Mercurial > hg > old > magoroku_racing
diff car.c @ 0:0fae5658fb0b
Initial revision
author | gongo |
---|---|
date | Thu, 02 Nov 2006 08:55:19 +0000 |
parents | |
children | b6a1385f19be |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/car.c Thu Nov 02 08:55:19 2006 +0000 @@ -0,0 +1,321 @@ +/* + * $Id$ + */ +#include <stdio.h> +#include <stdlib.h> +#include "libps2.h" +#include "ps2util.h" +#include "col.h" +#include "field.h" +#include "car.h" +#include "mytype.h" +#include "quotanion.h" +#include "game.h" + +#define DEFAULT_SET (EFFECT_TEXTURE_USE | EFFECT_ALPHABLEND_UNUSE | EFFECT_SHADING_FLAT) +#define BUFSIZE 256 + +/* $B=i4|0LCV$H=i4|J}8~(B */ +static FVECTOR location = {0, 0, 0, 1}; +static FVECTOR direction = {0, 0, 1, 1}; + +extern FILE* main_fp; + +/* --- field.c --- */ +extern int field_rap_increment(int); +extern void field_set_actual(FieldPtr); +extern FieldPtr field_get_actual(); + +static int *check; +static int check_value; + +extern void free_check(void *,int); +extern int check_car(){ + if(check){ + // if(*check!=check_value){ + // printf("err\n"); + // } + // free_check(check,6); + } + return 0; +} + +static CarPtr +car_create(int car_id, char *filename, char *texname, float speed_accel, + float speed_max, float rot, float brake) +{ + CarPtr car; + OBJECT *body; + TEXTURE* tex; + void *free_addr; + + body = ps2util_obj_Create_fromXML(filename); + ps2util_obj_Set_effect(body, DEFAULT_SET); + + if (malloc_align16(&free_addr, &car, sizeof(Car)) == -1) { + fprintf(main_fp, "car.c: malloc_align16 error\n"); + exit(EXIT_FAILURE); + } + car->body = body; + car->next = NULL; + car->speed = 0.0; + car->speed_accel = speed_accel; + car->speed_max = speed_max; + car->brake = brake; + car->rotation_angle = rot; + car->y_angle = 0.0; + car->free_addr = free_addr; + + ps2_vu0_copy_vector(car->direction, direction); + ps2_vu0_copy_vector(car->location, location); + INIT_VECTOR(car->vertical, 0, -1, 0, 1); + INIT_VECTOR(car->body->xyz, 0, 0, 0, 1); + INIT_VECTOR(car->body->angle, 0, 0, 0, 1); + + ps2util_obj_Renew_transMatrix(car->body); + ps2util_obj_Set_effect(car->body, DEFAULT_SET); + + if (*texname != 'n') { + tex = read_png_file(texname); + ps2util_tex_Set(tex); + ps2util_obj_Set_texture(car->body, tex); + + check=car->body->surfaces; + // check-=2; + check_value=*check; + } + +#ifdef DEBUG + fprintf(main_fp, "malloc car addr = %x\n", (int)free_addr); +#endif + + return car; +} + +static CarPtr +car_new_readCSV(FILE *fp, int id) +{ + CarPtr new; + int car_id; + float speed_accel, speed_max, brake, rot; + char buff[BUFSIZE], *bufp; + char carImg[BUFSIZE], texImg[BUFSIZE]; + Bool flag; + + flag = FALSE; + + while ((bufp = fgets(buff, BUFSIZE, fp)) != NULL) { + bufp++; + + switch (buff[0]) { + case 'n': + if (flag == FALSE) { + sscanf(bufp, " %d\n", &car_id); + if (id == car_id) { + flag = TRUE; + } + } + break; + case 't': + if (flag == TRUE) { + sscanf(bufp, " %s %s %f %f %f %f\n", + carImg, texImg, &speed_accel, &speed_max, &rot, &brake); + new = car_create(id, carImg, texImg, + speed_accel, speed_max, rot, brake); + return new; + } + break; + default: + break; + } + } + + /* $B$3$3$^$GC)$jCe$$$?$iFI$_9~$_<:GT(B */ + fprintf(main_fp, "error - car_new_readCSV\n"); + exit(EXIT_FAILURE); +} + +CarPtr +car_init(int id) +{ + CarPtr new; + FILE *fp; + char *filename = "car/car.dat"; + + if (!(fp = fopen(filename, "r"))) { + fprintf(main_fp, "error read file %s\n", filename); + exit(EXIT_FAILURE); + } + new = car_new_readCSV(fp, id); + fclose(fp); + + return new; +} + +/*--------------------------- + car$B$r(BY$B<4$G2sE>$5$;$k(B + flg: $B2sE>J}8~(B 1:$B1&(B, -1:$B:8(B + ---------------------------*/ +void +car_swerve(CarPtr car, int flg) +{ + FMATRIX rot; + FVECTOR v; + + car->y_angle += (float)flg*car->rotation_angle; + car->y_angle += (car->y_angle < 0) ? 