]; - } - } - - hd->colface = colface; - -} diff -r 1033fece71ce -r c534f339ee8b col.cc --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/col.cc Thu Jun 02 17:51:41 2011 +0900 @@ -0,0 +1,136 @@ +#include +#include"libps2.h" +#include"ps2util.h" +#include"col.h" +#include"mytype.h" +#include +#include + +extern FILE *main_fp; + +/** + * v0, v1が描く三角形と点pの内外判定(approx detection) + * 点pはv0, v1が描く面のどこかに位置している。 + * pが面の三角形の外側にあるときTRUEを戻し、 + * そうでなければFALSEを戻す。境界は含む。 + */ + + +bool +col_detect_approx(FVECTOR p, FVECTOR v0, FVECTOR v1){ + + float v_r1, v_r2, r1_r2, r1_r1, r2_r2; + float a, b, r; + + v_r1 = ps2_vu0_inner_product( p, v0 ); + v_r2 = ps2_vu0_inner_product( p, v1 ); + r1_r2 = ps2_vu0_inner_product( v0, v1 ); + r1_r1 = ps2_vu0_inner_product( v0, v0 ); + r2_r2 = ps2_vu0_inner_product( v1, v1 ); + + a = (v_r1 * r2_r2 - v_r2 * r1_r2); + b = (v_r2 * r1_r1 - v_r1 * r1_r2); + r = (r1_r1 * r2_r2 - r1_r2 * r1_r2); + + return (a>=0 && b>=0 && a+b-r<=0) ? true : false; +} + + + +/** + * 垂心oの算出. 点pからv0, v1が描く面へ垂線を引いたときの交点oを + * 垂心(orthocenter)と呼ぶ。 + */ +//なんか一回も使われていないらしいので消す、はずだった +static void +col_orthocenter(FVECTOR o, FVECTOR p, FVECTOR p0, FVECTOR normal) +{ + + FVECTOR o0, d; + + ps2_vu0_sub_vector(o0, p, p0); + o0[W_AXIS] = 0; + ps2_vu0_scale_vector( + d, normal, ps2_vu0_inner_product(o0, normal)); + + o[X_AXIS] = p[X_AXIS] - d[X_AXIS]; + o[Y_AXIS] = p[Y_AXIS] - d[Y_AXIS]; + o[Z_AXIS] = p[Z_AXIS] - d[Z_AXIS]; + o[W_AXIS] = 1; +} + +/** + * 点pと面との衝突(点pとdetection face面との垂心oがdetection face領域の + * 中にあるかを)判定衝突時(oがdetection face領域の外)はFALSEを戻し、そう + * でなければTRUE、 垂心(orthocenter)、垂心のある面の法線(normal + * vector)を戻す. + */ + + +bool +col_detect(ColFaceHd* hd, FVECTOR pose, FVECTOR p) +{ + FVECTOR o, o0; + int i; + ColFacePtr col_face=hd->colface; + for (i=0; ifacenum; i++) { + + // * 垂心oを求める + col_orthocenter(o, p, col_face[i].p0, col_face[i].normal); + + // * detection face上のある点p0から垂心oへのベクトルo0を求める + ps2_vu0_sub_vector(o0, o, col_face[i].p0); + + // * ベクトルv0, v1の描く三角形とo0とで内外判定(range approx detection)を行う + if (col_detect_approx(o0, col_face[i].v0, col_face[i].v1)==true) { + goto NOCOLLISION; + } + } + return false; + NOCOLLISION: + ps2_vu0_copy_vector(p, o); + ps2_vu0_copy_vector(pose, col_face[i].normal); + return true; + + return false; +} + + +/* + * detection face作成 + */ + + +void +col_init(ColFaceHd* hd, PolygonInfo* face) +{ + + int i; + FVECTOR p1, p2; + ColFacePtr colface; + + malloc_align16(&hd->free_addr, &colface, sizeof(ColFace)*face->siz/3); + + hd->facenum = face->siz/3; + + for (i=0; ifacenum; i++) { + memcpy(colface[i].p0, ((FVECTOR*)face->pnts)[i*3], sizeof(FVECTOR)); + memcpy(p1, ((FVECTOR*)face->pnts)[i*3+2], sizeof(FVECTOR)); + memcpy(p2, ((FVECTOR*)face->pnts)[i*3+1], sizeof(FVECTOR)); + + ps2_vu0_sub_vector(colface[i].v0, p1, colface[i].p0); + ps2_vu0_sub_vector(colface[i].v1, p2, colface[i].p0); + + ps2_vu0_outer_product(colface[i].normal, colface[i].v0, colface[i].v1); + ps2_vu0_normalize(colface[i].normal, colface[i].normal); + + if (colface[i].normal[1] > 0) { + colface[i].normal[0] = -colface[i].normal[0]; + colface[i].normal[1] = -colface[i].normal[1]; + colface[i].normal[2] = -colface[i].normal[2]; + } + } + + hd->colface = colface; + +} diff -r 1033fece71ce -r c534f339ee8b controler.c --- a/controler.c Thu Jun 02 17:26:21 2011 +0900 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,109 +0,0 @@ -/* controler.c */ - -#include "libps2.h" -#include "ps2util.h" -#include "controler.h" -#include - -#include "sjoy.h" // ps2関連ファイルから - - -// 使っていないっぽい? どこで宣言してるかわからない -/* -#ifdef DEMO_CREATE -qextern void setPadValue(int pad); -#endif -extern int getPadValue(); -*/ - - - -SGO_PAD pad; - -bool padCheck() { - - int pad1; - - pad1 = sjoy_get_ps2_button( JOYPAD_1 ); - - if (pad1 & SJOY_PS2_START) { - pad.st += (pad.st < 2) ? 1 : 0; - } else { - pad.st = 0; - } - - if (pad1 & SJOY_PS2_SELECT) { - pad.se += (pad.se < 2) ? 1 : 0; - } else { - pad.se = 0; - } - if (pad1 & SJOY_PS2_LEFT) { - pad.left += (pad.left < 2) ? 1 : 0; - } else { - pad.left = 0; - } - if (pad1 & SJOY_PS2_RIGHT) { - pad.right += (pad.right < 2) ? 1 : 0; - } else { - pad.right = 0; - } - if (pad1 & SJOY_PS2_UP) { - pad.up += (pad.up < 2) ? 1 : 0; - } else { - pad.up = 0; - } - if (pad1 & SJOY_PS2_DOWN) { - pad.down += (pad.down < 2) ? 1 : 0; - } else { - pad.down = 0; - } - if (pad1 & SJOY_PS2_R1) { - pad.r1 += (pad.r1 < 2) ? 1 : 0; - } else { - pad.r1 = 0; - } - if (pad1 & SJOY_PS2_R2) { - pad.r2 += (pad.r2 < 2) ? 1 : 0; - } else { - pad.r2 = 0; - } - if (pad1 & SJOY_PS2_L1) { - pad.l1 += (pad.l1 < 2) ? 1 : 0; - } else { - pad.l1 = 0; - } - if (pad1 & SJOY_PS2_L2) { - pad.l2 += (pad.l2 < 2) ? 1 : 0; - } else { - pad.l2 = 0; - } - if (pad1 & SJOY_PS2_CROSS) { - pad.cross += (pad.cross < 2) ? 1 : 0; - } else { - pad.cross = 0; - } - if (pad1 & SJOY_PS2_CIRCLE) { - pad.circle += (pad.circle < 2) ? 1 : 0; - } else { - pad.circle = 0; - } - if (pad1 & SJOY_PS2_TRIANGLE) { - pad.triangle += (pad.triangle < 2) ? 1 : 0; - } else { - pad.triangle = 0; - } - if (pad1 & SJOY_PS2_SQUARE) { - pad.square += (pad.square < 2) ? 1 : 0; - } else { - pad.square = 0; - } - - if ( (pad1 & SJOY_PS2_SELECT) && (pad1 & SJOY_PS2_START) && - (pad1 & SJOY_PS2_L1) && (pad1 & SJOY_PS2_R1) && - (pad1 & SJOY_PS2_L2) && (pad1 & SJOY_PS2_R2)) { - return false; - } - - - return true; -} diff -r 1033fece71ce -r c534f339ee8b controler.cc --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/controler.cc Thu Jun 02 17:51:41 2011 +0900 @@ -0,0 +1,109 @@ +/* controler.c */ + +#include "libps2.h" +#include "ps2util.h" +#include "controler.h" +#include + +#include "sjoy.h" // ps2関連ファイルから + + +// 使っていないっぽい? どこで宣言してるかわからない +/* +#ifdef DEMO_CREATE +qextern void setPadValue(int pad); +#endif +extern int getPadValue(); +*/ + + + +SGO_PAD pad; + +bool padCheck() { + + int pad1; + + pad1 = sjoy_get_ps2_button( JOYPAD_1 ); + + if (pad1 & SJOY_PS2_START) { + pad.st += (pad.st < 2) ? 1 : 0; + } else { + pad.st = 0; + } + + if (pad1 & SJOY_PS2_SELECT) { + pad.se += (pad.se < 2) ? 1 : 0; + } else { + pad.se = 0; + } + if (pad1 & SJOY_PS2_LEFT) { + pad.left += (pad.left < 2) ? 1 : 0; + } else { + pad.left = 0; + } + if (pad1 & SJOY_PS2_RIGHT) { + pad.right += (pad.right < 2) ? 1 : 0; + } else { + pad.right = 0; + } + if (pad1 & SJOY_PS2_UP) { + pad.up += (pad.up < 2) ? 1 : 0; + } else { + pad.up = 0; + } + if (pad1 & SJOY_PS2_DOWN) { + pad.down += (pad.down < 2) ? 1 : 0; + } else { + pad.down = 0; + } + if (pad1 & SJOY_PS2_R1) { + pad.r1 += (pad.r1 < 2) ? 1 : 0; + } else { + pad.r1 = 0; + } + if (pad1 & SJOY_PS2_R2) { + pad.r2 += (pad.r2 < 2) ? 1 : 0; + } else { + pad.r2 = 0; + } + if (pad1 & SJOY_PS2_L1) { + pad.l1 += (pad.l1 < 2) ? 1 : 0; + } else { + pad.l1 = 0; + } + if (pad1 & SJOY_PS2_L2) { + pad.l2 += (pad.l2 < 2) ? 1 : 0; + } else { + pad.l2 = 0; + } + if (pad1 & SJOY_PS2_CROSS) { + pad.cross += (pad.cross < 2) ? 1 : 0; + } else { + pad.cross = 0; + } + if (pad1 & SJOY_PS2_CIRCLE) { + pad.circle += (pad.circle < 2) ? 1 : 0; + } else { + pad.circle = 0; + } + if (pad1 & SJOY_PS2_TRIANGLE) { + pad.triangle += (pad.triangle < 2) ? 1 : 0; + } else { + pad.triangle = 0; + } + if (pad1 & SJOY_PS2_SQUARE) { + pad.square += (pad.square < 2) ? 1 : 0; + } else { + pad.square = 0; + } + + if ( (pad1 & SJOY_PS2_SELECT) && (pad1 & SJOY_PS2_START) && + (pad1 & SJOY_PS2_L1) && (pad1 & SJOY_PS2_R1) && + (pad1 & SJOY_PS2_L2) && (pad1 & SJOY_PS2_R2)) { + return false; + } + + + return true; +} diff -r 1033fece71ce -r c534f339ee8b field.c --- a/field.c Thu Jun 02 17:26:21 2011 +0900 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,264 +0,0 @@ -#include -#include -#include -#include -#include "libps2.h" -#include "ps2util.h" -#include "mytype.h" -#include "field.h" -#include "car.h" -#include "quotanion.h" -#include - -#define BUFSIZE 256 - -/* --- main.c --- */ -extern FILE *main_fp; - -static int field_num_max = 0; -static int field_num = 1; - -static FieldPtr field_list; -static FieldPtr field_actual; - -// 適当に自作:miya -PolygonInfo xml_read_file(char *colImg) -{ - PolygonInfo test; - printf("xml_read_file"); - - return test; -} - - -static FieldPtr -field_create(char *fieldImg, char *colImg, TEXTURE *tex) -{ - FieldPtr self; - OBJECT *obj; - PolygonInfo *xml; - void *free_addr; - - FVECTOR location = {0, 0, 0, 1}; - FVECTOR direction = {0, 0, 0, 1}; - - obj = ps2util_obj_Create_fromXML(fieldImg); - memcpy(obj->xyz, location, sizeof(FVECTOR)); - memcpy(obj->angle, direction, sizeof(FVECTOR)); - ps2util_obj_Renew_transMatrix(obj); - ps2util_obj_Set_effect(obj, DEFAULT_SET); - ps2util_obj_Set_texture(obj, tex); - - // xml = xml_read_file(colImg); //ここでコースの走れる場所(当たり判定) - - if (malloc_align16(&free_addr, &self, sizeof(Field)) == -1) { - fprintf(stderr, "field.c: malloc_align16 error\n"); - fflush(stderr); - exit(EXIT_FAILURE); - } - self->object = obj; - self->next = NULL; - self->prev = NULL; - self->free_addr = free_addr; -#ifdef DEBUG - fprintf(main_fp, "malloc fieldNode addr = %x(free), %x(obj)\n", (int)free_addr, (int)self); -#endif - col_init(&self->colface, xml); - -#ifdef DEBUG - fprintf(main_fp, " facenum = %d\n", self->colface.facenum); - fprintf(main_fp, " facenum = %x(free), ", (int)self->colface.free_addr); - fprintf(main_fp, "facenum = %x(obj)\n", (int)self->colface.colface); -#endif - - //xml_free(xml); - - return self; -} - - - -static void -field_new_readCSV(FILE *fp, int id) -{ - FieldPtr fieldHead = NULL; - FieldPtr newField = NULL; - FieldPtr prevField = NULL; - char buff[BUFSIZE], *bufp; - char fieldImg[BUFSIZE], colImg[BUFSIZE], texname[BUFSIZE]; - TEXTURE *tex = NULL; - int course_id; - bool flag = false; - - while ((bufp = fgets(buff, BUFSIZE, fp)) != NULL) { - bufp++; - - switch (buff[0]) { - case 'n': // コースIDの読み取り - if (!flag) { - sscanf(bufp, " %d\n", &course_id); - if (id == course_id) { - flag = true; - } - } else { - goto FINISH_LOAD; - } - break; - case 't': // テクスチャのロード - if (flag) { - sscanf(bufp, " %s\n", texname); - //tex = read_png_file(texname); - ps2util_tex_Set(tex); - } - break; - case 'c': // コースのロード - if (flag) { - sscanf(bufp, " %s %s\n", fieldImg, colImg); - newField = field_create(fieldImg, colImg, tex); - if (!fieldHead) { - fieldHead = prevField = newField; - } else { - prevField->next = newField; - newField->prev = prevField; - prevField = newField; - } - newField->init = fieldHead; - field_num_max++; - } - break; - default: - break; - } - } - - FINISH_LOAD: - // 先頭と最後尾のリンクを張る - newField->next = newField->init; - newField->init->prev = newField; - - field_list = field_actual = fieldHead; -} - - -/*---------------------/ - FieldPtr - field_init: - 指定したファイルからコースを生成する。 - 戻り値 - コース先頭のポインタ -/---------------------*/ -void -field_init(int id) -{ - FILE *fp; - char *filename = "course/course.dat"; - - if (!(fp = fopen(filename, "r"))) { - fprintf(main_fp, "error read file %s\n", filename); - exit(EXIT_FAILURE); - } - field_new_readCSV(fp, id); - fclose(fp); -} - - -static void -field_draw(FieldPtr p) -{ - ps2_vu0_unit_matrix(p->object->transfer); - - p->object->transfer[3][0] = p->location[0]; - p->object->transfer[3][1] = p->location[1]; - p->object->transfer[3][2] = p->location[2]; - p->object->transfer[3][3] = p->location[3]; - ps2util_obj_Draw(p->object); -} - - -void field_update(CarPtr car) -{ - FieldPtr p; - - p = field_actual; - // current - p->location[0] = -car->location[0]; - p->location[1] = -car->location[1]; - p->location[2] = -car->location[2]; - p->location[3] = 1; - field_draw(p); - - // next - p = field_actual->next; - if (p) { - p->location[0] = -car->location[0]; - p->location[1] = -car->location[1]; - p->location[2] = -car->location[2]; - p->location[3] = 1; - field_draw(p); - } - - // prev - p = field_actual->prev; - if (p) { - p->location[0] = -car->location[0]; - p->location[1] = -car->location[1]; - p->location[2] = -car->location[2]; - p->location[3] = 1; - field_draw(p); - } -} - -void -field_destroy() -{ - FieldPtr p = field_list; - FieldPtr d; - TEXTURE *t; - - p->prev->next = NULL; - - t = p->object->surfaces->texture; - ps2util_tex_Exclude(t); - free_texture(t); - - while (p) { - d = p; - p = p->next; - ps2util_obj_Free(d->object); - free(d->colface.free_addr); - free(d->free_addr); -#ifdef DEBUG - fprintf(main_fp, "free fieldNode addr = %x\n", (int)d->free_addr); -#endif - } - - field_num_max = 0; - field_num = 1; -} - -/* - * 周回記録。1周する毎に1を返す。 - */ -int -field_rap_increment(int n) -{ - field_num += n; - if (field_num > field_num_max) { - field_num = 1; - return 1; - } else { - return 0; - } -} - -void -field_set_actual(FieldPtr p) -{ - field_actual = p; -} - -FieldPtr -field_get_actual() -{ - return field_actual; -} diff -r 1033fece71ce -r c534f339ee8b field.cc --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/field.cc Thu Jun 02 17:51:41 2011 +0900 @@ -0,0 +1,264 @@ +#include +#include +#include +#include +#include "libps2.h" +#include "ps2util.h" +#include "mytype.h" +#include "field.h" +#include "car.h" +#include "quotanion.h" +#include + +#define BUFSIZE 256 + +/* --- main.c --- */ +extern FILE *main_fp; + +static int field_num_max = 0; +static int field_num = 1; + +static FieldPtr field_list; +static FieldPtr field_actual; + +// 適当に自作:miya +PolygonInfo xml_read_file(char *colImg) +{ + PolygonInfo test; + printf("xml_read_file"); + + return test; +} + + +static FieldPtr +field_create(char *fieldImg, char *colImg, TEXTURE *tex) +{ + FieldPtr self; + OBJECT *obj; + PolygonInfo *xml; + void *free_addr; + + FVECTOR location = {0, 0, 0, 1}; + FVECTOR direction = {0, 0, 0, 1}; + + obj = ps2util_obj_Create_fromXML(fieldImg); + memcpy(obj->xyz, location, sizeof(FVECTOR)); + memcpy(obj->angle, direction, sizeof(FVECTOR)); + ps2util_obj_Renew_transMatrix(obj); + ps2util_obj_Set_effect(obj, DEFAULT_SET); + ps2util_obj_Set_texture(obj, tex); + + // xml = xml_read_file(colImg); //ここでコースの走れる場所(当たり判定) + + if (malloc_align16(&free_addr, &self, sizeof(Field)) == -1) { + fprintf(stderr, "field.c: malloc_align16 error\n"); + fflush(stderr); + exit(EXIT_FAILURE); + } + self->object = obj; + self->next = NULL; + self->prev = NULL; + self->free_addr = free_addr; +#ifdef DEBUG + fprintf(main_fp, "malloc fieldNode addr = %x(free), %x(obj)\n", (int)free_addr, (int)self); +#endif + col_init(&self->colface, xml); + +#ifdef DEBUG + fprintf(main_fp, " facenum = %d\n", self->colface.facenum); + fprintf(main_fp, " facenum = %x(free), ", (int)self->colface.free_addr); + fprintf(main_fp, "facenum = %x(obj)\n", (int)self->colface.colface); +#endif + + //xml_free(xml); + + return self; +} + + + +static void +field_new_readCSV(FILE *fp, int id) +{ + FieldPtr fieldHead = NULL; + FieldPtr newField = NULL; + FieldPtr prevField = NULL; + char buff[BUFSIZE], *bufp; + char fieldImg[BUFSIZE], colImg[BUFSIZE], texname[BUFSIZE]; + TEXTURE *tex = NULL; + int course_id; + bool flag = false; + + while ((bufp = fgets(buff, BUFSIZE, fp)) != NULL) { + bufp++; + + switch (buff[0]) { + case 'n': // コースIDの読み取り + if (!flag) { + sscanf(bufp, " %d\n", &course_id); + if (id == course_id) { + flag = true; + } + } else { + goto FINISH_LOAD; + } + break; + case 't': // テクスチャのロード + if (flag) { + sscanf(bufp, " %s\n", texname); + //tex = read_png_file(texname); + ps2util_tex_Set(tex); + } + break; + case 'c': // コースのロード + if (flag) { + sscanf(bufp, " %s %s\n", fieldImg, colImg); + newField = field_create(fieldImg, colImg, tex); + if (!fieldHead) { + fieldHead = prevField = newField; + } else { + prevField->next = newField; + newField->prev = prevField; + prevField = newField; + } + newField->init = fieldHead; + field_num_max++; + } + break; + default: + break; + } + } + + FINISH_LOAD: + // 先頭と最後尾のリンクを張る + newField->next = newField->init; + newField->init->prev = newField; + + field_list = field_actual = fieldHead; +} + + +/*---------------------/ + FieldPtr + field_init: + 指定したファイルからコースを生成する。 + 戻り値 + コース先頭のポインタ +/---------------------*/ +void +field_init(int id) +{ + FILE *fp; + char *filename = "course/course.dat"; + + if (!(fp = fopen(filename, "r"))) { + fprintf(main_fp, "error read file %s\n", filename); + exit(EXIT_FAILURE); + } + field_new_readCSV(fp, id); + fclose(fp); +} + + +static void +field_draw(FieldPtr p) +{ + ps2_vu0_unit_matrix(p->object->transfer); + + p->object->transfer[3][0] = p->location[0]; + p->object->transfer[3][1] = p->location[1]; + p->object->transfer[3][2] = p->location[2]; + p->object->transfer[3][3] = p->location[3]; + ps2util_obj_Draw(p->object); +} + + +void field_update(CarPtr car) +{ + FieldPtr p; + + p = field_actual; + // current + p->location[0] = -car->location[0]; + p->location[1] = -car->location[1]; + p->location[2] = -car->location[2]; + p->location[3] = 1; + field_draw(p); + + // next + p = field_actual->next; + if (p) { + p->location[0] = -car->location[0]; + p->location[1] = -car->location[1]; + p->location[2] = -car->location[2]; + p->location[3] = 1; + field_draw(p); + } + + // prev + p = field_actual->prev; + if (p) { + p->location[0] = -car->location[0]; + p->location[1] = -car->location[1]; + p->location[2] = -car->location[2]; + p->location[3] = 1; + field_draw(p); + } +} + +void +field_destroy() +{ + FieldPtr p = field_list; + FieldPtr d; + TEXTURE *t; + + p->prev->next = NULL; + + t = p->object->surfaces->texture; + ps2util_tex_Exclude(t); + free_texture(t); + + while (p) { + d = p; + p = p->next; + ps2util_obj_Free(d->object); + free(d->colface.free_addr); + free(d->free_addr); +#ifdef DEBUG + fprintf(main_fp, "free fieldNode addr = %x\n", (int)d->free_addr); +#endif + } + + field_num_max = 0; + field_num = 1; +} + +/* + * 周回記録。1周する毎に1を返す。 + */ +int +field_rap_increment(int n) +{ + field_num += n; + if (field_num > field_num_max) { + field_num = 1; + return 1; + } else { + return 0; + } +} + +void +field_set_actual(FieldPtr p) +{ + field_actual = p; +} + +FieldPtr +field_get_actual() +{ + return field_actual; +} diff -r 1033fece71ce -r c534f339ee8b gFont.c --- a/gFont.c Thu Jun 02 17:26:21 2011 +0900 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,169 +0,0 @@ -/* - * $Id$ - * - * フォント表示。といっても結局スプライトです。 - * gSprite.c と一緒にしてもよかったんだけど - * 文字は文字でいろいろあるので分けてみる - */ -#include -#include -#include -#include "libps2.h" -#include "ps2util.h" -#include "gSprite.h" - -#define DEFOBJ 120 -#define SPRITE_COL 0x4f -#define SCREEN_HALF_W 320 -#define SCREEN_HALF_H 240 -#define CHAR_W_SIZE 17 -#define CHAR_H_SIZE 34 - -static SpriteTable sptable[DEFOBJ]; -static ps2utilSprite sp[DEFOBJ*2]; // 表示スプライト用スタック -static unsigned int sp_counter; -static bool flag_spriteInited = false; // スプライトロードフラグ - -static TEXTURE *font_tex; - -static void -gFont_Init_Png(char *texname) -{ - if (!(font_tex = read_png_file(texname))) { - fprintf(stderr, - "cannot creat texture - gFont_Init_Png().\n"); - fflush(stderr); - exit(EXIT_FAILURE); - } - - if (ps2util_tex_Set(font_tex) == -1) { - fprintf(stderr, - "cannot set texture - gFont_Init_Png().\n"); - fflush(stderr); - exit(EXIT_FAILURE); - } -} - -static void -gFont_Create() -{ - int i; - for (i=0; i +#include +#include +#include "libps2.h" +#include "ps2util.h" +#include "gSprite.h" + +#define DEFOBJ 120 +#define SPRITE_COL 0x4f +#define SCREEN_HALF_W 320 +#define SCREEN_HALF_H 240 +#define CHAR_W_SIZE 17 +#define CHAR_H_SIZE 34 + +static SpriteTable sptable[DEFOBJ]; +static ps2utilSprite sp[DEFOBJ*2]; // 表示スプライト用スタック +static unsigned int sp_counter; +static bool flag_spriteInited = false; // スプライトロードフラグ + +static TEXTURE *font_tex; + +static void +gFont_Init_Png(char *texname) +{ + if (!(font_tex = read_png_file(texname))) { + fprintf(stderr, + "cannot creat texture - gFont_Init_Png().\n"); + fflush(stderr); + exit(EXIT_FAILURE); + } + + if (ps2util_tex_Set(font_tex) == -1) { + fprintf(stderr, + "cannot set texture - gFont_Init_Png().\n"); + fflush(stderr); + exit(EXIT_FAILURE); + } +} + +static void +gFont_Create() +{ + int i; + for (i=0; i -#include -#include "libps2.h" -#include "ps2util.h" -#include "gSprite.h" -#include - -#define DEFOBJ 100 -#define SPRITE_COL 0x4f -#define SCREEN_HALF_W 320 -#define SCREEN_HALF_H 240 - -static SpriteTable sptable[DEFOBJ]; -static ps2utilSprite sp[DEFOBJ]; // 表示スプライト用スタック -static unsigned int sp_counter; -static bool flag_spriteInited = false; // スプライトロードフラグ - -static TEXTURE *sprite_tex; - - -void -gSprite_DefSprite(int number, int tx, int ty, int tw, int th) -{ - sptable[number].tx = tx; - sptable[number].ty = ty; - sptable[number].tw = tw; - sptable[number].th = th; -} - -void -gSprite_PutSprite(int number, int x, int y) -{ - ps2utilSprite *p = &sp[sp_counter]; - - ps2util_sprite_Set_basicAttribute( - p, - (unsigned short)x, (unsigned short)y, - (unsigned short)sptable[number].tw*2, (unsigned short)sptable[number].th*2, - (unsigned short)sptable[number].tx, (unsigned short)sptable[number].ty, - (unsigned short)sptable[number].tw, (unsigned short)sptable[number].th, - SPRITE_PRIO_FOREGROUND); - - ps2util_sprite_Request(p); - sp_counter++; -} - -void -gSprite_PutSpriteEx(int number, int x, int y, float w, float h) -{ - ps2utilSprite *p = &sp[sp_counter]; - - ps2util_sprite_Set_basicAttribute( - p, - (unsigned short)x, (unsigned short)y, - (unsigned short)sptable[number].tw*w, (unsigned short)sptable[number].th*h, - (unsigned short)sptable[number].tx, (unsigned short)sptable[number].ty, - (unsigned short)sptable[number].tw, (unsigned short)sptable[number].th, - SPRITE_PRIO_FOREGROUND); - - ps2util_sprite_Request(p); - sp_counter++; -} - - -static void -gSprite_Init_Png(char *texname) -{ - if (!(sprite_tex = read_png_file(texname))) { - fprintf(stderr, - "cannot creat texture - init_png().\n"); - fflush(stderr); - exit(EXIT_FAILURE); - } - - if (ps2util_tex_Set(sprite_tex) == -1) { - fprintf(stderr, - "cannot set texture - init_png().\n"); - fflush(stderr); - exit(EXIT_FAILURE); - } - -} - -static void -gSprite_Create() -{ - int i; - - for (i=0; i +#include +#include "libps2.h" +#include "ps2util.h" +#include "gSprite.h" +#include + +#define DEFOBJ 100 +#define SPRITE_COL 0x4f +#define SCREEN_HALF_W 320 +#define SCREEN_HALF_H 240 + +static SpriteTable sptable[DEFOBJ]; +static ps2utilSprite sp[DEFOBJ]; // 表示スプライト用スタック +static unsigned int sp_counter; +static bool flag_spriteInited = false; // スプライトロードフラグ + +static TEXTURE *sprite_tex; + + +void +gSprite_DefSprite(int number, int tx, int ty, int tw, int th) +{ + sptable[number].tx = tx; + sptable[number].ty = ty; + sptable[number].tw = tw; + sptable[number].th = th; +} + +void +gSprite_PutSprite(int number, int x, int y) +{ + ps2utilSprite *p = &sp[sp_counter]; + + ps2util_sprite_Set_basicAttribute( + p, + (unsigned short)x, (unsigned short)y, + (unsigned short)sptable[number].tw*2, (unsigned short)sptable[number].th*2, + (unsigned short)sptable[number].tx, (unsigned short)sptable[number].ty, + (unsigned short)sptable[number].tw, (unsigned short)sptable[number].th, + SPRITE_PRIO_FOREGROUND); + + ps2util_sprite_Request(p); + sp_counter++; +} + +void +gSprite_PutSpriteEx(int number, int x, int y, float w, float h) +{ + ps2utilSprite *p = &sp[sp_counter]; + + ps2util_sprite_Set_basicAttribute( + p, + (unsigned short)x, (unsigned short)y, + (unsigned short)sptable[number].tw*w, (unsigned short)sptable[number].th*h, + (unsigned short)sptable[number].tx, (unsigned short)sptable[number].ty, + (unsigned short)sptable[number].tw, (unsigned short)sptable[number].th, + SPRITE_PRIO_FOREGROUND); + + ps2util_sprite_Request(p); + sp_counter++; +} + + +static void +gSprite_Init_Png(char *texname) +{ + if (!(sprite_tex = read_png_file(texname))) { + fprintf(stderr, + "cannot creat texture - init_png().\n"); + fflush(stderr); + exit(EXIT_FAILURE); + } + + if (ps2util_tex_Set(sprite_tex) == -1) { + fprintf(stderr, + "cannot set texture - init_png().\n"); + fflush(stderr); + exit(EXIT_FAILURE); + } + +} + +static void +gSprite_Create() +{ + int i; + + for (i=0; i -#include -#include -#include "libps2.h" -#include "ps2util.h" -#include "controler.h" -//#include "linda/lindaapi.h" -#include "game.h" -#include "car.h" - -#include "schedule.h" - - -/* linda.c */ -#ifdef LINDA -//extern int linda_init(); -#else -#define linda_init 1 -#endif - -void game_main() -{ - Game game; - bool flg = true; -#ifdef LINDA - game->play_id = linda_init(); -#endif - - while (1) { - flg = padCheck(); - - if (flg == false) { - break; - } - schedule(&game); - -#ifdef LINDA - psx_sync_n(); -#endif - } -} - -//ceriumのmainルーチンに直す。 diff -r 1033fece71ce -r c534f339ee8b game.cc --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/game.cc Thu Jun 02 17:51:41 2011 +0900 @@ -0,0 +1,45 @@ +/* game.c */ + +#include +#include +#include +#include "libps2.h" +#include "ps2util.h" +#include "controler.h" +//#include "linda/lindaapi.h" +#include "game.h" +#include "car.h" + +#include "schedule.h" + + +/* linda.c */ +#ifdef LINDA +//extern int linda_init(); +#else +#define linda_init 1 +#endif + +void game_main() +{ + Game game; + bool flg = true; +#ifdef LINDA + game->play_id = linda_init(); +#endif + + while (1) { + flg = padCheck(); + + if (flg == false) { + break; + } + schedule(&game); + +#ifdef LINDA + psx_sync_n(); +#endif + } +} + +//ceriumのmainルーチンに直す。 