Mercurial > hg > old > magoroku_racing.bad
changeset 100:e5f2eb98b575
change cc
author | e085768 |
---|---|
date | Thu, 02 Jun 2011 18:19:07 +0900 |
parents | c534f339ee8b |
children | 67c843471b77 |
files | TAGS camera.o car.cc carNode.cc carNode.h col.o controler.o field.cc field.o gFont.cc gFont.h gFont.o gSprite.cc gSprite.o game_time.o light.cc light.o main.o mytype.o ps2util.cc ps2util.h ps2util.o quotanion.o schedule.cc sjoy.cc sjoy.o test_vector title_scene.o |
diffstat | 28 files changed, 89 insertions(+), 92 deletions(-) [+] |
line wrap: on
line diff
--- a/TAGS Thu Jun 02 17:51:41 2011 +0900 +++ b/TAGS Thu Jun 02 18:19:07 2011 +0900 @@ -152,47 +152,47 @@ } GsSpritePacket;87,2043 } SpritePacketHeader;102,2557 -camera.c,138 +camera.cc,138 static CAMERA camera,13,214 static CAMERA camera, def_camera;13,214 camera_init(17,255 void set_camera(53,1122 camera_update(65,1465 -car.c,383 +car.cc,383 #define DEFAULT_SET 15,233 #define BUFSIZE 16,322 static FVECTOR location 19,377 static FVECTOR direction 20,418 car_create(25,497 car_new_readCSV(73,1792 -CarPtr car_init(115,2655 -car_swerve(136,3061 -car_accelerate(156,3612 -car_field_check(174,4217 -car_move(216,5282 -car_axis_rotation(232,5670 -void car_update(264,6568 -car_destroy(279,6801 -void car_id_update(296,7093 +CarPtr car_init(115,2664 +car_swerve(136,3085 +car_accelerate(156,3636 +car_field_check(174,4241 +car_move(216,5306 +car_axis_rotation(232,5694 +void car_update(264,6592 +car_destroy(279,6825 +void car_id_update(296,7117 -carNode.c,99 +carNode.cc,99 static CarPtr car_list;12,188 carNode_append(15,218 carNode_draw(29,380 carNode_destroy(41,496 -col.c,90 +col.cc,90 col_detect_approx(20,430 col_orthocenter(46,1161 col_detect(71,1818 col_init(105,2584 -controler.c,42 +controler.cc,42 SGO_PAD pad;21,329 bool padCheck(23,343 -field.c,419 +field.cc,419 #define BUFSIZE 13,222 static int field_num_max 18,287 static int field_num 19,317 @@ -209,7 +209,7 @@ field_set_actual(255,5236 field_get_actual(261,5299 -gFont.c,647 +gFont.cc,647 #define DEFOBJ 15,332 #define SPRITE_COL 16,351 #define SCREEN_HALF_W 17,375 @@ -233,7 +233,7 @@ gFont_SetStringInt(158,2957 gFont_SetFont_OP(167,3093 -gSprite.c,562 +gSprite.cc,562 #define DEFOBJ 8,123 #define SPRITE_COL 9,142 #define SCREEN_HALF_W 10,166 @@ -253,18 +253,18 @@ gSprite_Draw_Reset(145,3535 gSprite_PutSprite_Pause(155,3628 -game.c,50 +game.cc,50 #define linda_init 20,288 void game_main(23,317 -game_time.c,169 +game_time.cc,169 int game_time_get_msec(6,67 int game_time_conv_ms2cs 29,516 int game_time_conv_ms2sec 34,603 int game_time_conv_ms2minute 39,672 void game_time_set_raptime 56,1044 -light.c,187 +light.cc,187 FMATRIX normal_light;9,124 FMATRIX light_color;10,146 void init_light(13,169 @@ -272,7 +272,7 @@ void ps2_vu0_light_color_matrix(67,1226 void set_light(73,1371 -linda.c,967 +linda.cc,967 static int my_id;18,343 static CarPtr