diff car.c @ 96:0b65ca27f113

compile on Mac OS X 2
author Atuto SHIROMA <e095729@ie.u-ryukyu.ac.jp>
date Thu, 02 Jun 2011 14:56:11 +0900
parents cb6c6de125dc
children
line wrap: on
line diff
--- a/car.c	Thu May 26 18:13:40 2011 +0900
+++ b/car.c	Thu Jun 02 14:56:11 2011 +0900
@@ -1,3 +1,5 @@
+/* car.c */
+
 #include <stdio.h>
 #include <stdlib.h>
 #include <stdbool.h>
@@ -19,118 +21,111 @@
 
 extern FILE* main_fp;
 
-/* --- field.c --- */
-extern int field_rap_increment(int);
-extern void field_set_actual(FieldPtr);
-extern FieldPtr field_get_actual();
-
-
 static CarPtr
 car_create(int car_id, char *filename, char *texname, float speed_accel,
 	   float speed_max, float rot, float brake)
 {
-    CarPtr car;
-    OBJECT *body;
-    TEXTURE* tex;
-    void *free_addr;
+  CarPtr car;
+  OBJECT *body;
+  TEXTURE* tex;
+  void *free_addr;
     
-    body = ps2util_obj_Create_fromXML(filename);
-    ps2util_obj_Set_effect(body, DEFAULT_SET);
+  body = ps2util_obj_Create_fromXML(filename);
+  ps2util_obj_Set_effect(body, DEFAULT_SET);
 
-    if (malloc_align16(&free_addr, &car, sizeof(Car)) == -1) {
-      	fprintf(main_fp, "car.c: malloc_align16 error\n");
-	exit(EXIT_FAILURE);	
-    }
-    car->body           = body;
-    car->next           = NULL;
-    car->speed          = 0.0;
-    car->speed_accel    = speed_accel;
-    car->speed_max      = speed_max;
-    car->brake          = brake;
-    car->rotation_angle = rot;
-    car->y_angle        = 0.0;
-    car->free_addr      = free_addr;
+  if (malloc_align16(&free_addr, &car, sizeof(Car)) == -1) {
+    fprintf(main_fp, "car.c: malloc_align16 error\n");
+    exit(EXIT_FAILURE);	
+  }
+  car->body           = body;
+  car->next           = NULL;
+  car->speed          = 0.0;
+  car->speed_accel    = speed_accel;
+  car->speed_max      = speed_max;
+  car->brake          = brake;
+  car->rotation_angle = rot;
+  car->y_angle        = 0.0;
+  car->free_addr      = free_addr;
 
-    ps2_vu0_copy_vector(car->direction, direction);
-    ps2_vu0_copy_vector(car->location, location);
-    INIT_VECTOR(car->vertical,    0, -1, 0, 1);
-    INIT_VECTOR(car->body->xyz,   0,  0, 0, 1);
-    INIT_VECTOR(car->body->angle, 0,  0, 0, 1);
+  ps2_vu0_copy_vector(car->direction, direction);
+  ps2_vu0_copy_vector(car->location, location);
+  INIT_VECTOR(car->vertical,    0, -1, 0, 1);
+  INIT_VECTOR(car->body->xyz,   0,  0, 0, 1);
+  INIT_VECTOR(car->body->angle, 0,  0, 0, 1);
 
-    ps2util_obj_Renew_transMatrix(car->body);
-    ps2util_obj_Set_effect(car->body, DEFAULT_SET);
+  ps2util_obj_Renew_transMatrix(car->body);
+  ps2util_obj_Set_effect(car->body, DEFAULT_SET);
 
-    if (*texname != 'n') {
-        tex = read_png_file(texname);
-	ps2util_tex_Set(tex);
-	ps2util_obj_Set_texture(car->body, tex);
-    }
+  if (*texname != 'n') {
+    tex = read_png_file(texname);
+    ps2util_tex_Set(tex);
+    ps2util_obj_Set_texture(car->body, tex);
+  }
 
