diff car.c @ 0:0fae5658fb0b

Initial revision
author gongo
date Thu, 02 Nov 2006 08:55:19 +0000
parents
children b6a1385f19be
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/car.c	Thu Nov 02 08:55:19 2006 +0000
@@ -0,0 +1,321 @@
+/*
+ * $Id$
+ */
+#include <stdio.h>
+#include <stdlib.h>
+#include "libps2.h"
+#include "ps2util.h"
+#include "col.h"
+#include "field.h"
+#include "car.h"
+#include "mytype.h"
+#include "quotanion.h"
+#include "game.h"
+
+#define DEFAULT_SET (EFFECT_TEXTURE_USE | EFFECT_ALPHABLEND_UNUSE | EFFECT_SHADING_FLAT)
+#define BUFSIZE 256
+
+/* $B=i4|0LCV$H=i4|J}8~(B */
+static FVECTOR location  = {0, 0, 0, 1};
+static FVECTOR direction = {0, 0, 1, 1};
+
+extern FILE* main_fp;
+
+/* --- field.c --- */
+extern int field_rap_increment(int);
+extern void field_set_actual(FieldPtr);
+extern FieldPtr field_get_actual();
+
+static int *check;
+static int check_value;
+
+extern void free_check(void *,int);
+extern int check_car(){
+  if(check){
+    //    if(*check!=check_value){
+    //  printf("err\n");
+      //    }
+    // free_check(check,6);
+  }
+  return 0;
+}
+
+static CarPtr
+car_create(int car_id, char *filename, char *texname, float speed_accel,
+	   float speed_max, float rot, float brake)
+{
+    CarPtr car;
+    OBJECT *body;
+    TEXTURE* tex;
+    void *free_addr;
+    
+    body = ps2util_obj_Create_fromXML(filename);
+    ps2util_obj_Set_effect(body, DEFAULT_SET);
+
+    if (malloc_align16(&free_addr, &car, sizeof(Car)) == -1) {
+	fprintf(main_fp, "car.c: malloc_align16 error\n");
+	exit(EXIT_FAILURE);	
+    }
+    car->body           = body;
+    car->next           = NULL;
+    car->speed          = 0.0;
+    car->speed_accel    = speed_accel;
+    car->speed_max      = speed_max;
+    car->brake          = brake;
+    car->rotation_angle = rot;
+    car->y_angle        = 0.0;
+    car->free_addr      = free_addr;
+
+    ps2_vu0_copy_vector(car->direction, direction);
+    ps2_vu0_copy_vector(car->location, location);
+    INIT_VECTOR(car->vertical,    0, -1, 0, 1);
+    INIT_VECTOR(car->body->xyz,   0,  0, 0, 1);
+    INIT_VECTOR(car->body->angle, 0,  0, 0, 1);
+
+    ps2util_obj_Renew_transMatrix(car->body);
+    ps2util_obj_Set_effect(car->body, DEFAULT_SET);
+
+    if (*texname != 'n') {
+	tex = read_png_file(texname);
+	ps2util_tex_Set(tex);
+	ps2util_obj_Set_texture(car->body, tex);
+
+		check=car->body->surfaces;
+		//	check-=2;
+		check_value=*check;
+    }
+
+#ifdef DEBUG
+    fprintf(main_fp, "malloc car addr = %x\n", (int)free_addr);
+#endif
+
+   return car;
+}
+
+static CarPtr
+car_new_readCSV(FILE *fp, int id)
+{
+    CarPtr new;
+    int   car_id;