diff -r 1033fece71ce -r c534f339ee8b game_time.c --- a/game_time.c Thu Jun 02 17:26:21 2011 +0900 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,114 +0,0 @@ -/** - * 2006/07/31(MON) Nobutaka OSHIRO - */ -#include "game_time.h" - -int game_time_get_msec() { - - struct timeval now; - int time_msec; - - /** - * *** man timeval *** - * struct timeval { - * time_t tv_sec // second - * suseconds_t tv_usec; // micro sec - * }; - **/ - - // get time micro second ( micro second = 1 / 1000,000 second) - gettimeofday(&now, NULL); - - // evaluation milli second ( milli second = 1 / 1000 second ) - time_msec = now.tv_sec * 1000 + now.tv_usec / 1000; - - return time_msec; -} - - -int game_time_conv_ms2cs (int msec) -{ - return msec / 10 % 100; /** 1/100 sec **/ -} - -int game_time_conv_ms2sec (int msec) -{ - return msec / 1000 % 60; -} - -int game_time_conv_ms2minute (int msec) -{ - return msec / 60000 % 60; -} - - -/** - * NAME: - * game_time_set_raptime - Return RAP TIME ("XXX:XX:XX") - * - * DESCRIPTION: - * 1. convert (int --> string) - * (int) argument2 (milli second) --> "XXX:XX:XX" - * - * 2. set ( string --> char * ) - * "XXX:XX:XX" --> char *argument1 - **/ -void game_time_set_raptime (char *s,int msec) -{ - char chminute[3]; - char chsec[2]; - char chcsec[2]; - char raptime[10]; - int minute = game_time_conv_ms2minute (msec); - int sec = game_time_conv_ms2sec (msec); - int csec = game_time_conv_ms2cs (msec); - int i; - - - if (minute < 10 ){ - chminute[0] = ' '; - chminute[1] = '0'; - chminute[2] = minute + 48; - } else if (minute < 100 ) { - chminute[0] = ' '; - chminute[1] = (minute / 10) + 48; - chminute[2] = (minute % 10) + 48; - } else { - chminute[0] = (minute / 100) + 48; - chminute[1] = (minute / 10) + 48; - chminute[2] = (minute % 10) + 48; - } - if (sec < 10 ){ - chsec[0] = '0'; - chsec[1] = sec + 48; - } else { - chsec[0] = (sec / 10) + 48; - chsec[1] = (sec % 10) + 48; - } - - if (csec < 10 ){ - chcsec[0] = '0'; - chcsec[1] = csec + 48; - } else { - chcsec[0] = (csec / 10) + 48; - chcsec[1] = (csec % 10) + 48; - } - - - /** raptime[0-9] == "XXX:XX:XX\0" **/ - raptime[0] = chminute[0]; - raptime[1] = chminute[1]; - raptime[2] = chminute[2]; - raptime[3] = ':'; - raptime[4] = chsec[0]; - raptime[5] = chsec[1]; - raptime[6] = ':'; - raptime[7] = chcsec[0]; - raptime[8] = chcsec[1]; - raptime[9] = '\0'; // NULL - - - for (i = 0; raptime[i] != '\0'; i++) { - s[i] = raptime[i]; - } -} diff -r 1033fece71ce -r c534f339ee8b game_time.cc --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/game_time.cc Thu Jun 02 17:51:41 2011 +0900 @@ -0,0 +1,114 @@ +/** + * 2006/07/31(MON) Nobutaka OSHIRO + */ +#include "game_time.h" + +int game_time_get_msec() { + + struct timeval now; + int time_msec; + + /** + * *** man timeval *** + * struct timeval { + * time_t tv_sec // second + * suseconds_t tv_usec; // micro sec + * }; + **/ + + // get time micro second ( micro second = 1 / 1000,000 second) + gettimeofday(&now, NULL); + + // evaluation milli second ( milli second = 1 / 1000 second ) + time_msec = now.tv_sec * 1000 + now.tv_usec / 1000; + + return time_msec; +} + + +int game_time_conv_ms2cs (int msec) +{ + return msec / 10 % 100; /** 1/100 sec **/ +} + +int game_time_conv_ms2sec (int msec) +{ + return msec / 1000 % 60; +} + +int game_time_conv_ms2minute (int msec) +{ + return msec / 60000 % 60; +} + + +/** + * NAME: + * game_time_set_raptime - Return RAP TIME ("XXX:XX:XX") + * + * DESCRIPTION: + * 1. convert (int --> string) + * (int) argument2 (milli second) --> "XXX:XX:XX" + * + * 2. set ( string --> char * ) + * "XXX:XX:XX" --> char *argument1 + **/ +void game_time_set_raptime (char *s,int msec) +{ + char chminute[3]; + char chsec[2]; + char chcsec[2]; + char raptime[10]; + int minute = game_time_conv_ms2minute (msec); + int sec = game_time_conv_ms2sec (msec); + int csec = game_time_conv_ms2cs (msec); + int i; + + + if (minute < 10 ){ + chminute[0] = ' '; + chminute[1] = '0'; + chminute[2] = minute + 48; + } else if (minute < 100 ) { + chminute[0] = ' '; + chminute[1] = (minute / 10) + 48; + chminute[2] = (minute % 10) + 48; + } else { + chminute[0] = (minute / 100) + 48; + chminute[1] = (minute / 10) + 48; + chminute[2] = (minute % 10) + 48; + } + if (sec < 10 ){ + chsec[0] = '0'; + chsec[1] = sec + 48; + } else { + chsec[0] = (sec / 10) + 48; + chsec[1] = (sec % 10) + 48; + } + + if (csec < 10 ){ + chcsec[0] = '0'; + chcsec[1] = csec + 48; + } else { + chcsec[0] = (csec / 10) + 48; + chcsec[1] = (csec % 10) + 48; + } + + + /** raptime[0-9] == "XXX:XX:XX\0" **/ + raptime[0] = chminute[0]; + raptime[1] = chminute[1]; + raptime[2] = chminute[2]; + raptime[3] = ':'; + raptime[4] = chsec[0]; + raptime[5] = chsec[1]; + raptime[6] = ':'; + raptime[7] = chcsec[0]; + raptime[8] = chcsec[1]; + raptime[9] = '\0'; // NULL + + + for (i = 0; raptime[i] != '\0'; i++) { + s[i] = raptime[i]; + } +} diff -r 1033fece71ce -r c534f339ee8b hikae --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/hikae Thu Jun 02 17:51:41 2011 +0900 @@ -0,0 +1,20 @@ +hg rename camera.c camera.cc +hg rename car.c car.cc +hg rename carNode.c carNode.cc +hg rename col.c col.cc +hg rename controler.c controler.cc +hg rename field.c field.cc +hg rename gFont.c gFont.cc +hg rename gSprite.c gSprite.cc +hg rename game.c game.cc +hg rename game_time.c game_time.cc +hg rename light.c light.cc +hg rename linda.c linda.cc +hg rename main.c main.cc +hg rename mytype.c mytype.cc +hg rename ps2util.c ps2util.cc +hg rename quotanion.c quotanion.cc +hg rename schedule.c schedule.cc +hg rename sjoy.c sjoy.cc +hg rename test_vector.c test_vector.cc +hg rename title_scene.c title_scene.cc diff -r 1033fece71ce -r c534f339ee8b light.c --- a/light.c Thu Jun 02 17:26:21 2011 +0900 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,77 +0,0 @@ -/* light.c */ - -#include -#include "libps2.h" -#include "light.h" - -#include "sjoy.h" // ps2関連ファイルから - -FMATRIX normal_light; -FMATRIX light_color; - - -void init_light(LIGHT *l) -{ - //Three lights in all. - // The color of the light of "light0" is color0. - // The color of the light of "light1" is color1. - // The color of the light of "light2" is color2. - - - l->light0[0] = 0.0; - l->light0[1] = 0.0; - l->light0[2] = 1.0; - l->light0[3] = 1.0; - - l->light1[0] = 0.0; - l->light1[1] = -1.0; - l->light1[2] = 0.0; - l->light1[3] = 1.0; - - l->light2[0] = 1.0; - l->light2[1] = 1.0; - l->light2[2] = 1.0; - l->light2[3] = 1.0; - - l->color0[0] = 0.4; - l->color0[1] = 0.4; - l->color0[2] = 0.4; - l->color0[3] = 1.0; - - l->color1[0] = 0.4; - l->color1[1] = 0.4; - l->color1[2] = 0.4; - l->color1[3] = 1.0; - - l->color2[0] = 0.4; - l->color2[1] = 0.4; - l->color2[2] = 0.4; - l->color2[3] = 1.0; - -//Reflection degree of light - l->ambient[0] = 0.4; - l->ambient[1] = 0.4; - l->ambient[2] = 0.4; - l->ambient[3] = 1.0; - -} - -// 自作:miya -void ps2_vu0_normal_light_matrix(FMATRIX light_color, FVECTOR l0, FVECTOR l1, FVECTOR l2) -{ - char *miyahira; - miyahira = "この関数なに?"; -} - -// 自作:miya -void ps2_vu0_light_color_matrix( FMATRIX light_color, FVECTOR c0, FVECTOR c1, FVECTOR c2, FVECTOR a) -{ - char *miyahira; - miyahira = "test"; -} - -void set_light(LIGHT *l) -{ - ps2_vu0_normal_light_matrix(normal_light, l->light0, l->light1, l->light2); - ps2_vu0_light_color_matrix(light_color, l->color0, l->color1, l->color2, l->ambient); -} diff -r 1033fece71ce -r c534f339ee8b light.cc --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/light.cc Thu Jun 02 17:51:41 2011 +0900 @@ -0,0 +1,77 @@ +/* light.c */ + +#include +#include "libps2.h" +#include "light.h" + +#include "sjoy.h" // ps2関連ファイルから + +FMATRIX normal_light; +FMATRIX light_color; + + +void init_light(LIGHT *l) +{ + //Three lights in all. + // The color of the light of "light0" is color0. + // The color of the light of "light1" is color1. + // The color of the light of "light2" is color2. + + + l->light0[0] = 0.0; + l->light0[1] = 0.0; + l->light0[2] = 1.0; + l->light0[3] = 1.0; + + l->light1[0] = 0.0; + l->light1[1] = -1.0; + l->light1[2] = 0.0; + l->light1[3] = 1.0; + + l->light2[0] = 1.0; + l->light2[1] = 1.0; + l->light2[2] = 1.0; + l->light2[3] = 1.0; + + l->color0[0] = 0.4; + l->color0[1] = 0.4; + l->color0[2] = 0.4; + l->color0[3] = 1.0; + + l->color1[0] = 0.4; + l->color1[1] = 0.4; + l->color1[2] = 0.4; + l->color1[3] = 1.0; + + l->color2[0] = 0.4; + l->color2[1] = 0.4; + l->color2[2] = 0.4; + l->color2[3] = 1.0; + +//Reflection degree of light + l->ambient[0] = 0.4; + l->ambient[1] = 0.4; + l->ambient[2] = 0.4; + l->ambient[3] = 1.0; + +} + +// 自作:miya +void ps2_vu0_normal_light_matrix(FMATRIX light_color, FVECTOR l0, FVECTOR l1, FVECTOR l2) +{ + char *miyahira; + miyahira = "この関数なに?"; +} + +// 自作:miya +void ps2_vu0_light_color_matrix( FMATRIX light_color, FVECTOR c0, FVECTOR c1, FVECTOR c2, FVECTOR a) +{ + char *miyahira; + miyahira = "test"; +} + +void set_light(LIGHT *l) +{ + ps2_vu0_normal_light_matrix(normal_light, l->light0, l->light1, l->light2); + ps2_vu0_light_color_matrix(light_color, l->color0, l->color1, l->color2, l->ambient); +} diff -r 1033fece71ce -r c534f339ee8b linda.cc --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/linda.cc Thu Jun 02 17:51:41 2011 +0900 @@ -0,0 +1,729 @@ +#include +#include +#include +#include +#include +#include +#include "libps2.h" +#include "ps2util.h" + +#include "car.h" +#include "game.h" +#include "Linda/lindaapi.h" +#include "linda.h" + +extern void psx_free(unsigned char *); +extern void carNode_append(CarPtr); +extern FILE *main_fp; +static int my_id; +static CarPtr linda_carlist[CLIENT_MAX+1]; +static int linda_seq[CLIENT_MAX+1]; + +static bool (*sche_func)(int); + +static void +set_header(unsigned int data, char *pkt, int offset) +{ + int *ipkt; + int ndata = htonl(data); + + ipkt = (int*)pkt; + ipkt[offset/4] = ndata; +} + +static unsigned int +get_header(char *pkt, int offset) +{ + int *ipkt; + int data; + unsigned int header; + + ipkt = (int *)pkt; + data = ipkt[offset/4]; + header = (unsigned int)ntohl(data); + + return header; +} + +static char* +make_packet(unsigned int mode, unsigned int carid, + unsigned int courseid, char *data) +{ + char *packet; + unsigned int len = 0; + + if (data) len += sizeof(FMATRIX); + + packet = (char*)malloc(PKT_HEADER_SIZE+len); + + set_header(mode, packet, PKT_MODE_OFFSET); + set_header(carid, packet, PKT_CARID_OFFSET); + set_header(courseid, packet, PKT_COURSEID_OFFSET); + + if (data) + memcpy(packet+PKT_DATA_OFFSET, data, len); + + return packet; +} + + +static void +send_packet(unsigned int dest, unsigned int mode, unsigned int car, + unsigned int course, char *data) +{ + char *pkt; + char *reply; + int len = PKT_HEADER_SIZE; + + if (data) len += sizeof(FMATRIX); + + reply = psx_reply(linda_seq[dest]); + + if (linda_seq[dest] == 0) { + pkt = make_packet(mode, car, course, data); + psx_out(dest, pkt, len); + free(pkt); + } else if (reply = psx_reply(linda_seq[dest])) { + pkt = make_packet(mode, car, course, data); + psx_out(dest, pkt, len); + free(pkt); + psx_free(reply); + } + + pkt = make_packet(mode, car, course, data); + psx_out(dest, pkt, len); + free(pkt); +} + +static void +get_packet(int id, int *flg, int *mode, int *car, int *course, char *data) +{ + char *reply = NULL; + char *pkt = NULL; + + reply = psx_reply(linda_seq[id]); + if (reply) { + pkt = reply+LINDA_HEADER_SIZE; + + if (flg) *flg = 1; + if (mode) *mode = get_header(pkt, PKT_MODE_OFFSET); + if (car) *car = get_header(pkt, PKT_CARID_OFFSET); + if (course) *course = get_header(pkt, PKT_COURSEID_OFFSET); + if (data) memcpy(data, pkt+PKT_DATA_OFFSET, sizeof(FMATRIX)); + psx_free(reply); + linda_seq[id] = psx_rd(id); + } +} + +static void +linda_set_schedule(void *func, int mode, Game *game) +{ + int id = game->play_id; + + linda_seq[id] = psx_in(id); + sche_func = func; + send_packet(id, mode, game->car_id, game->course_id, NULL); +} + +static bool linda_sche_wait0(int p, Game *game) +{ + int i, flg=0; + int mode = 0; + int id = game->play_id; + int connect = 1; // 接続済みユーザ数 + + for (i=1; i<=CLIENT_MAX; i++) { + if (i == id) continue; + get_packet(i, &flg, &mode, NULL, NULL, NULL); + if (flg == 1 && mode == MODE_WAIT) { + connect++; + flg = 0; + } + } + + if (p == 1 && connect == CLIENT_MAX) { + linda_set_schedule(linda_sche_wait_ready0, MODE_WAIT_READY,game); + return