linda_carlist[linda_carlist19,361 static int linda_seq[linda_seq20,404 @@ -307,11 +307,11 @@ void linda_env_init(694,14743 linda_init(706,14862 -main.c,39 +main.cc,39 FILE *main_fp;main_fp6,79 main(9,99 -mytype.c,139 +mytype.cc,139 static clock_t start;10,137 static clock_t race_start;11,159 wait_init(14,192 @@ -319,7 +319,7 @@ time_RaceStart(39,480 time_RaceTime(45,533 -ps2util.c,1332 +ps2util.cc,1332 OBJECT *ps2util_obj_Create_fromXML(ps2util_obj_Create_fromXML15,337 void ps2util_obj_Set_effect(32,610 void ps2_vu0_copy_vector(38,732 @@ -333,37 +333,37 @@ void ps2_vu0_apply_matrix(118,2612 void ps2_vu0_scale_vector(127,3010 void ps2_vu0_add_vector(137,3361 -void ps2_vu0_outer_product(146,3556 -float ps2_vu0_inner_product(155,3793 -void ps2_vu0_mul_matrix(161,3907 -void ps2_vu0_copy_matrix(185,5644 -void ps2util_obj_Free(190,5749 -void ps2_vu0_sub_vector(197,5804 -void ps2_vu0_normalize(207,5991 -void xml_free(218,6241 -void ps2util_obj_Draw(224,6287 -void ps2util_sprite_Destroy(230,6340 -void ps2util_sprite_Set_basicAttribute(238,6416 -void ps2util_sprite_Request(248,6722 -void ps2util_sprite_Unuse_alpha(254,6783 -void ps2util_graphic_Init(259,6848 -#define SPRITE_HAS_4VERTEXIS 268,6944 -#define PS2_GS_XYZ3 270,6976 -sprite_disappear(273,7068 -void delete_name_dictionary(289,7458 -void free_texture(322,8135 -int malloc_align16(338,8463 -void ps2util_tex_Exclude(362,8991 -void ps2util_sprite_Draw(368,9091 -void ps2util_graphic_Finish(373,9160 -void ps2util_sprite_Use_alpha(380,9262 +void ps2_vu0_outer_product(147,3581 +float ps2_vu0_inner_product(156,3818 +void ps2_vu0_mul_matrix(162,3932 +void ps2_vu0_copy_matrix(186,5669 +void ps2util_obj_Free(191,5774 +void ps2_vu0_sub_vector(198,5829 +void ps2_vu0_normalize(208,6019 +void xml_free(219,6266 +void ps2util_obj_Draw(225,6312 +void ps2util_sprite_Destroy(231,6365 +void ps2util_sprite_Set_basicAttribute(239,6441 +void ps2util_sprite_Request(249,6747 +void ps2util_sprite_Unuse_alpha(255,6808 +void ps2util_graphic_Init(260,6873 +#define SPRITE_HAS_4VERTEXIS 269,6969 +#define PS2_GS_XYZ3 271,7001 +sprite_disappear(274,7093 +void delete_name_dictionary(290,7483 +void free_texture(323,8160 +int malloc_align16(339,8488 +void ps2util_tex_Exclude(363,9016 +void ps2util_sprite_Draw(369,9116 +void ps2util_graphic_Finish(374,9185 +void ps2util_sprite_Use_alpha(381,9287 -quotanion.c,69 +quotanion.cc,69 quotanion(11,226 quotanion_rotmatrix(25,529 degree2radian(47,1167 -schedule.c,1007 +schedule.cc,1007 #define linda_update(31,521 #define MAXCAR 34,575 #define MAXFIELD 35,616 @@ -401,7 +401,7 @@ void swap_dbuff(488,9793 schedule(494,9849 -sjoy.c,431 +sjoy.cc,431 #define N_JOY 14,195 static char *g_devName[g_devName16,214 static int g_fd[g_fd21,280 @@ -418,18 +418,18 @@ int sjoy_get_axis(125,2439 int sjoy_get_ps2_button(131,2582 -test_vector.c,157 +test_vector.cc,157 int main(16,358 -void init_FVECTOR(134,2888 -void init_FMATRIX(143,3070 -void output_FVECTOR(154,3298 -void output_FMATRIX(164,3461 -void all_init(179,3692 +void init_FVECTOR(134,2887 +void init_FMATRIX(144,3081 +void output_FVECTOR(159,3395 +void output_FMATRIX(169,3558 +void all_init(184,3789 -title_scene.c,319 - TITLE_INIT,10,123 - TITLE_MAIN,11,139 - TITLE_FINISH12,155 +title_scene.cc,360 + TITLE_INIT,::TITLE_INIT10,123 + TITLE_MAIN,::TITLE_MAIN11,139 + TITLE_FINISH::TITLE_FINISH12,155 } TITLE_STATE;13,172 static ps2utilSprite title_sprite;15,188 static TEXTURE *title_img;title_img17,224
--- a/car.cc Thu Jun 02 17:51:41 2011 +0900 +++ b/car.cc Thu Jun 02 18:19:07 2011 +0900 @@ -1,4 +1,4 @@ -/* car.c */ +/* Car.c */ #include <stdio.h> #include <stdlib.h> @@ -72,7 +72,7 @@ static CarPtr car_new_readCSV(FILE *fp, int id) { - CarPtr new; + CarPtr newCar; int car_id; float speed_accel, speed_max, brake, rot; char buff[BUFSIZE], *bufp; @@ -97,9 +97,9 @@ if (flag == true) { sscanf(bufp, " %s %s %f %f %f %f\n", carImg, texImg, &speed_accel, &speed_max, &rot, &brake); - new = car_create(id, carImg, texImg, + newCar = car_create(id, carImg, texImg, speed_accel, speed_max, rot, brake); - return new; + return newCar; } break; default: @@ -114,18 +114,18 @@ CarPtr car_init(int id) { - CarPtr new; + CarPtr newCar; FILE *fp; - char *filename = "car/car.dat"; + const char *filename = "car/car.dat"; if (!(fp = fopen(filename, "r"))) { fprintf(main_fp, "error read file %s\n", filename); exit(EXIT_FAILURE); } - new = car_new_readCSV(fp, id); + newCar = car_new_readCSV(fp, id); fclose(fp); - return new; + return newCar; } /*---------------------------
--- a/carNode.cc Thu Jun 02 17:51:41 2011 +0900 +++ b/carNode.cc Thu Jun 02 18:19:07 2011 +0900 @@ -12,15 +12,15 @@ static CarPtr car_list; void -carNode_append(CarPtr new) +carNode_append(CarPtr newCar) { CarPtr p = car_list; if (!p) { - car_list = new; + car_list = newCar; } else { while (p->next) p = p->next; - p->next = new; + p->next = newCar; } }
--- a/carNode.h Thu Jun 02 17:51:41 2011 +0900 +++ b/carNode.h Thu Jun 02 18:19:07 2011 +0900 @@ -6,7 +6,7 @@ /* --- car.c --- */ void car_destroy(CarPtr car); -void carNode_append(CarPtr new) ; +void carNode_append(CarPtr newCar) ; void carNode_draw(); void carNode_destroy();
--- a/field.cc Thu Jun 02 17:51:41 2011 +0900 +++ b/field.cc Thu Jun 02 18:19:07 2011 +0900 @@ -151,7 +151,7 @@ field_init(int id) { FILE *fp; - char *filename = "course/course.dat"; + const char *filename = "course/course.dat"; if (!(fp = fopen(filename, "r"))) { fprintf(main_fp, "error read file %s\n", filename);
--- a/gFont.cc Thu Jun 02 17:51:41 2011 +0900 +++ b/gFont.cc Thu Jun 02 18:19:07 2011 +0900 @@ -27,7 +27,7 @@ static TEXTURE *font_tex; static void -gFont_Init_Png(char *texname) +gFont_Init_Png(const char *texname) { if (!(font_tex = read_png_file(texname))) { fprintf(stderr, @@ -139,7 +139,7 @@ * str をスプライド表示 */ void -gFont_SetString(char *str, int x, int y) +gFont_SetString(const char *str, int x, int y) { int number;
