Mercurial > hg > old > magoroku_racing
diff ps2util.c @ 95:b0249b856488
change_ps2util
author | Atuto SHIROMA <e095729@ie.u-ryukyu.ac.jp> |
---|---|
date | Thu, 26 May 2011 18:13:40 +0900 |
parents | cb6c6de125dc |
children | 0b65ca27f113 |
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--- a/ps2util.c Thu May 26 15:04:10 2011 +0900 +++ b/ps2util.c Thu May 26 18:13:40 2011 +0900 @@ -53,9 +53,14 @@ -void ps2util_tex_Set(TEXTURE* tex) +int ps2util_tex_Set(TEXTURE* tex) { - //none + return -1; +} + +int ps2util_sprite_Create(ps2utilSprite sp, TEXTURE *sprite_tex) +{ + return -1; } @@ -64,26 +69,51 @@ //none } -void ps2_vu0_unit_matrix(FMATRIX rot) +void ps2_vu0_unit_matrix(FMATRIX m) { - //none + m[0][1] = m[0][2] = m[0][3] = 0; + m[1][0] = m[1][2] = m[1][3] = 0; + m[2][0] = m[2][1] = m[2][3] = 0; + m[3][0] = m[3][1] = m[3][2] = 0; + m[0][0] = m[1][1] = m[2][2] = m[3][3] = 1.0; } -void ps2_vu0_rot_matrix_y(FMATRIX rot1, FMATRIX rot2, float radian) +void ps2_vu0_rot_matrix_y(FMATRIX result, FMATRIX m, float radian) { - //none + FMATRIX rot; + m[0][1] = m[0][2] = m[0][3] = 0; + m[1][0] = m[1][2] = m[1][3] = 0; + m[2][0] = m[2][1] = m[2][3] = 0; + m[3][0] = m[3][1] = m[3][2] = 0; + m[0][0] = m[1][1] = m[2][2] = m[3][3] = 1.0; + + m[0][0] = fsign(radian); + m[2][2] = fsign(radian); + m[0][2] = -fcos(radian); + m[2][0] = fcos(radian); + + FMATRIX m1 = m; + + ps2_vu0_mul_matrix(result, m1, m); + } -void ps2_vu0_apply_matrix(FVECTOR direction, FMATRIX rot, FVECTOR v) +void ps2_vu0_apply_matrix(FVECTOR result, FMATRIX m, FVECTOR v) { - //none + result[0] = m[0][0] * v[0] + m[0][1] * v[1] + m[0][2] * v[2] + m[0][3] * v[3] ; + result[1] = m[1][0] * v[0] + m[1][1] * v[1] + m[1][2] * v[2] + m[1][3] * v[3] ; + result[2] = m[2][0] * v[0] + m[2][1] * v[1] + m[2][2] * v[2] + m[2][3] * v[3] ; + result[3] = m[3][0] * v[0] + m[3][1] * v[1] + m[3][2] * v[2] + m[3][3] * v[3] ; } void ps2_vu0_scale_vector(FVECTOR mov, FVECTOR car_direction, float car_speed) { - //none + mov[0] = car_direction[0] * car_speed ; + mov[1] = car_direction[1] * car_speed ; + mov[2] = car_direction[2] * car_speed ; + mov[3] = car_direction[3]; } void ps2_vu0_add_vector(FVECTOR car_location1, FVECTOR car_location2,FVECTOR mov) @@ -92,16 +122,18 @@ } -void ps2_vu0_outer_product(FVECTOR rotaxis, FVECTOR car_vertical, FVECTOR yd) +void ps2_vu0_outer_product(FVECTOR result, FVECTOR v0, FVECTOR v1) { - //none + result[0] = v0[1] * v1[2] - v0[2] * v1[1] ; + result[1] = v0[0] * v1[2] - v0[2] * v1[0] ; + result[2] = v0[0] * v1[1] - v0[1] * v1[0] ; + result[3] = 1; } -float ps2_vu0_inner_product(FVECTOR yd, FVECTOR car_vertical) +float ps2_vu0_inner_product(FVECTOR v0, FVECTOR v1) { - float ret; - return ret; + return v0[0] * v1[0] + v0[1] * v1[1] + v0[2] * v1[2]; } @@ -110,9 +142,9 @@ //none } -void ps2_vu0_copy_matrix(FMATRIX car_body_transfer, FMATRIX pose) +void ps2_vu0_copy_matrix(FMATRIX from, FMATRIX to) { - //none + to = from; } @@ -121,9 +153,9 @@ //none } -void ps2util_obj_Free(OBJECT* p_body) +void ps2util_obj_Free(OBJECT* obj) { - //none + free(obj); } @@ -136,9 +168,13 @@ -void ps2_vu0_normalize(FVECTOR colface_normal1, FVECTOR colface_normal2) +void ps2_vu0_normalize(FVECTOR result, FVECTOR v) { - //none + float d = fsqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); + result[0] = v[0] / d; + result[1] = v[1] / d; + result[2] = v[2] / d; + result[3] = 1; } @@ -168,6 +204,51 @@ +void ps2util_sprite_Set_basicAttribute(ps2utilSprite *p, + unsigned short x, unsigned short y, + unsigned short sptable_tw1, unsigned short sptable_th1, + unsigned short sptable_tx, unsigned short sptable_ty, + unsigned short sptable_tw2, unsigned short sptable_th2, + int sprite_prio_foreground) +{ + //none +} + +void ps2util_sprite_Request(ps2utilSprite *p) +{ + //none +} + + +void ps2util_sprite_Unuse_alpha(ps2utilSprite *sp) +{ + //none +} + +void ps2util_graphic_Init() +{ + //none +} + + +/* + ps2 依存関係の sprite.c より引用。 +*/ +inline void +sprite_disappear( SPRITE* sprite ) +{ + + int i; + GsSpritePacket* packet = sprite->gs_packet; + for (i=0; i<SPRITE_HAS_4VERTEXIS; i++) + packet->primData[i].xyz_addr = PS2_GS_XYZ3; + +} + + + + + @@ -223,6 +304,7 @@ /* ps2 依存関係内の、texture.c から拝借 この malloc によるメモリ取得をあちこちで行っているっぽい + cerium にある。 */ int malloc_align16(void *free, void *aligned, int size) {