true; + } else { + return false; + } +} + +static bool +linda_sche_wait1(int p, Game *game) +{ + int mode; + + get_packet(PLAYER_1P, NULL, &mode, NULL, NULL, NULL); + + if (mode == MODE_WAIT_READY) { + linda_set_schedule(linda_sche_wait_ready1, MODE_WAIT_READY, game); + return true; + } else { + return false; + } +} + +static bool +linda_sche_wait_ready0(int p, Game *game) +{ + int i, flg, mode; + int id = game->play_id; + int connect = 1; + + for (i=1; i<=CLIENT_MAX; i++) { + if (i == id) continue; + get_packet(i, &flg, &mode, NULL, NULL, NULL); + if (i == id) { + flg = 0; + continue; + } + if (flg == 1 && mode == MODE_WAIT_READY) { + connect++; + flg = 0; + } + } + + if (p == 1 && connect == CLIENT_MAX) { + linda_set_schedule(linda_sche_opening0, MODE_OPENING,game); + return true; + } else { + return false; + } + +} + +static bool +linda_sche_wait_ready1(int p, Game *game) +{ + int mode; + + get_packet(PLAYER_1P, NULL, &mode, NULL, NULL, NULL); + + if (mode == MODE_OPENING) { + linda_set_schedule(linda_sche_opening1, MODE_OPENING,game); + return true; + } else { + return false; + } +} + +static bool +linda_sche_opening0(int p, Game *game) +{ + int i, flg, mode; + int id = game->play_id; + int connect = 1; + + for (i=1; i<=CLIENT_MAX; i++) { + if (i == id) continue; + get_packet(i, &flg, &mode, NULL, NULL, NULL); + if (flg == 1 && mode == MODE_OPENING) { + connect++; + flg = 0; + } + } + + if (p == 1 && connect == CLIENT_MAX) { + linda_set_schedule(linda_sche_select_car0, MODE_SELECT_CAR, game); + return true; + } else { + return false; + } +} + +static bool +linda_sche_opening1(int p, Game *game) +{ + int mode; + + get_packet(PLAYER_1P, NULL, &mode, NULL, NULL, NULL); + + if (mode == MODE_SELECT_CAR) { + linda_set_schedule(linda_sche_select_car1, MODE_SELECT_CAR, game); + return true; + } else { + return false; + } +} + +static bool +linda_sche_select_car0(int p, Game *game) +{ + int i, flg, mode; + int id = game->play_id; + int connect = 1; + + for (i=1; i<=CLIENT_MAX; i++) { + if (i == id) continue; + get_packet(i, &flg, &mode, NULL, NULL, NULL); + if (flg == 1 && mode == MODE_SELECT_CAR) { + connect++; + flg = 0; + } + } + + if (p == 1 && connect == CLIENT_MAX) { + linda_set_schedule(linda_sche_select_course0, MODE_SELECT_COURSE, game); + return true; + } else { + return false; + } +} + +static bool +linda_sche_select_car1(int p, Game *game) +{ + int mode; + + get_packet(PLAYER_1P, NULL, &mode, NULL, NULL, NULL); + + if (mode == MODE_SELECT_COURSE) { + linda_set_schedule(linda_sche_select_course1, MODE_SELECT_COURSE, game); + return true; + } else { + return false; + } +} + +static bool +linda_sche_select_course0(int p, Game *game) +{ + int i; + int flg, mode; + int connect = 1; + int id = game->play_id; + static int course_id = 1; + + if (course_id != game->course_id) { + course_id = game->course_id; + linda_seq[id] = psx_in(id); + send_packet(id, MODE_SELECT_COURSE, 0, course_id, NULL); + return false; + } + + for (i=1; i<=CLIENT_MAX; i++) { + if (i == id) continue; + get_packet(i, &flg, &mode, NULL, NULL, NULL); + if (flg == 1 && mode == MODE_SELECT_COURSE) { + connect++; + flg = 0; + } + + } + + if (p == 1 && connect == CLIENT_MAX) { + linda_set_schedule(linda_sche_ready0, MODE_READY, game); + return true; + } else { + return false; + } +} + +static bool +linda_sche_select_course1(int p, Game *game) +{ + int mode, course_id; + + get_packet(PLAYER_1P, NULL, &mode, NULL, &course_id, NULL); + + if (mode == MODE_SELECT_COURSE) { + game->course_id = course_id; + return false; + } else if (mode == MODE_READY) { + linda_set_schedule(linda_sche_ready1, MODE_READY, game); + return true; + } else { + return false; + } +} + + +static bool +linda_sche_ready0(int p, Game *game) +{ + int i, flg, mode; + int id = game->play_id; + int connect = 1; + + for (i=1; i<=CLIENT_MAX; i++) { + if (i == id) continue; + get_packet(i, &flg, &mode, NULL, NULL, NULL); + if (flg == 1 && mode == MODE_READY) { + connect++; + flg = 0; + } + } + + if (p == 1 && connect == CLIENT_MAX) { + linda_set_schedule(linda_sche_main_init, MODE_MAIN_INIT, game); + return true; + } else { + return false; + } +} + +static bool +linda_sche_ready1(int p, Game *game) +{ + int mode; + + get_packet(PLAYER_1P, NULL, &mode, NULL, NULL, NULL); + + if (mode == MODE_MAIN_INIT) { + linda_set_schedule(linda_sche_main_init, MODE_MAIN_INIT, game); + return true; + } else { + return false; + } +} + +static bool +linda_sche_main_init(int p, Game *game) +{ + int i, flg, mode, car_id; + int id = game->play_id; + int connect = 1; + CarPtr car = NULL; + + for (i=1; i<=CLIENT_MAX; i++) { + if (i == id) continue; + get_packet(i, &flg, &mode, &car_id, NULL, NULL); + + if (flg == 1 && mode == MODE_MAIN_INIT) { + if (linda_carlist[i] == NULL) { + car = car_init(car_id); + carNode_append(car); + linda_carlist[i] = car; + } + connect++; + flg = 0; + } + } + + if (p == 1 && connect == CLIENT_MAX) { + if (id == PLAYER_1P) + linda_set_schedule(linda_sche_main_ready0, MODE_MAIN_READY, game); + else + linda_set_schedule(linda_sche_main_ready1, MODE_MAIN_READY, game); + return true; + } else { + return false; + } +} + + +static bool +linda_sche_main_ready0(int p, Game *game) +{ + int i, flg, mode; + int id = game->play_id; + int connect = 1; + + for (i=1; i<=CLIENT_MAX; i++) { + if (i == id) continue; + get_packet(i, &flg, &mode, NULL, NULL, NULL); + if (flg == 1 && mode == MODE_MAIN_READY) { + connect++; + flg = 0; + } + } + + if (p == 1 && connect == CLIENT_MAX) { + linda_set_schedule(linda_sche_main, MODE_MAIN, game); + return true; + } else { + return false; + } +} + +static bool +linda_sche_main_ready1(int p, Game *game) +{ + int mode; + + get_packet(PLAYER_1P, NULL, &mode, NULL, NULL, NULL); + + if (mode == MODE_MAIN) { + linda_set_schedule(linda_sche_main, MODE_MAIN, game); + return true; + } else { + return false; + } +} + +static bool +linda_sche_main(int p, Game *game) +{ + int i, flg, mode; + int id = game->play_id; + int connect = 1; + FMATRIX po; + CarPtr mycar = game->jiki; + CarPtr enemy = NULL; + + for (i=1; i<=CLIENT_MAX; i++) { + ps2_vu0_unit_matrix(po); + get_packet(i, &flg, &mode, NULL, NULL, (char*)po); + + if (i == id) { + ps2_vu0_copy_matrix(po, mycar->body->transfer); + ps2_vu0_copy_vector(po[3], mycar->location); + + linda_seq[i] = psx_in(i); + send_packet(i, MODE_MAIN, 0, 0, (char*)po); + } else { + enemy = linda_carlist[i]; + if (flg == 1 && mode == MODE_MAIN) { + ps2_vu0_copy_matrix(enemy->body->transfer, po); + enemy->body->transfer[3][0] -= mycar->location[0]; + enemy->body->transfer[3][1] -= mycar->location[1]; + enemy->body->transfer[3][2] -= mycar->location[2]; + enemy->body->transfer[3][3] = 1; + } + } + } + + if (p == 1 && connect == CLIENT_MAX) { + if (id == PLAYER_1P) + linda_set_schedule(linda_sche_main_ready0, MODE_MAIN_READY, game); + else + linda_set_schedule(linda_sche_main_ready1, MODE_MAIN_READY, game); + return true; + } else { + return false; + } + + + return false; +} + +bool +linda_update(int p, Game *game) +{ + return sche_func(p); +} + +#if 0 + +/* + * 位置が同じなら1を返す。 + * もっと良い比較方法があるんでは... + */ +static int +linda_jiki_compareLocation(Game *game) +{ + float x,y,z; + double d; + + if (common_state == GAME_MAIN || common_state == GAME_GOAL) { + x = jiki.position[3][0] - game.jiki->location[0]; + y = jiki.position[3][1] - game.jiki->location[1]; + z = jiki.position[3][2] - game.jiki->location[2]; + d = sqrt(x*x+y*y+z*z); + + if (d < 1.0) { + return 1; + } else { + return 0; + } + } else { + return 1; + } +} + + +/* + * 自機情報が更新されていなければ + * 0を返す(psx_outしない) + */ +static int +linda_jiki_compare() +{ + if ((jiki.car_id == game.car_id) && + (jiki.course_id == game.course_id) && + (jiki.create_flg == ((game.jiki) ? 1:0)) && + (jiki.state == common_state) && + (linda_jiki_compareLocation())) { + return 0; + } else { + return 1; + } +} + +static void +linda_jiki_update() +{ + int i,j; + + + jiki.car_id = game.car_id; + jiki.course_id = game.course_id; + jiki.create_flg = (game.jiki) ? 1 : 0; + jiki.state = common_state; + + if (common_state == GAME_MAIN || common_state == GAME_GOAL) { + for (i=0; i<3; i++) { + for (j=0; j<4; j++) { + jiki.position[i][j] + = game.jiki->body->transfer[i][j]; + } + } + jiki.position[3][0] = game.jiki->location[0]; + jiki.position[3][1] = game.jiki->location[1]; + jiki.position[3][2] = game.jiki->location[2]; + jiki.position[3][3] = 1; + } +} + +void +linda_update() +{ + int i; + int barrier = 1; // バリア同期(?)用 + int connect = 1; + int mode, id, flg; + char* reply; + char* pkt; + CarPtr car = NULL; + + for (i=1; i<=CLIENT_MAX; i++) { + reply = psx_reply(linda_seq[i]); + if (reply) { + pkt = reply+LINDA_HEADER_SIZE; + mode = get_header(pkt, PKT_MODE_OFFSET); + id = get_header(pkt, PKT_ID_OFFSET); + flg = get_header(pkt, PKT_FLG_OFFSET); + + if (i != game.play_id) { + connect++; + + car = linda_carlist[i]; + if (common_state == GAME_MAIN && !car && p->create_flg == 1) { + car = car_init(p->car_id); + carNode_append(car); + linda_carlist[i] = car; + } + linda_enemy_update(i, car, p); + if (common_state == p->state) { + barrier++; + } + } + psx_free(reply); + linda_seq[i] = psx_rd(i); + } + } + + if (connect == CLIENT_MAX) { + if (game->state == GAME_WAIT) { + gFont_SetString("CONNECT OK!!", 170, 300); + if (game->play_id == 1) + gFont_SetString(" PUSH START ", 170, 400); + } + + // ごちゃごちゃしてる... + // なんか無駄な処理がありそうだ + if (game->play_id == 1) { + // 全員のフラグ成立 + if (common_state == GAME_GOAL) { + if (game->state == GAME_FINISH) { + common_state = game->state; + } else { + game->state = common_state; + } + } else if (barrier == CLIENT_MAX) { + common_state = game->state; + } else { + game->state = common_state; + } + } else { + if (game->state == GAME_GOAL) { + if (common_state != GAME_FINISH) { + common_state = game->state; + } else { + game->state = common_state; + } + } else { + game->state = common_state; + } + } + } else { + if (game->state == GAME_WAIT) { + gFont_SetString("WAITING...", 200, 100); + } + game->state = common_state; + } + + if (linda_jiki_compare()) { +#ifdef DEBUG + // どのタイミングでoutされてるか見る + // 必要なときだけoutしないと重いですね当然だけど + fprintf(main_fp, "psx_out() jiki\n"); +#endif + linda_jiki_update(); + // 無理矢理 + // 古いものを消すだけなんだけど + // 正しいやり方が他に有るのかな? + // 実行し続けてると最終的に激重になるので + // ここら辺に問題が有るのだろうか。 + psx_free(psx_reply(psx_in(game->play_id))); + linda_seq[my_id]=psx_in(game->play_id); + psx_out(game->play_id, (char*)&jiki, sizeof(CarInfo)); + } +} +#endif + +static int +get_id() +{ + unsigned char * reply; + int seq; + int id; + + //ユーザIDが格納されているTUPLE SpaceのIDへアクセス + seq = psx_in(LINDA_ASK_ID); + + // IDが取得できるまでループ + while((reply = psx_reply(seq)) == 0) psx_sync_n(); + + id = atoi(reply+LINDA_HEADER_SIZE); + psx_free(reply); + return id; +} + +void linda_env_init( void ) +{ + int i; + + for (i=0; iplay_id, MODE_WAIT, 1, 1, NULL); + + return my_id; +} diff -r 1033fece71ce -r c534f339ee8b main.c --- a/main.c Thu Jun 02 17:26:21 2011 +0900 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,19 +0,0 @@ -#include -#include "game.h" -#include "libps2.h" -#include "ps2util.h" - -FILE *main_fp; - -int -main(int argc, char* argv[]) -{ - main_fp = fopen("/dev/stdout", "w"); - if (!main_fp) { - perror("main"); - } - - game_main(); - ps2util_graphic_Finish(); - return 0; -} diff -r 1033fece71ce -r c534f339ee8b main.cc --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cc Thu Jun 02 17:51:41 2011 +0900 @@ -0,0 +1,19 @@ +#include +#include "game.h" +#include "libps2.h" +#include "ps2util.h" + +FILE *main_fp; + +int +main(int argc, char* argv[]) +{ + main_fp = fopen("/dev/stdout", "w"); + if (!main_fp) { + perror("main"); + } + + game_main(); + ps2util_graphic_Finish(); + return 0; +} diff -r 1033fece71ce -r c534f339ee8b mytype.c --- a/mytype.c Thu Jun 02 17:26:21 2011 +0900 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,54 +0,0 @@ -/* mytype.c */ - -#include -#include -#include -#include "libps2.h" -#include "ps2util.h" -#include "mytype.h" - -static clock_t start; -static clock_t race_start; - -void -wait_init() -{ - start = clock(); -} - -/* - * wait_init()から - * time秒(マイクロ秒?)