+    float speed_accel, speed_max, brake, rot;
+    char  buff[BUFSIZE], *bufp;
+    char  carImg[BUFSIZE], texImg[BUFSIZE];
+    Bool  flag;
+
+    flag = FALSE;
+
+    while ((bufp = fgets(buff, BUFSIZE, fp)) != NULL) {
+	bufp++;
+
+	switch (buff[0]) {
+	case 'n':
+	    if (flag == FALSE) {
+		sscanf(bufp, " %d\n", &car_id);
+		if (id == car_id) {
+		    flag = TRUE;
+		}
+	    }
+	    break;
+	case 't':
+	    if (flag == TRUE) {
+		sscanf(bufp, " %s %s %f %f %f %f\n",
+		       carImg, texImg, &speed_accel, &speed_max, &rot, &brake);
+		new = car_create(id, carImg, texImg,
+				 speed_accel, speed_max, rot, brake);
+		return new;
+	    }
+	    break;
+	default:
+	    break;
+	}
+    }
+
+    /* $B$3$3$^$GC)$jCe$$$?$iFI$_9~$_<:GT(B */
+    fprintf(main_fp, "error - car_new_readCSV\n");
+    exit(EXIT_FAILURE);
+}
+
+CarPtr
+car_init(int id)
+{
+    CarPtr new;
+    FILE *fp;
+    char *filename = "car/car.dat";
+
+    if (!(fp = fopen(filename, "r"))) {
+        fprintf(main_fp, "error read file %s\n", filename);
+	exit(EXIT_FAILURE);
+    }
+    new = car_new_readCSV(fp, id);
+    fclose(fp);
+
+    return new;
+}
+
+/*---------------------------
+  car$B$r(BY$B<4$G2sE>$5$;$k(B
+  flg: $B2sE>J}8~(B 1:$B1&(B, -1:$B:8(B
+  ---------------------------*/
+void
+car_swerve(CarPtr car, int flg)
+{
+    FMATRIX rot;
+    FVECTOR v;
+
+    car->y_angle += (float)flg*car->rotation_angle;
+    car->y_angle += (car->y_angle < 0) ? 360.0 : 0;
+    car->y_angle += (car->y_angle > 360.0) ? -360.0 : 0;
+
+    ps2_vu0_unit_matrix(rot);
+    ps2_vu0_rot_matrix_y(rot, rot, degree2radian((float)flg*car->rotation_angle));
+    ps2_vu0_copy_vector(v, car->direction);
+    ps2_vu0_apply_matrix(car->direction, rot, v); 
+}
+
+/*----------------------------
+  car$B$r2CB.!&8:B.$9$k(B
+  (flg == 1) ? $B2CB.(B : $B8:B.(B
+  ---------------------------*/
+void
+car_accelerate(CarPtr car, int flg)
+{
+    car->speed += (flg == 1) ? car->speed_accel : -car->brake;
+    car->speed = (car->speed < 0) ? 0 : car->speed;
+    car->speed = (car->speed > car->speed_max) ? car->speed_max : car->speed;
+}
+
+
+/*---------------------------------
+  $B?J9T8e$N(Bcar$B$KBP$7$F%3!<%9LL$NFb30H=Dj$r9T$$!"(B
+  : $B8=:_$N%3!<%9(B
+  : $B8=:_$N%3!<%9$N<!$N%3!<%9(B
+  : $B8=:_$N%3!<%9$NA0$N%3!<%9(B
+  $B$KB8:_$9$l$P(BTRUE$B$rJV$9(B
+  $B$I$N%3!<%9$K$b5o$J$$(B($BJI$K>WFM$7$?(B)$B>l9g$O(B
+  FALSE$B$rJV$9!#(B
+  ---------------------------------*/
+static Bool
+car_field_check(CarPtr car)
+{
+    FieldPtr p;
+    FieldPtr f = field_get_actual();
+
+    // $B8=:_$N%3!<%9$G>WFM!&Fb30H=Dj(B
+    p = f;
+    if (col_detect(&p->colface, car->vertical, car->location) == TRUE) {
+	goto FIELD_CHECK_OK;