 #ifdef DEBUG
-    fprintf(main_fp, "malloc car addr = %x\n", (int)free_addr);
+  fprintf(main_fp, "malloc car addr = %x\n", (int)free_addr);
 #endif
 
-   return car;
+  return car;
 }
 
 static CarPtr
 car_new_readCSV(FILE *fp, int id)
 {
-    CarPtr new;
-    int   car_id;
-    float speed_accel, speed_max, brake, rot;
-    char  buff[BUFSIZE], *bufp;
-    char  carImg[BUFSIZE], texImg[BUFSIZE];
-    bool  flag;
+  CarPtr new;
+  int   car_id;
+  float speed_accel, speed_max, brake, rot;
+  char  buff[BUFSIZE], *bufp;
+  char  carImg[BUFSIZE], texImg[BUFSIZE];
+  bool  flag;
 
-    flag = false;
+  flag = false;
 
-    while ((bufp = fgets(buff, BUFSIZE, fp)) != NULL) {
-	bufp++;
+  while ((bufp = fgets(buff, BUFSIZE, fp)) != NULL) {
+    bufp++;
 
-	switch (buff[0]) {
-	case 'n':
-	    if (flag == false) {
-		sscanf(bufp, " %d\n", &car_id);
-		if (id == car_id) {
-		    flag = true;
-		}
-	    }
-	    break;
-	case 't':
-	    if (flag == true) {
-		sscanf(bufp, " %s %s %f %f %f %f\n",
-		       carImg, texImg, &speed_accel, &speed_max, &rot, &brake);
-		new = car_create(id, carImg, texImg,
-				 speed_accel, speed_max, rot, brake);
-		return new;
-	    }
-	    break;
-	default:
-	    break;
+    switch (buff[0]) {
+    case 'n':
+      if (flag == false) {
+	sscanf(bufp, " %d\n", &car_id);
+	if (id == car_id) {
+	  flag = true;
 	}
+      }
+      break;
+    case 't':
+      if (flag == true) {
+	sscanf(bufp, " %s %s %f %f %f %f\n",
+	       carImg, texImg, &speed_accel, &speed_max, &rot, &brake);
+	new = car_create(id, carImg, texImg,
+			 speed_accel, speed_max, rot, brake);
+	return new;
+      }
+      break;
+    default:
+      break;
     }
+  }
 
-    /* ここまで辿り着いたら読み込み失敗 */
-    fprintf(main_fp, "error - car_new_readCSV\n");
-    exit(EXIT_FAILURE);
+  /* ここまで辿り着いたら読み込み失敗 */
+  fprintf(main_fp, "error - car_new_readCSV\n");
+  exit(EXIT_FAILURE);
 }
 
-CarPtr
-car_init(int id)
+CarPtr car_init(int id)
 {
-    CarPtr new;
-    FILE *fp;
-    char *filename = "car/car.dat";
+  CarPtr new;
+  FILE *fp;
+  char *filename = "car/car.dat";
 
-    if (!(fp = fopen(filename, "r"))) {
-        fprintf(main_fp, "error read file %s\n", filename);
-	exit(EXIT_FAILURE);
-    }
-    new = car_new_readCSV(fp, id);
-    fclose(fp);
+  if (!(fp = fopen(filename, "r"))) {
+    fprintf(main_fp, "error read file %s\n", filename);
+    exit(EXIT_FAILURE);
+  }
+  new = car_new_readCSV(fp, id);
+  fclose(fp);
 
-    return new;
+  return new;
 }
 
 /*---------------------------
@@ -143,14 +138,14 @@
   FMATRIX rot;
   FVECTOR v;
 