すぎたらTRUEを返す - */ -bool -wait(double time) -{ - clock_t t; - double a; - - t = clock(); - a = (t-start)/(double)CLOCKS_PER_SEC; - if (a > time) { - return true; - } - - return false; -} - -void -time_RaceStart() -{ - race_start = clock(); -} - -double -time_RaceTime() -{ - clock_t t; - double a; - - t = clock(); - a = (t-race_start)/(double)CLOCKS_PER_SEC; - - return a; -} diff -r 1033fece71ce -r c534f339ee8b mytype.cc --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mytype.cc Thu Jun 02 17:51:41 2011 +0900 @@ -0,0 +1,54 @@ +/* mytype.c */ + +#include +#include +#include +#include "libps2.h" +#include "ps2util.h" +#include "mytype.h" + +static clock_t start; +static clock_t race_start; + +void +wait_init() +{ + start = clock(); +} + +/* + * wait_init()から + * time秒(マイクロ秒?)すぎたらTRUEを返す + */ +bool +wait(double time) +{ + clock_t t; + double a; + + t = clock(); + a = (t-start)/(double)CLOCKS_PER_SEC; + if (a > time) { + return true; + } + + return false; +} + +void +time_RaceStart() +{ + race_start = clock(); +} + +double +time_RaceTime() +{ + clock_t t; + double a; + + t = clock(); + a = (t-race_start)/(double)CLOCKS_PER_SEC; + + return a; +} diff -r 1033fece71ce -r c534f339ee8b ps2util.c --- a/ps2util.c Thu Jun 02 17:26:21 2011 +0900 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,384 +0,0 @@ -/* ps2util.c */ - -#include -#include -#include -#include -#include "libps2.h" -#include "ps2util.h" - -/* - たぶん、本当は読み込んだ xml file から情報を取得するとかそんなんだと思う - どんな処理か分からないので、とりあえず、初期化している。 -*/ - -OBJECT *ps2util_obj_Create_fromXML(char *filename) -{ - OBJECT *body; - - /* - body->xyz = {0,0,0,0}; - body->angle = {0,0,0,0}; - body->transfer = { {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0} }; - body->*name = filename; - body->*free_me = NULL; - */ - - return body; -} - - - -void ps2util_obj_Set_effect(OBJECT *body, int def) -{ - //none -} - -// ベクトル v1 をベクトル v2 にコピーする -void ps2_vu0_copy_vector(FVECTOR directionA, FVECTOR directionB) -{ - memcpy(directionA, directionB, sizeof(FVECTOR)); -} - - -void ps2util_obj_Renew_transMatrix(OBJECT *car){ - //none -} - - -/* - ps2 内の texture.c から -*/ -TEXTURE* read_png_file(char *texname) -{ - printf("trace\n"); - //とりあえず戻り値を返してエラーをどうにか - TEXTURE* tex; - - return tex; -} - - - -int ps2util_tex_Set(TEXTURE* tex) -{ - return -1; -} - -int ps2util_sprite_Create(ps2utilSprite *Sp, TEXTURE *sprite_tex) -{ - return -1; -} - - -void ps2util_obj_Set_texture(OBJECT* car_body, TEXTURE *tex) -{ - //none -} - -// 与えられた行列を単位行列に変換する -void ps2_vu0_unit_matrix(FMATRIX m) -{ - m[0][1] = m[0][2] = m[0][3] = 0; - m[1][0] = m[1][2] = m[1][3] = 0; - m[2][0] = m[2][1] = m[2][3] = 0; - m[3][0] = m[3][1] = m[3][2] = 0; - m[0][0] = m[1][1] = m[2][2] = m[3][3] = 1.0; -} - -/* -Y軸を中心とした行列の回転 -回転角 rx より X 軸を中心とした回転マトリックスを求めて、マトリックス m1 に左側から乗算して、その結果をマトリックス m0 に与える。 -X 軸だけでなく Y 軸、Z 軸を中心とした関数もある。また3ついっんに回転させる関数もある。 -*/ -void ps2_vu0_rot_matrix_y(FMATRIX result, FMATRIX m, float radian) -{ - // 回転行列を作ってかけてやれば良い - - m[0][1] = m[0][2] = m[0][3] = 0; - m[1][0] = m[1][2] = m[1][3] = 0; - m[2][0] = m[2][1] = m[2][3] = 0; - m[3][0] = m[3][1] = m[3][2] = 0; - m[0][0] = m[1][1] = m[2][2] = m[3][3] = 1.0; - - - m[0][0] = sinf(radian); - m[2][2] = sinf(radian); - m[0][2] = -cosf(radian); - m[2][0] = cosf(radian); - - FMATRIX m1;// = m; - memcpy(&m1, m, sizeof(FMATRIX)); - - ps2_vu0_mul_matrix(result, m1, m); -} - -// ベクトルの計算 -// マトリックス m にベクトル を右から乗算して result に与える -void ps2_vu0_apply_matrix(FVECTOR result, FMATRIX m, FVECTOR v) -{ - result[0] = m[0][0] * v[0] + m[0][1] * v[1] + m[0][2] * v[2] + m[0][3] * v[3] ; - result[1] = m[1][0] * v[0] + m[1][1] * v[1] + m[1][2] * v[2] + m[1][3] * v[3] ; - result[2] = m[2][0] * v[0] + m[2][1] * v[1] + m[2][2] * v[2] + m[2][3] * v[3] ; - result[3] = m[3][0] * v[0] + m[3][1] * v[1] + m[3][2] * v[2] + m[3][3] * v[3] ; -} - - -void ps2_vu0_scale_vector(FVECTOR mov, FVECTOR car_direction, float car_speed) -{ - mov[0] = car_direction[0] * car_speed ; - mov[1] = car_direction[1] * car_speed ; - mov[2] = car_direction[2] * car_speed ; - mov[3] = car_direction[3]; -} - -// ベクトル v1 の各要素とベクトル v2 の各要素を各々加算してv0に与える -// v0 = v1+v2 -void ps2_vu0_add_vector(FVECTOR result, FVECTOR v0, FVECTOR v1) -{ - result[0] = v0[0] + v1[0]; - result[1] = v0[1] + v1[1]; - result[2] = v0[2] + v1[2]; - // result[3] = v0[3] + v1[3]; - result[3] = v0[3]; -} - -// 外積 -void ps2_vu0_outer_product(FVECTOR result, FVECTOR v0, FVECTOR v1) -{ - result[0] = v0[1] * v1[2] - v0[2] * v1[1] ; - result[1] = v0[0] * v1[2] - v0[2] * v1[0] ; - result[2] = v0[0] * v1[1] - v0[1] * v1[0] ; - result[3] = 1; -} - -// 内積 -float ps2_vu0_inner_product(FVECTOR v0, FVECTOR v1) -{ - return v0[0] * v1[0] + v0[1] * v1[1] + v0[2] * v1[2]; -} - - -void ps2_vu0_mul_matrix(FMATRIX result, FMATRIX m0, FMATRIX m1) -{ - result[0][0] = m0[0][0] * m1[0][0] + m0[0][1] * m1[1][0] + m0[0][2] * m1[2][0] + m0[0][3] * m1[3][0]; - result[0][1] = m0[0][0] * m1[0][1] + m0[0][1] * m1[1][1] + m0[0][2] * m1[2][1] + m0[0][3] * m1[3][1]; - result[0][2] = m0[0][0] * m1[0][2] + m0[0][1] * m1[1][2] + m0[0][2] * m1[2][2] + m0[0][3] * m1[3][2]; - result[0][3] = m0[0][0] * m1[0][3] + m0[0][1] * m1[1][3] + m0[0][2] * m1[2][3] + m0[0][3] * m1[3][3]; - - result[1][0] = m0[1][0] * m1[0][0] + m0[1][1] * m1[1][0] + m0[1][2] * m1[2][0] + m0[1][3] * m1[3][0]; - result[1][1] = m0[1][0] * m1[0][1] + m0[1][1] * m1[1][1] + m0[1][2] * m1[2][1] + m0[1][3] * m1[3][1]; - result[1][2] = m0[1][0] * m1[0][2] + m0[1][1] * m1[1][2] + m0[1][2] * m1[2][2] + m0[1][3] * m1[3][2]; - result[1][3] = m0[1][0] * m1[0][3] + m0[1][1] * m1[1][3] + m0[1][2] * m1[2][3] + m0[1][3] * m1[3][3]; - - result[2][0] = m0[2][0] * m1[0][0] + m0[2][1] * m1[1][0] + m0[2][2] * m1[2][0] + m0[2][3] * m1[3][0]; - result[2][1] = m0[2][0] * m1[0][1] + m0[2][1] * m1[1][1] + m0[2][2] * m1[2][1] + m0[2][3] * m1[3][1]; - result[2][2] = m0[2][0] * m1[0][2] + m0[2][1] * m1[1][2] + m0[2][2] * m1[2][2] + m0[2][3] * m1[3][2]; - result[2][3] = m0[2][0] * m1[0][3] + m0[2][1] * m1[1][3] + m0[2][2] * m1[2][3] + m0[2][3] * m1[3][3]; - - result[3][0] = m0[3][0] * m1[0][0] + m0[3][1] * m1[1][0] + m0[3][2] * m1[2][0] + m0[3][3] * m1[3][0]; - result[3][1] = m0[3][0] * m1[0][1] + m0[3][1] * m1[1][1] + m0[3][2] * m1[2][1] + m0[3][3] * m1[3][1]; - result[3][2] = m0[3][0] * m1[0][2] + m0[3][1] * m1[1][2] + m0[3][2] * m1[2][2] + m0[3][3] * m1[3][2]; - result[3][3] = m0[3][0] * m1[0][3] + m0[3][1] * m1[1][3] + m0[3][2] * m1[2][3] + m0[3][3] * m1[3][3]; -} - - -void ps2_vu0_copy_matrix(FMATRIX transfer, FMATRIX pose) -{ - memcpy(transfer, pose, sizeof(FMATRIX)); -} - -void ps2util_obj_Free(OBJECT* obj) -{ - free(obj); -} - - - -void ps2_vu0_sub_vector(FVECTOR result, FVECTOR v0, FVECTOR v1) -{ - result[0] = v0[0] - v1[0]; - result[1] = v0[1] - v1[1]; - result[2] = v0[2] - v1[2]; - result[3] = v0[3];// - v1[3]; -} - - - -void ps2_vu0_normalize(FVECTOR result, FVECTOR v) -{ - // 大きさで割ってるだけって - float d = sqrtf(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); - result[0] = v[0] / d; - result[1] = v[1] / d; - result[2] = v[2] / d; - result[3] = 1; -} - - -void xml_free(PolygonInfo xml) -{ - //none -} - - -void ps2util_obj_Draw(OBJECT *object) -{ - //none -} - - -void ps2util_sprite_Destroy(ps2utilSprite *title_sprite ) -{ - //none -} - - - - -void ps2util_sprite_Set_basicAttribute(ps2utilSprite *p, - unsigned short x, unsigned short y, - unsigned short sptable_tw1, unsigned short sptable_th1, - unsigned short sptable_tx, unsigned short sptable_ty, - unsigned short sptable_tw2, unsigned short sptable_th2, - int sprite_prio_foreground) -{ - //none -} - -void ps2util_sprite_Request(ps2utilSprite *p) -{ - //none -} - - -void ps2util_sprite_Unuse_alpha(ps2utilSprite *sp) -{ - //none -} - -void ps2util_graphic_Init() -{ - //none -} - - -/* - ps2 依存関係の sprite.c より引用。 -*/ -#define SPRITE_HAS_4VERTEXIS 4 - -#define PS2_GS_XYZ3 1 // なにかわからん定数だから適当に作りました - -void -sprite_disappear( SPRITE* sprite ) -{ - int i; - GsSpritePacket* packet = sprite->gs_packet; - for (i=0; iprimData[i].xyz_addr = PS2_GS_XYZ3; -} - - - - -/* - からの関数 - ps2 依存関係にあったけど、( name_dictionary.c ) の中のもの - だけど、他にも持ってくるものが増えるので、とりあえず、からの関数に -*/ -void delete_name_dictionary(const char *string) -{ - /* - int number; - NAME_DIC *dic_ptr; - - if (string == NULL) return; - - number = hash_func(string,NAME_HASH_SIZE); - - for (dic_ptr=name_hash+number;dic_ptr->name;dic_ptr=name_hash+number) { - if (!strcmp(string,dic_ptr->name)) { - dic_ptr->ref_num--; - if (dic_ptr->ref_num == 0) { - free(dic_ptr->name); - dic_ptr->name = NULL; - } - return; - } else { - number += REHASH_NUM; - if (number > NAME_HASH_SIZE) number -= NAME_HASH_SIZE; - } - } - */ -} - - - -/* - ps2 依存関係から持ってきた。 - テクスチャに割り振ったメモリの解放処理? - 元ファイル:texture.c -*/ -void free_texture(TEXTURE *tex) -{ - if (tex == NULL) return; - - delete_name_dictionary(tex->name); - free(tex->free_texenv); - free(tex->free_image); - free(tex); -} - - -/* - ps2 依存関係内の、texture.c から拝借 - この malloc によるメモリ取得をあちこちで行っているっぽい - cerium にある。 -*/ -int malloc_align16(void *free, void *aligned, int size) -{ - char *index; - unsigned int *f=(unsigned int *)free,*a=(unsigned int *)aligned; - - if (free == NULL || aligned == NULL || size <= 0) return(-1); - - index = (char *)malloc(size + ALIGN_16BYTE); - if (index == NULL) { - return(-1); - } - - *f = *a = (unsigned long int)index; - if (((unsigned long int)index % ALIGN_16BYTE) != 0) { - index += ALIGN_16BYTE - ((unsigned long int)index % ALIGN_16BYTE); - *a = (unsigned long int)index; - } - - return(0); -} - - - -// miya -void ps2util_tex_Exclude( TEXTURE* t ) -{ - char *miyahira; - miyahira = "なにこの関数?"; -} - -void ps2util_sprite_Draw() -{ - printf("ps2util_sprite_Draw()\n"); -} - -void ps2util_graphic_Finish() -{ - printf("ps2util_graphic_Finish()\n"); -} - - -// title.cに書いてた -void ps2util_sprite_Use_alpha( ps2utilSprite *title ) -{ - printf("ps2util_sprite_Use_alpha()\n"); -} diff -r 1033fece71ce -r c534f339ee8b ps2util.cc --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/ps2util.cc Thu Jun 02 17:51:41 2011 +0900 @@ -0,0 +1,384 @@ +/* ps2util.c */ + +#include +#include +#include +#include +#include "libps2.h" +#include "ps2util.h" + +/* + たぶん、本当は読み込んだ xml file から情報を取得するとかそんなんだと思う + どんな処理か分からないので、とりあえず、初期化している。 +*/ + +OBJECT *ps2util_obj_Create_fromXML(char *filename) +{ + OBJECT *body; + + /* + body->xyz = {0,0,0,0}; + body->angle = {0,0,0,0}; + body->transfer = { {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0} }; + body->*name = filename; + body->*free_me = NULL; + */ + + return body; +} + + + +void ps2util_obj_Set_effect(OBJECT *body, int def) +{ + //none +} + +// ベクトル v1 をベクトル v2 にコピーする +void ps2_vu0_copy_vector(FVECTOR directionA, FVECTOR directionB) +{ + memcpy(directionA, directionB, sizeof(FVECTOR)); +} + + +void ps2util_obj_Renew_transMatrix(OBJECT *car){ + //none +} + + +/* + ps2 内の texture.c から +*/ +TEXTURE* read_png_file(char *texname) +{ + printf("trace\n"); + //とりあえず戻り値を返してエラーをどうにか + TEXTURE* tex; + + return tex; +} + + + +int ps2util_tex_Set(TEXTURE* tex) +{ + return -1; +} + +int ps2util_sprite_Create(ps2utilSprite *Sp, TEXTURE *sprite_tex) +{ + return -1; +} + + +void ps2util_obj_Set_texture(OBJECT* car_body, TEXTURE *tex) +{ + //none +} + +// 与えられた行列を単位行列に変換する +void ps2_vu0_unit_matrix(FMATRIX m) +{ + m[0][1] = m[0][2] = m[0][3] = 0; + m[1][0] = m[1][2] = m[1][3] = 0; + m[2][0] = m[2][1] = m[2][3] = 0; + m[3][0] = m[3][1] = m[3][2] = 0; + m[0][0] = m[1][1] = m[2][2] = m[3][3] = 1.0; +} + +/* +Y軸を中心とした行列の回転 +回転角 rx より X 軸を中心とした回転マトリックスを求めて、マトリックス m1 に左側から乗算して、その結果をマトリックス m0 に与える。 +X 軸だけでなく Y 軸、Z 軸を中心とした関数もある。また3ついっんに回転させる関数もある。 +*/ +void ps2_vu0_rot_matrix_y(FMATRIX result, FMATRIX m, float radian) +{ + // 回転行列を作ってかけてやれば良い + + m[0][1] = m[0][2] = m[0][3] = 0; + m[1][0] = m[1][2] = m[1][3] = 0; + m[2][0] = m[2][1] = m[2][3] = 0; + m[3][0] = m[3][1] = m[3][2] = 0; + m[0][0] = m[1][1] = m[2][2] = m[3][3] = 1.0; + + + m[0][0] = sinf(radian); + m[2][2] = sinf(radian); + m[0][2] = -cosf(radian); + m[2][0] = cosf(radian); + + FMATRIX m1;// = m; + memcpy(&m1, m, sizeof(FMATRIX)); + + ps2_vu0_mul_matrix(result, m1, m); +} + +// ベクトルの計算 +// マトリックス m にベクトル を右から乗算して result に与える +void ps2_vu0_apply_matrix(FVECTOR result, FMATRIX m, FVECTOR v) +{ + result[0] = m[0][0] * v[0] + m[0][1] * v[1] + m[0][2] * v[2] + m[0][3] * v[3] ; + result[1] = m[1][0] * v[0] + m[1][1] * v[1] + m[1][2] * v[2] + m[1][3] * v[3] ; + result[2] = m[2][0] * v[0] + m[2][1] * v[1] + m[2][2] * v[2] + m[2][3] * v[3] ; + result[3] = m[3][0] * v[0] + m[3][1] * v[1] + m[3][2] * v[2] + m[3][3] * v[3] ; +} + + +void ps2_vu0_scale_vector(FVECTOR mov, FVECTOR car_direction, float car_speed) +{ + mov[0] = car_direction[0] * car_speed ; + mov[1] = car_direction[1] * car_speed ; + mov[2] = car_direction[2] * car_speed ; + mov[3] = car_direction[3]; +} + +// ベクトル v1 の各要素とベクトル v2 の各要素を各々加算してv0に与える +// v0 = v1+v2 +void ps2_vu0_add_vector(FVECTOR result, FVECTOR v0, FVECTOR v1) +{ + result[0] = v0[0] + v1[0]; + result[1] = v0[1] + v1[1]; + result[2] = v0[2] + v1[2]; + // result[3] = v0[3] + v1[3]; + result[3] = v0[3]; +} + +// 外積 +void ps2_vu0_outer_product(FVECTOR result, FVECTOR v0, FVECTOR v1) +{ + result[0] = v0[1] * v1[2] - v0[2] * v1[1] ; + result[1] = v0[0] * v1[2] - v0[2] * v1[0] ; + result[2] = v0[0] * v1[1] - v0[1] * v1[0] ; + result[3] = 1; +} + +// 内積 +float ps2_vu0_inner_product(FVECTOR v0, FVECTOR v1) +{ + return v0[0] * v1[0] + v0[1] * v1[1] + v0[2] * v1[2]; +} + + +void ps2_vu0_mul_matrix(FMATRIX result, FMATRIX m0, FMATRIX m1) +{ + result[0][0] = m0[0][0] * m1[0][0] + m0[0][1] * m1[1][0] + m0[0][2] * m1[2][0] + m0[0][3] * m1[3][0]; + result[0][1] = m0[0][0] * m1[0][1] + m0[0][1] * m1[1][1] + m0[0][2] * m1[2][1] + m0[0][3] * m1[3][1]; + result[0][2] = m0[0][0] * m1[0][2] + m0[0][1] * m1[1][2] + m0[0][2] * m1[2][2] + m0[0][3] * m1[3][2]; + result[0][3] = m0[0][0] * m1[0][3] + m0[0][1] * m1[1][3] + m0[0][2] * m1[2][3] + m0[0][3] * m1[3][3]; + + result[1][0] = m0[1][0] * m1[0][0] + m0[1][1] * m1[1][0] + m0[1][2] * m1[2][0] + m0[1][3] * m1[3][0]; + result[1][1] = m0[1][0] * m1[0][1] + m0[1][1] * m1[1][1] + m0[1][2] * m1[2][1] + m0[1][3] * m1[3][1]; + result[1][2] = m0[1][0] * m1[0][2] + m0[1][1] * m1[1][2] + m0[1][2] * m1[2][2] + m0[1][3] * m1[3][2]; + result[1][3] = m0[1][0] * m1[0][3] + m0[1][1] * m1[1][3] + m0[1][2] * m1[2][3] + m0[1][3] * m1[3][3]; + + result[2][0] = m0[2][0] * m1[0][0] + m0[2][1] * m1[1][0] + m0[2][2] * m1[2][0] + m0[2][3] * m1[3][0]; + result[2][1] = m0[2][0] * m1[0][1] + m0[2][1] * m1[1][1] + m0[2][2] * m1[2][1] + m0[2][3] * m1[3][1]; + result[2][2] = m0[2][0] * m1[0][2] + m0[2][1] * m1[1][2] + m0[2][2] * m1[2][2] + m0[2][3] * m1[3][2]; + result[2][3] = m0[2][0] * m1[0][3] + m0[2][1] * m1[1][3] + m0[2][2] * m1[2][3] + m0[2][3] * m1[3][3]; + + result[3][0] = m0[3][0] * m1[0][0] + m0[3][1] * m1[1][0] + m0[3][2] * m1[2][0] + m0[3][3] * m1[3][0]; + result[3][1] = m0[3][0] * m1[0][1] + m0[3][1] * m1[1][1] + m0[3][2] * m1[2][1] + m0[3][3] * m1[3][1]; + result[3][2] = m0[3][0] * m1[0][2] + m0[3][1] * m1[1][2] + m0[3][2] * m1[2][2] + m0[3][3] * m1[3][2]; + result[3][3] = m0[3][0] * m1[0][3] + m0[3][1] * m1[1][3] + m0[3][2] * m1[2][3] + m0[3][3] * m1[3][3]; +} + + +void ps2_vu0_copy_matrix(FMATRIX transfer, FMATRIX pose) +{ + memcpy(transfer, pose, sizeof(FMATRIX)); +} + +void ps2util_obj_Free(OBJECT* obj) +{ + free(obj); +} + + + +void ps2_vu0_sub_vector(FVECTOR result, FVECTOR v0, FVECTOR v1) +{ + result[0] = v0[0] - v1[0]; + result[1] = v0[1] - v1[1]; + result[2] = v0[2] - v1[2]; + result[3] = v0[3];// - v1[3]; +} + + + +void ps2_vu0_normalize(FVECTOR result, FVECTOR v) +{ + // 大きさで割ってるだけって + float d = sqrtf(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); + result[0] = v[0] / d; + result[1] = v[1] / d; + result[2] = v[2] / d; + result[3] = 1; +} + + +void xml_free(PolygonInfo xml) +{ + //none +} + + +void ps2util_obj_Draw(OBJECT *object) +{ + //none +} + + +void ps2util_sprite_Destroy(ps2utilSprite *title_sprite ) +{ + //none +} + + + + +void ps2util_sprite_Set_basicAttribute(ps2utilSprite *p, + unsigned short x, unsigned short y, + unsigned short sptable_tw1, unsigned short sptable_th1, + unsigned short sptable_tx, unsigned short sptable_ty, + unsigned short sptable_tw2, unsigned short sptable_th2, + int sprite_prio_foreground) +{ + //none +} + +void ps2util_sprite_Request(ps2utilSprite *p) +{ + //none +} + + +void ps2util_sprite_Unuse_alpha(ps2utilSprite *sp) +{ + //none +} + +void ps2util_graphic_Init() +{ + //none +} + + +/* + ps2 依存関係の sprite.c より引用。 +*/ +#define SPRITE_HAS_4VERTEXIS 4 + +#define PS2_GS_XYZ3 1 // なにかわからん定数だから適当に作りました + +void +sprite_disappear( SPRITE* sprite ) +{ + int i; + GsSpritePacket* packet = sprite->gs_packet; + for (i=0; iprimData[i].xyz_addr = PS2_GS_XYZ3; +} + + + + +/* + からの関数 + ps2 依存関係にあったけど、( name_dictionary.c ) の中のもの + だけど、他にも持ってくるものが増えるので、とりあえず、からの関数に +*/ +void delete_name_dictionary(const char *string) +{ + /* + int number; + NAME_DIC *dic_ptr; + + if (string == NULL) return; + + number = hash_func(string,NAME_HASH_SIZE); + + for (dic_ptr=name_hash+number;dic_ptr->name;dic_ptr=name_hash+number) { + if (!strcmp(string,dic_ptr->name)) { + dic_ptr->ref_num--; + if (dic_ptr->ref_num == 0) { + free(dic_ptr->name); + dic_ptr->name = NULL; + } + return; + } else { + number += REHASH_NUM; + if (number > NAME_HASH_SIZE) number -= NAME_HASH_SIZE; + } + } + */ +} + + + +/* + ps2 依存関係から持ってきた。 + テクスチャに割り振ったメモリの解放処理? + 元ファイル:texture.c +*/ +void free_texture(TEXTURE *tex) +{ + if (tex == NULL) return; + + delete_name_dictionary(tex->name); + free(tex->free_texenv); + free(tex->free_image); + free(tex); +} + + +/* + ps2 依存関係内の、texture.c から拝借 + この malloc によるメモリ取得をあちこちで行っているっぽい + cerium にある。 +*/ +int malloc_align16(void *free, void *aligned, int size) +{ + char *index; + unsigned int *f=(unsigned int *)free,*a=(unsigned int *)aligned; + + if (free == NULL || aligned == NULL || size <= 0) return(-1); + + index = (char *)malloc(size + ALIGN_16BYTE); + if (index == NULL) { + return(-1); + } + + *f = *a = (unsigned long int)index; + if (((unsigned long int)index % ALIGN_16BYTE) != 0) { + index += ALIGN_16BYTE - ((unsigned long int)index % ALIGN_16BYTE); + *a = (unsigned long int)index; + } + + return(0); +} + + + +// miya +void ps2util_tex_Exclude( TEXTURE* t ) +{ + char *miyahira; + miyahira = "なにこの関数?"; +} + +void ps2util_sprite_Draw() +{ + printf("ps2util_sprite_Draw()\n"); +} + +void ps2util_graphic_Finish() +{ + printf("ps2util_graphic_Finish()\n"); +} + + +// title.cに書いてた +void ps2util_sprite_Use_alpha( ps2utilSprite *title ) +{ + printf("ps2util_sprite_Use_alpha()\n"); +} diff -r 1033fece71ce -r c534f339ee8b quotanion.c --- a/quotanion.c Thu Jun 02 17:26:21 2011 +0900 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,53 +0,0 @@ -#include"libps2.h" -#include -#include"mytype.h" - -/*--------------------------- - クォータニオンを求める - axis : 回転軸方向の単位ベクトル - angle : 回転量 - ---------------------------*/ -void -quotanion(FVECTOR q, FVECTOR axis, float angle) -{ - float s=sin(angle/2); - q[0] = axis[0]*s; - q[1] = axis[1]*s; - q[2] = axis[2]*s; - q[3] = cos(angle/2); -} - -/*----------------------- - クォータニオンqから - 変換行列rotを生成する - -----------------------*/ -void -quotanion_rotmatrix(FMATRIX rot, FVECTOR q) -{ - rot[0][0] = q[3]*q[3] + q[0]*q[0] - q[1]*q[1] - q[2]*q[2]; - rot[0][1] = 2*(q[0]*q[1] - q[3]*q[2]); - rot[0][2] = 2*(q[0]*q[2] + q[3]*q[1]); - rot[0][3] = 0; - rot[1][0] = 2*(q[0]*q[1] + q[3]*q[2]); - rot[1][1] = q[3]*q[3] - q[0]*q[0] + q[1]*q[1] - q[2]*q[2]; - rot[1][2] = 2*(q[1]*q[2] - q[3]*q[0]); - rot[1][3] = 0; - rot[2][0] = 2*(q[0]*q[2] - q[3]*q[1]); - rot[2][1] = 2*(q[1]*q[2] + q[3]*q[0]); - rot[2][2] = q[3]*q[3] - q[0]*q[0] - q[1]*q[1] + q[2]*q[2]; - rot[2][3] = 0; - rot[3][0] = 0; - rot[3][1] = 0; - rot[3][2] = 0; - rot[3][3] = 1; - -} - -float -degree2radian(float digree) -{ - float radian = digree * M_PI/180.0; - radian += (radian < -M_PI) ? 2*M_PI : 0; - radian += (radian > M_PI) ? -2*M_PI : 0; - return radian; -} diff -r 1033fece71ce -r c534f339ee8b quotanion.cc --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/quotanion.cc Thu Jun 02 17:51:41 2011 +0900 @@ -0,0 +1,53 @@ +#include"libps2.h" +#include +#include"mytype.h" + +/*--------------------------- + クォータニオンを求める + axis : 回転軸方向の単位ベクトル + angle : 回転量 + ---------------------------*/ +void +quotanion(FVECTOR q, FVECTOR axis, float angle) +{ + float s=sin(angle/2); + q[0] = axis[0]*s; + q[1] = axis[1]*s; + q[2] = axis[2]*s; + q[3] = cos(angle/2); +} + +/*----------------------- + クォータニオンqから + 変換行列rotを生成する + -----------------------*/ +void +quotanion_rotmatrix(FMATRIX rot, FVECTOR q) +{ + rot[0][0] = q[3]*q[3] + q[0]*q[0] - q[1]*q[1] - q[2]*q[2]; + rot[0][1] = 2*(q[0]*q[1] - q[3]*q[2]); + rot[0][2] = 2*(q[0]*q[2] + q[3]*q[1]); + rot[0][3] = 0; + rot[1][0] = 2*(q[0]*q[1] + q[3]*q[2]); + rot[1][1] = q[3]*q[3] - q[0]*q[0] + q[1]*q[1] - q[2]*q[2]; + rot[1][2] = 2*(q[1]*q[2] - q[3]*q[0]); + rot[1][3] = 0; + rot[2][0] = 2*(q[0]*q[2] - q[3]*q[1]); + rot[2][1] = 2*(q[1]*q[2] + q[3]*q[0]); + rot[2][2] = q[3]*q[3] - q[0]*q[0] - q[1]*q[1] + q[2]*q[2]; + rot[2][3] = 0; + rot[3][0] = 0; + rot[3][1] = 0; + rot[3][2] = 0; + rot[3][3] = 1; + +} + +float +degree2radian(float digree) +{ + float radian = digree * M_PI/180.0; + radian += (radian < -M_PI) ? 2*M_PI : 0; + radian += (radian > M_PI) ? -2*M_PI : 0; + return radian; +} diff -r 1033fece71ce -r c534f339ee8b schedule.c --- a/schedule.c Thu Jun 02 17:26:21 2011 +0900 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,512 +0,0 @@ -/* schedule.c */ - -#include -#include -#include -#include -#include "libps2.h" -#include "ps2util.h" -#include "field.h" -#include "car.h" -#include "gSprite.h" -#include "gFont.h" -#include "game.h" -#include "controler.h" -#include "camera.h" -#include "carNode.h" -#include "light.h" -#include "title_scene.h" -#include "game_time.h" -#include "schedule.h" -#include "game.h" - -#include "mytype.h" -#include "linda.h" - -#include "sjoy.h" - -#ifdef LINDA -bool linda_update(int p, Game *game); -#else -#define linda_update(change_state, game) true -#endif - -#define MAXCAR 3 // 選択可能機体 -#define MAXFIELD 2 // 選択可能コース -#define MAXRAP 3 // ラップ数 -#define SP_SEL_CAR 50 -#define SP_SEL_COURSE 80 - -// controler.cより -extern SGO_PAD pad; - - -static void set_schedule(Game *game); -static void sche_game_init(Game *game); -//static void sche_game_wait(Game *game); //プロトタイプも消しといた -//static void sche_game_wait_ready(Game *game); -static void sche_game_opening(Game *game); -static void sche_game_select_car(Game *game); -static void sche_game_select_course(Game *game); -static void sche_game_ready(Game *game); -static void sche_game_main_init(Game *game); -static void sche_game_main_ready(Game *game); -static void sche_game_main(Game *game); -static void sche_game_main_pause(Game *game); -static void sche_game_main_goal(Game *game); -static void sche_game_main_finish(Game *game); -static void sche_game_main_finish2(Game *game); - - - -/* timer */ -static int start_time,time_count; -static int RUNNIG=0; -char raptime[10]; - -static int ranking = 0; -static LIGHT l; -static int i=0; - -static void (*sche_func_assumption)(); -static void (*sche_func)() = &sche_game_init; -static int change_state = 0; - -// schedule.cで使用してる -void linda_env_init( void ); - -static void -set_schedule_assumption(void *_func) -{ - sche_func_assumption = _func; - change_state = 1; -} - -static void -unset_schedule() -{ - change_state = 0; -} - -static void -set_schedule(Game *game) -{ - sche_func = sche_func_assumption; - change_state = 0; -} - -static void -graphic_init() -{ - gSprite_Init(); // グラフィック関連の初期化 - gFont_Init(); // フォント関連の初期化 -} - -static void -play_init( Game *game ) -{ - game->jiki = car_init(game->car_id); - carNode_append(game->jiki); - field_init(game->course_id); -} - -// 適当に自作 :miya -void linda_env_init( void ) -{ - printf("linda_env_init\n"); -} - -static void game_env_init ( Game *game ) -{ - game->car_id = 1; - game->course_id = 1; - game->camera_type = 0; - game->rap = 1; - game->jiki = NULL; - - ranking = 0; - - wait_init(); - linda_env_init(); -} - - - -void -sche_game_init(Game *game) -{ - game_env_init(game); - graphic_init(); - camera_init(); - -#ifdef LINDA - //sche_func = &sche_game_wait; - //set_schedule_assumption(sche_game_wait); -#else - set_schedule_assumption(sche_game_opening); -#endif -} - -/** - * 通信対戦専用 - * 全ユーザが接続するまで待つ - * ・・・だったんだけど、現在 linda を切っているため worning が出る。 - * ので cut する。 - */ - -/* linda を使用しないのでカットした -static void -sche_game_wait(Game *game) -{ - gFont_SetString("WAITING...", 200, 100); - set_schedule_assumption(sche_game_wait_ready); -} -*/ - - -/** - * 通信対戦専用 - * 全ユーザの接続を確認したら呼び出す - * こいつも、linda がないので cut -*/ - /* -static void -sche_game_wait_ready(Game *game) -{ - gFont_SetString("CONNECT OK!!", 170, 300); - if (game->play_id == 1) { - gFont_SetString(" PUSH START ", 170, 400); - if (pad.st != 1) { goto WAIT_READY; } - } - - set_schedule_assumption(sche_game_opening); - - WAIT_READY: - return; -} - */ - - -void -sche_game_opening(Game *game) -{ - static int blink_count = 0; - if (game->play_id==1){ - if (blink_count < 35) { - gFont_SetString("PUSH START !!", 170, 380); - } - blink_count = (blink_count > 70) ? 