--- a/gFont.h Thu Jun 02 17:51:41 2011 +0900 +++ b/gFont.h Thu Jun 02 18:19:07 2011 +0900 @@ -2,7 +2,7 @@ // extern 消してみた:miya void gFont_Draw_Reset(); -void gFont_SetString(char *str, int x, int y); +void gFont_SetString(const char *str, int x, int y); void gFont_SetStringInt(int str, int x, int y); void gFont_Init(); void gFont_SetFont_OP();
--- a/gSprite.cc Thu Jun 02 17:51:41 2011 +0900 +++ b/gSprite.cc Thu Jun 02 18:19:07 2011 +0900 @@ -63,7 +63,7 @@ static void -gSprite_Init_Png(char *texname) +gSprite_Init_Png(const char *texname) { if (!(sprite_tex = read_png_file(texname))) { fprintf(stderr,
--- a/light.cc Thu Jun 02 17:51:41 2011 +0900 +++ b/light.cc Thu Jun 02 18:19:07 2011 +0900 @@ -59,15 +59,13 @@ // 自作:miya void ps2_vu0_normal_light_matrix(FMATRIX light_color, FVECTOR l0, FVECTOR l1, FVECTOR l2) { - char *miyahira; - miyahira = "この関数なに?"; + printf("test\n"); } // 自作:miya void ps2_vu0_light_color_matrix( FMATRIX light_color, FVECTOR c0, FVECTOR c1, FVECTOR c2, FVECTOR a) { - char *miyahira; - miyahira = "test"; + printf("test\n"); } void set_light(LIGHT *l)
--- a/ps2util.cc Thu Jun 02 17:51:41 2011 +0900 +++ b/ps2util.cc Thu Jun 02 18:19:07 2011 +0900 @@ -12,7 +12,7 @@ どんな処理か分からないので、とりあえず、初期化している。 */ -OBJECT *ps2util_obj_Create_fromXML(char *filename) +OBJECT *ps2util_obj_Create_fromXML(const char *filename) { OBJECT *body; @@ -49,7 +49,7 @@ /* ps2 内の texture.c から */ -TEXTURE* read_png_file(char *texname) +TEXTURE* read_png_file(const char *texname) { printf("trace\n"); //とりあえず戻り値を返してエラーをどうにか @@ -362,8 +362,7 @@ // miya void ps2util_tex_Exclude( TEXTURE* t ) { - char *miyahira; - miyahira = "なにこの関数?"; + const char *test = "test"; } void ps2util_sprite_Draw()
--- a/ps2util.h Thu Jun 02 17:51:41 2011 +0900 +++ b/ps2util.h Thu Jun 02 18:19:07 2011 +0900 @@ -17,7 +17,7 @@ #include "libps2.h" #include "col.h" -OBJECT *ps2util_obj_Create_fromXML(char *filename); +OBJECT *ps2util_obj_Create_fromXML(const char *filename); /* @@ -41,7 +41,7 @@ void ps2_vu0_copy_vector( FVECTOR a, FVECTOR b); void ps2util_obj_Renew_transMatrix(OBJECT*); -TEXTURE* read_png_file(char *texname); +TEXTURE* read_png_file(const char *texname); int ps2util_tex_Set(TEXTURE*); void ps2util_obj_Set_texture(OBJECT*, TEXTURE*); void ps2_vu0_unit_matrix( FMATRIX );
--- a/schedule.cc Thu Jun 02 17:51:41 2011 +0900 +++ b/schedule.cc Thu Jun 02 18:19:07 2011 +0900 @@ -68,15 +68,15 @@ static LIGHT l; static int i=0; -static void (*sche_func_assumption)(); -static void (*sche_func)() = &sche_game_init; +static void (*sche_func_assumption)(Game*); +static void (*sche_func)(Game*) = &sche_game_init; static int change_state = 0; // schedule.cで使用してる void linda_env_init( void ); static void -set_schedule_assumption(void *_func) +set_schedule_assumption(void (*_func)(Game*) ) { sche_func_assumption = _func; change_state = 1;