-    car->y_angle += (float)flg*car->rotation_angle;
-    car->y_angle += (car->y_angle < 0) ? 360.0 : 0;
-    car->y_angle += (car->y_angle > 360.0) ? -360.0 : 0;
+  car->y_angle += (float)flg*car->rotation_angle;
+  car->y_angle += (car->y_angle < 0) ? 360.0 : 0;
+  car->y_angle += (car->y_angle > 360.0) ? -360.0 : 0;
 
-    ps2_vu0_unit_matrix(rot);
-    ps2_vu0_rot_matrix_y(rot, rot, degree2radian((float)flg*car->rotation_angle));
-    ps2_vu0_copy_vector(v, car->direction);
-    ps2_vu0_apply_matrix(car->direction, rot, v); 
+  ps2_vu0_unit_matrix(rot);
+  ps2_vu0_rot_matrix_y(rot, rot, degree2radian((float)flg*car->rotation_angle));
+  ps2_vu0_copy_vector(v, car->direction);
+  ps2_vu0_apply_matrix(car->direction, rot, v); 
 }
 
 /*----------------------------
@@ -160,9 +155,9 @@
 void
 car_accelerate(CarPtr car, int flg)
 {
-    car->speed += (flg == 1) ? car->speed_accel : -car->brake;
-    car->speed = (car->speed < 0) ? 0 : car->speed;
-    car->speed = (car->speed > car->speed_max) ? car->speed_max : car->speed;
+  car->speed += (flg == 1) ? car->speed_accel : -car->brake;
+  car->speed = (car->speed < 0) ? 0 : car->speed;
+  car->speed = (car->speed > car->speed_max) ? car->speed_max : car->speed;
 }
 
 
@@ -178,37 +173,37 @@
 static bool
 car_field_check(Game *game ,CarPtr car)
 {
-    FieldPtr p;
-    FieldPtr f = field_get_actual();
+  FieldPtr p;
+  FieldPtr f = field_get_actual();
 
-    // 現在のコースで衝突・内外判定
-    p = f;
-    if (col_detect(&p->colface, car->vertical, car->location) == true) {
-    	goto FIELD_CHECK_OK;
-    }
+  // 現在のコースで衝突・内外判定
+  p = f;
+  if (col_detect(&p->colface, car->vertical, car->location) == true) {
+    goto FIELD_CHECK_OK;
+  }
 
-    // 現在のコースの次に隣接するコースで衝突・内外判定
-    p = f->next;
-    if (col_detect(&p->colface, car->vertical, car->location) == true) {
-	if (field_rap_increment(1)) {
-	    game->rap++;
-	}
-	goto FIELD_CHECK_OK;
+  // 現在のコースの次に隣接するコースで衝突・内外判定
+  p = f->next;
+  if (col_detect(&p->colface, car->vertical, car->location) == true) {
+    if (field_rap_increment(1)) {
+      game->rap++;
     }
+    goto FIELD_CHECK_OK;
+  }
 
-    // 現在のコースの前に隣接するコースで衝突・内外判定
-    p = f->prev;
-    if (col_detect(&p->colface, car->vertical, car->location) == true) {
-	field_rap_increment(-1);
-	goto FIELD_CHECK_OK;
-    }
+  // 現在のコースの前に隣接するコースで衝突・内外判定
+  p = f->prev;
+  if (col_detect(&p->colface, car->vertical, car->location) == true) {
+    field_rap_increment(-1);
+    goto FIELD_CHECK_OK;
+  }
 
-    // どのコース上にも居ない(壁に衝突)
-    return false;
+  // どのコース上にも居ない(壁に衝突)
+  return false;
 
-  FIELD_CHECK_OK:
-    field_set_actual(p);
-    return true;
+ FIELD_CHECK_OK:
+  field_set_actual(p);
+  return true;
 }
 
 
@@ -238,61 +233,67 @@
 {
   FMATRIX pose, yrot, yrotinv;
 