360.0 : 0; + car->y_angle += (car->y_angle > 360.0) ? -360.0 : 0; + + ps2_vu0_unit_matrix(rot); + ps2_vu0_rot_matrix_y(rot, rot, degree2radian((float)flg*car->rotation_angle)); + ps2_vu0_copy_vector(v, car->direction); + ps2_vu0_apply_matrix(car->direction, rot, v); +} + +/*---------------------------- + car$B$r2CB.!&8:B.$9$k(B + (flg == 1) ? $B2CB.(B : $B8:B.(B + ---------------------------*/ +void +car_accelerate(CarPtr car, int flg) +{ + car->speed += (flg == 1) ? car->speed_accel : -car->brake; + car->speed = (car->speed < 0) ? 0 : car->speed; + car->speed = (car->speed > car->speed_max) ? car->speed_max : car->speed; +} + + +/*--------------------------------- + $B?J9T8e$N(Bcar$B$KBP$7$F%3!<%9LL$NFb30H=Dj$r9T$$!"(B + : $B8=:_$N%3!<%9(B + : $B8=:_$N%3!<%9$N<!$N%3!<%9(B + : $B8=:_$N%3!<%9$NA0$N%3!<%9(B + $B$KB8:_$9$l$P(BTRUE$B$rJV$9(B + $B$I$N%3!<%9$K$b5o$J$$(B($BJI$K>WFM$7$?(B)$B>l9g$O(B + FALSE$B$rJV$9!#(B + ---------------------------------*/ +static Bool +car_field_check(CarPtr car) +{ + FieldPtr p; + FieldPtr f = field_get_actual(); + + // $B8=:_$N%3!<%9$G>WFM!&Fb30H=Dj(B + p = f; + if (col_detect(&p->colface, car->vertical, car->location) == TRUE) { + goto FIELD_CHECK_OK; + } + + // $B8=:_$N%3!<%9$N<!$KNY@\$9$k%3!<%9$G>WFM!&Fb30H=Dj(B + p = f->next; + if (col_detect(&p->colface, car->vertical, car->location) == TRUE) { + if (field_rap_increment(1)) { + game.rap++; + } + goto FIELD_CHECK_OK; + } + + // $B8=:_$N%3!<%9$NA0$KNY@\$9$k%3!<%9$G>WFM!&Fb30H=Dj(B + p = f->prev; + if (col_detect(&p->colface, car->vertical, car->location) == TRUE) { + field_rap_increment(-1); + goto FIELD_CHECK_OK; + } + + // $B$I$N%3!<%9>e$K$b5o$J$$(B($BJI$K>WFM(B) + return FALSE; + + FIELD_CHECK_OK: + field_set_actual(p); + return TRUE; +} + + +/*------------------------------ + $BB.EY(Bspeed$B$H8~$-(Bdirection$B$+$i(B + $B?J9T8e$N0LCV(Blocation$B$r5a$a$k!#(B + $B$^$?!"?J9T8e$N>WFMH=Dj$b9T$&!#(B + ------------------------------*/ +static void +car_move(CarPtr car) +{ + FVECTOR mov, prev_location; + + ps2_vu0_scale_vector(mov, car->direction, car->speed); + ps2_vu0_copy_vector(prev_location, car->location); + ps2_vu0_add_vector(car->location, car->location, mov); + + if (car_field_check(car) == FALSE) { + ps2_vu0_copy_vector(car->location, prev_location); + car->speed = car->speed*0.5; + } +} + + +static void +car_axis_rotation(CarPtr car) +{ + FMATRIX pose, yrot, yrotinv; + + ps2_vu0_unit_matrix(yrot); + ps2_vu0_rot_matrix_y(yrot, yrot, -degree2radian(car->y_angle)); + ps2_vu0_unit_matrix(yrotinv); + ps2_vu0_rot_matrix_y(yrotinv, yrotinv, degree2radian(car->y_angle)); + + { + FVECTOR yd = {0, -1, 0, 1}; + FVECTOR rotaxis; + FVECTOR q; + + ps2_vu0_outer_product(rotaxis, car->vertical, yd); + { + float scale=1/NORM(rotaxis); + rotaxis[0] *= scale; + rotaxis[1] *= scale; + rotaxis[2] *= scale; + } + + quotanion(q, rotaxis, acos(ps2_vu0_inner_product(yd, car->vertical)/(NORM(yd)*NORM(car->vertical)))); + quotanion_rotmatrix(pose, q); + } + + ps2_vu0_mul_matrix(pose, yrot, pose); + ps2_vu0_mul_matrix(pose, pose, yrotinv); + ps2_vu0_copy_matrix(car->body->transfer, pose); + ps2_vu0_rot_matrix_y(car->body->transfer, car->body->transfer, + degree2radian(car->y_angle)); +} + +void +car_update(CarPtr car) +{ + // $B0\F0(B + car_move(car); + + // $BK`;$$K$h$kB.EY8:>/(B + car->speed -= 0.005; + car->speed = (car->speed < 0) ? 0 : car->speed; + + // $B79$-(B + car_axis_rotation(car); +} + +void +car_destroy(CarPtr p) +{ + TEXTURE *t; + + if ((t = p->body->surfaces->texture)) { + ps2util_tex_Exclude(t); + free_texture(t); + } + ps2util_obj_Free(p->body); + free(p->free_addr); + +#ifdef DEBUG + fprintf(main_fp, "free car addr = %x\n", (int)p->free_addr); +#endif +} + + +