+    }
+
+    // $B8=:_$N%3!<%9$N<!$KNY@\$9$k%3!<%9$G>WFM!&Fb30H=Dj(B
+    p = f->next;
+    if (col_detect(&p->colface, car->vertical, car->location) == TRUE) {
+	if (field_rap_increment(1)) {
+	    game.rap++;
+	}
+	goto FIELD_CHECK_OK;
+    }
+
+    // $B8=:_$N%3!<%9$NA0$KNY@\$9$k%3!<%9$G>WFM!&Fb30H=Dj(B
+    p = f->prev;
+    if (col_detect(&p->colface, car->vertical, car->location) == TRUE) {
+	field_rap_increment(-1);
+	goto FIELD_CHECK_OK;
+    }
+
+    // $B$I$N%3!<%9>e$K$b5o$J$$(B($BJI$K>WFM(B)
+    return FALSE;
+
+  FIELD_CHECK_OK:
+    field_set_actual(p);
+    return TRUE;
+}
+
+
+/*------------------------------
+  $BB.EY(Bspeed$B$H8~$-(Bdirection$B$+$i(B
+  $B?J9T8e$N0LCV(Blocation$B$r5a$a$k!#(B
+  $B$^$?!"?J9T8e$N>WFMH=Dj$b9T$&!#(B
+  ------------------------------*/
+static void
+car_move(CarPtr car)
+{
+    FVECTOR mov, prev_location;
+    
+    ps2_vu0_scale_vector(mov, car->direction, car->speed);
+    ps2_vu0_copy_vector(prev_location, car->location);
+    ps2_vu0_add_vector(car->location, car->location, mov);
+
+    if (car_field_check(car) == FALSE) {
+	ps2_vu0_copy_vector(car->location, prev_location);
+	car->speed = car->speed*0.5;
+    }
+}
+
+
+static void
+car_axis_rotation(CarPtr car)
+{
+    FMATRIX pose, yrot, yrotinv;
+
+    ps2_vu0_unit_matrix(yrot);
+    ps2_vu0_rot_matrix_y(yrot, yrot, -degree2radian(car->y_angle));
+    ps2_vu0_unit_matrix(yrotinv);
+    ps2_vu0_rot_matrix_y(yrotinv, yrotinv, degree2radian(car->y_angle));
+
+    {
+	FVECTOR yd = {0, -1, 0, 1};
+	FVECTOR rotaxis;
+	FVECTOR q;
+	
+	ps2_vu0_outer_product(rotaxis, car->vertical, yd);
+	{
+	    float scale=1/NORM(rotaxis);
+	    rotaxis[0] *= scale;
+	    rotaxis[1] *= scale;
+	    rotaxis[2] *= scale;
+	}
+	
+	quotanion(q, rotaxis, acos(ps2_vu0_inner_product(yd, car->vertical)/(NORM(yd)*NORM(car->vertical))));
+	quotanion_rotmatrix(pose, q);
+    }
+
+    ps2_vu0_mul_matrix(pose, yrot, pose);
+    ps2_vu0_mul_matrix(pose, pose, yrotinv);
+    ps2_vu0_copy_matrix(car->body->transfer, pose);
+    ps2_vu0_rot_matrix_y(car->body->transfer, car->body->transfer,
+			 degree2radian(car->y_angle));
+}
+
+void
+car_update(CarPtr car)
+{
+    // $B0\F0(B
+    car_move(car);
+
+    // $BK`;$$K$h$kB.EY8:>/(B
+    car->speed -= 0.005;
+    car->speed = (car->speed < 0) ? 0 : car->speed;
+
+    // $B79$-(B
+    car_axis_rotation(car);
+}
+
+void
+car_destroy(CarPtr p)
+{
+    TEXTURE *t;
+
+    if ((t = p->body->surfaces->texture)) {
+	ps2util_tex_Exclude(t);
+	free_texture(t);
+    }
+    ps2util_obj_Free(p->body);
+    free(p->free_addr);
+
+#ifdef DEBUG
+    fprintf(main_fp, "free car addr = %x\n", (int)p->free_addr);
+#endif
+}
+
+
+