-    ps2_vu0_unit_matrix(yrot);
-    ps2_vu0_rot_matrix_y(yrot, yrot, -degree2radian(car->y_angle));
-    ps2_vu0_unit_matrix(yrotinv);
-    ps2_vu0_rot_matrix_y(yrotinv, yrotinv, degree2radian(car->y_angle));
+  ps2_vu0_unit_matrix(yrot);
+  ps2_vu0_rot_matrix_y(yrot, yrot, -degree2radian(car->y_angle));
+  ps2_vu0_unit_matrix(yrotinv);
+  ps2_vu0_rot_matrix_y(yrotinv, yrotinv, degree2radian(car->y_angle));
 
-    {
-      	FVECTOR yd = {0, -1, 0, 1};
-      	FVECTOR rotaxis;
-      	FVECTOR q;
+  {
+    FVECTOR yd = {0, -1, 0, 1};
+    FVECTOR rotaxis;
+    FVECTOR q;
 	
-	ps2_vu0_outer_product(rotaxis, car->vertical, yd);
-	{
-	      float scale=1/NORM(rotaxis);
-	      rotaxis[0] *= scale;
-	      rotaxis[1] *= scale;
-	      rotaxis[2] *= scale;
-	}
+    ps2_vu0_outer_product(rotaxis, car->vertical, yd);
+    {
+      float scale=1/NORM(rotaxis);
+      rotaxis[0] *= scale;
+      rotaxis[1] *= scale;
+      rotaxis[2] *= scale;
+    }
 	
-	quotanion(q, rotaxis, acos(ps2_vu0_inner_product(yd, car->vertical)/(NORM(yd)*NORM(car->vertical))));
-	quotanion_rotmatrix(pose, q);
-    }
+    quotanion(q, rotaxis, acos(ps2_vu0_inner_product(yd, car->vertical)/(NORM(yd)*NORM(car->vertical))));
+    quotanion_rotmatrix(pose, q);
+  }
 
-    ps2_vu0_mul_matrix(pose, yrot, pose);
-    ps2_vu0_mul_matrix(pose, pose, yrotinv);
-    ps2_vu0_copy_matrix(car->body->transfer, pose);
-    ps2_vu0_rot_matrix_y(car->body->transfer, car->body->transfer, degree2radian(car->y_angle));
+  ps2_vu0_mul_matrix(pose, yrot, pose);
+  ps2_vu0_mul_matrix(pose, pose, yrotinv);
+  ps2_vu0_copy_matrix(car->body->transfer, pose);
+  ps2_vu0_rot_matrix_y(car->body->transfer, car->body->transfer, degree2radian(car->y_angle));
 }
 
-void
-car_update(Game *game,CarPtr car)
+void car_update( Game *game, CarPtr car )
 {
-    // 移動
-    car_move(game,car);
+  // 移動
+  car_move(game,car);
 
-    // 摩擦による速度減少
-    car->speed -= 0.005;
-    car->speed = (car->speed < 0) ? 0 : car->speed;
+  // 摩擦による速度減少
+  car->speed -= 0.005;
+  car->speed = (car->speed < 0) ? 0 : car->speed;
 
-    // 傾き
-    car_axis_rotation(car);
+  // 傾き
+  car_axis_rotation(car);
 }
 
+
 void
 car_destroy(CarPtr p)
 {
   TEXTURE *t;
 
   if ((t = p->body->surfaces->texture)) {
-      	ps2util_tex_Exclude(t);
-      	free_texture(t);
+    ps2util_tex_Exclude(t);
+    free_texture(t);
   }
-        ps2util_obj_Free(p->body);
-        free(p->free_addr);
+  ps2util_obj_Free(p->body);
+  free(p->free_addr);
 
 #ifdef DEBUG
-        fprintf(main_fp, "free car addr = %x\n", (int)p->free_addr);
+  fprintf(main_fp, "free car addr = %x\n", (int)p->free_addr);
 #endif
 }
+
+// 適当に自作 
+void car_id_update(Game *game, CarPtr jiki)
+{
+  printf("car_id_update\n");
+}