Mercurial > hg > old > magoroku_racing
diff car.c @ 96:0b65ca27f113
compile on Mac OS X 2
author | Atuto SHIROMA <e095729@ie.u-ryukyu.ac.jp> |
---|---|
date | Thu, 02 Jun 2011 14:56:11 +0900 |
parents | cb6c6de125dc |
children |
line wrap: on
line diff
--- a/car.c Thu May 26 18:13:40 2011 +0900 +++ b/car.c Thu Jun 02 14:56:11 2011 +0900 @@ -1,3 +1,5 @@ +/* car.c */ + #include <stdio.h> #include <stdlib.h> #include <stdbool.h> @@ -19,118 +21,111 @@ extern FILE* main_fp; -/* --- field.c --- */ -extern int field_rap_increment(int); -extern void field_set_actual(FieldPtr); -extern FieldPtr field_get_actual(); - - static CarPtr car_create(int car_id, char *filename, char *texname, float speed_accel, float speed_max, float rot, float brake) { - CarPtr car; - OBJECT *body; - TEXTURE* tex; - void *free_addr; + CarPtr car; + OBJECT *body; + TEXTURE* tex; + void *free_addr; - body = ps2util_obj_Create_fromXML(filename); - ps2util_obj_Set_effect(body, DEFAULT_SET); + body = ps2util_obj_Create_fromXML(filename); + ps2util_obj_Set_effect(body, DEFAULT_SET); - if (malloc_align16(&free_addr, &car, sizeof(Car)) == -1) { - fprintf(main_fp, "car.c: malloc_align16 error\n"); - exit(EXIT_FAILURE); - } - car->body = body; - car->next = NULL; - car->speed = 0.0; - car->speed_accel = speed_accel; - car->speed_max = speed_max; - car->brake = brake; - car->rotation_angle = rot; - car->y_angle = 0.0; - car->free_addr = free_addr; + if (malloc_align16(&free_addr, &car, sizeof(Car)) == -1) { + fprintf(main_fp, "car.c: malloc_align16 error\n"); + exit(EXIT_FAILURE); + } + car->body = body; + car->next = NULL; + car->speed = 0.0; + car->speed_accel = speed_accel; + car->speed_max = speed_max; + car->brake = brake; + car->rotation_angle = rot; + car->y_angle = 0.0; + car->free_addr = free_addr; - ps2_vu0_copy_vector(car->direction, direction); - ps2_vu0_copy_vector(car->location, location); - INIT_VECTOR(car->vertical, 0, -1, 0, 1); - INIT_VECTOR(car->body->xyz, 0, 0, 0, 1); - INIT_VECTOR(car->body->angle, 0, 0, 0, 1); + ps2_vu0_copy_vector(car->direction, direction); + ps2_vu0_copy_vector(car->location, location); + INIT_VECTOR(car->vertical, 0, -1, 0, 1); + INIT_VECTOR(car->body->xyz, 0, 0, 0, 1); + INIT_VECTOR(car->body->angle, 0, 0, 0, 1); - ps2util_obj_Renew_transMatrix(car->body); - ps2util_obj_Set_effect(car->body, DEFAULT_SET); + ps2util_obj_Renew_transMatrix(car->body); + ps2util_obj_Set_effect(car->body, DEFAULT_SET); - if (*texname != 'n') { - tex = read_png_file(texname); - ps2util_tex_Set(tex); - ps2util_obj_Set_texture(car->body, tex); - } + if (*texname != 'n') { + tex = read_png_file(texname); + ps2util_tex_Set(tex); + ps2util_obj_Set_texture(car->body, tex); + } #ifdef DEBUG - fprintf(main_fp, "malloc car addr = %x\n", (int)free_addr); + fprintf(main_fp, "malloc car addr = %x\n", (int)free_addr); #endif - return car; + return car; } static CarPtr car_new_readCSV(FILE *fp, int id) { - CarPtr new; - int car_id; - float speed_accel, speed_max, brake, rot; - char buff[BUFSIZE], *bufp; - char carImg[BUFSIZE], texImg[BUFSIZE]; - bool flag; + CarPtr new; + int car_id; + float speed_accel, speed_max, brake, rot; + char buff[BUFSIZE], *bufp; + char carImg[BUFSIZE], texImg[BUFSIZE]; + bool flag; - flag = false; + flag = false; - while ((bufp = fgets(buff, BUFSIZE, fp)) != NULL) { - bufp++; + while ((bufp = fgets(buff, BUFSIZE, fp)) != NULL) { + bufp++; - switch (buff[0]) { - case 'n': - if (flag == false) { - sscanf(bufp, " %d\n", &car_id); - if (id == car_id) { - flag = true; - } - } - break; - case 't': - if (flag == true) { - sscanf(bufp, " %s %s %f %f %f %f\n", - carImg, texImg, &speed_accel, &speed_max, &rot, &brake); - new = car_create(id, carImg, texImg, - speed_accel, speed_max, rot, brake); - return new; - } - break; - default: - break; + switch (buff[0]) { + case 'n': + if (flag == false) { + sscanf(bufp, " %d\n", &car_id); + if (id == car_id) { + flag = true; } + } + break; + case 't': + if (flag == true) { + sscanf(bufp, " %s %s %f %f %f %f\n", + carImg, texImg, &speed_accel, &speed_max, &rot, &brake); + new = car_create(id, carImg, texImg, + speed_accel, speed_max, rot, brake); + return new; + } + break; + default: + break; } + } - /* ここまで辿り着いたら読み込み失敗 */ - fprintf(main_fp, "error - car_new_readCSV\n"); - exit(EXIT_FAILURE); + /* ここまで辿り着いたら読み込み失敗 */ + fprintf(main_fp, "error - car_new_readCSV\n"); + exit(EXIT_FAILURE); } -CarPtr -car_init(int id) +CarPtr car_init(int id) { - CarPtr new; - FILE *fp; - char *filename = "car/car.dat"; + CarPtr new; + FILE *fp; + char *filename = "car/car.dat"; - if (!(fp = fopen(filename, "r"))) { - fprintf(main_fp, "error read file %s\n", filename); - exit(EXIT_FAILURE); - } - new = car_new_readCSV(fp, id); - fclose(fp); + if (!(fp = fopen(filename, "r"))) { + fprintf(main_fp, "error read file %s\n", filename); + exit(EXIT_FAILURE); + } + new = car_new_readCSV(fp, id); + fclose(fp); - return new; + return new; } /*--------------------------- @@ -143,14 +138,14 @@ FMATRIX rot; FVECTOR v; - car->y_angle += (float)flg*car->rotation_angle; - car->y_angle += (car->y_angle < 0) ? 360.0 : 0; - car->y_angle += (car->y_angle > 360.0) ? -360.0 : 0; + car->y_angle += (float)flg*car->rotation_angle; + car->y_angle += (car->y_angle < 0) ? 360.0 : 0; + car->y_angle += (car->y_angle > 360.0) ? -360.0 : 0; - ps2_vu0_unit_matrix(rot); - ps2_vu0_rot_matrix_y(rot, rot, degree2radian((float)flg*car->rotation_angle)); - ps2_vu0_copy_vector(v, car->direction); - ps2_vu0_apply_matrix(car->direction, rot, v); + ps2_vu0_unit_matrix(rot); + ps2_vu0_rot_matrix_y(rot, rot, degree2radian((float)flg*car->rotation_angle)); + ps2_vu0_copy_vector(v, car->direction); + ps2_vu0_apply_matrix(car->direction, rot, v); } /*---------------------------- @@ -160,9 +155,9 @@ void car_accelerate(CarPtr car, int flg) { - car->speed += (flg == 1) ? car->speed_accel : -car->brake; - car->speed = (car->speed < 0) ? 0 : car->speed; - car->speed = (car->speed > car->speed_max) ? car->speed_max : car->speed; + car->speed += (flg == 1) ? car->speed_accel : -car->brake; + car->speed = (car->speed < 0) ? 0 : car->speed; + car->speed = (car->speed > car->speed_max) ? car->speed_max : car->speed; } @@ -178,37 +173,37 @@ static bool car_field_check(Game *game ,CarPtr car) { - FieldPtr p; - FieldPtr f = field_get_actual(); + FieldPtr p; + FieldPtr f = field_get_actual(); - // 現在のコースで衝突・内外判定 - p = f; - if (col_detect(&p->colface, car->vertical, car->location) == true) { - goto FIELD_CHECK_OK; - } + // 現在のコースで衝突・内外判定 + p = f; + if (col_detect(&p->colface, car->vertical, car->location) == true) { + goto FIELD_CHECK_OK; + } - // 現在のコースの次に隣接するコースで衝突・内外判定 - p = f->next; - if (col_detect(&p->colface, car->vertical, car->location) == true) { - if (field_rap_increment(1)) { - game->rap++; - } - goto FIELD_CHECK_OK; + // 現在のコースの次に隣接するコースで衝突・内外判定 + p = f->next; + if (col_detect(&p->colface, car->vertical, car->location) == true) { + if (field_rap_increment(1)) { + game->rap++; } + goto FIELD_CHECK_OK; + } - // 現在のコースの前に隣接するコースで衝突・内外判定 - p = f->prev; - if (col_detect(&p->colface, car->vertical, car->location) == true) { - field_rap_increment(-1); - goto FIELD_CHECK_OK; - } + // 現在のコースの前に隣接するコースで衝突・内外判定 + p = f->prev; + if (col_detect(&p->colface, car->vertical, car->location) == true) { + field_rap_increment(-1); + goto FIELD_CHECK_OK; + } - // どのコース上にも居ない(壁に衝突) - return false; + // どのコース上にも居ない(壁に衝突) + return false; - FIELD_CHECK_OK: - field_set_actual(p); - return true; + FIELD_CHECK_OK: + field_set_actual(p); + return true; } @@ -238,61 +233,67 @@ { FMATRIX pose, yrot, yrotinv; - ps2_vu0_unit_matrix(yrot); - ps2_vu0_rot_matrix_y(yrot, yrot, -degree2radian(car->y_angle)); - ps2_vu0_unit_matrix(yrotinv); - ps2_vu0_rot_matrix_y(yrotinv, yrotinv, degree2radian(car->y_angle)); + ps2_vu0_unit_matrix(yrot); + ps2_vu0_rot_matrix_y(yrot, yrot, -degree2radian(car->y_angle)); + ps2_vu0_unit_matrix(yrotinv); + ps2_vu0_rot_matrix_y(yrotinv, yrotinv, degree2radian(car->y_angle)); - { - FVECTOR yd = {0, -1, 0, 1}; - FVECTOR rotaxis; - FVECTOR q; + { + FVECTOR yd = {0, -1, 0, 1}; + FVECTOR rotaxis; + FVECTOR q; - ps2_vu0_outer_product(rotaxis, car->vertical, yd); - { - float scale=1/NORM(rotaxis); - rotaxis[0] *= scale; - rotaxis[1] *= scale; - rotaxis[2] *= scale; - } + ps2_vu0_outer_product(rotaxis, car->vertical, yd); + { + float scale=1/NORM(rotaxis); + rotaxis[0] *= scale; + rotaxis[1] *= scale; + rotaxis[2] *= scale; + } - quotanion(q, rotaxis, acos(ps2_vu0_inner_product(yd, car->vertical)/(NORM(yd)*NORM(car->vertical)))); - quotanion_rotmatrix(pose, q); - } + quotanion(q, rotaxis, acos(ps2_vu0_inner_product(yd, car->vertical)/(NORM(yd)*NORM(car->vertical)))); + quotanion_rotmatrix(pose, q); + } - ps2_vu0_mul_matrix(pose, yrot, pose); - ps2_vu0_mul_matrix(pose, pose, yrotinv); - ps2_vu0_copy_matrix(car->body->transfer, pose); - ps2_vu0_rot_matrix_y(car->body->transfer, car->body->transfer, degree2radian(car->y_angle)); + ps2_vu0_mul_matrix(pose, yrot, pose); + ps2_vu0_mul_matrix(pose, pose, yrotinv); + ps2_vu0_copy_matrix(car->body->transfer, pose); + ps2_vu0_rot_matrix_y(car->body->transfer, car->body->transfer, degree2radian(car->y_angle)); } -void -car_update(Game *game,CarPtr car) +void car_update( Game *game, CarPtr car ) { - // 移動 - car_move(game,car); + // 移動 + car_move(game,car); - // 摩擦による速度減少 - car->speed -= 0.005; - car->speed = (car->speed < 0) ? 0 : car->speed; + // 摩擦による速度減少 + car->speed -= 0.005; + car->speed = (car->speed < 0) ? 0 : car->speed; - // 傾き - car_axis_rotation(car); + // 傾き + car_axis_rotation(car); } + void car_destroy(CarPtr p) { TEXTURE *t; if ((t = p->body->surfaces->texture)) { - ps2util_tex_Exclude(t); - free_texture(t); + ps2util_tex_Exclude(t); + free_texture(t); } - ps2util_obj_Free(p->body); - free(p->free_addr); + ps2util_obj_Free(p->body); + free(p->free_addr); #ifdef DEBUG - fprintf(main_fp, "free car addr = %x\n", (int)p->free_addr); + fprintf(main_fp, "free car addr = %x\n", (int)p->free_addr); #endif } + +// 適当に自作 +void car_id_update(Game *game, CarPtr jiki) +{ + printf("car_id_update\n"); +}