0 : blink_count + 1; - - if (pad.st != 1) { goto OPENING; } - } - - - set_schedule_assumption(sche_game_select_car); - - OPENING: - return; - - - if (game->play_id == 1) { - if (title_scene() < 0){ - } - } else if (game->play_id == 2) { - if (i==0){ - title_init_call(); - i=1; - } - } - - -} - -void -sche_game_select_car(Game *game) -{ - if (i==1){ - title_finish_call(); - i=2; - } - gSprite_PutSpriteEx(SP_SEL_CAR+game->car_id, 190, 200, 1.5, 1.5); - gSprite_PutSprite(24, 460, 300); - gSprite_PutSprite(25, 120, 300); - gFont_SetString("SELECT CAR", 180, 50); - - if (pad.right == 1) { - game->car_id = - (game->car_id > MAXCAR-1) ? 1 : game->car_id + 1; - } - if (pad.left == 1) { - game->car_id = - (game->car_id < 2) ? MAXCAR : game->car_id - 1; - } - - if (game->play_id == 1) - if (pad.circle != 1) { goto SELECT_CAR; } - - - set_schedule_assumption(sche_game_select_course); - - SELECT_CAR: - return; -} - -void -sche_game_select_course(Game *game) -{ - gSprite_PutSpriteEx(SP_SEL_COURSE+game->course_id, 190, 200, 1.7, 1.8); - gSprite_PutSprite(24, 460, 300); - gSprite_PutSprite(25, 120, 300); - - gFont_SetString("SELECT COURSE", 150, 50); - - if (game->play_id == 1) { - if (pad.right == 1) { - game->course_id = - (game->course_id > MAXFIELD-1) ? 1 : game->course_id + 1; - goto SELECT_COURSE; - } - if (pad.left == 1) { - game->course_id = - (game->course_id < 2) ? MAXFIELD : game->course_id - 1; - goto SELECT_COURSE; - } - - if (pad.circle != 1) { goto SELECT_COURSE; } - } - - set_schedule_assumption(sche_game_ready); - - SELECT_COURSE: - return; - -} - -void -sche_game_ready(Game *game) -{ - static int blink_count = 0;// - - gSprite_PutSprite(27+game->play_id,265,10); - gSprite_PutSpriteEx(SP_SEL_CAR+game->car_id, 50, 120, 1.5, 1.5); - gSprite_PutSpriteEx(SP_SEL_COURSE+game->course_id, 340, 120, 1.7, 1.8); - - /* 点滅 */ - if (blink_count < 35) { - gFont_SetString("GAME START !!", 170, 380); - } - blink_count = (blink_count > 70) ? 0 : blink_count + 1; - - set_schedule_assumption(sche_game_main_init); - - - if (pad.st == 1) { - set_schedule_assumption(sche_game_main_init); - } - if (pad.cross > 0) { - set_schedule_assumption(sche_game_select_car); - } - -} - -void -sche_game_main_init(Game *game) -{ - if (!game->jiki) - play_init(game); - RUNNIG=0; - - set_schedule_assumption(sche_game_main_ready); -} - -static void -sche_game_main_ready(Game *game) -{ - gFont_SetString("Loading....", 180, 100); - set_schedule_assumption(sche_game_main); -} - -static void -sche_game_main(Game *game) -{ - /** begin: dispaly RAP TIME **/ - if(RUNNIG==0){ - start_time = game_time_get_msec(); - RUNNIG=1; - } - - time_count = game_time_get_msec() - start_time; - game_time_set_raptime(raptime,time_count); - gFont_SetString("TIME",300,20); - gFont_SetString(raptime,400,20); - /** end: dispaly RAP TIME **/ - - // light_init と init_lightの書き間違え? - init_light(&l); - set_light(&l); - - car_id_update(game, game->jiki); - - field_update(game->jiki); - camera_update(game,game->jiki->body->transfer); - carNode_draw(); - - gFont_SetStringInt(game->rap, 50, 100); - - /* スピードメーター */ - gSprite_DefSprite(23, 1, 1,(int)(106.0*(game->jiki->speed/game->jiki->speed_max)), 34); - gSprite_PutSprite(23, 400, 400); - /* km/h */ - gSprite_PutSprite(26, 470, 350); - /* Rap */ - gSprite_PutSprite(27, 80, 100); - - if (game->rap > MAXRAP) { - ranking = 1; - set_schedule_assumption(sche_game_main_goal); - } - - gFont_SetStringInt((int)(100.0*game->jiki->speed), 380, 350); - - - if ((pad.right > 0) && ((game->jiki->speed != 0) || (pad.circle > 0))) { - car_swerve(game->jiki, 1); - } - if ((pad.left > 0) && ((game->jiki->speed != 0) || (pad.circle > 0))) { - car_swerve(game->jiki, -1); - } - if (pad.circle > 0) { - car_accelerate(game->jiki, 1); - } - if (pad.cross > 0) { - car_accelerate(game->jiki, -1); - } - - if (pad.r1 == 1) { - game->camera_type = !game->camera_type; - } - if (pad.st == 1) { - set_schedule_assumption(sche_game_main_pause); - } - -} - - -void -sche_game_main_pause(Game *game) -{ - static int select = 0; - - field_update(game->jiki); - carNode_draw(); - - if (game->play_id == 1) { - // 選択マーク - gSprite_PutSprite(17, 100, 190+select*100); - - gFont_SetString("BACK TO GAME", 200, 200); - gFont_SetString("GO TO TITLE", 200, 300); - } else { - gFont_SetString("Pause ...", 200, 200); - } - - - if (pad.circle == 1) { - if (select == 0) { - set_schedule_assumption(sche_game_main); - } else { - set_schedule_assumption(sche_game_main_finish); - } - } else if (pad.st == 1) { - set_schedule_assumption(sche_game_main); - } else if (pad.up == 1 || pad.down == 1) { - select = !select; - } - -} - - -void -sche_game_main_goal(Game *game) -{ - /** dispaly TOTAL TIME **/ - game_time_set_raptime(raptime,time_count); - - gFont_SetString("TOTAL TIME",150,20); - gFont_SetString(raptime,400,20); - gFont_SetString("GOAL !!", 220, 150); - -#ifdef LINDA - if (ranking == 1) - gFont_SetString("You WIN!!", 200, 250); - else - gFont_SetString("You Lose...", 200, 250); -#endif - - - // 宣言では引数が二つだったから、第一引数に game を入れてみた - car_update(game, game->jiki); - field_update(game->jiki); - carNode_draw(); - camera_update(game,game->jiki->body->transfer); - - if (pad.st == 1) { - set_schedule_assumption(sche_game_main_finish); - } - -} - -void -sche_game_main_finish(Game *game) -{ - field_destroy(); - carNode_destroy(); - game_env_init(game); - - set_schedule_assumption(sche_game_main_finish2); -} - -void -sche_game_main_finish2(Game *game) -{ - gFont_SetString("GAME OVER ...", 200, 200); - - - if (pad.st == 1) { - set_schedule_assumption(sche_game_opening); - } - -} - -// 適当に作りました -void wait_sync(Game *game) -{ - printf("wait_sync\n"); -} - -// 適当に -void swap_dbuff() -{ - printf("swap_dbuff()\n"); -} - -void -schedule(Game *game) -{ - sche_func(game); - - if (linda_update(change_state, game) == true){ - set_schedule(game); - } - else{ - unset_schedule(); - } - - wait_sync(game); - swap_dbuff(); - sjoy_poll(); - - ps2util_sprite_Draw(); - gSprite_Draw_Reset(); - gFont_Draw_Reset(); -} diff -r 1033fece71ce -r c534f339ee8b schedule.cc --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/schedule.cc Thu Jun 02 17:51:41 2011 +0900 @@ -0,0 +1,512 @@ +/* schedule.c */ + +#include +#include +#include +#include +#include "libps2.h" +#include "ps2util.h" +#include "field.h" +#include "car.h" +#include "gSprite.h" +#include "gFont.h" +#include "game.h" +#include "controler.h" +#include "camera.h" +#include "carNode.h" +#include "light.h" +#include "title_scene.h" +#include "game_time.h" +#include "schedule.h" +#include "game.h" + +#include "mytype.h" +#include "linda.h" + +#include "sjoy.h" + +#ifdef LINDA +bool linda_update(int p, Game *game); +#else +#define linda_update(change_state, game) true +#endif + +#define MAXCAR 3 // 選択可能機体 +#define MAXFIELD 2 // 選択可能コース +#define MAXRAP 3 // ラップ数 +#define SP_SEL_CAR 50 +#define SP_SEL_COURSE 80 + +// controler.cより +extern SGO_PAD pad; + + +static void set_schedule(Game *game); +static void sche_game_init(Game *game); +//static void sche_game_wait(Game *game); //プロトタイプも消しといた +//static void sche_game_wait_ready(Game *game); +static void sche_game_opening(Game *game); +static void sche_game_select_car(Game *game); +static void sche_game_select_course(Game *game); +static void sche_game_ready(Game *game); +static void sche_game_main_init(Game *game); +static void sche_game_main_ready(Game *game); +static void sche_game_main(Game *game); +static void sche_game_main_pause(Game *game); +static void sche_game_main_goal(Game *game); +static void sche_game_main_finish(Game *game); +static void sche_game_main_finish2(Game *game); + + + +/* timer */ +static int start_time,time_count; +static int RUNNIG=0; +char raptime[10]; + +static int ranking = 0; +static LIGHT l; +static int i=0; + +static void (*sche_func_assumption)(); +static void (*sche_func)() = &sche_game_init; +static int change_state = 0; + +// schedule.cで使用してる +void linda_env_init( void ); + +static void +set_schedule_assumption(void *_func) +{ + sche_func_assumption = _func; + change_state = 1; +} + +static void +unset_schedule() +{ + change_state = 0; +} + +static void +set_schedule(Game *game) +{ + sche_func = sche_func_assumption; + change_state = 0; +} + +static void +graphic_init() +{ + gSprite_Init(); // グラフィック関連の初期化 + gFont_Init(); // フォント関連の初期化 +} + +static void +play_init( Game *game ) +{ + game->jiki = car_init(game->car_id); + carNode_append(game->jiki); + field_init(game->course_id); +} + +// 適当に自作 :miya +void linda_env_init( void ) +{ + printf("linda_env_init\n"); +} + +static void game_env_init ( Game *game ) +{ + game->car_id = 1; + game->course_id = 1; + game->camera_type = 0; + game->rap = 1; + game->jiki = NULL; + + ranking = 0; + + wait_init(); + linda_env_init(); +} + + + +void +sche_game_init(Game *game) +{ + game_env_init(game); + graphic_init(); + camera_init(); + +#ifdef LINDA + //sche_func = &sche_game_wait; + //set_schedule_assumption(sche_game_wait); +#else + set_schedule_assumption(sche_game_opening); +#endif +} + +/** + * 通信対戦専用 + * 全ユーザが接続するまで待つ + * ・・・だったんだけど、現在 linda を切っているため worning が出る。 + * ので cut する。 + */ + +/* linda を使用しないのでカットした +static void +sche_game_wait(Game *game) +{ + gFont_SetString("WAITING...", 200, 100); + set_schedule_assumption(sche_game_wait_ready); +} +*/ + + +/** + * 通信対戦専用 + * 全ユーザの接続を確認したら呼び出す + * こいつも、linda がないので cut +*/ + /* +static void +sche_game_wait_ready(Game *game) +{ + gFont_SetString("CONNECT OK!!", 170, 300); + if (game->play_id == 1) { + gFont_SetString(" PUSH START ", 170, 400); + if (pad.st != 1) { goto WAIT_READY; } + } + + set_schedule_assumption(sche_game_opening); + + WAIT_READY: + return; +} + */ + + +void +sche_game_opening(Game *game) +{ + static int blink_count = 0; + if (game->play_id==1){ + if (blink_count < 35) { + gFont_SetString("PUSH START !!", 170, 380); + } + blink_count = (blink_count > 70) ? 0 : blink_count + 1; + + if (pad.st != 1) { goto OPENING; } + } + + + set_schedule_assumption(sche_game_select_car); + + OPENING: + return; + + + if (game->play_id == 1) { + if (title_scene() < 0){ + } + } else if (game->play_id == 2) { + if (i==0){ + title_init_call(); + i=1; + } + } + + +} + +void +sche_game_select_car(Game *game) +{ + if (i==1){ + title_finish_call(); + i=2; + } + gSprite_PutSpriteEx(SP_SEL_CAR+game->car_id, 190, 200, 1.5, 1.5); + gSprite_PutSprite(24, 460, 300); + gSprite_PutSprite(25, 120, 300); + gFont_SetString("SELECT CAR", 180, 50); + + if (pad.right == 1) { + game->car_id = + (game->car_id > MAXCAR-1) ? 1 : game->car_id + 1; + } + if (pad.left == 1) { + game->car_id = + (game->car_id < 2) ? MAXCAR : game->car_id - 1; + } + + if (game->play_id == 1) + if (pad.circle != 1) { goto SELECT_CAR; } + + + set_schedule_assumption(sche_game_select_course); + + SELECT_CAR: + return; +} + +void +sche_game_select_course(Game *game) +{ + gSprite_PutSpriteEx(SP_SEL_COURSE+game->course_id, 190, 200, 1.7, 1.8); + gSprite_PutSprite(24, 460, 300); + gSprite_PutSprite(25, 120, 300); + + gFont_SetString("SELECT COURSE", 150, 50); + + if (game->play_id == 1) { + if (pad.right == 1) { + game->course_id = + (game->course_id > MAXFIELD-1) ? 1 : game->course_id + 1; + goto SELECT_COURSE; + } + if (pad.left == 1) { + game->course_id = + (game->course_id < 2) ? MAXFIELD : game->course_id - 1; + goto SELECT_COURSE; + } + + if (pad.circle != 1) { goto SELECT_COURSE; } + } + + set_schedule_assumption(sche_game_ready); + + SELECT_COURSE: + return; + +} + +void +sche_game_ready(Game *game) +{ + static int blink_count = 0;// + + gSprite_PutSprite(27+game->play_id,265,10); + gSprite_PutSpriteEx(SP_SEL_CAR+game->car_id, 50, 120, 1.5, 1.5); + gSprite_PutSpriteEx(SP_SEL_COURSE+game->course_id, 340, 120, 1.7, 1.8); + + /* 点滅 */ + if (blink_count < 35) { + gFont_SetString("GAME START !!", 170, 380); + } + blink_count = (blink_count > 70) ? 