view game.c @ 0:0fae5658fb0b

Initial revision
author gongo
date Thu, 02 Nov 2006 08:55:19 +0000
parents
children b6a1385f19be
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/*
 * $Id$
 */

#include <stdio.h>
#include <stdlib.h>
#include "libps2.h"
#include "ps2util.h"

#include "camera.h"
#include "controler.h"
#include "lindaapi.h"
#include "col.h"
#include "field.h"
#include "car.h"
#include "game.h"
#include "gSprite.h"
#include "gFont.h"

/* schedule.c */
extern void schedule();
/* controler.c */
extern Bool padCheck();
/* linda.c */
#ifdef LINDA
extern int linda_init();
#else
#define linda_init() 1
#endif
extern void linda_update();

Game game;

void
game_main()
{
    Bool flg = TRUE;
    game.state = GAME_INIT;

    game.play_id = linda_init();

    while (flg) {
	flg = padCheck();
	if (flg == FALSE && game.demo_flg == 1) {
	    game.state = GAME_FINISH;
	    flg = TRUE;
	}
	schedule();

#ifdef LINDA
	if (game.demo_flg == 0) {
	    linda_update();
	    psx_sync_n();
	}
#endif
    }
}