0 : blink_count + 1; + + set_schedule_assumption(sche_game_main_init); + + + if (pad.st == 1) { + set_schedule_assumption(sche_game_main_init); + } + if (pad.cross > 0) { + set_schedule_assumption(sche_game_select_car); + } + +} + +void +sche_game_main_init(Game *game) +{ + if (!game->jiki) + play_init(game); + RUNNIG=0; + + set_schedule_assumption(sche_game_main_ready); +} + +static void +sche_game_main_ready(Game *game) +{ + gFont_SetString("Loading....", 180, 100); + set_schedule_assumption(sche_game_main); +} + +static void +sche_game_main(Game *game) +{ + /** begin: dispaly RAP TIME **/ + if(RUNNIG==0){ + start_time = game_time_get_msec(); + RUNNIG=1; + } + + time_count = game_time_get_msec() - start_time; + game_time_set_raptime(raptime,time_count); + gFont_SetString("TIME",300,20); + gFont_SetString(raptime,400,20); + /** end: dispaly RAP TIME **/ + + // light_init と init_lightの書き間違え? + init_light(&l); + set_light(&l); + + car_id_update(game, game->jiki); + + field_update(game->jiki); + camera_update(game,game->jiki->body->transfer); + carNode_draw(); + + gFont_SetStringInt(game->rap, 50, 100); + + /* スピードメーター */ + gSprite_DefSprite(23, 1, 1,(int)(106.0*(game->jiki->speed/game->jiki->speed_max)), 34); + gSprite_PutSprite(23, 400, 400); + /* km/h */ + gSprite_PutSprite(26, 470, 350); + /* Rap */ + gSprite_PutSprite(27, 80, 100); + + if (game->rap > MAXRAP) { + ranking = 1; + set_schedule_assumption(sche_game_main_goal); + } + + gFont_SetStringInt((int)(100.0*game->jiki->speed), 380, 350); + + + if ((pad.right > 0) && ((game->jiki->speed != 0) || (pad.circle > 0))) { + car_swerve(game->jiki, 1); + } + if ((pad.left > 0) && ((game->jiki->speed != 0) || (pad.circle > 0))) { + car_swerve(game->jiki, -1); + } + if (pad.circle > 0) { + car_accelerate(game->jiki, 1); + } + if (pad.cross > 0) { + car_accelerate(game->jiki, -1); + } + + if (pad.r1 == 1) { + game->camera_type = !game->camera_type; + } + if (pad.st == 1) { + set_schedule_assumption(sche_game_main_pause); + } + +} + + +void +sche_game_main_pause(Game *game) +{ + static int select = 0; + + field_update(game->jiki); + carNode_draw(); + + if (game->play_id == 1) { + // 選択マーク + gSprite_PutSprite(17, 100, 190+select*100); + + gFont_SetString("BACK TO GAME", 200, 200); + gFont_SetString("GO TO TITLE", 200, 300); + } else { + gFont_SetString("Pause ...", 200, 200); + } + + + if (pad.circle == 1) { + if (select == 0) { + set_schedule_assumption(sche_game_main); + } else { + set_schedule_assumption(sche_game_main_finish); + } + } else if (pad.st == 1) { + set_schedule_assumption(sche_game_main); + } else if (pad.up == 1 || pad.down == 1) { + select = !select; + } + +} + + +void +sche_game_main_goal(Game *game) +{ + /** dispaly TOTAL TIME **/ + game_time_set_raptime(raptime,time_count); + + gFont_SetString("TOTAL TIME",150,20); + gFont_SetString(raptime,400,20); + gFont_SetString("GOAL !!", 220, 150); + +#ifdef LINDA + if (ranking == 1) + gFont_SetString("You WIN!!", 200, 250); + else + gFont_SetString("You Lose...", 200, 250); +#endif + + + // 宣言では引数が二つだったから、第一引数に game を入れてみた + car_update(game, game->jiki); + field_update(game->jiki); + carNode_draw(); + camera_update(game,game->jiki->body->transfer); + + if (pad.st == 1) { + set_schedule_assumption(sche_game_main_finish); + } + +} + +void +sche_game_main_finish(Game *game) +{ + field_destroy(); + carNode_destroy(); + game_env_init(game); + + set_schedule_assumption(sche_game_main_finish2); +} + +void +sche_game_main_finish2(Game *game) +{ + gFont_SetString("GAME OVER ...", 200, 200); + + + if (pad.st == 1) { + set_schedule_assumption(sche_game_opening); + } + +} + +// 適当に作りました +void wait_sync(Game *game) +{ + printf("wait_sync\n"); +} + +// 適当に +void swap_dbuff() +{ + printf("swap_dbuff()\n"); +} + +void +schedule(Game *game) +{ + sche_func(game); + + if (linda_update(change_state, game) == true){ + set_schedule(game); + } + else{ + unset_schedule(); + } + + wait_sync(game); + swap_dbuff(); + sjoy_poll(); + + ps2util_sprite_Draw(); + gSprite_Draw_Reset(); + gFont_Draw_Reset(); +} diff -r 1033fece71ce -r c534f339ee8b schedule.h --- a/schedule.h Thu Jun 02 17:26:21 2011 +0900 +++ b/schedule.h Thu Jun 02 17:51:41 2011 +0900 @@ -5,7 +5,7 @@ #endif // game.hからここに移動 -void schedule(); +void schedule(Game *game); // car.hから。 void car_update( Game *game, CarPtr car ); diff -r 1033fece71ce -r c534f339ee8b sjoy.c --- a/sjoy.c Thu Jun 02 17:26:21 2011 +0900 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,144 +0,0 @@ -// Copyright(C) 2001 Sony Computer Entertainment Inc. All Rights Reserved. -// -// "sjoy.c" -// -// -#include -#include -#include -#include - - -#include "sjoy.h" - -#define N_JOY 2 - -static char *g_devName[N_JOY] = { - "/dev/js0", - "/dev/js1", -}; - -static int g_fd[N_JOY] = { - -1, -1, -}; - -//static __u32 g_button[N_JOY]; // max 32 buttons per joystick -//static __s16 g_axis[N_JOY][2]; // max 2 axis per joystick - -//---------------------------------------------------------------------- -int sjoy_open(void) -{ - int joy; - - sjoy_close(); - - for (joy = 0; joy < N_JOY; joy++) { - assert(g_fd[joy] == -1); - g_fd[joy] = open(g_devName[joy], O_RDONLY | O_NONBLOCK); - if (g_fd[joy] < 0) { - fprintf(stderr, "can't open %s\n", g_devName[joy]); - fprintf(stderr, - "You don't have permission, or should load module for joysticks.\n" - "How to load joystick module:\n" - " # modprobe ps2pad\n"); - return -1; - } - } - - return 0; -} - -//---------------------------------------------------------------------- -int sjoy_close(void) -{ - int joy; - int fail = 0; - - for (joy = 0; joy < N_JOY; joy++) { - if (g_fd[joy] >= 0) { - fail |= close(g_fd[joy]); - } - g_fd[joy] = -1; - } - - return fail ? -1 : 0; -} - -/* 適当に自作:miya */ -struct js_event -{ - int type; - int number; - int value; -}; - -int g_button[10]; -int g_axis[10][10]; - -#define JS_EVENT_INIT 1 -#define JS_EVENT_BUTTON 2 -#define JS_EVENT_AXIS 3 -/* ここまで適当に自作:miya */ - - -//---------------------------------------------------------------------- -void sjoy_poll(void) -{ - int joy; - - for (joy = 0; joy < N_JOY; joy++) { - if (g_fd[joy] < 0) { - continue; - } - for (; ;) { - struct js_event e; - int n = read(g_fd[joy], &e, sizeof(e)); - if (n != sizeof(e)) { - break; - } - switch (e.type & ~JS_EVENT_INIT) { - case JS_EVENT_BUTTON: - g_button[joy] &= ~(1 << e.number); - g_button[joy] |= (e.value << e.number); - break; - - case JS_EVENT_AXIS: - g_axis[joy][e.number] = e.value; - break; - - default: - assert(0); - break; - } - } - } - -} - -//---------------------------------------------------------------------- -int sjoy_get_button(int joy) -{ - return g_button[joy]; -} - -//---------------------------------------------------------------------- -int sjoy_get_axis(int joy, int axis) -{ - return g_axis[joy][axis]; -} - -//---------------------------------------------------------------------- -int sjoy_get_ps2_button(int joy) -{ - int w = g_button[joy]; - int a0 = g_axis[joy][0]; - int a1 = g_axis[joy][1]; - int th = 0x4000; - - w |= (a0 < -th) ? SJOY_PS2_L_LEFT : 0; - w |= (a1 > th) ? SJOY_PS2_L_DOWN : 0; - w |= (a0 > th) ? SJOY_PS2_L_RIGHT : 0; - w |= (a1 < -th) ? SJOY_PS2_L_UP : 0; - - return w; -} diff -r 1033fece71ce -r c534f339ee8b sjoy.cc --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/sjoy.cc Thu Jun 02 17:51:41 2011 +0900 @@ -0,0 +1,144 @@ +// Copyright(C) 2001 Sony Computer Entertainment Inc. All Rights Reserved. +// +// "sjoy.c" +// +// +#include +#include +#include +#include + + +#include "sjoy.h" + +#define N_JOY 2 + +static char *g_devName[N_JOY] = { + "/dev/js0", + "/dev/js1", +}; + +static int g_fd[N_JOY] = { + -1, -1, +}; + +//static __u32 g_button[N_JOY]; // max 32 buttons per joystick +//static __s16 g_axis[N_JOY][2]; // max 2 axis per joystick + +//---------------------------------------------------------------------- +int sjoy_open(void) +{ + int joy; + + sjoy_close(); + + for (joy = 0; joy < N_JOY; joy++) { + assert(g_fd[joy] == -1); + g_fd[joy] = open(g_devName[joy], O_RDONLY | O_NONBLOCK); + if (g_fd[joy] < 0) { + fprintf(stderr, "can't open %s\n", g_devName[joy]); + fprintf(stderr, + "You don't have permission, or should load module for joysticks.\n" + "How to load joystick module:\n" + " # modprobe ps2pad\n"); + return -1; + } + } + + return 0; +} + +//---------------------------------------------------------------------- +int sjoy_close(void) +{ + int joy; + int fail = 0; + + for (joy = 0; joy < N_JOY; joy++) { + if (g_fd[joy] >= 0) { + fail |= close(g_fd[joy]); + } + g_fd[joy] = -1; + } + + return fail ? -1 : 0; +} + +/* 適当に自作:miya */ +struct js_event +{ + int type; + int number; + int value; +}; + +int g_button[10]; +int g_axis[10][10]; + +#define JS_EVENT_INIT 1 +#define JS_EVENT_BUTTON 2 +#define JS_EVENT_AXIS 3 +/* ここまで適当に自作:miya */ + + +//---------------------------------------------------------------------- +void sjoy_poll(void) +{ + int joy; + + for (joy = 0; joy < N_JOY; joy++) { + if (g_fd[joy] < 0) { + continue; + } + for (; ;) { + struct js_event e; + int n = read(g_fd[joy], &e, sizeof(e)); + if (n != sizeof(e)) { + break; + } + switch (e.type & ~JS_EVENT_INIT) { + case JS_EVENT_BUTTON: + g_button[joy] &= ~(1 << e.number); + g_button[joy] |= (e.value << e.number); + break; + + case JS_EVENT_AXIS: + g_axis[joy][e.number] = e.value; + break; + + default: + assert(0); + break; + } + } + } + +} + +//---------------------------------------------------------------------- +int sjoy_get_button(int joy) +{ + return g_button[joy]; +} + +//---------------------------------------------------------------------- +int sjoy_get_axis(int joy, int axis) +{ + return g_axis[joy][axis]; +} + +//---------------------------------------------------------------------- +int sjoy_get_ps2_button(int joy) +{ + int w = g_button[joy]; + int a0 = g_axis[joy][0]; + int a1 = g_axis[joy][1]; + int th = 0x4000; + + w |= (a0 < -th) ? SJOY_PS2_L_LEFT : 0; + w |= (a1 > th) ? SJOY_PS2_L_DOWN : 0; + w |= (a0 > th) ? SJOY_PS2_L_RIGHT : 0; + w |= (a1 < -th) ? SJOY_PS2_L_UP : 0; + + return w; +} diff -r 1033fece71ce -r c534f339ee8b test_vector Binary file test_vector has changed diff -r 1033fece71ce -r c534f339ee8b test_vector.cc --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/test_vector.cc Thu Jun 02 17:51:41 2011 +0900 @@ -0,0 +1,189 @@ +#include +#include "ps2util.h" +#include "libps2.h" + +void init_FVECTOR(FVECTOR v, float num); +void init_FMATRIX(FMATRIX m, float num); +void output_FVECTOR(FVECTOR v); +void output_FMATRIX(FMATRIX m); +void all_init(FVECTOR v0, FVECTOR v1, FMATRIX m0, FMATRIX m1, float num); + + +/* + ps2util.c にある、vector 計算のテスト用処理です。 +*/ + +int main(){ + + FVECTOR resultV; + FMATRIX resultM; + float resultf; + + FVECTOR v0,v1; + FMATRIX m0,m1; + + float f0 = 0.5; + float num = 0.1; + + int i,j; + int lim1 = 4; + + //v0,v1,m0,m1 を初期化 + all_init(v0, v1, m0, m1, num); + + printf("v0\n"); + output_FVECTOR(v0); + + printf("v1\n"); + output_FVECTOR(v1); + + printf("m0\n"); + output_FMATRIX(m0); + + printf("m1\n"); + output_FMATRIX(m1); + + printf("\n"); + printf("\n"); + + + + + /*-----------ps2util.c test----------*/ + + ps2_vu0_copy_vector(v0, v1); + printf("ps2_vu0_copy_vector(v0, v1)\n"); + output_FVECTOR(v0); + output_FVECTOR(v1); + printf("\n"); + all_init(v0, v1, m0, m1, num); + + ps2_vu0_unit_matrix(m0); + printf("ps2_vu0_unit_matrix(m0)\n"); + output_FMATRIX(m0); + printf("\n"); + all_init(v0, v1, m0, m1, num); + + ps2_vu0_rot_matrix_y(resultM, m0, f0); + printf("ps2_vu0_rot_matrix_y(resultM, m0, f0)\n"); + output_FMATRIX(resultM); + printf("\n"); + all_init(v0, v1, m0, m1, num); + + ps2_vu0_apply_matrix(resultV, m0, v0); + printf("ps2_vu0_apply_matrix(resultV, m0, v0)\n"); + output_FVECTOR(resultV); + printf("\n"); + all_init(v0, v1, m0, m1, num); + + ps2_vu0_scale_vector(resultV, v0, f0); + printf("ps2_vu0_sacle_vector(resultV, v0, f0)\n"); + output_FVECTOR(resultV); + printf("\n"); + all_init(v0, v1, m0, m1, num); + + ps2_vu0_add_vector(resultV, v0, v1); + printf("ps2_vu0_add_vector(resultV, v0, v1)\n"); + output_FVECTOR(resultV); + printf("\n"); + all_init(v0, v1, m0, m1, num); + + ps2_vu0_outer_product(resultV, v0, v1); + printf("ps2_vu0_outer_product(resultV, v0, v1)\n"); + output_FVECTOR(resultV); + printf("\n"); + all_init(v0, v1, m0, m1, num); + + resultf = ps2_vu0_inner_product(v0, v1); + printf("ps2_vu0_inner_product(v0, v1)\n"); + printf("resultf = %10f\n",resultf); + printf("\n"); + all_init(v0, v1, m0, m1, num); + + ps2_vu0_mul_matrix(resultM, m0, m1); + printf("ps2_vu0_mul_matrix(resultM, m0, m1)\n"); + output_FMATRIX(resultM); + printf("\n"); + all_init(v0, v1, m0, m1, num); + + ps2_vu0_copy_matrix(m0, m1); + printf("ps2_vu0_copy_matrix(m0, m1)\n"); + output_FMATRIX(m0); + output_FMATRIX(m0); + printf("\n"); + all_init(v0, v1, m0, m1, num); + + ps2_vu0_sub_vector(resultV, v0, v1); + printf("ps2_vu0_sub_vector(resultV, v0, v1)\n"); + output_FVECTOR(resultV); + printf("\n"); + all_init(v0, v1, m0, m1, num); + + ps2_vu0_normalize(resultV, v0); + printf("ps2_vu0_normalize(result, v0)\n"); + output_FVECTOR(resultV); + printf("\n"); + all_init(v0, v1, m0, m1, num); + + +} + + + +//使用する値の初期化 FVECTOR +void init_FVECTOR(FVECTOR v, float num){ + int i; + int lim1=4; + for ( i=0; i